View Full Version : New Footage (Video+Screens)
BurningDeath.
07-19-2006, 04:33 AM
<span class="ev_code_RED">~Link to the video delted</span>
Klick for the 1st Screenshot-Set (http://media.xbox.ign.com/media/736/736170/imgs_1.html)
Thanks IGN.
Klick for the 2nd Screenshot-Set (http://uk.gamespot.com/xbox/action/splintercell4/screenindex.html?page=1)
Thanks Gamespot.
-> <span class="ev_code_black">There already are Mirrors for the Video up, so if you want it, go ahead and do a bit of researching...</span>http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
BurningDeath.
07-19-2006, 04:33 AM
<span class="ev_code_RED">~Link to the video delted</span>
Klick for the 1st Screenshot-Set (http://media.xbox.ign.com/media/736/736170/imgs_1.html)
Thanks IGN.
Klick for the 2nd Screenshot-Set (http://uk.gamespot.com/xbox/action/splintercell4/screenindex.html?page=1)
Thanks Gamespot.
-> <span class="ev_code_black">There already are Mirrors for the Video up, so if you want it, go ahead and do a bit of researching...</span>http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
psyichic
07-19-2006, 04:57 AM
THanks Burning Death im on it right now. I will try to have it uploaded on file front and a few other sources as backups.
EDIT: Seen the video and it gives alot of info atleast from a picture examining standpoint. The "fluid" moves we have heard about are alright I guess. Really they are just a drastically speed increased version of the moves seen in Chaos theory. There are ragdolls now so this is obviously a big time increase.
Spies: I see their escape moves now and what they are are really just moves you can perform around the level. The pic we saw with the spy ghost doing the jump over the rail is seen alot here. It really is just a move when you get near railings that is replacing the railing jump that we currently have. We have seen the hacking device which is indeed the little arm band. Also you can move around while hacking objectives. The Hacking device effectively limits view as much as the shocker gun but you move comparably alot faster with it out in comparison to the current shocker gun. It also seems that you merely have to aim in the general direction of lights to disable them, cant say much about hacking the merc though since none of that was shown, Let it be noted though that hacking objectives is still very slow, even at close range it is still nothing to excited about. Not to mention the only objective seen was one that was in the MIDDLE of a HUGE room. A comment on the spy moves, they may have increased speed but the speed at which they are performed and the way they look welllll.......they just dont look right, they seem to be out of sync with eachother and the moves just seem to happen to fast. On another note spies seem to have a vastly increased falling distance. Of the videos I saw a jump that would currently make a CT spy loose a good fraction of his health leaves these spies compeltely unphased, they do not even experience hard landings in this video.
Mercs: We didn't get much merc gameplay but A few things, as told by smith the beserk video is back, also uhmmmm new......moves are in there. Pretty much from what I can tell a CQB insta spy killer. Apparently in this move the merc can grab the neck of a spy when they are facing eachother, lift him up off the ground with a single arm, and then either apparently crush his throat or break his neck and throw him limply to the side. That IMO seems a little too.....harsh. There was nothing leading up to the move but from the spies positioning it is apparent he met the merc head-on in combat and was not knocked to the ground in any way. The mercs fight with a spy later showed us a vastly increased flashlight cone atleast. It is what I think everyone has been asking for for a while now atleast. It also seems we must select grenades and cant just fire them from our gun willy nilly, I say this because during the ending section of that clip the recticle turned from an aiming device to one of those grenade aimers where a series of circles extend outward and down.
Overall what I think: It seems spies are really supposed to stay away from mercs at all costs. I would say that aggoring has pretty much hit a wall from what I can see. Spies have indeed become faster and apparently harder to hit but mercs look to be as if they are merely designed to kill any spy at close range. THe loss of a sticky shocker does not seem to be balanced by an increased CQB ability from what I can tell. It really does seem that the old method of spies fighting mercs for objectives has gone away. Perhaps this is balanced since all we need now is to hack objectives and run but I get the feeling mercs wont feel as scared of a fight any more. I get the feeling that spies will attempt to avoid a fight at all costs even if they are backed into them.
I really am sad now. Spies IMO have just lost any form of defense against the merc. THe game really has become cat and mouse nothing else, and the only apparent moves seen by spies getting mercs are grabs and ledge pulls. Nothing current day mercs havent dealt with.
Also apparently from listening through the german to that idiot who said "Players enjoyed eliminating the mercs to play spies vs spies" it is apparent they have this elaborate ranking system set-up so that people can "Visually recognize them as a master of splinter cell" Not really something im happy about myself. THey did say though they would have apparently better support for tournaments.
NC-Essfrosch.
07-19-2006, 05:02 AM
Nice Video, but i cant download it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
DimonW2
07-19-2006, 05:27 AM
Super video! I cant stop watching over and over.
I.S.F-Dixxhead
07-19-2006, 05:28 AM
the vid rocks, can't wait to play this game... Totally...
However, seems to be rather fast paced; dunno about how this should ever work on the 360, now I don't know wheter to get the game on pc or 360...
DAMN!
NoX-RevolT3c
07-19-2006, 05:40 AM
Cant wait!
This game seem to be fantastic.
Ferretwave333
07-19-2006, 05:50 AM
Thanks alot, but PLEASE could someone upload the file to rapidshare again, because my computer froze while I was downloading the file, and now Rapidshare says that I'm only allowed to download the file once. Anyone? Please? It shouldn't take too long. I'm begging you.psychic, you said you had a few other sources. Would you mind giving out one of them?
psyichic
07-19-2006, 05:51 AM
Its almost up on File front. It should be done in like 4 mins. Ill post a link then.
B1tbow
07-19-2006, 05:52 AM
I thnk the guns are kickin for the mercs, I like the jmore fast pace style they have goin, and the move were the merc picked up the spy and head butted him and just tossed him to the side was awsome. Im not worried were the game is taking us, the cat and mouse feel is a welcome change from the Cat and racoon game we play now. it was no fun when the mercs were to scared to chase you cause they were probably going to die and now it looks like those days are over and I like a good chase.
Toshi_
07-19-2006, 05:53 AM
Me wants a SC: DA SvM beta http://forums.ubi.com/images/smilies/sadeyes.gif
Ferretwave333
07-19-2006, 05:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by psyichic:
Its almost up on File front. It should be done in like 4 mins. Ill post a link then. </div></BLOCKQUOTE>thanks alot.
psyichic
07-19-2006, 05:57 AM
Here it is
File Front (http://files.filefront.com/PCACTION_SCDAVideowmv/;5275443;;/fileinfo.html)
GAM3x0V3R
07-19-2006, 05:57 AM
hurry n post im dieying to c i need now need
GAM3x0V3R
07-19-2006, 05:58 AM
yayyyyyyyyyyyyyyyyyyyyy!!!!!!!!!!!!!!
Ferretwave333
07-19-2006, 06:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by psyichic:
Here it is
File Front (http://files.filefront.com/PCACTION_SCDAVideowmv/;5275443;;/fileinfo.html) </div></BLOCKQUOTE>thanks alot.
Vid impressions: -Graphics look pretty great
-While the animations aren't killzone quality, they are pretty good (though because the spies are moving much faster now, they appear somewhat bad)
-Diving over railing/ramming through windows and sliding under small openings is AWESOME
-Spies are pretty helpless against the Mercs
-I think the escape moves are when bullet-time kicks in so the Spies have more time to think about their escape.
-That guy who was hosting the show was gay.
braiog
07-19-2006, 06:27 AM
It seems the Spies do go from 3rd into 1st when wifi hacking. This will mean Spies will need a safety net from the mercs when hacking items.
The Spies seem to move 30% faster. Rail leaps, jumping though windows, even the way he shuffled to the side while hanging over a ledge is much faster.
Saw the ending to a hand to hand fight, where it seems the Spy lost that round. Still interested in finding out how that works. If someone initiates the attack do they always win? Or does the defender have a chance of stopping the attack or countering it?
As for the engine, it's not the latest and greatest, but I think it's MORE than sufficient for the game. Very happy to see the SvM game move towards current/next-gen technology.
I guess the Escape moves are exactly as I thought. It's no wonder why the Mercs will have the ability to leap through windows (to keep in pursuit of a spy), but I'm sure they won't have the ability to leap over rails unless that one is designed for use with their grapple, and I'm sure it'll be made to be slower than the Spy, so the spy can use his agility to evade.
That slow-mo feature may just be an editing trick and not an in-game feature. You could see the area light up (like a Merc was following him, meaning the torchlight SEEMS to be projecting light rather than showing a light mask, nice) and you could see clouds of blood as he was getting hit before he slid to safety.
The way the game is shaping up leads me to believe that there is a larger emphasis on action then there was in previous games. This is nice, but I hope they maintain a spies abilities to be stealthy as well.
I'd like to see some Spy abilities. It seems only Neck Breaks, Rail Grabs, DFA, enviromental kills and possibly winning a hand2hand session are his ways of killing a Merc. But understandably, the Spy shouldn't have gadget based lethal tools, since that would blur the line between a Spy and a Merc. If we put the Spy on "Kill-Caliber" of the Merc, but let him keep his Agility and abilities, he'd be like a super Merc.
Still. This is a good start as far as it comes to video recon of the game. Hopefully we'll see things from the Spies POV in later releases.
JackBau3r1
07-19-2006, 06:27 AM
The daylight missions are just gorgeous, while a few of the night level pics are terrible. The textures in a few of the those pics makes it look the Xbox version version(I'm talking about the IGN pics).
Ferretwave333
07-19-2006, 06:32 AM
Those are xbox shots.
braiog
07-19-2006, 06:39 AM
Psyichic-
I'm currently going over the video frame by frame to see what I can see, but a question...
When the Merc disposes of that Spy, it doesn't look (to me) like they JUST MET face to face, and he quickly performed this "kill move". It looks like it was the end of a hand to hand combat scenario that the Spy lost, and in as much was killed.
Gets me thinking I wonder if all H2H scenes end in death for the loser? Remember the Pre-rendered SvM Trailer? The Merc breaks the Spies arm and then walks away. A damaging move, but it didn't seem to kill the Spy.
Hopefully Spies will be able to utilize Sneak and Stealth to initiate an attack and use suprise to help them win a H2H and kill off the Merc in style. Just my insight here. Gonna rewatch the film again (Good catch on the Rifle 2 Nade Launch.... I agree with that conclusion)
-----
Also, when you look at the Merc (and then at Getrighty during the interview) you notice that the game looks to support 16:9/16:10 aspect ratios. I have a widescreen monitor and consider games that support those resolutions to be more in tune with today's gamers (ones that have Widescreens)
-----
Something I'm happy with (not knowing what console/pc that movie came from) is that the game seems to be smoother, like modern FPS. Looking, shooting, it all seems to be pixel by pixel, unlike how before you may have had to physically move your player to get the pinpoint accuracy. That weapon definintely fires in full auto mode, but it didn't really affect the merc's aim like a full auto rifle would. Would love to see the sniper interface, since it looks like it was using a floating dot sniper scope.
PointedCow
07-19-2006, 07:12 AM
Did anyone hear about clans in that video. "With clans you can face many challenges like tournyments, challenges, and rankings. So it looks like there is going to be clans supported in it yay! If someone knows germen or wtf it is could see if there is any info he is saying would be great.
MKCC14
07-19-2006, 07:15 AM
I cant believe what i just saw...is that real? http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/images/smilies/blink.gif
The spys move so fast and swift its unbelievable. the escape moves i saw where so cool, the spy diving through the windows, dove under a garage door thing, and etc. the animations for them are so quick now it doesnt take like a sec to just climb a simple stand. did anyone else watch the part where the spy was running through a place with vines and he jumped up and i think he swung his body up to escape? FLIPPIN COOL. http://forums.ubi.com/images/smilies/metal.gif
Now the mercs, didnt show much but i would have liked to see them rappel and stuff but at the beginning where he held that spy and headbutt him and through him to the side was brutal. it was funny, i know the spys are going to be furious when you do that to them.
Dragula1336
07-19-2006, 07:17 AM
I uploaded it on youtube.
http://www.youtube.com/watch?v=wXdLllyJwBA
braiog
07-19-2006, 07:30 AM
Do you think it's safe to say that with a PCACTION watermark on the video, this was graphics captured from the PC version? Graphics did look pretty schweet.
I.S.F-Dixxhead
07-19-2006, 07:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by braiog:
...You could see the area light up (like a Merc was following him, meaning the torchlight SEEMS to be projecting light rather than showing a light mask, nice)... </div></BLOCKQUOTE>
There you go again... Since WHEN was the torch in SC Versus not a projected light? Replay it and you'll see it already was in PT...!
Dragula1336
07-19-2006, 07:47 AM
It is odd they didn't show any of the spies gadgets i.e. smoke and flash nades.
DimonW2
07-19-2006, 07:52 AM
Well, they dont want to show all the cards right now. Be patient. New videos are coming right after another. My conclusion: we are near something big...Beta or Demo.
psyichic
07-19-2006, 07:54 AM
You have a point about the Hand to Hand combat Braiog. I agree that we should really see a full hand to hand combat sequence before we judge.
I just feel that the system seems way to whacked around, it seems to action filled and looses its stealth. Spies seem to have been granted more and more mobility but not as much stealth. The mercs not are made to hunt them seemingly in a chase not hunt them in the shadows. That is the feeling I dont want to appear.
If you look it seems all the actions here are mercs chasing spies. Even hacking the objectives, The spy can move and relatively quickly to. It wont be a hunt in the dark it will be a fight and a dodge contest.
That is the feeling I get from this video. And that is what I dont want. I want the tension of stealth not the action of escape to be the main game concept.
braiog
07-19-2006, 08:00 AM
Calm down Dixxhead. Ask for me to explain and I will.
In SvM PT/CT the light that came off the Merc's torchlight in a cone shape. Viewed from another Merc, the light seemed to LOOK more powerful than it was. However, when viewed FROM the Merc, the effect was basically a "stencil" effect, where the area that was in the rather defining circle was given higher visibility than it's surroundings.
If you can spare $10 and like a good FPS/Stealth game (short though it is), pickup The Chronicles of Rid****:Escape From Butcher Bay. Once you get a weapon, take a look how that flashlight works. It actually PROJECTS light, and that light works dynamically on the objects within it's range. The light here also BENDS around items like real light does.
It is in THAT way that I note the "stencil" effect of PT/CT, and via the short scene of the spy sneaking up on the Merc, the Merc's light can be seen in the distance, and looks to work in the same manner that the Rid**** game does.
But then again, how you view the light from outside the Merc's perspective, vs when you are the merc could make a difference as well.
Ferretwave333
07-19-2006, 08:05 AM
so whats the consensus on the graphics?
Chief-ubi.com
07-19-2006, 08:06 AM
thank u , finally we got it !
braiog
07-19-2006, 08:16 AM
I agree with that psyichic-
It does look very one sided, with an emphasis on a move to action and away from steatlh (which I think many would consider to be a move in the wrong direction)
Hopefully subsequent videos released will show stealth based gameplay and answer other questions.
Ferret-
A lot of times, when video is not as large as your screen at a 1:1 resolution, the downsampling of video makes it look better than it actually is. However, with what effects I've seen in the video, if it scaled appropriately to full screen video, then the engine is pretty impressive, giving detail that equals the importance of SvM's caliber. Can't wait to see things up close.
----
Also, that large room where the Spy is hacking looks like it may be a training room. Since there are large signs that say "EXIT" like there may be in most rooms that get you familir with the game's mechanics.
Kai_Shirito
07-19-2006, 08:29 AM
I just wanted to drop a hat to the kind gent who took the time to find and then post, or create and post this video. You've served this forum well. Thank-you SIR.
braiog
07-19-2006, 08:32 AM
Good point Kai
My thanks BurningDeath. Very good find.
I.S.F-Dixxhead
07-19-2006, 08:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by braiog:
Calm down Dixxhead. Ask for me to explain and I will.
In SvM PT/CT the light that came off the Merc's torchlight in a cone shape. Viewed from another Merc, the light seemed to LOOK more powerful than it was. However, when viewed FROM the Merc, the effect was basically a "stencil" effect, where the area that was in the rather defining circle was given higher visibility than it's surroundings.
If you can spare $10 and like a good FPS/Stealth game (short though it is), pickup The Chronicles of Rid****:Escape From Butcher Bay. Once you get a weapon, take a look how that flashlight works. It actually PROJECTS light, and that light works dynamically on the objects within it's range. The light here also BENDS around items like real light does.
It is in THAT way that I note the "stencil" effect of PT/CT, and via the short scene of the spy sneaking up on the Merc, the Merc's light can be seen in the distance, and looks to work in the same manner that the Rid**** game does.
But then again, how you view the light from outside the Merc's perspective, vs when you are the merc could make a difference as well. </div></BLOCKQUOTE>
Sorry, now I see what you mean. I played Rid**** on the Xbox and reckon to have seen that effect you mean... Well, but in scct you actually had the same effect, move close up to a wall and the light will grow smaller, I think they only limited it to that range because of the fairness http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Hypersonic916
07-19-2006, 08:44 AM
There's a few other things i noticed, and that i'd like to give my opinion on.
1. The night vision for the Spy is officially white again like in Pandora Tomorrow and not Green like Chaos Theory. They never showed thermal vision. Is it cut out?
2. In the Merc HUD scene, the spy was crouching and moving across the room. The merc noticed him and the spy ran away. Notice that the spy even when crouched was not projected in the white outline as seen from those embargo pics. He was crouch walking fast too, not slow. So this must mean that the white outline only shows when they stand up and run.
3. It looked like the spy hacking the objective finished it. To show that he finished it, maybe it's just me, but the room seemed as if it was then highlighted all blue color. That must be an easy signal to show that the objective has been hacked to the mercs if they're in the room.
4. The flashlight has shine more radius this time on the environment.
5. For the hacking the lights part, for people who like to get creative with game types. This is the perfect chance for people who want a game where the upsilion forces are hunting spies in pitch black levels since spies can hack almost every single light in the map it looks like. Also, the spy hacked one light earlier in the video and much of the lights went out, much easier to do that now instead of with a sticky shocker. Although, are the light hackings temporary or permanent? That is the question.
6. The hacking tool is built in the spies sleeve of his suit and not a tool that he holds after all.
Now my thoughts:
1. I thought it looked very awesome. I think it's time for SVM to have a bit of a change. It appears to still have at least some stealth feel to it, but more action i can see. That's fine with me, until i've played it of course to see how it is.
2. The area shown in the map(s) to me looked like 3 maps. Unless it's all one map like i was talking to psyichic earlier on, it looked like one map was that opera house, a warehouse as seen in earlier screenshots, and some outside courtyard of a mansion or something. But it could all just be one map. It was hard to tell, even from the holographic map.
3. The escape moves and falling from a building and grabbing a ledge instantly were very cool.
4. The graphics look superb to me at least. It's the right choice for SVM. I just don't want them to go overly realistic on it. Loosses its effect i believe if it's too realistic.
5. The hand to hand combat looked alright i guess. I must see a full sequence of the process to judge it though. Hopefully it's not just a bunch of button mashing.
6. When the spy was sneaking up behind the merc, unless the merc knew he was there or was aware he was around him, the rumble feature of proximity detecting probably told him that the spy was right behind him because it shook so much. I'm glad that the beserk attack is back. I just don't want that proximity detecting to ruin stealth or action type kills on the mercs that the spies try to accomplish.
Those are my thoughts and what i noticed in the video.
Jason-Bourne223
07-19-2006, 09:01 AM
I think that it looks pretty cool, thanks for posting that BurningDeath! http://forums.ubi.com/images/smilies/11.gif I can't wait to see more about it. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> -That guy who was hosting the show was gay. </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif http://forums.ubi.com/images/smilies/88.gif
drunkrepublican
07-19-2006, 09:21 AM
That was schweet.
RowdySpy1990
07-19-2006, 09:31 AM
This may be a dumb question, but if the rumbling is going to activate even if you are crouched and moveing slowly, then how can anyone grab a merc?
MKCC14
07-19-2006, 09:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RowdySpy1990:
This may be a dumb question, but if the rumbling is going to activate even if you are crouched and moveing slowly, then how can anyone grab a merc? </div></BLOCKQUOTE>
A merc is going to have to switch to that gadget and use it for him to be able to hear you, its not like he is going to activate it throughout the whole match cause then he will be running around with a gadget in his hand without his gun ready.
doesnt matter to me, what i just saw spies doing and how quickly they are moving i aint got no worries.
drunkrepublican
07-19-2006, 09:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MKCC14:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RowdySpy1990:
This may be a dumb question, but if the rumbling is going to activate even if you are crouched and moveing slowly, then how can anyone grab a merc? </div></BLOCKQUOTE>
A merc is going to have to switch to that gadget and use it for him to be able to hear you, its not like he is going to activate it throughout the whole match cause then he will be running around with a gadget in his hand without his gun ready.
doesnt matter to me, what i just saw spies doing and how quickly they are moving i aint got no worries. </div></BLOCKQUOTE>
And even then, you can hack the merc's equipment and make it go apesh1t.
M.C.E.21
07-19-2006, 09:50 AM
We must remember that this is not showing everything online has to offer now. When Ubisoft is ready they will show what the spies can really do.
RowdySpy1990
07-19-2006, 09:58 AM
what about the slow motion escape moves? Is only the spy going to go slow motion, or everyone?
DimonW2
07-19-2006, 10:01 AM
What about drone ? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
B1tbow
07-19-2006, 10:02 AM
@RowdySpy1990
THat was an effect that the creators of the video put on there. I f only one person went into slow motion everyone would still be moving a normal speed so you would have an extrem disadvavtage and if everyone did what would be the point.
RowdySpy1990
07-19-2006, 10:05 AM
Thats what I thought. Thanks
braiog
07-19-2006, 10:17 AM
Dixxhead-
I see what you mean. Glad we clarified that. Overall, the new physics and graphics engine seem to be great eye candy. I hope the netcode is just as good!
B1tbow-
I agree with you that the slow-mo effect was a post-video effect rather than an ingame one. But slow mo in MP is possible, since it was done in FEAR by inducing all players into SLOMO and slowing the turn and fire responsiveness of all players who didn't have the Slomo working for them. FEAR MP was pretty hectic. Some crazy firefights.
B1tbow
07-19-2006, 10:20 AM
I wonder what moves the merc sneaks up to the spy cause now when the spy goes into first person with his hack thing they are left extremly vulnerable and it would be coon seeing the merc snap the spys neck or something.
I also hope they tell exactly how that person died like in alot of games being made now like Prey or halo. It would add a little more interest and incentive for a merc to do a special move if it was going to be broadcasted to the spys freinds that you just crushed his skull http://forums.ubi.com/images/smilies/icon_twisted.gif
DrCactus
07-19-2006, 10:36 AM
Wow.. okay. so I'm bored at work and im checking this video out like crazy
-The HUD appears that it can be turned off, because it's in some clips and not in others.
-In the one clip of with the merc HUD we do see that the flashlight is much bigger. They spy is also seen quickly creeping to the hacklocation which doesn't set off the outline thing.
- Message saying "Part of the file has been stolen: be vigilant and prevent the intruders..." it cuts away before more of the message appears
-In the middle at the bottom, it seems the proximity detector is at work. It flashes a couple times when the merc was relatively close but the frequency seemed to drop when the spy made a run for it.
-A round ring is seen around the flashing donut, and little balls apear on them ala atoms around a nucleus. Dunno what it is.
-Top right of the merc hud shows the spy's name, how much he's hacked and perhaps what gadget he has. I can't tell what that litte box is.
-The clip from the spy when he's hacking the globe screenthing..(we need a name for that) he's way up on the second floor. However his connection to it sucks but he's still hacking it. That part reminded me of sabatoge, where you'd were able to hid the modem in some really niffty spots and created some tense moments in PT.
GAM3x0V3R
07-19-2006, 10:47 AM
still carnt get over how good it looks and even if it is hard at first because the spies seem to have no way of defending themselvs we will get used to it
braiog
07-19-2006, 10:48 AM
True that on knowing the demise of players. Hopefully this time around there will be no "Desactivation".
The minamalist UI seems like it could be a rather effective layout. If this proximity detector for the mercs is as they say, I hope it's a selecteable item (not an ability of all mercs) and that it only works when activated, which drains its use, and before it can be used again, it has to slowly recharge (Merc couldn't reuse it until it was at full power) Like, provides 30 seconds of use and takes 3 minutes to charge fully.
Definitely seems to be an overpowering weapon. Hopefully too, spies can hack it's abilities.
MKCC14
07-19-2006, 10:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GAM3x0V3R:
still carnt get over how good it looks and even if it is hard at first because the spies seem to have no way of defending themselvs we will get used to it </div></BLOCKQUOTE>
Remember that ubi said that as you rank up throughout online you get new outfits, weapons, etc. so maybe when you do rank up from newbish rank you get the really good stuff(like flash, chaff, and smoke grenades).
trot_man5
07-19-2006, 10:55 AM
i hope i dont have to unlock new weapons/gadgets
RowdySpy1990
07-19-2006, 11:07 AM
What if when you rank up you are able to carry more than one gadget at a time?
braiog
07-19-2006, 11:14 AM
Personally, I would hate if the game forced you to endure ranked games in order to gain things. Some people (myself included) don't like rank. And it'd be like asking a Story player to endure X hours of Deathmatch (or vice versa)
What I wouldn't mind is if the game just looked at your playtime and would unlock once you met certain time in. That way, whether you play DM, Story, Rank or whatever modes there'll be, you can be rewarded after putting so much time into it.
I'm really hoping the game has just as good a game browser. The ability to kick/ban, supply messages of the day, in-game chat/buddy/ignore lists, etc. Not to mention the ultimate online factor whether they game does well or not; NETCODE! *thunderclap*
Wow, did I do that?
drunkrepublican
07-19-2006, 11:15 AM
I didn't hear about unlocking gadgets, only costumes.
XPurplePhoenixX
07-19-2006, 11:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RowdySpy1990:
What if when you rank up you are able to carry more than one gadget at a time? </div></BLOCKQUOTE>
To unbalanced.
N1NJAC3RB__-
07-19-2006, 11:53 AM
i also noticed that when the spy is wifi hacking u can see his fingertips push certain buttons inside his handpalm on the inside of his glove. i think u need to tap certain keys to make certain combos and in that way hack the objectives.
e.Inertia
07-19-2006, 12:26 PM
or maybe its just the animation of the long range hack, becuase he was moving from side to side while doing it, which if it took a key sequence moving would be impossible or extremely difficult
Chairmaker-US
07-19-2006, 12:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by braiog:
I'm really hoping the game has just as good a game browser. The ability to kick/ban, supply messages of the day, in-game chat/buddy/ignore lists, etc. Not to mention the ultimate online factor whether they game does well or not; NETCODE! *thunderclap* </div></BLOCKQUOTE>
Agreed. It's quite telling that SvM is a 4 player game and yet we cant even play a single match without lag determining the outcome. There are so many games out there with many more participants which do not have the latency problems SvM has. Now UBI has added two more players...
UBI really, really, needs to get it's act together when it comes to netcode. Or SC4 SvM gameplay is going to be atrocious.
I for one am tired of crappy netcode. I shouldn't need to host a server with a T3 connection (yes I know server hardware matters), for the players to have a lag free experience. If UBI only improves upon one thing with SvM, it should be netcode. If they don't all the sweet new moves and innovations will amount to a hill of beans.
psyichic
07-19-2006, 01:08 PM
I doubt that Ninjacerb. Doing that would make it extremely hard to hack since you would have almost no ability to concentrate on watching your butt. Besides that point no one would want to sit there and press button combos for 20-30 secsonds to just hack something. Chances are those buttons are in there for eye candy.
mortified_dodo
07-19-2006, 04:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ferretwave333:
-While the animations aren't killzone quality, they are pretty good (though because the spies are moving much faster now, they appear somewhat bad)
</div></BLOCKQUOTE>
I hope you're being sarcastic. KillZone was pre-rendered CGI. I should hope the animations were better.
That's like me saying: "Yeah, the animations in this game were ok, but they don't look as good as Pirates of the Carribean 2 that I saw at the theater today".
SplintacellDA
07-19-2006, 04:46 PM
what i think is that the elbow hit is gone...you know when your trying to grab a merc you elbow smash him in CT. Well instead you do button combinations. If you both time it right and its a tie you both drop back and the spy can run or try again. If one overtakes the other in button combination though, they die. But if you get behind the merc easy neck snap.
what im worried about though is when you die and are in spectator mode some A$Shole can do a private chat with his teamate and alert him when a spy is coming up behind him http://forums.ubi.com/images/smilies/51.gif
It looks like people arnt going to complain anymore about being mercs cause they look so bad http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifSS
Spartan204.
07-19-2006, 04:49 PM
I am extremely relieved to see that the spies white outline is only active when the spy is standing and running around all willy nilly, which is understandable.
-Based on what I saw in the video, I'm just going to theorize that when you grab a merc from behind you get the instant neck grab; but when you try to attack from any other angle you will go into a button mash fest or something to decide the victor. I also agree with briaog that the merc picking up the spy and slamming his head into him is the end of one of those button mash sequences, in which the merc won.
GAM3x0V3R
07-19-2006, 05:16 PM
ahhhhhhhh y do we have to wait untill september as 4 the lag every1 keeps going on about i used to play on the ps2 vertion 4 over a year and it was never too bad but inow i have a xbox 360 witch i have been playing scct since december on it and its even better than ps2 hardly any lag only host grabs witch by the looks of thing wont be a problem bcuz i think spys will be staying away as much as possible i carnt comment for the pc as i have never played it but dont you think its a bit drastic the spy has nothing we are only speculating on what we have seen in this video witch to be honest dosent show us mutch (but what it does show is amazing) i personaly think there must be more 4 the spy but if nopt im up 4 a challenge.... *hand cramp 4 all da typing*
psyichic
07-19-2006, 05:25 PM
HJmmm i want to know how button smashing is activated. Because as we see there is a beserk move and if that resumes the same effect as before it will hit spies in-front aswell as behind. I want to know what does that mean? I mean we see mercs can fight in a button combo attack but what happens if they hit a spy head-on with a beserk? What does that give us? Or do you activate them separately (The beserk and button mash attack moves)
Also as Braiog has stated before does the person who initiated the attack have any advantage? What happens if the spy wins? Does it merely knock the merc back? DOes it KO him? DOes it kill him?
We really need a better overview of it. Also We need someone to either translate the german or try to edit the voice ouit since its hard to hear the english speaking idiot to talk (idiot meaning the guy who thinks that we eliminated the mercs to play Spy versus spy in CT http://forums.ubi.com/images/smilies/88.gif )
Ferretwave333
07-19-2006, 06:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mortified_dodo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ferretwave333:
-While the animations aren't killzone quality, they are pretty good (though because the spies are moving much faster now, they appear somewhat bad)
</div></BLOCKQUOTE>
I hope you're being sarcastic. KillZone was pre-rendered CGI. I should hope the animations were better.
That's like me saying: "Yeah, the animations in this game were ok, but they don't look as good as Pirates of the Carribean 2 that I saw at the theater today". </div></BLOCKQUOTE>
No its not. I'm just trying to say that the animations aren't phenominal, they are just okay.
IllumiC.A.T.
07-19-2006, 08:33 PM
LOOKS GOOD!! can't wait for this game
sCM_redruM
07-19-2006, 08:49 PM
I didn't read all the responses because alot of it was just repeating itself, but I think the video showcased a very bad multiplayer game..
First off, this is getting ridiculous with the rumble feature, because that fcking spy was moving SO SLOW behind the Merc and he still knew he was there somehow...No way should this be allowed, this is outrageous to say the least...
I mean, how does Ubi expect you to grab a Merc if they know you're there EVEN when you're sneaking?? They obviously have altered the aggressive spies way of playing but now even the sneaky spy gets beserked back to the spawn...
The whole hacking thing from a different perspective is terrible...It's not really 2nd person and it's not really 1st, it's like 1.5 and even up close it takes a while to hack...Turning off the lights is cool, but how long does it last?? Is it like Sam's weapon in CT where it flickers off for like 20 seconds or does it shut off entirely for the duration of the match??
The animations are much faster, but honestly, it really doesn't matter when a Merc can outline you and also feel you coming without even seeing you...Spies aren't faster than bullets and sure as hell not stealthy enough to creep up on Mercs anymore..
Also, when that spy was hacking, there was an 18 minute clock on the top of the screen...How long are these matches?? Did anyone else catch that??
I don't see how Ubi helped the spy in any way/shape or form...They took away the gun but gave em' quicker moves..To counter that, they gave Mercs the ability to outline any spy and the ability to feel when a spy is close and even when the spy is crouched and sneaking...
Ubi wants you to use the armband alot, but let's see, you're in a terrible vantage point, with no weapon and no means of protecting yourself, gee, thanks guys...
Plus, let's not all forget the fact that there are now 3 Mercs whose controller can rumble...So these 'evasive moves' Ubi is giving the spy is going to have you running from one Merc right into the barrel of another Merc..
Ubi makes it seem like these moves they're so generously giving the spies will get you out of any sticky situation...Once a Merc sees you, you're outlined...Then when you start running and someone elses controller starts rumbling, keep running, cause you now have to use even more moves...All the while, these objectives need to be taken care of, but instead of doing that, you're leaping over railings and jumping through windows cause some Mercs controller rumbled...
Yeah, spies got the upperhand...Unless one of the gadgets for the spies is the help of goD, I don't see spies having a very even chance at all, honestly...It's always been easier to Merc maps and I don't think any good Merc will have a problem at all...This really seems like it's going to be a piece of cake to Merc maps...
trot_man5
07-19-2006, 09:08 PM
we havent see all of the spy side to this, the gadgets are still to come so we have no idea if the game is even or if one of the teams has an upper hand. weel just have to wait and see, cause the game is 2 months away, theres still much more to discover
SplintacellDA
07-19-2006, 09:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Based on what I saw in the video, I'm just going to theorize that when you grab a merc from behind you get the instant neck grab; but when you try to attack from any other angle you will go into a button mash fest or something to decide the victor. I also agree with briaog that the merc picking up the spy and slamming his head into him is the end of one of those button mash sequences, in which the merc won. </div></BLOCKQUOTE>
thats pretty much wut i sed
InfectedAss
07-19-2006, 09:31 PM
Wow that video was sick i can't wait! I especially liked when the spy jumped and smashed through the window, and when the spy jumped, grabbed the ledge, and swung up ontop of it.
Oh and notice when the spy was hacking the objective there was a repseption on his arm and when he got closer there was another bar and it hacked faster. Also notice when the spy was hacking he was typing something with his fingers on his hand, maby you'll have to type a certain thing on ur controler to make it hack faster.
trot_man5
07-19-2006, 09:34 PM
haahahahahha...nice name...infecteda$$
sCM_redruM
07-19-2006, 11:36 PM
There isn't a gadget on the planet a spy could use to counter the type of arsenal the Merc has been given...
I'd love to know how a spy is going to slow down or immobilize a Merc besides jumping on him...Whenever me and my boy played CT and we played extraction, he'd usually get the disk and I'd shock anybody about to chuck grenades because I was a better shot than him...That was our plan and it worked quite well, since shocking was helpful in most instances...Now since you can 'evade' much better, extraction should be balanced out?? There is no evading a good grenade toss, that's the bottom line..
There isn't some spy gadget that can completely re-balance what a Merc is physically able to do when hunting...I don't give a sh*t if I can evade much better, because unless one of my teammates can stop that Merc from shooting at me or chucking grenades, it's a toss up whether or not he gets me, because I can't outrun bullets nor can I dodge a grenade that's thrown a little farther in front of me...
Also, I'm curious to know how these WiFi hackable objectives work...In the video, when that do0d was hacking what looked to be an objective, nothing popped up on screen and said it was being hacked, so how are spies supposed to know how long it's going to take to hack??
Not to mention the fact that you are completely useless when hacking, so doing objectives solo is an absolute mistake and a half...Which is another stupid thing, because running with a teammate just means that the 3rd spy IS running solo..So for him to get objectives by himself would be pretty hard...
There's just so many things, regardless if we know everything or not, that just don't seem likely to work...
And I said this before and I'll keep saying it...I always wondered how that Merc knew the spy was coming in the CG video and we found out how and why it happened...It's funny, because nothing out of the ordinary changed in the spy department, and people are expecting all the info on spies to help completely re-balance what was already a Merc dominated multiplayer?? I don't think so buddy...
I.S.F-Dixxhead
07-20-2006, 04:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sCM_redruM:
There isn't a gadget on the planet a spy could use to counter the type of arsenal the Merc has been given...
I'd love to know how a spy is going to slow down or immobilize a Merc besides jumping on him...Whenever me and my boy played CT and we played extraction, he'd usually get the disk and I'd shock anybody about to chuck grenades because I was a better shot than him...That was our plan and it worked quite well, since shocking was helpful in most instances...Now since you can 'evade' much better, extraction should be balanced out?? There is no evading a good grenade toss, that's the bottom line..
There isn't some spy gadget that can completely re-balance what a Merc is physically able to do when hunting...I don't give a sh*t if I can evade much better, because unless one of my teammates can stop that Merc from shooting at me or chucking grenades, it's a toss up whether or not he gets me, because I can't outrun bullets nor can I dodge a grenade that's thrown a little farther in front of me...
Also, I'm curious to know how these WiFi hackable objectives work...In the video, when that do0d was hacking what looked to be an objective, nothing popped up on screen and said it was being hacked, so how are spies supposed to know how long it's going to take to hack??
Not to mention the fact that you are completely useless when hacking, so doing objectives solo is an absolute mistake and a half...Which is another stupid thing, because running with a teammate just means that the 3rd spy IS running solo..So for him to get objectives by himself would be pretty hard...
There's just so many things, regardless if we know everything or not, that just don't seem likely to work...
And I said this before and I'll keep saying it...I always wondered how that Merc knew the spy was coming in the CG video and we found out how and why it happened...It's funny, because nothing out of the ordinary changed in the spy department, and people are expecting all the info on spies to help completely re-balance what was already a Merc dominated multiplayer?? I don't think so buddy... </div></BLOCKQUOTE>
As far as I have understood that rumble thingy is only activated for the merc when he puts his weapon away, meaning he is unarmed... Now, we don't know the range of that tool, but I asume it's going to be reasonable.. So you can sneak up to a merc and when you'r close enough make a run for the grab, while he has no weapon equipped (I presume there will be an abit longer animation for putting that tool away...)...
Also, doing objectives solo has never been smart, unless the mercs where occupied (by your teammate, now one of your teammates [3vs3 remember?]) so this hasn't changed at all;I like the idea of havingone spy observing if someone is coming and warn the hacking spy if that is the case...
Now, about the hacking, I think on the armband there was a progressmeter, that should answer that question...
I think you should just wait and see, i have the feeling that the game got a lot easier as spies than it was in scct... Especially since the motion tracker is now missing, and only a castrated version of it is avaible (no more nightvision and 360â? vision; yay!) Just be honest, most ppl ran around with MT all the way, so having a spy show up inones visor, on close distance, only while running is really not as bad as MT was...)
So yea, just wait and see, it is next to impossible to judge fairness untill you know all of the feautures or/and played the game yourself... You can judge the graphics in the meanwhile (which I think DO actually rock http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif )
GAM3x0V3R
07-20-2006, 05:09 AM
i dont think ubi wont the spys to go 4 necks duh or they wuid have givin us better equipment i think they have gone back to the original idea of the game STEALTH you no were u dont go the near the merc try not to c 1 in the whole intire level that would be sensable
psyichic
07-20-2006, 05:34 AM
Uhhhhh DIxxhead did you notice the merc who beserked the spy had his weapon out? Its possible that was for show only but if it was for show they would do all this angeling and stuff to make it cinematic. Not to mention where did you get info on putting the gun away?
To add to that if you re-watch that video in the ecene from the merc's perspective where he is shooting at the spy near the obj you will nice a flashing light at the bottom of his screen. its hard to tell from the video but as he gets closer the symbol seems to blink at a faster rate. This I can only assume is the proximity detector since:
A) Computer's keyboard's and mice dont rumble
B) we were told it will have a visual representation.
Not to mention why in god's name would they put their guns away?
SPROGGY
07-20-2006, 05:45 AM
I dont think Weve seen enough to pass any sort of judgement on what the spies are capable of. Or even the mercs for that matter, there is definitely more to come. And as far as killing the mercs goes, its still possible. Just because you cant Taze, smoke,chaff, and flash the merc anymore(presumably) doesnt mean they cant be outsmarted. Ive always preferred the stealth kill anyway. Having no shocker just means you and your partners will have to get more creative( and more stealthy) when you want a neck. I can assure you that the spies will have something to even the playing field. Remember, they want to make the game more noob friendly without taking away from the gameplay. I think they are perfectly capable of doing that.
braiog
07-20-2006, 05:55 AM
It's not confirmed that the Merc had a proxy detector when he beserked that spy. It may have just been a showcase of the beserk move again. The only way I'd figure it was a showcase of the proxy is if someone translated the german and at the time of showing that clip, they were talking about the proxy.
We havn't seen a Merc move yet, and he has some new abilities it seems (leaping through windows like a Spy can and rappeling) but the Spy still has the mobility factor. Moreso now because, well, he can haul ***. I'm glad to see the Spy's moves for mantling over edges and what not have been sped up; too many times, the time it took for him to complete it meant his death.
This video was excellent in that it showed us the mechanics of the game, as well as the graphics engine. Who's to say whether some of the videos shown were earlier builds or not. For example, as great as the levels look (Check out the lighting and detail when the Spy Rail Grabs the Merc -- gorgeous) the scene where the Merc finishes off the Spy looks like a current-gen build.
This is an introductory video. Hopefully videos later down the line will show us more. An interview would be fantastic as well. Some insight into the game itself.
=====
Did you guys notice something too? The Spy at the beginning of the footage merely crouched walk (at what seems to be faster than the slowest) and when he went off a ledge, he auto-grabbed it.
As nice as it may be to make such a move (or even better, autograbbing a rail that you jump rather than jumping to the floor below all the time) it makes me wonder as to if they've addressed the auto grab. Personally, I think if you merely hold down a button during a move (like the crouch button) it would override the Spy from automatically grabbing a ledge.
I.S.F-Dixxhead
07-20-2006, 05:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by psyichic:
Uhhhhh DIxxhead did you notice the merc who beserked the spy had his weapon out? Its possible that was for show only but if it was for show they would do all this angeling and stuff to make it cinematic. Not to mention where did you get info on putting the gun away?
To add to that if you re-watch that video in the ecene from the merc's perspective where he is shooting at the spy near the obj you will nice a flashing light at the bottom of his screen. its hard to tell from the video but as he gets closer the symbol seems to blink at a faster rate. This I can only assume is the proximity detector since:
A) Computer's keyboard's and mice dont rumble
B) we were told it will have a visual representation.
Not to mention why in god's name would they put their guns away? </div></BLOCKQUOTE>
Uhh they had exactly, but totally the same thing in the scct trailer so yes, it was staged... at least everything points in that direction...
Oh and I read about that putting guns away in this thread... Don't remember where exactly tho.
DrCactus
07-20-2006, 06:24 AM
Anything anyone has read in this thread is pure speculation.
Somethings we know:
The spy arm band shows, connectivity to the hacking station, how long its taking to be hacked, turning on and off lights.
Top right of the HUD both merc and spy, shows the name of the spy playing, how much he's hacked and what looks like somesort of icon that I don't know. When the spy is hit with bullets or hurt, the name flashes red.
There's a map for both mercs and spies in the top left corner.
There is indication that something was hacked. In the bottom left corner text appears that states the following "Part of the file has been stolen; be vigilant and prevent the intruders..." I can't see the rest, but can presume its something like "from escaping."
So the mercs are notified about stolen data.
Most of the video was probably staged to showcase some of the new moves. We don't know if the "chokeslam" is a result of the close combat moves, or just the new taunt choke hold that mercs can do now.
So far, I'm not as worried about the spies ability to get away from the merc. In CT you had to taze because the spy wasn't fast enough. I am excited. I can't wait for september.
braiog
07-20-2006, 06:39 AM
The Spy seems to have a Slide (may just be an escape move when you're by that garage with the low opening) It would be sweet if the Spy could run away, turn, hack a door and have it close on the Merc.
goodkebab_00
07-20-2006, 06:54 AM
you will notice the proximity detector is in the bottom center of the merc hud. The range will be pretty good it seems -similar to the HBS. But it only reveals the range at 3 different levels.
But dont complain...you will also notice the sound reticle is completely gone ....which was very powerful in CT. Now merc will have a much harder time finding the spies.
sCM_redruM
07-20-2006, 10:01 PM
When has a Merc ever been able to put his gun away and where in the world did you read that will be in the new SvM??
Also you cannot do a beserk move without the gun since THAT IS WHAT MAKES THE BESERK MOVE!!
Not to mention, it's twice now we've seen the Merc catch a spy that has had his back to him..In the CG video, the spy is running at the Merc and puts him into the arm lock...I can understand the proxy rumble going off if some aggro spy is running at him, that I can somewhat deal with..But now, the spy is creeping SLOWLY and still gets hit with a beserk move...That is unacceptable in my eyes because to have virtually no way of defending yourself, forces spies to tread even more carefully than they've already had to...
Also, this leads to the fact that once everyone starts learning the maps, it's going to be even harder to obtain objectives with Mercs knowing where to choke the map and leave you even more defenseless...
As for the person who said it's never been smart to do objectives by yourself, I have a hard time believing you don't play aggro...Having two people go for the objective not only can get both of you killed together, you are wasting valueable time instead of splitting up and trying to get two at once...
And I think it's going to be extremely foolish to have 3 spies working on one objective and having two lookouts because once you and your team are spotted, everyone has to evade which means you're all going to have to then regroup later on and then start the hacking process over...And we all know time is not a spies best friend...
Regardless, strategy isn't what this thread is about, it's about the MP in this game and to me, it's looking very unbalanced from what I've seen...I see alot more con's on the spy side compared to the pro's and if a MP video is going to be released, I would hope Ubi at least can show good and bad things for both sides...I just get the feeling that Mercs are again going to have the upperhand like always, but this time around, it seems even easier...
Spartan204.
07-20-2006, 10:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SplintacellDA:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Based on what I saw in the video, I'm just going to theorize that when you grab a merc from behind you get the instant neck grab; but when you try to attack from any other angle you will go into a button mash fest or something to decide the victor. I also agree with briaog that the merc picking up the spy and slamming his head into him is the end of one of those button mash sequences, in which the merc won. </div></BLOCKQUOTE>
thats pretty much wut i sed </div></BLOCKQUOTE>
I posted it 3 seconds after you did, it's not like I read what you wrote and said "Hmmm that's a good post, I'll go copy it within 3 seconds..."
redneckwreck
07-22-2006, 03:29 AM
Simply wow, it is not the same, but it looks like a whole different game that I will enjoy the same ammount. This is great footage for me because that xo5 one was the only MP footage I have seen until this one. I think the spies will still be able to smoke a merc out and most likely crack a neck... IMO the spies are probably still full of defenses for a CQC scene, they will be quick, meaning they can run around and confuse and then srtrike hard. It will be the same gameplay probably, just different content.
Plus they never showed us what happens when a spy wins the button mashing or what happens when a good spy grabs a merc carefully using trickery.
BTW the mercs look like they have that one gun from Rainbow Six Lockdown, they very high ROF one with the scope, looks like a SCAR rifle.
I am very excited... http://forums.ubi.com/images/smilies/25.gif