View Full Version : Request for all the vets
04-06-2005, 07:37 AM
Please if you see a n00b in need of help, please tell them how to play more effectively. Im saddened that although i am not a vet, I have killed what seemed to be 2 n00bs and shortly after they left the server. Nothing you can do about people like that. But if and when they ask for help, be sure to help them out. Us n00bs would appreciate it. I have people on my friends list for the sole reason of learning tactics from them playing. I have discovered routes that I have never seen before as a spy(not even when i visit a map) due to the coop moves.
Also, one question. What is the benefit of knocking a merc out instead of snapping his neck??
04-06-2005, 07:59 AM
When they ask question that i can answer, i usualy help them. Just ask... I like those cool question : How do i break merc's neck ? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
04-06-2005, 08:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by blackguy32:
Also, one question. What is the benefit of knocking a merc out instead of snapping his neck?? <HR></BLOCKQUOTE>
Well there are many benefits of that. Sometimes they depend on the map. Lets take an example, you are playing orphanage, you hacked the second floor and are moving to attic. Before you get to the staircase you grab a merc and kill him. By the time you get to the attic he already has spawned there (probably) with more grenades and mines and full equipment. Instead if you knocked him out and moved quickly to the disc, the merc might never catch you because spies are fairly fast and you left the merc on the second floor. I don't think that was a good example so lets take one more^^: You are in deftech. You just planted the bomb on C building and got out of the second floor door, grabbed a merc that was walking by and killed him, now there's a merc in B so you don't wanna go there right? So you start to run to building A only to find out that the merc you killed earlier spawned just infront of the building with all his mines and refilled gas mask and grenades. Instead if you knocked him out you could get in building A without the merc ever knowing where you went. Of course he would be coming there but this might buy you extra time. The merc still might spawn to a different place but you have to use your own head to decide wether to kill or to knock out the merc. It always depends on the situation and the map wether you should or not kill the merc. And always keep in mind where the mercs spawnpoint is, if you are playing warehouse then you know that merc can spawn only in one room so you can freely kill him without being afraid him to spawn near you. But if you are playing a map with random spawnpoint like oprhanage or deftech then you should be careful with the killing.
04-06-2005, 08:41 AM
A lotta times, if you keep shuffling, it is best to hold onto a merc and use him as a body shield. The more you move, the less the other merc has to snipe kill you.
I've made lists before of how being a spy is just a huge handicap over being a merc, but case in point, the Spies Chokehold is mobile. You can still turn around and keep an eye on your surroundings. You still have the ability to see things coming.
As a merc, their chokehold puts them at a disadvantage, they become immobile and lose their ability to detect the sound (the hud sound detector is off during a merc chokehold), and, at least for me, sounds don't work right in SvM, so you can't necessarily hear a spy coming up behind you.
For me, a spy on a floor above me could be coming in loud and clear, giving me a false impression of where hostiles are.
This was one of the major reasons (sound) that I quit SvM. I couldn't rely on my senses; They just kept lying to me. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
04-06-2005, 08:49 AM
Before I started playing the game I actually read up some info on the official PT site and also threw a quick eye on the booklet itself. I usually don't bother giving 60-lined answers to questions that can be looked up in these places.
READ!!! I'm not there to teach.
04-06-2005, 09:18 AM
For the most part when newbies come in my server and ask for help i will.... But TBH ive gotten sick of it. nothing against the newbies... we were all new at some point, but im hosting to play not to show you around the maps. I'm also sick of newbies saying "omg the teams arent fair switch them up" you know, people have teammates for a reason
Besides, you dont get good by being told how to play the game and having the 'pros' (not saying im one btw) go easy on you, you get good by having youre *** handed to you, over and over and over again
04-06-2005, 10:12 AM
I try to help when I can. If they mention they are new I tell them to ask questions whenever they like. I won't sit and answer a dozen questions at once since I am there to play... but I'll answer 2 or 3 between maps/rounds. Also if I can tell they don't realize something, or make a mistake repeatedly I'll mention it over chat.
I know I was new at one point, but more than that. The more newbies that learn how to play and are helped through the steep learning curve, the more people I will be able to play as time goes on.
Someone had created a guide for newbies when the demo was out. I need to grab the URL and give that out to new people.
04-06-2005, 11:09 AM
Tenets of advice to improve any new person's game:
1) read the instruction manual. It actually tells you how to play SvM this time. When someone asks "how do you do a grab" I know they're an idiot...not because they don't know how to grab, but because they skipped page 37.
2) Learn the maps (I'm still learning the new maps myself. It doesn't happen over-night, but try to have a general idea of where to go).
3) Copy what the good people do until you get comfortable enough to devise your own strategies.
4) If you get spotted as spy and are clueless why, ask how you were seen. I still do this.
04-06-2005, 11:13 AM
Spekkio, is your noob guide still available to read. There's loads of info that still applies in there as well.
04-06-2005, 11:15 AM
Yeah, it's still there. The only thing it offers over the instruction manual though is that it explains the sound reticle, and what spy actions set it off. I didn't anticipate Ubi releasing a comprehensive instruction book for SvM this time, but I'm glad that they did.
The guide can be found at www.scxtreme.net (http://www.scxtreme.net) under guides for SCCT.
04-06-2005, 03:54 PM
Two saying I sometimes use.
"You loose you learn you win you earn" (by Snakebit)
"Play more = know more"
I pretty much know why people leave so suddenly. They get frustrated. I guess I could get frustrated too in their position. One thing I would be glad about that people would read the server names. It would save unexperienced and experienced people from a lot of trouble. Although there are exceptions to this. We had one guy on our server that stayed for like two hours or something. He had random mates and he kept on loosing all the time because he didn't know the maps so well yet nor did his team mates. Those people just kept on leaving, and he just stayed there. Sometimes he gave some desperational comments like in Clubhouse "how do you guys always know where I am?" but still he didn't give up. I gotta admire him a bit.
I wonder where is the function in SvM that got hyped where the game would help to find people of your own skill level based on how many times you were logged in. Oh well, there was this clan match/management thingy hyped too and seems it didn't get included.
04-06-2005, 04:34 PM
I'm always around for helping newbies, even though I'm only moderate and not pro. I do ask one thing, though; BRING A MIC! It's so much easier to talk you through things than having to type it, and to get answers from you equally fast. Having a mic-less teammate is the main reason I just up and leave games; the game just doesn't work as well without one.
04-06-2005, 07:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Spekkio9:
The guide can be found at http://www.scxtreme.com under guides for SCCT. <HR></BLOCKQUOTE>