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EJRaven
11-25-2008, 11:16 AM
During a heated battle a couple of nights ago, my opponent asked how I was able to send and land my Riflemen on his uplinks, so I figure there were several of you that may not know how to use Deep Strike. Deep Strike is one of the most useful abilities in the EndWar, Deep Strike is to EndWar, what a Queen is to Chess, an open ended ability, able to turn the tables of the game at any given time.

On this post I will explain how to use Deep Strike effectively, when to avoid using Deep Strike, and advanced tactics and strategies using the Target Designator and Electronic Warfare.

Read the rest of this article at http://endwarboards.com/endwar-strategy/endwar-strategy...cs-using-deep-strike (http://endwarboards.com/endwar-strategy/endwar-strategy-advance-tactics-using-deep-strike)

EJRaven
11-25-2008, 11:16 AM
During a heated battle a couple of nights ago, my opponent asked how I was able to send and land my Riflemen on his uplinks, so I figure there were several of you that may not know how to use Deep Strike. Deep Strike is one of the most useful abilities in the EndWar, Deep Strike is to EndWar, what a Queen is to Chess, an open ended ability, able to turn the tables of the game at any given time.

On this post I will explain how to use Deep Strike effectively, when to avoid using Deep Strike, and advanced tactics and strategies using the Target Designator and Electronic Warfare.

Read the rest of this article at http://endwarboards.com/endwar-strategy/endwar-strategy...cs-using-deep-strike (http://endwarboards.com/endwar-strategy/endwar-strategy-advance-tactics-using-deep-strike)

N3V30
11-25-2008, 12:03 PM
Needs pictures http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

xenocidic
11-25-2008, 12:14 PM
great post, cheers for the shout out and linkitude brother

EJRaven
11-25-2008, 01:52 PM
Sorry no camera, I edited for grammar errors here and there. Please feel free to check out the newly edited version and post up comments.

SamuraiSarge
11-25-2008, 02:12 PM
I think Deep Strike is the cheapest thing they put into the game...There's nothing i hate worse than knowing i'm beating a person only to find they took the cheap way out and conjured up some guys DIRECTLY on my rear uplinks.

Now i know what you guys are gunna say, "Then leave guys there to defend them! It's a legitimate tactic!" Been there, done that...Even if i leave riflemen to guard the rear uplinks my opponent can still drop directly into cover and steal/capture it.

IMO, its on the same level as AirStrike spamming...It takes very little skill and is just f*cking annoying.

Pieman13
11-25-2008, 03:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SamuraiSarge:
I think Deep Strike is the cheapest thing they put into the game...There's nothing i hate worse than knowing i'm beating a person only to find they took the cheap way out and conjured up some guys DIRECTLY on my rear uplinks.

Now i know what you guys are gunna say, "Then leave guys there to defend them! It's a legitimate tactic!" Been there, done that...Even if i leave riflemen to guard the rear uplinks my opponent can still drop directly into cover and steal/capture it.

IMO, its on the same level as AirStrike spamming...It takes very little skill and is just f*cking annoying. </div></BLOCKQUOTE>

heres a tactic leave some troops behind to spot them. Then when they come out of cover..Use your airstrikes to destroy them. Seems like that tactic would make sense http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

SamuraiSarge
11-25-2008, 03:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pieman13:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SamuraiSarge:
I think Deep Strike is the cheapest thing they put into the game...There's nothing i hate worse than knowing i'm beating a person only to find they took the cheap way out and conjured up some guys DIRECTLY on my rear uplinks.

Now i know what you guys are gunna say, "Then leave guys there to defend them! It's a legitimate tactic!" Been there, done that...Even if i leave riflemen to guard the rear uplinks my opponent can still drop directly into cover and steal/capture it.

IMO, its on the same level as AirStrike spamming...It takes very little skill and is just f*cking annoying. </div></BLOCKQUOTE>

heres a tactic leave some troops behind to spot them. Then when they come out of cover..Use your airstrikes to destroy them. Seems like that tactic would make sense http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Hahaha! Did you even read my post? First, I do leave troops behind, not only to spot them but to kill them as well. Second, since they drop right into the cover of the uplink they are never exposed. Third, airstrikes barely do damage to infantry, especially ones in cover. Which means it will take a least two airstrikes to kill them, which means i just used 8 (or more) CP to kill a bunch of guys that shouldn't be there in the first place.

xenocidic
11-25-2008, 03:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SamuraiSarge:
I think Deep Strike is the cheapest thing they put into the game...There's nothing i hate worse than knowing i'm beating a person only to find they took the cheap way out and conjured up some guys DIRECTLY on my rear uplinks.

Now i know what you guys are gunna say, "Then leave guys there to defend them! It's a legitimate tactic!" Been there, done that...Even if i leave riflemen to guard the rear uplinks my opponent can still drop directly into cover and steal/capture it.

IMO, its on the same level as AirStrike spamming...It takes very little skill and is just f*cking annoying. </div></BLOCKQUOTE>you shoulda seen in the private beta... deep strike had no CP cost and you could retarget your guys anywhere you wanted... so if they were flying to delta and you saw resistance, you could say "Oops!" and retarget them to yankee... lol

WildBill1337
11-25-2008, 03:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EJRaven:
During a heated battle a couple of nights ago, my opponent asked how I was able to send and land my Riflemen on his uplinks, so I figure there were several of you that may not know how to use Deep Strike. Deep Strike is one of the most useful abilities in the EndWar, Deep Strike is what a Queen is to Chess, an open ended ability, able to turn the tables of the game at any given time.

On this post I will explain how to use Deep Strike effectively, when to avoid using Deep Strike, and advance tactics and strategies using the Target Designator and other abilities you can combine with Deep Strike.

Read the rest of this article at http://endwarboards.com/ </div></BLOCKQUOTE>

except for the fact that it costs 10 command points and will often result in your annihilation due to lack of resources. and if your enemy has artillary, your deep-strike riflemen are screwed.

WildBill1337
11-25-2008, 03:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SamuraiSarge:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pieman13:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SamuraiSarge:
I think Deep Strike is the cheapest thing they put into the game...There's nothing i hate worse than knowing i'm beating a person only to find they took the cheap way out and conjured up some guys DIRECTLY on my rear uplinks.

Now i know what you guys are gunna say, "Then leave guys there to defend them! It's a legitimate tactic!" Been there, done that...Even if i leave riflemen to guard the rear uplinks my opponent can still drop directly into cover and steal/capture it.

IMO, its on the same level as AirStrike spamming...It takes very little skill and is just f*cking annoying. </div></BLOCKQUOTE>

heres a tactic leave some troops behind to spot them. Then when they come out of cover..Use your airstrikes to destroy them. Seems like that tactic would make sense http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Hahaha! Did you even read my post? First, I do leave troops behind, not only to spot them but to kill them as well. Second, since they drop right into the cover of the uplink they are never exposed. Third, airstrikes barely do damage to infantry, especially ones in cover. Which means it will take a least two airstrikes to kill them, which means i just used 8 (or more) CP to kill a bunch of guys that shouldn't be there in the first place. </div></BLOCKQUOTE>

yes, itll take 8 of your cp to airstrike his deep-strike guys to death, but it takes 10 of his CP to deploy them.

Pieman13
11-25-2008, 04:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SamuraiSarge:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pieman13:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SamuraiSarge:
I think Deep Strike is the cheapest thing they put into the game...There's nothing i hate worse than knowing i'm beating a person only to find they took the cheap way out and conjured up some guys DIRECTLY on my rear uplinks.

Now i know what you guys are gunna say, "Then leave guys there to defend them! It's a legitimate tactic!" Been there, done that...Even if i leave riflemen to guard the rear uplinks my opponent can still drop directly into cover and steal/capture it.

IMO, its on the same level as AirStrike spamming...It takes very little skill and is just f*cking annoying. </div></BLOCKQUOTE>

heres a tactic leave some troops behind to spot them. Then when they come out of cover..Use your airstrikes to destroy them. Seems like that tactic would make sense http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Hahaha! Did you even read my post? First, I do leave troops behind, not only to spot them but to kill them as well. Second, since they drop right into the cover of the uplink they are never exposed. Third, airstrikes barely do damage to infantry, especially ones in cover. Which means it will take a least two airstrikes to kill them, which means i just used 8 (or more) CP to kill a bunch of guys that shouldn't be there in the first place. </div></BLOCKQUOTE>

Oh, they drop them right on top of the uplinks? Didn't know that. thought when you said cover you ment something like trees http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
Airstrikes don't need to kill it entirely. Just enough to destroy like half a squad. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Then again you do make a point with the CP cost
Please don't make fun of me for what i don't know http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif

(and yes i read your post just got a bit confused with what you ment by cover http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif)

masteryodaaa
11-25-2008, 04:29 PM
yeah, okay.

just to stop the yelling and anger here: EVERY STRATEGY HAS A WEAKNESS.

we know that its costs at least 8 CP to deep strike a unit. what this means is that your opponent wasted 8 cp to deploy a riflemen unit away from the action to steal one of your uplinks. (usually)

that 8 cp now CANNOT be used to bring in more units. so before he captures the uplink and gets +4 cp, plan a rush on his units and you should have control of the map by the time its all over.

i havent even played online and i know that. so i guess the strategy is to never deepstrike a unit unless you have a strong defense going, or you have 12 cp saved up (so you can quickly bring in more units)

hankyismyho3
11-25-2008, 04:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by masteryodaaa:
yeah, okay.

just to stop the yelling and anger here: EVERY STRATEGY HAS A WEAKNESS.

we know that its costs at least 8 CP to deep strike a unit. what this means is that your opponent wasted 8 cp to deploy a riflemen unit away from the action to steal one of your uplinks. (usually)

that 8 cp now CANNOT be used to bring in more units. so before he captures the uplink and gets +4 cp, plan a rush on his units and you should have control of the map by the time its all over.

i havent even played online and i know that. so i guess the strategy is to never deepstrike a unit unless you have a strong defense going, or you have 12 cp saved up (so you can quickly bring in more units) </div></BLOCKQUOTE>
You do realize its only 6, right?

masteryodaaa
11-25-2008, 04:43 PM
well, thats the thing. sometimes i deploy my riflemen (with like 8 cp stored) and then when i try and deepstrike it says i dont have enough.

so sometimes it costs my 6 and other times it costs me 10. (i dont know why)

can anybody explain or is this just a bug?

EJRaven
11-25-2008, 06:29 PM
It has to do with being on Defcon or not, when you on Defcon it costs 8 points, when not 10.

WildBill1337
11-25-2008, 06:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by hankyismyho3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by masteryodaaa:
yeah, okay.

just to stop the yelling and anger here: EVERY STRATEGY HAS A WEAKNESS.

we know that its costs at least 8 CP to deep strike a unit. what this means is that your opponent wasted 8 cp to deploy a riflemen unit away from the action to steal one of your uplinks. (usually)

that 8 cp now CANNOT be used to bring in more units. so before he captures the uplink and gets +4 cp, plan a rush on his units and you should have control of the map by the time its all over.

i havent even played online and i know that. so i guess the strategy is to never deepstrike a unit unless you have a strong defense going, or you have 12 cp saved up (so you can quickly bring in more units) </div></BLOCKQUOTE>
You do realize its only 6, right? </div></BLOCKQUOTE>

it costs 4 for the riflemen PLUS 6 MORE for the deepstrike itself.

EJRaven
11-25-2008, 08:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xenocidic:
you shoulda seen in the private beta... deep strike had no CP cost and you could retarget your guys anywhere you wanted... so if they were flying to delta and you saw resistance, you could say "Oops!" and retarget them to yankee... lol </div></BLOCKQUOTE>

Holy crap, that's just so wrong, I'm glad they didn't make this any less balance to what it already is.

EJRaven
11-25-2008, 08:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EJRaven:
Sorry no camera, I edited the post for grammar errors here and there. Please feel free to check out the newly edited version and post up comments. </div></BLOCKQUOTE>

Templar11709
11-25-2008, 08:53 PM
I don't know what the OP is going on about, when my Rifleman deepstrike 3 things always happen

A)They always drop just outside of coverso the enemy gets a fairly good advantage.

B)They always get their *** handed to them by rifleman garrisoned at the uplink.

C)They always land in front of the enemy rifleman if they are there in cover, hell sometime my helo would even drop down like it's about to deploy them,notice the enemy rifleman and it goes back up and lands right in front of them.

EJRaven
11-25-2008, 09:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Templar11709:
I don't know what the OP is going on about, when my Rifleman deepstrike 3 things always happen

A)They always drop just outside of coverso the enemy gets a fairly good advantage.

B)They always get their *** handed to them by rifleman garrisoned at the uplink.

C)They always land in front of the enemy rifleman if they are there in cover, hell sometime my helo would even drop down like it's about to deploy them,notice the enemy rifleman and it goes back up and lands right in front of them. </div></BLOCKQUOTE>

That's terrible, I mean for you... I don't know what to tell you other than try selecting an uplink that you know is not being defended instead?

Templar11709
11-25-2008, 09:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EJRaven:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Templar11709:
I don't know what the OP is going on about, when my Rifleman deepstrike 3 things always happen

A)They always drop just outside of coverso the enemy gets a fairly good advantage.

B)They always get their *** handed to them by rifleman garrisoned at the uplink.

C)They always land in front of the enemy rifleman if they are there in cover, hell sometime my helo would even drop down like it's about to deploy them,notice the enemy rifleman and it goes back up and lands right in front of them. </div></BLOCKQUOTE>

That's terrible, I mean for you... I don't know what to tell you other than try selecting an uplink that you know is not being defended instead? </div></BLOCKQUOTE>

I try but more often then not i send them in blind so it's fricking not funny when i send my men in as a last ditch effort to stop the timer and it turns out they have 2 tanks,a transport and in-cover Rifleman at that uplink because they were using it as a staging area.

EJRaven
11-25-2008, 09:29 PM
Try using the Scope from a Gunship (if available) or from any unit with a clear view to that uplink, usually you will be able to spot who is where and where using this feature. For the Xbox, press the Right Analog button to view in the scope or bino view.

RawKryptonite
11-25-2008, 10:10 PM
Nice write up, great info. I've been sticking to SP game types, might give MP a shot now.
Very nice Endwar site in the link as well. http://forums.ubi.com/images/smilies/25.gif

flipstylee270
11-26-2008, 03:13 AM
Worst comes to worst, if the LZ is too hot for your Riflemen to fast rope, I order them to Evacuate, you will save them from being downed or killed. You will still get some of your CP refunded. You must give this Order BEFORE they Fast Rope so the Transport Chopper will turn around and leave the map.

Another Advanced Deep Strike Tactics I use are Rally Points (Click on Left Thumbstick) to designate precision landing zones. I found it a little inaccurate to use the buttons to call for Deep Strikes, by assigning rally points, you can move it around until you are sure thats where you want them to deploy. I use GunShips to Select the landing zone, usually outside enemy's radar's line of sight.

This is tactic is also good if the Uplink is occupied and you're just observing the enemy infantry until they move out, or simply use snipers from a covered position. And yes, like EJRaven said, using Laser Designators.

So Evacuate and Rally Point, try em!

dumetre
11-26-2008, 05:29 AM
I think deepstrikes add an interesting dynamic to the game because it forces people to spread out so that they cant do the "artillery turtle" tactic that everyone on here whines about.

EJRaven
11-26-2008, 08:55 AM
Artillery turtle lol, that's how they call it!

mad_mordegan
11-26-2008, 11:37 AM
here is a little more on deep strike to prove its worth. Use it early in the game when there isnt the high risk of the airstrike arty combo.

Watch there links on the radar if they are being captured slowly and upgraded fast and or you see the white outline on the link signaling drones this clues you in to the fact they are using eng to capture that and or all there links which means its free and clear to deep strike there cause rifles own eng and drones.

its actually better to use deep strike when the enemy has air support cause if you use trans then you will just lose 2 units instead of one. use gunships to recon, soak up are support and thin out the arty tank ranks to help support and find deep strike situations.

if they have a link guarded by trans tank etc. use emp to support the operation it will by the time to secure the link then evac them out afterwords as a situation like this should and more likely would be used during defcon the whole operation would cost 11 cps and return 6. in addition to cps gained for time of the op you could if needed or wanted instantly use fwd comm there and deploy some units to fully secure the surronding area.



deep strike is very useful and successful in the beginning of the game and as a quick economical way to secure lightly guarded links. It compliments the irregular playing style more than conventional so is better suited for the playing style of someone who uses smaller groups of units to do multiple light attacks causing the other to either thin out his defenses as a whole or eliminate all together from one area or another paving the way for smart and properly supported deep strikes.

The vacuum of defenses and good recon is key for the mid to late stage deep strikes. Deep strike based strats arent always the best for every map or situation but is an effective and invaluable combat multiplier that should be incorporated into anyone's playbook.

EJRaven
11-26-2008, 01:40 PM
Actually using EMP would be close to difficult since you would need at least 3 CPs to send one, it could work.

mad_mordegan
11-26-2008, 03:51 PM
actually its not i use it all the time.

EJRaven
11-27-2008, 01:10 PM
I tried using EW as my units landed, on level 3 Electronic Warfare worked like a charm, I was able to secure the uplink and evacuate in time before these units got killed.

mrnazraq
11-27-2008, 02:30 PM
I usually save my last reserve until I have full CPs, then I have the option of using a Deep Strike, while they are usually out of reserves and trying to take the more forward uplinks.

Once they see that chopper headed to one of their uplinks, they usually just quit because they know they just lost!

johnmas07
11-27-2008, 11:00 PM
I like to reserve my most xp'd unit for the deep strike, they're usually better at holding out when surrounded than raw recruits, also id suggest getting the rifleman in the cover of the uplinks before capturing it

EJRaven
12-01-2008, 09:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by johnmas07:
I like to reserve my most xp'd unit for the deep strike, they're usually better at holding out when surrounded than raw recruits, also id suggest getting the rifleman in the cover of the uplinks before capturing it </div></BLOCKQUOTE>

I actually had better luck doing exactly what you suggested on your post above, although if your riflemen fail, it leaves them open to be killed.

EJRaven
12-25-2008, 01:27 PM
Shameless bump for the new wave of new players playing EndWar after X-mas.