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View Full Version : My personal feedback/opinions from my first day playing



uraku
03-06-2012, 12:45 PM
Recon cloak seems quite ridiculous - recons picking up an SMG can dominate almost any body, cloak capping I believe is quite a problem - my personal recommendation on a fix for this is to either only allow cloak with sniper, don't allow capping while cloaked or penalise the energy bar much more when running around.
I've had a lot of problems with hitboxes and such - example being a specialist camping on the top of a staircase with an LMG, you could barely see the top of his head,and no matter how precise you aimed on what you could see, you could not hit him, yet he could kill anyone of us, this was on the metro map near the B base. Other examples is just basically being able to see people but you can't hit them which is really frustrating, this will just need hitbox tuning on cover and characters.

Extra notes from a friend who is playing:
Snipers do too much damage too easily - I think body shots do far too much damage, headshots should do more and body shots should do less IMO
Sprint feels too slow

EDIT: another possible fix for cloak rushing could be to make fast moving cloaks "slightly" more visible, giving a better incentive for sniping with cloak or just moving into a better position rather than rushing

EDIT 2: Another thing I have noticed is that the majority of players have their ping in the red, very rarely yellow, are we playing on US servers or are the ping thresholds just very high?

BUGS:
Alt tabbing out and in seems to cause large fps drops for about a minute or so.
When starting the game it says "There is no disk in the drive" Yeti_release.exe something like that, I click continue 3 times and it then opens

wonkanator
03-06-2012, 01:28 PM
Cloak can be seen as a "blurry" object (person) if your eyes are good enough, but I do agree that such things as capping while cloaked should not be allowed, Hit boxes and players views definately need to be improved on and the sniper class feels like the dominate one at the moment which causes problems as a lot of choke points on the maps are long and narrow (lacking flanking options without blitz ability)

uraku
03-06-2012, 01:39 PM
Cloak can be seen as a "blurry" object (person) if your eyes are good enough, but I do agree that such things as are capping while cloaked should not be allowed, Hit boxes and players views definately need to be improved on and the sniper class feels like the dominate one at the moment which causes problems as a lot choke points on the maps and long and narrow (lacking flanking options without blitz ability)

Glad you agree, hopefully others do aswell and these things will be addressed

Mucles
03-06-2012, 02:13 PM
A headshot is lethal in most of the cases even in real life. As for the rest of the damage depends on which part of the body is hit and the ammo caliber.
Other than that welcome to beta, enjoy!

uraku
03-06-2012, 02:21 PM
A headshot is lethal in most of the cases even in real life. As for the rest of the damage depends on which part of the body is hit and the ammo caliber.
Other than that welcome to beta, enjoy!

Thanks :) Well when I first started playing I was hitting headshots for 127 damage against players with 140-150HP, which wouldn't ever kill them, which didn't make too much sense, I don't see any reason for a sniper headshot not killing a target

kav212
03-06-2012, 04:29 PM
yeah recon is abit powerful then other classes but then recon is a class where u stay back and pop targets so your team can move forward so camping is going to happen plus its a team tact game not like cod where u run and gun
i do see what u mean recon needs to get abit less powerful

wishmaster786
03-06-2012, 04:53 PM
its been good part from the bug users

uraku
03-06-2012, 04:58 PM
its been good part from the bug users

Oh I do agree, the game is absolutely great, just a few tweaks here and there, but heck, that's what this Beta is all about :)

becausewecan
03-06-2012, 05:48 PM
Glad you agree, hopefully others do aswell and these things will be addressed
Yes I do. Snipers/Recon are currently too strong. For one map design makes them strong with rifles over long range (which they should be, but there is no way to flank them or take them out by other means. In addition sniping is sooooo easy) and with cloak.. well you said it already. You CAN spot them but being able to take points etc is just ridiculous. It just makes them (currently) dominate the battlefield.

theg00seberry
03-06-2012, 06:32 PM
Just finished an hour of playing with 90% of enemies and teammates being Recon. They sit either side of a capture point and just snipe. No one tries to play the objective. Those foolhardy enough to try, get massacred as soon as they show their face out of cover. As it stands, it's utterly ridiculous.

Assault rifles are far too inaccurate at Medium-Long range, meaning that in a battle with a sniper you have no chance even if they're standing out in the open.

uraku
03-06-2012, 06:45 PM
Just finished an hour of playing with 90% of enemies and teammates being Recon. They sit either side of a capture point and just snipe. No one tries to play the objective. Those foolhardy enough to try, get massacred as soon as they show their face out of cover. As it stands, it's utterly ridiculous.

Assault rifles are far too inaccurate at Medium-Long range, meaning that in a battle with a sniper you have no chance even if they're standing out in the open.

My friend just went emo and quit the game because of teammates not doing anything and I find it irritating too, I myself am a sniper but I am always going for objectives and trying to win the game, watching the map while waiting for respawn I see 5+ team members in the same place all game, frustrating to say the least, there needs to be more incentives/penalisations for not doing a f*cking thing or this will persist into realise.

Xepha-
03-06-2012, 08:32 PM
My first thoughts of the game - totally awesome.

But...

There are far too many snipers watching their k/d for an objective based game...

Remove k/d entirely?
Totally nerf the recon/snipers?
Allow only a couple of recon per team?

That and the occasional badly matched games, where high level players are stomping all over us new guys. Level 2-3 players should *not* be put up against lvl 20+ !

I'm sure all these things can get ironed out. Overall, I'm really quite impressed. :thumbsup:

~Xeph'

Bigbud78
03-06-2012, 10:01 PM
Just finished an hour of playing with 90% of enemies and teammates being Recon. They sit either side of a capture point and just snipe. No one tries to play the objective. Those foolhardy enough to try, get massacred as soon as they show their face out of cover. As it stands, it's utterly ridiculous.

Assault rifles are far too inaccurate at Medium-Long range, meaning that in a battle with a sniper you have no chance even if they're standing out in the open.

Totally agree with this :)

Sensei1973
03-06-2012, 10:14 PM
Need a better balance between sniper class and assault. Snipers seem to dominate most matches and this cloak feature gives too great an advantage. Assault rifle is all over the place as well although short bursts seemed to work well enough. Overal however, was good fun for my first attempt.

uraku
03-06-2012, 11:57 PM
From the replies here it seems the feelings are mutual, let's just hope the forum gets a look-over like it should be here for and we'll all be happy :)

Flumpie
03-07-2012, 12:38 AM
Totally agree with this :)

I partially disagree, if you can see them, slap x and go into semi mode. After a few upgrades you can take them if you're careful and they aren't quite on the ball.

Too many snipers will ruin this game for sure!

Dementei
03-07-2012, 06:21 AM
Seems many are upset with the cloak, but I really like it, only because I use it with 50% of my kills it's fun recon vs recon having cloak wars but yes it can be pretty abusive at times. Although the other abilities are powerful too, the berserk and that shield is mighty handy over a simple cloak. You just have to play tactically. Another thing as someone else mentioned, Recons should be only able to use Snipers and not SMGs, that is a pretty over-powered set right there.. and overall I think the cloak is tuned just right; it's not too much or little. Lastly, the hit boxes are questionable in terms of hit registration. I've had countless times of my scope on someones head, fire, and nothing.. usually in turn they will kill me after I 'miss'. OH and couple other things, there needs to be a Match Filter for maps and such and also needs option to exit the lobby of a match if the match chosen is not desired (I've had to quit the game to try for a different match).

Good game though, definitely enjoy playing this over BF3 for now, Recon is really fun haven't tried the others really.. getting cloaked headshots is satisfying enough.

YodadaJew
03-07-2012, 12:02 PM
Just finished an hour of playing with 90% of enemies and teammates being Recon. They sit either side of a capture point and just snipe. No one tries to play the objective. Those foolhardy enough to try, get massacred as soon as they show their face out of cover. As it stands, it's utterly ridiculous.

Assault rifles are far too inaccurate at Medium-Long range, meaning that in a battle with a sniper you have no chance even if they're standing out in the open.

i only been playing the assault class for the past few days and ive been against 8 recon teams and im doing just fine, the thing is u gotta try to get real close + flank them from behind.

uraku
03-07-2012, 12:55 PM
i only been playing the assault class for the past few days and ive been against 8 recon teams and im doing just fine, the thing is u gotta try to get real close + flank them from behind.

They must be bad recons, nobody can flank me, the maps aren't made properly for flanking.

YodadaJew
03-07-2012, 04:45 PM
They must be bad recons, nobody can flank me, the maps aren't made properly for flanking.

Yep they where pretty **** bad.

Flumpie
03-07-2012, 04:54 PM
Yes I do. Snipers/Recon are currently too strong. For one map design makes them strong with rifles over long range (which they should be, but there is no way to flank them or take them out by other means. In addition sniping is sooooo easy) and with cloak.. well you said it already. You CAN spot them but being able to take points etc is just ridiculous. It just makes them (currently) dominate the battlefield.

very much this

ChrizL123
03-07-2012, 11:16 PM
Just finished an hour of playing with 90% of enemies and teammates being Recon. They sit either side of a capture point and just snipe. No one tries to play the objective. Those foolhardy enough to try, get massacred as soon as they show their face out of cover. As it stands, it's utterly ridiculous.

Assault rifles are far too inaccurate at Medium-Long range, meaning that in a battle with a sniper you have no chance even if they're standing out in the open.

I agree, Recon class is way overpowered. When cloaked, they should become visible for a short period of time when firing. That would add a bit more balance.

Dementei
03-07-2012, 11:40 PM
I agree, Recon class is way overpowered. When cloaked, they should become visible for a short period of time when firing. That would add a bit more balance.
When firing in cloak it automatically disengages, the same with if you get shot, or the energy is depleted.

kev8792
03-07-2012, 11:40 PM
Hi been playing for the past 3 nights and tonight im sure i got shot through walls ? is this a glich ? or a cheat ? i hope there is no way to cheat on this one, the game itself seams prety good playing as a sniper is cool but i dont use the cloacking i prefer to use the other thing to show my team where everyone else is, i think it takes to long to build up to the better weapons, after three nights now of playing i hope there are going to be more maps

ukdarkfox
03-08-2012, 02:48 AM
read this whole post and a couple of things i will say first off stelth takes ages to recharge and does not last long atall and on all maps i could flank the recon and changing fire mode with x on a smg i could snipe them with a lil camping picking my target so no this is wrong the recon not op and assault at close range is massive dmg you will die in 3-4 bullets end of people need to play linger and try out all classes i saw a guy with the assulkt shield kill an etire team alone becuse of skill should i cry op not at all

Flumpie
03-08-2012, 12:42 PM
"on all maps i could flank the recon"

Can I just point out all the maps in the current game mode are one giant line with a couple of bends? I could flank a sniper if the rest of his team wasn't there. Darkfox, I have to entirely disagree with your post.

As for being shot through walls, i've had this happen also - and one guy was consistently dropping me with his rifle in one shot (one of the SCAR variants, assault). I'm sure i've been shot when all limbs, appendages and dangly bits have been entirely in cover (i.e, above and behind the D point on the bridge map from DIRECTLY below).

scratchskimkII
03-08-2012, 02:26 PM
i only been playing the assault class for the past few days and ive been against 8 recon teams and im doing just fine, the thing is u gotta try to get real close + flank them from behind.
Same for me. The games I've played have involved the team pushing for the capture point.
Anyone happy enough to sit back and snipe, and not try to recapture the point they lose is going to stop playing this game pretty quickly.
I don't think recon is overpowered, just badly used by a lot of players and the abilities of each class can and should be used in the pursuit of the objective, which isn't kills.
This is why I belive the timer mechanic is a great idea...camp and lose.

kev8792
03-08-2012, 04:47 PM
i beg to differ, i like i said go in as a sniper to find a good spot to snipe out the other team so that my team can move foward once that is done i also move up with my team to find the next good sniper position to snipe so my team can move foward again and so on, i do agree that i have seen some snipers staying in the same place and keep returning to that place, A good hint to be a good sniper is "do not keep going back to the same snipe place" good luck guys for tonights fight on the battle field :-)

FlashofSilver
03-08-2012, 11:45 PM
This is why I belive the timer mechanic is a great idea...camp and lose.

Except if you have the middle point, in which case it's camp and win.

The maps do not encourage flanking, so in a stalemate (assuming even teams, which doesn't happen very often at all) the winning team will just lock down every avenue of approach and prevent the other team getting into the cap zone. Timer runs out, game over.

My real problem with Recon is that it's good at two things at once. With an SMG you can do close-up work and the sniper rifle is rather overpowered at long ranges (no bullet drop, no scope sway, no way for anything other than another sniper to fight back). The fact that LMGs and Assault Rifles do a little more damage and work better out to medium range is a non-issue since engagements rarely happen at medium range. So the Recon, essentially, is the best class for all ranges that GRO encourages.

scratchskimkII
03-09-2012, 02:21 PM
Except if you have the middle point, in which case it's camp and win.

The maps do not encourage flanking, so in a stalemate (assuming even teams, which doesn't happen very often at all) the winning team will just lock down every avenue of approach and prevent the other team getting into the cap zone. Timer runs out, game over.

My real problem with Recon is that it's good at two things at once. With an SMG you can do close-up work and the sniper rifle is rather overpowered at long ranges (no bullet drop, no scope sway, no way for anything other than another sniper to fight back). The fact that LMGs and Assault Rifles do a little more damage and work better out to medium range is a non-issue since engagements rarely happen at medium range. So the Recon, essentially, is the best class for all ranges that GRO encourages.

A valid point, but just not my experience of the game in the brief period of the Beta.
Maybe I've been lucky, but not had a single middle ground camp-fest yet. The teams I've played with ( all random players ), have always kept pushing for the final capture.
The sniper dominance has been broken by using messages, co-ordinating abilities, (such as the Assault one where you rush forward with the shield).
Again, maybe it's luck, but I think I've only had two games where nobody would communicate and there was a Recon party happening way back at our spawn ( don't you love being at a capture point on your own !? )

FlashofSilver
03-09-2012, 05:06 PM
A valid point, but just not my experience of the game in the brief period of the Beta.
Maybe I've been lucky, but not had a single middle ground camp-fest yet. The teams I've played with ( all random players ), have always kept pushing for the final capture.
The sniper dominance has been broken by using messages, co-ordinating abilities, (such as the Assault one where you rush forward with the shield).
Again, maybe it's luck, but I think I've only had two games where nobody would communicate and there was a Recon party happening way back at our spawn ( don't you love being at a capture point on your own !? )
More than 75% of the games I've entered today were either recon campfests, recon cloak battles or recons getting trampled because of a failed attempt to do the first two.