View Full Version : points to argue about (spoilers)
01-11-2005, 11:04 AM
Is there anyone who has followed the plot? I would appreciated it if you answered my questions because I am starting to think that the plot was created just to serve the gameplay and not to make any sense.
1) Why doesn't the wraith step aside the first time of the dahaka encounter as it did the second? The wraith already knows what to do, and yet it's being surprised and caught. What has changed in the second encounter?
2) Why doesn't the dahaka just grab both of them in the first place and leaves the prince alone on their first encounter at hall?
01-11-2005, 11:08 AM
um gd questions i reckon the first time the wraith didn't step out of the way because i guess we have 2 presume that he didn't know the dahaka was their, i now it doesn't make sense but i guess that is was it is.. sorry http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
01-11-2005, 11:16 AM
even if this is the case, the wraith was way behind the prince. If it was surprised the prince should have been also
01-11-2005, 11:16 AM
1)Probebly the prince learned from his mistakes http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
2)Mabye he have a limit like with kaileena and prince VS Dahaka he took kaileena not prince or both
01-11-2005, 02:23 PM
1. to take it, it was an endless cycle and at one point the prince reallysed how he'd already been stuck there for like forever so he something like prepared
2.probably because the wraith was he's main concerne couse he was closest to eliminating the sands of time... the prince was just unleashing them... the dahaka probably doesen't know he's stuck there or something http://forums.ubi.com/images/smilies/53.gif
01-11-2005, 03:45 PM
Well, Prince escaped fate twice at that point, and he had disrupted the timeline. Maybewhen he ducked under the sandwraith he was just disrupting the timeline more... ahh, well i cant explain it but it wasn't even supposed to happen so it kinda makes sense.
01-11-2005, 05:50 PM
Things happen differently the second time around. When you played as the Prince, the Sandwraith didn't hit and kill an enemy about to attack you (At least, I don't think).
Why is Babylon burning when he returns if things happened exactly as they would have had he not gone back in time as the Wraith? They didn't http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
As far as the plot serving the action or whatever, I don't care. Kaileena saves the plot enough for me. She's too cool.
01-13-2005, 06:51 AM
First of all I would like to thank you about responding to my questions and taking part to the conversation. More and more ideas are brought to the table for discussion and arguement.
Back to the point now.
About the idea that dahaka's main concern is the sandwraith because of what was mentioned above, I would like to say that the dahaka doesn't have to protect the sands from being eliminated... so as the timeline can be fulfilled (if I got your point right). I do not even think that its job is to protect the timeline itself (seeing to make all of what is written in the timeline, happen). I believe that its job is to CORRECT THINGS ACCORDING TO THE TIMELINE. This is what the game concept tells us. At first I thought so to, supporting that it didn't kill the prince because he had to create the sands of time, as dictated by the timeline. But if this is the case, another question arouses. Why does the dahaka eventually kill the prince, distorting the timeline, as no sands will ever be created as foretold?
And as far as prince's first encounter with the wraith is concerned, I think that we viewed the same sequence twice, but each time from another perspective. It's just that the first time, the director didn't show to us what was behind the prince in order to make us think that the wraith's target was the prince and consider it as an enemy. The second time however, the director reveals to us the whole picture and thus the truth about what really happened. Even the prince himself as a wraith says "I saved myself, without even knowing". So things do not happen differently the second time. Only the simultaneous encounter with the dahaka at the hall happens in another way the second time around and everything thereafter.
01-14-2005, 04:56 AM
Hey there, Vanimar. Those ARE indeed very good questions, and some very valid points you've made. But I guess the truth is that, when you try to make a story involving time travel and (inevitably) time manipulation, you're going to run into plot holes as a result of the paradoxes that are created. And that situation that you describe is a classic example of a temporal paradox.
However, if they were to address every one of these details (and there are many such paradoxes in this game) then they wouldn't be able to make the story work. The truth is, the Prince was doomed from the beginning and he shouldn't have been able to avoid the Dahaka with the amount of temporal contradictions he was making, but, as it goes with novels, movies and even video games, there's always another way. Even if it doesn't make complete sense...
01-14-2005, 05:06 AM
Also, after watching the second "Making Of" for POP: WW, I see now that Jordan Mechner probably had very little to do with the script of this game, because he was busy with the script of the much-anticipated Prince Of Persia film. As a result, the storyline suffers, because the storyline of The Sands Of Time made complete sense to me, and was compelling; for the most part, no doubt, because Jordan Mechner was at the helm the whole way.
I could be wrong about this, I'm working with what little evidence I've gathered, but they said themselves in the "Making Of" video that they hired Hollywood scriptwriters to help them with the script, so I think it's pretty clear that they didn't utilise Mr. Mechner's skills at storywriting for this game. (No doubt, as I said earlier, because he's busy with the script of the film adaptation.)
01-14-2005, 11:13 AM
the game totally rules, but messing with time - it just confuses me lol http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif
01-24-2005, 11:47 PM
Yeah there are tons of plot holes in this game. You mentioned one of them which has to do with the sand wraith being caught by the Dahaka the second time. The second one of them is, the Dahaka can't cross water right? Yet he was stranded on an island sorrounded by water. How did the Dahaka magically leave the island and follow the prince when he can't cross water.
Another point is, the prince messed up the timeline in SOT and he was supposed to die coz he did. Well he messed up the timeline in WW left and right. He went back and forth in time a gazillion times, and changed things. How come the Dahaka doesn't kill him for this.
01-25-2005, 12:19 AM
I think I can sort of explain this.
The prior Sandwraith is a manifestation of Fate as a picture of what will happen in the current timeline. It's there because the Prince's fate is to get the mask. Because the Prince is attempting to -break- his fate, he's not following the pre-scripted path, which means he goes into a different possibility-a different series of cause and effect, basically. By breaking Fate he transcends the timeline wherein he dies, and creates an alternate one where he doesn't. In effect the first one is what is supposed to happen, instead of what does. Because the prince grabbed in the final result is an alternate version of the Prince himself, he doesn't matter to the fate of -our- Prince.
Basically, the Prince steps out of his timeline and executes an alternate one. By killing his double he takes his double's place in the alternate timeline. But by killing the Dahaka sent after him he also looses this alternate prince (thus the second ending).