View Full Version : what should happen to snipers
ChrisImmortal1
05-05-2012, 10:22 PM
I think sniper rifles should get nerfed. Yeah, I know that's been said, but I mean nerf the living hell out of anyone who dares to carry one. All I've seen snipers (not SMG recons, but SNIPERS) do is 1. cause anger on their team. "Get on the cap you dopes!" 2. cause anger on the other team. Nobody has fun when, even if you're winning, you have to keep getting shot by snipers. I think crap like that messes up what is a very friendly community. Since there's a relatively small player base, people get to know different players, and even if you're not trying to, you meet people multiple times throughout the day. So if you met those people with "Hi pal!" rather than "crap we got another sniper" we would all be happier people.
SUGGESTIONS (how these guys should be punished/nerfed):
1. Make people carrying sniper rifles (or at least big ones capable of one-shotting people) unable to use the cover system. If you're carrying some huge thing that packs that kind of power, you can't just sprint, dive into cover, and then snap out and blast people in a split second.
2. If a sniper takes a bullet while scoped, make it screw up their aim (sight sway). If it already does that, make it do so more. This is because it's way to hard to counter snipers at long range. Even if you hit him with a couple shots, he just sits behind cover and waits for you to lose your interest, and then shoots you.
3. When a sniper aims down sight, it should take longer for their crit chance to increase. This would prevent that annoying thing where snipers watch the battle from behind cover and only show their face long enough to nail somebody. If it already does that, it's not enough and pick a different choice
4.Sniper limit for each team. A sniper can be a tactical asset, that's why SWAT teams have em. Here's a way to limit them: people can have a slot to put a sniper rifle in, and also their primary weapon. The game randomly picks some small number of snipers per team (like, one) who get to use the sniper rifle they equipped. If they are not chosen, they have a SMG in their primary slot so they can still help.
If I've said something should be nerfed about a sniper looking down scope, or show a lack of understanding of what it's like to be a sniper, I'm sorry, it's just that I play recon with a SMG and I cap points and shoot people and try to melee aegis users, I don't own a sniper rifle!
Please let me know what you think.
twizted786
05-06-2012, 12:01 AM
oh shut up lol
rarely does a sniper 1 shot anything, unless it's another recon.
1.) Dumb, that would defeat the purpose of a sniper.
2.) It does enough "screw up" when getting shot.
3.) This isn't TF2
4.) lol...
If anything the snipers should be buffed, if you're getting hit with a 50caliber in your chest, there's no way you're going to be able to move, let alone run away and hide til your health regens.
A lot of established players laugh when i hit them for over 100 damage, and they walk away as if they weren't hit at all. Some (good players, who know they should have died) will actually stay peaking in order for me to get the deserved kill. I'll hit people in the head for about 140-150 damage and still not get the kill. In my opinion, a headshot with a sniper is a headshot, should be a direct kill.
There's plenty of other guns that deserve a nerf over any sniper.
-decrypT
XTwisternickX
05-06-2012, 12:35 AM
I agree with OP. Snipers need to be nerfed severely.
SpeedyD1999
05-06-2012, 12:36 AM
I agree with post #2, heres what I say if you don't want to die from a snper. just don't show your self, be sneeky and find a different rought like a true Ghost. You got to be sneeky, got to be sneeky Charlie, sneeky, sneeky,got to be sneeky.
(In-case your wondering thats from "Charlie The Unicorn" on YouTube
XTwisternickX
05-06-2012, 12:41 AM
I agree with post #2, heres what I say if you don't want to die from a snper. just don't show your self, be sneeky and find a different rought like a true Ghost. You got to be sneeky, got to be sneeky Charlie, sneeky, sneeky,got to be sneeky.
(In-case your wondering thats from "Charlie The Unicorn" on YouTube
kinda hard to move when youre against a team of snipers
ChrisImmortal1
05-06-2012, 12:45 AM
I know sniper shots should be a one shot kill. My problem is the way snipers exploit the cover system. You just sit there, taking advantage of 3rd person cover system to watch the whole map without even being seen, pop out, and kill people instantly, or at least take them out of the fight. I play as a recon with a SMG and it sucks when I try to help the team and all I get is instant death. Now I'm gonna go through your criticisms of my list :
1.) The purpose of being a sniper is to take advantage of the fact that your character swings the gun around like it's a nerf gun? I think they should be picking off the people who are stopping your team's advance in good camping spots but, hey, not everyone wants to help the team.
2.)Maybe, I wouldn't know because I help out my team with capping points... but I guess if I got shot by some SMG shots IRL I could still aim a big sniper rifle just fine while bleeding, mr realism.
3.) I know that was exactly like TF2, that was actually gonna be a joke at first and be stupider but then my friend says I should say something similar seriously.
4.)lol...it's a valid point. I'd like to see a SWAT team in which everybody carried a sniper rifle.
Thursal
05-06-2012, 10:52 AM
Most problem I see is, when you are hiding or in cover. Snipers still got you with a 1Hit-Kill, cause they see your foot or some other minimal non-vital spot of you.
The other are Snipers rushing around the corner, drop their self in front of you and kill you easily while you can't hurt them enough with your burst of bullets from you LMG.
grendelizer
05-06-2012, 12:51 PM
I agree with the re****al post more. Most of us want the game to be realistic, which means snipers are ****ed deadly. I don't play one, it's boring to me (I shoot real 600 and 850 in 7.62x51 matches) I also agree with: if you get a center mass shot with a .338 Lapua Mag or .50BMG you are going to Jesus no matter what body armor or plates you have, not just losing 150.
limiting to 1 sniper per squad of 6 or 2 for a squad of 8 would be fair though.
Just my opinion, don't let it move your chair!
ChrisImmortal1
05-06-2012, 03:13 PM
I agree with the re****al post more. Most of us want the game to be realistic, which means snipers are ****ed deadly. I don't play one, it's boring to me (I shoot real 600 and 850 in 7.62x51 matches) I also agree with: if you get a center mass shot with a .338 Lapua Mag or .50BMG you are going to Jesus no matter what body armor or plates you have, not just losing 150.
limiting to 1 sniper per squad of 6 or 2 for a squad of 8 would be fair though.
Just my opinion, don't let it move your chair!
I agree with you that a sniper should be able to instantly kill people, and that would also go well with having like one lethal guy per squad
Davynelord
05-06-2012, 09:25 PM
There's a lot of issues to look at....first of all do you limit the number of recon class overall on each team or do you just limit the number of recon on a team who can use a sniper rifle?
Either way you create more problems because now your talking about nerfing a whole class while doing nothing to the other classes (force limits on sniper rifles for recon, then force weapon limits on assault and specialist as well)....forcing everyone to either play a bunch of assault or specialists or you end up having teams full of cloaked recon SMG'ers...which by the way I find more difficult to fight than snipers...at least I can see and hit snipers....it's hit or miss with cloaked recon...you might see them, then you might not...but whether you do or not, they will still get behind enemy lines and cause problems which is not any more or less annoying than a sniper pinning me down...
another issue that is being overlooked the most is good old fashioned teamwork....when snipers have your team pinned down your squad is supposed to work together to counter them...
Another issues is that you can limit sniper rifles all you want, but a MK16 can still be used as a sniper....just does less damage but can still do easy head shots....so limiting sniper rifles won't solve much at all....heck I can snipe with just about any weapon with the right scope and recoil...
so I believe it's the players not the class....there is a huge lack of teamwork and ability to use team tactics to overcome some of the games tougher situations....I've seen and been a part of teams that worked together so well, it felt like they were invincible....It didn't matter what classes or what weapons were involved either....great teamwork trumps just about anything other than exploits or hacks...
ChrisImmortal1
05-07-2012, 11:32 PM
I agree with you on a bunch of things there, Davynelord. Yes, snipers on the other team do force some teamwork, and a good team isn't slowed down too much by snipers. I've done more thinking about limiting the snipers on each team, and I think that would add a ton more to the tactics. Then, the whole team needs to communicate with the snipers to help position them on the tough spots, like "camp that lane while we move up the other one". Also, that would add some strategy with pointing out really dug-in enemies to your team's snipers. Your team would also need to point out enemy snipers' locations to your team's sniper, and then once their sniper is dead, it's a good time to move up. I think it would add an entire new layer of strategy.
If the other team just has a ton of snipers, even if you try to work together there's not always something that you can do about them. For example, on the metro map, all the other team needs to do is put snipers on each staircase and you are completely trapped behind your small piece of cover, and you can't even lean around to hit enemy assault without the snipers hitting you. If the team could have designated snipers whose job is to counter snipe, you would be able to focus on enemy assault guys. By assault I mean anyone not camping in the back. Instead, what I see is snipers on both sides picking off the guys that their teammates up front could hit, while the guys up front just get killed whenever they try to do anything.
HlGHGROUND
05-10-2012, 04:59 PM
Snipers can do 1 thing, Snipe, that's it, you can't assault with the sniper rifle, it's too inaccurate when running or even standing still without the scope, good luck hitting an elephant standing right in front of you. They added a ton of scope wobble which makes it very hard to hit anything now, and now you want them to nerf our damage? I already have to shoot assaults 3 times to kill them, now you want me to have to shoot them 5 times? Why not just put a scope on my SMG and I will snipe with that... seriously, what you are asking for is rediculous. Try playing a sniper and watch how many times you miss, fail to kill a guy with even 2 shots, and get flanked... happens all the time and I should know.
XxMephios80Xx
05-10-2012, 05:24 PM
i am a Recon sniper and I havent played any other class, I refuse to buy an smg. I believe I am a big asset to any team I am on, there have been countless times I have saved my members from being killed and even more countless times I lead the attack on to a capture point. I have used every Bolt action Snipe riffle in the game and theres only 1 that has a medium 1 shot kill rate and thats the M-200 and you dont get that until lvl 30. Also it fires a 408 Cheytec round wich is just a little bit smaller the a .50cal so Yea its going to hit you hard and might 1 shot you. Most of the time to get a 1 shot kill you have to hit the head and get a nice crit. Recons have a base Health of 100 to a maximum of 120, Specialists have a base Health of 120 to a max of 140, and Assult have a base of 140 to a max of 180. The M-200 base dmg is 131 and generally hit for 124 on most targets, and so far that I have seen has a max NON crit of about 245 and a max Crit of 700. The sniper riffles dont need to be nerfed at all just the person playing the Sniper class just need to learn when to sit and wait and when to rush and Cap. Also we only get 1 shot to kill you when you can just spray the hell out of us so if our bullets do more DMG with a single hit then so be it, we dont need to be nerfed its hard enough as it is with all the flanking and spraying.
DegenesisRein
05-10-2012, 06:53 PM
I am on the fence with this one.
I think what Snipers need is more diversity.
The lower caliber snipers (including autosnipers) should have lower damage in the 40-50 range but should also have increased chance to crit upwards of 20-30% once you got a few levels into your gun to represent the armor peircing nature of the gun, bullets, ect ect.
The higher caliber snipers should of course do more damage but have lower end chance to crit, like shotgun level chance to crit.
And of course you have everything in between.
However it's hard to say at this point as we havn't seen all the Sniper Rifles, just looking at the weapon proficiency tab it shows 3 other sniper rifles, 2 of the 50 cal., So we havn't even seen the high damage guns yet. I think the biggest sniper we have now shoots what? A 308. magnum? The M-200
Anyways I guess we'll just see, i'm pretty happy with the things are but some tweakage needs to be considered.
Snipers can do 1 thing, Snipe, that's it, you can't assault with the sniper rifle.
Actually you can, and I do.
SR-25, 1x Open Reflex Sight, Grip, Extended Mags.
Powerful, cheesy and unconventional. See other thread for details, the noscope accuracy one.
-Crow
XxMephios80Xx
05-10-2012, 07:28 PM
The biggest round that is fired from the sniper riffles right now is the 408 Cheytec round, its mucg bigger then the .308 and as far as I know theres only 1 .50 cal and thats the Nemesis .50
DegenesisRein
05-10-2012, 07:48 PM
ok good to know, but I thought the other one was a Fifty too? Not the MK14 ERB but the .....words fail me and I can't look it up at the moment.
B11TME
05-14-2012, 01:48 PM
After playing GRO for a day now i find its already a nice balance between snipers etc...
I love to snipe myself but i like to mix it up as well but i found that the sniper rifles are not close to being powerful enough as i shot many in the head and they did not die, any rifle shot to the head would be fatal never mind the sniper rifle.
I found yesterday i kept getting flanked and shot from behind and i thought this was great because its clear its well balanced because of this and the maps don't give advantage to snipers....I have played counterstrike for years and if you have the awp (sniper rifle in counterstrike) its almost unplayable because of the map layouts...I say make the sniper rifles more powerful as they should be and those who don't like snipers just use your head to attack them...don't think cause you have a scope on a assault rifle you are going to be a match for a sniper...that's why there is 3 classes because they all have there good and bad points.
mugger-m
06-13-2012, 10:24 PM
HERE HERE! Now we're talking GRO lol
Zeroseraph
06-19-2012, 06:51 PM
This conversation on long range snipers is dumb imo I don't understand why ppl seem to feel the need for snipers to to be like smg recons(which are god **** OP). You all talk about realistic snipers and what not a snipers job is to SNIPE and support the team moving forward if a sniper is in the back and killing ppl then he doing he job it up to the assault and specialist to cap also recon smg if they are present.
Now next topic nerfing the sniper rifle is redundant it suppose to do ridiculous damage it a god **** sniper rifle they will always and forever IN ANY SHOOTING GAME HAVE THE MOST STOPPING POWER. If anyone even plays any other shooter like cs,bf,mw you would know that snipers also 1-shot in those games as well. Plus in this game the sniper rifle does get reduced by armor on target which no other game has so if your taking alot of damage get the +3-6 armor inserts and you will see a difference in how much damage they do.
Now i'll switch the topic abit here SMG recons need to be nerfed more imo atm they are far to powerful and very annoying.
aaronmhayes
06-19-2012, 08:57 PM
Put a an adjustable scope and silencer on your LMG, hit aegis and snipe the snipers. Even though you don't one-shot with the LMG you get really accurate semi auto fire which puts out comparable if not better DPS if you can keep hitting the head.
cra2yazn
06-20-2012, 02:08 AM
Currently the Recon class has the highest kill potential out of all the beginner classes. They have the range advantage with Snipers, Abilities that can't be countered, and ease of use. Once the assaults and specs outfit themselves with some decent armor and more accurate weapons snipers become less of an issue then they seem to be early game. The assault can be geared to soak up tons of damage with toughness to mitigate the SMGs and Armor to mitigate sniper rifles.
CloudWOmega
06-20-2012, 04:45 AM
Currently the Recon class has the highest kill potential out of all the beginner classes. They have the range advantage with Snipers, Abilities that can't be countered, and ease of use. Once the assaults and specs outfit themselves with some decent armor and more accurate weapons snipers become less of an issue then they seem to be early game. The assault can be geared to soak up tons of damage with toughness to mitigate the SMGs and Armor to mitigate sniper rifles.
thereby putting the new players in the dust ... also ew ponies :P
Compassghost
06-20-2012, 05:07 AM
They can't snipe while in AEGIS. They don't get support, meaning they get rifle sway.
ChrisImmortal1
06-20-2012, 04:10 PM
At this point, I don't think sniper damage should be nerfed (I played it this morning and i'll explain in a moment). I think the damage is fine, there's just such a difference between shooting a recon and shooting an assault guy: recons take 1-2 hits, assault can tank anything. I really think limiting the number of snipers per team and making the other recons use SMGs would be tactical. If you wanna go all realistic on this, you can say that snipers hardly ever actually fire IRL and are used to find enemies. If your team had ONE sniper, the amount of strategies that would come up would be amazing. Make that one guy able to one-shot anybody, but then his position is compromised and the other team can choose to tell their own sniper to shoot the guy. Then snipers would be better for gathering intel, finding enemies, RECON.
Also, in order to get that super achievement as a recon (Sierra gulf), you need to do the "Good Night" achievement, which means killing people from far away. That just increases the number of recons who you will see doing some extreme camping, even if it's just for an achievement.
Summary: Don't nerf the damage, just something needs to be done so that snipers are a tactical asset and a sniper rifle isn't just something you can whip out when angry to get some cheap shots in.
cuz I played this morning as sniper for a bit, and yeah I got pissed when I'd shoot an assault in the head for 130 damage and he escapes!
CloudWOmega
06-21-2012, 06:30 AM
At this point, I don't think sniper damage should be nerfed (I played it this morning and i'll explain in a moment). I think the damage is fine, there's just such a difference between shooting a recon and shooting an assault guy: recons take 1-2 hits, assault can tank anything. I really think limiting the number of snipers per team and making the other recons use SMGs would be tactical. If you wanna go all realistic on this, you can say that snipers hardly ever actually fire IRL and are used to find enemies. If your team had ONE sniper, the amount of strategies that would come up would be amazing. Make that one guy able to one-shot anybody, but then his position is compromised and the other team can choose to tell their own sniper to shoot the guy. Then snipers would be better for gathering intel, finding enemies, RECON.
Also, in order to get that super achievement as a recon (Sierra gulf), you need to do the "Good Night" achievement, which means killing people from far away. That just increases the number of recons who you will see doing some extreme camping, even if it's just for an achievement.
Summary: Don't nerf the damage, just something needs to be done so that snipers are a tactical asset and a sniper rifle isn't just something you can whip out when angry to get some cheap shots in.
cuz I played this morning as sniper for a bit, and yeah I got pissed when I'd shoot an assault in the head for 130 damage and he escapes!
i kind of think that each fireteam should be able to have their own over watch (read sniper) covering them
ChrisImmortal1
06-23-2012, 11:48 AM
i kind of think that each fireteam should be able to have their own over watch (read sniper) covering them
That's a really good point. In that case, I abandon the sniper limit idea because I haven't seen too many lately anyway, but I still think there needs to be at least some tweeking.
It could happen in one or both of these places:
1) A sniper rifle takes longer to swing out of cover. I've heard people talk about a little bit of lag or something where a sniper snaps out so fast that they are never even seen. Also it's annoying as hell since you can use the cover system to plan where your shot is going to go ahead of time. If you aim down the scope at a doorway and then let go of the right mouse button to go into cover, if you keep the mouse in position, you can snap out and be aimed at about the same spot. That is why snipers are so quick at shooting people once they've found them.
2) Make it nearly impossible for a sniper to shoot while taking damage. This is already kind of the case, just add more jump for when they are hit by SMG rounds. I know assault rifle rounds can really mess up your aim, I'll be emptying an SMG clip into an assault and then he turns and obliterates my screen. If SMG bullets (they hurt too I think) could stop a sniper from taking a shot, SMG recons would be able to counter snipers much more easily. I can train a laser right on a sniper's cover and start shooting but I still might get quickscoped like we're playing COD.
Anonynonymous
06-24-2012, 09:15 AM
Just slow down the aiming time of their sniper rifles. Currently sniper rifles can aim almost as fast as ARs and SMGs, even though they shouldn't according to their stats. With their inherent pin point accuracy, it's easy to score a quick head shot even up close. Right now snipers have the advantages EVEN in medium-short ranges as long as they're bracing against a cover and isn't being ganged up against. All I need to do is just peak-a-shoot and repeat.
Raged Tank
06-24-2012, 07:37 PM
IMO it not the damage that needs a nerf, damage is fine. What does need to be nerfed is the "Peek-a-boo" sniping or in otherwords, the sniper in question sees you for a split second and peeks out of cover, gets a headshot, and ducks back, thats not tactical and is no better than CoD quickscoping. There should be a Weapon ready time when aiming from cover for any gun and Bi-pods should have a longer weapon ready, but should cause a very nice increase in accuracy when deployed.
While i was Specialist i got used to my role, provide Ammo Regen, bubble to push forward, and mount up an LMG to provide suppressive fire. No pug i have ever been in jumps into the bubble (Save for the actual team players that do), and if i even dare to think of the notion of aiming to fire at someone you can bet that im gonna get sniped by some random Recon (See "Peek-a-boo" Sniping). Oh and Pinkypie up there also brings up a great point, Recon has the highest kill potential in the game. Snipers that have a non-existant weapon ready time, Submachine guns that have less recoil than my LMG but yet a higher rate of fire, and abilities that have so few ways to counter. My Blackout can kill a recon cloak/oracle but getting to and finding them is the is issue.
TL;DR: Weapons need a weapon ready time when aiming from cover, Bi-Pod needs a recoil reduction buff, SMG's need a recoil increase, and the abilities need more ways to be countered.
I heard assaults asking for the Blitz to kill recon cloak, lets start there ;)
Edit: One last thing, where do i submit reports on players suspected of cheating?