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Polaris2013
04-14-2006, 11:49 PM
I've taken screenshots of 4 of the Heroes games for comparison's sake. For some reason, all the screenshots I took from H2 resulted in empty images... but it's pretty close to the H1 shot, so not much loss. Hopefully I don't even have to say anything after showing the pictures, but I will have comments at the end.

Heroes1 http://i66.photobucket.com/albums/h244/polaris2013/51909b51.jpg
Heroes3 http://i66.photobucket.com/albums/h244/polaris2013/4f5e2a68.jpg
Heroes4 http://i66.photobucket.com/albums/h244/polaris2013/8025dd0c.jpg
Heroes5Demo http://i66.photobucket.com/albums/h244/polaris2013/4260a709.jpg

There is a trend in these screenshots that develops through the series but is broken by H5. As the games progressed, the interfaces exposed more and more information without the click of any buttons. This was a result of experience on how the game is played, and a reflection on the increasing complexity of interactions within the game. How far we have come in this past decade...

Heroes 5 totally abandons this trend, and actually reveals less to you at a glance than any other Heroes game. So, is this a good thing?

Polaris2013
04-14-2006, 11:49 PM
I've taken screenshots of 4 of the Heroes games for comparison's sake. For some reason, all the screenshots I took from H2 resulted in empty images... but it's pretty close to the H1 shot, so not much loss. Hopefully I don't even have to say anything after showing the pictures, but I will have comments at the end.

Heroes1 http://i66.photobucket.com/albums/h244/polaris2013/51909b51.jpg
Heroes3 http://i66.photobucket.com/albums/h244/polaris2013/4f5e2a68.jpg
Heroes4 http://i66.photobucket.com/albums/h244/polaris2013/8025dd0c.jpg
Heroes5Demo http://i66.photobucket.com/albums/h244/polaris2013/4260a709.jpg

There is a trend in these screenshots that develops through the series but is broken by H5. As the games progressed, the interfaces exposed more and more information without the click of any buttons. This was a result of experience on how the game is played, and a reflection on the increasing complexity of interactions within the game. How far we have come in this past decade...

Heroes 5 totally abandons this trend, and actually reveals less to you at a glance than any other Heroes game. So, is this a good thing?

Titan9999
04-15-2006, 12:09 AM
I have mixed feeling. The good thing is you can see more of the map. The bad thing is some things are missing.

For example, I think the day/week/month info is important enough and should be shown all the time, just like in previous versions. Right now, you have to right click the end turn circle to get the full info.

Another little thing is on the town screen, the "Move All Creatures" buttons between the two rows are missing. Right now if the garrision row contains units of the same type as the units in the bottom row (Hero), to move the garrision units into the bottom row, you need to drag the units one by one.

Another little thing is when equipping artifacts, I like to see the change in stats in real time. But in Heroes 5 the Hero stats are on a separate screen as the artifacts screen.

If they can somehow incorporate those little things into the Horoes 5 interface. that'll be great.

xEaGLeNeC_
04-15-2006, 12:12 AM
Agreed with above.
This game smells so much like etherlords and so little about heroes. (not that this is a bad thing. But even the bad camera work reminds me etherlords) http://forums.ubi.com/images/smilies/88.gif
Since the very first closed beta, I hated all the UI. Someone said in the beginning that they were mading a UI to attract younger and broader audience. Don't know if they were their intentions....
I guess all these past years of heroesI,II,III and IV made me very conservative =[

Jolly-Joker
04-15-2006, 12:14 AM
What you are ignoring, is the fact that if you simply hold the mouse button on something (NOT clicking, just holding) a well of information is shown; in fact much more information than in all heroes games until now combined. And you can set the "delay" time: if you had none, too much would flash over the screen, but a one second delay time will make the informations available readily enough.

Campaigner_1st
04-15-2006, 12:21 AM
Playing Heroes since part 1 or even Kings Bounty makes people conservative and will miss/demand things back eventhough it may not be for the better.

If you haven't noticed, games today try and immerse you more and one of the ways of doing so is by removing the GUI as much as possible while still keeping it easy to use. In that area, Heroes V is a grand improvement over any of the other Heroes games.

Jolly Joker talks about the "tooltip" delay. It's really a great improvement.

Polaris2013
04-15-2006, 12:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jolly-Joker:
What you are ignoring, is the fact that if you simply hold the mouse button on something (NOT clicking, just holding) a well of information is shown; in fact much more information than in all heroes games until now combined. And you can set the "delay" time: if you had none, too much would flash over the screen, but a one second delay time will make the informations available readily enough. </div></BLOCKQUOTE>

I didn't totally ignore that, per se. While you can get more information than is persistently shown, it is still not at a glance- it takes longer. But regardless of that point, the tooltips are frustrating in H5 because you will start to read them, then the box will expand and you will lose your place- another time loser.

Regardless of the two points above, when the information must be manually gathered it makes it very easy to:
1) Miss an important change
2) Forget which thing has what
Which is exactly why tooltips are rarely used to tell the user the status of a variable (which is how they are used in this game).

Look at any application- game or not- tooltips are not supposed to expose variables. Tooltips are more like dictionaries or encyclopedias in that they don't tell you the current state of something that changes often, they tell you something that doesn't change.

Hakuryu9999
04-15-2006, 12:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
For example, I think the day/week/month info is important enough and should be shown all the time, just like in previous versions. Right now, you have to right click the end turn circle to get the full info.

Another little thing is on the town screen, the "Move All Creatures" buttons between the two rows are missing. Right now if the garrision row contains units of the same type as the units in the bottom row (Hero), to move the garrision units into the bottom row, you need to drag the units one by one.

Another little thing is when equipping artifacts, I like to see the change in stats in real time. But in Heroes 5 the Hero stats are on a separate screen as the artifacts screen.
</div></BLOCKQUOTE>

1. If you look at the circle by the end turn button, you should notice it fills up to a week- 7 bars. So if every bar is filled its day 7.

Right click on this bar for week/month info tooltip.

I find this better than the old style because you dont have to figure out build plans by calculating days (ie. thur, fri, sat, sun... I have 4 days)...you just look and see 4 bars unfilled and know that at a glance.

Month and week are only useful on timed things which I havent seen other than 'in a week', or to compare to other times playing = not important to clutter main screen with this since you have it with 1 right click.

2. Move all creatures is usefull, and not on the main UI so I agree.

3. I wouldnt mind seeing a notification like when you gain a skill after equipping an artifact - "Four Leaf Clover-Luck Increased by 1 (Current Luck:2)".

I'm finding more and more of the information I need in the game just by holding down right mouse for tooltips, but I would like one other thing added :

A mana bar beneath the movement bar with current/max mana shown as a number.

Titan9999
04-15-2006, 07:12 PM
One thing I find annoyimg:

The spellbook is very hard to read when you are not in battles. The spell names are grayed out too much.

hoboman1987
04-15-2006, 07:44 PM
The interface view now is a more real time strategy game view, so that you see most of the surroundings.
I think this is needed because of the 3D engine, everything in the surrounding's bigger compared to other heroes games.

im ok with this because i love rts games as well.

they probably need some information about the hero, like in heroes III, the stats somewhere...

clicking into your hero everyime to check is annoying.


OH and also, one thing is the artifacts hero page, i like the heroes III & IV puppet look. where you put things ON TO the hero. unlike now, just 2 rows of boxes...not very cool.

Lastly, something probably not related, id like to see the creatures original stat in brackets. like 10(5) which tells you your hero's attack is 5 and the total creature attack is 10.
something like that

unreal_az
04-15-2006, 08:16 PM
The thing here Jolly-Joker is that in the final game they have to set this settings to the best way.
For example the tool-tip delay time that is talked here it should be indeed smaller. No or one second.
Also the dynamic battle for duel mode. Off and and also can be enabled before the game starts if both agree. Cause playing the game first time and going into a duel dynamic mode is not a good idea ...
Of course about the interface this game is indeed heroes 5 and the new things in it are great but i think interface shouldn't be threated easily.

socketboy
04-15-2006, 08:49 PM
where is the screen for h2?

unreal_az
04-15-2006, 08:54 PM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif...um There isn't? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
I can't really see it if it is http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif. A lot of iX words :O.
Perhaps he didn't havea h2 screenshot.

Polaris2013
04-15-2006, 08:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by socketboy:
where is the screen for h2? </div></BLOCKQUOTE>
Come on now, I can see not reading the whole topic, but that's explained in the first post. Sentence #2 http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

hudson633
04-15-2006, 11:35 PM
The game is looking brilliant! I don't mind most of the GUI changes, in fact I like limiting the gui to what we see so far. But I will agree with the one point about the Hero stats being prevalent on the adventure map. They're just numbers, can be rendered extremely tiny and occupy so little space. I think we'd all like see the strength of the hero while cycling through our minions.