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View Full Version : Beta Video feedback with annotations [0.5.5 Metro map]



Hex73uk
03-23-2012, 07:20 PM
http://www.youtube.com/watch?v=X_AoOVdR_cs



My aim was to compile some footage of my gameplay illustrating some of my gripes with the 'Moscow' map.
Happy to answer any questions regarding this video in this thread.

To summarise what I already have stated in the video:


Grenade/frag indicator (yellow) could do with being made more obvious or louder when it lands nearby. Its too easy to miss as it is.
Some corners or edge of objects are being used to shoot through. This is especially obvious on the top of the left and right platform steps (C objective) where there is a barrier. I often get shot through those barriers whilst covered. Not sure how you'd fix that but its odd when you seem to get shot through cover.
The cover system itself is quite good. But my gripe with it is you have to face the wall to activate it. It would be nice if you could just press space and stick to the closest wall without having to look at it.
There is a lot of clipping through corners going on. This seems to have now become the norm for snipers to find a spot where you can shoot through without being shot yourself (examples: stairs).
Blitz sometimes just won;t knock the target down despite hitting the same target 2-3 times repeatedly with it. if there is a logical explanation for this (some piece of equipment or armour plugin perhaps) then it is not made clear enough and seems like a bug.
The selected weapon indicator (bottom right corner) could do with some more highlighting. As it is the avatar animation does not make it obvious as to what mode you are in (primary, secondary or frag) until you try to fire your weapon. (Pistol is most obvious on avatar but when frag is equipped, there is no visible change on avatar to illustrate until you fire.)
Snipers are very hard to spot as it is if they are lying still in the dark. They need to be more visible normally as they have a cloak skill anyway.
Blitz issue . The turning radius whilst charging is very wide and means you can miss a target unless they do not move. This ability has been nerfed enough as it is, you can easily be shot whilst Blitzing from the front (through the shield) so why make it even harder to hit moving targets.



PS: This is not a video of my best gameplay, that was not the point of making this. I could quite easily put together a video of all my kill streaks, but I'd rather point out the issues now so we can have a better balanced game come Alpha. Aftre all, thats the point of being in CB.

Hex73uk
03-23-2012, 11:39 PM
Added the issues raised in the video to the first post.