PDA

View Full Version : Requesting a Minor Change in Seige



SPQR Radical
03-27-2007, 02:46 AM
This has been a small problem since GRAW1 as well. When I play Seige or go to random Seige rooms I find that when people are capturing the base. The notification is often not "in your face" enough to let EVERYONE know right on the spot that some one is in the base.

In fact, I usually don't catch that some one is in the base until the last 3 seconds unless I have paying close attention to the box in the corner of the screen.

I ask that a larger notification system be made. One that will let everyone and anyone know instantly that there are people in the base. I was thinking maybe a large box with the countdown on it on the top center portion of the screen like in GR2.

Of course I am sure some are going to say that I just need to pay more attention. Well its not a huge problem with me. But I find a lot of people as well who never know when some one is capturing the base. I had a couple of guys who even asked how can you tell if some one is capturing the base because they lost the previous round to a base capture.

Discuss.

SPQR Radical
03-27-2007, 02:46 AM
This has been a small problem since GRAW1 as well. When I play Seige or go to random Seige rooms I find that when people are capturing the base. The notification is often not "in your face" enough to let EVERYONE know right on the spot that some one is in the base.

In fact, I usually don't catch that some one is in the base until the last 3 seconds unless I have paying close attention to the box in the corner of the screen.

I ask that a larger notification system be made. One that will let everyone and anyone know instantly that there are people in the base. I was thinking maybe a large box with the countdown on it on the top center portion of the screen like in GR2.

Of course I am sure some are going to say that I just need to pay more attention. Well its not a huge problem with me. But I find a lot of people as well who never know when some one is capturing the base. I had a couple of guys who even asked how can you tell if some one is capturing the base because they lost the previous round to a base capture.

Discuss.

FirstPersonGRAW
03-27-2007, 02:53 AM
I agree and would like to add that on the map "The Cut" I believe...when playing Blind Siege there is a glitch that makes the base GREEN and if the defenders kill off all the attackers the round ends in a DRAW! I don't think it happens every time, but it happens quite a bit.

BS PALADIN
03-27-2007, 04:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Semaj1_865:
This has been a small problem since GRAW1 as well. When I play Seige or go to random Seige rooms I find that when people are capturing the base. The notification is often not "in your face" enough to let EVERYONE know right on the spot that some one is in the base.

In fact, I usually don't catch that some one is in the base until the last 3 seconds unless I have paying close attention to the box in the corner of the screen.

I ask that a larger notification system be made. One that will let everyone and anyone know instantly that there are people in the base. I was thinking maybe a large box with the countdown on it on the top center portion of the screen like in GR2.

Of course I am sure some are going to say that I just need to pay more attention. Well its not a huge problem with me. But I find a lot of people as well who never know when some one is capturing the base. I had a couple of guys who even asked how can you tell if some one is capturing the base because they lost the previous round to a base capture.

Discuss. </div></BLOCKQUOTE>

I agree, the flashing box is a little hard to see sometimes. Id prefer if they returned the countdown from 5 from GR2 siege. In fact id be alot happier if they returned GR2 siege period.

XyZspineZyX
03-27-2007, 05:07 AM
Well i suspect im going to annoy everyone and say i wish we had neither. Why a countdown or notice of any kind?
I know some of us hark back to GR a lot but with good reason, on GR there was no notice, countdown etc if you were not paying attention the first you would know is the game is over. I dont recall the enemy making a habit of letting you know their about to attack and take your location lol and yes i know its 'only a game' but isnt the entire point of siege to defend your ground? and if you dont know someone is sat in it did you not fail? in which case why should the game give you a helping hand and yell 'OI!! There over here...If you run fast enough you might just stop them'

Sorry its just one of my pet hates lol

FirstPersonGRAW
03-27-2007, 05:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ms-kleaneasy:
Well i suspect im going to annoy everyone and say i wish we had neither. Why a countdown or notice of any kind?
I know some of us hark back to GR a lot but with good reason, on GR there was no notice, countdown etc if you were not paying attention the first you would know is the game is over. I dont recall the enemy making a habit of letting you know their about to attack and take your location lol and yes i know its 'only a game' but isnt the entire point of siege to defend your ground? and if you dont know someone is sat in it did you not fail? in which case why should the game give you a helping hand and yell 'OI!! There over here...If you run fast enough you might just stop them'

Sorry its just one of my pet hates lol </div></BLOCKQUOTE>

I really wish I had Xbox Live back in the old Ghost Recon days! That does sound like a more interesting way to play. Plus first person in all its glory...

XyZspineZyX
03-27-2007, 05:18 AM
It was an awesome way to play http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Sure it had its faults but the main gameplay was just awesome, Many of us would still play it on 360 backwards compat if it werent for the voice comms issue http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

BS PALADIN
03-27-2007, 06:00 AM
My team have recently been playing FPV only siege clan matches and it is far superior to OTS. It more skillful and more importantly fun. I mean embassy is actually takable.

I think the recent GR games have concentrated too much in provided a middle ground. Watering down the game play in certain areas to appeal to both casual gamers and more action paced gamers. Dont get me wrong i think GRAW2 is a good game and is more like older GR games than GRAW was. Its just missing a few things. I think if made an option to have a veteran Ghost recon mode in GRAW 2 in a DLC then alot of people would be very happy.

1. Reduce strafing speed dramatically. In OGR you could only strafe at a walking speed.

2. Reintroduce OGR and GR2 siege.

3. Slow the general running speed of the players by at least 30%.

4.A few great OGR/GR2 maps like caves, lost convoy and vilnius. I hope this has already been planned after the great response to embassy.

5. Reduce gun accuracy when moving. To such a degree that you couldnt hit a barn door when fully sprinting.

6. Disable the left trigger.

7. No modifiers

8. Sniper recoil should render more than 2 quick shots useless. As in real life. A 50 cal should be 1 bullet accurately firable every 2-4 seconds not 10 bullets in 1 seconds. And should be impossible to fire while standing without the most severe inaccuracy.

9. Greater damage model. Go down with less bullets, Being injuried greatly reduces accuracy. And add the stun feature for OGR when you get hit. Im sick of people getting shot and turning around while being hit and firing perfect shots back at me. Its stupid.

I know people would pay for this. There are alot of old skool GR player would would like the old gameplay as an option. Maybe some of these features arent possible but please consider adding at least some of them.

SPQR Radical
03-27-2007, 06:09 AM
I understand how you feel Ms. Klean. I would prefer the same.

But that will never happen. Maybe an option to disable those kind of notificiations...

FunkyDiver
03-27-2007, 07:18 AM
I disagree on the disable the left trigger.. it's replicating using the Iron Sight.

What would be more realistic (it's a word don't flame me for it) would be actually looking down the weapon in this view.

And yes, the accuracy of "running around with a weapon not in the shoulder" is a bit absurd, everyone's a Snap Shot specialist all of a sudden.

Cons72
03-27-2007, 07:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PALADIN_BS:
My team have recently been playing FPV only siege clan matches and it is far superior to OTS. It more skillful and more importantly fun. I mean embassy is actually takable.

I think the recent GR games have concentrated too much in provided a middle ground. Watering down the game play in certain areas to appeal to both casual gamers and more action paced gamers. Dont get me wrong i think GRAW2 is a good game and is more like older GR games than GRAW was. Its just missing a few things. I think if made an option to have a veteran Ghost recon mode in GRAW 2 in a DLC then alot of people would be very happy.

1. Reduce strafing speed dramatically. In OGR you could only strafe at a walking speed.

2. Reintroduce OGR and GR2 siege.

3. Slow the general running speed of the players by at least 30%.

4.A few great OGR/GR2 maps like caves, lost convoy and vilnius. I hope this has already been planned after the great response to embassy.

5. Reduce gun accuracy when moving. To such a degree that you couldnt hit a barn door when fully sprinting.

6. Disable the left trigger.

7. No modifiers

8. Sniper recoil should render more than 2 quick shots useless. As in real life. A 50 cal should be 1 bullet accurately firable every 2-4 seconds not 10 bullets in 1 seconds. And should be impossible to fire while standing without the most severe inaccuracy.

9. Greater damage model. Go down with less bullets, Being injuried greatly reduces accuracy. And add the stun feature for OGR when you get hit. Im sick of people getting shot and turning around while being hit and firing perfect shots back at me. Its stupid.

I know people would pay for this. There are alot of old skool GR player would would like the old gameplay as an option. Maybe some of these features arent possible but please consider adding at least some of them. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif

With the exception that I would rather see new maps than redone old maps.

Also, I agree with Ms. K that in Siege, the team should not get a crutch at all to tell them someone is in the base. If teams had to keep a visual on it, I think it would make the game play of siege all that much better.

Safrole
03-27-2007, 07:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FunkyDiver:
I disagree on the disable the left trigger.. it's replicating using the Iron Sight.

What would be more realistic (it's a word don't flame me for it) would be actually looking down the weapon in this view.

And yes, the accuracy of "running around with a weapon not in the shoulder" is a bit absurd, everyone's a Snap Shot specialist all of a sudden. </div></BLOCKQUOTE>I could go with either of you. Either your character is truly running around with gun to shoulder at all times, or he is not. Currently the accuracy while moving means he is, but the use of the left trigger (iron sights) says he is not. Maybe it should be one way or the other - either you can't hit much of anything unless you DO sight down the barrel, or the left trigger goes back to tactical map, of which I miss the convenience.

The capturing indicator issue I can see both ways. Maybe the OP would like an audible beeping to go with the flashing. That would make it painfully obvious.

SPQR Radical
03-27-2007, 08:31 AM
I know for a fact that the weapon stays at your shoulder in the MP.

BS PALADIN
03-27-2007, 08:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Semaj1_865:
I know for a fact that the weapon stays at your shoulder in the MP. </div></BLOCKQUOTE>

It doesnt really matter if you have the gun at your shoulder, its still extremely unrealistic to hit a guy 200-300 yards away while running or even walking while on full auto.

Special forces do shoot while they are moving but only when its close quarters or while suppressing when retreating or suppressing when advancing trying to retake the initative.

The unrealistic accuracy is a gameplay choice nothing more, which makes the game more fun to certain gamers, hell its even fun for me sometimes but it doesnt suit tactical game modes like siege/lms. If you want a realistic game then an option to switch these off would be welcome ( modifiers off does very little ).

Safrole
03-27-2007, 09:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PALADIN_BS:
( modifiers off does very little ). </div></BLOCKQUOTE>True. A couple extra grenades is the biggest difference I see. It would be nice if that effected a dramatic shift from arcade to reality.

RawKryptonite
03-27-2007, 10:11 AM
You can get used to watching the box. I wouldn't change that or make it larger. An audible notification when someone steps into it would be ok, but then players wouldn't keep their minds on the target as much--they'd just wait with their finger on the claymore trigger. If you were out in the field, would you have ANY indicator at all? Maybe not having any indicator would be more realistic--keep a teammate there to spot for you and don't play so far away from the base. If you aren't there, you aren't going to get there fast enough to be of any help anyway.

SPQR Radical
03-27-2007, 10:56 AM
Paladin, I am not arguing with you. I am just stating that the gun is held at the shoulder of your character in the MP mode.

Just verifying, not arguing. I agree with you.

ick0xbox
03-27-2007, 10:57 AM
A smaller blinking base notification is great. it keeps the defenders on their toes. Making it huge or having some kind of sound is just a crutch for guys not paying attention to their game.

Jermtheory
03-27-2007, 11:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ms-kleaneasy:
Well i suspect im going to annoy everyone and say i wish we had neither. Why a countdown or notice of any kind?
I know some of us hark back to GR a lot but with good reason, on GR there was no notice, countdown etc if you were not paying attention the first you would know is the game is over. I dont recall the enemy making a habit of letting you know their about to attack and take your location lol and yes i know its 'only a game' but isnt the entire point of siege to defend your ground? and if you dont know someone is sat in it did you not fail? in which case why should the game give you a helping hand and yell 'OI!! There over here...If you run fast enough you might just stop them'

Sorry its just one of my pet hates lol </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif http://forums.ubi.com/images/smilies/agreepost.gif http://forums.ubi.com/images/smilies/agreepost.gif

Safrole
03-27-2007, 11:52 AM
...always buttkissing the staffers...

BS PALADIN
03-27-2007, 12:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Semaj1_865:
Paladin, I am not arguing with you. I am just stating that the gun is held at the shoulder of your character in the MP mode.

Just verifying, not arguing. I agree with you. </div></BLOCKQUOTE>

I know sorry if i came across like i was having a go. I respect your opinion. Just wish we could get back to the original recon gameplay.

Jermtheory
03-27-2007, 01:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Safrole:
...always buttkissing the staffers... </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif who me???

only when they're right...

i was actually asked to "move on" from the Vegas boards for being "too negative". http://forums.ubi.com/images/smilies/halo.gif

SPQR Radical
03-27-2007, 01:23 PM
I was ran off the Vegas forums for not joining in on bashing Ubisoft at every turn.

You got ran off those forums for being "negative"? I didn't think that was possible.

Safrole
03-27-2007, 01:38 PM
That's crazy. I know negative and you're not it. It's a good thing we don't have the "avoid this player" votes, like on Live. I'd be on my 4th or 5th account by now.

Jermtheory
03-27-2007, 01:47 PM
yeah,i was on the Vegas boards alot before it came out and for a short time after....i was told that although i was civil,didnt "flame",and gave well thought out criticism....that the game obviously wasnt for me and that if so many of my post's were going to be negative than i should just move on.

which was fine....the mod was right i guess.i was just holding on too tight to "what once was" and Vegas wasnt for me.

not that i didnt like it,i just liked it in a month long GF rental kind of way,as opposed to year+ long obsession kind of way...

edit-criticism....not critism. http://forums.ubi.com/images/smilies/blink.gif

xSKYCOWBOYx
03-27-2007, 07:49 PM
i can remember the first time i played gr2.

after comming to the negitave realazation that people can see around corners and over things with ots view and when the anger subsided someone ran in the base and the stupid thing started to blink, i thought what the heck. now any idiot can get a claymore kill.

OUT FOX EM
03-27-2007, 08:20 PM
With no blinking base indicator it would strengthen the role of a sniper greatly. He could be used as a lookout when defending, always keeping an eye on the base from afar with his powerful scope. Of course, he would take the shot when needed as well.

As it stands now, though, the sniper will almost always face the opposite spawn rather than his own.

Safrole
03-28-2007, 07:26 AM
@Skycowboy:
Good point. The remote claymore (of infinite range) plus the blinky light is another one-two punch for easy base defense. It seems such an effective tool should require a little more dedication, like from a sniper with a scope, as Fox suggests.

SPQR Radical
03-29-2007, 03:23 PM
Of course, with the ability to shoot claymores now. Only a person who doesn't pay attention should get killed by a claymore.