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LinkPK
06-05-2012, 12:20 AM
Hi. I'm a big fan of Splinter Cell and I just saw the Splinter Cell Blacklist gameplay trailer and I only can say this:

Screw you Ubisoft, you just killed Spinter Cell. Don't you see it? Nobody likes this crap. We don't like to SEE Sam shooting, because it's all done, you press one simple button and done, like an american action movie. We prefer to PLAY AS SAM AND AVOID KILLING, we prefer being in the dark, hiding and moving quietly, without being detected, NOT LIKE THIS. This is not good, okay? Change the name of the game or change the whole game and take Splinter Cell Chaos Theory as refference, at least if you want to make money.

I say the same to Splinter Cell Conviction. I have a joke with my friends, everytime I go like rambo, shooting like no end, and kicking asses in any game, we shout "CONVICTIOOON!!" you know why, right? Like millions of fans, I haven't bought Conviction and I won't buy Blacklist if it's finally like the video is. There's no light indicator. There's no noise indicator. You can roll behind a guard and he won't realize what you're doing, even rolling with a shotgun on your back.

Get a PC. Play Splinter Cell Pandora Tomorrow and Chaos Theory, or even Double Agent (first version) and go build a new Splinter Cell from zero. I repeat: a SPLINTER CELL, not a third person Call of Duty, okay?

I'm not the only one who thinks this. We are millions of fans that we hate your new way of working on Splinter Cell. I'm so angry for what you've done to Splinter Cell and Prince of Persia, and even to Rayman.

That's all.

-Link.

PS: Excuse my english.

CELLGHOST206
06-05-2012, 12:30 AM
Finally! A new forum member who doesn't​ like Conviction or Blacklist. Cheers mate :)

mintlou
06-05-2012, 11:25 PM
Like all new games, they ruin them for the Core fans like ourselves, Splinter cell conviction was too fast paced to be classed as stealth and Ubisoft are killing it...

The category for splinter cell is STEALTH, or at least it was when it was made and it always was intended to be...

What are you nutters doing? Talk about completely ruining and numbing off a Great potential ending to one of the best gaming franchises I've ever played. Well Up to conviction was good..

You have taken the core out of the game's bones and really have ruined it... You won't even listen or read these comments because you're busy wasting money to complete the most odd excuse for the ending of a stealth franchise ever.

C'mon.... Is that what the people want? I don't see you asking people.

Thanks!

Andre202
06-05-2012, 11:28 PM
A fast pace doesn't kill Splinter Cell. That's not what it's killing, it's the forced action sequences, the special circumstances which are killing of Splinter Cell.

sticks76
06-30-2012, 04:47 PM
I just bought SC DA for the "original" xbox, backward compatible. Anyways, I didnt realize how different I would be from the 360, dam Splinter Cell was so good back then. Why is my favorite franshise the only one to change their format so much. Other games have changes between their sequels but never as much as SC, never so much to betray their fanbase. At the E3 conference when SC was mentioned and people cheered, everyone knows that it wasnt because they remembered Conviction, it was because everyone hoped it was going back to its roots. Ok, I understand that they wanted to make it more open to other fans, who dont like to keep trying an area over and over because they keep gettin spotted (to me thats the best part, nothing like finally going through a level without one alert), but there were other ways around it, not just start from scratch and make a ******** action game that no one cares about, and then make another one after that. And then the final nail in the coffin........no Ironside, go the hell Ubisoft, I dont care if you do show some sucking fast pace stealth, Im not spending adime on this game.

michaelanjello
06-30-2012, 10:49 PM
Hi. I'm a big fan of Splinter Cell and I just saw the Splinter Cell Blacklist gameplay trailer and I only can say this:

Screw you Ubisoft, you just killed Spinter Cell. Don't you see it? Nobody likes this crap. We don't like to SEE Sam shooting, because it's all done, you press one simple button and done, like an american action movie. We prefer to PLAY AS SAM AND AVOID KILLING, we prefer being in the dark, hiding and moving quietly, without being detected, NOT LIKE THIS. This is not good, okay? Change the name of the game or change the whole game and take Splinter Cell Chaos Theory as refference, at least if you want to make money.

I say the same to Splinter Cell Conviction. I have a joke with my friends, everytime I go like rambo, shooting like no end, and kicking asses in any game, we shout "CONVICTIOOON!!" you know why, right? Like millions of fans, I haven't bought Conviction and I won't buy Blacklist if it's finally like the video is. There's no light indicator. There's no noise indicator. You can roll behind a guard and he won't realize what you're doing, even rolling with a shotgun on your back.

Get a PC. Play Splinter Cell Pandora Tomorrow and Chaos Theory, or even Double Agent (first version) and go build a new Splinter Cell from zero. I repeat: a SPLINTER CELL, not a third person Call of Duty, okay?

I'm not the only one who thinks this. We are millions of fans that we hate your new way of working on Splinter Cell. I'm so angry for what you've done to Splinter Cell and Prince of Persia, and even to Rayman.

That's all.

-Link.

PS: Excuse my english.

haha really? milliions huh? the trailer on youtube barely has a million views. So now MILLIONS hate what Ubisoft is doing? Id like to see some statistics. At this point I cant even take youre arguments seriously will that comment. And whats 100 fans when Ubidoft can make another 100 000 fans with their new approach? Dude, just because what you saw isnt the original Splinter Cell, doesnt mean they arent putting as much effort as they can in order to repeat a stealth experience for fans. I see alot of people complaining, but the gameplay footage can be just as decieving as what they said how Conviction is gonna play. Watch the interviews and read the articles. Theres a few threads here thatll explain to you. But off course people dont want to contribute that time and are much more comfortable ranting.

Also I love how people are using the word "basterdize" (really you cant use a better vocabulary to describe how you feel?) to explain the game, when that doesnt even make sense. The game looks far better than any of the previous games based on what I've seen, even in light and with shooting. There is a hidden/light indicator. Its on sams back. Even the devs mentioned this. They improved the series by making it market friendly(sure), but that doesnt mean they didnt add stealth depth(still dont know. we will find out shortly)

For some reason people jump to conclusions. People tend to ignore how the game is ACTUALLY being made because they are blinded with minor details. I bet I can out weigh the good things over the bad things. Plus, the game is meant to be played however way you want.

By all means, the game isnt perfect. Theres alot I still want in it, and Im sure there will still be stuff added, however the game looks very promising so far and the HAVE improved on Conviction by like 3 fold(at least) SO Im glad.

so before you make youre lowsy 1 post, and never come back, do some research first, and actually bring up valid points....cuz I really dont see any. Chances of seeing this guy again is almost none.

ps. youll never have the original SC ever again. Guess what? life is unfair. Plus going back to the SC games, they are really slow paced. If you got bored of stealthing you couldnt do much. Thats why people dont like it. A mixture of both SC classic and SCC is good. Even id the climbing pipe animation and ledge run animation are wayyy too fast.

Keep it up Ubisoft. (y)

Andre202
06-30-2012, 11:10 PM
For some reason people jump to conclusions. People tend to ignore how the game is ACTUALLY being made because they are blinded with minor details. I bet I can out weigh the good things over the bad things. Plus, the game is meant to be played however way you want.
I think the reason is Conviction (Double Agent)...




By all means, the game isnt perfect. Theres alot I still want in it, and Im sure there will still be stuff added, however the game looks very promising so far and the HAVE improved on Conviction by like 3 fold(at least) SO Im glad.
See! You want to have a lot of things in the game, although you don't know if they are in or not, if they will be added or not. It's just that, jumping to conclusions as the other does. A lot of previews jump a lot more often to conclusions too. Maybe it's someone who just doesn't have got the time to get through all the articles? The demo gives a first impression and previews are giving the same points just in a very positive manner but take issue with very little sign of Stealth. The member who may post only one time here is a bit more harsh but it's nothing I am surprised about. There are a lot of fans upset about the absence of Stealth in a Splinter Cell demo, not just the one who love the legacy series.




ps. youll never have the original SC ever again. Guess what? life is unfair. Plus going back to the SC games, they are really slow paced. If you got bored of stealthing you couldnt do much. Thats why people dont like it. A mixture of both SC classic and SCB is good.
Slow Pace and Fast Pace is not the problem here. There a lot of conditions that need to be considered here.

michaelanjello
07-01-2012, 12:44 AM
I think the reason is Conviction (Double Agent)...





See! You want to have a lot of things in the game, although you don't know if they are in or not, if they will be added or not. It's just that, jumping to conclusions as the other does. A lot of previews jump a lot more often to conclusions too. Maybe it's someone who just doesn't have got the time to get through all the articles? The demo gives a first impression and previews are giving the same points just in a very positive manner but take issue with very little sign of Stealth. The member who may post only one time here is a bit more harsh but it's nothing I am surprised about. There are a lot of fans upset about the absence of Stealth in a Splinter Cell demo, not just the one who love the legacy series.




Slow Pace and Fast Pace is not the problem here. There a lot of conditions that need to be considered here.
I understand your concerns as well the concerns of many others. Hwoever Im not worried, because all the elements for stealthy game ARE visible in the demo. They have the stealthing in shadows. They have the stealth suit. They have hiding bodies. They seem to have SMARTER AI. EVen though they didnt show it, ther HAS to be stealth gameplay. All the stuff I just mentioned is not necessary to agro gameplay.

Plus they said there is stealth gameplay in the game. <<< this is why Im not worried. 1.THe components are there. 2. They say the gameplay is there. So theres the answer. At this point my only concern is imporving the game. WHat to do to make it better? How can we improve the STEALTH experience. How do we show the rest of the world that ghosting is so much more efficient and rewarding as well as FUN rather than COD shooting? I dont get adrenaline in COD because the game is forced and feeds you a fake Adrenaline that doesnt taste good and only gives children a light show. Thats because theres no danger of getting caught. NO CONSEQUENCE for youre actions. NO REAL CONSEQUENCE. people play games to feel good about themselves, they dont play the games so that they struggle with it. No one would buy it then. Or at least very few would. Thats why I think that SCB should be this kind of game.

Play like a shooter= miss out on the adrenaline of sneaking and getting right up near a guy-close and personal

Play sneaky= miss out on the cinematic of M&E/KIM, explosions and the airsupport stuff

Or get a taste of both worlds. Throw in (not sandbox, but linear level with complex and alternate routes or methods of completion) and you get massive replayability as well as immersion. I want the game to be fun for everyone, that way people will play the game however they want, and when they decide to come back to it, they play it stealth for example.That way, they learn what stealth is. A lot of people dont want to play SC or stealth games in general is because theyre are scared of them being too tactical or being unforgiving, and not fun. But they dont realize how much adrenaline you get when you begin to feel like youre dominating the system.

SCB seems to be a good way to pull in players into a stealth genre, and Ubisoft can always constantly improve the Stealth aspect of SC games in the future. This way Stealth games become a massive part of the market again like they somewhat use to be.

It seems nowadays the MAIN types are.

-Shooter

-action adventure

-sports

-racing.

-rpg

And everything else falls as a subheading under those. Thats because thats how the gaming market has become known to be

You see, stealthing is a really touchy subject because there are so many factors playing in during gameplay. Thats why its so "hit and miss" Thats why its becoming a feature thats being implemented into other genres. SO in order for the stealth genre to be noticed and appealing to current gamers, its gonna have to exit the shadows, and come into the light. :p (see what I did there?)

Andre202
07-01-2012, 01:50 PM
I understand your concerns as well the concerns of many others. Hwoever Im not worried, because all the elements for stealthy game ARE visible in the demo. They have the stealthing in shadows. They have the stealth suit. They have hiding bodies. They seem to have SMARTER AI. EVen though they didnt show it, ther HAS to be stealth gameplay. All the stuff I just mentioned is not necessary to agro gameplay.
Yes of course they are visible, but even commands like Hiding Bodies vanished very fast through the Walkthrough of the demo. You also needed to look a few other demos to see features like the LKP or other things like another alternative way to get to Jadid. That's one thing. Another is the level design and the AI placement. If the Stealth route is just like the pipes in Conviction that's not a good thing. As much as I like the sandbox levels in the DLC maps, if the AI hasn't got good senses and the Stealth system isn't deep enough, it would be pretty easy to ghost through these levels. That's something you may not judge because you cannot see that yet but then we wouldn't be able to discuss about anything. :)




Plus they said there is stealth gameplay in the game. <<< this is why Im not worried. 1.THe components are there. 2. They say the gameplay is there. So theres the answer. At this point my only concern is imporving the game. WHat to do to make it better? How can we improve the STEALTH experience. How do we show the rest of the world that ghosting is so much more efficient and rewarding as well as FUN rather than COD shooting?
Well, they said the same in Conviction and people jumped afterwards to conclusions which seem to be right after asking the developers. The more questions you asked the more you got to see the real picture. I admit it does look a lot better for Blacklist when it comes to the PR and so on, but the demo gives you even more action as opposed to the Conviction E3 demo. Yes you see the Stealth features, but it felt like: "Now you got your classic features, let us move even more to the action direction!" Like you need to compromise even more. But that's just a feeling, whether it's right or not. We will see that.




I dont get adrenaline in COD because the game is forced and feeds you a fake Adrenaline that doesnt taste good and only gives children a light show. Thats because theres no danger of getting caught. NO CONSEQUENCE for youre actions. NO REAL CONSEQUENCE. people play games to feel good about themselves, they dont play the games so that they struggle with it. No one would buy it then. Or at least very few would. Thats why I think that SCB should be this kind of game.
You can't have consequences and people not being able to struggle on them at the same time. If you haven't got any consequences for your actions you won't struggle anywhere and that's because people play CoD, because they do not struggle anywhere, they don't have any conseuqences for their actions they just feel good about themselfs and have fun. They don't see fun in thinking tactical. A tactical needs to have consequences and needs to have things where you may struggle to show you that you can't get there through this way.




Play like a shooter= miss out on the adrenaline of sneaking and getting right up near a guy-close and personal

Play sneaky= miss out on the cinematic of M&E/KIM, explosions and the airsupport stuff
You can only have that adrenalin of sneaking behind an enemy and getting close to him if you have a deep system and the most important one is variable speed. If you have that, you can make the shadow system deeper and the sound system deeper too. In the legacy series they depended on each other and they were able to give the AI more sharper senses. If you haven't got these things you cannot have AIs with sharper senses. At least I am not able to imagine how you would do it otherwise, without variable speed.

According to Maxime or as far as I understood him the Panther player is still a Stealth gamer so there should be a lot of work put into the fusion of Ghost and Panther. You are not required to use KIM as a Panther player. It's a useful tool but it's not required at least in my opinion. A Panther player may use Stealth features more often as opposed to a Ghost player. Hiding bodies is something a Ghost would use if necessary (if he has to KO or Kill someone) but a Panther may use it a lot more often.




Or get a taste of both worlds. Throw in (not sandbox, but linear level with complex and alternate routes or methods of completion) and you get massive replayability as well as immersion. I want the game to be fun for everyone, that way people will play the game however they want, and when they decide to come back to it, they play it stealth for example.That way, they learn what stealth is. A lot of people dont want to play SC or stealth games in general is because theyre are scared of them being too tactical or being unforgiving, and not fun. But they dont realize how much adrenaline you get when you begin to feel like youre dominating the system.
A lot of people don't know what SC actually is but that's another thing. As far as I understand Maxime he still thinks a Panther player is a Stealth player which tells me that the actual focus of Blacklist is still Stealth or should be Stealth. Stealth is in my opinion a much more deeper and much more challenging experience as opposed to Action. It's much more complicated and that's why you have that adrenalin feeling in SC for example and that's why you feel rewarding when you use the System (Stealth) to your advantage.




SCB seems to be a good way to pull in players into a stealth genre, and Ubisoft can always constantly improve the Stealth aspect of SC games in the future. This way Stealth games become a massive part of the market again like they somewhat use to be.

It seems nowadays the MAIN types are.

-Shooter

-action adventure

-sports

-racing.

-rpg

And everything else falls as a subheading under those. Thats because thats how the gaming market has become known to be

You see, stealthing is a really touchy subject because there are so many factors playing in during gameplay. Thats why its so "hit and miss" Thats why its becoming a feature thats being implemented into other genres. SO in order for the stealth genre to be noticed and appealing to current gamers, its gonna have to exit the shadows, and come into the light. :p (see what I did there?)
I see what you mean and I would like to see this coming too, but not by compromising on the Stealth part... ;)

CamberGreber
07-01-2012, 02:46 PM
I think alot people who mention slower paced are really referring to the fact that action games don't reward patience.

michaelanjello
07-01-2012, 04:56 PM
@Andre202 I agree with all your posts completely. And that was exactly my point. THE ISSUE I HAVE is people going on about rants about issues that have cleared up already and discussed. It just seems annoying to me that people jump to conclusion that SCB is not a stealth game while I jump to the conclusion that it will be based on the things I have seen.

Speaking hypocritically, I dont think anyone should assume anything yet. Everything is prone to change, so its no mans land at this point really. I want a stealth game just as anyone else does. I too was disappointed with Conviction and was skeptical to how aggro and stealth could be mixed to create a SSCTish/SCC hybrid. But im starting to see that it could work and I see its potential. Its not perfect in my books but I guess I have to compromise things because of todays market. I just dont want people complaining in threads and using phrases like " SPlinter Cell is dead!" or "Ubisoft is bastardizing SC" because they have no idea that SC is actually more popular than ever. More people know about it. Its a GOOD game. Maybe its not exactly at the Splinter Cell point. But like I said, with what Ive seen (even though there was no stealth whatsoever) I see the potential.

THe things with stealth games is; there will always be room for improvement. You can make a perfect/realistic beautiful shooter but the enemies die too quick for you to realize exactly how DUMB they are. Stealth games can go so much deeper than a shooter. So SC is pretty much set for the future in terms of innovation. We'll get an amazing SC game sooner or later. We just have to show the world what SC is before Ubisoft (or any developer) sees the potential in terms of buyers and funding.

Fraeulein
07-02-2012, 05:53 PM
ZOMG!! They were so angry. That they signed up to the forum and made one post, and left for good.. That is some serious business right there.

shadownet1993
11-29-2012, 05:13 PM
I'm just going to go with the old saying, that if it isn't broke, don't fix it. Obviously the mechanics in Chaos Theory and double agent were perfected through the splinter cell series, they should have even gone a step further and added smell or something like that to the mix. You can't just change the heart of the game from being a sneaky, stealth based action game, to being full out Rambo action, none of the veteran players like myself want that. Not to mention in that last ghost playthrough they did of the game, it looked like a mechanic that a lot of generic games had already had. It's called going around the A.I. This isn't want splinter cell fans want, they want to be able to go through that same route the action player went through, and kill every single person without getting caught.

NightGhost1994
11-29-2012, 05:20 PM
^About the stealth gameplay, It's coming soon :D

SCCUser1978
11-29-2012, 06:21 PM
Patients my friends, patients. Don't judge the game before it's closer to the release date.

logik1911
11-29-2012, 06:54 PM
Patients my friends, patients. Don't judge the game before it's closer to the release date.

That first E3 Demo left too much of a bad taste in people's mouths. The open field M&E's, the killing in motion, the airstrike, the COD style bombings, the shootouts, etc...NONE of that was Splinter Cell. I'm only a casual gamer and even I was like "WTH are they doing??"

The little we've seen since then has offered some improvements, but not enough to really back us off . We got a subpar stealth playthrough, an action packed trailer, and some cool looking abductions. The game comes out in 3 months! I think Hitman Absolution's rolllout set the standard for "stealth action". They were releasing 20 MINUTE demos of every kind of playthrough and game type for category of player! We just want the same thing here that's all, and I don't think it's too much to ask for $60. I'm anxiously awaiting this week's vid...

SCCUser1978
11-29-2012, 07:13 PM
That first E3 Demo left too much of a bad taste in people's mouths. The open field M&E's, the killing in motion, the airstrike, the COD style bombings, the shootouts, etc...NONE of that was Splinter Cell. I'm only a casual gamer and even I was like "WTH are they doing??"

The little we've seen since then has offered some improvements, but not enough to really back us off . We got a subpar stealth playthrough, an action packed trailer, and some cool looking abductions. The game comes out in 3 months! I think Hitman Absolution's rolllout set the standard for "stealth action". They were releasing 20 MINUTE demos of every kind of playthrough and game type for category of player! We just want the same thing here that's all, and I don't think it's too much to ask for $60. I'm anxiously awaiting this week's vid...

Um, the game comes out in "3 months", I thought the Dev's had a lot more time.
Anyway..

UbiZack
11-29-2012, 09:23 PM
Not sure where you got 3 months... but we're launching in Spring. Not winter.

oO_ShadowFox_Oo
11-29-2012, 09:40 PM
I don't think there has ever been a Splinter Cell game that met its initial launch date.....was there??

:D:D

Not that I am complaining... I prefer it when Devs take their time to get things right.

logik1911
11-29-2012, 11:50 PM
I don't think there has ever been a Splinter Cell game that met its initial launch date.....was there??

:D:D

Not that I am complaining... I prefer it when Devs take their time to get things right.

I thought it'd be around feb/mar sometime. Could have been thinking about Conviction's original date? Anyway, thanks for clarifying.

michaelanjello
11-30-2012, 04:15 AM
I'm not the only one who thinks this. We are millions of fans that we hate your new way of working on Splinter Cell. I'm so angry for what you've done to Splinter Cell and Prince of Persia, and even to Rayman.

That's all.

-Link.

PS: Excuse my english.
Haha, SC barely sold a million copies, yet there are a million fans that Hate what theyre doing? as much as i liked classic SC's, many people dont and the game has to evolve in order for it to sell.