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Ubi-Mush
06-04-2012, 11:16 PM
The United States has a military presence in two thirds of countries around the world. A group of rogue nations have had enough and initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating terrorist attacks on U.S. interests. Sam Fisher is the leader of the newly formed 4th Echelon unit: a clandestine unit that answers solely to the President of the United States. Sam and his team must hunt down these terrorists by any means necessary, and stop the Blacklist countdown before it reaches zero.


Key Features

Operate without Restrictions
Sam is back in his tactical suit and goggles, and he’s more deadly than ever. He is the only secret operative with the power to act above the law, and uses ruthless methods to interrogate enemies in order to extract crucial information that will prevent the next Blacklist attack. Pursuing the terrorists to the far reaches of the world, Sam flies from exotic locales to U.S. cities as he races against the clock to find out who’s behind the Blacklist. Thrilling gameplay is enhanced by full motion performance capture, creating a highly cinematic experience.

Kill in Motion:
Always one step ahead, Killing In Motion lets Sam strike with lethal precision by marking and executing multiple enemies in one fluid motion. Active Sprint allows him to traverse the environment easily and fluidly, climb walls and leap over barriers in order to reach his next target while on the move.

Unleash the power of 4th Echelon Prototypes
Splinter Cell Blacklist innovates from the roots of the franchise, and players can enjoy a series of twists on franchise favorites including reinvented classic weapons. Infiltrate terrorist cells by using new gadgets such as the upgraded snake cam and micro-trirotor drone which allows Sam to scout ahead, mark targets remotely, distract enemies, or explode with frag grenade force. Splinter Cell Blacklist is also bringing back fan-favorites like the sticky shocker, and for close quarters combat, players can wield the curved and brutal Karambit knife.

Build a New Echelon:
With a mandate directly from the President, Sam is building a whole new Echelon unit; his team, his way. Anna “Grim” Grimsdottir is his technical operations manager, CIA operative Isaac Briggs brings additional firepower, and resident hacker Charlie Cole rounds out his support crew. 4th Echelon is a fully mobile ops unit with unlimited resources and cutting edge technology aboard the repurposed stealth airliner, the Paladin.

Enjoy a Fully Integrated Experience
Sam and his team are aware of terrorist attacks in real time thanks to the Strategic Mission Interface (SMI). The SMI allows the team to receive data about mission objectives while on the move. Players can earn money for completing missions and objectives and buy upgraded weapons and items from the SMI hub aboard the Paladin.


http://www.youtube.com/watch?v=wYGoFH6bWXg

CELLGHOST206
06-05-2012, 12:14 AM
That game sounds AWESOME!!

But when is Splinter Cell coming out?

Dieinthedark
06-05-2012, 12:19 AM
I didn't hear Ironside so this isn't Sam Fisher. Other than that it looks like a good action game but once again not sc. Does look good though just give us anew character instead.

CELLGHOST206
06-05-2012, 12:22 AM
The thing is, they are trying to pass this dude off as Sam Fisher. Apparently they have age regression in the new SC

Th3 Code
06-05-2012, 01:48 AM
Where would be a good place for one single Splinter Cell: Blacklist suggestion? I'm not asking for anything very hard to do or mechanic changing, just wanting a animation change from what mistake they did in Conviction.

I simply want them to make it so when you tap that button (B for Xbox 360), for a instant close-quarters "Kill", I want it to be an actual kill. I want FATAL attacks, either shooting them or stabbing them, or snapping their neck EVERY SINGLE CQ ATTACK. In Conviction only 10% of them were fatal, if you were so lucky to get the animation where you'd shoot them once or twice, and then that animation you'd get when you'd "sheath" your gun and go up behind them and snap their neck.

Simply - I want more fatal animations for close kills, not more knock-out attacks and call them "close kills".

CELLGHOST206
06-05-2012, 02:02 AM
who's that guy in the video? When did Nathan Drake become a SPY??!!!

Bugattiboy91
06-05-2012, 03:42 AM
Fact Sheet? Yeah that be nice, but all I see is a very, very, poorly disguised marketing attempt and improperly titled thread.

mistahkmak
06-05-2012, 02:15 PM
ugghh sounds like "generic action hero" the game

NightGhost1994
06-05-2012, 04:18 PM
Something I noticed in Blacklist and my feedback.

More Stealth
E3 demo have shown us bigger envrionments and more places to take advantages of. One of those advantages is the small village, which is full of very small houses. You can climb on those houses, run on the walls and enter in some of them. You can use your knife to cut material and open a new path.

More advantages
One more thing that improves this game is thesticky shocker, which when fired in water can knock out the enemies. I belive that there are explosives what we will be able to shoot.

Improved action system
Instead of hiding from enemies or using simple M&E as in Conviction, Blacklist allows you to move much faster. Moving from cover to cover was always fun, but then jumping over that cover and continue running while executing the enemies is awesome. Another easy takedown and 2 more guards die before you even spot them.

Detection
Everyone who played SC universe was spotted by the enemies. Thanks to Mark and Execute system, you can easly take out the enemies before they sound the alarm. Sometimes there are too many enemies, leave M&E for later and ask your friends to assist you with rocket that will blow their asses. This might save you, from the helicopter and ground troops, from been detected (Ave Reservoir -> Conviction).

Gadgets
Some of the old gadgets are back (sticky shocker, opsat, knife, optic cable or camera) and new gadgets are about to be shown, just as walking camera (small drone that is used instead of sticky cam) and launcher on your rifle.

Other moves
That's not all. You can also hide bodies (I think) and attract your enemies (whistle), which reminds me at the old days.
Cover takedowns are also big part of the new SC and rope is more useful than ever.

Devs
Congratulations to the Maxime, Alexandre, Jade and the rest of the team. Game looks phenomenal and I can't wait to hear more about it. I'm a little sad, because Ironside isn't doing the voice (just an assistant), but I've seen the trailer 10 times and I can't get enough.

The_5_Freedoms
06-05-2012, 04:25 PM
The debut of Eric Johnson as Sam Fisher's motion capture and voice actor should probably have been mentioned in the first post.

BoBwUzHeRe1138
06-05-2012, 04:47 PM
Supposed Fact according to Zack: You will be able to stealth through the game better than Conviction. Perhaps not every mission, but some. Until we know for sure, take that with a grain of salt.

NightGhost1994
06-05-2012, 05:11 PM
Supposed Fact according to Zack: You will be able to stealth through the game better than Conviction. Perhaps not every mission, but some. Until we know for sure, take that with a grain of salt.
I trust them. That's also possible in Conviction, 99% of the game.
Even Andre proved that in Iraq mission
http://www.youtube.com/watch?v=So1PIW1lo_o

sam3912
06-05-2012, 05:21 PM
Correction Sam fisher is not back , Eric Johnson is who ? Yep that's Sam fisher

Versus-Mroj
06-05-2012, 05:56 PM
I trust them. That's also possible in Conviction, 99% of the game.
Even Andre proved that in Iraq mission
http://www.youtube.com/watch?v=So1PIW1lo_o

Yea, we know it, it is little scripted for those purposes, but HORRIBLE FRUSTRATING without free saving system...

NightGhost1994
06-05-2012, 06:06 PM
Yea, we know it, it is little scripted for those purposes, but HORRIBLE FRUSTRATING without free saving system...
Indeed, but It's challenging.

Bassie52
06-05-2012, 06:53 PM
Very curious about this game!!..looks really good!!..
good times to be a tom clancy fan!!..

2 questions..
Will patriots and blacklist come out at the same time?..

Will there be a ****load of awesome co-op modes like conviction?!!!

Andre202
06-05-2012, 07:11 PM
I trust them. That's also possible in Conviction, 99% of the game.
Even Andre proved that in Iraq mission
http://www.youtube.com/watch?v=So1PIW1lo_o
Yeah, but it doesn't feel really rewarding to do these Walkthroughs in the Singleplayer Campaign, it's getting frustating to go full Stealth and the end you see the action script sequence getting triggered and you think: Why the hell am I doing this? Scripts should be triggered if they make sense to be triggered. In case of the Blacklist demo, as far as I know. If noone knows I am there, there shouldn't be coming a sequence at a point where suddenly people know there is an intruder. How the hell does he know that I am there if noone called for backup? It needs to resemble more the Deniable Ops idea that if you are detected, backup will be coming and in the Singleplayer they could come in a form of a scripted sequence.

KexN
06-05-2012, 08:29 PM
Just call the character anything else and change his skin. Call the agency anything else or don't even name it. Infuriatingly poor writing.

Otherwise it looks awesome.

AGENTxxxxx47
06-05-2012, 09:13 PM
Indeed, but It's challenging.

challenging? watch that video again and how many blind AI there are, literally facing right at Sam and do not detect him in broad daylight

WakefulRainbow6
06-05-2012, 09:38 PM
Originally Posted by NightGhost1994 http://static5.cdn.ubi.com/u/ubiforums/20120113.419/images/UbiTheme/buttons/viewpost-right.png (http://forums.ubi.com/showthread.php?p=8361984#post8361984) I trust them. That's also possible in Conviction, 99% of the game.
Even Andre proved that in Iraq mission
http://www.youtube.com/watch?v=So1PIW1lo_o

yeah but the problem is that the focus should be on stealth en be the most rewarding to use. if you use stealth in conviction it doesn't reward you in any kind of way you can play stealth until a scripted event which are almost all in action. i agree there was too little focus on how the action developed once you got detected in sc1-3 but the games shouldn't be about action and if you would like youcan use stealth but it doesn't benifit you in any kind of way. like someone already said it should me more like d-ops once you're detected it will get harder and the guys will call backup. But it shouldn't be an area full of adrenaline filled guys behind turrets.

hamboarger
06-05-2012, 11:57 PM
Looks fun. The first 3 SC games were too hardcore to me. So I welcome the change in Conviction and this game.

qJohnnyp
06-06-2012, 12:30 AM
Looks fun. The first 3 SC games were too hardcore to me. So I welcome the change in Conviction and this game.
why would you? did you ever care for the franchise to begin with?

vanbroot
06-06-2012, 12:41 AM
Hope the game is harder than Conviction

Maher21
06-06-2012, 01:54 AM
That game sounds AWESOME!!

But when is Splinter Cell coming out?

Hahahah! I laughed out loud at this........and I echo his statement.

ArcadianWarrior
06-06-2012, 02:50 AM
Remember when we were all worried that Double Agent was going to have too much action in it? Those were the good ol days.

blkspdr
06-06-2012, 02:54 AM
That game sounds AWESOME!!

But when is Splinter Cell coming out?

^ This. When I saw the trailer, I honestly thought that this was a prequel. Sam had a younger voice and looked 20 years younger as well. The only thing that threw me off was the mention of 4E. After the trailer I realized what had happened and became very disappointed.

Why can't I have my classic SCCT experience? I agree with others. Make Sam (Voiced by Ironside, of course) the new Lambert. We can play as a new operative with a new name. I love Fisher, but he doesn't need to go into the field anymore. Please, please bring my most beloved franchise back to its roots.

michaelanjello
06-06-2012, 03:09 AM
Ok, im sick and tired of people posting this nonsense. i was not a fan of conviction but come on. Not only would ubisoft have to start the game from scratch to make the main character a different person, and not sam. They would also have to include Michael Ironside in the game, which they wont. Thats cuz he doesnt want to be included. We cant force him. Now everybody Shut The **** Up about Ubisoft and give them a chance to show us what they have in store. If you dont like it, then leave and do t buy The game. Take youre business elsewhere. Simple as that. If you guys think youre the 5hit, make the game youreselves.

CELLGHOST206
06-06-2012, 04:21 AM
Ok, im sick and tired of people posting this nonsense. i was not a fan of conviction but come on. Not only would ubisoft have to start the game from scratch to make the main character a different person, and not sam. They would also have to include Michael Ironside in the game, which they wont. Thats cuz he doesnt want to be included. We cant force him. Now everybody Shut The **** Up about Ubisoft and give them a chance to show us what they have in store. If you dont like it, then leave and do t buy The game. Take youre business elsewhere. Simple as that. If you guys think youre the 5hit, make the game youreselves.

Good idea! I should make the game myself.
I do have to fault you at one point though. Most of the anger coming from the fans is the fact that the game has strayed so far from it's roots that it is no longer recognizable (aside from the goggles and people using Sam Fisher's name). If I were Ironside, I wouldn't want to be a part of this game due to the fact that the character is so generic and uninteresting. They probably only had him in the video to make it seem like he still has influence.

michaelanjello
06-06-2012, 04:53 AM
Good idea! I should make the game myself.
I do have to fault you at one point though. Most of the anger coming from the fans is the fact that the game has strayed so far from it's roots that it is no longer recognizable (aside from the goggles and people using Sam Fisher's name). If I were Ironside, I wouldn't want to be a part of this game due to the fact that the character is so generic and uninteresting. They probably only had him in the video to make it seem like he still has influence.

Exactly

kalle90
06-06-2012, 08:27 AM
Instead of introducing a new "hero", how about allowing us to create our own character? We already have some customization and XP points to earn. It would be great if I could create my own character and work for Sam Fisher. There could also be multiple personalities and voice actors from "Badass Rambo" to "Hippie Warrior"

Of course that's never gonna happen because devs want to make this game cinematic with believable acting. It would be terrible if they had to get multiple voice actors including females to act.

Joseph124
06-06-2012, 12:49 PM
The United States has a military presence in two thirds of countries around the world. A group of rogue nations have had enough and initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating terrorist attacks on U.S. interests. Sam Fisher is the leader of the newly formed 4th Echelon unit: a clandestine unit that answers solely to the President of the United States. Sam and his team must hunt down these terrorists by any means necessary, and stop the Blacklist countdown before it reaches zero.


Key Features

Operate without Restrictions
Sam is back in his tactical suit and goggles, and he’s more deadly than ever. He is the only secret operative with the power to act above the law, and uses ruthless methods to interrogate enemies in order to extract crucial information that will prevent the next Blacklist attack. Pursuing the terrorists to the far reaches of the world, Sam flies from exotic locales to U.S. cities as he races against the clock to find out who’s behind the Blacklist. Thrilling gameplay is enhanced by full motion performance capture, creating a highly cinematic experience.

Kill in Motion:
Always one step ahead, Killing In Motion lets Sam strike with lethal precision by marking and executing multiple enemies in one fluid motion. Active Sprint allows him to traverse the environment easily and fluidly, climb walls and leap over barriers in order to reach his next target while on the move.

Unleash the power of 4th Echelon Prototypes
Splinter Cell Blacklist innovates from the roots of the franchise, and players can enjoy a series of twists on franchise favorites including reinvented classic weapons. Infiltrate terrorist cells by using new gadgets such as the upgraded snake cam and micro-trirotor drone which allows Sam to scout ahead, mark targets remotely, distract enemies, or explode with frag grenade force. Splinter Cell Blacklist is also bringing back fan-favorites like the sticky shocker, and for close quarters combat, players can wield the curved and brutal Karambit knife.

Build a New Echelon:
With a mandate directly from the President, Sam is building a whole new Echelon unit; his team, his way. Anna “Grim” Grimsdottir is his technical operations manager, CIA operative Isaac Briggs brings additional firepower, and resident hacker Charlie Cole rounds out his support crew. 4th Echelon is a fully mobile ops unit with unlimited resources and cutting edge technology aboard the repurposed stealth airliner, the Paladin.

Enjoy a Fully Integrated Experience
Sam and his team are aware of terrorist attacks in real time thanks to the Strategic Mission Interface (SMI). The SMI allows the team to receive data about mission objectives while on the move. Players can earn money for completing missions and objectives and buy upgraded weapons and items from the SMI hub aboard the Paladin.


http://www.youtube.com/watch?v=wYGoFH6bWXg
Dude i just found out that this game need to be a noncanon of this series. the pres. says that she already shutdown 3rd echelon. but in the books it says that grim is the director of 3rd echelon she is the one who leads new/other splinter cell agent. We NEED TO SPREAD THE WORD

The_5_Freedoms
06-06-2012, 02:14 PM
Dude i just found out that this game need to be a noncanon of this series. the pres. says that she already shutdown 3rd echelon. but in the books it says that grim is the director of 3rd echelon she is the one who leads new/other splinter cell agent. We NEED TO SPREAD THE WORD
The games take precedence over the books in terms of canon, not the other way around.

GuZZ33
06-06-2012, 03:27 PM
Kill in motion is superb, the kevlar weave tactical operation suit and karambit is awesome, hope to get lot's of customization in deniable ops 2?.

kloss_hans
06-06-2012, 05:32 PM
All,

I think, that this interview with Max by Machinima is worth to be posted here:

http://www.youtube.com/watch?v=46gx5i2qVcE

A lot of game features were discussed and/ or shown here. I wrote a list of features which I saw or heard on piece of paper. Not all included (a lot was already discussed), so please support if something is missing or is not correct:
- Mark & Execute (SCC)
- Interrogations (based on controlled cut-scenes - SCC)
- Sonar goggles (SCC)
- Tent fabric cutting (SCCT, SCDA)
- Knife (not in SCC)
- Grab/ kill from cover (SCDA, SCC)
- Lethal/ non-lethal takedowns
- Killing in motion (new feature)
- Active sprint (new feature)
- Hand to hand takedowns (SCC)
- Enemies distraction (f.e. whispering) (not in SCC)
- Air-strike attacks (new)
- Upgrading weapons/ gadgets/ suit - depending on your style - stealth/ attack (new, based on virtual economy system)
- Zip lines
- Body dragging (not in SCC)
- Last known position

I'm curious what is the "Extended demo" :confused:

sam2000_290
06-07-2012, 03:37 AM
There's something rather confusing. How do you do lethal/non-lethal takedowns with hand to hand takedowns? Isn't non-lethal takeddowns pretty much hand to hand takedowns? Wouldn't there be additional buttons to do those two moves? And um, doesn't seem that night vision and thermal is back in the game. :/

CamberGreber
06-07-2012, 04:35 AM
This is SUCH a BLATANT MARKETING THREAD.

Waggs Finger Who the hell do you think your Fooling?

iusedtoworkhere
06-07-2012, 10:32 AM
Just in case anyone hasn't come across this in the forums




Sign the petition if you would like to see Ironside back as Sam Fisher…

http://www.change.org/petitions/ubisoft-allow-michael-ironside-to-play-sam-fisher-in-splinter-cell-blacklist (http://www.change.org/petitions/ubisoft-allow-michael-ironside-to-play-sam-fisher-in-splinter-cell-blacklist)




Maybe, just maybe, Ubisoft will listen.

sameer_monier
06-07-2012, 10:41 PM
There's something rather confusing. How do you do lethal/non-lethal takedowns with hand to hand takedowns? Isn't non-lethal takeddowns pretty much hand to hand takedowns? Wouldn't there be additional buttons to do those two moves? And um, doesn't seem that night vision and thermal is back in the game. :/
you equip your knife, and then you can do non lethal takedowns.

As for TVG/NVG, Nope I don't think they will be there, but who knows !!, GRFS had both Magnetic Vision and NTVG

sam2000_290
06-08-2012, 05:12 AM
you equip your knife, and then you can do non lethal takedowns.

As for TVG/NVG, Nope I don't think they will be there, but who knows !!, GRFS had both Magnetic Vision and NTVG

You like like grabs in SCCT and SCDA? I don't get how you can do non-lethal takedowns with knife. :/ The knife is made to kill. What else is there?

@iusedtoworkhere (http://forums.ubi.com/member.php/641606-iusedtoworkhere)

As much as I want him back too but it depends on him. He's a person, not a game feature that you can just "take" back. He has to agree with it too. I see too many people are treating him as an object or a game feature. It depends on if he wants to voice Sam again, regardless of if the devs want him, well the devs have to agree too.

BoBwUzHeRe1138
06-08-2012, 05:32 AM
He mentions...dragging bodies. Does he mean hitman style DRAGGING, or will it be classic picking up the body? As long as I can move the body, I'll be happy but I'd prefer over the shoulder. That's be cool. They could even make it so Sam can shoot his pistol while carrying a body similar to when he's grabbed a guard.

I have one minor idea...when I've grabbed an enemy...and I move the right thumbstick...can only the camera move as opposed to Sam with the guard following the camera? Like in the old game I could watch Sam interrogate an enemy or simply hold them hostage and it was so cool to see a guard freaked out with those 3 green lights. But in SCC I never got to see that because Sam spun with the enemy. I've never liked that in games and Skyrim for example...when I try and spin the camera to see my character....my character moves with it so I only ever see their back. Granted in SCC if I don't have ane enemy I can but still. It's minor and not a dealbreaker just throwing that out there... (x

sam2000_290
06-08-2012, 06:37 AM
I have a problem with the back to wall. In SCC, Sam crouches back to wall. It's a little too much. I want Sam to stand back to wall like in the old days. It feels weird having to crouch all the time to back to wall.

iusedtoworkhere
06-08-2012, 12:36 PM
@iusedtoworkhere (http://forums.ubi.com/member.php/641606-iusedtoworkhere)

As much as I want him back too but it depends on him. He's a person, not a game feature that you can just "take" back. He has to agree with it too. I see too many people are treating him as an object or a game feature. It depends on if he wants to voice Sam again, regardless of if the devs want him, well the devs have to agree too.


Yeah I agree on that one.

The petition was actually started by another Ubi forum member, I've just been circulating it to give it the best possible audience. The nature of the petition as leaves it open to interpretation; "Allow MI to play Sam Fisher in SCB". It is not meant to try and oust Eric Johnson in my opinion but keep Ironside as Fisher, whether he's written out of the story or put into a back-seat role i.e. Lambert. Nor do I expect a petition alone to change everything, it's simply a means of getting across a message to Ironside and Ubi that we want him back; the rest is up to them.

kalle90
06-08-2012, 01:14 PM
Even if Ironside doesn't want to return they could simply retire Sam. Grim being the new lead of 4E and getting a group of new SCs at her disposal, one of which is the single player hero, perhaps tying-in with the co-op heroes.

sam2000_290
06-08-2012, 02:00 PM
Yeah I agree on that one.

The petition was actually started by another Ubi forum member, I've just been circulating it to give it the best possible audience. The nature of the petition as leaves it open to interpretation; "Allow MI to play Sam Fisher in SCB". It is not meant to try and oust Eric Johnson in my opinion but keep Ironside as Fisher, whether he's written out of the story or put into a back-seat role i.e. Lambert. Nor do I expect a petition alone to change everything, it's simply a means of getting across a message to Ironside and Ubi that we want him back; the rest is up to them.


Here's a copy and paste of an idea that I said in another topic.


I am not set on the answer for this poll. :/ I am ok with the game but more stealth and make the two voice actors work. I don't want a new protagonist.

I have an idea for the Michael Ironside voiceover situation. I read that he is the narrator, however, I don't know if his voice is in game. Well, here's the idea. It is similar to the narrator idea. Basically, there are 2 voices. One is the inner voice, or the voice inside his head. Remember those times that Sam speaks under his breath, those silent talks to himself? We can make those "voice" in his head. His conscience basically. Since now Sam is more violent and brutal than ever, the voice in his head can act as a guidance to tell him to act more stealthy or less violently. I see that the new actor can be his voice inside his head. So it seems like Sam wants to feel his younger days, his inner child telling him to stop being so violent. Michael Ironside can be the main voice. Or, the vice versa is fine. Michael Ironside can be the voice inside his head. Either way, it works and I think it's a great idea. Just wondering if I should start a thread for voice over ideas or post some feedback area. And NO, my comment/idea is NOT MEANT TO BE DISRESPECTFUL or RUDE. I love the new guy!


Just to add, Sam has gotten mature at the end of SCC and it doesn't seem this way in SCB. So I see it make more sense to have his voice again instead of a younger voice. Looking forward to seeing how this situation works out.

Enjoy!

ShadownetX
06-09-2012, 05:19 AM
There's something rather confusing. How do you do lethal/non-lethal takedowns with hand to hand takedowns? Isn't non-lethal takeddowns pretty much hand to hand takedowns? Wouldn't there be additional buttons to do those two moves? And um, doesn't seem that night vision and thermal is back in the game. :/

I'm not completely sure if this is what's going to be in the game. But it's possible to do lethal/non-lethal moves with your hands.

Lethal = Necks snapping, throat punching, etc.

Non-lethal = chokeholds, etc.

JaRuTo
06-09-2012, 10:53 AM
He mentions...dragging bodies. Does he mean hitman style DRAGGING, or will it be classic picking up the body? As long as I can move the body, I'll be happy but I'd prefer over the shoulder. That's be cool. They could even make it so Sam can shoot his pistol while carrying a body similar to when he's grabbed a guard.
In CT threw his back carried the body and then he could give a shot, otherwise ... not, but carried the body and open door? Yes.
It would direct conflict with the realism if you could shoot back while carrying the body, lol.

mateus99
06-09-2012, 01:40 PM
I have a problem with the back to wall. In SCC, Sam crouches back to wall. It's a little too much. I want Sam to stand back to wall like in the old days. It feels weird having to crouch all the time to back to wall.

Yeah that bothered me too in scc and it looks like it its going to be the same in scb.

BoBwUzHeRe1138
06-10-2012, 07:38 AM
@Jaruto....that'd be the least of the unrealistic features though haha (x

But I'd rather them keep the old system...you pull out your gun and immediately drop the body.

kloss_hans
06-12-2012, 08:03 PM
Some "meet on the bone" :-)

http://www.joystiq.com/2012/06/11/maxime-beland-on-the-ghosts-and-panthers-of-splinter-cell-black/ (http://www.joystiq.com/2012/06/11/maxime-beland-on-the-ghosts-and-panthers-of-splinter-cell-black/)

CovertOwl
06-15-2012, 04:56 AM
I have a problem with the back to wall. In SCC, Sam crouches back to wall. It's a little too much. I want Sam to stand back to wall like in the old days. It feels weird having to crouch all the time to back to wall.

Agree!

osamaaq
07-06-2012, 01:59 AM
Hi,
Can anyone tell us the pc requirment for splinter cell blacklist. I know that this game will come in Spring 2013. But it will be worth to know the pc requirement for this game. I have ati 4670 card. I want to know whether this card will support this game, or I have to buy new Graphics card. Just want to know pc requirement so that I can manage my computer for this game.

Help will be appreciated. Thanks.

NightGhost1994
07-08-2012, 12:57 PM
Hi,
Can anyone tell us the pc requirment for splinter cell blacklist. I know that this game will come in Spring 2013. But it will be worth to know the pc requirement for this game. I have ati 4670 card. I want to know whether this card will support this game, or I have to buy new Graphics card. Just want to know pc requirement so that I can manage my computer for this game.

Help will be appreciated. Thanks.
We don't no, but It won't require better configuration than Conviction.

BondBoy88
07-10-2012, 12:33 PM
We don't no, but It won't require better configuration than Conviction.

Really? where did you get this info from? This is good news because I can run Conviction smoothly! :)

NightGhost1994
07-10-2012, 08:28 PM
Really? where did you get this info from? This is good news because I can run Conviction smoothly!
Both games have same engine, graphics. SCB does have a few improved things, but that's all very similar.
So If you can run Con on High, you will at least be able to run this game at Medium.

noodlenerd
07-11-2012, 10:31 AM
how come I can't play Double Agent at all, but conviction at medium?

NightGhost1994
07-11-2012, 07:11 PM
how come I can't play Double Agent at all, but conviction at medium?
There is probably something wrong with your graphics card. I know that SCC supports Ati Radeon 2000 drivers, doesn't support any of 3000 drivers and supports 4000 and 5000.
When I play DA, everything is at high, but in Conviction, everything is low.

Andre202
07-11-2012, 08:11 PM
how come I can't play Double Agent at all, but conviction at medium?

DA was one of the first ports they did from the Xbox 360 to PC so there might be problems. Could you post your system specs?

noodlenerd
07-11-2012, 11:17 PM
To be honest I don't even know my specs, but I'm playing on my xbox only because I ruined my dvd-reader. Also, it's worth mentioning that I only own a mac for work stuff, used bootcamp to play conviction before my dvd-drive died on me.

Ever since I got a mac I've turned into a complete idiot around PC's... :P

RobtRevltin
07-12-2012, 08:18 AM
Macs do make life easier...

On an unrelated note, I must say that I am looking forward to being able to do all the stunts i tried in Conviction but got killed during. The thing about conviction is it's not fluid enough to be Assassin's creed, but too... fast-paced to be Splinter cell.

The new game seems like a blend of AC and Modern Warfare/Ghost Recon. :D

(Speaking of ripoffs of AC, am I the only one who noticed that the town in the gameplay trailer is friggin Masyaf? :O)

x3c_Limerick
08-03-2012, 07:30 AM
how come I can't play Double Agent at all, but conviction at medium?

2 words: Ubisoft Shaghai

sam2000_290
08-03-2012, 09:12 PM
2 words: Ubisoft Shaghai

2 words: Console port

UBISOFT Shanghai has nothing to do with it. I have DA for PC and works great on max setting. SCC on the other hand does have some graphical issues.

I'll let you off this time because you said it's Shaghai.

x3c_Limerick
08-03-2012, 10:22 PM
Who was in charge? oh a typo'd Shanghai...

What did they do: bad console port with no optimization nor support for 1080p. when i had a core2Quad and a GTX 275 i couldn't run it art all even on LOW everything at 720p...

link them together and you get the same answer, though i stated the source, not the problem.

sam2000_290
08-03-2012, 10:31 PM
link them together and you get the same answer, though i stated the source, not the problem.


Source? lol It's the same thing with UBISOFT Montreal. SCC is the exact same situation.

x3c_Limerick
08-03-2012, 11:04 PM
IE. Shanghai made the game and poorly ported it, so i didnt state that it was poorly optimized, a 2 word phrase, i stated the source of the problem, the people who neglected it. its the same thing.

Montreal did a decent job at optimizing an upgrded graphics development pipeline, i feel SCC was better looking artistically with more robust design as opposed to a somewhat "edgy" polygonal look to DA, which obvioiusly had a massive upgrade in poly count from CT. Shanghai just did a bad job at making DA render well on PC.

sam2000_290
08-04-2012, 12:09 AM
IE. Shanghai made the game and poorly ported it, so i didnt state that it was poorly optimized, a 2 word phrase, i stated the source of the problem, the people who neglected it. its the same thing.

Montreal did a decent job at optimizing an upgrded graphics development pipeline, i feel SCC was better looking artistically with more robust design as opposed to a somewhat "edgy" polygonal look to DA, which obvioiusly had a massive upgrade in poly count from CT. Shanghai just did a bad job at making DA render well on PC.

That's your opinion. DA works flawlessly for me at any setting including max setting. SCC was not well optimized because there were lags and the texture didn't look all too good. If anything, there is better rendering for DA and not SCC.

Since you showed off your "best" PC specs, DA doesn't work for you baffles me. I don't have a top end like that, yet, it works.

x3c_Limerick
08-04-2012, 12:23 AM
no you missed the part where i said: "when i had a core2quad and a 275GTX it couldn't even run at 30 FPS on EVERTHING LOW".

Now i can run it on maximum v-synced at 60 FPS just fine, however when the game came out i wasn't fortunate enough to have this setup, and i missed about a year and a half of playing the game, simngle player or multiplayer... meanwhile the recommended specs i had or exceeded, so the Spec rating is a bold faced lie.

SCC ran ok at moderate settings with the same c2q/275GTX rig.

sam2000_290
08-04-2012, 01:13 AM
Dude, I have a core2quad too, right now and it works. You totally missed the point when I said my system works, though I didn't list my specs but it works with that processor.

x3c_Limerick
08-04-2012, 01:31 AM
I had a PCI-E 2.0 8X Mainboard from ASUS using a mid-to-low end graphics card, but above recommended specs, with an EPU (energy Processing Unit), that downclocked whenever it felt it didn't need the power, and i swear to jehova it would not reach 30 FPS steadily enough for me to aim and shoot a target. Even Thermal lagged, and that's like, geez, barely no shader information to speak of.

Jazz117Volkov
08-04-2012, 03:13 AM
Shanghai's Double Agent is an atrocious port, but the X360 release doesn't run that great either.
Looks better, sure, but it still bottoms out all the time.
ATM I can't run Double Agent on my PC. The game crashes during the loading. I had it working with a specific driver, but since I updated, it stopped.
Super temperamental.

That said, Conviction is far from a stellar port.
It bogs down on occasion, but overall it does run and look much, much better.

However, let's not overlook the fact that SAR and SCCT still run on PC perfectly (Montreal)
Whereas Pandora Tomorrow does not (Shanghai)

I detect a pattern.

x3c_Limerick
08-04-2012, 03:35 AM
That's what i was saying, i have alot of experience so don't let the new Uplay account fool you. I had a problem with my login and couldn't get in again.

Not to mention, Conviction seems to run worse than great, simply because of the 30 FPS capacity lock. DA had no Frame Lock and could be v-synched to 60 FPS, not 30.

But Pandora Tomorrow had alot of vegetation that was dependent on Karma-Physics, so naturally, at the time Karma was utilized, it was pretty unoptimized physics engine. and there were alot of foliage props, pushing the limits of poly-counts for it's time.

jasonchan1994
08-20-2012, 02:25 PM
Where would be a good place for one single Splinter Cell: Blacklist suggestion? I'm not asking for anything very hard to do or mechanic changing, just wanting a animation change from what mistake they did in Conviction.

I simply want them to make it so when you tap that button (B for Xbox 360), for a instant close-quarters "Kill", I want it to be an actual kill. I want FATAL attacks, either shooting them or stabbing them, or snapping their neck EVERY SINGLE CQ ATTACK. In Conviction only 10% of them were fatal, if you were so lucky to get the animation where you'd shoot them once or twice, and then that animation you'd get when you'd "sheath" your gun and go up behind them and snap their neck.

Simply - I want more fatal animations for close kills, not more knock-out attacks and call them "close kills".

they were actually all kill moves. some are just less obvious, such as breaking the larnyx, spinal cord, etc.
believe me, there are a lot of ways to kill someone =P.

CounterNinja
09-15-2012, 01:14 PM
there are a lot of ways to kill someone =P.

Definately got to agree with you there xD

sameer_monier
10-05-2012, 12:47 PM
One new info:


In Co-op mode you can play an entirely new story experience with a friend, adding even more variety to your Splinter Cell game.


Source (http://www.nypost.com/p/blogs/gamereport/creative_director_consequences_splinter_gN2IAsDIFW RiKt9rqZtmrO#ixzz28EvQ7i3e)

So that means the Co-Op is SCC rather than CT style, which is to my liking.

Andre202
10-05-2012, 04:35 PM
How is that saying it's more SCC than SCCT?

sameer_monier
10-05-2012, 04:40 PM
How is that saying it's more SCC than SCCT?
I had the impression of it cause C had a separate Co-Op even though the story was connect, it was kinda different still, while in CT the events of the Co-Op were running along side the SP, making it not so new right ?!, not to mention if it Sam in the Co-Op then there is a high possibility it is a different story arch IMO.

KevinPDZ0916
01-21-2013, 02:02 PM
I had the impression of it cause C had a separate Co-Op even though the story was connect, it was kinda different still, while in CT the events of the Co-Op were running along side the SP, making it not so new right ?!, not to mention if it Sam in the Co-Op then there is a high possibility it is a different story arch IMO.

I'd like a combination of both C and CT style. Coop in Blacklist needs to have more real co-op elements like CT had. Not just door bashing and simple moves. We need ledge boosting, throwing, zip lining, and support moves.

I Heart NVGs
01-24-2013, 02:33 PM
Will the OCP be making a return in blacklist?

Joshua-Nichols
03-21-2013, 04:09 AM
Night Vision, Thermal Vision, and Sonar Vision will be available .

You'll have to choose between Night Vision, Thermal Vision, and Sonar Vision in the choose your equipment phase before each mission.

Stealth Mechanics have returned.

Gunnut19
03-21-2013, 04:27 AM
Night Vision, Thermal Vision, and Sonar Vision will be available .

You'll have to choose between Night Vision, Thermal Vision, and Sonar Vision in the choose your equipment phase before each mission.

Stealth Mechanics have returned.

There isn't evidence to support that. We saw thermal vision modifications for the Sonar goggles, and we've seen NVG, but we could very well get the modded Sonar, and NVG in the same mission.

Maggot4ever
03-31-2013, 03:00 AM
Night Vision, Thermal Vision, and Sonar Vision will be available .

You'll have to choose between Night Vision, Thermal Vision, and Sonar Vision in the choose your equipment phase before each mission.

Stealth Mechanics have returned.

I think that Sonar Vision should only be available to the new Tri-Rotor considering the fact that if Sam get's it, it will practically make Night Vision and Thermal Vision redundant.

Gunnut19
03-31-2013, 03:17 AM
I think that Sonar Vision should only be available to the new Tri-Rotor considering the fact that if Sam get's it, it will practically make Night Vision and Thermal Vision redundant.

Not at all, Night Vision let's you see in the dark no prob, unlike Sonar, which makes you lose most depth perception and environmental detail, as for thermal, I think that's only a sonar mod.

Dome500
04-02-2013, 11:56 AM
Gunnut is right, I always hated going about with sonar vision (which you had to for example in 3E HQ with the lasers), because I almost saw nothing around me except guards and walls. SO its definitely better to have thermal, so you can not only see guards but all hot objects (maybe even manipulate some) and with NVG you can distinguish different stages of light.

TCSCELL
04-12-2013, 12:45 PM
Something i noticed in the latest unboxing video which i don't know if anyone mentioned it or not is that Sam wasn't moving on ledges in the way he moved before! there was no hand over hand moving and it felt really good watching it and i hope the dev team are finally changing it.

MerriIl
04-13-2013, 06:07 AM
Something i noticed in the latest unboxing video which i don't know if anyone mentioned it or not is that Sam wasn't moving on ledges in the way he moved before! there was no hand over hand moving and it felt really good watching it and i hope the dev team are finally changing it.

I honestly think that was footage from an early build, because that's the horizontal version of the frog leap that everyone despised in the E3 demo from last year. The hand-over-hand ledge movement is much better and they have even polished that if I'm not mistaken. If you watch the latest videos from PAX, you will see the most current animations.

Sh4dowKnight47
05-12-2013, 05:21 AM
I want my goggles to shine BLUE!

G4MG33K
05-18-2013, 01:34 AM
Ok, im sick and tired of people posting this nonsense. i was not a fan of conviction but come on. Not only would ubisoft have to start the game from scratch to make the main character a different person, and not sam. They would also have to include Michael Ironside in the game, which they wont. Thats cuz he doesnt want to be included. We cant force him. Now everybody Shut The **** Up about Ubisoft and give them a chance to show us what they have in store. If you dont like it, then leave and do t buy The game. Take youre business elsewhere. Simple as that. If you guys think youre the 5hit, make the game youreselves.

I'm with you man. Hell I have seen people ***** so much about the game and it hasn't even come out yet. To fans to the SC series give it a chance. Yeah I could do with less action script sequences I mean don't get me wrong I like them but put them in whens its appropriate. There trying their best and it certainly doesn't help when *****ing community members talk **** about a game that's not even out yet. As for Eric Johnson I'm giving him a chance. Ironside is helping him into the role cause playing Sam Fisher is a big damn role. Even in an interview Michael Ironside said the he believes Eric can do it, Ironside has seen him work before and to state yet again Ironside is helping Eric fulfill the role as Sam. Though to be honest and not saying I could do better but Eric needs to have a little more SAM FISHER in his voice and less his but I think he can do it. Oh fyi Michael Ironside isn't the voice of sam fisher anymore because Ubisoft needed someone fastier than Ironside the guys not as young as he use to be. Basically what I am saying give it a chance once the games out and you played the game and you hate it then get your money back don't ruin it for everyone esle