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View Full Version : OFFICIAL Heroes 5 HOF 2.1 Bugs Thread



unreal_az
01-29-2007, 04:51 PM
Post any game bugs here found in 2.1

unreal_az
01-29-2007, 04:51 PM
Post any game bugs here found in 2.1

KingImp
01-30-2007, 04:26 PM
This technically falls under both categories as it happens in both games, so I will post it twice.

The Dwarven hero's aura does not show up anymore. I made sure to save it, shut the game down and then reload the game. Didn't work and yes I have it set in the Options so it should appear. All I get is the generic blue aura.

krs000
01-31-2007, 02:15 PM
AI Bug:

script function SetAIHeroAttractor(objectName, heroName, priority);

If the priority is set to 2 – house is evaluated equally to winning the game. The AI will ignore all dangers for seizing this house.

AI should do everything to conquer the object.

In the following particular case this does not work:

A castle is the hunted object.

- Enemy hero in garrison - AI tries to conquer it even if he will for sure lose the battle.

- Enemy hero is in front of the castle blocking the way to the castle, AI will just sit and watch. (I assume he recalculates his odds against the enemy player first and since it has no constraints for the player he chooses not to fight).

PhoenixReborn06
02-01-2007, 04:35 PM
There is no animation/swirly thing when the spearwielder's cripple an enemy unit.

IronRush
02-01-2007, 06:15 PM
I am Heroes series lover, but I stopped to play this game. AI is ridiculous and I dont play online. So, play with an idiot I am tired.

ambivalentvince
02-01-2007, 08:18 PM
I probably think that the red swirly thing (same animation as gating) was deliberately removed because it looks too 'overdone' and may not look too suitable. Maybe they will come up with simpler animations later.

KingImp
02-02-2007, 02:04 PM
- The memory leak STILL exists.
One would think that this would be in the top 10 of priorities to fix. Good job on getting on that right away Nival. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

- When shooting at the Mummies, the shot hits their feet like it does with the Cavaliers/Paladins.

KingImp
02-04-2007, 12:57 AM
The Dwarven hero AI doesn't understand how to use the Rune of Etherealness properly. They keep casting it on shooters who are shooting and in no danger of being retaliated against and on units that will clearly destroy the enemy stack in one hit, thus not needing to worry about being retaliated against either.

bobozzz
02-04-2007, 10:33 AM
I installed HoF a day ago. Autoupdated and started playin'. I was doin' the Heaven campaign, everything was flawless but all of a sudden started throwing me on the desktop (NOT crashing). I decided it was a minor problem, no need to report. But when I reached the "Negotiations" mission things got worse. I did what I had to do and spoke with the dwarf and continued. Here's the ugly part - in 2/3 of the battles with DWARVES (Rune Patriarches, Berserkers, Skirmishers) the game crashes. My units move (Griffins, Paladins) but when it's the dwarves turn the cursor turns into a sandwatch and immediately the game crashes. The "Send/Don't Send" stuff appears and that's it. Care to explain?

PhoenixReborn06
02-04-2007, 11:01 AM
When you select a Large map size in the RMG it makes an Extra Large map.

jimpellizzeri
02-05-2007, 11:18 AM
Two errors on the marketplace screen (in town).

1) If you click on the "build" button, it takes you to the main town screen and not the build screen.

2) If you sell some resources for money, then click the "recruit" button, you go to the recruit screen, but the money you gained from any/all transactions is not present. You need to exit to the main town screen to have the money show up.

The Imp

bobozzz
02-05-2007, 12:25 PM
No help... just reports. So I got an update with my problem. I pass the dwarves and follow the road. I get to a point where the snow ends and there is a bit of grass. There are a bunch of Squires who want to join me. No matter what the choice (yes or no) after clicking OK the game crashes. I decided to move on but just after a turn I got to a point where there is no other option but to attack a bunch of conscripts. Same thing like the Squires. They offer to join me and when I click OK - CRASH!!! So at this point I can't do anything with the campaign and I'm stuck waiting for help/patch...

I'm open to suggestions.

KingImp
02-07-2007, 12:22 PM
Under the description for the Guard Post building inside the Fortress town, there is a misspelled word. It says aditional when it should read additional.

C_h_u_c_k_l_e_s
02-07-2007, 12:31 PM
Oh, we're gonna post typo's now? I could go on for DAYS about misspelled words in Hammers and the original. *sigh* I got spoiled with the NWC versions of heroes....English was their native language. So with Nival, I cut them some slack and just try to get a good laugh out of all the typos. Part of me wanted them to leave in the "not enought movement". :O)

KingImp
02-07-2007, 12:35 PM
Sure, technically it isn't a bug, but it sure is unprofessional to have as many typos as they have. Pay me to proofread everything. I'll make sure everything is spelled right.

C_h_u_c_k_l_e_s
02-07-2007, 12:37 PM
You know, I actually think that the english version got the lions share of the typos. My guess is that they hired linguists to translate all the text for the European/Asian versions...but they trusted their own knowledge of english to do that version. It shure looks that way. :O)

Fabrice did get my opinion on "some" english translations. Namely the spell names. Some of the original names they had simply didn't translate very well into english. I can't recall now what the old ones were, but they were pretty bad IIRC.

And if I had thought about it...I would've volunteered to proofread the text for free. But I've been so used to playing English-made games that I simply didn't think about needing to translate INTO english. Typical American...assuming that EVERYONE knows english. *grin*

alias-hw
02-07-2007, 12:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by C_h_u_c_k_l_e_s:
Part of me wanted them to leave in the "not enought movement". :O) </div></BLOCKQUOTE>

How about using it as a distance indication?
Not enough = 1 day
Not enought = 2 days
Not enoughts = 3 days
Not enoughtse = 4 days
Not enoughtsel = 5 days
Not enoughtselr = 6 days
Not enoughtselrk = 7 days
Not enoughtselrky = 9 days

http://forums.ubi.com/images/smilies/winky.gif
H.W.

C_h_u_c_k_l_e_s
02-07-2007, 12:44 PM
LOL. I like it. :O)

Elementalist.
02-07-2007, 01:07 PM
The rune of resurrection doesn't seem to work in the eu version, at least in duel mode. I'll check if that also happens on regular games too but I've heard of someone who couldn't activate it no matter what. He also had the eu version.

nevermindspy
02-07-2007, 01:19 PM
Hmmz not sure does this look like a bug to you guys ?
http://www.the-genies-lamp.com/fiur/Naadir_hourglass_bugs.jpg



Or maybe a new skill for vladimir , floater http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif!

P.S credits for pic goes for fiur http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

KingImp
02-07-2007, 06:25 PM
There is a problem with the starting troops for the Dungeon hero Sorgal. He is a Raiders specialist, but he doesn't come with a Dark Raider. All the other Level 4 specialists come with 1 of their Level 4 unit, but Sorgal comes with Minotaurs instead.

Dziadek_Lesny
02-10-2007, 02:15 PM
Since nobody posted this one yet I'll do this:
When you cast Summon creatures, split a stack in your castle and then drag your creatures to your hero you will not waste any movement points! Still you won't be able to cast this spell again in your turn though, this always 'worked' for me when I was playing Dungeon/Fortress factions, but I suspect it will also 'work' for other factions.

Elementalist.
02-11-2007, 06:14 PM
Seems puppet master now affects golems...

Edit: I'm sorry, Sandro's cloak was in effect so puppet master is fine.

jimpellizzeri
02-12-2007, 08:18 AM
Lack of randomness with the Random Map Generator.

1) All abandoned mines = Gold mines (not random)

2) All Military Outposts = 4th level troops (not random)

3) Leprechaun = 500 gold always (no chance for gems) ... I know this has been reported before, but I thought it would be good to post it here again.

PhoenixReborn06
02-12-2007, 09:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jimpellizzeri:
Lack of randomness with the Random Map Generator.

1) All abandoned mines = Gold mines (not random)

2) All Military Outposts = 4th level troops (not random)

3) Leprechaun = 500 gold always (no chance for gems) ... I know this has been reported before, but I thought it would be good to post it here again. </div></BLOCKQUOTE>

Do you mean those things on Random maps or for every map? I know I've gotten abandoned mines that produced other resources.

The leprechaun thing is accurate. They lifted the description from heroes 2 but actually you only get gold, never gems.

DFF-DonCarlos
02-13-2007, 04:23 AM
It might not have anything to do with this but i also have a bug [newby in Heroes 5].

When i log in to play for multi player.. i get nothing at all thats the reason i also cant update my version to newer ones.

jimpellizzeri
02-13-2007, 01:59 PM
Phoenix,

That's for random generated maps only. Every abandoned mine will be a gold mine, and every military outpost produces 4th level troops.

The leprechaun thing is universal across all maps, but since it was another case of a non-random outcome, I added it in.

The Imp

KingImp
02-14-2007, 03:54 PM
There is a problem with the closeup cinematic when the Titan uses his Call Lightning ability. The upper part of his body is cut off.
Here is what you see when it triggers.

http://img.photobucket.com/albums/1003/tmimp67/test/ScrnShot_140207_173255.jpg

http://img.photobucket.com/albums/1003/tmimp67/test/ScrnShot_140207_173259.jpg

Lepastur
02-16-2007, 11:44 AM
If you have Magic Resistance (from Luck) and your enemy too, when you cast Armageddon the ability will trigger only on your enemy's troops but not on yours. WHY???

I'm not sure about the usefulness of the info here. Does anyone of the bosses take a look at this from time to time? Will do they take this on account for the next patch?

Elementalist.
02-16-2007, 12:40 PM
Huh? Maybe he has a better resistance or a specific ability?

Lepastur
02-16-2007, 05:57 PM
No, I tested it several times, changing heroes and such, even with Marbas as caster and with a couple of artifacts which empowers the Magic Resistance equiped.

Try and have a test with a tiny testing made map using the editor. You'll see I'm right.

Final_Boss
02-16-2007, 06:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Lepastur:
No, I tested it several times, changing heroes and such, even with Marbas as caster and with a couple of artifacts which empowers the Magic Resistance equiped.

Try and have a test with a tiny testing made map using the editor. You'll see I'm right. </div></BLOCKQUOTE>
LOL that's a funny thing. I can imagine the situation:
- "I have 100% magic resistance! Behold the power of my armageddon!!"
- magic resistance triggers only on your enemy's troops
- "D'oh!!"

Lepastur
02-17-2007, 03:25 AM
Auch, man! I hoped you won't discover my Marbas secret tactic against Necromancers so soon!

I hope this report will be useful for the next patch and not that it would be futile words on a forum. I've just have revealed my secret tactic for this!

Having 100% of Magic Resistance it's impossible. I've also tested it, adding the Fire Resistance and several artifacts the max reduction-protection is aprox. 65%, a real garbage. Having the only two ARTs which give Magic Resistance at the same time is so highly improbable, and even with them you only reach the 80% if you reach level 25 with Marbas (so improbable too on multi).

Dan4ArChAnGeL-1
02-18-2007, 09:55 AM
hy there... i`m playing Homm HOF and i get an script rrod.. dose someone know how to fix it? or what should i do? its on campaign 4 after the video with the dwarfs... i lose my castles.. they go to Lazlo.. and after that... i can`t move.. i can`t do anything...i have entered the console.. and when i open it.. i see this:
http://img2.freeimagehosting.net/uploads/80e276f213.jpg
please someone can help me? HOF version is 2.0.. i`m downloading 2.1 now.. hope it will work...please help me..:-s
i used some cheats.. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif but... still.. what could it be? please help..
i can`t move anithing.. i can`t eaven open the settings panel..nothing.. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif what should i do?

sfidanza
02-19-2007, 03:52 AM
You can try:
@UnblockGame()

throvolos
02-22-2007, 08:19 PM
The dwarven special Logistics secondary skill called "Snatch" does not work.

The ability states that "The hero spends no movement points to pick up resources, access buildings and other similar actions."

This is not true. I'm playing the Dwarven campaign, and Wulfstan has Snatch. He's level 15, and I'm on the scenario called The Guerillas. He loses a tiny bit of movement every time he picks up resources or activates a building.

sfidanza
02-23-2007, 04:52 AM
Snatch works correctly in HoF 2.0 and 2.1 european.
Could you please state the exact version your playing with?

To check the exact amount of movement points left, you can use the following command in the console:
@print(GetHeroStat(heroID, 7))

where heroID is your hero internal name. For more details, see
http://www.heroesofmightandmagic.com/heroes5/heroes5_cheats_names.shtml

KingImp
03-06-2007, 02:16 AM
The Sphinx question "Who was the Seventh Dragon?" will make the game crash to the desktop if you answer it wrong. Answering it right works though.

LordoftheOgres
03-06-2007, 04:04 PM
Still instabilities in Multiplayer. AI still very slow, AI can lock up on certain random maps, certain events will cause a multiplayer game to desync and it will tell each player that the others have left the game. This always happens due to AI actions and will always happen in the same turn even if game is reloaded.

Mitra12
03-10-2007, 04:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LordoftheOgres:
Still instabilities in Multiplayer. AI still very slow, AI can lock up on certain random maps, certain events will cause a multiplayer game to desync and it will tell each player that the others have left the game. This always happens due to AI actions and will always happen in the same turn even if game is reloaded. </div></BLOCKQUOTE>
Thank you for mentioning this problem! I think it's the most important one to fix! There's simply nothing more anoying then being "disconnected" during a multiplayer game.

Undead_495
03-10-2007, 04:47 AM
No, there's nothing more annoying than a crash or freeze which involves disconnecting too

Mitra12
03-13-2007, 06:03 AM
Freeverse is currently struggling with the "memory leak" problem in the Mac version as well.

Steve296
03-24-2007, 08:43 AM
I can't use runes with dwarves. In the spellbook all runes are greyed out [regardless of im in a battle or in adenture mode]. And so are the runes above the ATB bar greyed out, I just can't use them. By the way, I always have enough resources, so that's not the problem.

Only once I succeded in using the Rune of Charge, because only that wasn't greyed out above the ATB bar [the other runes were greyed out of course, and in the spellbook the charge rune was greyed out too], but that map was a scenario [in a normal multyplayer map, no runes work at all]. Before I installed the patch, I didn't get any dwarf heroes. At the map choosing screen, I coudn't choose a dwarven hero when I choosed fortress. The arrows were just greyed or blacked out [or what do you call it], so I just left it on random hero. After the map loaded, I didn't had any heroes at all, and when I tryed to hire one from the tavern, there were no dwarves. There were al kind of heroes, except dwarves. That problem was solved with the patch, but I still can't use runes.

Elementalist.
03-24-2007, 09:49 AM
In 2.0 you wouldn't get dwarven heroes on old maps and in 2.1 the runes are bugged for a number of people. For those only runes of charge and elemental immunity work.

Steve296
03-24-2007, 10:55 AM
Oh lucky me http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif ...

Borsook
03-25-2007, 03:36 PM
Many bugs posted on the forums (not only here) do not in fact exist in 2.1. They only exist in the 2.1 no-cd CRACK, e.g. disfunctional runes & town buttons, difficulty settings. And since I did not test more of them maybe many more. If people really have to play without the disc in the drive why not a disc image? Seems better than blaming bad crack bugs on the company.

KingImp
03-27-2007, 01:26 AM
There is a slight problem with hiring creatures with the caravan. It doesn't always happen though.

When you use the Buy All button to try and buy all the units inside a Military Post, it will sometimes tell you they are Free. It doesn't actually buy them when you click the button though. You have to use the other button that buys them separately for it to work.

dragonfly001
03-27-2007, 04:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Many bugs posted on the forums (not only here) do not in fact exist in 2.1. They only exist in the 2.1 no-cd CRACK, e.g. disfunctional runes </div></BLOCKQUOTE>

This is not true, I have the rune bug and I don't use a no-cd crack.

Borsook
03-27-2007, 06:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dragonfly001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Many bugs posted on the forums (not only here) do not in fact exist in 2.1. They only exist in the 2.1 no-cd CRACK, e.g. disfunctional runes </div></BLOCKQUOTE>

This is not true, I have the rune bug and I don't use a no-cd crack. </div></BLOCKQUOTE>
What kind of version are you running? I have Eu, never had any problems with runes, after reading the forum I've deceided to test the crack and indeed the problems did appear. Can't say how it is with US version though.

dragonfly001
03-27-2007, 04:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Borsook:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dragonfly001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Many bugs posted on the forums (not only here) do not in fact exist in 2.1. They only exist in the 2.1 no-cd CRACK, e.g. disfunctional runes </div></BLOCKQUOTE>

This is not true, I have the rune bug and I don't use a no-cd crack. </div></BLOCKQUOTE>
What kind of version are you running? I have Eu, never had any problems with runes, after reading the forum I've deceided to test the crack and indeed the problems did appear. Can't say how it is with US version though. </div></BLOCKQUOTE>

I have the European version with the US version of HoF

Borsook
03-27-2007, 05:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dragonfly001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Borsook:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dragonfly001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Many bugs posted on the forums (not only here) do not in fact exist in 2.1. They only exist in the 2.1 no-cd CRACK, e.g. disfunctional runes </div></BLOCKQUOTE>

This is not true, I have the rune bug and I don't use a no-cd crack. </div></BLOCKQUOTE>
What kind of version are you running? I have Eu, never had any problems with runes, after reading the forum I've deceided to test the crack and indeed the problems did appear. Can't say how it is with US version though. </div></BLOCKQUOTE>

I have the European version with the US version of HoF </div></BLOCKQUOTE>Ok, it might be because of the US version, or because of the mixing of versions (never a good thing), anyway the rune bug does not exist in eu version, while it does in the crack. BTW have you tried installing 2.1 eu patch (a bit complicated but doable, when uncompress them and switch data2.cab) or getting the eu exe file (the copy protection should still recognise the us disc)? I can mail you one should like to try.

jun-bova
03-28-2007, 11:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingImp:
This technically falls under both categories as it happens in both games, so I will post it twice.

The Dwarven hero's aura does not show up anymore. I made sure to save it, shut the game down and then reload the game. Didn't work and yes I have it set in the Options so it should appear. All I get is the generic blue aura. </div></BLOCKQUOTE>

KingImp
03-28-2007, 12:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jun-bova:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingImp:
This technically falls under both categories as it happens in both games, so I will post it twice.

The Dwarven hero's aura does not show up anymore. I made sure to save it, shut the game down and then reload the game. Didn't work and yes I have it set in the Options so it should appear. All I get is the generic blue aura. </div></BLOCKQUOTE> </div></BLOCKQUOTE>

Finally, someone else has this problem! Glad to see it's not just me and there is a problem.

Please fix this!

dragonfly001
03-28-2007, 02:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Ok, it might be because of the US version, or because of the mixing of versions (never a good thing), anyway the rune bug does not exist in eu version, while it does in the crack. BTW have you tried installing 2.1 eu patch (a bit complicated but doable, when uncompress them and switch data2.cab) or getting the eu exe file (the copy protection should still recognise the us disc)? I can mail you one should like to try. </div></BLOCKQUOTE>

I will try this but the bug exist in 2.0 as well. I hope they will look over this. Obviously there is something wrong with the runes.

ChimTheGrim
04-01-2007, 08:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dragonfly001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Ok, it might be because of the US version, or because of the mixing of versions (never a good thing), anyway the rune bug does not exist in eu version, while it does in the crack. BTW have you tried installing 2.1 eu patch (a bit complicated but doable, when uncompress them and switch data2.cab) or getting the eu exe file (the copy protection should still recognise the us disc)? I can mail you one should like to try. </div></BLOCKQUOTE>

I will try this but the bug exist in 2.0 as well. I hope they will look over this. Obviously there is something wrong with the runes. </div></BLOCKQUOTE>

Does Nival have testers? Seriously. Do they even test the games they make? How can you play a game with bugs like these!? HoMM 3 had WAY fewer bugs that were fixed very early into it. How is the game this old, and still this broken?! I seriously will not purchase anymore Nival games until they get their devlopment priorities in line. I don't want to play a bugged game! Especially one that should run smoother than it does (WoW runs full detail perfectly fine, but not HoMM5)--its just not exceptable.

Borsook
04-02-2007, 12:48 PM
@ChimTheGrim I assume you did not play HOMMIV if you think V is so bug ridden...

calin2007
04-09-2007, 12:51 PM
After reading all the plees for help with AI long turns and none forthcoming, it appearsthe only thing to do isput the game up for a few months and check back to see if they ever decide to fix that or if they put out another expansion without fixing whats currently wrong. Sadly the game is unplayable when you have to wait an hour or more for the AI to decide what it's going to do on it's turn. Ubi and Nival should take notice of Bethesda and what they did after the disaster of Daggerfall. Since that disaster they have put out playable games. It's sad to not only see the amount but size of patches being put out for such a fine series. After the Armegeddon of HOMM4 I was glad someone picked up the title and brought it back to where it should be. This game from all appearences has the potential to be right in the mix if not the best of all the HOMM's but not bugged as it is nor without a commitment to excellence, niether company can claim excellence for this, As I did with Bethesda I'll not buy anymore products until they have the commitment to put out playable games that don't require patches that nearly equal the install size of the game. Program the game before you put it out, not after.

Z0n3br34k3r
04-09-2007, 01:25 PM
I think calin2007 is in right cuz in encountered bugs too they only think of money not of the comunity who plays it they dont fix anything...

tkasprow
04-10-2007, 06:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingImp:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jun-bova:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingImp:
This technically falls under both categories as it happens in both games, so I will post it twice.

The Dwarven hero's aura does not show up anymore. I made sure to save it, shut the game down and then reload the game. Didn't work and yes I have it set in the Options so it should appear. All I get is the generic blue aura. </div></BLOCKQUOTE> </div></BLOCKQUOTE>

Finally, someone else has this problem! Glad to see it's not just me and there is a problem.

Please fix this! </div></BLOCKQUOTE>

I have the same problem. No special aura for heroes only the default one

MrFiendishBat
04-18-2007, 07:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Steve296:
I can't use runes with dwarves. In the spellbook all runes are greyed out [regardless of im in a battle or in adenture mode]. And so are the runes above the ATB bar greyed out, I just can't use them. By the way, I always have enough resources, so that's not the problem.

Only once I succeded in using the Rune of Charge, because only that wasn't greyed out above the ATB bar [the other runes were greyed out of course, and in the spellbook the charge rune was greyed out too], but that map was a scenario [in a normal multyplayer map, no runes work at all]. Before I installed the patch, I didn't get any dwarf heroes. At the map choosing screen, I coudn't choose a dwarven hero when I choosed fortress. The arrows were just greyed or blacked out [or what do you call it], so I just left it on random hero. After the map loaded, I didn't had any heroes at all, and when I tryed to hire one from the tavern, there were no dwarves. There were al kind of heroes, except dwarves. That problem was solved with the patch, but I still can't use runes. </div></BLOCKQUOTE>

I got the same problem, very annoying as it is working for a friend when we tried to play it on his computer.

JagoBC
04-28-2007, 05:30 AM
How does one actually apply for tech support? I have a terrible bug! I am playtesting a map and it contains a culdesac (only one way in or out). The AI has moved into the culdesac on his last turn. If I move to attack him (I can not reach him in one turn, but I can trap him in the culdesac) the game crashes during his turn (he walks to a fountain of fotune in the culdesac, stand there a moment, and then I get the window fatal error message). But if I don't trap him, the game does not crash. Is this the equivalent of knocking over the chessboard when you've been played into a corner? I have saved the game at the start of the turn where I can either trap him or leave him alone. I have tried rebooting, turning the computer off for a day--nothing works. How do I get a hold of tech support--anyone know?

jimpellizzeri
05-04-2007, 08:16 AM
Easy one - On random maps, refugee camps never have Fortress units. (At least I have never seen one in about 100 games.)

The Imp

Marc_MCIPD
05-12-2007, 10:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dan4ArChAnGeL-1:
hy there... i`m playing Homm HOF and i get an script rrod.. dose someone know how to fix it? or what should i do? its on campaign 4 after the video with the dwarfs... i lose my castles.. they go to Lazlo.. and after that... i can`t move.. i can`t do anything...i have entered the console.. and when i open it.. i see this:
http://img2.freeimagehosting.net/uploads/80e276f213.jpg
please someone can help me? HOF version is 2.0.. i`m downloading 2.1 now.. hope it will work...please help me..:-s
i used some cheats.. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif but... still.. what could it be? please help..
i can`t move anithing.. i can`t eaven open the settings panel..nothing.. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif what should i do? </div></BLOCKQUOTE>

I;ve got exactly the same problem. Has anyone managed to resolve it yet as I can't even get the console to work to win this by cheating so I am completely stuck?

Bavier
05-19-2007, 10:17 AM
that's the problem with so many games these days. With production costs way up many companies cut corners and instead of playtesting and fixing a game prior to release, the player ends up doing all the playtesting, bug reporting, and having to put up with the crappiness. Basically until we all stop being suckers and buying these games this will continue to happen. When the expansion comes out if all of us sat on our hands and didn't buy it that would send a message. Of course I'm sure most people will buy it out of the HOPE that it fixes things. Of course with video games its not like we can take a game back if its too buggy or whatever because there aren't really return policies on videogames.

kalankadesh
05-19-2007, 01:20 PM
I'm playing HoF version 2.1 and using the random map generator. I'm disabling the Instant Travel spell because it makes the computer's turns take forever late game, and making all towns random. When we hotseat the game, 2 humans vs 2 computers, the game crashes on one of the computer's turns every time.

I've generated multiple maps with various options to no avail. Is anyone else encountering this problem and are there any suggestions?

PhoenixReborn06
05-19-2007, 08:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kalankadesh:
When we hotseat the game, 2 humans vs 2 computers, the game crashes on one of the computer's turns every time.

are there any suggestions? </div></BLOCKQUOTE>

Take computer's out of it. Maybe play you 2 against 2 other people, or 1 on 1.

Just curious, does it also crash on in game custom maps? If not, you could still do unknown fan maps.

kalankadesh
05-20-2007, 11:10 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PhoenixReborn06:
Take computer's out of it. Maybe play you 2 against 2 other people, or 1 on 1.

Just curious, does it also crash on in game custom maps? If not, you could still do unknown fan maps. </div></BLOCKQUOTE>

No problems on custom games or playing the random maps with all humans. An AI bug then, I suppose.

There is another issue with the all humans though, at least one player loses the ability to view their allies actions and explored terrain. The area where their ally is will freeze on a turn and never change again. Additionally, in these LAN games, it refuses to allow any player to save, regardless of when it's tried.

SX_Faceoff
05-23-2007, 08:30 AM
With HoMM 5 HoF version 2.1 does not even plays for me. Maybe it's because of original HoMM is at version 1.5, don't know. As 1.5 brought some bugs than it had in my opinion, but maybe someone has the same problem and know how solve it? Other advices than reinstalling both games and plays with CD versions as they works with their current versions, before you patch them till the latest versions. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

KingImp
05-30-2007, 01:13 PM
I just realized that after winning a battle while using the Dungeon army, the sound effects for the Blood Furies clanking their knives together is missing. Everyone else makes noise except for her.

Soul.seeker
06-02-2007, 05:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dragonfly001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Many bugs posted on the forums (not only here) do not in fact exist in 2.1. They only exist in the 2.1 no-cd CRACK, e.g. disfunctional runes </div></BLOCKQUOTE>

This is not true, I have the rune bug and I don't use a no-cd crack. </div></BLOCKQUOTE>

For most of the players the RUNE BUG root is in the no CD using- HVHOF 2.1 crack.

To solve the problem:
1. download HVHOF 2.1 fixed backup CRACK (http://www.playground.ru/redirect/pills.crazypill.ru/hmm5/H5v21fixed.rar)
2. download HVHOF mini-image (http://rugcw.com/nocdlist/nocd4.htm)
(look for Heroes of Might & Magic 5: Hammers of Fate and the <span class="ev_code_RED">red file</span> - 32 KB)
3. mount with D-tools (or any other mounting program) the HVHOF mini-image
3. extract the H5_Game.exe fixed backup CRACK
4. Run the game and USE RUNES!

*all previously saved games will work.

Jarwy
06-04-2007, 08:06 AM
Now here's a good god darned bug:

After the latest patch, my editor won't allow me to place dwellings nor HOF-related items into map.

Yes, I have the expansion. I have also tested this on several different occasions. While this bug is nasty, it gets even better. If I open map properties, the editor crashes and wants to inform Microsoft about it. The earlier version, not sure which one, worked just fine. I had only the original game back then.

Jarwy
06-04-2007, 08:10 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marc_MCIPD:
I;ve got exactly the same problem. Has anyone managed to resolve it yet as I can't even get the console to work to win this by cheating so I am completely stuck? </div></BLOCKQUOTE>

Well, I recently played the mission and it worked properly. I was using the latest patch and european version of the game.

j.kozak
06-19-2007, 12:12 PM
In HoF Choice Mission I Free Duncan with Freyda it goes to the cut scene and then when it finishes the game tells me the mission failed. I have no idea how that can be because no other primary objectives are shown except Freyda must survive and Duncan must be freed. Anyone Know of any other objectives that are considered primary but are perhaps not showing on my list.

mechnic
06-19-2007, 12:53 PM
aren't you supposed to capture a certain town then build a boat and sail away?

TwistedPaladin
06-19-2007, 09:53 PM
I'm running HOF version 2.1, and my runes won't work in the dwarf campaign, I saw some one talk about the cracked version having problems, but I'm using a store bought copy.

j.kozak
06-21-2007, 06:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mechnic:
aren't you supposed to capture a certain town then build a boat and sail away? </div></BLOCKQUOTE>

I finally figured out what was wrong - I had too many heroes so Duncan couldn't join - the game didn't tell me that was the cause - I just finally smartened up. It would be nice if the game indicated what the error was but at least I figured it out.

Belvadar
07-10-2007, 12:24 PM
Problem exists where the game works fine when I play it on single player, but during multiplayer the game lags up and then disconnects everyone on the network. This has happened several times causing everyone to get frustrated and quit.

kalankadesh
07-11-2007, 10:34 AM
The game does not like multiplayer at all. Hot seat games lag like mad and any LAN is many many times worse. Its basically unplayable if you don't have something else to do at the same time.

Voridor
07-12-2007, 12:20 PM
Pretty much a year later now since i first had this bug, and posted it several times, (still isn't fixed 4 patches later btw). It seems for some ppl after applying a patch, the enemy hero can no longer flee at hard or heroic in combat.
Not everyone has this, still it ruines the game for those who do have it

PhoenixReborn06
07-26-2007, 05:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kalankadesh:
The game does not like multiplayer at all. Hot seat games lag like mad and any LAN is many many times worse. Its basically unplayable if you don't have something else to do at the same time. </div></BLOCKQUOTE>

Works fine for me over hamachi. I've completed several games and joined Tournament of honor.

@Voridor: I agree, it's an annoying flaw. You should post about it in the wishlist thread in the regular heroes forum.

MrFiendishBat
07-30-2007, 02:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Soul.seeker:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dragonfly001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Many bugs posted on the forums (not only here) do not in fact exist in 2.1. They only exist in the 2.1 no-cd CRACK, e.g. disfunctional runes </div></BLOCKQUOTE>

This is not true, I have the rune bug and I don't use a no-cd crack. </div></BLOCKQUOTE>

For most of the players the RUNE BUG root is in the no CD using- HVHOF 2.1 crack.

To solve the problem:
1. download HVHOF 2.1 fixed backup CRACK (http://www.playground.ru/redirect/pills.crazypill.ru/hmm5/H5v21fixed.rar)
2. download HVHOF mini-image (http://rugcw.com/nocdlist/nocd4.htm)
(look for Heroes of Might & Magic 5: Hammers of Fate and the <span class="ev_code_RED">red file</span> - 32 KB)
3. mount with D-tools (or any other mounting program) the HVHOF mini-image
3. extract the H5_Game.exe fixed backup CRACK
4. Run the game and USE RUNES!

*all previously saved games will work. </div></BLOCKQUOTE>

That doesn't work for me thou.

KingImp
07-31-2007, 12:13 PM
There is a problem with the Tomb of the Warrior adventure map object. For some reason when the AI heroes visit it, they get stuck and can't leave. The AI's whole turn will consist of them standing next to it, unable to break away and it makes for very long AI turns.

PhoenixReborn06
07-31-2007, 01:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingImp:
There is a problem with the Tomb of the Warrior adventure map object. For some reason when the AI heroes visit it, they get stuck and can't leave. The AI's whole turn will consist of them standing next to it, unable to break away and it makes for very long AI turns. </div></BLOCKQUOTE>

Seconded. This is absolutely one that needs to be fixed. It came up in the AI testing at heroescommunity.

Pfeffersack82
08-12-2007, 03:42 AM
The skill "Master of Conjuration" does not add +4 to the spell power when "Summon Elementals" is casted - the number of summoned elementals is still the base spell power of the hero.

As this is likely not a bug restricted to HoF 2.1, I will post it in the Heroes V 1.5 bug thread as well.

PhoenixReborn06
08-13-2007, 10:18 PM
The dancing leprechaun/fairy garden does not give gems despite the description. It always gives 500 gold. Either make it sometimes give gems or change the description. Bug since 1.0.

tup-tus
08-14-2007, 09:51 AM
I dunno if somebody mentioned this before but ive met with following problem many times and i know many people who experienced it too.

Problem is connected with woo many maps (and saves perhaps) in maps(saves) folders. If there are too many maps in the folder very often theres a desync (i dunno how to call it properly) but you just cant continue playing. No load can help. What we found out is that keeping onle map only in map folder prevents most of complications but not many people know about this solution. Besides there still happened some awkward game crushes but they were not so often(probably connected with too many save games in folder)

I got original game so its not a problem of crack or something.

Predator_625
08-15-2007, 09:04 AM
where do you download this

C_h_u_c_k_l_e_s
08-15-2007, 10:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PhoenixReborn06:
The dancing leprechaun/fairy garden does not give gems despite the description. It always gives 500 gold. Either make it sometimes give gems or change the description. Bug since 1.0. </div></BLOCKQUOTE>

Hopefully I won't get into trouble for this, but I almost did a backflip when I found out that this has been FINALLY fixed in TotE and the next patches. YEAH! :O) I'd been harping on this particular subject for a LONG time. Those extra 5 gems can be a lifesaver for Academy growth. *grin*

Normandy09
08-15-2007, 01:04 PM
Yes more news! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

But thats good, because it was odd, and as you said will help alot in the growth of the academy, and some other towns, that may not rely soley on a certain resource, but still need a lot of it. Like how mercury is a big thing for inferno though their main one is sulfur.

Rei-V
09-16-2007, 06:37 PM
Selecting the Haven hero Maeve, the windrider results in no starting hero at all on many maps, and yet still appearing in some others.

sfidanza
09-17-2007, 03:33 AM
Do you have examples of maps where she doesn't appear?

Rei-V
09-18-2007, 03:33 AM
Windrose is one map where she will not appear if selected in HoF 2.1

sfidanza
09-18-2007, 10:16 AM
Ok, Indeed. That's because the map xdb file lists all heroes in &lt;AvailableHeroes&gt;, instead of leaving it empty (meaning all standard heroes are available). And of course, Maeve has been forgotten in the Windrose map listing (M3.xdb).

It has been fixed in patch 1.3, but not yet in the 2.x branch. Good point.

Soperman66
10-17-2007, 11:52 AM
http://forums.ubi.com/images/smilies/353.gif<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bavier:
that's the problem with so many games these days. With production costs way up many companies cut corners and instead of playtesting and fixing a game prior to release, the player ends up doing all the playtesting, bug reporting, and having to put up with the crappiness. Basically until we all stop being suckers and buying these games this will continue to happen. When the expansion comes out if all of us sat on our hands and didn't buy it that would send a message. Of course I'm sure most people will buy it out of the HOPE that it fixes things. Of course with video games its not like we can take a game back if its too buggy or whatever because there aren't really return policies on videogames. </div></BLOCKQUOTE>

I agree. The problem is that developers are over pressured by publishers to meet deadlines and eventually release sub-standard, unpolished games KNOWING that they will need patching. Basically we are paying THEM so we can be play testers. I blame the more widespread nature of the internet and the presumption that everyone can download a patch. Some games have even been released that don't work at ALL until they are patched - amazing but true. I've posted pretty much the same sentiment so many times about so many games that it's becoming a mini epidemic. It would be nice to finally run into a publisher that sees games as the art form they are becoming rather than as just a commercial money mule. What about the poor saps that don't have internet access?

As for the return policies thing, we only have piracy to thank for that. But to an extent they have a point. It's not as if you can buy a BOOK, read it, and take it back saying "there were spelling mistakes in this book and the story wasn't great either. I want a refund" or a FILM saying "some camera angles were off, acting was a bit ropey, I only got it because &lt;insert star&gt; was in it and they only had a walk on". Fact is that entertainment goods are consumables be they good or bad. That's what reviews and critics are for.

Xenofex_086
11-01-2007, 07:05 AM
Someone may have already mentioned it, but nevertheless: if the Pit Fiends casts Vulnerability (5 Spell Points) once, he can't cast it again, despite the fact he has a total of 10 Spell Points. Something's amiss here...

sfidanza
11-01-2007, 08:30 AM
You were fighting against Zoltan? His special is to block spells so that they cannot be used again... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Xenofex_086
11-01-2007, 09:27 AM
No, against neutral stack (War Dancers I think). I know what Zoltan does. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

zenithale
11-01-2007, 04:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xenofex_086:
No, against neutral stack (War Dancers I think). </div></BLOCKQUOTE>
Maybe because after 1 Vulnerability the stack has already 0 in Defense? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

But it seems the Berserker Rage has a problem: the Defense is reduce to 0, ok, but only during 1 turn and we can't cast Vulnerabilty on Berserkers during this time... http://forums.ubi.com/images/smilies/shady.gif

Xenofex_086
11-01-2007, 04:26 PM
Hm... this could be the case indeed, but there were two stack of War Dancers... and I can't remember exactly whether I cast Vulnerability with my two stack of Pit Fiends and then checked their Spell Points... Whatever, this will require confirmation. Thanks for the clue anyway. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TheRider12
11-19-2007, 11:57 AM
very often, but not always when I am in the avenger's guild and I want to choose favorite enemy, when I reroll all the creatures the game crashes at one point. In the begining I thought it crashes when the pointer reaches a stronghold creautre but then I noticed that it always crashes when I select the imp and I push either arrow up or arrow down. I even have saves from which I tried many times only to see my desktop in few seconds.

chung6
03-03-2008, 11:31 AM
I found some bugs in 3.0:

a) Arcane Omniscience doesn`t give new spells (from ToE).

b) new Gryf (forgot name - red one) after cast his spell, he is landing always on same place... even if enemy unit is there.

Pushingtin25
03-10-2008, 01:20 AM
I don't know if anyone still reads this thread but if you're adding to the next patch, I have a suggestion. It's not a bug but it is incredibly annoying - the bump-like noise that occurs whenever you move your cursor over an icon in the build mode. When I'm building in a town, I'm to the point of turning off my volume. It will actually give me a headache if I hear it too much.

NovusWolf
11-29-2009, 02:48 PM
I have a general patching error - I can't even patch the game to 1.01, namely because I can't find the patch, nor can I patch it to current versions because of patch compability issues!

Mitra12
11-30-2009, 10:42 AM
Hmm… Not to be rude, but have you ever heard of Google? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Here are the *PATCHES* (http://www.ubi.com/US/Downloads/Info.aspx?dlId=1628)

NovusWolf
12-01-2009, 10:00 AM
Unfortunately, the response came about a day late ^_^

I have patched the game to 1.06, and it's working fine now.

I also realise with error I've posted in the wrong thread -_-

BTOG46
12-01-2009, 10:17 AM
No problem about using the wrong thread, just as long as you got the game patched, now go play it and have fun. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif