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Sbrouwers
04-11-2012, 11:03 PM
Some features i think would be cool;

- See your teammates POV (Point Of View) while playing. like in Portal 2
- Give friends in fireteam a different color
- Add kill-cam or team spectate cam while dead
- Add smoke grenades
- Add flash-bangs

Sbrouwers
04-13-2012, 11:36 PM
btw you can give more choices than 1:)

Mrhansen
04-18-2012, 10:55 AM
Flashbangs and Smoke would be pretty nice.

Zolti22
04-18-2012, 01:43 PM
There is no point adding smoke or flash grenades because there are the devices designed just for that (for example the Blackout or that Fire thingy). But I not mind the others long as they are optional (you can disable or enable it in Options) :)

Big_Ghost_Daddy
04-18-2012, 06:19 PM
There is no point adding smoke or flash grenades because there are the devices designed just for that (for example the Blackout or that Fire thingy).

Heat (that fire thingy) is used to suppress, but only at a certain angle (and most of the time snipers can still shoot you) and a short time.
=> not really flash bang or smoke grenade.
Blackout is mainly designed to counter other abilities.
=> it might have the flash bang effect, but it's easy to prevent.


But I not mind the others long as they are optional (you can disable or enable it in Options) :)
This would be impossible since you can't choose who you play with and you can't disable their use on a server if 1 person in that server had the option turned off (if you know what I mean).

What I can understand is not having flash bangs because blackout will become a bit less powerful.
But smoke grenades would be welcome to counter snipers.

Big_Ghost_Daddy

Zolti22
04-19-2012, 09:18 AM
Heat (that fire thingy) is used to suppress, but only at a certain angle (and most of the time snipers can still shoot you) and a short time.
=> not really flash bang or smoke grenade.
Big_Ghost_Daddy

If you use it properly it can destroy (burn you :P)! Btw. did you tried a Heat-Ageis shield combo? Its a mass destruction combo and since GRO its about teamwork, I guess flash and smoke would be more like for those who like to



Blackout is mainly designed to counter other abilities.
=> it might have the flash bang effect, but it's easy to prevent.
Big_Ghost_Daddy

Yes, it can do that too, but it can also disable your gun and movement, if (and now again) it is used properly! And somehow it messes up your vision too, but not like a flash would do, I agree on this one. O, and the flash bang effect can be prevented too, easily, by turning your back to it (like in SWAT if you played it).



This would be impossible since you can't choose who you play with and you can't disable their use on a server if 1 person in that server had the option turned off (if you know what I mean).
Big_Ghost_Daddy

I meant like a personal choice: for example if I don't want to see my teammates point of view, I just press a key and it disappears, but If I want to know what the hell is he doing I press it again and it appears again.



What I can understand is not having flash bangs because blackout will become a bit less powerful.
But smoke grenades would be welcome to counter snipers.
Big_Ghost_Daddy

You are right here, but you can use Ageis shield to move on and let your snipers to counter their snipers (at least this is what I do, when I am with Recon class and its quite fun) :)

I have nothing against flash and smoke but I think their place are in other shooter games and not in this one, in a way this makes GRO unique. :)

Klaue_
04-19-2012, 09:50 AM
* silencer for pistols / pistol versions with silencer

* zoomable minimap (not the "maximized" minimap)

* more obstacles to shoot through (maybe special ammo)

* maps with more than two tubes to move along (to strong chokepoint based so far)

* other gamemodes like king of the hill/beacon/domination or CTF

* maps with nighttime szenario

* non-urban maps (urging to go back to GR1 :P)

Klaue_
04-19-2012, 03:06 PM
* joining friends with a queue mechanic to check if space is left

Sbrouwers
04-19-2012, 04:54 PM
* joining friends with a queue mechanic to check if space is left

Thats a good one!

InStyleKiling
04-20-2012, 05:11 PM
smoke nades and flash bangs will be use full

Big_Ghost_Daddy
04-21-2012, 01:10 PM
This is a suggestion from Farrisen-swe (http://forums.ubi.com/showthread.php/668937-Suggestion-Armor-mod-%28Regarding-all-the-hate-against-Oracale%29?p=8257585#post8257585)

Quick summary: Having counter-device/power slots in armor.

I think it could work like this:

Counter EMP -> slightly shorter not-seeing-anything effect.
Counter Aegis -> non-existent, because aegis does not affect the player directly (only the user and/or teammates under the shield).

Counter Blitz -> faster getting back on your feet.
Counter Heat -> Less damage.

Counter Oracle -> Oracle does not fully detect player (as if the information is not always received by the oracle user) (check original post for more information).
Counter Cloak -> non-existent (see counter Aegis).


On the other hand, it decreases the usefulness and/or power of skills.

gamerphile
04-21-2012, 08:31 PM
Being danish (aka Hitman lover) and military guy (aka R6 /mil sim lover) I would love any more custom stuff. Especially handguns customs. It may add some not insignificant overhead for design team but its really awesome addition in the long run for a game and actually is a great slow burning fun build-up. The current stuff in GRO with the armor and primary is R6/GR level is very nice evolution of what these series are legendary for. Being someone in the top-tire the last steps would be awesome.
Examples:
- Hitman: Blood Money keep me going for years afterwards with its customs guns combined with the flexible missions.
- R6: Vegas 2 while some may say its part of the "action R6" that is heresy (and yes I also liked the original R6 style) the custom stuff was really neat for the lot of us gaming after initial impact.
- In BF3 we still play in our clan with much more joy as we have still to unlock stuff (I have IT work RL and too little time for the many games) and even when the people who have unlocked everything there is so many combinations with the weapons and classes it extends the interest in otherwise overplayed maps for a long, long time. In contrast BF2 got boring way faster as it had no custom stuff even for primary's.

Big_Ghost_Daddy
04-25-2012, 09:45 AM
My idea against campers:


What if people that don't move for a certain time get the "detected by oracle" effect. This way laying still is not a good idea.

However, this will break realism and going in to cover for a longer time without intention to camp (e.g.: while capping a point) will be not such a good idea.

Maybe some of you guys or girls knows how to fix those issues?

BigGhostDaddy

Klaue_
04-25-2012, 10:09 AM
My idea against campers:


What if people that don't move for a certain time get the "detected by oracle" effect. This way laying still is not a good idea.

However, this will break realism and going in to cover for a longer time without intention to camp (e.g.: while capping a point) will be not such a good idea.

Maybe some of you guys or girls knows how to fix those issues?

BigGhostDaddy



This idea i well known and a counter measure as you describe is already active in other games.
I know it from back in 2006 where the first servers in CS:S introduced this.

The problem on that is that you cant balance it that well, some positions have to be defended, some not, some longer, some shorter.
I found it very annoying back then, espacially when you are about to cover a movement that takes a bit of time.


The main problem, people that stick around somewhere useless, is a hard one to solve by gameplay mechanics.
Iam one of the people that like to treat the root of ugly things but i will not socialy educate people so you have to force people by game mechanics.

And there we are again that is very hard to balance a punishing mechanic.
One way you can at least compensate a little bit this fact of uselesness is to introduce team-action-points. So you have to be around some teammates and interact or cooperate with them at least. Sure there are ways to exploit this as well.

I think active punishment is the wrong way to solve such things. For most of the player it would be enough punishment if they dont do much points. So if they are not able to make points because they just sitting around, they will be forced to follow the gameplay mechanics or get comfortable with the minimum reward.

Sure there are still ppl that even dont care about this fact and just wanna do their thing. And you know what, in my opinion let them do it. As soon as a working match making will be introduced this player will get seperated from the players that are playing a different way. :)


To my recommended solution to the problem of inactive/over-passive/-agressive/useless players is at first a match making that works and secondly a team-based point system where team and cooperated actions will be rewarded.

Zolti22
04-26-2012, 11:52 AM
Well if you got shot by a camper, you will know where is he and next time you can outsmart him! Otherwise, I remember that there was an anti camper mode made for Medal of Honor Allied Assault which took all your spare ammunition, you remained only with those loaded in your gun!

Big_Ghost_Daddy
04-26-2012, 12:06 PM
Well if you got shot by a camper, you will know where is he and next time you can outsmart him! Otherwise, I remember that there was an anti camper mode made for Medal of Honor Allied Assault which took all your spare ammunition, you remained only with those loaded in your gun!

Outsmarting a sniper is usually pretty difficult as they tend to camp at spots you can't reach easy, while covering choke points.

And as Klaue_ mentioned, it's difficult to balance punishments.

Big_Ghost_Daddy

Zolti22
04-27-2012, 03:06 PM
Outsmarting a sniper is usually pretty difficult as they tend to camp at spots you can't reach easy, while covering choke points.


You don't need to outsmart a sniper (unless you are one) because that's the job of your team's snipers! Otherwise its not that hard, you have to use wisely your devices. Now of course if there aren't 8 snipers at the enemy because thats matchmaking's fault...

Sbrouwers
05-01-2012, 05:23 PM
Looks like "Give friends in fireteam a different color" is winning :) Good choice!

Burgle
05-06-2012, 01:13 PM
Add kill-cam or team spectate cam while dead



Kill-cam would surely stop some people from complaining about hacking and stuff if it was in game. It often seems that if you dont see someone from cover, the others might still see you (shoulders, legs, etc). I have seen alot of people go on about this, Im sure customer support does have fair share of tickets with this in subject.

G151O1
05-13-2012, 09:36 PM
i do like the smoke grenades, however maybe an idea to give the buyable head armors a infrared vision option to see through it?

and although i like the spectator cam while dead, it might have the affect that people refuse to spawn just to give other teammates Intel on opponent positions, so if it gets implemented i'd say deactivate mic and chat while in spectator mode.

G151O1
05-13-2012, 09:38 PM
9/10 snipoer spots can be accessed via an alternate route so if not you a team mate can go there, thats the main thing i do on my Recon with an SMG

Zolti22
05-14-2012, 07:10 AM
And don't forget: if snipers can see clocked recons with their Oracle Device then for sure will see you trough smoke!

I was just thinking one day about clay mines :D For example if there would be a new class called Engineer, who could lay clay mines all around snipers or unprotected routes and his devices too would be related to mine-sweeping! That would be funny...

Lazy_HIA
05-14-2012, 10:52 AM
Yes sometimes I miss claymores as well. Especially when shot by an SMG recon from behind.
Problem with claymores is that it would remove some of the need for teamwork. At least now you know someone will need to cover your back when camping/defending, with claymores that need is far less.

Zolti22
05-15-2012, 08:07 AM
Yes sometimes I miss claymores as well. Especially when shot by an SMG recon from behind.
Problem with claymores is that it would remove some of the need for teamwork. At least now you know someone will need to cover your back when camping/defending, with claymores that need is far less.

But exactly there is the problem: nobody defends your back whatever you do! This way, if there were engineers they would probably stick around to replace the used mines!

Klaue_
05-16-2012, 02:37 PM
Friendly fire from guns, not only grenades.
That would made my day much easier very often. :cool:

Big_Ghost_Daddy
05-17-2012, 07:45 AM
Friendly fire from guns, not only grenades.
That would made my day much easier very often. :cool:

I think I would be kicked almost all matches (if they implement some sort of system) because of it.
I tend to get scared and shoot when all of the sudden a teammate decides to creep up on my while I am focused.

About claymores:
Bad idea if you ask me. Not a lot of people will put claymores behind teammates, they will but them on places the enemy has to run into so they get kills (like right behind a cover).
And as Lazy_HIA said: teamplay will be less important.

To be honest, I don't see an engineer class in game. The job of an engineer is usually repairing stuff (but there is not really anything to repair and no, turrets are not an option [=> OP]).
What weapons will he have? What devices and team devices will he be able to equip? What armor will he get? etc...

Big_Ghost_Daddy

Klaue_
05-17-2012, 07:49 AM
I think I would be kicked almost all matches (if they implement some sort of system) because of it.
I tend to get scared and shoot when all of the sudden a teammate decides to creep up on my while I am focused.

There is no and there never will be a vote kick or vote ban function. Iam looking forward to get some more justice tools on my hands. :)

Zolti22
05-17-2012, 04:33 PM
I think I would be kicked almost all matches (if they implement some sort of system) because of it.
I tend to get scared and shoot when all of the sudden a teammate decides to creep up on my while I am focused.
Big_Ghost_Daddy

Same here! :D




To be honest, I don't see an engineer class in game. The job of an engineer is usually repairing stuff (but there is not really anything to repair and no, turrets are not an option [=> OP]).
What weapons will he have? What devices and team devices will he be able to equip? What armor will he get? etc...
Big_Ghost_Daddy

Donno, maybe destructible cover so his devices would be minesweeper and repair kit :D

timma827
05-18-2012, 10:13 AM
Friendly fire from guns, not only grenades.
That would made my day much easier very often. :cool:

yeaaaa thatd be pretty nice, good tool for letting those camping idiots in your team to MOVE UP (;, on the other hand enabling friendl fire could lead to team on team hate kills which wouldnt be cool
+ i agree engineer class wouldnt really work, not much for him to do and specialist is already a pseudo engineer (meant to provide cover fire with lmg and ammo regen ability, protective aegis, etc)
+ maybe they could implement an option to choose your gameplay mode (teamplay or solo) which can effect which matches your put into, i.e. choosing teamplay puts in with other people who chose the same option, same with solo... then again adding a FFA gametype could do the same thing