Sporro55
04-17-2012, 12:50 AM
I heard people say that they dont like the maps in GRO. However, I think that the maps are great, and the purpose of this thread is to discuss the maps in-detail.
Metro (I'm just going to use simple names for the maps)
This map is my least favorite, probably because I play an assault and it is a sniper oriented map. Usually this map is fun but sometimes annoying, but mainly beacause of the ditch right next to C. When you are on the side where the ditch starts off, the other team can walk up right next to you and you cant even kill them because just their head is showing.
Tower
I like this map as an assault, and it seems to be oriented to fit all play types. The open-ness of the map is nice and the verticality of it adds something to the gameplay. The last objective is very chaotic, however, so they should modify that part a little bit. Overall though, a solid map.
Shearwater 51
By far my favorite map. The intense CQC is just the right amount to not be too chaotic. This map works very well with assault characters and their abilities work great. However, one problem is that there isn't too much flanking room, but they could overdo it on this map. Maybe just a little side passage or something, not too big of a change.
Other Urban Map?
The "black sheep" of these maps. Open in some areas, closed in others, and lots of flanking room. What I love about this map is how it makes you move position often. I rarely find myself sitting around in a firefight, as I can always jsut hop to some other cover. SOme of the cover seems randomly placed, which adds to the mobility factor.
So, that's what I think. In order of favorite to least, it goes Shearwater 51, other urban map, tower, and then Metro. What are your thoughts?
Metro (I'm just going to use simple names for the maps)
This map is my least favorite, probably because I play an assault and it is a sniper oriented map. Usually this map is fun but sometimes annoying, but mainly beacause of the ditch right next to C. When you are on the side where the ditch starts off, the other team can walk up right next to you and you cant even kill them because just their head is showing.
Tower
I like this map as an assault, and it seems to be oriented to fit all play types. The open-ness of the map is nice and the verticality of it adds something to the gameplay. The last objective is very chaotic, however, so they should modify that part a little bit. Overall though, a solid map.
Shearwater 51
By far my favorite map. The intense CQC is just the right amount to not be too chaotic. This map works very well with assault characters and their abilities work great. However, one problem is that there isn't too much flanking room, but they could overdo it on this map. Maybe just a little side passage or something, not too big of a change.
Other Urban Map?
The "black sheep" of these maps. Open in some areas, closed in others, and lots of flanking room. What I love about this map is how it makes you move position often. I rarely find myself sitting around in a firefight, as I can always jsut hop to some other cover. SOme of the cover seems randomly placed, which adds to the mobility factor.
So, that's what I think. In order of favorite to least, it goes Shearwater 51, other urban map, tower, and then Metro. What are your thoughts?