View Full Version : Idea's for Improving the ACB Multiplayer.
GrnBrtSniper
11-19-2010, 07:31 PM
I thought it would be a good idea to start a thread where we could post some idea's for improving the multiplayer experience. Now don't get me wrong, I LOVE the multiplayer experience but, I feel little things could be improved.
Like for instance, I feel there should be harsher penalties for killing civilians. People are way too quick too kill a civilian. Sometimes there are more civilians being killed than players and there isn't much of a penalty for it. If a player makes a mistake and kills a civilian then realizes the target was very close by in a group or on a bench, the player can just turn around and kill the target like he never made a mistake. It's little things like this that could be better. If they touch up little things such as harsher penalties for killing civilians and add a few more game modes, it could be a Perfect game. Also, I'd like to see 'Bigger' maps with new game modes tailored specifically towards the new Larger maps or at least the current game modes. The game could be more challenging and epic on much larger maps. Esspecially with game modes tailored specifically for the larger span of area. Although Ubisoft would need to think of a way to prevent noobs from running all over these huge areas like an unstealthy idiot. There are already too many people running around like noobs in the current maps. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
GrnBrtSniper
11-19-2010, 07:31 PM
I thought it would be a good idea to start a thread where we could post some idea's for improving the multiplayer experience. Now don't get me wrong, I LOVE the multiplayer experience but, I feel little things could be improved.
Like for instance, I feel there should be harsher penalties for killing civilians. People are way too quick too kill a civilian. Sometimes there are more civilians being killed than players and there isn't much of a penalty for it. If a player makes a mistake and kills a civilian then realizes the target was very close by in a group or on a bench, the player can just turn around and kill the target like he never made a mistake. It's little things like this that could be better. If they touch up little things such as harsher penalties for killing civilians and add a few more game modes, it could be a Perfect game. Also, I'd like to see 'Bigger' maps with new game modes tailored specifically towards the new Larger maps or at least the current game modes. The game could be more challenging and epic on much larger maps. Esspecially with game modes tailored specifically for the larger span of area. Although Ubisoft would need to think of a way to prevent noobs from running all over these huge areas like an unstealthy idiot. There are already too many people running around like noobs in the current maps. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
GrnBrtSniper
11-19-2010, 08:14 PM
Also, I'd like to have lobger game sessions! I don't like Manhunt being only 5 minutes, it seams like as soon as it starts....it's over. I loke being hunter just as much as being hunted and I'd love to enjoy them for longer than 5 minutes. I believe 10 minutes would be much better. That's makes a 20 minute game which is PERFECT. Not too long. Not too short. It just seams like it ends way too soon. Wanted feels kinda short as well. We should get longer versions of the current game modes!!
DoomKnight10
11-19-2010, 11:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GrnBrtSniper:
I thought it would be a good idea to start a thread where we could post some idea's for improving the multiplayer experience. Now don't get me wrong, I LOVE the multiplayer experience but, I feel little things could be improved.
Like for instance, I feel there should be harsher penalties for killing civilians. People are way too quick too kill a civilian. Sometimes there are more civilians being killed than players and there isn't much of a penalty for it. If a player makes a mistake and kills a civilian then realizes the target was very close by in a group or on a bench, the player can just turn around and kill the target like he never made a mistake. It's little things like this that could be better. If they touch up little things such as harsher penalties for killing civilians and add a few more game modes, it could be a Perfect game. Also, I'd like to see 'Bigger' maps with new game modes tailored specifically towards the new Larger maps or at least the current game modes. The game could be more challenging and epic on much larger maps. Esspecially with game modes tailored specifically for the larger span of area. Although Ubisoft would need to think of a way to prevent noobs from running all over these huge areas like an unstealthy idiot. There are already too many people running around like noobs in the current maps. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
For what you are saying about civilians, I have no idea what you are talking about. You kill a civilian, you lose your contract. You cant turn around and kill your target like nothing happened, because you no longer have a target.
chaoticturni
11-20-2010, 12:57 AM
i think that more than 1 person should be able to play as a single multiplayer charicter. i love the prowler, but he is always already picked, and it always annoys me. please change this ubi.
Cronstintein
11-20-2010, 01:05 AM
er.. having multiple prowlers would give them a brutal advantage in this type of game.
Valeder
11-20-2010, 03:08 AM
I believe that kind of a "training" session, or challenge mode with the MP characters could be very nice.
I.e. I purchased the limited edition with the two bonus characters, but having not a stable internet connection I cannot even SEE them. .___.
It would be very nice to have an offline multiplayer mode, like the challenge mode of red faction: guerrilla, where players had to destroy buildings in a limited amount of time.
Here it could be to killing a target in the fastest way possible, escaping with the horse, and other things like that.