View Full Version : Idea How To Fix Gun
FilipinoNinja67
02-25-2012, 02:37 PM
Ubi should make gun require skill to use....
Instead of having an auto target system, they should make it so you have to aim down a wrist sight or something in order tp shoot your target. Also they should make the gun require 2 seconds before being able to shoot because it could still be cheap if they were able to just lock and "quick skope" someone.
I wouldnt mind the snipers getting more points for their kills and this could encourage a new type of playstyle that would actually require skill to use gun.
Definitly keep the cooldown time though because this shouldnt turn into a cod...
Discuss
Chronomancy
02-25-2012, 02:39 PM
Just get rid of the gun.
I don't really see why it's in the multiplayer side of the game, yeah it has its uses but it needs to go... the only real use for the gun is Escort and I rarely find a game.
SquirrelInDaSky
02-25-2012, 02:44 PM
Nothing is wrong with the gun.
Anykeyer
02-25-2012, 03:15 PM
Leave the gun alone. Currently there is nothing wrong with it.
LadyGahan2010
02-25-2012, 04:43 PM
As Chrono said, get rid of it. If I wanna play FPS, I'll go play FPS, and this is another game that apparently requires close contact with another player.
MultehLULZ
02-25-2012, 04:47 PM
How about maybe a perk called "Bulletproof"? Yeah, you'd be invulnerable to guns, but you'd maybe have your DM decrease faster or have other abilities affect you longer or something.
TB_Jaybird
02-25-2012, 04:47 PM
Ubi should make gun require skill to use....
Instead of having an auto target system, they should make it so you have to aim down a wrist sight or something in order tp shoot your target. Also they should make the gun require 2 seconds before being able to shoot because it could still be cheap if they were able to just lock and "quick skope" someone.
I wouldnt mind the snipers getting more points for their kills and this could encourage a new type of playstyle that would actually require skill to use gun.
Definitly keep the cooldown time though because this shouldnt turn into a cod...
Discuss
They fixed mine but its worse now. Nowadays when i hold focus it does not seem to kill them no matter how long i give it. All since migration. Same with Mute. Just does not work anymore for me as expected or anticipated no matter what timing patters i use.
Another issue i am having is the different ****ons and manners in which you choose your abilities in either the SP, or, MP modes as they differ from one another. Why not use one common interface as opposed to having to learn two for the same game?
Another edit to add:
Don't you think kids are going to made MORE aware of the four letter word hidden in ****ons when it is obfuscated or hidden? Not like we can't read whats there so what the stuff is the friggen point?
Sai_Hira
02-25-2012, 05:07 PM
They fixed mine but its worse now. Nowadays when i hold focus it does not seem to kill them no matter how long i give it. All since migration. Same with Mute. Just does not work anymore for me as expected or anticipated no matter what timing patters i use.
Another issue i am having is the different ****ons and manners in which you choose your abilities in either the SP, or, MP modes as they differ from one another. Why not use one common interface as opposed to having to learn two for the same game?
Another edit to add:
Don't you think kids are going to made MORE aware of the four letter word hidden in ****ons when it is obfuscated or hidden? Not like we can't read whats there so what the stuff is the friggen point?
http://g.images.memegenerator.net/instances/400x/15203398.jpg
DannyStrong
02-25-2012, 07:13 PM
not only is there nothing wrong with the gun, it's very necessary (now I wouldn't mind if they took it out in the next game and replaced it with something else as guns are boring)..
The gun is very essential for stopping roof runners as well as killing those guys in assassinate who try to trick you into chasing them so they can stun+kill you. Bringing a gun just ends all that shenanigans.
I find it quite interesting how much both roof running AND guns are complained about on these forums since the gun is the perfect counter to free running.
TB_Jaybird
02-25-2012, 07:53 PM
I am not doing too bad when i go gun/tv. I have no complaints. I dont know why people are saying its all for 100. Some of the gun kills are going to be 100 but i use it for more than just getting one hundred points. I drop roofers and runners as well as those that like to use counter abilities like charge, SB or mute. I use teh gun far enough away that they cant use those and i can use the TV before a corner and before i am visible.
What is cheaper than a gun is that hacking crap.
UrbanSaint
02-25-2012, 08:50 PM
not only is there nothing wrong with the gun, it's very necessary (now I wouldn't mind if they took it out in the next game and replaced it with something else as guns are boring)..
The gun is very essential for stopping roof runners as well as killing those guys in assassinate who try to trick you into chasing them so they can stun+kill you. Bringing a gun just ends all that shenanigans.
I find it quite interesting how much both roof running AND guns are complained about on these forums since the gun is the perfect counter to free running.
Pretty much my thoughts exactly. The game tries to be balanced as best as it can, and the gun is the counter to someone's free-running.
The whole aiming down the wrist instead of the auto-lock would be pretty neat
pantherthug89
02-26-2012, 12:44 AM
ummm using the gun is not the only way to stop roof runners nor is it even close to the best solution...
*starts backflipping in a tuxedo toward a theatrical stage*
Lets take a gander over the horizon of noobiness and across the mountain to the magical promised land of proness where there is this new, mystical invention that makes your enemies contract supernumerary nipple syndrome upon even thinking about climbing a wall.
Is your gun suddenly jamming and making weird noises upon using them on pursuers? Is your gun rejecting you an incognito bonus or a 400+ point kill that will actually help you win games? Are you sick and tired of all that hate mail from that FilipinoNinja guy who just won't shut up after you shoot him? Prepare to throw those hidden guns off your wrists, because boy do I have the product for you!!
*drum roll*
Oh wait now, these just aren't any knives you see, these are knives that you can throw :eek:
With the new and innovative throwing knife (Patent #000.000.543.45, Trademark, Copyright TXI RAVEN ELITE) you can now toss one straight at your target or pursuer and he will fall straight on the ground so you can have your way with him for approximately 3.5 seconds. Oh but thats not all, if that pesky assassin is just running on the ground go ahead and toss one and before you know it he will be limping around ripe as a Colombian banana for some involuntary play time thats worth more than 100 points!!! If your rival is trying to kill you, go ahead and toss one, if you time it right you could even bring him/her to their knees with a swift knee, headbut, or fist. Lets take it to the demonstration room shall we?
Look at this FilipinoNinja over here, dino walking, taunting you, thinking he's the cats pajamas. But somehow he just seems to just slip out of your grasp and get away from you. Simply toss the throwing knife (shrill scream from Filipino fallowed by extensive barking from his dog shelby and his brother playing the piano). Then simply walk up to the guy and do what you want with him for more points than ever before!
But if you order now, because you know I can't do this all day... We'll let you use these throwing knives as soon as you start playing multiplayer, not at level 25 like the average gun, and we will decrease the throwing knives' cooling time to far less than the guns' for zero Abstergo Points and Crafting... WHAT A DEAL!!!!
But seriously just use knives instead of the gun, your excuse that the gun is the only way to stop roofers is entirely false so graduate to the knife level please
DannyStrong
02-26-2012, 01:28 AM
I never said the gun is the only way to stop roofers. I said the gun is the perfect counter to roofers.
Knives are also another way to counter roofers. but they are also a bit riskier (albeit for a higher reward as you can sometimes set up an acrobate kill).. however your target can also drop a smoke bomb, leaving you to be stunned (or if your lucky you'll only miss your kill).. In assassinate you'd actually just be walking right into their trap if you tried to use knives and then go for a kill.
A gun is the safest bet to kill roofers. theres smaller risk, but also a smaller reward.. gun kills aren't worth that much unless you happen to be landing a variety bonus.
If you think we should get rid of the hidden gun because there are throwing knives, then you might as well say we should get rid of mute because there is smoke bomb.. or that we should get rid of fire crackers because there is templar vision....
Citizen War
02-26-2012, 01:36 AM
The Hidden Gun is one of the best things about AC:R, in my opinion.
FilipinoNinja67
02-26-2012, 01:47 AM
I never said the gun is the only way to stop roofers. I said the gun is the perfect counter to roofers.
Knives are also another way to counter roofers. but they are also a bit riskier (albeit for a higher reward as you can sometimes set up an acrobate kill).. however your target can also drop a smoke bomb, leaving you to be stunned (or if your lucky you'll only miss your kill).. In assassinate you'd actually just be walking right into their trap if you tried to use knives and then go for a kill.
A gun is the safest bet to kill roofers. theres smaller risk, but also a smaller reward.. gun kills aren't worth that much unless you happen to be landing a variety bonus.
If you think we should get rid of the hidden gun because there are throwing knives, then you might as well say we should get rid of mute because there is smoke bomb.. or that we should get rid of fire crackers because there is templar vision....
Thats the thing, when you use knives you dont want to sprint straight at them as they probably do have a smoke bomb or mute. Thats why i dance around them and make them waste their abilities.
I dont think anyone said that we should get rid of the gun, i was suggesting a way to make it actually take skill, knives take more than gun, mute takes more than smoke, and firecrackers take more than templar vision.
DannyStrong
02-26-2012, 03:16 AM
yes but the hidden gun is a low reward abilitiy. it's perfectly fine as it is. Knives take more skill but you can also set up high scoring kills with knives. Gun kills tend to not get more than 200 points or so.
loomer979
02-26-2012, 04:30 AM
I think the gun is a nice way to counter runners and roofers. I run knives and gun when I play Wanted on Knight's Hospital and Galata and it's a godsend in those types of matches. I think the gun should stay in the game, but personally I would buff up the points against roofers/runners and decrease the points in other situations.
In other words, these are the changes I would make:
1. Base gun kill is worth only 50 points (instead of 100). Doesn't count towards variety obviously.
2. Increase mid-air and execution bonuses to 250 points (instead of 100).
3. The execution bonus should be based on whether or not they were running when you first start to AIM the gun, and not if they were running when you actually FIRE it. The current execution bonus rewards runners who slow down when they hear the gun lock-on and punishes a low profile person who hears the lock-on sound and tries to run around a corner to avoid it.
AwkwardlyBruta
02-26-2012, 06:34 AM
The Hidden Gun is one of the best things about AC:R, in my opinion.
This.....
ThaFazz
02-26-2012, 06:37 AM
How about maybe a perk called "Bulletproof"?
Now there's an idea
DannyStrong
02-26-2012, 09:23 AM
I think the gun is a nice way to counter runners and roofers. I run knives and gun when I play Wanted on Knight's Hospital and Galata and it's a godsend in those types of matches. I think the gun should stay in the game, but personally I would buff up the points against roofers/runners and decrease the points in other situations.
In other words, these are the changes I would make:
1. Base gun kill is worth only 50 points (instead of 100). Doesn't count towards variety obviously.
2. Increase mid-air and execution bonuses to 250 points (instead of 100).
3. The execution bonus should be based on whether or not they were running when you first start to AIM the gun, and not if they were running when you actually FIRE it. The current execution bonus rewards runners who slow down when they hear the gun lock-on and punishes a low profile person who hears the lock-on sound and tries to run around a corner to avoid it.
Those are some pretty harsh changes. A gun kill is still a kill, it needs to get 100 points as the base like all other kills. if it only had 50 points it'd be like getting a ground finish.
Also, 250 points is way too big of a bonus for execution.. You'd get uncontested silent and incognito kind of points for killing a running target. That means that one single noob in a game who is free running is going to let one attentive player reap large kills off of them.... It's just too many points for a gun kill,,, (keep in mind that the gun gives 2 gun specific bonuses, execution and midair.. which counts towards variety.. ) The gun's risk and reward balance is fine as it is IMO.
loomer979
02-26-2012, 11:44 AM
Those are some pretty harsh changes. A gun kill is still a kill, it needs to get 100 points as the base like all other kills. if it only had 50 points it'd be like getting a ground finish.
Also, 250 points is way too big of a bonus for execution.. You'd get uncontested silent and incognito kind of points for killing a running target. That means that one single noob in a game who is free running is going to let one attentive player reap large kills off of them.... It's just too many points for a gun kill,,, (keep in mind that the gun gives 2 gun specific bonuses, execution and midair.. which counts towards variety.. ) The gun's risk and reward balance is fine as it is IMO.
Fine, make it 200 for execution/mid-air. Part of the reason for making the bonus so high was to compensate for the 50 point base kill (there's no reason a gun base kill "needs" to be 100 points by the way). Those 3 suggestions were meant to be implemented together, not pick-and-choose so the points weren't actually at silent level and were never even close to incognito level.
50 points for shooting a low profile target and 250 points for shooting a high profile target. People have more of an incentive to bring the gun in lobbies with constant high profile roof runners, and also have a huge incentive to save the gun for only those high profile players. Roof runners get shot more often, which puts downward pressure on them to stop playing like that. One noob player is not going to feed a single player a ton of points unless they happen to always become that person's contract every single time the gun comes off cooldown. I'm totally open to hearing how this would all turn out to be a bad idea but the current argument doesn't convince me. 250 points is barely more than what you get now (300 wasn't that much more either), and I can't imagine anyone would seriously object to making it only 50 points for shooting a low-profile target but if there's a real reason as to why that's a bad idea I'm all ears.
persiateddy95
02-26-2012, 01:01 PM
When people hear someone aiming a gun they run so they'd always get those extra points. :|
Zebroneath
02-26-2012, 01:57 PM
Not necessarily. Some people are smart enough to know that running while a gun is aimed at you will net the guy 100 points. They would simply just stand still and deprive the man of his 100 points.
What I want from a gun change is to put the accuracy percentage when starting to aim your gun down to 1% instead of 30%. I am sick of people quick firing a gun the second I am about to round a corner.
indulgence82
02-26-2012, 02:22 PM
I notice most of the people in favor of the guns seem to be normal members and not Senior Members. I find that interesting. Honestly though I truly dislike the gun. I just don't think it should be allowed in many modes. The problem is that it is paired with minor hack and knives tends to take potentially fun matches and make them awful. 1 player using the gun is tolerable but when it's brought into team matches and 2 or 3 players on the same team are using it, it's just an embarrassment. It's a cheap ability and if you use it you probably aren't trying to out think your opponent or try to anticipate their moves. Learn how to play the game without the gun. There is no more rewarding feeling in this game than when you trick your opponent into doing what you wanted them to do in order to get the kill. By using the gun your not just cheating the rest of us out of a fun game, your also cheating yourselves out of playing the fun stealth parts of this game.
I'm not saying I refuse to use the gun under any circ-umstances, but I only generally take it out if the opposition is pissing me off by using it or my teammates seem clearly over-matched by the opposing team that I have to use the gun in order to try and pick up their slack.
deadly_thought
02-26-2012, 03:05 PM
i was trolling with the gun earlier tonight alot of fun just sit on an acro ledge with a trip bomb behind you instant laughfest 6 kills 7 stuns greater variety i enjoyed it then there was the next match smokebomb hidden gun drop a smokebomb line him up while hes coughing aaaaand BANG also ive discovered the joys of dropping trip bombs next to grounded templars :D
keep the hidden gun please so i can troll people when i get bored
edit: remove that ****ing gun give players a poison dart instead
deadly_thought
02-26-2012, 03:10 PM
Fine, make it 200 for execution/mid-air. Part of the reason for making the bonus so high was to compensate for the 50 point base kill (there's no reason a gun base kill "needs" to be 100 points by the way). Those 3 suggestions were meant to be implemented together, not pick-and-choose so the points weren't actually at silent level and were never even close to incognito level.
50 points for shooting a low profile target and 250 points for shooting a high profile target. People have more of an incentive to bring the gun in lobbies with constant high profile roof runners, and also have a huge incentive to save the gun for only those high profile players. Roof runners get shot more often, which puts downward pressure on them to stop playing like that. One noob player is not going to feed a single player a ton of points unless they happen to always become that person's contract every single time the gun comes off cooldown. I'm totally open to hearing how this would all turn out to be a bad idea but the current argument doesn't convince me. 250 points is barely more than what you get now (300 wasn't that much more either), and I can't imagine anyone would seriously object to making it only 50 points for shooting a low-profile target but if there's a real reason as to why that's a bad idea I'm all ears.
i really tend to agree with this btw
FilipinoNinja67
02-26-2012, 03:17 PM
I love how most of the people that posted on this thread havent even read the first post. (Insert face palm picture here [i dunno if anyone still does that but back on the ole splinter cell conviction forums that was seen a lot])
Crumplecorn
02-26-2012, 03:32 PM
Just get rid of it. It's just a way for players who can't keep up to annoy good players.
SinError
02-26-2012, 04:13 PM
The gun does take skill to use. I've saved a lot teammates from stuns, killed thousands of roofers and those ******* players who just run around in assassinate trying to fish out players so they can smokebomb them, stun and kill them.
Timmzy27
02-26-2012, 05:08 PM
Just get rid of the gun.
I don't really see why it's in the multiplayer side of the game, yeah it has its uses but it needs to go... the only real use for the gun is Escort and I rarely find a game.
Just get rid of Multiplayer?
loomer979
02-26-2012, 07:19 PM
When people hear someone aiming a gun they run so they'd always get those extra points. :|
That's exactly why I suggested this change, which would bypass that problem.
"3. The execution bonus should be based on whether or not they were running when you first start to AIM the gun, and not if they were running when you actually FIRE it. The current execution bonus rewards runners who slow down when they hear the gun lock-on and punishes a low profile person who hears the lock-on sound and tries to run around a corner to avoid it."
DannyStrong
02-26-2012, 07:25 PM
Fine, make it 200 for execution/mid-air. Part of the reason for making the bonus so high was to compensate for the 50 point base kill (there's no reason a gun base kill "needs" to be 100 points by the way). Those 3 suggestions were meant to be implemented together, not pick-and-choose so the points weren't actually at silent level and were never even close to incognito level.
50 points for shooting a low profile target and 250 points for shooting a high profile target. People have more of an incentive to bring the gun in lobbies with constant high profile roof runners, and also have a huge incentive to save the gun for only those high profile players. Roof runners get shot more often, which puts downward pressure on them to stop playing like that. One noob player is not going to feed a single player a ton of points unless they happen to always become that person's contract every single time the gun comes off cooldown. I'm totally open to hearing how this would all turn out to be a bad idea but the current argument doesn't convince me. 250 points is barely more than what you get now (300 wasn't that much more either), and I can't imagine anyone would seriously object to making it only 50 points for shooting a low-profile target but if there's a real reason as to why that's a bad idea I'm all ears.
You gotta add up the points to realize what kind of bonus youre suggesting though.
50 kill
250 execution
50 midair
= 350 points for a effortless kill
Now add on the fact that those 2 bouses are what brings a person to getting greater variety most of the time...... a gun kill would become more valuable than an incognito kill.
THe gun is an easy to use ability, and it's supposed to offer a small reward. It doesn't make sense to have it set up any other way than it is now.
Youre also ignoring that the gun isn't just for killing running targets. it's for stopping the people who try to lure you into obvious traps.
Squiiddish
02-26-2012, 07:27 PM
Gun isn't broken. Other than whining about OSB this might be the most overused complaint topic on the forums.
loomer979
02-26-2012, 08:58 PM
You gotta add up the points to realize what kind of bonus youre suggesting though.
50 kill
250 execution
50 midair
= 350 points for a effortless kill
You have once again completely misinterpreted what I'm proposing.
50 point base gun kill
200 point execution bonus
200 point mid-air bonus
Mid-air and execution do not currently stack, nor am I proposing that they should. You're getting 350 points by adding up point amounts I never suggested (50 midair? what?), and stacking things I never said should stack. I'm proposing that you either get a 50 point gun kill, a 250 point execution kill, or a 250 point mid-air kill (this is only 50 points more than they are right now BTW, are you going to say that current 200 point mid-air/execution kills are too much reward for an easy kill? or does that extra 50 points really put it over the top for you?). I'm not even bothering with the rest when you don't even understand what I'm suggesting, and I still have no idea where you even got the 50 point mid-air thing from.
Anykeyer
02-26-2012, 09:04 PM
Okay. Nothing is wrong with the gun itself. It's almost perfectly balanced ability. Knifes are not enought to deal with runners, especially clever ones equiped with defensive abilities.
But there are some players, who just love to use it everytime and everywhere for absolutely no reason. And they can be very annoying. But before I go any further I will list some of the proposed changes.
1. bulletproof perk. will solve nothing. every not so stupid roofer will just equip it.
2. removing of gun. will cause more problems then it will solve, this is rock paper scissor game, you cant just take rock away from it and call it good
3. playing with numbers in kill/bonus points. will never stop morons from shooting low profile target from 2 meters
Why they doing this in the first place? Just because they can. And most of the time they also afraid of being stunned. So for them running to target is 100/0 or even 100/100 if they got contested with a risk of 0/200 or even 0/400. But shooting provides fast and easy 100/0. I bet that even lowering base gun kill score to 0 will not stop them all, let alone to 50. And getting killed for 50 is even more annoying then getting killed for 100.
Its very easy to fix those players (not gun, players). Make it really hard to shoot a low profile target. Introducing aim time multiplier will do the trick. 1x for high profile target and something high (lets say 30x) for stading still with everything (walking) in between. This way it will take up to 60 seconds just to aim at stealthy player. Multiplier must change dynamically based on current target's behaviour, so there will be no need to restart aiming process at artifact stealer in AA who walked slowly but ready to run away from your teammate at any moment. This system cant be fooled by a runner stopped running after hearing the sound. Because with all the delays the gun will be already at full 100% aim before runner stops running at hunters's screen.
FilipinoNinja67
02-26-2012, 09:39 PM
Gun isn't broken. Other than whining about OSB this might be the most overused complaint topic on the forums.
Lol i just imagined someone repeatedly jabbing their friend in the side with their index finger saying, "stop whining about it, you can do the same thing back so its not annoying."
If you were to read the very first post in this thread I think you could see that i wasnt complaining about gun at all just adding an idea about the gun that i think would be more fun rather than hold down this asston for three seconds then this guy dies but more aim and use your actual sharpshooter skills to shoot your target.
Dave0718
02-26-2012, 11:13 PM
Gun was one of my most used abilities in ACB, Disguise and Gun.
The aiming down the sights thing would be pretty cool. FPS players like me would have an advantage when aiming, so yea im all for this idea. :)
Crumplecorn
02-26-2012, 11:59 PM
Gun isn't broken. Other than whining about OSB this might be the most overused complaint topic on the forums.Difference between gun and OSB is OSB gets you more points, whereas gun kills sacrifice points to annoy another player you cannot beat.
FilipinoNinja67
02-27-2012, 03:43 AM
I was a big FPS player too, i remember those days when i was a squeker talking trash on halo 3 live... (Tear)
But yeah i thought the idea was pretty good and could offer a better reward for people that have skillz in FPS games. I think that with this idea people should be rewarded more points due to the difficulty of shooting your target when there are crowds. It would suck though if you get in a game with a lot of lag :/