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View Full Version : Calling all "shotgun narbs"



Creepermoss
03-28-2012, 07:16 AM
I've been tossing this idea around for awhile now, and with phase 2 rolling in, I figure this is the time to bring it to light.

I want to make an all-shotgun montage. As-in, everyone in my party running a shotgun. I only want to do this for a round or two, I'm not trying to frustrate the other players, I just want to see how well a team of all scatterguns can do when matched up vs an average team. I'd like to get some folks involved that can capture our antics, my resolution is lower than I'd like, and my upload speed sucks.

I'd prefer a variety of different guns, I'm hoping to do it without a single pentagun. So yeah, if my bad attitude on the forums here hasn't made you think I'm a dirtbag, feel free to toss your name in the hat.

Superhero has an auto invite, I know he can film, and I know he can rock dat shotty.

Post below if you'd like in, if nothing else, you might make a few new friends. Or get famous on youtube :P

suprhero
03-28-2012, 10:51 AM
http://www.youtube.com/watch?v=iRdn83ls1Yc

Agent.Ruse
03-28-2012, 11:11 AM
I've been tossing this idea around for awhile now, and with phase 2 rolling in, I figure this is the time to bring it to light.

I want to make an all-shotgun montage. As-in, everyone in my party running a shotgun. I only want to do this for a round or two, I'm not trying to frustrate the other players, I just want to see how well a team of all scatterguns can do when matched up vs an average team. I'd like to get some folks involved that can capture our antics, my resolution is lower than I'd like, and my upload speed sucks.

I'd prefer a variety of different guns, I'm hoping to do it without a single pentagun. So yeah, if my bad attitude on the forums here hasn't made you think I'm a dirtbag, feel free to toss your name in the hat.

Superhero has an auto invite, I know he can film, and I know he can rock dat shotty.

Post below if you'd like in, if nothing else, you might make a few new friends. Or get famous on youtube :P


Sounds entertaining. I'll play - time pending.

When do you intend to do this?

bcarbonite
03-28-2012, 11:30 AM
yo let me know when specifically and i'll see what i can do.

carbonite

Creepermoss
03-28-2012, 03:27 PM
@ Agent Ruse, probably day 1 or day 2 of phase 2, depending on people's availability.

@Superhero: that scene from the expendables is exactly what I want to see. People will fall down so fast under two or three shotguns.

JohnoBurr
03-28-2012, 03:31 PM
Well you know I'm in. I currently only have the pentagun unfortunately though I'm going to buy the M1014. I'm level 10 when does it unlock?

cra2yazn
03-28-2012, 04:30 PM
I shall formulate a party to SHUT U DOWN!!!!!!!!!!!! MUAHAHAHAHAHA

JohnoBurr
03-28-2012, 04:32 PM
I shall formulate a party to SHUT U DOWN!!!!!!!!!!!! MUAHAHAHAHAHA

Actually, yeah do that. I think it would definitely be interesting.

Creepermoss
03-28-2012, 05:17 PM
I shall formulate a party to SHUT U DOWN!!!!!!!!!!!! MUAHAHAHAHAHA

Only if you promise to come hard. I know you do, as do most of the superfriends (yes, I named your group, but I'll call you whatever you'd like, if you prefer another name). Having stiff opposition would only make the video better, IMO.

UbiSusie
03-28-2012, 05:29 PM
This is gearing up to be a battle of epic proportions!

Nyquilz
03-28-2012, 07:27 PM
ill tag along if you like..... think i left off at 4th place for shotgun kills i need to change what shoty i use if u want no penta tho

JoshHardenburg
03-28-2012, 07:34 PM
I'm on tacos team! I've yet to try out recon, hmmmm.

Creepermoss
03-28-2012, 07:38 PM
So far, the list of boomstick fans is: Me, Johno, Agent Ruse, and Nyquilz. Super posted, but I haven't gotten a straight answer yet, I'm hoping he wants in. I'll take penta's if that's what folks have, but the more variety the better, IMO

suprhero
03-28-2012, 08:51 PM
This is gearing up to be a battle of epic proportions!

we can all agree, that is definitely what she said.

JohnoBurr
03-28-2012, 09:13 PM
So far, the list of boomstick fans is: Me, Johno, Agent Ruse, and Nyquilz. Super posted, but I haven't gotten a straight answer yet, I'm hoping he wants in. I'll take penta's if that's what folks have, but the more variety the better, IMO

I'll definitely be picking up the M1014 when I unlock it. As for now, I'll have to roll with the penta.

golf1052
03-28-2012, 10:23 PM
...Hopefully the shotgun has less...oomph this time around.

IronAchillesz
03-28-2012, 11:49 PM
Playing Recon on the opposing team giving sniper support or in your face SMG back up if needed.

JohnoBurr
03-29-2012, 12:04 AM
...Hopefully the shotgun has less...oomph this time around.

You wish.

suprhero
03-29-2012, 12:21 AM
...Hopefully the shotgun has less...oomph this time around.

i hope/wish/dare they get nerfed even do they don't need em so i can show everyone that believe the shotgun is OP that its not the gun that's the problem its the person behind the gun and the guy on the receiving end.

Agent.Ruse
03-29-2012, 01:05 AM
@ Agent Ruse, probably day 1 or day 2 of phase 2, depending on people's availability.

@Superhero: that scene from the expendables is exactly what I want to see. People will fall down so fast under two or three shotguns.


As long as you do this early enough in the day I'll be able to swing it - I will be indisposed of at 2200.

I don't have the Benelli yet so I'll rock out with my Moss out.



Actually, yeah do that. I think it would definitely be interesting.

It'll be amusing if no one is able to get close enough to tickle them.

LovelessMemory
03-29-2012, 01:58 PM
I got the Penta, but I'm too proud of my Pump-action heritage, so I'd like to chip in with my M500SV.

chemzero
03-29-2012, 07:35 PM
A mossy will take a head off at ~100yds in the right hands IRL. It's hard to find stretches in GRO that are >100yds, and when you do the shotgun's limited range really shows. The power of shotties, in my opinion, is with small maps, not the gun's range. I think that the real answer to the shotgun problem is to have their damage brought down some and then buff body armor.

At the end of the day it's frustrating to die before you can react, but we can't balance a game around how something feels. I played a game that did that once. Ugh... my poor Shaman. :(

Creepermoss
03-30-2012, 05:25 PM
A mossy will take a head off at ~100yds in the right hands IRL. It's hard to find stretches in GRO that are >100yds, and when you do the shotgun's limited range really shows. The power of shotties, in my opinion, is with small maps, not the gun's range. I think that the real answer to the shotgun problem is to have their damage brought down some and then buff body armor.

At the end of the day it's frustrating to die before you can react, but we can't balance a game around how something feels. I played a game that did that once. Ugh... my poor Shaman. :(

Shaddupa you face! You don wanna noif my shotgun, let's just fuggetaboutit

In all seriousness, I could live with a damage reduction of up to maybe 20%, provided I was allowed to load more than 5 shells. As an EMP/Shotgun spec, I spend the critical portions of my time in a hostile-rich environment, it seems like if my damage output drops, I should be allowed to load 7 shells, as is the norm on real world tactical shotguns. If I have to shoot twice or more, shouldn't my gun have more than 2 maximum deaths in the mag? Most of the other guns can do this, some of the scoped rifles can kill 5 on one reload, via headshots, while not exposing their operator to 3 or 4 people close enough to ensure that they die.

I know the penta has a 5 shell cylinder, bur for the full length guns to hold 5 shells seems goofy. You can load 7+1 in a mossy, and most shotguns can have the ejection port flared, to allow for "one in the hole" loading. Just something to consider if the upfront damage gets dropped. You could also alter the pellet count, making a center mass "all-on-the-paper" hit be the only OHK option for the gun, which would require more careful aim, and usually a follow up shot, while slowing down the rate of murder, which is where I think the calls of "OP" mainly come from.

A bit more vertical recoil might be an ok change, too. I don't spam my shotgun, it's effective because I use fire discipline, and hold fire until I have a center mass shot lined up. More recoil would force the faster firing "shotgun spamming" to be less effective, and would promote a slower, more deliberate style of play, which is (IMO) how a shotgun should be played.

bcarbonite
03-30-2012, 07:47 PM
creeps you can count me in: carbonite

IronAchillesz
03-30-2012, 07:48 PM
Well if we do it early we have to wrap up early i have a party to go to.

JoshHardenburg
03-30-2012, 07:58 PM
Shaddupa you face! You don wanna noif my shotgun, let's just fuggetaboutit

In all seriousness, I could live with a damage reduction of up to maybe 20%, provided I was allowed to load more than 5 shells. As an EMP/Shotgun spec, I spend the critical portions of my time in a hostile-rich environment, it seems like if my damage output drops, I should be allowed to load 7 shells, as is the norm on real world tactical shotguns. If I have to shoot twice or more, shouldn't my gun have more than 2 maximum deaths in the mag? Most of the other guns can do this, some of the scoped rifles can kill 5 on one reload, via headshots, while not exposing their operator to 3 or 4 people close enough to ensure that they die.

I know the penta has a 5 shell cylinder, bur for the full length guns to hold 5 shells seems goofy. You can load 7+1 in a mossy, and most shotguns can have the ejection port flared, to allow for "one in the hole" loading. Just something to consider if the upfront damage gets dropped. You could also alter the pellet count, making a center mass "all-on-the-paper" hit be the only OHK option for the gun, which would require more careful aim, and usually a follow up shot, while slowing down the rate of murder, which is where I think the calls of "OP" mainly come from.

A bit more vertical recoil might be an ok change, too. I don't spam my shotgun, it's effective because I use fire discipline, and hold fire until I have a center mass shot lined up. More recoil would force the faster firing "shotgun spamming" to be less effective, and would promote a slower, more deliberate style of play, which is (IMO) how a shotgun should be played.

I see where creep is coming from and it makes sense. If the damage is reduced "some" and armor increased "some" then their should be no reason not too use the correct loading amount for the weapons. I have no problem with shotguns besides the pentagun, IDK what it is about this weapon that I dislike so much, but I know I'm not the only one who thinks it needs retuning. I would have to actually use it to give a real opinion on it though.

Creepermoss
03-30-2012, 08:26 PM
The Penta is like 90% of the problem, IMO. No-one should get a weapon this effective (when built right, it's OP) at level 5. It's RoF makes it to easy to "machinegun" it towards a target, and when suppressed, it becomes a laser at close range. I got mine down to like 17 recoil, and the damage drop-off compared to the accuracy increase is off. I find that it's actually easier to get a 5,6,7 etc streak with the penta, than with the benelli, that you unlock @ 15 IIRC. Level 15, you're up against folks with mk2 armor, and four inserts, that alone makes the higher level shotguns less likely to OHK. And even with the mods I have, it's not as laserbeam-y as the penta was.

Agent.Ruse
03-30-2012, 09:13 PM
Shaddupa you face! You don wanna noif my shotgun, let's just fuggetaboutit

In all seriousness, I could live with a damage reduction of up to maybe 20%, provided I was allowed to load more than 5 shells. As an EMP/Shotgun spec, I spend the critical portions of my time in a hostile-rich environment, it seems like if my damage output drops, I should be allowed to load 7 shells, as is the norm on real world tactical shotguns. If I have to shoot twice or more, shouldn't my gun have more than 2 maximum deaths in the mag? Most of the other guns can do this, some of the scoped rifles can kill 5 on one reload, via headshots, while not exposing their operator to 3 or 4 people close enough to ensure that they die.

I know the penta has a 5 shell cylinder, bur for the full length guns to hold 5 shells seems goofy. You can load 7+1 in a mossy, and most shotguns can have the ejection port flared, to allow for "one in the hole" loading. Just something to consider if the upfront damage gets dropped. You could also alter the pellet count, making a center mass "all-on-the-paper" hit be the only OHK option for the gun, which would require more careful aim, and usually a follow up shot, while slowing down the rate of murder, which is where I think the calls of "OP" mainly come from.

A bit more vertical recoil might be an ok change, too. I don't spam my shotgun, it's effective because I use fire discipline, and hold fire until I have a center mass shot lined up. More recoil would force the faster firing "shotgun spamming" to be less effective, and would promote a slower, more deliberate style of play, which is (IMO) how a shotgun should be played.


How many pellets are they using in the game?

2-1/4" #00 has 9 .33 cal balls and #000 has 8 .36 cal balls. I don't think you could really reduce the amount of balls in a shell and keep functionality.

We should get more shell option to make shotgun play a little more diverse.

How about some speedfeed stocks or side saddle holders?

DenKirson
03-30-2012, 09:54 PM
How many pellets are they using in the game?

We should get more shell option to make shotgun play a little more diverse.

How about some speedfeed stocks or side saddle holders?
It appears as though all shotguns (at least the first four most of us have had the chance to use in Phase 1 - M500, Pentagun, PM-5 and M1014) all use eight shot, with the total damage evenly distributed between them.

Agent.Ruse
03-31-2012, 07:28 AM
It appears as though all shotguns (at least the first four most of us have had the chance to use in Phase 1 - M500, Pentagun, PM-5 and M1014) all use eight shot, with the total damage evenly distributed between them.

Hmm...so are the shotguns in GRO suppose to be running 2-3/4" #000?