View Full Version : Sniper Scope Sway!!!!!
elke_10
04-05-2012, 06:28 PM
Ok i love the sniper but with this drastic scope sway you added you have killed the mobile sniper now.
You have added way to much it was fine the way it was in the first place. i was a mobile sniper and tried my best to move with my team and cap points. i averaged a few capped points per match. Now with this drastic scope sway you have killed the mobile sniper. you have forced snipers to use cover and stay in cover. My play style was to pie slice rooms to clear them either fro myself or other team mates. Now with this drastic increase of scope sway its almost impossible to leave cover and def impossible to pie slice a room to clear it. I run both a SMG and my SRS depending on how many other rifled recon are on my team. but i perfer sniping and being the support to give my assault and spec teammates to have a clear path to move and keep the other team in cover or piling up bodies while my team mates hold and capped the point.
I really try my hardest to move with my team but now you have forced me to have to use cover and slowed down my movement alot. as now you need to hit cover just to take a shot. before it was you could work with the sway for a shot now its just way to much.
I am probably the only one that feels this way as not to many snipers move or clear rooms for themselves or others. But my job is not to stay in one spot or constantly behind cover. Please get rid of the new scope sway you added and return it back to normal.
Creepermoss
04-05-2012, 06:34 PM
I didn't realize there was scope sway until I read the patch notes. I honestly can't see any difference from how it was before, recons can still snipe while moving, which is a bit odd. I'm probably biased, having fired scoped rifles IRL, and knowing the effect that even walking slowly to my right would have on my point of impact.
elke_10
04-05-2012, 06:41 PM
there always was scope sway but it was in about a 1/4-1/2 circle and yes the crosshairs move when walking but now the scope sway standing still is huge like 1in-11/2in. and crazy standing still. I am a avid long range shooter and i can walk around with a savage 110 .338 laupa and hard scope it with less sway then in here :P. So basically they killed the free standing sniper and now forced into and using cover.
Arad1
04-05-2012, 06:47 PM
Interesting topic guys. Is there anyone who feels this way about the scope sway adjustments? Do you feel as if this makes the recon a less viable class to play, or does it bring them into balance with the rest of the classes?
Creepermoss
04-05-2012, 06:59 PM
I'd say they are more balanced now. They already have the best range, and a very high damage weapon. The lack of rapid fire recoil makes them THE most accurate weapons ingame. The oracle/cloak makes the class even more powerful, so to have to stop walking for 1/2 a second to fire accurately makes sense. I have played with the m24 since the patch, unless your mouse is set to some crazy high sensitivity, the sway isn't very noticeable.
I think it was a good change.
elke_10
04-05-2012, 07:02 PM
Like i said arad1 this just might be me but when looking threw the scope before this increase in sway i felt like it was more realistic atleast for me. i know what i can do walking crouched and standing. and the way it was at first was like looking threw one of my scopes kinda felt at home :P . and it was possible to stand and take long range shots if you needed to pie a room or find that one crack threw cover to find that sniper thats got your team pinned down and locked into his cover. but now your really forced to being locked into cover to take that good shot. as i feel the sway is to much and way to erratic.
elke_10
04-05-2012, 07:04 PM
I'd say they are more balanced now. They already have the best range, and a very high damage weapon. The lack of rapid fire recoil makes them THE most accurate weapons ingame. The oracle/cloak makes the class even more powerful, so to have to stop walking for 1/2 a second to fire accurately makes sense. I have played with the m24 since the patch, unless your mouse is set to some crazy high sensitivity, the sway isn't very noticeable.
I think it was a good change.
then you havent played the sniper class since the patch i am not talking about moving sway talking about the standing still sway. see what your thinking of sway is moving. No i am talking about the the left arm holding your foregrip sway standing still. and if you havent noticed that increase then you live in cover.
JohnoBurr
04-05-2012, 07:21 PM
I was still shot in the head by a sniper while I was shooting him with my assault rifle while he was standing and moving. This literally makes no sense. Does anyone know how difficult it is to accurately shoot a rifle while moving? Especially under fire considering I shot him 5 times already when he got the shot off.
elke_10
04-05-2012, 07:27 PM
I was still shot in the head by a sniper while I was shooting him with my assault rifle while he was standing and moving. This literally makes no sense. Does anyone know how difficult it is to accurately shoot a rifle while moving? Especially under fire considering I shot him 5 times already when he got the shot off.
I will admit to doing this thats was a lucky shot more based on he pulled the trigger and the flinch from you shooting him just so happened to pull the shot into your head lol.
At close range the sniper rifle can be hip fired in last resort and pray lol. And i have pulled a few hip shots and ADS shots like that on pure luck.
ohpico
04-05-2012, 09:24 PM
I find the sway way too much now. You can still pop someone in the head by pre-aiming then duck up and down to avoid using the scope. I've bagged and been tagged that way last night.
What I don't get is why is there sway when you're lying prone? I have a bi-pod on my rifles and there's still sway?
Creepermoss
04-05-2012, 09:26 PM
I was still shot in the head by a sniper while I was shooting him with my assault rifle while he was standing and moving. This literally makes no sense. Does anyone know how difficult it is to accurately shoot a rifle while moving? Especially under fire considering I shot him 5 times already when he got the shot off.
No, they don't know. I have arrived at the conclusion that the majority of people here have never held a gun, let alone owned one, for some of the inane things I see posted.
mugger-m
04-05-2012, 09:55 PM
I feel it’s a little to much at low & even hi power. Should soften a bit and try it. It is needed though.
elke_10
04-05-2012, 10:09 PM
No, they don't know. I have arrived at the conclusion that the majority of people here have never held a gun, let alone owned one, for some of the inane things I see posted.
You are probably right on this Creepermoss. But as i said its more of a pot luck shot and the effect of getting shot just so happens to move your sites up and and to the left sorta like recoil in this game. So specially if aiming in the chest and pressing fire when being shot sorta helps itsself. i myself has pulled many of these pot luck shots off. I think i might be the actual person that popped johnoburr in the mugg while being shot lol.
But either way i am a avid hunter and long range shooter. And this topic is not about the walking and moving scope movements those are fine. This is about the standing or crouched sway when your gun is shouldered and in ADS. This sway is now extremely wild like i said it went from maybe 1/4in-1/2in sway circle to this crazy 1in-1 1/2in sway. Now in my life time i know for a fact that at least at 100-200yds I can personally stand or kneel and keep my crosshairs on a object the size of a paper plate. Now as you get out futher it gets a lil harder as your target gets smaller. Not saying a want a Laser beam scope that hits where ya put it and never moves just saying the way they had it before this patch was perfect. and now they blew it out of the water. This seems to be hard to expalin for others to understand. i know exactly what i am talking about seems others are thinking the walking/moving scope drifts. Now the lil scope drift when prone or stuck to a wall are perfect. this is about just standing still and crouched. Its like your riding a roller coaster standing still lol. Just way to exaggerated now.
mugger-m
04-05-2012, 10:10 PM
That could have been me. I had two lucky defense shots out of several. Need a BIG honkin backup side arm!
elke_10
04-05-2012, 10:14 PM
That could have been me. I had two lucky defense shots out of several. Need a BIG honkin backup side arm!
lol no i seriously think it was me that tagged john like that. think it was in the metro station at C i was coming down the right side steps and i was getting shot and i just pressed fire hip shot and to even my amazment i pulled a headshot lol. even for me it was a omgwth seriously moment lol
gameshoes
04-05-2012, 10:39 PM
I have never played as the Recon, but it doesn't take much intelligence to notice how stupidly powerful and accurate the snipers rifles were.
This tweak was necessary.
Now don't bring in "in real life" crap because those are null and void when it comes to video game balance.
elke_10
04-05-2012, 11:05 PM
I have never played as the Recon, but it doesn't take much intelligence to notice how stupidly powerful and accurate the snipers rifles were.
This tweak was necessary.
Now don't bring in "in real life" crap because those are null and void when it comes to video game balance.
This coming from someone that did nothing but whine in their own thread about how they were dropping CB and not playing again till release and then maybe they wouldn't play again after release. So go back to your corner and hide behind your post. You quit CB's remember. Also since you never played the recon you don't have a clue on how much they now have exaggerated the scope sway so therefor you have no right even making your remark on this thread. Also sniper rifles are not powerful highest dmg sniper is 131 dmg at level 25 other then that one rifle the rest are 82-93 dmg. And you have no nerve to tell anyone not to bring real life into the gaming world. WHERE DO YOU THINK THEY GET THE INCENTIVE TO CREATE A GAME!!!!!!!!
Seriously snipers are to be accurate its their job. Wth is a sniper for support if he is not accurate how many times has a sniper probably saved your rear in this game so far. Not asking for LASER precision aim here asking them to put back the sway the way it was. As of now its to **** exaggerated. And if you want to bring gaming into this well this is the only game that i know that has put this much exaggeration on their sniper sway.
Creepermoss
04-06-2012, 12:58 AM
Look, the shotguns got nerfed, to where the effective range is like 20 feet at best, you don't get a laserbeam. And no, you can't bring real life into this game, they've proven they have 0 interest in that, or shotguns would have stopping power.
The fact of the matter is: if everyone is mad about their gun, they're probably balancing things right.
In all honesty, the shotguns are still semi-viable, it just takes way more precision to use one effectively. Do I think the nerf was needed? No, but I can live with it. I guess. I still say we need to chuck the pentagun, how about one of these in it's place? http://keltecweapons.com/news/preview-kel-tec-shotgun-ksg/
SoK-CRiTiCaL
04-06-2012, 04:51 AM
I have never played as the Recon, but it doesn't take much intelligence to notice how stupidly powerful and accurate the snipers rifles were.
This tweak was necessary.
Now don't bring in "in real life" crap because those are null and void when it comes to video game balance.
+1 they were and the sway is not that bad.
haroldkarl
04-07-2012, 03:53 PM
at least you could add a way of "holding your breath" like other FPS I have played... I can't be effective unless I am prone... being level 16 doesn't mean diddly if I can't snipe standing up...
cra2yazn
04-07-2012, 04:17 PM
This coming from someone that did nothing but whine in their own thread about how they were dropping CB and not playing again till release and then maybe they wouldn't play again after release. So go back to your corner and hide behind your post. You quit CB's remember. Also since you never played the recon you don't have a clue on how much they now have exaggerated the scope sway so therefor you have no right even making your remark on this thread. Also sniper rifles are not powerful highest dmg sniper is 131 dmg at level 25 other then that one rifle the rest are 82-93 dmg. And you have no nerve to tell anyone not to bring real life into the gaming world. WHERE DO YOU THINK THEY GET THE INCENTIVE TO CREATE A GAME!!!!!!!!
Seriously snipers are to be accurate its their job. Wth is a sniper for support if he is not accurate how many times has a sniper probably saved your rear in this game so far. Not asking for LASER precision aim here asking them to put back the sway the way it was. As of now its to **** exaggerated. And if you want to bring gaming into this well this is the only game that i know that has put this much exaggeration on their sniper sway.
Tone it down there buddy, his opinion on an aspect of gameplay is just as valid as yours or mine even if he is a dirty shotgun user XD. Just because he stopped playing the beta doesn't mean his opinion is no longer valid. All that means is that he will not be up to date on current aspects of the latest build. If he thinks that snipers are OP then that isnt going to change no matter how much or how little he plays. Now back on topic XD. The sniper sway IMO did one thing in terms of affecting the recon's combat effectiveness and that was take away their ability to pop shot. I've played recon pre and post patch and I have to say the sway does not hinder a recon's ability to setup and shoot targets. Why would you even need to be shooting while standing anyway? I do think for a team to succeed they need someone to provide some close up sniper support but running around without a kind of escort to get you to where you need to be is a death wish. Also we have gone over this before that real-world weapon statistics do not apply when creating a competitive multiplayer game unless every other game mechanic is built around those realistic figures ie: ArmA. Video games may base their weapons on real world weapons but that does not mean they are trying to match their performance. Also the weapons are made with the intent that people will use them more and more so the M200 you mentioned that "only" has 131 dmg even at that stage can kill recons and specialists out right and can wreak havoc with crit shots when the level gets high enough. Assaults are a bit more resilient but they cant do much when they only have 9-15 health and will be out of the fight for a couple seconds waiting to heal up.
elke_10
04-07-2012, 05:15 PM
I am not saying that 131dmg is not alot but you have also stated in another post about how a team member and the assault class can have up to 36% armor kinda dumbs down that 131dmg a bit if and when teams are and can be properly put together. Anyway not saying sniper sway is not needed just saying its a lil over done now. And my reasons for standing and or crouching are simple sometimes to pick off that other sniper that has your team pinned down takes creative thinking to find that crack or line threw buildings to get the shot. That is one great things about this game there a billion lines of site you just need to look for them. But take in point a recon with a SMG and cloak is more trouble then the recon with a rifle and cloak. The smg really has no sway what so ever. then you pop over to your rifle and now watch the cross hairs dance half the screen. the sway is needed yes just right now its a lil over the top that all. I do alot of crouching cuz i really don't like the cover system i find it a recon death trap. One we have a single shot two a pistol is about worthless by the time you switch over and try to get off cover your dead lol. let alone a pistol takes a clip to kill someone and going against a pentagun or a lmg well its not much of fight. which i dont mind this its all in good fun i die i die oh well just means i took some of his attention away for someone else to wreck him. I try my best to stay on the heels of my team and save their rears. its alot easier when ppl use the voip yes ppl talk to your team ya wont die as much :p I am not a great sniper but i try my best to do what and or more then i can.
gameshoes
04-07-2012, 09:02 PM
This coming from someone that did nothing but whine in their own thread about how they were dropping CB and not playing again till release and then maybe they wouldn't play again after release. So go back to your corner and hide behind your post. You quit CB's remember. Also since you never played the recon you don't have a clue on how much they now have exaggerated the scope sway so therefor you have no right even making your remark on this thread. Also sniper rifles are not powerful highest dmg sniper is 131 dmg at level 25 other then that one rifle the rest are 82-93 dmg. And you have no nerve to tell anyone not to bring real life into the gaming world. WHERE DO YOU THINK THEY GET THE INCENTIVE TO CREATE A GAME!!!!!!!!
Seriously snipers are to be accurate its their job. Wth is a sniper for support if he is not accurate how many times has a sniper probably saved your rear in this game so far. Not asking for LASER precision aim here asking them to put back the sway the way it was. As of now its to **** exaggerated. And if you want to bring gaming into this well this is the only game that i know that has put this much exaggeration on their sniper sway.
My, overreaction much?
You must feel so righteous hiding behind your own **** online anonymity when flaming people.
Consider all aspects of the game and you'll realize why the pinpoint accuracy of the sniper back then was lame.
DracoFilia
04-09-2012, 04:33 PM
Just to share something on the rationale behind the sniper sway: The sway system is intended to help encourage the tactical sniper approach, whereby the sniper moves from cover to cover or fires from prone when necessary. However, there is currently a problem with the existing sway setting, whereby the sway is excessive on high magnification scopes, such as the 6x, 3-9x and 2.5-12x. This occurs because the sway has an absolute value regardless of FOV, so you cannot game the system by getting a cheap sway reduction from using a higher magnification scope. It works much like in real life (ok I know some of you guys hate the phrase by now =p) in that you do get a lot more sway in a magnified optic when the magnification is high.
Now, this doesn't mean that the sway is always going to be crazy. The best ways to mitigate sway are from going into cover or prone. Bipods virtually eliminate sway when used in those positions. Rest assured that we are aware of the sway problem in some cir****tances, and are working on getting a fix in ASAP. As a side note, sway is intended to encourage particular gameplay styles, and certainly not a nerf meant to make an entire weapon class unplayable =p
bclarg
04-10-2012, 02:56 PM
I disagree with Creepemoss. Yes the Recon has great range but with the crazy sway it's difficult to get a kill shot off. As another poster has said, I like to clear the way for my team. Now I have to wait for my scope to sway in the right direction and then MAYBE I'll get a good shot off. I feel that as the sniper takes a more stable postion (standing > crouching > prone) that the sway should dimenish. Certainly this is reflective of real life.
JasonWeis
04-10-2012, 03:11 PM
It's so that snipers aren't terribly OP, but as a sniper, I wouldn't even mind adding a tad bit more sway to prone if it get's a large chunk of players to stop playing it. I'd be able to deal with it, along with others I know.
RealHempman
04-15-2012, 03:05 PM
Has it occured to anyone that the severe lag is affecting sniper shots?
sam1mur
04-15-2012, 04:58 PM
When you have about 6 snipers to a team, with one shot kill guns, in a TACTICAL game, why would you complain about sniper sway? This isn't call of duty, a "mobile sniper" should not exist.
LovelessMemory
04-15-2012, 05:17 PM
When you have about 6 snipers to a team, with one shot kill guns, in a TACTICAL game, why would you complain about sniper sway? This isn't call of duty, a "mobile sniper" should not exist.
With the exception of the M200, snipers won't one-shot Specialists and Assaults unless it's a headshot, critical, or both, and very few snipers are capable of one-shotting a Recon.
And what is a "mobile sniper" to you? Sniper's aren't supposed to stay in a single spot to prevent detection anyways, and in many cases a Designated Marksman will work wonders for counter-sniping, suppression, and even just cleaning off a point.
LiquidX74
04-15-2012, 08:02 PM
I disagree with Creepemoss. Yes the Recon has great range but with the crazy sway it's difficult to get a kill shot off. As another poster has said, I like to clear the way for my team. Now I have to wait for my scope to sway in the right direction and then MAYBE I'll get a good shot off. I feel that as the sniper takes a more stable postion (standing > crouching > prone) that the sway should dimenish. Certainly this is reflective of real life.
You don't have to wait for sway. That's why you have a mouse. Move your mouse to counter or emphasize the sway and you'll find it is no longer much of a factor. IE: moving your mouse does not increase the sway, but makes it more predictable.
Stance has a definite affect on sway as well - the lower you go, the less it sways (assuming you're stationary). Also, bracing against cover nearly eliminates sway - cover doesn't have to be just what's in front of you, it can be something you put your back or side into as well. I mention this because as a sniper recon, range is your best friend, and frontal cover is not always the best at extreme ranges.
LiquidX74
04-15-2012, 08:13 PM
With the exception of the M200, snipers won't one-shot Specialists and Assaults unless it's a headshot, critical, or both, and very few snipers are capable of one-shotting a Recon.
I disagree. My recon uses the SRS and Sentinel (just bought it) rifles - and I can one shot most specialists I've seen - and recons are cake (body shots will often kill them). The only key is to see them before they see you. Usually this means being a bit further back, or in non-standard positions than they would be expecting. Even so, I have been in several "pop and shoot" standoffs - and find the key is not being predictable. Take a shot, move enough that they will have to re-aim, take a shot, move a bit, etc. Also not being predictable in when you're going to pop can be a huge advantage. I generally try to stagger how long I am visible for (depending on the firefight and my position) - meaning I may pop and shoot a couple times, and then stay up and exposed for an extra second to kind of lure the other sniper to pop up. combined with the slight repositioning I mentioned, it often buys enough time for me to get my shot off and kill them before they can properly adjust to my new position.
The key to killing anyone is to establish a longer range than they are expecting, or can comfortably pick up. IE: an assault has a maximum 4x zoom, and a sniper has a max 12x zoom. This is for a reason - though to be honest, I suspect the 9x zoom is sufficient for almost every situation due to most map sizes / obstruction.
Having said that, I don't play my recon very often as I generally don't find it as engaging as assault, so I shouldn't really be considered an authority on anything recon, but these are the tactics that work for me.
LovelessMemory
04-15-2012, 11:30 PM
Hmm. Interesting then. I've just been very lucky; I've only been oneshot (and not headshot) from full health twice. A quick over at the shop shows that the SRS tops out at 91 damage and the Sentinel at 98. I'm not so sure what exactly how you're hitting 120 damage consistently without magnum ammo, outside of a high crit rate or hidden multipliers.
bclarg
04-16-2012, 01:00 AM
LiquidX74: Thanks for the response; I'll try it next time I'm out (btw, I have tried counter moving the sway with my mouse.)
LiquidX74
04-16-2012, 05:06 AM
Hmm. Interesting then. I've just been very lucky; I've only been oneshot (and not headshot) from full health twice. A quick over at the shop shows that the SRS tops out at 91 damage and the Sentinel at 98. I'm not so sure what exactly how you're hitting 120 damage consistently without magnum ammo, outside of a high crit rate or hidden multipliers.
I was referring to headshots, not body shots. Either way I have downed both recon and specs in 1 shot.. I have no idea if they were at full health etc as I try not to camp spawn points - but it happens frequently enough to make me think at least a couple of them have to be at full. (my headshots will often hit for more than the gun stats indicate. I assumed that headshots just had some kind of extra bonus damage to them)
Freelancer852
04-16-2012, 08:22 AM
I've had a 161 critical headshot on an Assault before that killed him instantly. Was with the starting M24. If you want a higher damage output per shot you're going to have to go with the bolt-action rifles.
SakuyaFM
04-18-2012, 03:56 AM
Mobile sniper?
This isn't Call of Duty. You can move about with your team, but you should be in the back picking off exposed targets or another sniper.
I seriously didn't see a difference when I'm in cover, where you're supposed to shoot at as a Sniper Recon.
chemzero
04-18-2012, 05:16 AM
Mobile sniper?
This isn't Call of Duty. You can move about with your team, but you should be in the back picking off exposed targets or another sniper.
I seriously didn't see a difference when I'm in cover, where you're supposed to shoot at as a Sniper Recon.
The M24 C is geared for a mobile close-mid range sniper. 1.5x scope with a vert grip for higher handling. We try and account for all play styles with weapon choices.
SakuyaFM
04-18-2012, 05:19 AM
The M24 C is geared for a mobile close-mid range sniper. 1.5x scope with a vert grip for higher handling. We try and account for all play styles with weapon choices.
I understand that, but really, I think you need to lose something to gain something. You get a more mobile platform to snipe with, but having to compensate for scope sway more while in AND out of cover is a good trade-off.
cra2yazn
04-18-2012, 06:29 AM
Can I get this in a mobile variant?
http://www.toysnjoys.com/hellsing/hellsingserasvictoriagun.jpg
R3DFOX91
05-03-2012, 06:44 PM
This updated sway is not cool i do not like it. Can some one make a poll on this subject? or maybe a link to one already up
LiquidX74
05-03-2012, 09:23 PM
1) go lower in your stances for more stability (kneeling or prone) - neither have significant sway.
2) take cover/lean up against something to eliminate sway almost entirely even while standing.
3)??
4) headshot
sessou75
05-03-2012, 09:41 PM
Am I the only one to get "Sight Shimmy" while standing still? I get the whole moving while shooting deal would mess with your aim. But standing still and doing it, my sights shouldn't be shaking around like a Brazilian dancer at the carnival....
LiquidX74
05-03-2012, 11:33 PM
depends what you mean exactly.
If you're standing still with no cover, yes, your gun is going to sway back and forth. It's heavy, and the body moves naturally. If you mean you're braced up against cover.. then no.
chemzero
05-03-2012, 11:55 PM
Am I the only one to get "Sight Shimmy" while standing still? I get the whole moving while shooting deal would mess with your aim. But standing still and doing it, my sights shouldn't be shaking around like a Brazilian dancer at the carnival....
It's a collision issue. It happens most often when prone in cover and leaning. I've found that changing to crouch will help in most cases. Others are usually an odd texture making the gun think it needs to move o.O
It's a known issue and should be fixed in a future build.
LiquidX74
05-04-2012, 02:40 AM
oh.. *THAT* kind of Brazilian dancer..
DemonMachine
05-04-2012, 07:33 AM
I think the best thing that you could do to counter they sway is to keep moving the rifle. I use a swipe technique that puts the crosshair where i want it. If know there is a target i want, in terms of long distance, I literally swirl the hairs around the target slightly...so when it moves, i don't have to do a lot of drastic shifting to keep up. When I'm ready for the shot, I take it and it works pretty well so far. The sway is a little much, but if you didn't have something to contend with, we would all just sit and knock players off like nothing. Sway puts the sport into it ;)
garynorman
05-04-2012, 09:17 AM
ive been playing the beta since it started even though im rubbish at sniping i prefer it to running around but now they have made it pointless being a sniper cos when some one is pepper spraying whilst in cover it takes way to long to even scope him by then im dead if this is the end result ready for release ill not be buying it they have totaly spoiled it
MoGPvt.Hilel
05-04-2012, 11:07 AM
I've noticed it also. I can see it free standing but prone or in cover? The SR-25 is an awesome gun with the 4X12. and has sold me on this class for certain maps. You are correct though I found that it is not that fun to snipe on the move with the sway. Maybe a breath hold ****on or something to steady the shot for a brief moment.
LiquidX74
05-05-2012, 05:57 AM
ive been playing the beta since it started even though im rubbish at sniping i prefer it to running around but now they have made it pointless being a sniper cos when some one is pepper spraying whilst in cover it takes way to long to even scope him by then im dead if this is the end result ready for release ill not be buying it they have totaly spoiled it
I guess it's a good thing that's this is a free game then huh? :)