View Full Version : Great Idea For New Move in SVM (SC4)
06-02-2005, 05:41 PM
06-02-2005, 05:41 PM
06-02-2005, 07:17 PM
I like that idea! I think it needs some minor adjustments in order to make it easier to do (realistically, even if the merc sees the spy's hands way in advance, they can't get close without getting grabbed) but I like it. I think it should be a stomp. This move offers a good counter for mercs to use when they spot a ledge-grabbing spy in advance - and it will keep the ledge grabbers thinking about stealth rather than brute aggression.
I also have a vs. mode move to propose: For spies, the corner jump. This move is similar to the split jump, but allows a spy to brace himself in a corner, fairly high up (roughly the same height as the split jump.) From this position, the spy can shoot and use gadgets, much like the split jump, and can drop out of the move (or perhaps even bounce off of the wall!) to land on a merc's head and beat a retreat.
I belive that this move would be a good addition because, unlike the split jump, this one can be used in a good deal of normal rooms and does not require an elaborate setup, it is much more realistic (it's even used in the SC novel), and is inherently balanced: If the move is abused, mercs will simply scan all corners to a room, taking the time to look up, wayyy up.
Also, a coop version of this move could allow one spy to boost the other into a corner, allowing them a very, very high position, mixing it up a bit and offering a further incentive for coop moves. This could also be applied to the split jump. What do you think?
06-03-2005, 09:38 AM
cool idea, it's aggravating to see their fingers there and not be able to kill them. the foot stomp/rifle smash would be cool, but I think a "lean" feature, akin to Ghost Recon's Peek, would allow you to lean sideways over the rail and pump the spy's side full of lead http://forums.ubi.com/images/smilies/784.gif
06-04-2005, 01:14 AM
Ack...I posted in the original thread. Basically, I think the fingers should be able to be damaged, but a close attack move such as a stomp or rifle butt probably wouldn't work too well simply because it's a lot like getting out of a ledge grab (just a split second before it happens instead of a split second after). Turning an already hated glitch into a feature won't win too many fans...
Ooh...just read Dominus' lean idea--that one's very good as well. This way, you would be at least a few feet away already (so the spy wouldn't feel cheated out of his ledge grab) and the observant merc could still get the ledge-hanger. Would also add another realistic move to allow the merc more visibility options when searching a room--he can now lean over a rail to get a little more view directly below and a bit under the platform he's on in his search for the spy any time he wishes (no move directly linked to a spy already being in a ledge grab position). Very cool idea.
06-04-2005, 03:29 AM
I dont play Versus so am not really bothered but i think the foot stomp is a good idea or if you see there hands you could shoot them?
06-04-2005, 02:29 PM
They need to re-animate the neck snap for SvM it doesnt look realistic at all.
Another good move would be if a merc is near a rail and you elbow hit himn he should fall off backwards and take out half his life and he should sleep for like 3 seconds.
06-04-2005, 11:44 PM
Hmm... Well, if it's a question of realistic animation then I'd look at the drop attack. I mean come on, How does that actually kill a person?
Anyway, I've hit a snag as far as the lean feature is concerned... how would you do it? In Ghost Recon it was the D-pad, But thats vision modes. Fortunately for the game devs who will implement my brainchild, Here's what we'll do:
First, reverse the controls for Quick Inventory/Sniping Mode. Second, make it so to switch visions, you hold down the Right Thumbstick(now quick inventory) and use the D-pad. without holding down the thumbstick, you will lean, up and down D-pad can change stance, much like Ghost Recon. they could even implement a prone position, although I, for one, Would never go prone in SvM. Or, down D-pad could toggle Crouch/Stand, and up D-pad could be something new. either way, It frees up the B button. This cold make Use and Melee separate buttons, so you don't accidentally Berserk your friend while trying to heal him.
This setup could also be applied to the spies, freeing up the spy D-pad for perhaps a range of new, as yet unconceived moves.
Oh, and they should add the Vulcan Neck Pinch as a spy move.
06-04-2005, 11:59 PM
What do the white and black buttons do in SvM? If they don't do anything, one of them could toggle in and out of the lean position when the merc is near a rail or low wall.
Also, I forget exactly what the 360's controller features, but if it has any more buttons (didn't think it did, though), then there's your answer right there, since it should be coming out for that system. If it comes out for the regular xbox, then they're still stymied at taht point...
06-05-2005, 12:12 AM
Oh yeah, they are going to make it for the 360... Hmm, I guess I'll have to look up specs on the 360 controller before designing the ultimate blend of precision control and versatility... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
06-06-2005, 06:42 PM
I think that's a good idea because people rarely do the ledge grab in multiplayer anyway, just because its difficult for the spy to wait for the merc to be in the exact position. If the finger stomp move was incorporated, mercs would start looking over the edges of railings/catwalks in hopes of catching a spy off guard. This would also make the ledge grab more probable and a more dependable K.O. for the spy because there would be more of a chance of mercs being in position for the attack. Altogether the inclusion of this move would make for more fun and surprising gameplay.