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View Full Version : First Impressions: Enemy Detection



Barujin
05-11-2012, 12:59 PM
I understand that this game is intended for the newbie crowd, but I'm wondering why the game is showing me enemy indicators. It just makes the game too easy. I believe in the old school approach of actually seeing the enemy being a challenge in shooters. This is especially important in this era of high quality graphics. We didn't have enemy indicators back in the old days when graphics looked like crap. Now that everything looks very realistic, why do we need them? It just dumbs down the game and makes it seem stupid. My hiding spot should actually be a hiding spot. If a player has nice skills in hiding, why rob them of the ability with enemy indicators? Here's a thought: why not have a custom game mode that has newbie features turned off? Did Ubisoft actually think that the average shooter fan who has been doing it for a decade would like this feature?

Compassghost
05-11-2012, 03:54 PM
Those enemy indicators only appear for the most part when you aim directly at a player, meaning you have to have true line of sight with the enemy out of cover to spot someone. It was implemented as a way of describing to your team the enemy's location while out of cover, as the only other way to do that was to use a laser designator which wasn't available to all guns. In addition, it only shows it for as long as you're on target and actually able to fire. Considering the difficulty in describing the map verbally, this bridges that gap in a much simpler way. It works the same as the GRAW target diamonds that appeared on your interface when teammates spotted enemies, so it isn't like it's a newfangled feature. It encourages you to tag enemies for your teammate prior to shooting. If I am flanking and I see a lone enemy, I will usually tag him for teammates rather than blow my cover entirely.

Barujin
05-11-2012, 04:45 PM
I see your point, but I still think it over-simplifies combat. Also, I imagine there must be other ways of getting the team benefits than using the enemy indicators.

w0lfhuntrz
05-12-2012, 09:25 PM
I see your point, but I still think it over-simplifies combat. Also, I imagine there must be other ways of getting the team benefits than using the enemy indicators.
Get into a Match with any of the players that have been here since the beginning and I am sure you may change your opinion. Even when you detect the enemy it doesn't make it 'easy to eliminate them.

RandomExpletive
05-12-2012, 10:25 PM
Get into a Match with any of the players that have been here since the beginning and I am sure you may change your opinion. Even when you detect the enemy it doesn't make it 'easy to eliminate them.

See: every game with corrosion ever

Barujin
05-13-2012, 01:44 PM
Get into a Match with any of the players that have been here since the beginning and I am sure you may change your opinion. Even when you detect the enemy it doesn't make it 'easy to eliminate them.

Don't get me wrong; I die as much as anyone else. The enemy has the same benefit as me, so it doesn't unbalance gameplay in my favor. I just think that a hiding place should be a real hiding place. What use is the realistic lighting of the skillfully designed levels they've given us if a sniper (for example) can't hide in the right spot? I'm also not fond of the fact that it shows me the enemy after death, but they can always move after each kill.

YeerkBoy
06-21-2012, 03:32 AM
or just disappear :P

DegenesisRein
06-21-2012, 05:45 AM
Well two things

A. This is the near future so things like visual uplinks and squad based communication and IFF make it more explainable. We all have a little cyborg in us basicly.

B. It's a Tactical Game, and realisticly the maps are not that big at all. so hiding per say isn't possible, what is possible is to try and be unnoticed. And you can acheive that until a person on the other team picks up on your location.

-Crow