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View Full Version : Flags collectibles, and side quests whatever!!!!



Tatakai no Kami
12-25-2007, 05:00 AM
Why oh why do game designers insist on putting these items in games? I am so sick of them, the majority of my friends are sick of them and then sometimes they don't work like in naruto.

But what is the point? they do nothing except for the ones in Crackdown. And for guys like me who have a minor case of OCD It drives me crazy because I feel compelled to find them all. Eventually another game comes along and breaks the hold these stupid things have, but I can spend hours playing a game just running around trying to find these stupid things and ignoring any story and quests. Next time forget the collectibles which have no effect in game and focus on putting that programming time into making the side quests a lot less repetitive, it would hva ebeen nice to have seen all the tinme wasted on proggramming those stupid flags put into putting in unique side quests within the individual cites rather than just running around counterkilling a bunch of thug guards.

I looked forward to this game for over a year and I have to say I am dissapointed with the stupid flags and the exactly the same side quests in each city. The rest of it is good though.

But please do not put any more collectibles into future games. They really do suck. Especially when they don't add to anything in the game.

Tatakai no Kami
12-25-2007, 05:00 AM
Why oh why do game designers insist on putting these items in games? I am so sick of them, the majority of my friends are sick of them and then sometimes they don't work like in naruto.

But what is the point? they do nothing except for the ones in Crackdown. And for guys like me who have a minor case of OCD It drives me crazy because I feel compelled to find them all. Eventually another game comes along and breaks the hold these stupid things have, but I can spend hours playing a game just running around trying to find these stupid things and ignoring any story and quests. Next time forget the collectibles which have no effect in game and focus on putting that programming time into making the side quests a lot less repetitive, it would hva ebeen nice to have seen all the tinme wasted on proggramming those stupid flags put into putting in unique side quests within the individual cites rather than just running around counterkilling a bunch of thug guards.

I looked forward to this game for over a year and I have to say I am dissapointed with the stupid flags and the exactly the same side quests in each city. The rest of it is good though.

But please do not put any more collectibles into future games. They really do suck. Especially when they don't add to anything in the game.

kew414
12-25-2007, 05:21 AM
Unfortunately for you, you're opinion isn't the same as everyone elses http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Many people enjoy finding little hidden things and finishing games 100% http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

limion84
12-25-2007, 01:20 PM
and what exactly are those flags good for? and why are there so many different types?

Nazgul2000
12-25-2007, 04:13 PM
they're pointless save for ur gamerscore...but yes they are mega annoying

stix489
12-25-2007, 04:16 PM
WHY are they mega-annoying? You can just ignore them all. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

kew414
12-25-2007, 08:07 PM
They're also useful to use as checkpoints http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
Nothin' worse than dying and coming back at the other end of the city http://forums.ubi.com/images/smilies/shady.gif

Tatakai no Kami
12-26-2007, 12:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stix489:
WHY are they mega-annoying? You can just ignore them all. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif </div></BLOCKQUOTE>

Because there are over 400 of them, they are annoying. COD4 had 30 intels over the entire game and they were not that hard to find.
And if you want 1000/1000 gamerscore for the game you cannot ignore any of them.

So far those posting against the inclusion of these kinds of collectables seems to outweight those posting for them.

For the most part they are pointless. The time spent programming them in could have been better spent making the side quests unique.

Another example of a game where the collectables were pointless was Just cause. But not only were these pointless they had misleading names. That made you think maybe you would get something for the game.

stix489
12-26-2007, 01:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">So far those posting against the inclusion of these kinds of collectables seems to outweight those posting for them. </div></BLOCKQUOTE>

Well that's because no one cares enough to actually reply. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Crash_Plague
12-26-2007, 03:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kew414:
They're also useful to use as checkpoints http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
Nothin' worse than dying and coming back at the other end of the city http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>

lol, yeah. At first that was all I used them for, but then I started to actually collect them.

(only 12 more Richard Flags to go!!)

Tela
12-26-2007, 04:16 PM
They are there for us people obsessed with getting everything..... http://forums.ubi.com/images/smilies/shady.gif

Or for those of us that pull one of those "running from the guards, but I see a flag, go to grab it, and am struck by the guards" things.....as shown in Kaxen's comic. http://forums.ubi.com/images/smilies/shady.gif

Tatakai no Kami
12-26-2007, 10:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tela:
They are there for us people obsessed with getting everything..... http://forums.ubi.com/images/smilies/shady.gif

Or for those of us that pull one of those "running from the guards, but I see a flag, go to grab it, and am struck by the guards" things.....as shown in Kaxen's comic. http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>

Unfortunatley for me I become distracted from playing the main game by the need to collect the flags. I can imagine for some people it's a lot worse for them. It would not be so bad if each area had as many flags as Masyaf, then it would only be 100 flags. But it seems to be that each game has to outdo the last for the number of pointless collectables in it. Sure Crackdown had 800 which did have an effect in game, Yet transformers had over 1000. The programmers need to reign back on the number of these put in games. COD had a good amount only 30. The designers need to realise not everyone wants to spend 20 hours or more just hunting the flags. Take it out of the acheivements if they want to include them or give them an actuall effect in game.

The flags just plain suck.

happy_84k
12-27-2007, 03:13 AM
I think flags were added just to give you an extra thing to do, there's not too much things that you can do in this game you know http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Paladin_1962
12-28-2007, 12:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Satsujinki1973:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tela:
They are there for us people obsessed with getting everything..... http://forums.ubi.com/images/smilies/shady.gif

Or for those of us that pull one of those "running from the guards, but I see a flag, go to grab it, and am struck by the guards" things.....as shown in Kaxen's comic. http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>

Unfortunatley for me I become distracted from playing the main game by the need to collect the flags. I can imagine for some people it's a lot worse for them. It would not be so bad if each area had as many flags as Masyaf, then it would only be 100 flags. But it seems to be that each game has to outdo the last for the number of pointless collectables in it. Sure Crackdown had 800 which did have an effect in game, Yet transformers had over 1000. The programmers need to reign back on the number of these put in games. COD had a good amount only 30. The designers need to realise not everyone wants to spend 20 hours or more just hunting the flags. Take it out of the acheivements if they want to include them or give them an actuall effect in game.

The flags just plain suck. </div></BLOCKQUOTE>

Get over yourself! If you don't like 'collectibles' like flags don't bother collecting them!

How simple can that be!?

Instead, you feel you have the right to tell everyone, including the developers to not put such elements/items in their games.

Again - get over yourself!

maddog111
12-28-2007, 01:04 PM
kinda right collecting stuff is booooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooring and..they added them just extra cus game is too short...(most people said that lol)

telecaster55
12-28-2007, 01:40 PM
I could look at a cheater map to get all the flags, but (a) I don't remember which ones I've already gotten, and (b) I just don't want to make an already meaningless accomplishment even more meaningless. I've done almost all the other accomplishments, however.

That said, the flags don't bother me in the least, and if you have OCD over them, for cryin' out loud, you need more help than game design would provide. Go get some counseling, seriously.

Ecthelion7
12-28-2007, 04:31 PM
I ignored the flags for the first time, and for the second time as well. I don't rush with the game, just do not see any reason searching for them. I collect only those I run into, same for templars elimination. And after finishing the game I can pick the "new game" choice in main menu without any hesitation, wiping out all previously saved content.

Games are for fun, not to feel us obliged to do something, collect something, whatsoever.

Tela
12-28-2007, 04:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by telecaster55:
I could look at a cheater map to get all the flags, but (a) I don't remember which ones I've already gotten, and (b) I just don't want to make an already meaningless accomplishment even more meaningless. I've done almost all the other accomplishments, however.

That said, the flags don't bother me in the least, and if you have OCD over them, for cryin' out loud, you need more help than game design would provide. Go get some counseling, seriously. </div></BLOCKQUOTE>

Who said OCD tendencies in games is a BAD thing? XD I love it.

telecaster55
12-28-2007, 09:11 PM
I think the original poster indicated that his mild OCD was driving him crazy.

Tatakai no Kami
12-30-2007, 05:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Paladin_1962:
Get over yourself! If you don't like 'collectibles' like flags don't bother collecting them!

How simple can that be!?

Instead, you feel you have the right to tell everyone, including the developers to not put such elements/items in their games.

Again - get over yourself! </div></BLOCKQUOTE>

You don't know what OCD is do you? Lucky for me mine is fairly minor. But I can't begin to imagine how bad it must be for people who spend most of their day controlled by the need to do each particular thing in a specific way.

Look up OCD, understand what it is, and then come back here and apologize.

AldirTheKnight
12-30-2007, 05:07 PM
Obsessive-compulsive disorder (OCD) is a psychiatric anxiety disorder most commonly characterized by a subject's obsessive, distressing, intrusive thoughts and related compulsions (tasks or "rituals") which attempt to neutralize the obsessions.

The phrase "obsessive-compulsive" has worked its way into the wider English lexicon, and is often used in an offhand manner to describe someone who is meticulous or absorbed in a cause (see also "anal-retentive"). Such casual references should not be confused with obsessive-compulsive disorder; see clinomorphism. It is also important to distinguish OCD from other types of anxiety, including the routine tension and stress that appear throughout life. Although these signs are often present in OCD, a person who shows signs of infatuation or fixation with a subject/object, or displays traits such as perfectionism, does not necessarily have OCD, a specific and well-defined condition.

To be diagnosed with Obsessive-compulsive disorder, one must have either obsessions or compulsions alone, or obsessions and compulsions, according to the DSM-IV-TR diagnostic criteria. The Quick Reference to the diagnostic criteria from DSM-IV-TR (2000) describes these obsessions and compulsions:[1]

Obsessions are defined by:

1. Recurrent and persistent thoughts, impulses, or images that are experienced at some time during the disturbance, as intrusive and inappropriate and that cause marked anxiety or distress.
2. The thoughts, impulses, or images are not simply excessive worries about real-life problems.
3. The person attempts to ignore or suppress such thoughts, impulses, or images, or to neutralize them with some other thought or action.
4. The person recognizes that the obsessional thoughts, impulses, or images are a product of his or her own mind, and are not based in reality.

Compulsions are defined by:

1. Repetitive behaviors or mental acts that the person feels driven to perform in response to an obsession, or according to rules that must be applied rigidly.
2. The behaviors or mental acts are aimed at preventing or reducing distress or preventing some dreaded event or situation; however, these behaviors or mental acts either are not connected in a realistic way with what they are designed to neutralize or prevent or are clearly excessive.

In addition to these criteria, at some point during the course of the disorder, the sufferer must realize that his/her obsessions or compulsions are unreasonable or excessive. Moreover, the obsessions or compulsions must be time-consuming (taking up more than one hour per day), cause distress, or cause impairment in social, occupational, or school functioning.[1] OCD often causes feelings similar to those of depression.



LMFAO "Anal-retentive"

Paladin_1962
12-30-2007, 05:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Satsujinki1973:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Paladin_1962:
Get over yourself! If you don't like 'collectibles' like flags don't bother collecting them!

How simple can that be!?

Instead, you feel you have the right to tell everyone, including the developers to not put such elements/items in their games.

Again - get over yourself! </div></BLOCKQUOTE>

You don't know what OCD is do you? Lucky for me mine is fairly minor. But I can't begin to imagine how bad it must be for people who spend most of their day controlled by the need to do each particular thing in a specific way.

Look up OCD, understand what it is, and then come back here and apologize. </div></BLOCKQUOTE>

I know what it is. Apologize? LOL Once again - get over yourself!