View Full Version : TMO ? and Gamma settings
MWolfe1963
02-05-2009, 01:08 PM
I assume the default gamma settings represent correct darkness at night? With my new vd card, the default gamma settings are much darker than before, but maybe that's where it should be.
If I keep gamma settings at default in the game all the pixel blocky greenish cloud effects go away..just very dark.
However, if you ask crew for ship sightings they will give you bearing. I can use TBT binocs and look at night and not see anything. (have 20'20, so not eyesight). However, having the bearing, even not seeing, you can lock on and ID the ship. Almost like a cheat, unless somehow your crew is really doing it and they see better.
If I up my gamma about 70%, then I can make bigger ships out, but then I get all the wierd pixel looks and funny effects'. Still, even at high gamma settings, you can lock on and ID small ships you can't see in the TBT.
So is default gamma settings correct for darkness, even though I can lock on ships and id without seeing them or am I still fighting some type of video card issue. Over all, not that big of a deal, I can adjust it a tad over default and things look good.
MWolfe1963
02-05-2009, 01:08 PM
I assume the default gamma settings represent correct darkness at night? With my new vd card, the default gamma settings are much darker than before, but maybe that's where it should be.
If I keep gamma settings at default in the game all the pixel blocky greenish cloud effects go away..just very dark.
However, if you ask crew for ship sightings they will give you bearing. I can use TBT binocs and look at night and not see anything. (have 20'20, so not eyesight). However, having the bearing, even not seeing, you can lock on and ID the ship. Almost like a cheat, unless somehow your crew is really doing it and they see better.
If I up my gamma about 70%, then I can make bigger ships out, but then I get all the wierd pixel looks and funny effects'. Still, even at high gamma settings, you can lock on and ID small ships you can't see in the TBT.
So is default gamma settings correct for darkness, even though I can lock on ships and id without seeing them or am I still fighting some type of video card issue. Over all, not that big of a deal, I can adjust it a tad over default and things look good.
snakeyez77
02-05-2009, 01:10 PM
I always have to turn my gamma correction up just a tad no matter what game I play. Don't feel bad about it, it's all in the calibration of your monitor.
MWolfe1963
02-05-2009, 01:25 PM
That's fine and I agree. But can you lock and ID ships you can't see, even using the TBT on a clear night?
Maybe I'm being picky..but if I turn gamma up, what I assume is clouds look blocky or lots of small greenish bubbles. As I recall, the stock game at night..cloud looked like white clouds, even at night.
As I recall, with Old TMO env and running PE4, things looked much better at night. Not sure what env. mod TMO 163 run...wclear? Still wanting to know if I can run PE4 over 163 RSRD and overwrinte without messing up other settings.
I went from my old 7800gx to a 9600gt and things look just a little bit better. I"m like...where's the beef..just don't see much difference except overall speed. Probably should have gotten the better card, but with my specs the 9600 is about as far as I can push.
snakeyez77
02-05-2009, 02:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MWolfe1963:
That's fine and I agree. But can you lock and ID ships you can't see, even using the TBT on a clear night? </div></BLOCKQUOTE>
Oh I see what you're saying now.
I don't know, I've never tried turning my gamma up that much. I usually have to turn mine up to the point of the "black" becoming slightly "gray" and that's it.
I don't have an answer for you.
WernherVonTrapp
02-05-2009, 02:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Maybe I'm being picky..but if I turn gamma up, what I assume is clouds look blocky or lots of small greenish bubbles. </div></BLOCKQUOTE>The NVIDIA card should have come with a program (on CD) through which you can fine tune your color, brightness and gamma setting via the display properties (Advanced Tab). Though I agree that clouds should not look like lavalamp blobs, I have experienced them (infrequently) during extreme weather condidtions. I always thought it was some sort of fog or squall simulation. I never get them during clear weather, daylight or night. How are your graphics settings via the game properties?
MWolfe1963
02-05-2009, 06:57 PM
I did the test for color. Overall, I see the problem when it's cloudy or foggy. I leave it at default settings, don't see it, but dark, much darker than default gamma with my old 7800.
Not unrealistic, but darker.
I just wonder if it's my rig, a bug, or the way the game is programmed about being able to locate, lock and ID ships without being able to see them through the TBT. Maybe the crew has better eyes and is really giving the info. Just get a bearing of a ship and point towards it and start clicking L and it will lock on, then you can ID it without seeing it.
I tried turning gamma way up and why you can see larger ships, you still can lock on small ships you can't see. I even put sorry watchmen up and could do it. Try it out and let me know.
MWolfe1963
02-05-2009, 07:02 PM
Game settings maxed out. Tried lowering them, see no change. Overall things run smooth and fast. Use 1280x960@70hz and have that set for my win also. By default the 9600 set up my win settings at 1280x1140...something like that, but I set it back down.
You see changes by unchecking options, but I didn't see anything that effected my problem.
Someone mentioned somewhere about cutting gamma off on the nvidia panel...not sure what that would do.
WernherVonTrapp
02-05-2009, 07:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Overall, I see the problem when it's cloudy or foggy. </div></BLOCKQUOTE> OK, those are pretty much the same conditions under which I experience the same blobs. I think it has to do with the limitations in which the game renders these types of conditions. Sort of like the dark, blotchy, artifacts that periodically pop-up and then disappear. It may be something peculiar to all PCs or just those that are not quad system. Then again, maybe quads get them from time to time also.
walkirie
02-06-2009, 09:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MWolfe1963:
I I keep gamma settings at default in the game all the pixel blocky greenish cloud effects go away..just very dark.
. </div></BLOCKQUOTE>
I got also the greenish sky at night , this kill the inmersion factor of the gamer, I uninstalled/installed again the SH4 game ,after that the situation was a bit better , but I try to avoid play this SH4 game at night , therefore i try to play just between 10am to 3pm to avoid the shadders that make the surface of the ocean unrealistic dark
When installing and uninstalling Modifications to the game vie JSGME , this can mess the files if not done properly and the game become with even more worst bugs like green clouds on the sky at night
MWolfe1963
02-06-2009, 10:00 AM
What are your specs. Not a mod problem on my end. I'm sure it has mostly to do with the env. mod in TMO 163 and system specs. I have found a balance with gamma and other settings that make it almost go away without being too dark.
As for locking on ships you can't see, not sure if it's a bug or just settings and specs. Some you can hit the stad where it lights up and see them, others I cannot. I locked on fishing boats at about 7000 yards that I couldn't see even with the stad....I'm just assuming my watchman has good eyes.
Stepping up to a newer vid card, I do see things like fog better. Now, it's like I can actually see fog in my face during the day and ships can get much closer without me seeing them.