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View Full Version : Things to do now that we've seen the new gameplay footage



BoBwUzHeRe1138
06-05-2012, 05:22 PM
First, let me say, thank you for adding in moving bodies and whistling/luring -- that's awesome.

That's not to say there's nothing to do though...there are plenty of things the devs (Zack...relay this info if you see this and can :P) can do in order to appease the classic fans without ruining things for the casual/aggro player.

Please let us play through every misison without being forced into confrontation in every mission. If that HAS to happen please leave it for one time in one or maybe two missions. It's a very low blow to those of us who play in a classic manner, only to be thrust into a firefight despite how careful we are.
Nightvision and thermal: please. It's been a staple since the first game. It's just as significant to me as moving bodies is. Aggro players wont be forced to use and can instead use sonar to view the enemies and mark them. The hardcore fans on the other hand can use NV/thermal and opt out of using sonar. That way everyone plays how they want and arent limited to only one vision mode. This would extend into getting rid of binary stealth/black and white filter. Please do away with that. I want to be able to see the amazing graphics even at nighttime in the shadows. Also make the NV not white. Either make it fisheye lensed lightgreen Chaos Theory style nightvision or brightgreen Double Agent styled nightvision. That way all the vision modes will be interesting and not bland looking.
Add in the ability for more classic moves such as the split jump. The whole wallrun into a split jump would work well with the whole athletic moveset Sam has. Again, it would be completely optional.
It appears as though variable speed is back while crouched. That's good. Please make sure sound is important though...if I'm going the slowest speed, I'm not heard, a little faster, and the fastest speed they will hear me.
SC-20k please? Add in both the original SC:SAR and Pandora Tomorrow iteration (big and bulky with the trapezoidal scope) as well as the Chaos Theory/Double Agent version which is smaller and more compact. The SC3000 as well. Ideally the SC-20k would be capable of launching the classic gadgets such as sticky cams but if not, at least have them as a rifle/sniper option alongside te various other weapons. If you want to keep the SC3000 please add in the original styled SC-20k before the smaller version because then it provides a more distinct contrast between the two...SC3000 and the SC-20k from Chaos Theory are both small and look very similar.
Allow us to replay the single player missions in Deniable Ops. It's kind of a logical progression of Deniable Ops.
Level designer? haha just kidding, but food forthought for SC7 folks.
Along with the classic weaponry, can we also get the classic outfits? The classic Splinter Cell outfit from the original game. It was used all the way up til Chaos Theory (for some missions). That's be a good one. Obviously we can upgrade it to get the different variants such as the shortsleeve version or the balaclava on/off, etc. Bring back the Shadow Armor but have the other lens glow this time? Eclipse too. Maybe we can always opt to use Sam's goggles instead of the outfits default goggles. Akula and Akali outfits too. You get what I mean. I want variety so I can select a type of camo on a specific outfit to best suit the mission. It doesnt need to have any actual gameplay changing features for selecting a certain camo but it'd still be cool.
Any way we could change the way nonlethal and lethal takedowns work? I want to be able to have the knife equipped and still be able to judge and KO one guard and then kill one who iehter pisses me off or a real d*ckhead of a person. Likewise, if I'm going nonlethal and run into a terrible person...it'd be cool if I could KO most but again, stab that guys throat haha.
D-Ops: being able to control different perameters would be cool such as selecting a game mode and then choosing options for that game mode. I choose Hunter -- I can set how many enemies per area. I choose Infiltration -- I can set how many alarms, my objective such as assassinating a guy at the end or to get data off a computer or to interrogate someone or to simply get to the end.
Lastly some important things....can you lock certain doors in the game? Let aggro players bash through, but also give classic fans the lockpick? Also on this same list would be the hacking minigame for computers and hightech keypad locks. Yes it would slow down gameplay but again, aggro players can bash through it.

Please Ubisoft? Make your original fans happy...