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View Full Version : Team balancing - how it should be



logicgaming
05-08-2012, 09:48 AM
In CS:GO there's a function where you can start a vote to "scramble the teams" if you feel like teams are getting stacked. There should be a function in this game where you can start a vote to scramble the team. Let's face it, playing against a stacked team sucks, no matter how hard you can carry. No matter how many surveys you fill out, stacked teams will always be a problem.

Q:"What about fireteams? I don't want to be split up with my friend."
A:"Implement 2 queues system. One for non-fireteams and one for fireteams."

It's kinda like playing in mercenary mode for COD. This helps out even more for the balancing issues in this game. So if you're not in a fireteam, know that there's a chance to scramble the teams (the algorithms should be based on KD, Assists and caps). The vote should always be higher than the ammount of players on the voting team.

i.e: If there are 8 players on team A and a player on team A scrambled the vote, then it should take more than 8 votes to pass the scramble (to prevent the losing team from just scrambling the team to avoid losing).

The scramble would then happen either:
A. After the round ends (best option atm)
B. During the game.

Compassghost
05-08-2012, 11:47 AM
With the moral quality of some players, I highly doubt a scramble would ever occur. Also, if people are scrambled to the arguably weaker team, they will likely just rage quit and the problem continues.

Freelancer852
05-09-2012, 07:36 AM
I agree, in theory it's great. In reality, getting more than 50% of the users in a match to even vote for something like that is wishful thinking.

KegaroOne
05-09-2012, 04:46 PM
Q:"What about fireteams? I don't want to be split up with my friend."
A:"Implement 2 queues system. One for non-fireteams and one for fireteams."


Matchmaking currently works by initially trying to match fireteam against fireteam. If there are multiple fireteams available it will initially place at least one fireteams on each side. Then it will fill in the open slots with randoms. If there is only one fireteam looking for a match and there are no other fireteams looking, it will fill in the slots with randoms. You guys are looking to fix issues that wont be issues once the game goes into open beta. There will be far more fireteams to be matched against once the player pool is flooded with open beta players and returning closed beta players.



The scramble would then happen either:
A. After the round ends (best option atm)
B. During the game.


This would only work on two of the four maps now that they are reducing Conquest to one round.