View Full Version : Sam's crime
Release_15
06-02-2007, 06:34 AM
Watching the movie 'The Fugitive' got me thinking.
What's Sam's crime? We know his DA/criminal status will probably be rescinded since he goes to work for Third Echelon again, and he quits the organization because of bureaucratic control. But why is he suddenly a fugitive? Seems like they're keeping that part under wraps.
Certain cosmetic analogies with the aforiamented movie (like the hoodie and the similar clothing), along with possible theories on Sam's motives, made me fear for Grim's life. What if she got 'offed' near the first half of the game and you have to find out why, all the while being pursued as her killer? Sounds thrilling, were it not for the bodycount SC is raking up (assuming Lambert's death is canon).
It would also explain why Sam doesn't simply disappear again. I know it seems like a very 'Bauer goes S5' thing to do, but besides Grim's possible death, it seems like a solid story to me, as long as it's better executed than DA's... That's the only thing that kept DA from being an intricate thriller imo. The game felt too artifical due to the lack of fully realizing the characters, along with Sam's inner struggle... I didn't expect an MGS-style monologue, but a little grief from Sam about his daughter, instead of just Lambert's quick rundown, could have gone a long way to redeem the game towards a lot of fans who hated it. I hope Conviction really improves upon the story standard.
Any thoughts? Preferably constructive ones, lol?
Release_15
06-02-2007, 06:34 AM
Watching the movie 'The Fugitive' got me thinking.
What's Sam's crime? We know his DA/criminal status will probably be rescinded since he goes to work for Third Echelon again, and he quits the organization because of bureaucratic control. But why is he suddenly a fugitive? Seems like they're keeping that part under wraps.
Certain cosmetic analogies with the aforiamented movie (like the hoodie and the similar clothing), along with possible theories on Sam's motives, made me fear for Grim's life. What if she got 'offed' near the first half of the game and you have to find out why, all the while being pursued as her killer? Sounds thrilling, were it not for the bodycount SC is raking up (assuming Lambert's death is canon).
It would also explain why Sam doesn't simply disappear again. I know it seems like a very 'Bauer goes S5' thing to do, but besides Grim's possible death, it seems like a solid story to me, as long as it's better executed than DA's... That's the only thing that kept DA from being an intricate thriller imo. The game felt too artifical due to the lack of fully realizing the characters, along with Sam's inner struggle... I didn't expect an MGS-style monologue, but a little grief from Sam about his daughter, instead of just Lambert's quick rundown, could have gone a long way to redeem the game towards a lot of fans who hated it. I hope Conviction really improves upon the story standard.
Any thoughts? Preferably constructive ones, lol?
ltred2006
06-02-2007, 06:50 AM
It's not that he's commited a crime. "Fugitive" is just used because he's on the run, he isn't a terrorist or a criminal.
GI said Sam's conviction - not him being arrested, but him making choices; convicting his descisions.
They said Grim is under threat from something in Third Echelon; Sam found Echelon to have become to bureaucratic so he's left to do it himself, get the job done, and find out what the threat is to save Anna from it (hell, I sound like the blurb on the back of the game box).
So naturally, I'd say that the threat is Williams - looking to shut down the old Third Echelon to create his own ideal NSA-sub agency, and he's picking off the main guys/girls. So I'd say Sam's crime isn't real, just something Williams made up to bring down Sam.
Sneaky guy this - using means other than himself to gradually pick off each one. He might've tipped of the JBA about Lambert, in the hopes of them killing him. Now he's set the cops to off Sam.
I'd say Williams is up to no good. Essentials set him up as a bad guy - in the end, Sam says he'll find out why Williams wants him killed.
So to answer your first paragraph: I'd say he's a fugitive 'cos that's how Williams framed him, in order to kill him, the rest of the original TE and set his own organisation up.
Release_15
06-02-2007, 06:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">They said Grim is under threat from something in Third Echelon; Sam found Echelon to have become to bureaucratic so he's left to do it himself, get the job done, and find out what the threat is to save Anna from it (hell, I sound like the blurb on the back of the game box). </div></BLOCKQUOTE>
Lol, it did sound pretty professional to me.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I'd say Williams is up to no good. Essentials set him up as a bad guy - in the end, Sam says he'll find out why Williams wants him killed. </div></BLOCKQUOTE>
I heard about that (don't have a PSP myself), but with the different versions of DA, and Essentials being an entirely different 'flashback' story, I didn't know what was canon. If you're right (and you probably are), I'll enjoy getting on Williams' case come Conviction. Thanks for the info, btw.
ltred2006
06-02-2007, 07:16 AM
No problem, glad you had the patience to read that ramble http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
I doubt Essentials is canon (it wouldn't be fair for non-PSP users) but I think it hints at what'll happen, or run aside part of the ConViction script.
I doubt the last-gen version of DA is canon, too (he kills an agent!), so my guess is it follows up on next-gen DA.
But anyways, that's my thought on the story. It sounds plausable to me at least http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Hypno1988
06-02-2007, 07:43 AM
I hope Grimsdottir doesn't get killed off. I missed her in Double Agent.
ivnuzi
06-02-2007, 07:48 AM
Well, Lambert dies in the next-gen version no matter what you choose. Most likely it will semi-follow Essentials with you being blamed for a murder you may or may not have commited.
You rejoin NSA. Williams plants fake evidence of the murder causing many fingers to point at you. And alakazam your a fugitive.
Sir_Jams
06-02-2007, 07:52 AM
Man, I've heard so many stories about why Sam is a fugitive, but this one has to be the true one because it's based off SCDA and SCE. Finally, I know what's going on!
Release_15
06-02-2007, 08:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Well, Lambert dies in the next-gen version no matter what you choose. </div></BLOCKQUOTE>
No offense intended, but... huh?
ROLNIK
06-02-2007, 08:17 AM
the game will use DA's saved games. Depending what you did in DA it will affect the SCC's story, if you didn't play DA the game will randomly choose the storyline http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
ivnuzi
06-02-2007, 08:19 AM
He most likely bleeds to death from being beat up or you shoot him and he bleeds to death, so death no matter what.
Release_15
06-02-2007, 08:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">the game will use DA's saved games. Depending what you did in DA it will affect the SCC's story, if you didn't play DA the game will randomly choose the storyline </div></BLOCKQUOTE>
Are you serious? That's a pretty awesome mechanic, if executed correctly. Unprecedented, too, storywise.
Where'd you hear/read that, if I may ask? I'd love a link, if you have one.
Thanx in advance. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> He most likely bleeds to death from being beat up or you shoot him and he bleeds to death, so death no matter what. </div></BLOCKQUOTE>
What's the point in not shooting him if he bleeds to death anyway? It was my understanding that he simply passes out if you save his life. Otherwise, it would be a pretty lame ending for such an important character. It's possible, but not probable imo.
ivnuzi
06-02-2007, 08:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Release_15:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">the game will use DA's saved games. Depending what you did in DA it will affect the SCC's story, if you didn't play DA the game will randomly choose the storyline </div></BLOCKQUOTE>
Are you serious? That's a pretty awesome mechanic, if executed correctly. Unprecedented, too, storywise.
Where'd you hear/read that, if I may ask? I'd love a link, if you have one.
Thanx in advance. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> He most likely bleeds to death from being beat up or you shoot him and he bleeds to death, so death no matter what. </div></BLOCKQUOTE>
What's the point in not shooting him if he bleeds to death anyway? It was my understanding that he simply passes out if you save his life. Otherwise, it would be a pretty lame ending for such an important character. It's possible, but not probable imo. </div></BLOCKQUOTE>
It's what I heard (shrugs).
And actually they said what you did in DA wouldn't matter, the events of scc happen 2 yearrs later, so the DA game save into SCC ain't gonna happen. Itsa neva gonna haappen.
MKCC14
06-02-2007, 10:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ivnuzi:
Well, Lambert dies in the next-gen version no matter what you choose. Most likely it will semi-follow Essentials with you being blamed for a murder you may or may not have commited.
You rejoin NSA. Williams plants fake evidence of the murder causing many fingers to point at you. And alakazam your a fugitive. </div></BLOCKQUOTE>
Why would the government wait 2 years to go after Sam? Also, even let him back into the NSA like he is going in the beginning of the game.
So i believe this is a whole different story that none of us know about.
ROLNIK
06-02-2007, 10:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Release_15:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">the game will use DA's saved games. Depending what you did in DA it will affect the SCC's story, if you didn't play DA the game will randomly choose the storyline </div></BLOCKQUOTE>
Are you serious? That's a pretty awesome mechanic, if executed correctly. Unprecedented, too, storywise.
Where'd you hear/read that, if I may ask? I'd love a link, if you have one.
Thanx in advance. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
</div></BLOCKQUOTE>
Actually that's my idea
EDIT: ŠROLNIK
LoneInTheDark
06-02-2007, 11:20 AM
Going by DA 360 Sam knows SWAT is outside the door, after shooting Lambert, Sam tells him help is on the way. We also have to remember that it is Lambert who is narrating the story in both DA 360 and xbox. Which implies Lambert IS alive. AD Wms believes Lambert is dead, and from a conversation on the phone Sam never says Lambert is dead, he said he had to do what was necessary. If Lambert is telling the story even AFTER Wms questions Sam on the phone then Lambert has to be alive, according to the DA story. So, basically I am as confused as everyone else.
Hopefully the writers were well chosen. There are many gaps to be filled in between the different versions available. I haven't played the SCE yet but will be while flying to and fro from Vegas next week. Maybe that will answer a few questions for me and maybe some others here. I did read where SCE is the extension of Conviction, or something like that.
Only 3 people can bring down AD Wms. Sam, Lambert, and Grim...no doubt about it.
ROLNIK
06-02-2007, 11:34 AM
actually he says: "I killed Lambert"
LoneInTheDark
06-02-2007, 11:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jasiek.rolnik:
actually he says: "I killed Lambert" </div></BLOCKQUOTE>
In the xbox version he does.
ROLNIK
06-02-2007, 11:59 AM
don't they have the same storyline?
ltred2006
06-02-2007, 12:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jasiek.rolnik:
don't they have the same storyline? </div></BLOCKQUOTE>
Similar, but still enough to make a difference.
Release_15
06-02-2007, 12:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">don't they have the same storyline? </div></BLOCKQUOTE>
In DA current-gen, Sam kinda flips out near the end of the narrated story.
I love the 'extra' mission in the next-gen version where you stop the last bomb.
Even if it is on another boat. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif
ROLNIK
06-02-2007, 07:13 PM
btw - do you guys like my idea?
LoneInTheDark
06-03-2007, 12:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jasiek.rolnik:
don't they have the same storyline? </div></BLOCKQUOTE>
Not really. The story line and the game on Xbox is much better and more detailed explained than the 360 version. Shanghi was so busy using mini games as filler that the storyline balked. Combining the 2 is tough and in some ways contridicts each other. Even the 2 Enrika's are not the same. In xbox to me she was just a murderous villian and very unattractive, in the 360 version she is really pretty and she does a have a heart an makes an appeal to Emile to not blow up the cruise ship with people aboard. Also her facial expression when the ship does blow is quite obvious she doesn't feel like her accomplishment was to be praised. I really liked Enrika in the 360 version. At the end, the conversation between her and Sam is so vague and obscure. There is something she says, and I don't rem exactly but it gives one the feeling she knew who Sam was all along.
They are different, the info is different. Maybe those of us who has both should go back play both and write down details and give others the info to solve some loopholes. Couldn't hurt, I wouldn't mind helping out.
MKCC14
06-03-2007, 08:06 AM
The xbox version had a better ending too and comparing the 360 and xbox versions is sort of like two different games. In 360, Sam is being hunted by the police for acts of terrorism and being part of the JBA and whatnot. In xbox, he is going to be chased for murdering a Splinter Cell while he is going to try to find Williams for killing Enrica.
The 360 version Sam killed her himself...
Sir_Jams
06-03-2007, 08:39 AM
Wow, now I'm really confused. From these posts, there has been two conclusions (for the xbox 360 version):
1: Lambert is supposedly dead and Sam is framed for his supposed murder.
2: Sam acted with the JBA and commited acts of terrorism without Third Echelon's knowing.
What in the hell is going on here? Which one is it?! http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif
LoneInTheDark
06-03-2007, 10:56 AM
Those of us who have played both versions really need to give out the info. Maybe then some would understand why we are just as confused as the rest.
MKCC14
06-03-2007, 12:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sir_Jams:
Wow, now I'm really confused. From these posts, there has been two conclusions (for the xbox 360 version):
1: Lambert is supposedly dead and Sam is framed for his supposed murder.
2: Sam acted with the JBA and commited acts of terrorism without Third Echelon's knowing.
What in the hell is going on here? Which one is it?! http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif </div></BLOCKQUOTE>
Actually the story of someone framing Sam is only mentioned in Splinter Cell Essentials(PSP), i cant remember hearing anything about Sam being framed in the xbox or 360 versions.
Since the two xbox and 360 versions are somewhat different we wont know what actual conclusion Ubi took over to SCC, so we wont know until we play the game.
Release_15
06-04-2007, 05:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Actually the story of someone framing Sam is only mentioned in Splinter Cell Essentials(PSP), i cant remember hearing anything about Sam being framed in the xbox or 360 versions.
Since the two xbox and 360 versions are somewhat different we wont know what actual conclusion Ubi took over to SCC, so we wont know until we play the game. </div></BLOCKQUOTE>
Yup. I like Jasiek's idea regarding 'save scans', but it's never been done before, and I have a feeling SCC is not gonna be the game that changes all that. But it would be refreshing. Would add even more replay value to the game. I'm still betting Lambert is dead, though. http://forums.ubi.com/images/smilies/sadeyes.gif
SoulSpecter
06-05-2007, 12:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Release_15:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Actually the story of someone framing Sam is only mentioned in Splinter Cell Essentials(PSP), i cant remember hearing anything about Sam being framed in the xbox or 360 versions.
Since the two xbox and 360 versions are somewhat different we wont know what actual conclusion Ubi took over to SCC, so we wont know until we play the game. </div></BLOCKQUOTE>
Yup. I like Jasiek's idea regarding 'save scans', but it's never been done before, and I have a feeling SCC is not gonna be the game that changes all that. But it would be refreshing. Would add even more replay value to the game. I'm still betting Lambert is dead, though. http://forums.ubi.com/images/smilies/sadeyes.gif </div></BLOCKQUOTE>
Actually, save scans have been done before in Megal Gear Solid 1 for the PlayStation.
When you reached that boss that was psychic, the game would read the saved games you had on the memory stick and if you had other games from Konami, he would put in a small comments when he talks to Snake.
It also appeared in Gran Turismo 3 and 4. Where if you had a saved game from Gran Turismo 3, Gran Turismo 4 would unlock some liscences already and give you 10,000$ to start with instead of 2,000$.
So since it's been done before, it's possible I guess.
MKCC14
06-05-2007, 12:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SoulSpecter:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Release_15:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Actually the story of someone framing Sam is only mentioned in Splinter Cell Essentials(PSP), i cant remember hearing anything about Sam being framed in the xbox or 360 versions.
Since the two xbox and 360 versions are somewhat different we wont know what actual conclusion Ubi took over to SCC, so we wont know until we play the game. </div></BLOCKQUOTE>
Yup. I like Jasiek's idea regarding 'save scans', but it's never been done before, and I have a feeling SCC is not gonna be the game that changes all that. But it would be refreshing. Would add even more replay value to the game. I'm still betting Lambert is dead, though. http://forums.ubi.com/images/smilies/sadeyes.gif </div></BLOCKQUOTE>
Actually, save scans have been done before in Megal Gear Solid 1 for the PlayStation.
When you reached that boss that was psychic, the game would read the saved games you had on the memory stick and if you had other games from Konami, he would put in a small comments when he talks to Snake.
It also appeared in Gran Turismo 3 and 4. Where if you had a saved game from Gran Turismo 3, Gran Turismo 4 would unlock some liscences already and give you 10,000$ to start with instead of 2,000$.
So since it's been done before, it's possible I guess. </div></BLOCKQUOTE>
Not only Konami games, i remember the redone version for the GC(Twin Snakes) he said the Mario games you had too. Like Super Smash Bros.
Release_15
06-05-2007, 12:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">So since it's been done before, it's possible I guess. </div></BLOCKQUOTE>
Agreed. Nice thinking. I totally forgot about Mantis.
Shame on me. That was the most awesome trick of its gaming generation.
But I wonder if it's more difficult in the context of DA's saves, Conviction making 'decisions' based on more than one save, branching the storyline in different ways, packing in extra content, extra dialogue for each DA story branch. I wonder how much space that would take up. Still, I can't rule it out.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Not only Konami games, i remember the redone version for the GC(Twin Snakes) he said the Mario games you had too. Like Super Smash Bros. </div></BLOCKQUOTE>
Off-topic:
Nice tweak on Silicon Knights' behalf. Never had the chance to play TTS.
Only two things bother me about that game: The 'Matrixy' cutscenes, and the dialogue.
Sounded much more forced to me than the first game. But the MGS2-like graphics... *drool*
Hypno1988
06-05-2007, 05:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MKCC14:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SoulSpecter:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Release_15:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Actually the story of someone framing Sam is only mentioned in Splinter Cell Essentials(PSP), i cant remember hearing anything about Sam being framed in the xbox or 360 versions.
Since the two xbox and 360 versions are somewhat different we wont know what actual conclusion Ubi took over to SCC, so we wont know until we play the game. </div></BLOCKQUOTE>
Yup. I like Jasiek's idea regarding 'save scans', but it's never been done before, and I have a feeling SCC is not gonna be the game that changes all that. But it would be refreshing. Would add even more replay value to the game. I'm still betting Lambert is dead, though. http://forums.ubi.com/images/smilies/sadeyes.gif </div></BLOCKQUOTE>
Actually, save scans have been done before in Megal Gear Solid 1 for the PlayStation.
When you reached that boss that was psychic, the game would read the saved games you had on the memory stick and if you had other games from Konami, he would put in a small comments when he talks to Snake.
It also appeared in Gran Turismo 3 and 4. Where if you had a saved game from Gran Turismo 3, Gran Turismo 4 would unlock some liscences already and give you 10,000$ to start with instead of 2,000$.
So since it's been done before, it's possible I guess. </div></BLOCKQUOTE>
Not only Konami games, i remember the redone version for the GC(Twin Snakes) he said the Mario games you had too. Like Super Smash Bros. </div></BLOCKQUOTE>
Even Need for Speed: Most Wanted had the save scans. ^^ All you had to have was a NSFU 2 savefile on the same memorycard, and when you booted up NFS: MW you got money right off the bat.
ArrowDynamicsX
06-08-2007, 12:26 AM
I'm still not sure if Lambert is dead. You can save him in both versions, and in the next gen version, I'm pretty sure he doesn't bleed to death if you choose not to shoot him because you get the "Saved Lambert" achievement in the 360 version that says, "In solo mode, saved Lambert's life." But in essentials, you have to kill him. I've played through both next gen, current gen, and essentials. It's all confusing.
(Woo, 100 posts.)
LoneInTheDark
06-08-2007, 05:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ArrowDynamicsX:
I'm still not sure if Lambert is dead. You can save him in both versions, and in the next gen version, I'm pretty sure he doesn't bleed to death if you choose not to shoot him because you get the "Saved Lambert" achievement in the 360 version that says, "In solo mode, saved Lambert's life." But in essentials, you have to kill him. I've played through both next gen, current gen, and essentials. It's all confusing.
(Woo, 100 posts.) </div></BLOCKQUOTE>
That's true. I feel sorry for the poor writer who must make it all blend in and believable. Quite a feat that will be.
Jackie Fiest
06-08-2007, 10:24 PM
ArrowDynamics I think one thing to remember about Essentials is, unlike the other games, it is not a "this is what happened" game with the exception of the first and last levels. For the most part, it's a series of flashbacks.
When it was created it was intended to be released after DA, but was released before do to the legendary amount of times DA was delayed. It does flash back to Lambert being shot in 360 DA, but even if you shoot him, he still lives. If Ubi would have released the games in order, the result would have been you shooting him, but remembering that he actually survived, hence the achievement for saving him.
starwarsgeek210
06-10-2007, 12:47 PM
Damn. It seems like a lot happened in essentials. I thought it was just some nothing of a game so that PSP users could get a taste of some of the SC action. If Sam really kills lambert in essentials then it might be reason enough for me to get a PSP.
Sipikai
06-12-2007, 01:56 AM
Mine is pretty much old on this and probably already explain. XD
But I'll say it anyways.
Just play Splinter Cell: Essentials on the PSP if you have one or just read a walkthrough or something.
It'll tell you how Sam is a fugitive and all.
Hopefully that'll help you if your question is still left blank or something, lmao.
KutBokito
06-17-2007, 09:41 AM
Well, Lambert is alive the whole time you walk around the HQ in the last part. If you enable the radar you can see a yellow dot, indicating that he is alive. Bots you kill dissapear.
I also think I saw Lambert's car on a parking lot in a video about Conviction. It's on the far right. I will look for the vid and post an image here. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Though, the only part of the story Lambert told, was after you finished the mission in Iceland.
Sipikai
06-17-2007, 12:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KutBokito:
Well, Lambert is alive the whole time you walk around the HQ in the last part. If you enable the radar you can see a yellow dot, indicating that he is alive. Bots you kill dissapear.
I also think I saw Lambert's car on a parking lot in a video about Conviction. It's on the far right. I will look for the vid and post an image here. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Though, the only part of the story Lambert told, was after you finished the mission in Iceland. </div></BLOCKQUOTE>
But didn't everyone say Lambert died? I swore I thought it was even in ConViction as well. Guess we'll just have to wait and see, lol. XD