View Full Version : Problem with texturing cliffs
Nostradamus92
03-27-2004, 01:47 PM
Well this is it, I am officially pissed at this editor for the first time.
After numerous testings and experiments I still get the same result...the cliff texture stretches on the y axis.
I have tried making 2 texture layers(1 with the y and one with the x axis) with auto generate on and set the slope from 100-255 and it's working fine..except for the ******* stretching...that ONLY happens at the excact y axis.
Then i tried paining it manually...same result...ugh.
Now I go back to auto generate and look at the heightmaps for the 2 layers and see that thay have the exact heightmap....so I change the order so that the Y layers is heighter on the list that the X layer....you guessed it...it now stretches on the x axis...yey....argh this is stoopid http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
some1 help please http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
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Fighting for peace is like ****ing for virginity
Mangapork-"the CryEditor makes me mess my pants."
Nostradamus92
03-27-2004, 01:47 PM
Well this is it, I am officially pissed at this editor for the first time.
After numerous testings and experiments I still get the same result...the cliff texture stretches on the y axis.
I have tried making 2 texture layers(1 with the y and one with the x axis) with auto generate on and set the slope from 100-255 and it's working fine..except for the ******* stretching...that ONLY happens at the excact y axis.
Then i tried paining it manually...same result...ugh.
Now I go back to auto generate and look at the heightmaps for the 2 layers and see that thay have the exact heightmap....so I change the order so that the Y layers is heighter on the list that the X layer....you guessed it...it now stretches on the x axis...yey....argh this is stoopid http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
some1 help please http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
------------------------------------------
Fighting for peace is like ****ing for virginity
Mangapork-"the CryEditor makes me mess my pants."
antistar_
03-27-2004, 02:36 PM
You will probably find it helps to change the projection axis, so that the textures are applied side on, instead of from above. See paragraph 1, page 9 of the user manual for more details.
aka Tim Partlett
Nostradamus92
03-27-2004, 02:51 PM
well, that is what i did...maybe i didnt state it clearly enough, but i make 2 layers where 1 of the was projected on x and the other one on y ...
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Fighting for peace is like ****ing for virginity
Mangapork-"the CryEditor makes me mess my pants."
Neohippie
03-27-2004, 02:54 PM
question : how do you exactly paint manually??? I tried some ways but it just doesnt work. It isnt described in the manual either.
User123abc
03-27-2004, 03:02 PM
Okay, I'm by no means an expert, but I think I can tell you what's going on.
The layers that the texture editor creates will overlap each other, and it's organized so that the layers further down in the layers list are the ones that will show up on top of the other layers. Meaning, if I had a default, sand, and grass texture top-to-bottom in that order in the layers list, the sand would show up over the default layer, and the grass would show up over the sand layer (this will happen only in those areas where the layer masks overlap each other, of course). So, if you've got two rock textures with different projection axes, and both are auto-generated with the same layer mask, only one will actually show up in your map. To fix this, have one of these layers auto-generate, and have the other one set to be painted through the layer painter (turn off autogeneration) and to be lower down on the list so as to override the other texture. This way, the firt layer will be apllied to the map, and then you can paint the second layer on manually (with a diferent projection axis) where there is stretching.
Hope that makes sense, and it can help you.
User123abc
03-27-2004, 03:05 PM
Yeah, painting manually is a bit confusing at first. What you do is create the layer in the texture editor, and then deselct the autogenerate mask option (which is on by default). Then, this layer will show up in the layer painter tool and you'll be able to paint it.
Nostradamus92
03-27-2004, 03:13 PM
good idea user! thanks, ill try it, once i figured out how to make these damned buildings http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
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Fighting for peace is like ****ing for virginity
Mangapork-"the CryEditor makes me mess my pants."
Nostradamus92
03-27-2004, 03:49 PM
Works like a charm...thanks! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
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Fighting for peace is like ****ing for virginity
Mangapork-"the CryEditor makes me mess my pants."
dUEDEN
03-28-2004, 04:11 AM
I had this problem too, got me seriously pissed! ;D
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