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COTABucky
02-02-2009, 07:00 AM
Ive got a map called NuclearWinter(NuclearWinter BETA) if anybody is interested in checking it out..
Ive been improving it day by day,and I feel my latest build is shaping up(Thanks CrazyUncleDave for your input).Spawn Points are much closer to the center of the action to try and ease spawning from a distance.
Ive also placed the spawn points were it creates a split.
One slide takes you towards your diamond..The other takes you close to the center bridge(Remember..Pull back on the stick to slow your speed on the slides http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif ).

Ive built it off from my destructable bridge maps(3 level bridge with 2 being vehicle capable)..Sorry I dont have pics at the moment but will try and get some..

The map was built to perform online from the start with everything being designed around taking advantage of occlusion blocks..

The missile launchers are underground and house the capture points (A) and (C),while the second level of the bridge houses (B).
There are very few Trees in this map and I am trying to go for a nuclear fallout look..
Its not polished,but I think it is very playable now..
I'll be trying to host it when I can during the evenings.

COTABucky
02-02-2009, 07:00 AM
Ive got a map called NuclearWinter(NuclearWinter BETA) if anybody is interested in checking it out..
Ive been improving it day by day,and I feel my latest build is shaping up(Thanks CrazyUncleDave for your input).Spawn Points are much closer to the center of the action to try and ease spawning from a distance.
Ive also placed the spawn points were it creates a split.
One slide takes you towards your diamond..The other takes you close to the center bridge(Remember..Pull back on the stick to slow your speed on the slides http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif ).

Ive built it off from my destructable bridge maps(3 level bridge with 2 being vehicle capable)..Sorry I dont have pics at the moment but will try and get some..

The map was built to perform online from the start with everything being designed around taking advantage of occlusion blocks..

The missile launchers are underground and house the capture points (A) and (C),while the second level of the bridge houses (B).
There are very few Trees in this map and I am trying to go for a nuclear fallout look..
Its not polished,but I think it is very playable now..
I'll be trying to host it when I can during the evenings.

Agent00Kevin
02-02-2009, 01:37 PM
Sounds interesting....are you on PC?

Agent00Kevin
02-02-2009, 01:39 PM
And would COTABucky be a spin on the COTA bus in Cols OH.? (Columbus Ohio Transportation Authority)

CrazyUncleDave
02-02-2009, 02:04 PM
Nope, COTA is on the 360 team! COTA stands for Clan Of The Assassins, if I remember correctly.

I certainly remember them all kicking my $%& last night!!

Bucky's new map is pretty monumental in scope...there's a lot going on in it, and favors big teams to really run the map through its paces. I look forward to seeing how this one develops.

Agent00Kevin
02-02-2009, 02:24 PM
Good. A clan of assasins wouldnt get around too fast on public transportation...lol

COTABucky
02-02-2009, 05:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CrazyUncleDave:
Nope, COTA is on the 360 team! COTA stands for Clan Of The Assassins, if I remember correctly.

I certainly remember them all kicking my $%& last night!!

Bucky's new map is pretty monumental in scope...there's a lot going on in it, and favors big teams to really run the map through its paces. I look forward to seeing how this one develops. </div></BLOCKQUOTE>
yes..Thanks Dave..
I made some major improvements(Well not that Major Compared to my latest overhaul http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif ) to the gameplay,,Spawn locations for one.
I think you would agree I took a step in the right direction..
I feel there is still alot to do,But it is VERY playable In the current state IMO..
Thanks for your input Dave..

COTABucky
02-05-2009, 08:27 AM
Very Happy with some major improvements I have made!!
Inching closer and closer to taking away my BETA version.
I still have alot of stuff to do,,But I feel my game play should be there now.

Dave...I feel you will agree my improvements have hit the spot http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif .
My past versions have had so much going on that it seperated the players so easily and made alot of confusion when it came to teamwork and gameplay(Spawning was to far from the action).
I feel the changes in the map will improve that 100%.
Check it out.

CrazyUncleDave
02-05-2009, 09:31 AM
Nice, COTA! I'll check it out later.

N.I.M.R.O.D
02-06-2009, 04:16 AM
sounds pretty interesting. i'm gonna have to check this out http://forums.ubi.com/images/smilies/25.gif

N.I.M.R.O.D
02-06-2009, 07:05 PM
i downloaded your map and it looks damn good so far bro. i just set up a dedicated server running CTD while i'm at work and i put your map in the rotation. if you see this post soon enough the server will be running till about 10am eastern if you and some fellas want to use it. hope you dont mind. later bro

COTABucky
02-06-2009, 07:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by N.I.M.R.O.D:
i downloaded your map and it looks damn good so far bro. i just set up a dedicated server running CTD while i'm at work and i put your map in the rotation. if you see this post soon enough the server will be running till about 10am eastern if you and some fellas want to use it. hope you dont mind. later bro </div></BLOCKQUOTE>
Thanks alot!

I'll try and send you a friend request if your interested...Or send me one if you get a chance.
Gamertag is same COTA Bucky.
Thanks again.

COTABucky
02-06-2009, 07:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Agent00Kevin:
Sounds interesting....are you on PC? </div></BLOCKQUOTE>
Sorry I didn't getback to you..
360 only.

Agent00Kevin
02-06-2009, 08:03 PM
Its cool. My 360 broke for the 2nd time so im used to missing out, lol. Now the only 360 games I'll buy are ones that are exclusive to 360.

COTABucky
02-07-2009, 01:23 PM
Im going to do more changes to the vehicles and there spawn points to improve the flow of the action(As in get them closer to the spawn points) while keeping them protected from spawn destruction...

I am also going to rework the sides were the vehicles were spawned from and make the areas level with the main area and allow more access to the underground sections.

The map will improve greatly when I get these fixes in place.

BTW..I think this map demonstrates how occlusion blocks can save you..

If I didn't pound the occlusion blocks to this one the way I did..I would be in BIG trouble with Framerate and performance..
I'm sure there are many places I missed were occlusion blocks will help,But I tackled the main issues that would hurt performance imo.

COTABucky
02-09-2009, 07:17 AM
"NuclearWinter BETAv2"..
Many hours into improvements and I feel this map will be alot of fun.
Ive rebuilt the main bridge as well as the vehicle spawn areas to help the action flow faster..

COTABucky
02-10-2009, 09:34 AM
If anybody is interested.I have updated this BETA again today.
I am open to input on the map,but am set on the size for now(Big http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)..

Ive been reworking everything I can think of as well as toning down the spawn point guns(No MK19s)..
Ive put railings on the slides to keep accidental deaths down http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif .
Ive also worked on the cameras and ground textures as well as enterances to the underground levels.
Its still a work in progress but improving

kris1993
02-10-2009, 07:43 PM
not sure which version i played, but it is coming along great. i think this map has one of the best underground networks i have seen. once you figure out the layout and if you read the signs, the map is pretty easy to navigate and is very fun. keep up the good work Bucky.

COTABucky
02-11-2009, 07:19 AM
Thanks Kris.

I will make a smaller version2 sometime that will have (A) and (C) capture points underground and below the spawn areas...

For the current version,,I am going to make 3 ways into (A) and (C) through another tunnel from the underground road.

I am also going to make the tunnels more defined by using the sheatmetal fencing(Industrial) on the walls.
I think it will make the look and feel underground alot better.

The map is huge,But straight forward once you start reading signs and getting use to the layout.
Again..A version2 will be more TDM friendly and make gameplay faster and intense..
BTW..The latest update(NuclearWinter) cleaned things up quite a bit and improved (B) as well as got rid of the TERROR weapons at the spawn points(MK19) http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif ..

If your version has no BETA on the end..Its the latest one.
We had fun last night playing it.
"COTA MarinePatrol" got occlusion block work to try and battle slowdown .I think it worked because nobody complained when playing.

I havn't played your latest Aquatyca map since your work on it..
Been wanting to since you updated it.
I love that map!!
That says alot considering I usually don't like smaller maps http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

CrazyUncleDave
02-11-2009, 07:51 AM
Hey COTA,

I would suggest moving your spawn points away from the exposed openings. I recall getting sniped (by you!) almost as soon as I spawned. Not fun! (maybe for you it was http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif )

Like you said, this is a HUGE map, and plays best when you have a full room. I'll be running this one tomorrow night.

COTABucky
02-11-2009, 07:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CrazyUncleDave:
Hey COTA,

I would suggest moving your spawn points away from the exposed openings. I recall getting sniped (by you!) almost as soon as I spawned. Not fun! (maybe for you it was http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif )

Like you said, this is a HUGE map, and plays best when you have a full room. I'll be running this one tomorrow night. </div></BLOCKQUOTE>
Thanks Dave..I already did in the latest "NuclearWinter" version.Please trash the BETA version.
I figured originally that the spawn protection would cover it,but it made it a pain to jump over the rails every time.There now floor level http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif .

This version"NuclearWinter" is actually improved alot in many ways.
Ive still got a ways to go to be happy,But its a project I will tackle a little at a time when I'm not changing diapers(Baby is due today) http://forums.ubi.com/images/smilies/clap.gif LOL http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

BTW,Surprisingly..Weve had fun with just 3vs3 to my surprise.Again,Its knowing the layout that makes the difference.That tends to close the distance alot when using teamwork.
I agree though 16vs16 would be best for this map http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ..

The latest build helps alot IMO.
YOUR DEADLY with that dam* FN-FAL BTW!! http://forums.ubi.com/images/smilies/blink.gif
Thanks for running map map 2..