View Full Version : Ghost Recon 2
XyZspineZyX
06-18-2003, 07:31 PM
Ghost Recon was my favourite even before I got to play it. I was waiting for a game like it. And with all of the funky things that drive me crazy when playing, it is still one of the best games.
These are things I would like to see in the next release:
Falling off ledges - Who can't fall off a cliff
Fluid stance - Maybe use the mouse wheel for stance and SHIFT + wheel or wheel button down + wheel movement or something for lean. Obviously there would come a point when changing from laying down to crouching, where it would not be fluid. There are so many times where a slightly higher crouch would have saved my digital life.
More realistic damage model - Players wounds might cause allot of bleeding, so vision might be blurred, and player may die depending on how much blood was lost. You dont have to make it totally realistic, but a probability of an artery hit in the thigh would be cool. Not too many people die from getting shot in the ankle twice.
Weapons kits - Special Ops guys carry allot of stuff pistols, grenages, their primary weapon, etc., but it really effects mobility. They say the guy with an M249 is always holding everyone up, but you are happy he came along when things get crazy. It totally makes sense to limit a person to one primary weapon, and one secondary. A grenade launcher attached to an M-16 is not your secondary weapon. Maybe a weapons point system. Every weapon you add has a weight and a point value, and maybe some other vars.
Stamina - Most games that use this feature do not give you enough, and when you start to get tired you start to slow down. Speed 1 - Not tired, Speed 2 - I just ran 100 miles and I am wasted, what is that all about.
Heart rate - Changes ability to aim quickly. Just try running a mile, and then instantly drop down and hit long range targets. A guy who was walking would do much better at target practice, as opposed to when he did a major workout.
Booby Traps - A claymore with a short trip line is all I am asking for, but I can also see where this could get really lame
Smoke grenades - I am surprised it is not already in the game
Weapons Off Friends - You should be able to ditch a weapon or pick one up. I agree with the guys who complain about failing a mission because a bunch of specially trained guys are incapable of taking the rocket launcher from a fallen friend. And what about assisting the guy carrying the M249 by using some of your weapons points to carry more ammo for him? You would have to be right next to each other to make the exchange of course. This would make fire teams really a lot of fun.
Weapon Changing times - Every weapon is different and so changing from an M16 to a rocket launcher might take longer than changing to a pistol. Part of the weapon description code could include a variable for the transition time for that weapon, maybe that is already there, I have never looked.
Shooting someones gun - If I shoot your gun, you better have brought your pistol
Hand signals
XyZspineZyX
06-18-2003, 07:31 PM
Ghost Recon was my favourite even before I got to play it. I was waiting for a game like it. And with all of the funky things that drive me crazy when playing, it is still one of the best games.
These are things I would like to see in the next release:
Falling off ledges - Who can't fall off a cliff
Fluid stance - Maybe use the mouse wheel for stance and SHIFT + wheel or wheel button down + wheel movement or something for lean. Obviously there would come a point when changing from laying down to crouching, where it would not be fluid. There are so many times where a slightly higher crouch would have saved my digital life.
More realistic damage model - Players wounds might cause allot of bleeding, so vision might be blurred, and player may die depending on how much blood was lost. You dont have to make it totally realistic, but a probability of an artery hit in the thigh would be cool. Not too many people die from getting shot in the ankle twice.
Weapons kits - Special Ops guys carry allot of stuff pistols, grenages, their primary weapon, etc., but it really effects mobility. They say the guy with an M249 is always holding everyone up, but you are happy he came along when things get crazy. It totally makes sense to limit a person to one primary weapon, and one secondary. A grenade launcher attached to an M-16 is not your secondary weapon. Maybe a weapons point system. Every weapon you add has a weight and a point value, and maybe some other vars.
Stamina - Most games that use this feature do not give you enough, and when you start to get tired you start to slow down. Speed 1 - Not tired, Speed 2 - I just ran 100 miles and I am wasted, what is that all about.
Heart rate - Changes ability to aim quickly. Just try running a mile, and then instantly drop down and hit long range targets. A guy who was walking would do much better at target practice, as opposed to when he did a major workout.
Booby Traps - A claymore with a short trip line is all I am asking for, but I can also see where this could get really lame
Smoke grenades - I am surprised it is not already in the game
Weapons Off Friends - You should be able to ditch a weapon or pick one up. I agree with the guys who complain about failing a mission because a bunch of specially trained guys are incapable of taking the rocket launcher from a fallen friend. And what about assisting the guy carrying the M249 by using some of your weapons points to carry more ammo for him? You would have to be right next to each other to make the exchange of course. This would make fire teams really a lot of fun.
Weapon Changing times - Every weapon is different and so changing from an M16 to a rocket launcher might take longer than changing to a pistol. Part of the weapon description code could include a variable for the transition time for that weapon, maybe that is already there, I have never looked.
Shooting someones gun - If I shoot your gun, you better have brought your pistol
Hand signals
XyZspineZyX
06-18-2003, 07:37 PM
Maybe some day you will be able to climb in a window. Dive out of the way of a grenade. No one said it you have to land ready to shoot back after diving, but I can promise you that shooting back is not the priority in those circumstances. A more realistic world interaction would be nice. Destroying boxes, putting bullet holes in doors. I am waiting for the day when a det. charge blows up a house. Red Faction was overkill, but they had a good idea, and a crappy plot. Anyway, I hope these things have already been considered, from this thread and the previous one.
Awesome game, keep up the good work.
-= David
XyZspineZyX
06-18-2003, 08:09 PM
My last annoying comment for this thread.
On the first mission. If you were the enemy, I can guarantee an overall hightened awareness amongst the entire rebel force. The guys hanging out at the tent camp, would not be hanging out anymore once you shot the first few squads you encountered. Radios are cheap, and even some of the lamest armies have radios. They should be more battle ready when you come creaping along, especially after launching grenades at their comrades 100 yards away.
XyZspineZyX
06-19-2003, 07:30 PM
the tom clancy series has always been of the simulator genre, so what i suggest for gr2 are...
-interactive insertions and extractions (black hawk down style)
-more civilians located on the maps
-somewhat deformable terrain (but it has to work right)
-more communication with your squadmates
the game doesn't need to be more fast paced or anything, but it has to have things like this to make it seem more like an actual war experience
lordavid (pronounced lord david...to clear up the confusion)
XyZspineZyX
06-19-2003, 08:02 PM
I would agree that this should not turn into another Unreal, or Counter Strike. Player movements should be realistic. I do believe that player movement, and stealth should be determined by what equipment they carry. Equipment selection should be more realistic. Ask any special ops guy if he is allowed to carry a grenade when he has his pistol too.
Deformable terrain would be awesome, but I would be happy to have some of the other features first. Although I love BF 1942 for what it is, I would never want GR to turn into that type of game. If you could however give the realism of IL-2 (with helicopters and airplanes) that would be really cool.
Maybe GR will never get here, but I would love to have a game where I could be forced to qualify to fly the helicopters. So a qualified pilot could actually do the insertion. That would be very cool. I kinda feel that GR would be ruined if this was attempted, but I have always wanted a realistic vehicle/flight simulator mixed with a first person shooter. If done properly though, I believe the game would live forever.
I really do not expect this to come in GR2 but if you had tank crews and helicopter crews and foot soldiers, artillery all mixed together in one game and it was realistic, I would probably pay $200 dollars for that game. The games would be longer. Can you imagine calling in an artillery strike to real humans. They probably be able to fire marker rounds, flares etc., even hitting you if they mess up. The enemy could sneak across and destroy the artillery.
Black Hawk Down, used a good idea and totally ruined it, like only Novalogic can.
XyZspineZyX
06-19-2003, 09:13 PM
dalsbury,
i agree with you on alot of these ideas. but what you had to say about the whole tank driving thing i would have to say is out of the picture. ghost recon is a foot soldier game, not something that operation flashpoint tried to be and failed. although i like the idea of the piloted insertion thing, that would be cool. i just hope helicopters are integrated more into gr2 than what they were in island thunder.
lordavid
p.s. Novalogic DOES suck!
XyZspineZyX
06-19-2003, 09:42 PM
I dont even think that GR will ever let you pilot a vehicle. I do hope that a game with the simulator feel of combat like GR has, but with vehicles on a larger battlefield will come out someday. All the games that I have played that allow you to drive the vehicles, turn the game into a cartoon, even Flashpoint. Flying a helicopter in flashpoint was ******ed. I want helicopter physics as good as search and rescue 3. It just seems that any game that lets you fly a helicopter and and run around on the ground would also let you drive at least a hummer.
None of these things will probably ever get into the GR series, but the first game to do this will probably get a military contract.
XyZspineZyX
06-20-2003, 03:59 AM
I'm now changing my way of thinking about this game. Think of how fast computers are getting. Do you think to make Gr as advanced as we want it would take more than a keyboard and a mouse. I love the game and I have a feeling that its realism is gonna call for tecnology to take a whole new level. I think Gr is already so good it mimicks most new soilder training simulations. The ideas are great. (Except for vehicle driving thats for a different game. The ghosts have pilots and drivers to take care their driving.) Your ideas would increase this already great realism of modern and future warfare a long way.
I have one idea to add perhaps in heavy antiair situations our troops could be sent in by one of those bradlies or however you spell it. Maybe in a mission it could tag along! In IT they have intro movies with choppers well how about one with a bradely rolling in to hostile territory.
WRITE BACK!
XyZspineZyX
06-20-2003, 04:01 AM
The problem with BF 1942, of course, is that no one soldier knows how to operate all of the vehicles like that.
As for a bigger game with artillery and such, what would be REALLY cool is a WWII on-line game, along the lines of Everquest, where the War keeps running day and night, and is populated with online gamers from around the world.
Now, I've never played Evercrack- er, Everquest, and I probably would have NO time to play such a game like I'm suggesting, but it would be damn cool.
The only problem I see is that some people might resent the WWII setting...like, say, people from Germany, Japan, and Italy. So maybe a futuristic war would be a better setting.
XyZspineZyX
06-20-2003, 05:40 AM
I liked the idea of Everquest, and Planetside, but not for the type of game they were. I like simulators. Both seemed to have too much lag too. I love realism I think it would be nice to do on a smaller scale. Lets say there was a map 25mi. x 25mi. There should be an objective that requires some team playing. For those who have qualified to fly, they grab their joystick and hop in the MH-6 Little Bird. 4 Spec-Ops Team members come over and hop on the side. You drop them off near an objective on a mountain, then maintain air cover. When you are low on fuel or ammo you return to base.
There would be a command map where coordinates for waypoints and targets could be announced by your team mates. The idea is kinda like America's Army, on a larger scale with more options. You qualify for a position. Not anyone gets to be a pilot. They have to prove they can hover, and strafe targets etc. Not everyone gets a sniper rifle. There could even be objective assignments, where you volunteer for an objective, and you are then registered for going after that objective, thus allowing your team mates to cooperate at a different level.
This would almost be like (Tribes 2 + America's Army + Ghost Recon + IL2 + Helicopters). Maybe that sounds ridiculous, but a good mod to Tribes would almost accomplish this. You would need some helicopter code for the vehicles. The maps are large. There is a command map.
The torque engine used for Tribes 2 is cheap ($100):
http://www.garagegames.com/
I might by the license, but I need to work on my C/C++ skills more.
I have said enough.
-= Dave
XyZspineZyX
06-23-2003, 08:32 AM
Anyone see the GR2 downloadable AVI movie files off of FilePlanet? The only real noticable change is the HUD. The game seems a lot like the old GR.
I hope UBI doesn't op for a half baked release of GR2 just to make some extra bucks while we all wait for GR3.
Seems kind of foolish( or greedy) to put out a release without changing it much...kind of like Windows ME.
So many people would dive for the shelves if an awesome new version of GR2 came out...please go back to the drawing board and hold off on this release if your not gonna improve it much...I'd rather wait.
XyZspineZyX
06-24-2003, 12:25 AM
Link to those AVI's?
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XyZspineZyX
06-24-2003, 07:15 AM
Sure, np here it is...you have to look under the movie section of FilePlanet:
http://www.fileplanet.com/files/120000/126219.shtml
GR: Island Thunder Action Movies
Filename:grit_movies.zipAuthor:Ubi SoftSize:12.9 MBReader Ratinghttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifate:6/18/2003(5/5.0 - 1 votes)
XyZspineZyX
06-24-2003, 07:18 AM
opps, maybe I'm a dumbs***. they hud threw me...maybe they're not GR2, or are they, why did they release them last week...
XyZspineZyX
06-24-2003, 07:22 AM
Nope, it has to be cause the AVI file says, "Coming August 2003"...
XyZspineZyX
06-24-2003, 02:57 PM
They say Island Thunder. I've had IT for since November.
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XyZspineZyX
06-24-2003, 08:47 PM
Those videos would be from the xbox version of Island thunder. That is why the HUD is different, but the graphics pretty much the same.
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XyZspineZyX
06-25-2003, 03:07 AM
Awesome!
Thx for saying that, I have a PC and feel MUCH better now as I'm really looking forward to GR2...sry, for all the confusion just that FilePlanet site doesn't say XBox on the download page.
XyZspineZyX
07-06-2003, 07:32 AM
my two bits on some of your ideas:
i really like dalsbury's mousewheel stance idea. i made a post about how such a system might work in another thread ( http://forums.ubi.com/messages/message_view-topic.asp?name=us_ghostrecon_gd&id=zsusb&tpage=2). the brilliance of the idea lies in its simplicity.
dalsbury was also right about enemy awareness. real life gunshots are extremely loud. a single burst of AR gunfire is likely to reach the ears of a great many tangos. i'd rather have two dozen tangos with good hearing than fifty half-deaf tangos that stood around while i picked off their nearby comrades.
insertions and extractions would also add hugely to the immersiveness of the game. great idea.
deformable terrain is a neat idea, but probably not worth the precious development time. perhaps a limited system where bullets could splinter branches and clip leaves would be worthwhile.
i think drivable vehicles are beyond the scope of the game. semi-interactive vehicles for insertion and extraction would be as far as i would go. like the man said, ghost recon is about foot soldiers.
and here's one more to ruminate over:
one of my favorite parts about the movie black hawk down was the uber-cool radio dialogue. i'd love to see something like this is ghost recon 2, but i haven't the slightest idea of how it would be implemented.
XyZspineZyX
07-06-2003, 07:35 AM
two more things:
1) please don't give the tangos laser-perfect aim. this is a common complaint of rainbow six games.
2) please, please, please make ghost recon 2 the multiplayer game it deserves to be. that means an in-game server browser or (even better) all-seeing eye support. it also means solid netcode with support for at least 16 players with minimal lag. ghost recon was severly lacking in this department.
XyZspineZyX
07-06-2003, 05:15 PM
violently_ill wrote:
- i made a post about how such a system might work in
- another thread ...the brilliance of the idea lies in its
- simplicity.
Violently, you should talk to your therapist about this self-esteem problem you're having.
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XyZspineZyX
07-07-2003, 09:12 AM
it was dansbury's idea, dude. i just expanded on it a bit.
but i am brilliant, in case you were wondering.
XyZspineZyX
07-07-2003, 05:49 PM
Heh heh...
XyZspineZyX
08-08-2003, 04:43 AM
ready to rock
XyZspineZyX
08-11-2003, 03:13 PM
i think for GR2 there should be a single player option to turn on and off that allows only only the guy with silencedweapons to shoot. say you have a guy with an M4 and a silenced pistol. that guy would automatically switch to his pistol. say another guy has a silenced MP5. he wouldnt have to change weapons. but if there was a guy with a SAW and some grenades, he would not be allowed to fire unless he was being shot at. this would be goo if you wanted to take down a few sentries or an outpost without alerting a larger enemy force. i have not found anyone who thinks this is a good idea but i think it would come in handy.
"Emotion is irrelevant!"
-Arnold in T3
XyZspineZyX
08-13-2003, 04:52 AM
i have this for xbox, not pc, but who the hell uses the M249?
XyZspineZyX
08-14-2003, 03:29 AM
I would love to see the OICW in its full capacity in GR2. The 20mm piggyback grenade launcher has the capabilty in real life to allow the shooter to set at what distance the grenade will burst at. This is useful in allowing the shooter to take out a target behind a bunker or something like it by airbursting a grenade over his head. This would be a great feature in GR2.
XyZspineZyX
08-22-2003, 04:11 PM
Brotherbock wrote:
- As for a bigger game with artillery and such, what
- would be REALLY cool is a WWII on-line game, along
- the lines of Everquest, where the War keeps running
- day and night, and is populated with online gamers
- from around the world.
Brotherbock...maybe you're trolling...maybe you're not, but they already did this. WWII Online. It was a dud. Buggy, incomplete release. Slow, laborious gameplay. It will be interesting if some other developer could attempt this and avoid the mistakes of the past.
XyZspineZyX
08-23-2003, 04:56 AM
o boy i was readin this and i bow my head in shame at dalsbury HEY dlasbury go make ur own game them talk... what ur talkin about is a load of crap and ur askin to combine about 8 games into one... YEHHHHHH right OK good one there are only a certain amount of keys ur left hand can reach at one time stoppin to take ur buddys ammo ok... ur askin to use the entire keyboard with only ur left hand o wait u have to peek now with ur mouse..... boyyyyyy i sware get smacked and realize that wont happen! gr was based on a game that was made for people with bad graphics... like me .. not people who have a radeon 9200.. get outa there i can barely handle playin with 14 people in a room.... GJ red storm ooo and jj..... rrrrrrrr
XyZspineZyX
09-16-2003, 02:59 PM
i agree with one or two others.u can not have machines/tanks/jeeps u can drive in the game.GR is about stealth/tatics/troop and weapon selection/and balls.its about crawling in mud and choosing your target or just running in with hope.not for riding a tank in with infrantry support thats a war.Ghost recon is in and out,day or night,fast and deadly!!
GR2 should look at better graphics,gameplay fine but it needs the AI played with so the game content does become alot harder for the elite players out there,and the enemy starts creating its own tatics upon contact and defensive movments.
It needs a even larger weapon choice, thus giving the ability to counter act some weapons even more.
one thing i would bring up would be uncertain starting points to a level,i say like maybe the para/plane drop dosnt go 100% like it should.thats real........
if things would allow even make maps bigger,making the no contact time longer.bringing in a more careful approach to the players game.
any comments???????????????????
XyZspineZyX
09-21-2003, 09:07 PM
violently_ill wrote:
- two more things:
-
- 1) please don't give the tangos laser-perfect aim.
- this is a common complaint of rainbow six games.
tell me about it,
a terrorist with a Deagle is as deadly as a russian with an SVD in this game
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XyZspineZyX
11-11-2003, 07:11 PM
i think GR2 will be nice if it can follow the lines of WWII online, but at the same time make the maps and battle fields just a little smaller than WWII online, i've tried WWII, but it is just tooo boring, no action whatsoever
XyZspineZyX
11-14-2003, 10:14 PM
hmm... I kind of like that. The GR version of a modern MMO type game.
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