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obliviondoll
05-22-2012, 01:03 PM
I thought of a new way to rank players in the next installment of Assassin's Creed multiplayer... The idea was inspired by this post from Andrew:


Yeah there has been some good wanted matches lately. There needs to be a leaderboard that doesn't measure total score (or time played really) and not dependent on scoring high in three noob lobbies and can't be boosted.

Bring back Ranked Matches, where friends will always play on the same team, and can't join one another in FFA modes. Then bring back Templar Grade... kind of.

No score counting. Track TWO stats on a weekly basis for each mode type: Win Rate and Podium Rate (expressed as percentages).

The different modes should be separated into various gametypes: FFA, Team and Co-Op (BRING BACK ALLIANCE).

Each gametype should have the Win and Podium Rates tracked separately, but should only count the week once a minimum of 5 matches have been played. If you play less than 5 matches in a gametype in a week, you don't get a score for that week.

The first time a player finishes 5 matches in any gametype in a week, their Win Rate and Podium Rate should be added together, then multiplied by 5 for a number between 0 and 1000. If no score is earned for a week, the player will have no change to this score. If a new score is earned, it should be calculated the same way, then added to the previous score, and the result divided by 2. This means that the most recent week of play counts for more than past experiences, and if you take time away from the game for any reason, you aren't punished for it by the system. If a score goes for more than a month without updating, it should be deleted from the servers.

Simpler to manage and track than Templar Score and Grade in ACB. Less server space required. Harder to boost. Less reliant on high-scoring noob lobbies.


Thoughts?

AngloKlaxon
05-22-2012, 01:57 PM
Not a bad idea but I doubt anything like it will be implemented.

I also think that the noob protection ACB had should be brought back, everyone level 10 and under can only play together and not pitch a few level 6's against 3 prestige players as the server sooooo often does making it a thoroughly crap experience for the people new to the MP.
Prestige players shouldn't be able to connect to a lobby where everyone else is under level 10, they're outskilled and don't come close to having the same abilities.. if you're not allowed to craft until level 35 then this is the cutoff level prestige should be allowed to connect to.. This will also cut down boosting by 'noob bashing' which to me is almost as lame as boosting itself

I've had to bust my buns to get a 4:1 kill ratio with 2 stuns per sessions, why should some trash player be able to keep dropping out of lobbies until they get a noob lobby to own and then boast about their stats? There's some excellent examples of this on the ACR MP videos thread!!

Emvidasch
05-22-2012, 03:17 PM
Seems much better than the alternative from ACB. I would love to see this in AC III on one condition: the grade AND the level should be shown. Levels are barely related to skills, but it helps out when planning as it shows what abilities to expect. Although I'd wish other factors were included like point/kill ratio, although that's very easy to boost. Then again, if the player boosted the stat and enters a non-booster lobby he'll probably get destroyed (after all, he or SHE gets paired up with players who've reached it legitemately every game). Seems like a nice punishment actually, no? If you act like one of the big ones you better be able to prove it. Otherwise you'll look even dumber than before. On top of that, if they keep getting destroyed their stats will keep dropping until they're back in the place where they belong.

FilipinoNinja67
05-22-2012, 03:56 PM
Not a bad idea but I doubt anything like it will be implemented.

I also think that the noob protection ACB had should be brought back, everyone level 10 and under can only play together and not pitch a few level 6's against 3 prestige players as the server sooooo often does making it a thoroughly crap experience for the people new to the MP.
Prestige players shouldn't be able to connect to a lobby where everyone else is under level 10, they're outskilled and don't come close to having the same abilities.. if you're not allowed to craft until level 35 then this is the cutoff level prestige should be allowed to connect to.. This will also cut down boosting by 'noob bashing' which to me is almost as lame as boosting itself

I've had to bust my buns to get a 4:1 kill ratio with 2 stuns per sessions, why should some trash player be able to keep dropping out of lobbies until they get a noob lobby to own and then boast about their stats? There's some excellent examples of this on the ACR MP videos thread!!

lmao this! Especially the last part but it only comes from a few. Not all of the videos are of them owning noobs. It's just like finding a good corruption lobby, you have to dig through the garbage ones before you find the good ones.

@ obliviondoll
Apply for a job at Ubisoft now.

Kaiyoto
05-22-2012, 05:04 PM
@ obliviondoll
Apply for a job at Ubisoft now.

THIS! We'll find a way to get your move paid for.

Collinwood01
05-22-2012, 06:10 PM
I think Oblivions idea is great BUT until everyone is on the same playing field as far as lag and ping goes, then ranking systems will never accurately show skill. You can only score as well as the game, with all its laggy glory, will let you. An example would be spawning withinin a few steps of 3 pursuers, while having no abilities(on cooldown) and having worse ping than your 3 pursuers; How many points do you think youre going to get? It doesnt mean you dont have skill. It just means you dont have a chance at getting any points.

stingray10
05-22-2012, 06:14 PM
Basically, yes however you should make this into a poll to gather peoples opinions.

Soulreaverr186
05-22-2012, 06:20 PM
I thought of a new way to rank players in the next installment of Assassin's Creed multiplayer... The idea was inspired by this post from Andrew:



Bring back Ranked Matches, where friends will always play on the same team, and can't join one another in FFA modes.

Sorry but after experiencing this for 2 sequels already its getting pretty annoying.. It was a minor reason what turned me off about AC is that everytime i played solo i was againts a Pub stomp (Oranized team of so called "pros") And 90% of the stun locking came from THEM And crap talking.

Make a mode build for Pre-mades if they want it so bad let Ranked matches stay with single Que's only. Absolutely sick of these kind of groups. Which is why i use the title Lone wolf on ACR my exact protest againts this kind of thing.

beewood
05-22-2012, 06:38 PM
I like the idea. But won't people start leaving a lobby if they notice they aren't able to win from a certain person?

FilipinoNinja67
05-22-2012, 07:18 PM
@ soulreaver
If you are playing a team mode wouldn't it make sense to be on a team of your choosing? You should just try to find a team for you to play with and it eases the frustration. Unless you're playing with a team that has no idea what they are doing.

swiftavenger212
05-22-2012, 08:19 PM
Only way I support this idea is

-Quit %: If you quit a lobby after playing more than 5 minutes in it, you either get a loss or your quit% goes up. I am tired of people that quit games before it ends so their win % or their average score isn't affected. Also, this way if you join a lobby with less than 5 minutes, you will not get a loss recorded.

@beewood
People leave all the time when they don't like facing a certain person, its their loss. And if you think you are better than them, you can always send a msg asking to play the mode with them.

-----

@collin

I would like a 3-5 second target immunity. In other words, you cannot kill your target in the first 3-5s you are given the contract (RDM still rises unless in high profile). You cannot be stunned either. Also, your picture can glow green or something to indicate immunity. The "O" or [] sign wont pop up either. This should give enough time for people that spawn or are unfortunate enough that the person beside them gets them as a contract.

Your #of pursuer indicator can blink 3-5 times to indicate that you have immunity from that pursuer.

AwkwardlyBruta
05-22-2012, 08:25 PM
Sorry but after experiencing this for 2 sequels already its getting pretty annoying.. It was a minor reason what turned me off about AC is that everytime i played solo i was againts a Pub stomp (Oranized team of so called "pros") And 90% of the stun locking came from THEM And crap talking.

Make a mode build for Pre-mades if they want it so bad let Ranked matches stay with single Que's only. Absolutely sick of these kind of groups. Which is why i use the title Lone wolf on ACR my exact protest againts this kind of thing.

Team modes:
Playing solo<Bringing a Team
I don't get how this is something to complain about? Just because they enjoy playing with people it means that they're cheating, or being unfair? 90% of the time, if I'm with a team it's because I WANT TO PLAY WITH FRIENDS, not because I enjoy twirling my comically large evil mustache.

I mean they DO have a type of match up for people who don't want to play with friends, FFA. I would HATE having "Pre-Team modes" , and "Solo Team modes" because I honestly doubt that enough people play to have the "Pre-Team modes" to be stocked with other teams to play against 100% of the time.

Also what about teams of three, how will they get that fourth slot filled, with "three player team modes", oh good lets split up the player base even more.......

n00bfi_97
05-22-2012, 08:27 PM
I like the idea. But won't people start leaving a lobby if they notice they aren't able to win from a certain person?

Hey beewood, I played some Wanted with you today, unfortunately I was... trolling the entire time xD gg's.


@OD, the idea you presented is brilliant, but whenever people propose brilliant ideas here on the forums, the game becomes crap :/

swiftavenger212
05-22-2012, 10:08 PM
Team modes:
Playing solo<Bringing a Team
I don't get how this is something to complain about? Just because they enjoy playing with people it means that they're cheating, or being unfair? 90% of the time, if I'm with a team it's because I WANT TO PLAY WITH FRIENDS, not because I enjoy twirling my comically large evil mustache.

I mean they DO have a type of match up for people who don't want to play with friends, FFA. I would HATE having "Pre-Team modes" , and "Solo Team modes" because I honestly doubt that enough people play to have the "Pre-Team modes" to be stocked with other teams to play against 100% of the time.

Also what about teams of three, how will they get that fourth slot filled, with "three player team modes", oh good lets split up the player base even more.......

Teams were fine in ACB. They are called TEAM MODES for a reason. I don't want randoms on my team that will settle for 100-200 points and intercept my poison, or kills I know can get me 600+ points.

There is a lot of skill involved when playing with a pre-set team since you wanna be strong enough to face other teams as well. Eliminating teaming with friends is like saying "you cant play against noobs in FFA" since they are not good enough.

Personally if I am solo, I love facing teams because that means I actually have to pay attention to who has thrown their abilities, and coming up with a strategy every time.

r_o_s_
05-22-2012, 10:48 PM
When playing manhunt player matches (I don't bother with ranked, too much "mobbing"), I almost always play solo, or try to pick the side that will even up the two teams. I like playing against those who will pick the side that has the higher levels just to expose their cowardice and lack of skill. My team usually won't win but it satisfies me when I outscore the individuals on the other team when they most likely have the benefit of knowing how to stunlock and what a "co-op kill" is, whereas my squad is usually filled with bozos.

obliviondoll
05-23-2012, 02:59 AM
Ummmm...

Team mode, but don't want a pub stomp because you have no friends (or none online at the time)?

Don't play Ranked. Obviously.

FFA, you don't get the option of bringing friends into Ranked, so you can't boost. Again, obviously.

ReptileAssassin
05-23-2012, 04:46 AM
The problem with this is that only 5 games per week means all you have to do is go on a 5 game winning streak (which isn't even remotely hard, even without a team) and then simply not play any more to maintain an unbeatable 100%.

You need to make it a much bigger number, like 20 games per week. That averages to about 3 games a day, which nobody should ever feel the need to complain about. MAYBE 15 per week.

The_Sickest1
05-23-2012, 04:48 AM
I liked old templar grade from acb.

ReptileAssassin
05-23-2012, 04:52 AM
The one from ACB was completely pointless because if you had ANY idea what you were doing you would always be in the top tier. It was far too easy.

obliviondoll
05-23-2012, 04:57 AM
-Quit %: If you quit a lobby after playing more than 5 minutes in it, you either get a loss or your quit% goes up. I am tired of people that quit games before it ends so their win % or their average score isn't affected. Also, this way if you join a lobby with less than 5 minutes, you will not get a loss recorded.

If a "Quit %" was implemented, or if quitting via the menu was penalised, then you'd see more people dashboarding (or using XMB to quite the game on PS3. Same result) to avoid their stats being hurt.

Instead, if a player is in a game for more than a fixed amount of time (3 - 5 minutes), that match should count towards their stats. If you join a game late, it should only count towards your stats if you play for more than 5 minutes. But if you quit after more than 3 minutes, it should count as non-podium loss.

swiftavenger212
05-23-2012, 05:39 AM
If a "Quit %" was implemented, or if quitting via the menu was penalised, then you'd see more people dashboarding (or using XMB to quite the game on PS3. Same result) to avoid their stats being hurt.

Unfortunately, there are always ways to quit without it being recorded, and if we implement quitting due to DC, it will be worse considering the amount of lag that is there usually. Although ACR is a lot less laggier and rarely disconnects for me. I guess i wont mind this, but people with lot of lag will definetly see this as an issue.

I won't mind templar score back in the game. You can say getting lucky by finding a noob lobby, but even then it takes skill to score extremely high not just high. It takes skill to use the proper profile sets to maximize points as well as take advantage of weaker players. Some players can score 10K-12K+ in ACB wanted on noob lobbies yet others in same lobby wont even score 10K. Same thing with ASA, you can score 15-17k on noob lobbies, but scoring 20K does take a ton of skill.

Even with win%, it will come down to what lobbies you find. People will just go into lobbies with easier players to rack up their win% and quit if they see anyone that might challenge them for a win.

Soulreaverr186
05-23-2012, 10:23 AM
@ soulreaver
If you are playing a team mode wouldn't it make sense to be on a team of your choosing? You should just try to find a team for you to play with and it eases the frustration. Unless you're playing with a team that has no idea what they are doing.

Now dont get me wrong i love playing with my friends in AC I just feel bad whenever we play againts another opposing team because i know their chances of winning are like 10% to the organized players.

Yea it should be that way but why not just make another mode built all around Pre-mades? In the day that ruins my fun and some one elses on AC in general and screws up their stats (i couldnt care for stats except Avg points per game and thats it but you catch my drift.)

persiateddy95
05-23-2012, 11:43 AM
When I play solo in Team modes I don't care about my team winning. I'm there by myself.

And Templar Grades on ACB worked perfectly fine. There weren't that many boosters and everyone knew who they were.

FilipinoNinja67
05-23-2012, 11:47 AM
Now dont get me wrong i love playing with my friends in AC I just feel bad whenever we play againts another opposing team because i know their chances of winning are like 10% to the organized players.

Yea it should be that way but why not just make another mode built all around Pre-mades? In the day that ruins my fun and some one elses on AC in general and screws up their stats (i couldnt care for stats except Avg points per game and thats it but you catch my drift.)

I think someone suggested earlier that, "if you search for a team mode with a team in a ranked match, you should go against another organized team. Not a team of loners.". Some people jump on that situation and go for highest templar grades by stun locking.

AngloKlaxon
05-23-2012, 01:47 PM
Kick vote would be great in theory but would be mis-used and abused and be a trolls goldmine So again just a thought sadly.

It would be nice if stun locking didn't happen but there's always going to be what I consider 'Garbage Players' who's perception of the game is to corner someone and continue to mute and stun them.
Just yesterday I played a game of Artifact Assault and 2 of the opposing teams players just came into my base and stood on the roof, no attempt to play the game at all... just waiting for someone to run at them so they could drop smoke (which they did) and when they proceeded to beat up my team mate I shot one of the scummy little plebs then knifed and ledge grabbed the other and one of them quit LOL anyway I digress.

Sadly for the most part the games spiralled out of control into a troll fest... but occasionally you can get a very good and fun game with people!

FilipinoNinja67
05-23-2012, 04:06 PM
And Templar Grades on ACB worked perfectly fine. There weren't that many boosters and everyone knew who they were.
I disagree. The ole' templar grade was terrible. You are graded by your top 3 scores meaning if you get in three noob lobbies you will be considered pro. You weren't graded on your top 3 scores in school were you? I think an Average score multiplied by the number of games played would work better.

Collinwood01
05-23-2012, 05:30 PM
An accurate ranking system would be way to complicated. When you were graded in school, you were given a top score that everyone could achieve based on the fact that everyone was given the same opportunity to learn the same thing. Not everyone has the same opportunity to score the same amount of points in a MP session. Everyone scores different because the opportunities are different in every confrontation and every session. You might have the opportunity to score 10k in a session whereas your opponents might not have the opportunity to score the same. So their 5k could be the same as your 10k when based on opportunity. Averages never show a clear picture of any situation, ever. Thats why theyre called averages. If you want an accurate ranking system it would need to factor in lag, player to player ping, abilities on hand at the time of confrontation, experience and execution of abilities. Some people do good because they have a good connection, not because of "skill." Until everyone is on the same playing field, there can be no way to determine who is the more skilled player.

FilipinoNinja67
05-23-2012, 05:49 PM
@collinwood
Right! One reason why I hate CoD is that it is literally a connection game more than it is a shooter.

The solution for AC is either for everyone to look up on youtube this video that shows you how to get a green nat type, or we could all meet up in Rome and play real life Assassin's Creed, but no pushing or shoving because that is rude.

The_Sickest1
05-23-2012, 05:51 PM
When I play solo in Team modes I don't care about my team winning. I'm there by myself.

And Templar Grades on ACB worked perfectly fine. There weren't that many boosters and everyone knew who they were.

This for sure.

The people ranked top 5 for each mode were really good, the jump from top 5 to top 20 was insane and not even close.

The only problem i see with old templar grade was the boosters and like ted said we all knew who they were.

swiftavenger212
05-23-2012, 06:41 PM
I disagree. The ole' templar grade was terrible. You are graded by your top 3 scores meaning if you get in three noob lobbies you will be considered pro. You weren't graded on your top 3 scores in school were you? I think an Average score multiplied by the number of games played would work better.

lol old templar grades were fine. This isn't like school. There is lag, and not everyone has equal opporunity. I know people that played like 10 sessions a week and stil managed to crack the top 10. Just becuase you can't score extremely high in noob lobbies doesn't mean that they should be removed.

obliviondoll
05-23-2012, 08:43 PM
When you were graded in school, you were given a top score that everyone could achieve based on the fact that everyone was given the same opportunity to learn the same thing. Not everyone has the same opportunity to score the same amount of points in a MP session. Everyone scores different because the opportunities are different in every confrontation and every session. You might have the opportunity to score 10k in a session whereas your opponents might not have the opportunity to score the same. So their 5k could be the same as your 10k when based on opportunity.

And all this is an argument FOR my suggestion, not AGAINST it.

Your ACTUAL SCORE isn't counted.

RELATIVE score within the match is.

Being the highest-scoring player in modes like Wanted/Assassinate is rewarded. Being on the winning team in Team modes is rewarded. Being one of the three highest-scoring players in each match is rewarded. Having 10k isn't rewarded any more than having 5k if you win.

Obviously, there will be laggy players who have advantages and disadvantages in different situations, but that's not something you can manage except by improving the netcode (maybe by ACTUALLY FIXING WHAT THEY BROKE RIGHT BEFORE DLC 3.0 IN ACB AND STILL HAVEN'T FIXED YET, for starters). Even then, there will always be people with disadvantages that can't be accounted for in-game. That's not the game developer's problem though. I live in New Zealand, known for low-quality internet, and until DLC 3.0 (back when the netcode was mostly stable), I was able to compensate for a manageable level of lag and play reasonably well on a competitive level. I wasn't one of the best, but I could hold my own against players with "better" connections. Even when I went up against some of the best, I often gave them a good run.

Kytr
05-23-2012, 11:10 PM
This idea seems pretty good, especially with counting games after a certain level of play. There are a few issues that would need to be addressed -- games that are not voluntarily left (the system locks up, internet connection is lost, the power goes out, things like that) and games that have problems develop late (the games you end up trapped in a wall or room, 3 minute smoke bombs, etc.) Also, the habbit of the system sticking you into games very late in the game (although the 3 minute minimum would answer that one).

It would also be nice to see a mechanism that would prevent a person from beating up on a lobby far below their skill level. Any player who doubles the score of the 2nd place finisher twice in a row or triples it once gets bounced from the lobby. This would help with one of the vulnerabilities of the winning percentage plan as well.

obliviondoll
05-24-2012, 07:30 AM
Realistically, if you don't implement a system for tracking quitters that punishes connection losses, then you're leaving an opening for people to quit games that are going badly if they want to boost.

I think it would be fair to have a 3 minute limit where a player can use the menu to quit without penalty, after which quitting counts as a non-podium loss, reducing both stats, is fair. But for disconnects, allow up to 5 minutes, so if you get stuck 4 minutes in, you can dashboard/quit via XMB/unplug your router and not get penalised beyond the extra time you spend getting into a new game.

I don't agree with kicking a player out of a lobby where they're scoring insanely - but I think Ranked games should attempt to match up non-prestige players with others of a similar level, and should try to match prestige players with others of a similar prestige level. I also think that if you beat up on a lobby significantly (doubling 2nd place score or better, winning with a personal score higher than the entire opposing team, scoring more than half your team's total and winning, abnormal kill/stuns counts, etc.) then you should be "flagged" by the system so Ubisoft can check how you ended up in the match, and if it looks suspicious (rapidly joining and quitting games until finding a noob lobby, or picking an unpopular game mode where a group all started searching for a game at the same time to end up together), the match can be counted as a loss, a non-podium finish, or both, regardless of the actual score or place in the match. Also, if a match is "flagged" like this, the player should be advised that future matches in the lobby will be ignored for the leaderboard, but their score will still count towards leveling up. Then if the player quits a lobby where they've been "flagged" it should be impossible for them to rejoin that lobby for at least 30 minutes.

drytxrewa
05-24-2012, 08:08 AM
THIS! We'll find a way to get your move paid for.

Soulreaverr186
05-24-2012, 10:28 AM
I think someone suggested earlier that, "if you search for a team mode with a team in a ranked match, you should go against another organized team. Not a team of loners.". Some people jump on that situation and go for highest templar grades by stun locking.

Pretty much what i agree on. Though so far the new mechanics for AC3 are looking pretty **** good i dont plan to buy anything from Ubisoft for a while until the reviews come out good. and i dont see flame on ACR like i did this entire life cycle since beta for it launched.

FilipinoNinja67
05-24-2012, 11:46 AM
lol old templar grades were fine. This isn't like school. There is lag, and not everyone has equal opporunity. I know people that played like 10 sessions a week and stil managed to crack the top 10. Just becuase you can't score extremely high in noob lobbies doesn't mean that they should be removed.

I like to play what I consider "fair" and taking advantage of newcomers is pretty low. Taking advantage of noobs with stunlocking is even worse. I don't OSB and I don't run for an entire match.

It's like a boxing match and putting a heavy weight up against a light weight. Should the heavy weight be praised for beating up someone that weighs 100 less pounds than he does?

persiateddy95
05-24-2012, 12:02 PM
Why does it feel that these people against "noob" lobbies are those that haven't scored really high?

*inb4 the hating*

And btw, if you feel offended, scoring very high does not actually equal to skill, so that that into account while you're writing your hate mail to me. ;)

obliviondoll
05-24-2012, 12:03 PM
I like to play what I consider "fair" and taking advantage of newcomers is pretty low. Taking advantage of noobs with stunlocking is even worse. I don't OSB and I don't run for an entire match.

It's like a boxing match and putting a heavy weight up against a light weight. Should the heavy weight be praised for beating up someone that weighs 100 less pounds than he does?

With boxing rules, no.

In a real fight, a competent small fighter usually has the advantage.

With fencing, a small fighter almost always has the advantage.

With proper swordfighting, speed is at least as much of an advantage as size or strength.

FilipinoNinja67
05-24-2012, 02:39 PM
Why does it feel that these people against "noob" lobbies are those that haven't scored really high?

*inb4 the hating*

And btw, if you feel offended, scoring very high does not actually equal to skill, so that that into account while you're writing your hate mail to me. ;)

I've scored 16K in alliance multiple times without stun locking by myself (thanks to the noobs I used as meatshields!) With disguise/poison 5 silent streak.

I just think it silly that people call themselves "pro" on their youtube channel when they can't do anything against a good team.

@ OD
There are a lot of things that can make a bigger person have advantages and a little person have advantages. Now if those smaller people can run around the bigger guys like they do in District B13 they would have the advantage. With there being only about 7 pounds of pressure needed to break someone's leg both of the guys can put the fight into their advantage.

In a sword fight I don't think a huge dude would have the same size sword as a smaller fast guy. There are plenty of factors that could add to that. With fencing depending on the speed and precision of the sword fighter obviously someone that is fast and precise will win. Would someone that has been fencing for half their life and is in the prime of their life win against a 5 year old that just started fencing? Should they declare themselves the best fencer in the world for winning?

Would a professional basketball team beat a middleschool basketball team (if they don't then that's sad)? Would they be considered the best in the world?

I just don't like how the templar grades are measuring noob lobbies and not skill. What is the difference between boosting and taking advantage of noobs? Boosting takes more skill :P

I quit caring about TG when someone made me think about that and I left my #5 spot for Alliance without stunlocking, my #25 spot for wanted, and my #10 spot for all modes.

persiateddy95
05-24-2012, 05:55 PM
I've scored 16K in alliance multiple times without stun locking by myself (thanks to the noobs I used as meatshields!) With disguise/poison 5 silent streak.

I just think it silly that people call themselves "pro" on their youtube channel when they can't do anything against a good team.
All my highest scores in Alliance and Team modes I was always playing solo so there was no stunlock involved, including good players as well sometimes. ;)

And 16k is nice, but not what I consider really high. :rolleyes: Sorry.

The_Sickest1
05-24-2012, 10:34 PM
All my highest scores in Alliance and Team modes I was always playing solo so there was no stunlock involved, including good players as well sometimes. ;)

And 16k is nice, but not what I consider really high. :rolleyes: Sorry.

yea 16k was the low end of the averages I would go for templar grade every week.

punkachump
05-24-2012, 11:32 PM
I agree with you oblivion for the most part, especally bringing back ranked matches and ALLIANCE! (obviously remove stun locking).

It's just that with ACR if I get put with the newer players it just isn't as much of a challenge (and therefore not as much fun) when I get put into a lobby with more prestiges I think "yes! I'm actually going to have a challenge so that I can learn from other people and hopefully get better."

Soulreaverr186
05-25-2012, 01:48 AM
All my highest scores in Alliance and Team modes I was always playing solo so there was no stunlock involved, including good players as well sometimes. ;)

And 16k is nice, but not what I consider really high. :rolleyes: Sorry.

And with that will see how many believers you can accumulate.

The_Sickest1
05-25-2012, 01:56 AM
And with that will see how many believers you can accumulate.

Look at his sig you nub lol

26 freakin k

persiateddy95
05-25-2012, 02:22 AM
What don't you believe in? :D

FilipinoNinja67
05-25-2012, 02:32 AM
If you got 26 K without stunlocking, without a noob lobby, and without having a buddy run around with knives and smoke giving you kills then you need to get on friggin xbox and play with me.

@Sickest
I never stunlocked and I know a lot of the community on here does and I see that as boosting just like spawn camping in any shooter. I'm guessing you are a big stunlocker right? If so then I don't care about anything you have to say about your boosted scores.

JTS_812
05-25-2012, 02:52 AM
If you got 26 K without stunlocking, without a noob lobby, and without having a buddy run around with knives and smoke giving you kills then you need to get on friggin xbox and play with me.

@Sickest
I never stunlocked and I know a lot of the community on here does and I see that as boosting just like spawn camping in any shooter. I'm guessing you are a big stunlocker right? If so then I don't care about anything you have to say about your boosted scores.
I usually don't bother anymore posting on these forums about this stuff because it's dumb and get's no where but I have to...Ted's 26k was in Assassinate (against noobs, but he's put up huge scores in competitive lobbies as well) and stunlocking is not boosting and it isn't like spawn camping in CoD because it's avoidable, preventable, and can be countered. That analogy doesn't make sense.

FilipinoNinja67
05-25-2012, 03:05 AM
Span camping can be countered as well. At anytime you can shoot them in the face just like you can Y out. When caught in a spawn camp or stunlock you will stay there until you shoot them in the face or Y out. To avoid this you will have to camp your own spawn, not die, or roof, or use OM or OSB. Both are exploits and are exploited by a large part of the community.

I believe you and ted p but I don't really care that much about scores or leaderboard spots. I know most of you guys do so I just throw it out there. I care about how awesome a game was. If I die by a gun or loose to a team that only stunlocks then I'll get a little frustrated and try my hardest but if I get mauled by someone that did so without stunlocking, or OSB then I won't get mad and I will send them a GG message. Especially with those people that kill or poison me without me ever seeing them. I love that and I hate to see those people not getting the credit they deserve because of higher scoring game exploits.

JTS_812
05-25-2012, 03:17 AM
Span camping can be countered as well. At anytime you can shoot them in the face just like you can Y out. When caught in a spawn camp or stunlock you will stay there until you shoot them in the face or Y out. To avoid this you will have to camp your own spawn, not die, or roof, or use OM or OSB. Both are exploits and are exploited by a large part of the community.

I believe you and ted p but I don't really care that much about scores or leaderboard spots. I know most of you guys do so I just throw it out there. I care about how awesome a game was. If I die by a gun or loose to a team that only stunlocks then I'll get a little frustrated and try my hardest but if I get mauled by someone that did so without stunlocking, or OSB then I won't get mad and I will send them a GG message. Especially with those people that kill or poison me without me ever seeing them. I love that and I hate to see those people not getting the credit they deserve because of higher scoring game exploits.
I mean you act like stunlocking is hard to counter or something, how many times does stunlocking get stopped...a lot

The_Sickest1
05-25-2012, 03:23 AM
Stunlocking is insanely easy to counter.. lol at andrew always being in a stunlock

FilipinoNinja67
05-25-2012, 03:40 AM
I remember what it was like when I first encountered it. I got stuck in it the first time and sent hatemail out to chernz who helped me with my anti stunlocking class and told me about the "Y" button x). I don't like using Mute and Poison or firecrackers knives all the time (most effective ways, for me, to counter stunlocking)

Stunlocking is really easy to break up if those stunlockers are playing against a good team but it just got boring for me. It's the same reason I pick TC GRFS over CoD, the community only goes for their personal own scores and kill the fun for everyone else by not going for the objective.