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View Full Version : 7 dud torpedoes in a row?



JG27_Arklight
03-20-2005, 04:33 PM
I know the torpedoes of 1939 were not the best in quality....but 7 in row? Give me a break.

Perpendicular to ship. 500m. Tried slow torpedoe speed, Medium torpedoe speed, and fast torpedo speed. Pistol set to impact on all but 2.


ALL duds.

CCIP
03-20-2005, 04:44 PM
Rare but not impossible. You were just real 'lucky' I think.

I mean hey, I've read the opposite from a few people who've got a lot of one-hit kills in a row!

I think this kind of unpredictability makes things exciting.

JG27_Arklight
03-20-2005, 09:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by CCIP:
Rare but not impossible. You were just real 'lucky' I think.

I mean hey, I've read the opposite from a few people who've got a lot of one-hit kills in a row!

I think this kind of unpredictability makes things exciting. <HR></BLOCKQUOTE>

Yeah, I'm gonna have to agree with you. My next 3 or so worked flawlessly. No big deal...just bugged the hell out of me at the time. lol

ParaB
03-20-2005, 09:53 PM
Pffft... in an AoD campaign I once encountered a british aircraft carrier for the first time in early 1940, hit it with 4 torpedos and none detonated. Didn't see another carrier for more than 3 years...

I was slightly annoyed.

julien673
03-20-2005, 10:48 PM
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif... well that was "lucky" http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

ARM505
03-20-2005, 11:15 PM
One can only imagine the frustration of the German and American Captains who had to deal with this, 'playing for keeps' as they were. My favourite story is that one of the American Captain, who after disabling a Japanese ship proceded to do 'tests' on it for several hours, expending almost his entire load of torpedoes after having his crew check them all meticulously!

OKane77
03-21-2005, 02:35 AM
Alot of the americian comanders also disabled the magnetic fetonator (witch was fualty in the americian torps) even though it was stritcly agianst the rules and they could of faced a court marshal. the higher brass was convinced that nothing was wrong with the torps and there comanders where just using them for a reson for low tonage. http://forums.ubi.com/images/smilies/35.gif

OKane77
03-21-2005, 02:36 AM
fetonator??? http://forums.ubi.com/images/smilies/1072.gif detenator (probly still didnt spell right time for bed)

rokket2001
03-21-2005, 02:59 AM
From what I've read, OKane (after **** Kane and Mush Morton?) has it right. The US mag det torps sucked, and the Top Brass refused to even listen. Uber frustrating! The Germnans had roughly similar probs but not as severe. I would guess it's just total realism. (remember, **** Kane's boat was sunk but one of his own torps gone in a baaad circle!)

OKane77
03-21-2005, 05:26 AM
yes **** O'kane is where i got my nick had it sence i was 13 or 14 and became very intrested in "SUBS" after playing silent service on the old NES ive treid to play every sub sim thats come out

Emren
03-21-2005, 06:08 AM
Well, I have had three torps in a row prematurely detonating, like not even halfway to the targe. I think that's even worse than duds, because the explosions *kinda* gives you away to the destroyers... and reloads are soooo slow.... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JG27_Arklight
03-21-2005, 06:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Emren:
Well, I have had three torps in a row prematurely detonating, like not even halfway to the targe. I think that's even worse than duds, because the explosions *kinda* gives you away to the destroyers... and reloads are soooo slow.... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>


That is probably because you had the pistol set to magnetic, and not impact.

DRB_Hookech0
03-21-2005, 08:56 AM
I had 4 duds in a row on the same ship. But I believe most of it was my fault. Impact angle is very important. When in the TDC, hit that "?" key up top to get the "Radial" around the boat. See where the highlighted areas are? About 15 degrees off center. 80% of my shots that strike outside of that 30 degree arc, deflect or are duds. Also once I went to fast torps, I found I had a much better hit ratio, and less rudder strikes (which all have been duds...strange) and all torps have been Magnetic.

So far 3 partols (60% or so real) in I have sunk 68 tons of shipping and 1 Brit DD that I caught napping in the channel.

Capt._Tenneal
03-21-2005, 09:03 AM
The thing is you get the dud torpedoes even if you uncheck the setting for dud torps in realism. (???)

DRB_Hookech0
03-21-2005, 09:14 AM
yes, by checking the box you get historically the ratio of duds, unchecked you get still get duds but not as often historically.

Emren
03-21-2005, 12:29 PM
JG,

With magnetic detonator, they work both magnetic AND impact, right? Still don't understand why they detonate after running just a few hundred meters... it's probably realistic, of course, just rather annoying... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Nukem_Hicks
03-21-2005, 12:34 PM
Hmm. Maybe I'm just really lucky. I'm playing on 100% realism and have had only 1 premmie after 5 patrols (starting in 1939). Does your soundman report duds? I've had several miss that I expected to be hits but just assumed that my gyro was off.

Capt.LoneRanger
03-21-2005, 12:39 PM
It would be helpfull if you state angle to target, target speed and weather. These have a great impact on torpedoe performance.

It also depends where and how a torpedoe hits. I made some testruns with external camera on and watched, to improve my manual aiming skills. I underestimated the target-speed (infact it accellerated, as my torp was spotted) and it almost missed. Almost, because it exactly hit the ships screw, bounced of, almost vertically out of the water, then dove back on and continued somewhat chaotically changing course all the time. http://forums.ubi.com/images/smilies/blink.gif

Frederf220
03-21-2005, 01:02 PM
Wow, that's the first I've ever heard of early detonation of M+I torpedoes. I'm glad that is modeled in the game.

I would like to reemphasize (common misconception, although no one here seems to say it) that setting your torps to I DOES NOT make them less prone to duding than M+I. A M+I torpedo is always more likely to explode than an I torpedo.

The reason for I setting is to prevent premature detonation.

LazerEdge
03-21-2005, 01:31 PM
Playing on 100% realism I tend to mostly use magnetic pistols to go for the one shot kill. I have noticed impact pistols tend to do less damage. For magnetic pistols the key is to set the torpedo depth to about 1 meter below the keel of the target. You get that info from the draft entry in the recognition manual. This definitely is the way to go IMHO. I was able to one shot kill the carrier in the Courageous mission by a well placed magnetic pistol torpedo. To bad I could not see the explosion because I was at 100% realism. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

For magnetic pistols I would say I have seen more premature detonations in sever weather. About on the same frequency as premature detonations I have had torpedo's just pass right under the keel without detonating. The highest dud frequency with magnetic pistols is when the depth is not set correctly. If the depth is set to high or two low there is a greater chance for it to be a dud. Magnetic dud frequency for me as been somewhere around 1 in 10 for '39.

Dunbal
03-21-2005, 03:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG27_Arklight:
I know the torpedoes of 1939 were not the best in quality....but 7 in row? Give me a break.

ALL duds. <HR></BLOCKQUOTE>

Arrrrgh! I feel your pain! Yet statistically there's no reason why they can't ALL be duds, I mean the probability that any torpedo is a dud is independent from that of another torpedo being a dud. All you need now is for some desk jockey at BdU to tell you that you have to work on bettering your aim, and you will know exactly what early WWII sub captains felt like. Talk about full realism http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Dunbal
03-21-2005, 03:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Nukem_Hicks:
Hmm. Maybe I'm just really lucky. I'm playing on 100% realism and have had only 1 premmie after 5 patrols (starting in 1939). <HR></BLOCKQUOTE>

That's cos Arklight got all the duds... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

brimigus
03-21-2005, 08:44 PM
you are checking the the data into the tdc after your weapons officers reco's the target and plots a torpedo intercept?it's the little check on the brown pad for some reason if you dont do it it won't set the fuses.But for some reason most of my tail shots end up duds and it's a real bummer espicaly when you have a destroyer on your tail and all you need to do is drop him surface and 88 the rest of em