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View Full Version : Realism? Big World? Where's Bullet Drop?



lil_morta_7
04-18-2012, 08:07 PM
Hey.

So I have basically seen everything there is to be seen in and about Far Cry 3. But I've been left wondering... if they want to keep it real, and they say there's a massive world with relatively no boundaries... where is bullet drop?

There's no proof of it. But if you want to keep the game real, bullet drop is a really big help. Granted, everything that I've seen has been in rather short range, so I can't really deduce accurately whether it exists or not, but sniper shots seem to instantly hit. :/

Any thoughts?

OmfgLAAGGG
04-18-2012, 08:49 PM
they never said farcry 3 was supposed to be real... i think you are confused with farcry2.

we barely know anything about farcry 3 anyways.

ubisoft said this was going to be an open world, which it is.

they never said its supposed to be reallistic.

if it was reallistic, your guy would be practically immobile and in sh** tons of pain, screaming on the ground after getting shot with only one bullet.

farcry 2 was supposed to be more reallistic..

not farcry 3...


but i don't think bullet drop is good... i don't really like the concept, it should rather be about good aim rather than guessing where to shoot.

TheRealDrewdelz
04-18-2012, 09:03 PM
I don't personally think bullet dropping in it's flight path belongs in video games myself. It's hard enough trying to snipe someone so far away that they just look like a two pixel figure onscreen, to have to compensate for bullet drop also.

Viragoxv535
04-18-2012, 09:23 PM
Hey.

So I have basically seen everything there is to be seen in and about Far Cry 3. But I've been left wondering... if they want to keep it real, and they say there's a massive world with relatively no boundaries... where is bullet drop?

There's no proof of it. But if you want to keep the game real, bullet drop is a really big help. Granted, everything that I've seen has been in rather short range, so I can't really deduce accurately whether it exists or not, but sniper shots seem to instantly hit. :/

Any thoughts?

That level of realism is for shooting simulators. Wouldn't be that fun in an action game i think.

joongooner
04-18-2012, 10:05 PM
I would love to see bullet drop because once you master the sniper rifle it becomes insanely rewarding. i love bullet drop with a passion, it makes getting a kill that much more fun with a sniper. that being said i play battlefield which has bullet drop, and Arma 2 which has bullet drop and wind that you have to compensate for. so one could say i am extremely biased... which i am.

The3PointBuck
04-18-2012, 10:11 PM
I absolutely love games with bullet drop. Its not a concept, its just simple and fun physics. I remember playing Delta Force: Blackhawk Down on the original xbox. That game (multiplayer) was my favorite. You could lie down on top of a mountain miles away and snipe people using the very last tick mark on the scope. The scope had a range finder that you had to read in order to know which line to use on the crosshair. Moving targets were my favorite, it was so satisfying to watch your tracer round fly up through the air and come down upon your target. If anything, bullet physics make campers less of an annoyance to run and gunners because it would actually require skill to be a sniper. Battlefield Bad company 2 also has this and I love it (I havent played BF 3 yet). I believe Far Cry should be a shooting simulator.

Far_Cry2_Fan
04-18-2012, 10:42 PM
As I've said before, it's my feeling that this is exactly the sort of thing you would program in as a difficulty setting, or maybe a Ballistics Physics checkbox (or radio ****on) for those who appreciate the challenge.

It always bothers me when I can set up 700m from a target, put the crosshairs on his noggin, pull the trigger and he's pushing up daisies before the bullet would be 1/8th of the way there in reality.

My wish is for a checkbox if this game isn't locked down too tight yet.

DAS

lil_morta_7
04-18-2012, 11:58 PM
but i don't think bullet drop is good... i don't really like the concept, it should rather be about good aim rather than guessing where to shoot.


Looks like someone has never even attempted to get used to realistic bullet drop... XD Wow, bro.

You take a test shot to see at what mil dot your bullet is hitting, then you simply compensate for that as well as player movement and you know where you're bullet's gonna hit. It's called skill and getting used to realism. And I guess Ubi doesn't want it.

lil_morta_7
04-19-2012, 12:00 AM
I absolutely love games with bullet drop. Its not a concept, its just simple and fun physics....I believe Far Cry should be a shooting simulator.

THANK YOU! And I thought this forum would agree with me? Before I "left" for the past month or two, these guys, (half of which I haven't even seen posting now due to the large amount of new members) were realism JUNKIES! I thought I'd hear some amens here but instead it seems they want another CoD clone. :/

lil_morta_7
04-19-2012, 12:04 AM
That level of realism is for shooting simulators. Wouldn't be that fun in an action game i think.

This is a survival setting. It's built to give the player the same experience Jason would. Oh and, guess what? He'd have to compensate for bullet drop, enemy movement, and even more, wind, the Coriolis effect, even inertia in some cases, the list goes on and on! But do you really think Ubi will spend so much time on such a subject as sniping? No. So you might as well settle for the best of it: bullet drop and player movement. Have the bullet travel in REAL TIME instead of point, shoot, kill, reward. Just like the mindless CoD games they'd turn it in to if no one cares about realism. That, along with the open world, graphics, story, etc. is what sets this game apart from others. If you let that one slip, everything else will go with it.

lil_morta_7
04-19-2012, 12:07 AM
I don't personally think bullet dropping in it's flight path belongs in video games myself. It's hard enough trying to snipe someone so far away that they just look like a two pixel figure onscreen, to have to compensate for bullet drop also.

Refer to my response to Viragoxv. Besides, who would try to snipe someone who is only two pixels?! XD You'd want to get a little bit closer. It's possible in real life, but then.. I could turn your whole argument of, "it shouldn't be in a video game just 'cause it's in real life" against you here.. :3

Viragoxv535
04-19-2012, 12:50 AM
...You take a test shot to see at what mil dot your bullet is hitting, then you simply compensate for that as well as player movement...

Many people do that on high ping servers :p

lil_morta_7
04-19-2012, 12:55 AM
Many people do that on high ping servers :p

True. XD It is fun, I'll admit, but I have like a 25" screen sooo.. XD

Viragoxv535
04-19-2012, 12:55 AM
...the Coriolis effect..

Well you better shoot and crouch as the Coriolis effect may bring the bullet straight into Jason's neck http://forum.spaziogames.it/board/images/smilies/hahaha.gif

cmanjones123
04-19-2012, 01:34 AM
Maybe if they add some kind of hardcore/ realism mode, it would be good in that.

lil_morta_7
04-19-2012, 01:56 AM
The game itself is supposed to BE a hardcore/realistic mode! Ubisoft has said it, and I believe I mentioned it here as well, but I'll say it again: they're trying to make the game feel as real as it could get. They're making the game feel like it would if you were Jason Brody on the island. Jason Brody, once again, would have to face all the sniping difficulties I listed earlier. It only makes sense that they'd have it.

OmfgLAAGGG
04-19-2012, 04:19 AM
lil morta, i honestly think you are over reacting... it's not going to be turned into a mindless cod game just because there is no bullet drop, and your making a big deal. you can't expect people to agree with you. I'm glad you are posting your honest opinion in the forums, which is what it is here for, but you gotta let people post their honest feedback. It's only the right thing to do.

cevys
04-19-2012, 10:35 AM
My honest opinion is that bullet drop should be a basic feature of AAA games such as Far Cry 3. No question.

lil_morta_7
04-19-2012, 01:58 PM
lil morta, i honestly think you are over reacting... it's not going to be turned into a mindless cod game just because there is no bullet drop, and your making a big deal. you can't expect people to agree with you. I'm glad you are posting your honest opinion in the forums, which is what it is here for, but you gotta let people post their honest feedback. It's only the right thing to do.

Can't expect people to agree with me, eh? Well then what's the point of posting here at all? I do let people give honest feedback. Then I defend my point with logic and a good argument. Is that really all that bad? I don't know if my words have led you to believe that I was somehow freaking out, but I am very chill as writing these words and all on this thread.

DapperHayden007
04-19-2012, 02:04 PM
Think of this thread as a 50-50 debate not an argument. It allows people to give an opinion (That is what lil Morta is explaining) He wants to be able to defend his own opinion in a civil manner.
As long as this thread stays civil (with no silly arguments I will be happy):o

Anyway, back on topic I think bullet drop is a feature for more realistic games, The new Far Cry seems to have taken an arcade style this time round to maybe compete against other games. (My opinion shared) ;)

lil_morta_7
04-19-2012, 02:19 PM
No, No, I said using an argument. That means a point. Like, my point is, cats eat grass and puke. Say there's someone else who denies this, then I'm using my argument that it's scientifically proven that cats puke when they eat too much grass to prove my point that cats puke when they eat grass. (Horrid example.) but do you see my point? Just because I'm using an "argument" doesn't mean we're all yelling at each other like a bunch of wild fools. At least, I'm not. XD

DapperHayden007
04-19-2012, 02:32 PM
That is basically what a debate is, A reasonable argument :) a discussion based argument.

TheRealDrewdelz
04-19-2012, 02:38 PM
I would say, that after playing the demo for "Sniper Elite"(check it out if you haven't), I don't mind bullet drop and wind factors if it's done like this game handled it.

If you haven't tried it, basically when you look down the scope and "focus in", a red diamond shape slow fades in where the bullet would actually hit after wind/drop factors are in place. But if you just shoot quickly without focusing in, the drop and wind has to be precisely calculated yourself.

lil_morta_7
04-19-2012, 02:41 PM
Yeah that might work, and have the ability to turn it off in the options menu. :P

Flashify
04-19-2012, 02:49 PM
I would say, that after playing the demo for "Sniper Elite"(check it out if you haven't), I don't mind bullet drop and wind factors if it's done like this game handled it.

If you haven't tried it, basically when you look down the scope and "focus in", a red diamond shape slow fades in where the bullet would actually hit after wind/drop factors are in place. But if you just shoot quickly without focusing in, the drop and wind has to be precisely calculated yourself.


I've been playing that too, it's actually really good!

I don't mind if there is or not.

hamboarger
04-19-2012, 08:06 PM
I don't like bullet drop. and I think most gamers don't either. and that would result in bad sales of FC3.

And just because FC3 doesn't have bullet drop, doesnt mean it just another COD clone. If I follow that logic, every FPS would be COD clone. That's just silly.

I think Ubisoft should consider to implement this feature on the hardest difficulty.

lil_morta_7
04-19-2012, 08:17 PM
Ever heard of the Battlefield series, bro? It beat MW3 in pre-orders. And it has bullet drop. And people buy that game FOR the bullet drop. Oh, and you obviously didn't read what I said. XD

hamboarger
04-19-2012, 08:30 PM
OK, Battlefield 3 beats MW3 in pre-orders, but in sales ?
People buy it for bullet drop ?

Viragoxv535
04-19-2012, 08:30 PM
I think Ubisoft should consider to implement this feature on the hardest difficulty.

Not even on hard difficulty. People should realize that ballistic physics is suitable for war/military games only.

hamboarger
04-19-2012, 08:34 PM
Not even on hard difficulty. People should realize that ballistic physics is suitable for war/military games only.

why you think that ballistic physics is suitable for military games only ?

Viragoxv535
04-19-2012, 08:44 PM
FarCry is a fast paced game. Enemies could surround you any moment. If you have to account also for ballistic physics....
FarCry 2 on highest difficulty was already a pain in the *** without it

hamboarger
04-19-2012, 09:04 PM
FC2 certainly is not more fast paced than Battlefield and STALKER.

You don't have to play on hard/hadest difficulty level if it's too tough for you.

Far_Cry2_Fan
04-19-2012, 11:58 PM
This is why I stress certain functions be decoupled from the always old, never accurate at any meaningful level "difficulty setting".

Take FC2 for instance. The AI was simply too smart at the "normal" setting. I don't mean too smart to ruin my enjoyment of the game, but no one without aid of technology can immediately know the exact x/y/z origin of a single shot fired from several hundred meters. Except the opposition in FC2 that is. Perplexingly, they would be laughter-inspiringly dumb at other times, but that doesn't impact the fact that I've had AK fire returned at me at that pegs me on the first or second shot from an iron sight equipped opponent.

I could belabor the point with other examples, but rather than that I'll simply state the 4 programmed settings change several parameters in unison, some of which don't need changing. Why not send the time to create a panel of sliders to tweak these params, AND provide a radio ****on option box that presets them to "factory" settings?

Does anyone really want a game with a dumb opponent or one that posesses super-human direction finding and ranging? I know I want neither. Lots of people don't appreciate the challenge of real-world ballistics, frankly I don't understand that position, but I would never suggest they should be forced into it, I'm all about options.

The options are there, just somewhat clumsily set by often wrong-headed judgement calls IMO. Returning to the return fire example, I'm perfectly fine with higher difficulty equaling higher damage, but NEVER with the AI having the ability to spot you and return fire as though they were running some of the most advanced technology that captures incoming projectile atmospheric "wake" for perfect x/y/z and ranging.

I my premise is this: There is an awful lot of room for configurability. My desire for real-world ballistics shouldn't impact somebody who doesn't want it, it should be a simple option. Conversely, even if 90% don't care about realism and want to pop-pop-pop with hopeless abandon, I shouldn't be saddled with inattention to real-world physics.

Part and parcel of the glory of modern gaming is the realism it can present. Please excuse the "Everybody", but it's my opinion: Everybody wants motion-picture type graphics so long as it doesn't affect frame rate. Everybody wants true to life sound effects to add to the immersion. Everybody wants vehicles that respond so perfectly you long for a 3-axis G-chair so you can feel (and anticipate) the bumps in the road. Perplexingly, I thought everybody would like real world ballistics too, but I guess I was wrong, so make it optional. Please.

DAS

Martythemerc
04-20-2012, 12:53 AM
Sorry to keep bringing up RDR (realism), but since replaying (3rd time) to kill time, waiting for FC3, I've been playing more slowly and casual - taking time to just ride around. While poking around in a far corner of the map, in the middle of nowhere, I (Marsten) assisted two deputies ( on foot) take down an escaped bad guy. When it was done, the two deputies began walking back from wherever they came from. I rode on ahead to explore some more, and these AI were still walking the road past me ( they didn't just fade out of scene), after further exploring, I got up on my horse and caught up with them again - still walking back. I wanted to see if they'd disappear off the grid, and I rode well ahead and up a bank and waited, looking down on the road, and sure enough, they appeared in the distance still walking. I fired a few shots near them at some hawks, and they still walked on. When they were about a half mile down that road, I fired a shot ( from the same vantage point) in their direction at the feet of one of them - THAT's when the screen went red, and now I was bounty material. They were too far away to catch me, so I escaped that. THAT to me is REALISM with intelligent AI where the physics is done right.

Viragoxv535
04-20-2012, 02:02 AM
Martythemerc, i didn't understand... Does Read Dead Redemption have ballistic physics ?

Justin-x
04-20-2012, 02:57 AM
I don't think bullet drop belongs simply because the environments look tight enough that calculation for drop is not needed. That is the problem with BF3 too, it exagerates bullet drop for even large caliber weapons.

The3PointBuck
04-20-2012, 03:38 AM
Has anyone here even expirenced bullet drop in real life? Let alone use or handled firearms? Besides myself of course :)

Far_Cry2_Fan
04-20-2012, 10:52 AM
Has anyone here even expirenced bullet drop in real life? Let alone use or handled firearms? Besides myself of course :)

Me of course, I'm a long range varmint hunter. How about a prairie dog at 1069yds? For our UK counterparts, thats a rodent who's size is pretty well approximated by a 1-liter soda bottle. My next furthest shot was 813yds, and I have hundreds in the 500-600 yd range.

Another poster mentioned the distances to be too short for bullet drop, there is (essentially) no such distance. Gravity is a single-minded task master, the bullet starts dropping the instant it leaves the bore. Velocity, angle of the shot, and retained velocity based on the ballistic coefficient over distance are the only things of concern.

Many people don't realize when a weapon is "zeroed" for say 100yds, the angle of the bore is set to be slightly above the optic or sight point of aim. Essentially, the bullet passes through the point of aim twice, once on the way up at say 30yds, rises above the point of aim for a spell, then falls back to the point of aim at the zeroed distance.

For very long range shooting, most scopes don't have enough adjustment range to set the proper point of aim to compensate for the extreme drops encountered. This is coompensated for by the use of a wedge-shaped base to introduce enough angle so the scope adjustemnts can be used for the fine tuning.

Sitting down? My 1069yd kill had in the neighborhood of 32 FEET of drop. The wind was a bit stiff too, the bore was pointed about 18ft to the right of the target so the wind could blow it into the target. Thats reality.

A typical pistol (or the Uzi) might experience a drop of 8 inches or so at 100yds, and a similar amount of wind drift in a 8-10mph breeze. That turns a headshot into a clean miss, or a shoulder wound when physics is allowed to make its mark.

Like I said, I'm OK with people NOT wanting it, but it doesn't seem fair to discount physics then be befuddled in awe and wonderment at how "realistic" everything else is.

The "debate" is easy enough to solve, make exterior ballistics a simple checkbox setting.

Edited to correct typo, drop was nearer to 32 feet...

DAS

The3PointBuck
04-20-2012, 02:54 PM
Thank you Far Cry 2 Fan! You got me beat by far with that long shot!:) You must hunt out west a lot. Im limited to hunting in the woods with close range shots (10-50 yards). I sight in all my rifles at 50 yards and that allows me to be comfortable out to 100 yards. I also bow hunt a lot, and physics is key with an arrow, they drop substantially every yard they fly. People also need to realize that it is impossible to hold your sights completely still like a rock (COD for example, the most unrealistic shooting game I've ever seen). To be a true marksmen you must control your breathing, tigger squeeze, timing, heartbeat, and your entire body. Plus there is shooting during stressful situations. A lot of the time people in firefights have all their training just fly out the window. Adrenaline/buck fever/stress can make the greatest shooter in the world miss the broadside of a barn.

Far_Cry2_Fan
04-20-2012, 06:47 PM
Yeah, my brother, son, and I've made a number of trips to S. Dakota and Montana for fishing and "hunting".

I say "hunting" because it's really little more than varmint eradication. Lots of people consider it bold faced "murder", but when you have a rancher who's options are to pay to poison them (then have to clean up the carcasses so birds of prey and others "snacking" on them don't get poisoned too), pay to have them trapped and relocated, or be paid by folks like me for the priviledge of occupying their glorious land for a day or too, it's pretty easy to see why ranchers take the last option. Lots of them want to try our high dollar guns too, fun for all.

My longest range gun is a wildcat I developed based on the .338 Lapua necked down further (the .338 is a necked down .416 Rigby) to .284 (7mm), and it sends a 162gr Hornady A-Max Match bullet downrange at 3600-3850FPS. It's WAY overbore, so Im careful to use it only for the longest shots, and I never fire more than once per minute or so in order to let the poor thing cool down a bit. Even then the loads are "light", if I wanted to play around at the maximum pressure limits I could probably get 4000+FPS and still remain safe. At that point though, the thin-skinned match bullets would be very close to exploding in a plume of dust once they leave the barrel due to centrifugal force. How many RPM? With the 1/10 twist they are turning 288,000 RPM @ 4000FPS!

The action is a Nesika Model "M", and the barrel is a custom I ordered from Wilson. Wilson didn't have the reamer of course (since it's my own wildcat) so I had to order a custom reamer and set of dies too. The dies are Redding with custom carbide inserts. Each and every thing you've ever heard done to brass to insure accuracy is what I do. Cases are pocket reamed, flash holes deburred, necks resized and lathe turned, grouped by weight, then by internal volume measured with laboratory grade instumentation pipettes. During load development I've shot dozens of groups under .350 (5 shots) which is only 0.066" bigger than a bullet diameter.

So, I guess you could say I really enjoy the science of ballistics, which as you can imagine, is why a gun in a game that shoots like a LASER leaves me feeling empty.

DAS

The3PointBuck
04-21-2012, 02:27 AM
Haha!! Lord almighty! all that reloading lingo. I just buy factory ammo and use my good ol Marlin 336 .30-.30, my TC .50 cal blackpowder inline, my marlin .22 squirrel rifle, and my bow of course. I hunt to fill my freezer and to keep myself in my favorite place, Outdoors. I'd love to get into reloading my own ammo... once I buy all the expensive equipment. Those are some interesting brands you used to build your gun, I've never heard of a lot of those.

Viragoxv535
04-21-2012, 02:36 AM
I have played Sniper Elite 2 Demo, it's a nice game but the bullet drop doesn't belong in games to me..it's like playing golf http://forums.skadi.net/images/smilies/laie/golf.gif

Far_Cry2_Fan
04-21-2012, 03:15 AM
Haha!! Lord almighty! all that reloading lingo. I just buy factory ammo and use my good ol Marlin 336 .30-.30, my TC .50 cal blackpowder inline, my marlin .22 squirrel rifle, and my bow of course. I hunt to fill my freezer and to keep myself in my favorite place, Outdoors. I'd love to get into reloading my own ammo... once I buy all the expensive equipment. Those are some interesting brands you used to build your gun, I've never heard of a lot of those.

I've got a TC single shot (of course!) in .223 that's one of my favorite midrange guns. Its got a 24" barrel, all stainless, but I bought it in the rifle configuration (with bu ttstock) so it's illegal to convert it to pistol which is a shame, my brother has a bunch of TC pistol barrels that I'd love to swap in, but even in the middle of S. Dakota with no one for miles (tens of them) around I won't do it, weapons offenses aren't something I'd ever put myself in the position of committing.

I used to hunt, and the family enjoyed venison jerky and my super-spicy venison/pork sausage, but once the CWD scare hit about a decade ago, none of them would touch it. I'm not about to harvest just for myself. The deer tag count is super high in my home state (GA), mostly, as you know, from city types crashing into deer on the highways and begging the ruling class to do something. I have a neighbor who continues to hunt (bow/crossbow) but he turns the tagged animals over to shelters to feed the less fortunate. I'd like to participate some time, but they actually frown on animals taken with high-velocity equipment, you know, lead, the stuff that surrounds us in almost every particle of dirt is "poison" so they prefer to process only bow and shotgun taken animals. That leaves me out for the most part.

Only time I buy factory ammo is when its on sale and is a semi-reasonable cost comparison to bare brass. The idea is the factory load is to plinking, fire-forming the brass to my chambers making reloading a few steps easier.

Viragoxv535:
Can I get you to meet me in the middle and admit there is no harm in making it a player option? You keep harping on the issue, how can the option possibly hurt you? I'm a programmer and I know how categorically simple it is to turn a function completely off. A checkbox enables or disables ballistics, why do you seek to deny me, while I'm entirely happy to support you?

DAS

Viragoxv535
04-21-2012, 03:35 AM
Optionally yeah no problem but that means also different difficulty level:p

Far_Cry2_Fan
04-21-2012, 01:39 PM
I'd really rather see it as completely separate from difficulty level, that way all (presumably 4) factory preset difficulty levels could enable/disable it based on their own desires.

From what I've seen of others people's custom overrides,at least some of the parameters (damage, weapon aging, etc...) were implemented as percentages, this begs (IMO) to be broken out into sliders so people could actually dial in a set of favorite settings. Presumably you could then save it as a favorite setting, and the factory difficulty would set these to the designer's idea of balanced.

Pick a default, slide your sliders, enable/disable exterior ballistics: EVERYONE HAPPY.

I hold little hope for this clean an implementation, but it might just set the stage for the ideal way to handle this stuff for all games.

DAS

GUN_SABOTUR
04-22-2012, 03:54 PM
I have played Sniper Elite 2 Demo, it's a nice game but the bullet drop doesn't belong in games to me..it's like playing golf http://forums.skadi.net/images/smilies/laie/golf.gif

I agree. I don't mind bullet drop as its just another skill to master - but alot of players could easily be put off by it as it can take a while to get used to.

We are not all at the same skill level as players so might as well have a level playing field and some fairly basic physics instead of over-complicating what is - at the end of the day - a game. I would like the Far Cry series to remain as a game instead of going into the realms of simulators.

Far_Cry2_Fan
04-22-2012, 04:10 PM
I would like the Far Cry series to remain as a game instead of going into the realms of simulators.

I'd like to offer for consideration the idea that having a checkbox for exterior ballistics might give a whole new dimension to replay value.

Get through it at "normal", replay at "hardcore", replay at "hardcore" + ballistics, etc...

However, while I feel strongly about having the checkbox, I would never want the designers to incorporate exterior ballistics into the game without the option of turning it off (independant of "difficulty level") since there are so many who draw the realizm line much earlier in the sand than I do. Conversely, I'd really appreciate those same players supporting my desire for said checkbox out of nothing more than common courtesy (and the possibility of increasing replay value in a meaningful way).

Thanks,

DAS

Flashify
04-22-2012, 04:40 PM
To be honest, Ubi can't make everything in the game realistic. Next you'll be saying that you shouldn't be able to carry more than 3 magazines because unless you've got a bag or ammo belt it's unrealistic - wouldn't you get frustrated from a max ammo limit of 90 rounds?

TheRealDrewdelz
04-22-2012, 04:47 PM
To be honest, Ubi can't make everything in the game realistic. Next you'll be saying that you shouldn't be able to carry more than 3 magazines because unless you've got a bag or ammo belt it's unrealistic - wouldn't you get frustrated from a max ammo limit of 90 rounds?

Mag limits would actually be cool if a game was going for ultra realness. That way you could have Molle plate carriers and customize them however you want to hold different amounts of whatever you feel is important to your loadout. It'd be like Resident Evil's inventory storage system, but far more advanced and realistic.

Far_Cry2_Fan
04-22-2012, 05:56 PM
Flashify:
Of course I wouldn't get frustrated by the number of magazines! That was one of the best parts of FC2, the limited arsenal you could lug around.

My one improvement to that would have been to keep the numeric limit, but ignore the class of weapon, i.e, I would have loved to play with the Dragonov AND an AK, or an Uzi and the Desert Eagle.

Nope, sorry, the reality is what makes the experience for me. Checking my ammo remaining and planning on the fly how to best accomplish the mission based on that count aids in immersion.

I want the game to make me nervous, even a bit jumpy. I want a feeling of panic when I see my ammo down to almost nothing. I've gotten myself into situations where I used up all my ammo and had to fight my way into a dropped weapon or ammo pile with only the machette. Rather that return to and earlier save point, I'll save right there and keep trying until I get through. That is "not realistic" I know, but the tricks I learned getting through in the end I used l later, which "made me a better merc".

If we were to enforce genuine reality, no one would play, I get that. After all, you don't heal yourself with morphine, and when you use a dirty knife to dig out a bullet your medical treatment requirement doesn't end there. Get shot once? Might be in hospital for a month or more. So it really gets to be an art to decide what is and is not "too real".

I was very happy with the FC2 gameplay, in fact I might not need FC3 at all if Ubisoft would have leveraged their investment and put a small group in charge of making huge new mission packs for purchase.

DAS

Scripts18
04-22-2012, 09:23 PM
Just think for a second about wind effect on a motar , just lol moments : Its comming back! RUN!!!!

hal1984
05-20-2012, 12:18 PM
Hey.

So I have basically seen everything there is to be seen in and about Far Cry 3. But I've been left wondering... if they want to keep it real, and they say there's a massive world with relatively no boundaries... where is bullet drop?

There's no proof of it. But if you want to keep the game real, bullet drop is a really big help. Granted, everything that I've seen has been in rather short range, so I can't really deduce accurately whether it exists or not, but sniper shots seem to instantly hit. :/

Any thoughts?

just GOOOOOOOOOO away ur kind is ruining good games go back to BF3 U WANT REALISM JOIN THE ARMY U DEADBEAT

Dannebrog_211
05-20-2012, 12:20 PM
just GOOOOOOOOOO away ur kind is ruining good games go back to BF3 U WANT REALISM JOIN THE ARMY U DEADBEAT

No need to be abusive ...

hal1984
05-20-2012, 12:29 PM
Looks like someone has never even attempted to get used to realistic bullet drop... XD Wow, bro.

You take a test shot to see at what mil dot your bullet is hitting, then you simply compensate for that as well as player movement and you know where you're bullet's gonna hit. It's called skill and getting used to realism. And I guess Ubi doesn't want it.

Listen deadbeat u want realism join the army farcry is not BF3 ok U WANT bullet drop go back to BF3 farcry is about fun, and wtf bf3 is soooooo real what with the USAS, MASS26 not mention the grenade launcher n rpgs have limited explosive radius jet cant even do their full manoeuvres, repair tanks, helis etc with oxytorch from the side whatever, when u exit the tank u exit on the side not the top hatch, revive a person a 100 times after theyve been shot in the head watever u want real simulator go play ARMA3 then come back n tell me bf3 is real deadbeat

hal1984
05-20-2012, 12:31 PM
No need to be abusive ...sorry dude but i just am fed of people ruining a perfect game just makes me want to ring their neck

micharomeijn
05-20-2012, 12:44 PM
In my opinion about bullit drop , it is only a thing on large ranges, about hundred meter an assault rifle would always hit same spot if it had no recoil, but your in jungle most parts your up close, sometimes you have open ranges like villages, it is just enough just to let you aim better on single shot for long distances, becouse otherwise recoil would spoil your good aim, and you wouldn't hit him good like in real life.
So if they could put automatic and single shot it and let you get more skill with the weapon it would be enough to make you shoot better on long distances. Make it like bf3 would be unnecessary, and would spoil the fun.

With bf3 i have to spill a whole magazine round on single shot or burst to get a kill on long distance, if it would be ok say 4 bullits somehow its nice, but it only makes it more annoying, and btw its not that realistic i always have to put one magazine into somebody to kill him, so if i come up to two people your always almost out of bullits, in BFBC 2 it wasn't that annoying. But enough about BF3 this is about Far Cry 3

Far Cry 3 is a game about the characters, story, adventure and exploring, its not a military game. And let that be.. Sniper bullit drop would be little nice if it is not to difficult like on sniper ghost warrior. Just simple that the bullit drops a little on longer ranges.

For me its ok like it already is.

elitesniper365
05-20-2012, 08:17 PM
I say yes to bullet drop and leading in a higher difficult level.

.30 cal

0-100m At zero mark (center of crosshairs).
101-200m First Mil-Dot
201-300m Second Mil-Dot
301-400m Third Mil-Dot
401- 500m Fourth Mil-Dot

.50 cal

0-200m At zero mark (center of crosshairs).
201-400m First Mil-Dot
401-600m Second Mil-Dot
601-800m Third Mil-Dot
801-1000m Fourth Mil-Dot

I know bullet drop is not consistent , but this method will be easier to understand for the average gamer.

Dannebrog_211
05-20-2012, 08:28 PM
Bulletdrop fits perfectly to BF3 and ARMA , but FC3 isn't a realism franchise , it's about the world itself , the adventure , the story , not about realism.

lil kimoooo
05-20-2012, 08:49 PM
just GOOOOOOOOOO away ur kind is ruining good games go back to BF3 U WANT REALISM JOIN THE ARMY U DEADBEAT
:nonchalance: the guy just wanted bullet drop

lil_morta_7
05-21-2012, 12:12 AM
just GOOOOOOOOOO away ur kind is ruining good games go back to BF3 U WANT REALISM JOIN THE ARMY U DEADBEAT

What the hell is wrong with your ***?! Bullet ballistics make for a much more interesting and immersive experience. Get over it, "deadbeat."

lil_morta_7
05-21-2012, 12:13 AM
sorry dude but i just am fed of people ruining a perfect game just makes me want to ring their neck

HOW WOULD THIS RUIN THE GAME?! Answer: It wouldn't. :) Problem?

DapperHayden007
05-21-2012, 02:02 AM
HOW WOULD THIS RUIN THE GAME?! Answer: It wouldn't. :) Problem?

Don't forget that everyone is entitled to their own opinion and you should respect what they think ;)

lil_morta_7
05-21-2012, 04:40 AM
Well yes, but he doesn't have to flip sh!t on me! Geez...

WhyNoVehicles.
05-21-2012, 05:23 AM
yeah bullet drop. maybe random sweat will get into your characters eye and he has to scratch it. perhaps he might step on some jungle ants and will be forced to wipe them off.. OOH! i hope they add the feature where your guy gets random leg cramps and becomes helpless for a few seconds! that would totally add to the realism. YEAH!

Viragoxv535
05-21-2012, 07:02 AM
yeah bullet drop. maybe random sweat will get into your characters eye and he has to scratch it. perhaps he might step on some jungle ants and will be forced to wipe them off.. OOH! i hope they add the feature where your guy gets random leg cramps and becomes helpless for a few seconds! that would totally add to the realism. YEAH!

The developers had to leave out even weapon jamming...

lil kimoooo
05-21-2012, 07:51 AM
bullet drop isnt a problem , actually its a great thing for big sniping maps ........... it will put more skill into it !dapper .................................................. ........................................AWESOME SNAKE !!!!!!!!

AW LOST SOLDIER
05-21-2012, 09:10 AM
For unskilled players (most cod players) bullet drop is a problem unlike bf3 players who can handle weapons

cevys
05-21-2012, 03:21 PM
For unskilled players (most cod players) bullet drop is a problem unlike bf3 players who can handle weapons

I think it is only a matter of habit. If you going to start playing the game with bullet drop, then you're going to learn how to shoot properly with it pretty soon. By the way i think every time we start playing a new shooter game, we need to adjust ourselves to the game's weapon handling, style, how it works, so you shouldnt worry even if there's going to be bullet drop, because you just automatically learn it, instinctively. :)

There's no need to fight, we have to trust in Ubi Montreal, and Massive, that they know what they're doing to get an immerse, realistic and in the same time FUN experience.

lil_morta_7
05-21-2012, 03:39 PM
yeah bullet drop. maybe random sweat will get into your characters eye and he has to scratch it. perhaps he might step on some jungle ants and will be forced to wipe them off.. OOH! i hope they add the feature where your guy gets random leg cramps and becomes helpless for a few seconds! that would totally add to the realism. YEAH!

Wait, what? Would you like guns to shoot like lasers? Oh! How about Bad Company 2 where shotgun slug rounds could kill all the way across the map? If bullet drop isn't included, either the game turns into a CoD clone at long distances, or they kill the weapons at a certain distance. And that's just plain cheap. Is that what you want? Bullet ballistics are extremely easy to get used to unless you utterly SUCK, (or the developers do) so you really shouldn't have anything to worry about if they do include it! (I'm assuming you don't suck. :P)

DECEPTION4
05-21-2012, 03:53 PM
yeah bullet drop is a little much to ask for the band-width of the servers already cant handle vehicles and already is going to have a map editor,weather systems,tattos,custom weopons,and attatchments all going at once.

that would be very cool though and impressive-GOOD THOUGHT:cool:

lil_morta_7
05-21-2012, 03:57 PM
And yet, Battlefield 3 can do it, on servers twice if not three times the size of Far Cry's, (players) and maps five times the size, with guns with three attachments and vehicles, (all sorts). And maybe you don't understand much about servers, they don't span map editors and weather systems. xD Servers just host matches, and they wouldn't take any account for the map editor, or weather systems, (only in single player) so, why not? If Ubisoft can't do it it's just showing their weakness, because it's obviously possible. (I think Ubi CAN do it. That's why they should, it makes the game more interesting.)

DECEPTION4
05-21-2012, 04:39 PM
you got a good point there.

WHY NOT

thanks for the info;)

lil_morta_7
05-21-2012, 04:42 PM
:p Any time. I just hope Ubi goes the extra mile to incorporate some sort of bullet ballistics.

DapperHayden007
05-21-2012, 04:55 PM
nice to see people are now being nice to DECEPTION ;)
but personally, I prefer the more simple games that don't go crazy on realism. that is why I like the look of far cry 3 compared to far cry 2.