View Full Version : I think I know Why Ubisoft Showed a Day Mission
michaelanjello
06-06-2012, 08:07 PM
Think about it guys. Ubisoft showed a day mission as their presentation. This was not only to show that Sam is capable of more than just shadows. There are already a few Missions thoughout the Splinter Cell games which have been during daylight and they havent been halfbad.
First off, it wasa safe bet for Ubisoft. They got a chance to ahow off how deadly sam is even in broad daylight. Even though many of you are dissapointed and have lost fate, I havent. I see potential.
But I think the biggest reason they did this was because they wanted to show us, hardcore fans something. They wanted to reveal the game and found it apropriate to do it now and not next year. Imagine how pissed you guys would be if you found out about Ironside all the way in 2013. Youd be exponentially more pissed. If you think about it. We did not seeKast known position, we havent seen the grey filter and we havent seen mercs, dogs or lighting effects, nor turning off lights and playing with shadows or flash lights being held by enemies. No emp, alot of stuff is missing. Thats because this takes a hug amount of time to complete. Night vision gogglesand heat vision goggles being implemented in the game pretty much means the game must be made 3 seperate times. There is alot of work when it comes to stealthing in the dark.
They released as much as they could when it comes to outside a lighting, and after all the part they showed us was 6 minutes of the game. Im 100% sure that theres more to that level and there will be more than enough sttealth. I mean Ubisoft pulled a bold move, but theyre not stupid. They had to learn from their mistakes, but you guys have to remeber, the game has to sell. Even though there are alot of "selling features" in the game, they will definetely have good stealth gameplay thatll make old splinter cell fans happy. If they dont, then ill bite my tongue.
Paragon57
06-06-2012, 08:18 PM
Well, I think it was just for marketing -- to garner in people, and get 'the broad audience' interested. No doubt if they released a 'stealth' trailer, probably less people would be interested since... let's face it, there are usually more people looking for action than stealth in trailers. A stealthy trailer won't have as much buzz as one with explosions, gunfire, and un-stealthy action set pieces.
I'm not saying there will be no Stealth in SC: BL, but I can definitely see why they'd do a daylight, action, and gun-ho savvy antics to get Action fans interested. It's pretty smart marketing, I can't tell you how many, "I've never played SC before cause it was boring, but this looks amazing!" posts on the internet since the E3 presentation.
logik1911
06-06-2012, 08:23 PM
Think about it guys. Ubisoft showed a day mission as their presentation. This was not only to show that Sam is capable of more than just shadows. There are already a few Missions thoughout the Splinter Cell games which have been during daylight and they havent been halfbad.
First off, it wasa safe bet for Ubisoft. They got a chance to ahow off how deadly sam is even in broad daylight. Even though many of you are dissapointed and have lost fate, I havent. I see potential.
But I think the biggest reason they did this was because they wanted to show us, hardcore fans something. They wanted to reveal the game and found it apropriate to do it now and not next year. Imagine how pissed you guys would be if you found out about Ironside all the way in 2013. Youd be exponentially more pissed. If you think about it. We did not seeKast known position, we havent seen the grey filter and we havent seen mercs, dogs or lighting effects, nor turning off lights and playing with shadows or flash lights being held by enemies. No emp, alot of stuff is missing. Thats because this takes a hug amount of time to complete. Night vision gogglesand heat vision goggles being implemented in the game pretty much means the game must be made 3 seperate times. There is alot of work when it comes to stealthing in the dark.
They released as much as they could when it comes to outside a lighting, and after all the part they showed us was 6 minutes of the game. Im 100% sure that theres more to that level and there will be more than enough sttealth. I mean Ubisoft pulled a bold move, but theyre not stupid. They had to learn from their mistakes, but you guys have to remeber, the game has to sell. Even though there are alot of "selling features" in the game, they will definetely have good stealth gameplay thatll make old splinter cell fans happy. If they dont, then ill bite my tongue.
Is this wishful thinking? I'm not being facetious. Because what I mostly saw was a man moving superhumanly fast, climbing rocks like spiderman, "killing in motion" every human being in broad daylight while taking the time to "stealthily" call in an airstrike against a machine gun...oh, forget it.
I'm not normally too particular with stealth..I played Deus Ex Machina: Human Revolution multiple ways...and enjoyed the flexibility with going full on stealth or aggro (although admittedly, the aggro portion was a little limited since you needed all sorts of energy bars and upgrades to do the cool stuff and your character wasn't too agile). If Blacklist can balance the 2 well, i'll be sold. But you don't claim to be making a game for the diehard fans and have Fisher out there rampaging through a map like it's Devil May Cry. I'm far from diehard (I enjoyed Conviction and never got a 100% stealth rating in previous splinter cells), but even I was shocked at what was on display. It was just too much
michaelanjello
06-06-2012, 08:24 PM
Well, I think it was just for marketing -- to garner in people, and get 'the broad audience' interested. No doubt if they released a 'stealth' trailer, probably less people would be interested since... let's face it, there are usually more people looking for action than stealth in trailers. A stealthy trailer won't have as much buzz as one with explosions, gunfire, and un-stealthy action set pieces.
I'm not saying there will be no Stealth in SC: BL, but I can definitely see why they'd do a daylight, action, and gun-ho savvy antics to get Action fans interested. It's pretty smart marketing, I can't tell you how many, "I've never played SC before cause it was boring, but this looks amazing!" posts on the internet since the E3 presentation.
To be honest those are the people that piss me off the most. Ignorant fools.
Om4zd
06-06-2012, 08:29 PM
lmao same. And the funny thing is they will become pissed off when we say that this doesn't live up to SC standards.
logik1911
06-06-2012, 08:31 PM
To be honest those are the people that piss me off the most. Ignorant fools.
they used to market the old splinter cell games as action games, too. and they sold fairly well (obviously). they didn't need to continue pushing the action elements so far in this new direction
or even if you wanted the full on action game, design it with a full on stealth game option as well. that to me seems to be the best possible solution. but they insist on trying to create a "hybrid" that will only continue to rub fans the wrong way. whats the point of stealthing through only to be forced into shootouts at various points? that might work in a shooter like Ghost Recon Future Soldier (admittedly), but in a stealth game it's obnoxious.
mateus99
06-06-2012, 08:35 PM
Well, I think it was just for marketing -- to garner in people, and get 'the broad audience' interested. No doubt if they released a 'stealth' trailer, probably less people would be interested since... let's face it, there are usually more people looking for action than stealth in trailers. A stealthy trailer won't have as much buzz as one with explosions, gunfire, and un-stealthy action set pieces.
I'm not saying there will be no Stealth in SC: BL, but I can definitely see why they'd do a daylight, action, and gun-ho savvy antics to get Action fans interested. It's pretty smart marketing, I can't tell you how many, "I've never played SC before cause it was boring, but this looks amazing!" posts on the internet since the E3 presentation.
They could have made a trailer like the alpha protocol one
http://www.youtube.com/watch?v=Jaai0LYT49w
Ubisoft could show a trailer with gameplay presenting multiple ways of completing the objective (action,stealth etc)and keep both sides happy.
I dont think it is really that hard for ubisoft to show the e3 demo on a more stealthier approach.
michaelanjello
06-06-2012, 08:50 PM
The problem is that alpha protocol lacked as a game altogether. Probably more than Blacklist will if it ends up being a dud.
michaelanjello
06-06-2012, 08:56 PM
Well, theres also the major factor of editing. Just because sam fisher can climb a wall that fast doesnt surprise me, to me it seems normal. When you look up close when hes interogating he looks still pretty old. My dad is 55 and could pass off as him. Just because hes old doesnt mean he cant do that stuff. Look at ezio. Hes old and yet he climbs more ridiculous than sam. The way i see it is sam has to be able to go i and out as fast as possible and do his job fast. If he can do it fast,mhas nothing to lose( he can get caught) and there are enemies thereto kill him....especially during the day. Go ahead and take them out with youre silencer. Im pretty sure there is no way to sneak up and save a hostage without killing the guards fast and efficient. If there and opportunity to sneak by and avoid a conflict, then thats the way to go. Obviously thats the way it should be done. The way i see splinter cell is that the game throws different things at you and you have to be able to deal with them, whichever qay you like. But sometimes its harderto do it one way than another and simply inneficient.
Its much easier to edit his climbing speed, regernating health, running and bullet damage than to fully change a character or script. Ive done programming i know. Its just a stat in the game code. Changing major things takes alot of time and money.
mateus99
06-06-2012, 09:06 PM
The problem is that alpha protocol lacked as a game altogether. Probably more than Blacklist will if it ends up being a dud.
Alpha protocol had a lot going but failed to deliver due to lack of polish and overall gameplay.
But it did had potencial.
michaelanjello
06-06-2012, 09:41 PM
I remember seeing at thinking, oh thats cool. But my friend bought it and to me it seemed like a stealthy " mercenaries 2" game
generalbrown20
06-06-2012, 09:53 PM
Sorry - but you already know everything you need to. The only real upgrade in terms of gameplay mechanics was the upgrades they are boasting about in regards to mark and execute. They've enhanced it so that now Sam can pull off M& E while improvising on the run. The gameplay will be designed around that. In addition to the six minutes of play time, watch the two minute trailer. There is one stealth take-down, and from there Sam rushes into a full sprint taking out guy's with precision headshots will parkouring over the rooftop structures. Then he rapels down the building (the only thing in the demo that actually reminds me of Splinter Cell), while hanging inverted he intentionally instigates a full assault on another 6-8 enemies. He drops a guy off the building and times his fall with a grenade, and then rushes down the hall with an unsilenced assault rifle. Occasionally during this firefight he is able get a CQC takedown in, which presumably enables him to perform another fancy M&E while on the run.
The game is clearly not going the direction you suggest. It is instead going to serve up plenty of M&E. Contrast this with Chaos Theory. I can play the whole game of Chaos Theory and only kill two enemies - Shetland and the Spanish guerrilla on the boat level. From what I saw, I'll bet Sam's single handed body count in Blacklist will probably number in the hundreds.
KenTWOu
06-07-2012, 05:42 AM
No doubt if they released a 'stealth' trailer, probably less people would be interested since... let's face it, there are usually more people looking for action than stealth in trailers.
I can assure you that majority of people thinks that the first half of this incredible Watch Dogs trailer (http://www.youtube.com/watch?feature=player_embedded&v=FcMRkyoHKeA) is boring.
They could have made a trailer like the alpha protocol one
http://www.youtube.com/watch?v=Jaai0LYT49w
And that trailer was awful, cause it misinterpreted the game.
Ubisoft could show a trailer with gameplay presenting multiple ways of completing the objective (action,stealth etc)and keep both sides happy.
I dont think it is really that hard for ubisoft to show the e3 demo on a more stealthier approach.
It's very hard! I'm sure that E3 Blacklist demo has tons of tricks and scripts to make necessary impression that this was really stable almost final build of the game. AI wasn't real, didn't work on highest difficulty, all events was heavily scripted to exclude all mistakes during demonstration to get 100% output from these events. Also stealth walkthrough is always too long!
The_5_Freedoms
06-07-2012, 05:53 AM
I can assure you that majority of people thinks that the first half of this incredible Watch Dogs trailer (http://www.youtube.com/watch?feature=player_embedded&v=FcMRkyoHKeA) is boring.
I think it looks exciting.
logik1911
06-07-2012, 05:58 AM
Most people actually think that Ubisoft won E3 on the basis of this trailer, or at least it put them over the hump alongside AC3 and SC:B
KenTWOu
06-07-2012, 05:59 AM
The only real upgrade in terms of gameplay mechanics was the upgrades they are boasting about in regards to mark and execute.
This is a huge lie!
Andre202
06-07-2012, 05:59 AM
I think it looks exciting.
I think he was sarcastic here.
shobhit7777777
06-07-2012, 06:06 AM
A stealthy trailer won't have as much buzz as one with explosions, gunfire, and un-stealthy action set pieces.
Cough*Hitman*Cough
http://www.youtube.com/watch?v=YfVW6PRmBkc&feature=fvst
Cough*Hitman*Cough*Again*Cough
http://www.youtube.com/watch?v=AvqivQhvdqc
COUGH*COUGH*Hitman*COUGH
http://www.youtube.com/watch?v=moRYEU6g3Ys
The E3 demo is justified. They want to show cool, dynamic action sequences with a quick glimpse at all the new stuff and improvements...They did it. They generated excitement..and personally I liked the demo
BUT
The CGI trailer was absolute trash IMO. They could've have used that to show some more serious sneakiness. We've seen the Dynamic Execute and the rest...the trailer should have done something like the Absolution trailers...more sneaky and atmospheric..less uber bang bang bang.
KenTWOu
06-07-2012, 06:08 AM
I think it looks exciting.
I'm with you, the first half of the trailer actually bought me, but I've already seen negative feedback about it and about this Watch Dogs Introduction video (http://www.youtube.com/watch?v=Qs4OcQNOM34), which Ubisoft showed right before gameplay. Need I say that introduction video is also fantastic?
michaelanjello
06-07-2012, 06:22 AM
Sorry - but you already know everything you need to. The only real upgrade in terms of gameplay mechanics was the upgrades they are boasting about in regards to mark and execute. They've enhanced it so that now Sam can pull off M& E while improvising on the run. The gameplay will be designed around that. In addition to the six minutes of play time, watch the two minute trailer. There is one stealth take-down, and from there Sam rushes into a full sprint taking out guy's with precision headshots will parkouring over the rooftop structures. Then he rapels down the building (the only thing in the demo that actually reminds me of Splinter Cell), while hanging inverted he intentionally instigates a full assault on another 6-8 enemies. He drops a guy off the building and times his fall with a grenade, and then rushes down the hall with an unsilenced assault rifle. Occasionally during this firefight he is able get a CQC takedown in, which presumably enables him to perform another fancy M&E while on the run.
The game is clearly not going the direction you suggest. It is instead going to serve up plenty of M&E. Contrast this with Chaos Theory. I can play the whole game of Chaos Theory and only kill two enemies - Shetland and the Spanish guerrilla on the boat level. From what I saw, I'll bet Sam's single handed body count in Blacklist will probably number in the hundreds.
http://freethoughtblogs.com/rockbeyondbelief/files/2012/02/Dwight-Schrute-False.jpg
Hold up. Dont get ahead of yourself. Youre blinding yourself with youre own anger. Watch some of the other interviews and discussions and then you can come back and tell me that im wrong. beland says that you can sneak through the missions and not get caught. Pretty much ghost and not kill. And if anything you can use nonlethal takedowns. Second off. Please tell me which other possible way could you use to save that hostage in that CGI trailer.
1. Youre in a different country with armed soldiers everywhere.
2. The guy is in a room surrounded by enemies
3. Guards everywhere outside that are a threat to you and youre safety.
4. Why send in a army when you know sam can get the job done, fast and efficient.
5. The trailer appeals to the general public because its fast paced and shows alot.
6. You ignored alot, such a the zipline/ grappeling hook. The movable sticky cam. The stealth kills. Hiding underneathvthe truck.
7. The video had the first 40 seconds of stealth, it just seemed like little because the rest was fast and had a lot of content in it.
8. Sam is responsible for doing the job right. In and out in the most effective way. I really dont see how else you could approach this situation differently.
so then the argument is"well then the trailer senario should be different"! Well then, thats all hunky dory except often time a field operative has no choice, they have to make o with what theyve got. So most of youre arguments are invalid.
logik1911
06-07-2012, 06:23 AM
I'm with you, the first half of the trailer actually bought me, but I've already seen negative feedback about it and about this Watch Dogs Introduction video (http://www.youtube.com/watch?v=Qs4OcQNOM34), which Ubisoft showed right before gameplay. Need I say that introduction video is also fantastic?
off topic, but that video is a direct recreation/spoof of this:
http://www.youtube.com/watch?v=7g0pi4J8auQ
very interesting concept.
H.A.R.M.s
06-07-2012, 08:01 AM
First off, it wasa safe bet for Ubisoft. They got a chance to ahow off how deadly sam is even in broad daylight..Up until Conviction, Sam was never death itself unleashed. Sam was STEALTHY.
shobhit7777777
06-07-2012, 08:33 AM
off topic, but that video is a direct recreation/spoof of this:
http://www.youtube.com/watch?v=7g0pi4J8auQ
very interesting concept.
Thats basically Splinter Cell's premise for the legacy games
'Masse Kernels' anyone?
logik1911
06-07-2012, 01:34 PM
Up until Conviction, Sam was never death itself unleashed. Sam was STEALTHY.
yeah Sam is no longer fighting an information tech war. he's now become the lead man-the tip of the spear- on the war on terror. this justifies the new killing frenzy. he's not passing stuff over to the NSA for coordinated strikes and pulling informants out of burning embassies he's executing the alpha terrorist threats.
The story evolution does justify the change in direction...all we can hope for is the inclusion of classic splinter cell missions. i liked dropping mics in secret meetings and hacking.
stewedyeti
06-07-2012, 01:50 PM
I don't know if anyone mentioned this yet because I couldn't control+F and find it, but Last Known Position does look to be in the game. In the Machinima demo on YouTube (and probably in the E3 stage demo they did because it looked the exact same), there is a moment after the big turret truck comes and Sam pulls a guy over the sandbag wall, knifes him, then "executes" two guys with a rifle and right after he gets spotted you can see the gray last known position outline appear.
I don't feel like looking through the video again to find out the exact time but it's at some point in that sequence.
Andre202
06-07-2012, 02:12 PM
http://freethoughtblogs.com/rockbeyondbelief/files/2012/02/Dwight-Schrute-False.jpg
Hold up. Dont get ahead of yourself. Youre blinding yourself with youre own anger. Watch some of the other interviews and discussions and then you can come back and tell me that im wrong. beland says that you can sneak through the missions and not get caught. Pretty much ghost and not kill. And if anything you can use nonlethal takedowns. Second off. Please tell me which other possible way could you use to save that hostage in that CGI trailer.
I think what he actually means with Upgrade is improving the feature. So the classic features we love are there but did they upgrade them too like they did the M&E? For example, I am not sure if you are able to knock someone out and while he is falling grabbing him to carry him away, which was possible in CT and DA. I won't be angry if it's not there, but it makes the gameflow more fluid.
1. Youre in a different country with armed soldiers everywhere.
That's just how you design the game. In previous games your were in such countries too. So I don't get that point.
2. The guy is in a room surrounded by enemies
That could have been done different. You make it sound like they need to have one guard surrounded by others which is not the case. They can do the CGI trailer the way they want it to be done. They can decide whether it's over the top hollywood action or more espionage stealth action. I think just as Shobhit, they got over the top with this trailer.
3. Guards everywhere outside that are a threat to you and youre safety.
Yeah and he needs to go out loud there so everyone of them knows, there is an intruder. Typically Hollywood. Pretending that two guys can handle a whole army and the army being so dumb to kill these two guys. I don't know what's so cool about that.
4. Why send in a army when you know sam can get the job done, fast and efficient.
You are even buying this Hollywood nonsense?
5. The trailer appeals to the general public because its fast paced and shows alot.
It shows that Sam Fisher can be James Bond. We get it. The thing is, on the internet there is a completely different group who is also seeing this. In Europe when looking at the comments. The guys who like Splinter Cell but are not active in the forum will come to conclusions which sounds not good for the game. Moreover, it seems like these things are targeted at the American market, because they are the only one being able to look the E3 on television. So yeah I get it, but what's with the other ones?
6. You ignored alot, such a the zipline/ grappeling hook. The movable sticky cam. The stealth kills. Hiding underneathvthe truck.
You know what would have been awesome. Choke Hold from above of a pipe or Split-Jump. I am cool with what they show in the CGI trailer too but as said it's much much more action in there and it's really over the top.
7. The video had the first 40 seconds of stealth, it just seemed like little because the rest was fast and had a lot of content in it.
Well it was over the top, that's the thing.
8. Sam is responsible for doing the job right. In and out in the most effective way. I really dont see how else you could approach this situation differently.
Maybe you design the mission the way so Sam can do it the way he wants it to be done? You are again assuming that everything there is written on a stone.
so then the argument is"well then the trailer senario should be different"! Well then, thats all hunky dory except often time a field operative has no choice, they have to make o with what theyve got. So most of youre arguments are invalid.
We are talking about SC, which gave the player always the option to play the game the way he wants with SCCT and SCDA. After that it was only the Coop Mode and Deniable Ops who really cared about this philosophy the team had in mind with the Splinter Cell franchise.
generalbrown20
06-07-2012, 04:49 PM
http://freethoughtblogs.com/rockbeyondbelief/files/2012/02/Dwight-Schrute-False.jpg
Hold up. Dont get ahead of yourself. Youre blinding yourself with youre own anger. Watch some of the other interviews and discussions and then you can come back and tell me that im wrong. beland says that you can sneak through the missions and not get caught. Pretty much ghost and not kill. And if anything you can use nonlethal takedowns. Second off. Please tell me which other possible way could you use to save that hostage in that CGI trailer.
1. Youre in a different country with armed soldiers everywhere.
2. The guy is in a room surrounded by enemies
3. Guards everywhere outside that are a threat to you and youre safety.
4. Why send in a army when you know sam can get the job done, fast and efficient.
5. The trailer appeals to the general public because its fast paced and shows alot.
6. You ignored alot, such a the zipline/ grappeling hook. The movable sticky cam. The stealth kills. Hiding underneathvthe truck.
7. The video had the first 40 seconds of stealth, it just seemed like little because the rest was fast and had a lot of content in it.
8. Sam is responsible for doing the job right. In and out in the most effective way. I really dont see how else you could approach this situation differently.
so then the argument is"well then the trailer senario should be different"! Well then, thats all hunky dory except often time a field operative has no choice, they have to make o with what theyve got. So most of youre arguments are invalid.
1) That's why it's exciting. The previous Sam Fisher, who lives in a reasonably realistic world, takes all of this into consideration and realizes that even the best soldier would be stupid to try and take everyone on at the same time in a full frontal assault. This is where creativity ought to come into play. How would a single operative or small team actually handle these kinds of situations and odds.
2) Right, he's surrounded, so what is Ubisoft trying to sell? No problem, I can hang upside down and rip out 6-8 headshots through a window without ever making an error.
3) Again, yes guards are every where. A smart operative wouldn't engage this way under these odds.
4) And now you're getting to the point. Sam is no longer responsible for gathering intel, or carrying out precision operations such as a sniper mission. Now he is an army. And why would you send in an army when you have superma...er...Sam? Splinter Cell used to attempt a serious amount of realism in the game. That is the antithesis of hollywood over the top action. These are supposed to be delicate precision operations. Not the kind of things that would ever be approached chaotically and unpredictably as a run and gun style becomes. You lose all sense of control and greatly risk the operation, and Sam is too smart for that.
5) Perhaps? I'm not sure this is as certain as everybody is saying.
6) I didn't ignore the rapelling, I specifically mentioned it and credited it as the only noteworthy thing as far as Splinter Cell "ism" goes. As for the "droid", yeah I did ignore that. Just like I would ignore a lightsaber if Ubisoft also tried to make that part of Sam's gear.
7) Right, Sam get's on the roof and takes out one guy. While this is a CGI trailer, it does simulate a familiar flow doesn't it? Sam hides behind cover and takes out one roaming guard. Then what does he do? Well, now that he has a "mark" he tags all of the bad guys and goes nut's into an all out random attack without a shrug towards strategy. Why would he do that? Because he's just earned a few credits towards God-Mode, so who needs strategy. In other words, the stealth that consumed the first 40 seconds, was just a setup to engage Mark & Executes new "Killing in Motion" mechanic. Just like I said.
8) "how else could Sam have done it" - he could have infiltrated the building, quietly, with minimal NPC interaction. Maybe he needs to kill/incapacitate a guard or two to do that, that is fine. When he get's to the room, he can use a concussion grenade, or a breaching charge to disorient the crowd, take out two or three of the baddies, and allow the others to be picked off by the sniper support that's already there. Knowing that he was also going to have to make an escape before hand, he may have laid some mine traps or something similar to make catching up to him hard. Then he and the prisoner can make their way to the roof for a precision coordinated helicopter evacuation, backed up by sniper support. All of this would still even entail action, it would just be smart and semi-believable action (which is interesting), as opposed to relying on a super soldier who never makes an error, even when acting on the fly. Certainly the flashy solution offered in the trailer wouldn't come close to being the "best approach".
michaelanjello
06-07-2012, 05:51 PM
1) That's why it's exciting. The previous Sam Fisher, who lives in a reasonably realistic world, takes all of this into consideration and realizes that even the best soldier would be stupid to try and take everyone on at the same time in a full frontal assault. This is where creativity ought to come into play. How would a single operative or small team actually handle these kinds of situations and odds.
2) Right, he's surrounded, so what is Ubisoft trying to sell? No problem, I can hang upside down and rip out 6-8 headshots through a window without ever making an error.
3) Again, yes guards are every where. A smart operative wouldn't engage this way under these odds.
4) And now you're getting to the point. Sam is no longer responsible for gathering intel, or carrying out precision operations such as a sniper mission. Now he is an army. And why would you send in an army when you have superma...er...Sam? Splinter Cell used to attempt a serious amount of realism in the game. That is the antithesis of hollywood over the top action. These are supposed to be delicate precision operations. Not the kind of things that would ever be approached chaotically and unpredictably as a run and gun style becomes. You lose all sense of control and greatly risk the operation, and Sam is too smart for that.
5) Perhaps? I'm not sure this is as certain as everybody is saying.
6) I didn't ignore the rapelling, I specifically mentioned it and credited it as the only noteworthy thing as far as Splinter Cell "ism" goes. As for the "droid", yeah I did ignore that. Just like I would ignore a lightsaber if Ubisoft also tried to make that part of Sam's gear.
7) Right, Sam get's on the roof and takes out one guy. While this is a CGI trailer, it does simulate a familiar flow doesn't it? Sam hides behind cover and takes out one roaming guard. Then what does he do? Well, now that he has a "mark" he tags all of the bad guys and goes nut's into an all out random attack without a shrug towards strategy. Why would he do that? Because he's just earned a few credits towards God-Mode, so who needs strategy. In other words, the stealth that consumed the first 40 seconds, was just a setup to engage Mark & Executes new "Killing in Motion" mechanic. Just like I said.
8) "how else could Sam have done it" - he could have infiltrated the building, quietly, with minimal NPC interaction. Maybe he needs to kill/incapacitate a guard or two to do that, that is fine. When he get's to the room, he can use a concussion grenade, or a breaching charge to disorient the crowd, take out two or three of the baddies, and allow the others to be picked off by the sniper support that's already there. Knowing that he was also going to have to make an escape before hand, he may have laid some mine traps or something similar to make catching up to him hard. Then he and the prisoner can make their way to the roof for a precision coordinated helicopter evacuation, backed up by sniper support. All of this would still even entail action, it would just be smart and semi-believable action (which is interesting), as opposed to relying on a super soldier who never makes an error, even when acting on the fly. Certainly the flashy solution offered in the trailer wouldn't come close to being the "best approach".
I think you guys are wrong, but Its really notmthat important atm.
He doesnt pulloff headshots. You can clearly see that he shoots them all over the place. And besides sam is specifically trained to do this kind of stuff. So a surprise ambush on 5 guys can go completely youre way since they dont expect anything bad to happen to them. Remember the Conviction CGI trailer? All Sam does is punch a few bad guys, play the piano and then shoot a gernade in mid air while jumping out a window. Now look at this trailer and you see how much more they put into it to show that there will be stealth and old features but most importantly, options. We even see the tac suit, it may be old news, but its there.
So its not a surprise to me to see this kind of trailer. sure I wish I saw more, but Im content with what i get to see so far. Putting together the trailer, the gameplay and the comments the devs have made, i can come to the conclusion that alot of ghosting elemts will return. Which makes me happy.