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View Full Version : FarCry2 using Ageia Physx ?



farcry2news
08-06-2007, 12:27 AM
Hey there,
I think we all are very interested in the game and are realy looking forward to play it at highest performance .. including cool graphics and effects

So..
my next question , coming up, was..

Will FarCry2 support the Ageia Physx Card(engine)?

If there are allready answers tell me as fast as you can.

Thanks!

--------------------------------------------
Visit:
FarCry2News.com (http://FarCry2News.com)
FarCry2HQ.de (http://FarCry2HQ.de)

farcry2news
08-06-2007, 12:27 AM
Hey there,
I think we all are very interested in the game and are realy looking forward to play it at highest performance .. including cool graphics and effects

So..
my next question , coming up, was..

Will FarCry2 support the Ageia Physx Card(engine)?

If there are allready answers tell me as fast as you can.

Thanks!

--------------------------------------------
Visit:
FarCry2News.com (http://FarCry2News.com)
FarCry2HQ.de (http://FarCry2HQ.de)

OAKside24
08-06-2007, 06:06 AM
Don't get me wrong, it was an interesting concept, but tech advancements in the CPU/GPU area are quickly making the Physx card an unnecessary add-on, and it will be even more evident FC2's 2008 launch period.

No inside info from me, though. I just hope the dev team will focus on what matters instead of partnering with Ageia to sell their gimmicky hardware.

farcry2news
08-06-2007, 07:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OAKside24:
Don't get me wrong, it was an interesting concept, but tech advancements in the CPU/GPU area are quickly making the Physx card an unnecessary add-on, and it will be even more evident FC2's 2008 launch period.

No inside info from me, though. I just hope the dev team will focus on what matters instead of partnering with Ageia to sell their gimmicky hardware. </div></BLOCKQUOTE>

Do you know that the new Unreal 3 Engine will support PhysX cards ?

So i'm not shure if Ageia's PhysX is "gimmicky"... it has a great potential for the future and you could never get the same performance from multicore cpu than from the physx ppu

I would like to hear more people about this sticky topic!

fabulouscoops
08-06-2007, 07:50 AM
I am not sure this is a sticky topic, but I agree with OAKside. Multicore CPUs and more advanced graphics cards will make the Aegia unnecessary.

farcry2news
08-06-2007, 07:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by fabulouscoops:
I am not sure this is a sticky topic, but I agree with OAKside. Multicore CPUs and more advanced graphics cards will make the Aegia unnecessary. </div></BLOCKQUOTE>

Are you an official Far Cry Developer ? ... Just thought cause you are a Far Cry Moderadtor ..
(So maybe you can help here)

I would realy like to know if they are going to implementate PhysX or not.

srp12345
08-06-2007, 09:56 AM
I was interested in the Ageia PhysX card - and almost bought 1.. but then i asked many people about it and got many responses - most of them linking me to official games magazines where they have done tests comparing things with and without the card... and all of outcomes were the same..

..The PhysX card is really a waste of time, the extra 'physics' u get are extremely minimal, and thats if ur lucky enough to find a game/engine that supports it..

So i wouldnt mind if FC2 supported it, but i sure wont be buying 1 no more..

And to comment on the 1st reply.. Everything i have read/seen etc.. these cards are hugely 'Gimmicky'

Waste of £100!

IceT-Bag
08-06-2007, 10:38 AM
Just to add my 2 cents, as well as multi-core CPU's, multi-core GPU cards are just around the corner.

Rumour has it ATI could have one out in early 2008.

I'd therefore imagine that a multi-cored CPU/GPU system would be capable of performing the required calculations to give realistic physics without the need for a dedicated card (would also mean you wouldnt need an SLI/ATI CF setup either).

freespam420_2
10-30-2008, 10:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I just read the previews of FarCry 2. I'm disappointed. I would like to know the continuing story about the formula, the research, or whatever was in that book at the end of FarCry 1. FarCry 2 should be carrying the story from FarCry 1 forward. Not just be another bang bang shoot 'em up pass the time and explain nothing of what happened next game "sequel".

Here's what Louis-Pierre Pharand said in an interview:

"Our research with consumers showed that there was more interest in the earlier parts of Far Cry - the highly realistic parts where you were raiding mercenary encampments using planning, infiltration and then explosive action to win the fight," explains Louis-Pierre Pharand, Far Cry 2's producer.

"Many people seemed to feel the game suffered a bit with the introduction of the Trigens, and the fantastical story that they brought with them. We agreed."

Then go develope BattleField Africa for those people! And stop pretending what you're doing is a proper "sequel" to FarCry 1!!!

I just did my own research as to what people wanted in FarCry 2. I contacted hard core gamers around the world. They said what the first post said here in this thread in this forum:

http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/2341032775

Here's a typical comment, a quote from my research from a respondant:

"Aw gee, I hope they kept some mystery and story otherwise its going to be very 1 dimensional.
Tactical shooter fire fights are fun, but its the depth of the plot and quality of the story that makes for a memorable game play experience and a desire to replay it again and again.

Some of the most immersive and challenging fights were against the trigen. I remember they were pretty scary too. I think one of the strengths of Far Cry was the way it included multiple styles of play, stealth, assault and corridor monsters. Sticking to 1 single style of play throughout a whole game will get boring fast as has been demonstrated heaps of times already."

Here's another response I received:

"Maybe its a hero complex but I like being the good guy stopping chaos and destruction of the world. Sure its cliche, but I like the madman taking over the world by mutant theme of Farcry 1, rescuing (sorta) the damsel and blowing up the madmans fortress. And of course you are left wondering what the Japanese had been doing there in the first place. I was hoping for a Trigen/Japanese secret expirement gone awry type theme for Farcry 2."

Your researchers really missed the boat. It was the mystery and the setting as well as the gameplay that made FarCry 1.

Mr. Louis-Pierre Pharand: You are a victim of faulty research. Who did your research and who were the respondants? </div></BLOCKQUOTE>

QFT