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View Full Version : it gets one sided alot



mr1lama
03-31-2012, 12:25 AM
with me it's like if you get the uperhand in the 1st part of the game you win. it feels like there's no hope to win the game. and i think it hurts the overall fun of the game. and i think the game to hard for new people. it would be cool if you had help tabs

MaTaX91
03-31-2012, 02:15 AM
I agree it's really hard for new players to get a hang of the game and have fun when we're getting mowed down by level 13's. It's not just better weapons those can be bought in time, it's experience in general, we're new we don't know how to play it yet. I would say that something should be done with match making to make sure that newer players are matched with other newer players. I know that's a no brainier but it feels like it's no being implemented well enough here.

grinsplatter
03-31-2012, 03:20 AM
I constantly got 1 shot as soon as I stepped into the board trying to figure out what to do. There should be some sort of required training to master before allowing people to enter. I like how Metal Gear Solid did it - there's a training room with real people to practice their skills. It should be once you meet a set objective (mission 1 : stealth kill, mission 2 : sneak up behind and gank, etc) - it moves to the next objective until the requisite skill is there. At least then I won;t hear the groans from my team mates as we lose because I did nothing, lol.:eek:

Shotgunmandude
03-31-2012, 05:09 PM
I feel that the classes are somewhat at the root of the problem - Recon can one-shot nearly anyone with a sniper or rush with an SMG, but can't really be countered at range by anything but another sniper or a Specialist using Aegis, but ability cooldown length makes it unreliable for a rock-paper-scissors dynamic style counter against snipers. I think Assault and Specialist should get some kind of buff, more utility (maybe a countersniper ability, etc) would do wonders to make them more appealing.

SoK-CRiTiCaL
04-01-2012, 05:24 AM
I agree it's really hard for new players to get a hang of the game and have fun when we're getting mowed down by level 13's. It's not just better weapons those can be bought in time, it's experience in general, we're new we don't know how to play it yet. I would say that something should be done with match making to make sure that newer players are matched with other newer players. I know that's a no brainier but it feels like it's no being implemented well enough here.



You learn alot faster by taking it from other players for awhile. I think it should be optional such as another shooter i played they had the servers there but noone was forced to join them if they didn't want to. All you will do is get to level w/e and still be a bad player because your playing against other bad players. The best way to learn is to take it in the mouth a few days.

You want to get better and learn the ropes add good players to your friends list and ask them if you can join a party with them. Any decent player will let you tag along with them in matches. If you play with better players and not just randoms you will have all the time to learn you need.

JoshHardenburg
04-01-2012, 06:04 AM
You learn alot faster by taking it from other players for awhile. I think it should be optional such as another shooter i played they had the servers there but noone was forced to join them if they didn't want to. All you will do is get to level w/e and still be a bad player because your playing against other bad players. The best way to learn is to take it in the mouth a few days.

You want to get better and learn the ropes add good players to your friends list and ask them if you can join a party with them. Any decent player will let you tag along with them in matches. If you play with better players and not just randoms you will have all the time to learn you need.

I agree with a lot of stuff on this ***forum lately!

Like Critical said, playing verse better players only makes you better. You must adapted to the way the better players are playing the game, or you will never get better yourself. Learn from your deaths, understand why you died and what you must do next time to avoid the same fate. This is the key to any game really, once you understand how to not die, you will understand how to kill instead of dieing.

So remember don't be like Donald duck!

http://h13.abload.de/img/rage44qe39.gif

Learn from your frustrations!!!



***edit

chemzero
04-01-2012, 07:08 AM
I feel that the classes are somewhat at the root of the problem - Recon can one-shot nearly anyone with a sniper or rush with an SMG, but can't really be countered at range by anything but another sniper or a Specialist using Aegis, but ability cooldown length makes it unreliable for a rock-paper-scissors dynamic style counter against snipers. I think Assault and Specialist should get some kind of buff, more utility (maybe a countersniper ability, etc) would do wonders to make them more appealing.

My primary source of joy on my Specialist is counter-sniping Recons. I feel like a buff in this area would make me horrible OP. As it is I'm about 80% as effective a sniper as a recon. The Specialist's role on the battlefield and the playstyle is affect more by the gun than any other class. For instance, my M96 SV means I'm going to be in prone or prone-cover as much as possible, to benefit from the bipod. With the decent fire rate and low recoil I actually benefit from a powerful scope. I use either the 1.5x Assault or the 1x/4x Phantom for some versatility. the 4x Susat might also be a good choice. I digress, with that gun I can pinpoint snipers and using light tapping fire can prune them off (since getting shot disrupts their aim) or I can go full auto and pull my mouse downward to control the recoil and stay on target.

This is in stark contrast to a Spec with a shotgun or, say, the M249 Para, which is a high recoil, high fire rate weapon that is devastating in close quarters, even out to mid-range, but is complete garbage at longer ranges. If I'm rocking a para, I'll be much more mobile and aggressive. With the M96 SV I'll use terrain and cover to my advantage as I slowly press forward, only moving forward once it is clear enough I can quickly advance to the next cover position. Getting caught in the open with a giant LMG that has poor handling is a death sentence.

Hope that helps give you some insight into the Spec ;)

Shotgunmandude
04-01-2012, 05:51 PM
My primary source of joy on my Specialist is counter-sniping Recons. I feel like a buff in this area would make me horrible OP. As it is I'm about 80% as effective a sniper as a recon. The Specialist's role on the battlefield and the playstyle is affect more by the gun than any other class. For instance, my M96 SV means I'm going to be in prone or prone-cover as much as possible, to benefit from the bipod. With the decent fire rate and low recoil I actually benefit from a powerful scope. I use either the 1.5x Assault or the 1x/4x Phantom for some versatility. the 4x Susat might also be a good choice. I digress, with that gun I can pinpoint snipers and using light tapping fire can prune them off (since getting shot disrupts their aim) or I can go full auto and pull my mouse downward to control the recoil and stay on target.

This is in stark contrast to a Spec with a shotgun or, say, the M249 Para, which is a high recoil, high fire rate weapon that is devastating in close quarters, even out to mid-range, but is complete garbage at longer ranges. If I'm rocking a para, I'll be much more mobile and aggressive. With the M96 SV I'll use terrain and cover to my advantage as I slowly press forward, only moving forward once it is clear enough I can quickly advance to the next cover position. Getting caught in the open with a giant LMG that has poor handling is a death sentence.

Hope that helps give you some insight into the Spec ;)
I know the utility is already in place, but the thing is there's just no incentive to get people using it. I hardly ever saw anyone popping Aegis to assist in making a push against Recon/sniper-heavy defense, so as OP said - things get one sided quick in any match. Nearly every match I played one of two things would happen: both teams would constantly fight single battles and largely ignore the objective/teamwork, or, the more likely scenario of one team deploying five-six snipers, then having enfilading fields of fire over the other team's spawn corridor. (I say corridor, the points themselves are usually safe but you have to exit through the corridor, if that makes sense)

I'm honestly not sure what could be done to balance things out. I prefer Assault myself, (I know, I know, the dummy choice :p, but I honestly prefer the versatility of assault rifles so generic class is a go) but very rarely have a use for Blitz or Heat. Blitz has gotten me killed as much as it's helped me break through enemy defilade, while Heat is... Well, useless. Almost no damage, magic wand quite frequently fails to extend at all and wastes the entire charge.

I probably just done doth protest too much :p - but I think it says a lot that I can whine about campers making the game no fun and yet still find it to be the best thing ever.Really! Despite a professed lack of skill (in any game, heh) and the (perceived) imbalance, I just want to feed the game all my money.

JoshHardenburg
04-01-2012, 06:40 PM
Personally, I think recon is the weakest of the 3 classes. Don't get me wrong, I think they are the most well rounded and balanced class to be honest. I'm not sure if I feel this way because I party with only great players, but after playing my Assault to level 20 and my Specialist to level 9. I feel like out of the 3 classes I have the least trouble with recon, I think the problem is new players are drawn to recon because the class allows the noobie to sit back, get kills, and still not know what they are really suppose to be doing. That coupled with the fact that the other classes staring weapons are really lackluster.(Assault is ok once the iron sights have been replaced, Specialists starting LMG is just horrible... The RoF is to slow to compete with other weapons at mid - close range, I've gotten the jump on people and still died due to the opponents RoF being much higher.) When my party goes up against a team full of recons, the game feels like a auto win. The other team can do nothing to stop us from pushing forward and capping the point using Aegis. An once we know where snipers are they fall over.... I snipe more snipers then snipers snipe me. (Unless your name is VenGenZ... >.<")

Shotgunmandude
04-02-2012, 02:13 AM
Personally, I think recon is the weakest of the 3 classes. Don't get me wrong, I think they are the most well rounded and balanced class to be honest. I'm not sure if I feel this way because I party with only great players, but after playing my Assault to level 20 and my Specialist to level 9. I feel like out of the 3 classes I have the least trouble with recon, I think the problem is new players are drawn to recon because the class allows the noobie to sit back, get kills, and still not know what they are really suppose to be doing. That coupled with the fact that the other classes staring weapons are really lackluster.(Assault is ok once the iron sights have been replaced, Specialists starting LMG is just horrible... The RoF is to slow to compete with other weapons at mid - close range, I've gotten the jump on people and still died due to the opponents RoF being much higher.) When my party goes up against a team full of recons, the game feels like a auto win. The other team can do nothing to stop us from pushing forward and capping the point using Aegis. An once we know where snipers are they fall over.... I snipe more snipers then snipers snipe me. (Unless your name is VenGenZ... >.<")
After another foray into the beta tonight, I'm now to the opinion that you are right - well, mostly right anyway. :p Maneuvering alone is a pretty workable strategy for countersniping, something I guess I forgot in favor of videogame "my AR can shoot the same distance so I should shoot at long range" logic. There is still the issue of the ratio of Recons to Assault and Specialist, however. I've never seen less than four to a team, but I'd probably say five is the actual number of them on both teams more often than not.

This is where matches really start to get boring. That many snipers to a team and they're bound to camp, that many on both and the game essentially bogs down to who caps and mounts a defense first getting an edge and spawn camping while the other team just lets the stalemate happen. But if even one Specialist that's decent pops Aegis, the only thing that really reliably counters (both in putting him down when he does it and gaining back what it lets them take) it is... another Aegis. Just one Spec with a shotgun can turn a match around from being spawn camped to a rolling wave of curbstomp battles and caps.

With all that in mind, my main peeve is still that just the rounds of a match get upwards of 20 minutes from the number of Recons who are apparently the very same Recons from Battlefield 2/3 that see "objectives" as an incredibly abstract and alien notion when there are kills to be had. All the more frustrating now that I've thought about it, as SMGs are pretty handy for getting inside an Aegis. But I'm still not entirely sure what I'd even suggest as far as solutions go. Recon could be made less appealing, or actual offensive teamwork could be made more appealing - both would probably be nice.

I know it sounds outright stupid, but hear me out: (or don't :p) I think it might possibly be a good idea to swap Heat and Cloak. Again, I know it sounds stupid, but my reasoning is that Cloak is seen as "cool" and is probably as much of a draw for Recons as the sniper rifles are, but it ends up being less useful to them regardless of whether or not they use SMGs and thus actually need the help getting in close. I think it's mainly due to the light armor; a Recon decloaking by you is likely a dead Recon if you yourself have an automatic. Heat is mostly useless to Assaults as it requires constant LoS, prevents you from firing, and does very low damage.

But swap those around, and I think you'd get better synergy. For Recons, you can only detect enemies with your team power, and Oracle is quite useful too. If you had one of the team powers and didn't want to use Oracle - or were an offensive Recon - Heat could potentially be a pretty handy tool in your hands. Because it tends to make people panic when their organs start microwaving on their screen, it makes them scatter as well. Since you're not going to win straight up firefights (effectively) as a Recon due to the light armor, offensive Recons are more guerrilla - the panicking and scattering fits quite well into hit-and-run. It also extends from cover (making it a good defensive ability as well) and highlights enemies in thermal, so if it tagged them as well it would be perfect for Recons, and would also serve as an indicator that they're meant to spot enemies and pick off lone/priority targets while staying mobile.

For Assault getting Cloak, Blitz is pretty nice as an offensive ability - you're an Assault, after all. It gets you into the thick of it and knocks people around to boot. But going with the "one offensive, one defensive/utility" ability deal, (I see Heat/Oracle, Aegis/Blackout being examples of that) Cloak would be a good alternative to Blitz. Why? Well, I myself prefer to not get my *** shot off every time I want to try and get through the other team's defense, and Blitz draws a lot of attention. :p Cloak would be utility in that since you work best somewhere around close-mid range, you could have a way to get in there; nothing makes someone "oh, crap" quite like a heavily armored guy with an automatic weapon appearing out of thin air and murdering people. Defensive use comes from being able to retreat with it, a good combination with the regen team power.

Phew. Did I really just type all that out?

jamesremick
04-02-2012, 04:13 AM
Tonight there was a lot of people using Recon with SMG and cloaking. Then there are the shotgun folks. Everyone has a shotgun. Why not? It has fantastic range and you can kill with one shot; even if I have dumped half a clip into you. I surely cannot be missing all the time.

I could have sworn I read something about there being some adjustments for the dolphin diving? If you drop in front of me and I am shooting at you as you fall, you should die, even in this cartoon. Ask Wiley E. Coyote he will confirm this one for you. Several times this evening I was killed by divers, while I was shooting them as they went down. Once again, I surely cannot be missing all the time.

Kicked off the server again, half the people in our party went down. The P2P system is not working as planned I do believe. The obvious explanation and I am sure the correct one.
I still cannot purchase anything from the store, no nades, no upgrades, etc. I kinda need that stuff to fight the shotgun brigade and the cloaked machine guns.
At least let my shield recharge faster; do not tell me to buy it cause I cannot.

One more thing, I charged several of the bubble people, including Chem, all they had to do was drop, shoot my feet, useless shield. Once again, I surely cannot be missing all the time.

Rant over.

BUT... When I was with a good party, thank you Jono and Lowkey (separate parties), and the battle was shared it didnt seem to really matter much. With Lowkey, it was good communications, his ability talk and shoot at the same time, and to tell me when and where I was being flanked from. Good Sniper that works with an Assault the correct way.
With Jono and crew it was simply everyone sharing the load and talking it through sometimes.