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ttraveler
08-03-2007, 10:52 PM
I just read the previews of FarCry 2. I'm disappointed. I would like to know the continuing story about the formula, the research, or whatever was in that book at the end of FarCry 1. FarCry 2 should be carrying the story from FarCry 1 forward. Not just be another bang bang shoot 'em up pass the time and explain nothing of what happened next game "sequel".

Here's what Louis-Pierre Pharand said in an interview:

"Our research with consumers showed that there was more interest in the earlier parts of Far Cry - the highly realistic parts where you were raiding mercenary encampments using planning, infiltration and then explosive action to win the fight," explains Louis-Pierre Pharand, Far Cry 2's producer.

"Many people seemed to feel the game suffered a bit with the introduction of the Trigens, and the fantastical story that they brought with them. We agreed."

Then go develope BattleField Africa for those people! And stop pretending what you're doing is a proper "sequel" to FarCry 1!!!

I just did my own research as to what people wanted in FarCry 2. I contacted hard core gamers around the world. They said what the first post said here in this thread in this forum:

http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/2341032775

Here's a typical comment, a quote from my research from a respondant:

"Aw gee, I hope they kept some mystery and story otherwise its going to be very 1 dimensional.
Tactical shooter fire fights are fun, but its the depth of the plot and quality of the story that makes for a memorable game play experience and a desire to replay it again and again.

Some of the most immersive and challenging fights were against the trigen. I remember they were pretty scary too. I think one of the strengths of Far Cry was the way it included multiple styles of play, stealth, assault and corridor monsters. Sticking to 1 single style of play throughout a whole game will get boring fast as has been demonstrated heaps of times already."

Here's another response I received:

"Maybe its a hero complex but I like being the good guy stopping chaos and destruction of the world. Sure its cliche, but I like the madman taking over the world by mutant theme of Farcry 1, rescuing (sorta) the damsel and blowing up the madmans fortress. And of course you are left wondering what the Japanese had been doing there in the first place. I was hoping for a Trigen/Japanese secret expirement gone awry type theme for Farcry 2."

Your researchers really missed the boat. It was the mystery and the setting as well as the gameplay that made FarCry 1.

Mr. Louis-Pierre Pharand: You are a victim of faulty research. Who did your research and who were the respondants?


??? http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif ???

ttraveler
08-03-2007, 10:52 PM
I just read the previews of FarCry 2. I'm disappointed. I would like to know the continuing story about the formula, the research, or whatever was in that book at the end of FarCry 1. FarCry 2 should be carrying the story from FarCry 1 forward. Not just be another bang bang shoot 'em up pass the time and explain nothing of what happened next game "sequel".

Here's what Louis-Pierre Pharand said in an interview:

"Our research with consumers showed that there was more interest in the earlier parts of Far Cry - the highly realistic parts where you were raiding mercenary encampments using planning, infiltration and then explosive action to win the fight," explains Louis-Pierre Pharand, Far Cry 2's producer.

"Many people seemed to feel the game suffered a bit with the introduction of the Trigens, and the fantastical story that they brought with them. We agreed."

Then go develope BattleField Africa for those people! And stop pretending what you're doing is a proper "sequel" to FarCry 1!!!

I just did my own research as to what people wanted in FarCry 2. I contacted hard core gamers around the world. They said what the first post said here in this thread in this forum:

http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/2341032775

Here's a typical comment, a quote from my research from a respondant:

"Aw gee, I hope they kept some mystery and story otherwise its going to be very 1 dimensional.
Tactical shooter fire fights are fun, but its the depth of the plot and quality of the story that makes for a memorable game play experience and a desire to replay it again and again.

Some of the most immersive and challenging fights were against the trigen. I remember they were pretty scary too. I think one of the strengths of Far Cry was the way it included multiple styles of play, stealth, assault and corridor monsters. Sticking to 1 single style of play throughout a whole game will get boring fast as has been demonstrated heaps of times already."

Here's another response I received:

"Maybe its a hero complex but I like being the good guy stopping chaos and destruction of the world. Sure its cliche, but I like the madman taking over the world by mutant theme of Farcry 1, rescuing (sorta) the damsel and blowing up the madmans fortress. And of course you are left wondering what the Japanese had been doing there in the first place. I was hoping for a Trigen/Japanese secret expirement gone awry type theme for Farcry 2."

Your researchers really missed the boat. It was the mystery and the setting as well as the gameplay that made FarCry 1.

Mr. Louis-Pierre Pharand: You are a victim of faulty research. Who did your research and who were the respondants?


??? http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif ???

bongomast3r
08-03-2007, 11:31 PM
I disagree. No way is it gonna be "Battlefield Africa" or boring because there's no science-fiction. If you want a deep and believable plot then you're more likely to get it in a truly wartorn country like those in Africa. African militia hasn't been done in a video game before that I've heard of and there's a hell of a lot of political and military upheaval in Africa for Ubisoft to weave into the story. You could have corrupt African military factions warring against the 'white' Afrikaans who are working over the natives for diamonds or precious metals with Russian weapon traders supplying the militants and maybe with Brits cutting a deal on marketing the diamonds. All these kinds of parties coming together certainly seems to promise for some deep story.

Have a look for one of the magazine articles on the net. It looks and sounds awesome. Or just watch Blood Diamond or The Last King of Scotland if you're worried about a lack of story.

hanz_h
08-04-2007, 02:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I just did my own research as to what people wanted in FarCry 2. I contacted hard core gamers around the world. They said what the first post said here in this thread in this forum: </div></BLOCKQUOTE>

Lol. Wow good research. If you had been around here long enough to witness comments on Far Cry 1 you would have noticed that lots of people have said the second part was not their favorite due to the mutants etc. What mr. Pharand is saying is true imho. However you'll also have to accept that every research is biased in one way or another.

-=F&B=- Achilles

Portchyboy
08-04-2007, 03:19 AM
Personally I think he got his research spot on http://forums.ubi.com/images/smilies/25.gif
As to your link on the ubi forums about what people think of when they hear farcry
A lot of people will say those things because they were the most prominent things in the game!
I myself think of trigens... doesnt mean I liked them... i HATED them!
It will be a shame to lose the paradise element of farcry, but its not something you should linger over, you never know, when the game comes out you might prefer the desert!

srp12345
08-04-2007, 04:20 AM
I gotta admit, i grew up on the most shocking and disgusting horror movies from when i was about 7 years old.. i had 2 older brothers :P And because of this, no horror is even a slightest bit scary or unnerving to me, its all laughable! as im sure most will agree with... But in FC1. the Trigens gave me 1 hell of a shock! the first time i saw them, i was shocked.. when i was in battle with them, i was a little scared! LoL - im not ashamed to admit it, i felt my self running backwards shooting like a madman feeling myself getting further and further away from the screen with my arms streched, even got my heartrate up abit fighting these foOkz.. So i have a bit of a love-hate thing with trigens, One of the best things about gameplay in FC1 SP was the trigens to me! but i also so prefer in games to be killing bad guys, not monsters.. So will prefer the lack of monsters in this game... and if u look at it, the monsters have been replaced for Tigers and other wildlife predators in FC2 - i will still get the same 'run away, run away, run away' feeling from the <span class="ev_code_RED">*Deleted*</span> tigers as i did with the trigens..

So to end this pointless rant - i will sum it up as to say:

Mr Pharrand and the FC2 Dev Team have got things spot on with this game and the idea and story sounds great to me!

Cant wait for this game, as long as they include Assault Mod in the MP :P

R1ZN0
08-04-2007, 06:04 AM
If JC was all done pwning up on krieger.. where would he go? If I were him Id wanna get the heck outa micronesia or w/e he was.. so he ends up in Africa and needs to pwn up on some political mercenaries instead of a mad scientist..

I have noprob with there not being trigens, the biggest reason I dont care is that it doesnt match the story line... which is already written and has been in production for over a year... I for one loved the trigens especially the uber cloaked ones but I can let them go. Just dont skimp on the assault game mode, that will keep me from flaming these forums up like the good ol days of FC1 forums lol.

fabulouscoops
08-04-2007, 08:21 AM
From my time on this board, I have seen both sides. I think more people disliked the trigen than liked them.
Case in point. To my knowledge, there are no add on levels that are all trigen or even mostly trigen. Many seem to be no trigen at all. No add ons have developed the trigen story line the way Matto added to Carver's story. (BTW, Matto 3,4 is Far Cry 2) the new game will be something different.)

While I thought they added a bit of variety to the mix (knifing them posed a challenging gameplay mode) and provided some heartpounding action, trigens are not everyone's cup of tea.

The storyline in Far Cry was one of the weak points. Coming out in the same timeframe as HL2 and DOOM3 which had better voice acting, plots and endings made it look weak. From what I have seen, FC2 will have a much better storyline.

bongomast3r
08-04-2007, 07:26 PM
Haha, I thought the story was pretty darn cool in an over-the-top action/sci-fi kinda way. Not a deep or meaningful story, but a spectacularly entertaining one.

anton_es
08-04-2007, 08:56 PM
FC 1 was classic in its use of bad dialogue and b-movie staples. it even had a shower scene and muscular man kissing a mutant woman. I wished for much more B-movie fun. every game nowadays is trying to be that hollywood-blockbuster, which is, considering that those movies are pretty bad, a bad way to start a project.

FC1 was tongue in cheek, that's good.

I have great fear that the fact that Crytek hired a hollywood script writer for Crysis will
possibly mean that the story will be AS or MORE bad as FC1 but now it's going to be presented as TOTALLY SERIOUS STUFF. which makes it not fun, but pathetic.
well, I still have hopes for FC2.

Chrono47
08-05-2007, 08:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by fabulouscoops:
From my time on this board, I have seen both sides. I think more people disliked the trigen than liked them.
Case in point. To my knowledge, there are no add on levels that are all trigen or even mostly trigen. Many seem to be no trigen at all. No add ons have developed the trigen story line the way Matto added to Carver's story. (BTW, Matto 3,4 is Far Cry 2) the new game will be something different.)

While I thought they added a bit of variety to the mix (knifing them posed a challenging gameplay mode) and provided some heartpounding action, trigens are not everyone's cup of tea.

The storyline in Far Cry was one of the weak points. Coming out in the same timeframe as HL2 and DOOM3 which had better voice acting, plots and endings made it look weak. From what I have seen, FC2 will have a much better storyline. </div></BLOCKQUOTE>

You are absolutely correct. I hate to say this, but the plot really was lacking for Far Cry. I honestly feel that Far Cry Instincts had a much better plot than Far Cry did. Not only were the characters and the settings fleshed out more, but the voice acting was top notch too. Granted Far Cry visually and to a certain extent gameplay wise beats FCI, but FCI kept my attention more with the better plot, music, voice acting, and even gameplay (the stealth mechanics were a lot better in the console version).

I know it sucks that I am saying that Ubisoft Montreal did a better job than Crytek, but truth be told they did. I really hope that the success that made FCI what it was transitions over into Far Cry 2.

Oh and one last thing, trigens is actually spelled trijins in the game. Sorry, but I had to correct you all on that. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

xoops
08-07-2007, 12:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chrono47:
I know it sucks that I am saying that Ubisoft Montreal did a better job than Crytek, but truth be told they did.
</div></BLOCKQUOTE>

ROFL! http://forums.ubi.com/images/smilies/88.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chrono47:
I really hope that the success that made FCI what it was transitions over into Far Cry 2.
</div></BLOCKQUOTE>

Well, that UBI Montreal made all the console ''versions'' of Far Cry (Xbox, Xbox 360 and Wii) is a very good reason for me TO NOT BUY Far Cry 2.

I don't purchase amateur work anymore. I buy only from professionnals.

Hurrah Crytek! Hurrah Crysis!

Portchyboy
08-07-2007, 03:06 PM
Enjoy fiddling about with your nanosuit ;&gt;

Chrono47
08-07-2007, 07:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xoops:
ROFL! http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

Laugh all you want, but Montreal did a better job on the plot than Crytek did. Granted Crytek did a better job with the gameplay, but I'd rather have an interesting story to go with my jungle island hopping experience instead of just mindlessly killing trijins (which you obviously enjoy doing).

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Well, that UBI Montreal made all the console ''versions'' of Far Cry (Xbox, Xbox 360 and Wii) is a very good reason for me TO NOT BUY Far Cry 2.

I don't purchase amateur work anymore. I buy only from professionnals.

Hurrah Crytek! Hurrah Crysis! </div></BLOCKQUOTE>

If that's the case, then why are you even posting on this board. If you love Crytek so much then go over to the EA boards and speak your love.

Also if Montreal sucks so bad, then why have they been successful with series like Splinter Cell and Rainbow Six? I'm just curious that's all.

xoops
08-13-2007, 11:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Portchyboy:
Enjoy fiddling about with your nanosuit ;&gt;
</div></BLOCKQUOTE>

It's only a guess, but if Crytek has done it correctly, you should be able to complete the campaign without using the nanosuit at all. Many available choices and options is a fundamental key to replayability.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chrono47:
Laugh all you want, but Montreal did a better job on the plot than Crytek did. Granted Crytek did a better job with the gameplay, but I'd rather have an interesting story to go with my jungle island hopping experience instead of just mindlessly killing trijins (which you obviously enjoy doing).
</div></BLOCKQUOTE>

I agree that MTL pushed the story a little bit farther. Was it a good story? Well, honestly, it was a B movie story like the original. A more developed B movie, but still a B movie nevertheless. I really don't mind about the B movie style of the story. Personally, I found that the Xbox version was MUCH MORE childish than the PC version, but I don't care about that too.

What I care about is gameplay and what makes a franchise unique. I think that the distinctive feature of the original Far Cry (on PC) was its high degree of replayability and open gameplay, allowed by the large and non-linear levels as well as the solid enemy AI. Many people would say that the incredible graphics of sunny beaches was the distinctive feature of Far Cry, but I think it was only secondary.

Would you say that FCI kept the characteristics of Crytek's game? I don't think so. The levels were linear and scripted to death (typical on-rail shooter) and the AI was abysmal. The corridor-like linearity of this game made it not replayable: you play it once and only once. It was short, barely 8 hours of play. When you compare it to Far Cry who had 30 or 40 hours of play the first time through... And Far Cry has 5 levels of difficulty while FCI has only one - this is still something that contributes to raise (lower) the degree of replayability.

Seriously, FCI has nothing of the original Far Cry. Some people could argue that the Xbox couldn't technically allow for large and complex maps like the original version. Well, in such a case, a respectable developer would choose TO NOT adapt the game on platforms that distort and degrade the unique features of the franchise. Obviously, UBI did not bother with that. They were even happy enough to dumb down the whole thing for the below average John Dow.

Now about the trigens. Would I have preferred the game without them? Yes. Why? Because my preferred style of game above any other is the ''tactical shooter''. I don't like mindless shooters, I like realism, problem solving and tactical approaches. I like being offered many choices in how fulfilling an objective. Typical example from Rainbow Six: How am I going to breach into this room, kill all the 4 tangos in less than 1 second and save the hostages. Of course, the trigens didn't help Far Cry to be ''realistic'', but at least, you had to use tactics and problem solving skills to finish the campaign. And you were given many choices in doing so. Was it perfect? No, but it wasn't that bad for a company's first game, don't you think?

I could go on and on trying to justify how Far Cry was good and how MTL sucked with the console versions. But ultimately, the best way I can summarize the whole experience is the ''fun'' factor. Did I have fun playing Far Cry? Heck YES! Did I have fun playing FCI? NO! Everything was annoying, from the stupid AI to the incompetent voice acting to the dynamic music you can't even shut down because you are playing on a cr-appy console and devs think console players aren't intelligent enough to set up options (right or wrong). Every time I played FCI, I felt like this game was designed for ******s. But I had to complete the campaign because I wanted to get my own opinion.

And I won't even talk about the Wii version, the amazing Far Cry Vengeance ( IGN (http://wii.ign.com/articles/751/751136p1.html), Gamespot (http://www.gamespot.com/wii/action/farcry/review.html), Gamespy (http://wii.gamespy.com/wii/far-cry/761861p1.html) )... That really was the nail in the coffin of this franchise, thanks to UBI Montreal.

Oh, and finally, did the original PC game got an expansion pack? No! You'd think such a terrific game with such an amazing potential would have deserved AT LEAST one expansion pack, but more appropriately two? No! But the lame FCI got its expansion pack... What a **** publisher!

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chrono47:
If that's the case, then why are you even posting on this board. If you love Crytek so much then go over to the EA boards and speak your love.
</div></BLOCKQUOTE>

Because the premises and concepts of this game look so promising, it's hard not to keep an eye on it even if I know UBI will screw it up. It's too bad that this publisher/developer is so pathetic.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chrono47:
Also if Montreal sucks so bad, then why have they been successful with series like Splinter Cell and Rainbow Six? I'm just curious that's all.
</div></BLOCKQUOTE>

Generally, different franchises = different dev teams.

Montreal Studio has many dev teams. I can think of at least 4 of them:
1) Prince of Persia/Assasin's Creed,
2) Splinter Cell (OSC, CT, ConViction),
3) Rainbow Six (RvS, RS3, Vegas),
4) Far Cry (console versions, FC2).

Of course, there are some people who cross over from one team to the other, but more generally, most people remain assigned to their original franchise.

If we take the franchises above, 1) and 2) are fairly competent. Unfortunately, 3) and 4) are just two bunches of losers. Both teams have completely destroyed the essence of the original franchises that were created by other talented and innovative developers (Red Storm Entertainment and Crytek respectively).

You mentioned the success of R6, well, let's talk about that.

The original titles from RSE were real tactical shooters with incredibly huge replayability (Rainbow Six, Rogue Spear, Ghost Recon). Mission planning, non-linear maps, multiple entry points, multiple fireteams, switching souls, numerous SP and MP game modes, map editor, etc - were some of the ingredients that made the R6 franchise truly unique. The problems started when UBI had the bad idea to buy RSE. Though MTL did manage to make an iteration that respected the spirit of the franchise (Raven Shield), the following titles were designed with the console kiddies and the casual gamers in mind (RS3 on Xbox, R6 Lockdown, R6 Vegas) and were all dumbed down FPS' for the lowest common denominator.

Look at R6 Vegas. All the elements that made this franchise totally unique are gone.
Mission planning? GONE!
Non-linear maps in SP? GONE!
Multiple entry points? GONE!
Multiple fireteams? GONE!
Switching souls? GONE!
Map editor? GONE!
Numerous SP and MP game modes? GONE!

About this last point (game modes), R6 used to have four (4) single player game modes called Terrorist Hunt, Mission, Hostage Rescue and Lone Wolf. Guess what happened... Of all these game modes, only terro hunt remains. Good bye replayability! But wait, that's not the best! This terro hunt is only a lone wolf in disguise since you are alone - you don't have AI teammates with you! So not only UBI has completely stripped down the franchise, but they do false advertisement about it...

And the single player campaign is absolutely ridiculous. The plot is absolute non-sense. Tom Clancy would cry if only he cared. You have only two teammates with you (that you can't control like in original titles) and you have to fight about 500 paramilitary terrorists all the way to the end. And the game is totally linear and scripted like Half-Life. And there is countless annoying and unimaginative scripted ambushes were you are attacked by huge waves of tangos while you have to protect a device and you have only one teammate to help you because the other one is hacking the so-called device. What a realistic and fair tactical shooter...

Like with FCI, I forced myself to complete this POS only because I wanted to have an honest opinion about it. What a pain in the *** it was! And you accuse me to enjoy just mindlessly killing trigens... LOL!

Of course, Rainbow Six Vegas had good reviews in the press, but don't forget the CONSOLE crowd is still amazed by HALO, while PC players have stopped wonders about Duke Nukem 3D and Quake a long time ago...

That brings me to this observation: If what you mean by a ''successful'' franchise is indeed a ''commercially successful'' franchise, then you are right, R6 Vegas and FCI have been very successful. It's normal; they are CONSOLE games designed for MALE kiddies with an IQ barely above the ambient temperature in Alaska. Those people don't want to patch a game, update their drivers, install a new graphics card or re-flash their BIOS. Heck, there is no way they could achieve these things. All they can do is put the disk in the DVD-ROM drive and wait for the game to load. Those people don't want to think, analyse a tactical situation and solve problems. Nope! They just want to start the game and shoot everyone and everything in sight. Those people are a huge market, MUCH BIGGER than the population of smart people who want games that require tactics, thinking and problem solving - more generally - people who want games that do not insult their intelligence. That explains why games like GOW, HALO, FCI or R6 Vegas are ''commercially'' successful, but that doesn't mean they are clever, innovative, or interesting games. It's even quite the opposite; all these games are more of the same, with no truly distinctive elements that could help discriminate one from the other.

And btw, in all this discussion, I have not even mentioned the fact that the kiddie games of UBI are not even finished at release. UBI is part of this trend of releasing games in FUBAR state and waiting after sells to finance the countless patches that follow. R6 Vegas (PC) and Silent Hunter 4 were games that were not even properly functioning months after the release. Silent Hunter 3 was patched and modded by the community to be playable and respective of History.

I could go on and on, but you should see the point. The fundamental problem of UBI is that this arrogant corporation is PUBLICLY OWNED, that is, all that cares to them is profits for their stockholders. That means dumbed down products for the mass market, unfinished games released to meet the deadlines of the fiscal year, reduced development time and cost to make sure that stockholders have a fast return on their investments (ROI), high amount of low quality releases, etc. This is to contrast to the PRIVATELY OWNED game companies that only care about the quality of their products because they are only concerned about the satisfaction of their customers. These private companies release a low amount of games, but those games are QUALITY games, and they are released ''when it's done''.

You can compare the game industry to the restaurant industry. There are those who serve fine gastronomy, like Crytek, Blizzard, Bethesda, Valve, Monolith, BioWare, etc. And there is the fast-food industry, Ubisoft being the prime example. You play FCI or R6 Vegas like you eat a Big Mac; you order (or pre-order), you pay, you eat, you get sick, you vomit, you complain without success, you leave, and you come back the next day to eat the same <span class="ev_code_RED">*deleted*</span>. Tell me what you eat and I'll tell you who you are...

I think even the lowest common denominator starts to realize that UBI doesn't care at all about all its customer base, most notably the PC one. Take a look at this thread (http://forums.ubi.com/eve/forums/a/tpc/f/4091020922/m/1901054745/).

I'm okay with the fast-food industry. I don't eat <span class="ev_code_RED">*deleted*</span> like Big Macs but as long as I can eat healthy food, I'm fine with people who like McDonalds. On the other hand, the fast-food gaming industry doesn't work that way unfortunately. Childish franchises like Rayman Raving Rabbids or Teenage Mutant Ninja Turtles are perfect for Ubisoft. But serious, prestigious, or promising franchises like Rainbow Six, Ghost Recon, Silent Hunter, or Far Cry - should be left to talented developers and private companies who can push these games to their full potential. Those developers who can bring these franchises forward and make them still more unique, original, feature-rich and spicy. Not the other way around, like ''just another mindless shooter''.

Please do not circumvent the language filter

Nutcrackr
08-15-2007, 03:57 PM
The game might be great fun but I don't think they are really using a franchise name correctly. A franchise without existing characters, existing story or existing locations from the previous games is not really a sequel at all. Maybe there are games that have done that before but I don't see why (apart from marketing) this needs to be called Far Cry 2.

Greg_Gauntlet
08-18-2007, 05:25 AM
I'll say it in this thread as well...the Trigens were part of the reason why FC was so much fun. Plus, I think the vast majority of people that hated the Trigens were either people that mostly played MP and were taken by surprise by the Trigens because even though they were great at MP they had no skills against them and thus hated them or people that simply got too scared by them.

By the way, when I say Trigens, I mostly mean the "da*n mutant monkeys" not the fatboys and locusts.

xoops
08-18-2007, 08:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nutcrackr:
The game might be great fun but I don't think they are really using a franchise name correctly. A franchise without existing characters, existing story or existing locations from the previous games is not really a sequel at all. Maybe there are games that have done that before but I don't see why (<span class="ev_code_RED">apart from marketing</span>) this needs to be called Far Cry 2.
</div></BLOCKQUOTE>

You've put the finger on it. Marketing is the one and only reason this game is called Far Cry 2. No Jack Carver, no relation to the original story, no this, no that, ..., but this game is called Far Cry 2 only because it helps to sell.

This is the exact same thing with the name ''Tom Clancy''. The ''real'' Tom Clancy has sold his name to Ubisoft many years ago. And this Tom Clancy has no relation whatsoever with the games displaying his name on their cover boxes. Tom Clancy has no word to say on any game produced under the TC brand. And honestly, he doesn't care at all. The Raving Rabbids could be the next Rainbow team, he couldn't care less. That's what to expect from a guy who is ready to sell his name for many bucks to the first fast-food gaming chain nearby.

Yet, the stupid John Dow doing shopping sees the ''Tom Clancy'' game on the shelf and thinks ''Hurrah! This is a Tom Clancy game! This must be good!!!''. Marketing is really for the ******s out there. And Ubisoft really amazes me by the conviction it has that everyone out there is brain dead.

ori1
08-18-2007, 11:40 PM
Far Cry. 2 has much influences from this game .

Boiling Point (http://www.gamespot.com/pc/action/xenus/review.html?om_act=convert&om_clk=tabs&tag=tabs;review)

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Overall, Boiling Point is a great concept executed poorly. But if Deep Shadows puts some serious work into the upcoming patches (according to the company's Web site, version 2.0 is already in the works), this work-in-progress could evolve into one of the best shooters of 2005 and could become a real inspiration for shooter designers in the future. </div></BLOCKQUOTE>

Deep Shadows was a part of the original development team of Stalker http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://www.deep-shadows.com/en/about.php

Is a big studio version of Boiling Point , and one world or history based in one "cult" novel or movie , like the Stalker world . Good news for the videogames and pc, a nice tendence of the industry , take the more innovative ideas for the great productions

And

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> If we take the franchises above, 1) and 2) are fairly competent. Unfortunately, 3) and 4) are just two bunches of losers. </div></BLOCKQUOTE>

Well , I believe that this man is the person in charge of the Ubisoft Montreal's best games. I want to be a loser as this manhttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://avatars.ubi.com/FC2/blog/clint_s.jpg

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Clint Hocking - CREATIVE DIRECTOR
Clint has been working for Ubisoft in Montréal for five years. Prior to Far Cry 2 he worked as Scriptwriter, Lead Level Designer and Creative Director on Splinter Cell: Chaos Theory, and as Lead Designer, Scriptwriter, and Level Designer on the original Splinter Cell. Along with Writer JT Petty, Clint shared the first ever Game Developers Choice Award for Excellence in Scriptwriting for his work on Splinter Cell.
Before games he worked in the web industry and experimented with independent filmmaking while earning a masters' degree in Creative Writing from the University of British Columbia.
He lives happily in Montréal with his fiancée and his dog. </div></BLOCKQUOTE>

And surely the bad balance of Far Cry's versions is to fault of the one who decided to do them, not the developers.
And also of the limitations of the consoles. The site "natural " of the saga was is the PChttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

When I played Boiling Point, I thought "perhaps someday some great study dares with a game thus"

freespam420_2
10-30-2008, 10:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I just read the previews of FarCry 2. I'm disappointed. I would like to know the continuing story about the formula, the research, or whatever was in that book at the end of FarCry 1. FarCry 2 should be carrying the story from FarCry 1 forward. Not just be another bang bang shoot 'em up pass the time and explain nothing of what happened next game "sequel".

Here's what Louis-Pierre Pharand said in an interview:

"Our research with consumers showed that there was more interest in the earlier parts of Far Cry - the highly realistic parts where you were raiding mercenary encampments using planning, infiltration and then explosive action to win the fight," explains Louis-Pierre Pharand, Far Cry 2's producer.

"Many people seemed to feel the game suffered a bit with the introduction of the Trigens, and the fantastical story that they brought with them. We agreed."

Then go develope BattleField Africa for those people! And stop pretending what you're doing is a proper "sequel" to FarCry 1!!!

I just did my own research as to what people wanted in FarCry 2. I contacted hard core gamers around the world. They said what the first post said here in this thread in this forum:

http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/2341032775

Here's a typical comment, a quote from my research from a respondant:

"Aw gee, I hope they kept some mystery and story otherwise its going to be very 1 dimensional.
Tactical shooter fire fights are fun, but its the depth of the plot and quality of the story that makes for a memorable game play experience and a desire to replay it again and again.

Some of the most immersive and challenging fights were against the trigen. I remember they were pretty scary too. I think one of the strengths of Far Cry was the way it included multiple styles of play, stealth, assault and corridor monsters. Sticking to 1 single style of play throughout a whole game will get boring fast as has been demonstrated heaps of times already."

Here's another response I received:

"Maybe its a hero complex but I like being the good guy stopping chaos and destruction of the world. Sure its cliche, but I like the madman taking over the world by mutant theme of Farcry 1, rescuing (sorta) the damsel and blowing up the madmans fortress. And of course you are left wondering what the Japanese had been doing there in the first place. I was hoping for a Trigen/Japanese secret expirement gone awry type theme for Farcry 2."

Your researchers really missed the boat. It was the mystery and the setting as well as the gameplay that made FarCry 1.

Mr. Louis-Pierre Pharand: You are a victim of faulty research. Who did your research and who were the respondants? </div></BLOCKQUOTE>

QFT