XyZspineZyX
01-27-2004, 12:25 PM
I've been messing around with the demo and have managed to get a kind of network multiplayer "co-op" system working on the island map (Fort) there are a coule of glitches, but it seems to work.
What I am trying to do now is to figure out a way to get the AI players to respawn when they are killed. There are lots of properties in the entity assignment for each AI player in the mission xml file in the map level pak, and I have been playing with these, but as yet, I have not managed to figure out how to get them to come back from the dead.
Also, being able to assign the AI players as actual multiplayer players instead of just "things in the map" would be helpful too. If anyone has any info on this kinda thing it'd be appreciated if you share http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
I'm sorry if anyone wants this "co-op" mod, but it is a little bit messy and I have no real idea how I would put in a mod type package. It involved copying elements from the beta to the demo and YEA YEA YEA all you righteous holier than thou people, I KNOW I AINT SUPPOSED TO HAVE IT but then again who hasn't got it?
What I am trying to do now is to figure out a way to get the AI players to respawn when they are killed. There are lots of properties in the entity assignment for each AI player in the mission xml file in the map level pak, and I have been playing with these, but as yet, I have not managed to figure out how to get them to come back from the dead.
Also, being able to assign the AI players as actual multiplayer players instead of just "things in the map" would be helpful too. If anyone has any info on this kinda thing it'd be appreciated if you share http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
I'm sorry if anyone wants this "co-op" mod, but it is a little bit messy and I have no real idea how I would put in a mod type package. It involved copying elements from the beta to the demo and YEA YEA YEA all you righteous holier than thou people, I KNOW I AINT SUPPOSED TO HAVE IT but then again who hasn't got it?