PDA

View Full Version : SC: Conviction Official Feedback Thread



Pages : [1] 2

ms-kleaneasy
04-16-2010, 02:24 AM
Please use this thread to post your feedback both, positive and negative on Splinter Cell Conviction. Remember to keep posts clear, concise and to the point http://forums.ubi.com/images/smilies/25.gif

Spam posts and posts in breach of the forum rules will be removed without warning.

Thank you all in advance for your valuable feedback


NOTE: If you're having technical issues with the game contact support and file a ticket (direct web link in my signature) this thread is for feedback rather than assistance. Thanks

Stilton_SquadJD
04-16-2010, 05:01 AM
Loving what I've played so far, but I found the PEC to be pretty disappointing.

I was expecting it to be like the Rainbow Six: Vegas PEC system, but instead you have about 7 or so pre-defined outfits and a few preset colour/camouflage schemes to choose from. I would have liked to individually choose tops, trousers, armour and colour/camouflage different parts of my outfit (like Rainbow Six).

My biggest gripe though (and I know there's a thread for this) is not being able to unequip weapon attachments. I'm probably not going to buy most of the weapon upgrades for fear that I might ruin the look of my gun. Going back to Rainbow Six again, in that game you could choose to equip a silencer or scope but you could take it off again at any time. I really don't see why Ubisoft made it so we can't take off upgrades in the first place.

Anyway, just thought I'd put my thoughts here. Besides the PEC, I don't really think there's much else I dislike. The co-op is great fun!

covert_noc
04-16-2010, 05:49 AM
I love the game, I checked out other sites reviews, they complained about graphics not being up to par. I disagree the graphics are the best on 360 so far.

The PEC system is cool, but (like stilton_squadjd) not being able to unequip attachments is kind of a bummer.

I bought the LE of SCC, and was unfortunately one of those customers with a faulty USB drive. It is ok. Especially now that they making it available in other ways.

*I hope I don't get in trouble for asking, for I haven't got an answer on this. Is the soundtrack going to be available to the US.
Reason being, I absolutely love all the Splinter Cell's music. I would like to add the wonderful music of Conviction to my collection.

wengdoodle
04-16-2010, 05:59 AM
SCC is awesome, the only problem i have with the game is not being able to mark lights :/.
When i saw it in one of the videos it looked amazing because you didnt have waste time aiming at lights and miss and have ppl here you.

but other than that i think the game is truely amazing, good graphics, smooth gameplay, and no freezing.

Good Job Ubisoft,

TreFacTor
04-16-2010, 07:01 AM
Positives:
-The game is well done, the animations are fluid and controls are for the most part tight.
-The story fills in where it should although a little haphazardly and leaves room for another title/sequel
-Denied ops is a great addition, it helps you learn the multiplayer maps, and there is a decent variety.
-I much prefer the look of Sam now as compared to the early hobo rendition.
-Glad to see Co-op return
-No more Spies versus Mercs!
-lots of weapons
-Quick loading
-Hand to hand take downs/ CQC
-interactive environments for combat.

Negatives:
-Botched launch promotions, I had 8 codes that unlocked a total of 5 items. First time I ever regretted pre- ordering a game or Collector's Edition (USA Edition, the Uk edition was fine, should have been universal! Does anyone have a working usb? Didn't care about it's contents, but wanted the usb)
-Can't move bodies
-NO KNIFE! NO LOCK PICK (I can buy a lock pick)
-Sticky cam that plays rag tag music??? WTF might as well have made it a fog horn!
-Sam is more agile than ever, but lost the most agile moves from previous games that fit more in with Convictions gameplay. (Upside down kill, wall split, throwing bottles/objects)
-Black and white saturation without the ability to turn it off
-last known position marker is irritating. LKP has been a staple of the game, there's no need for the hollow marker which gets stuck at times. This marker should be able to be toggled off.
-More co op missions are needed.
-Weapons that should be able to be silenced can't be
-you cannot exchange or unequip upgrades to weapons
-The multiplayer skins are crap
-Multiple upgrades for multiplayer skins, but you can only equip 3 at a time, and there is little to no difference other than armor.
-You can kill enemies with helmets with a single shot if you use M&E, but not if you manually shoot them in the face.
-Single player campaign is far too short!
-Player choice has been limited. Many times there is only one way to proceed, and that almost always leads to a firefight rather than being able to use all of Sam's skill set.
-NPC's don't move until "TRIGGERED", often even when I wasn't detected, NPC's just stood in lighted areas meaning that I had to fire a shot, use a sticky cam, or alert them to Sam's pressence before they started their patrol routine.
-M&E is nice, but there was no need to the slow motion, maybe the first time in training for effect, but it gets boring and old quickly.

I give the game a 4 out of 5, but for the fans who have purchased, and played every single SC game, more consideration should have been given especially when you throw in the wait between games. Sam's motives and his thought process may have changed, but he should not have lost his signature moves while gaining agility.

PsYkOfOoL
04-16-2010, 07:17 AM
the game is awesome only the frozen parts!!!!!!

fix it!!!!

lag also in co-up!!!!

Andre202
04-16-2010, 07:23 AM
I know only the story so I will write about that.

For the next game it would be nice to come up with an original, complexe, depth story just like Splinter Cell titles should be. This way you will be able to avoid lots of questions. The Story in Conviction is told in a very good way but it is to simple and hasn't the depth the previous games had. Like Splinter Cell Double Agent the Story has alot of holes and the comic doesn't help me either to find a connection between Splinter Cell Double Agent and Splinter Cell Conviction.

One thing in Splinter Cell was that you had the freedom to gather additional information. You could for example interrogate soldiers or you could just kill/KO them. There were also alot of information saved in hard disks (computers). Some are required to see them because they are part of the mission but alot of other E-Mails and Data gives you additional information. In Conviction alot of things are not clear and til today noone can really say how Sam got into the prison and how the Death of Sarah was faked. In Conviction they didn't show where she lives, they didn't show where she went with Coste. She is there only for a few seconds. The ending is disappointing because there you think [SPOILER]<span class="ev_code_WHITE"> that Sam wouldn't kill Reed because he learned Revenge isn't a solution (well I hoped he would learn that, actually he knows it that revenge isn't a solution). You couldn't tell why Grim shoot Reed now. Sadono was also a very dangerous man but they didn't killed him, they used him to gather more information.</span>[/Spioler] It is to much Hollywood. Don't ruin the characters because of that because they are reach and alot of people could identify themself with the character of the old SCs. Some said combine SCCT with SCC, I agree but don't use a shallow Story. Use the Story Telling of SCC (emotions etc.) but use the depth, complexe Story of SCCT. I cannot really say the story is that good, because it is to shallow for a Splinter Cell Game.

Versus-Mroj
04-16-2010, 07:26 AM
The WORST part of SCC is F****** checkpoint system!!! Free saving was very specific for this serie...

deoxidizer
04-16-2010, 07:35 AM
Originally posted by Andre202:
I know only the story so I will write about that.

For the next game it would be nice to come up with an original, complexe, depth story just like Splinter Cell titles should be. This way you will be able to avoid lots of questions. The Story in Conviction is told in a very good way but it is to simple and hasn't the depth the previous games had. Like Splinter Cell Double Agent the Story has alot of holes and the comic doesn't help me either to find a connection between Splinter Cell Double Agent and Splinter Cell Conviction.

One thing in Splinter Cell was that you had the freedom to gather additional information. You could for example interrogate soldiers or you could just kill/KO them. There were also alot of information saved in hard disks (computers). Some are required to see them because they are part of the mission but alot of other E-Mails and Data gives you additional information. In Conviction alot of things are not clear and til today noone can really say how Sam got into the prison and how the Death of Sarah was faked. In Conviction they didn't show where she lives, they didn't show where she went with Coste. She is there only for a few seconds. The ending is disappointing because there you think [SPOILER]<span class="ev_code_WHITE"> that Sam wouldn't kill Reed because he learned Revenge isn't a solution (well I hoped he would learn that, actually he knows it that revenge isn't a solution). You couldn't tell why Grim shoot Reed now. Sadono was also a very dangerous man but they didn't killed him, they used him to gather more information.</span>[/Spioler] It is to much Hollywood. Don't ruin the characters because of that because they are reach and alot of people could identify themself with the character of the old SCs. Some said combine SCCT with SCC, I agree but don't use a shallow Story. Use the Story Telling of SCC (emotions etc.) but use the depth, complexe Story of SCCT. I cannot really say the story is that good, because it is to shallow for a Splinter Cell Game.

I'm taking the liberty to quote this so the devs have two opportunities to read it. It's pretty important.

arandomhero1117
04-16-2010, 08:01 AM
What I just want to say is to other SC fans.

Play the game for what it is, I know a lot of things are disappointing to some players, but Conviction is a really great game if you look at it from just a video game stand-point.

It's not the true splinter cell sequel we all know and wanted, but Conviction is still hands down my favorite game in the past 3 years.

project_um
04-16-2010, 08:42 AM
The good and the bad, but you guys really messed up the Splinter Cell franchise. If you wanted to make some sort of Gears of War, why don't you just create another cool franchise and leave the essence of Splinter Cell [STEALTH] alone. Fortunately, the Coop was very enjoyable and was the best aspect of Conviction, but unfortunately... like the rest of the game - it's terribly short and easy.

- - - - - - - - - -
Gameplay Flaws - In General
- - - - - - - - - -
Can't move dead bodies anymore. It's a smart gameplay and it didn't need to be cut out.

Can't switch side by pressing the left thumbstick to turn walls properly and see what is in front of our character. Kojima Productions learned from GRAW and previous Splinter Cell (ironically), thought it was an awesome idea and integrated it into Metal Gear Solid 4 - its was amazing. To not have it in Conviction is a pure regression.

The auto-aim is freaking annoying, to be forced to use auto-aim is an insult especially when it brings more problems than good sides. There should ALWAYS be an option to completely remove it if desired.

The aiming system is weird and have some sort of acceleration + deceleration effects that make it terrible when you want to act fast. Why can't we just have a natural aiming system? That terrible system really amplify the needs of Mark & Execute, but you know what? We don't need Mark & Execute at all. It's cool for rookies, but seriously we can do the exact same thing manually and that's when the skills reward the player for fast-thinking + fast-acting.

I can't stand up/crouch while being in cover along a wall. Ubisoft should have learned that already from the first Gears of War : it's useful to stand up.

AI is slow. I've seen cool reactions from the AI, but it really took a while before they even thought they could flank me or throw a grenade. They are dumb and the make the Realistic mode as an Easy mode.


- - - - - - - - - -
Level Design Flaws - Singleplayer
- - - - - - - - - -
The Level Design really is too linear in Singleplayer. With the time, the franchise should have get smarter and richer. That's not Splinter Cell anymore, that's Gears of War - we barely have to use stealth moves. The player will mostly get behind one cover, kill everyone, move along that cover to avoid being shot, maybe a grenade will eventually force the player to move to another cover, but usually.. one cover = own the game.


- - - - - - - - - -
Graphics Flaws - In General
- - - - - - - - - -
Splinter Cell: Conviction was released in 2010 and was a 360 console exclusive, so why the hell can't it raises the bar like previous Splinter Cell games, fully take advantage of the 360 (what you guys said you did, but did not) and at least offered a performance that equals God of War 3 on PS3 when both Dev Team nearly had the same amount of time, 3 years, to make the game (excluding 1-2 extra years before the prod was rebooted)?

I know this game uses Unreal 2.5 and that might influence the visual potential of the game, but actually... there is barely any anti-aliasing on the 360, in 2010 - that's LAZY. Most characters could look richer, they really don't look next-gen, because the textures really look flat. That makes it look nearly like Chaos Theory (that looked great at the time...).

- - - - - - - - - -
Overall conclusion
- - - - - - - - - -
I feel stolen and betrayed as a fan of the franchise. We paid $70 (canadian dollars) for a game that took more than 3 years to make, no more brilliant VERSUS mode similar to Pandora Tomorrow (really that's one of the best multiplayer mode ever created), the game doesn't feel like Splinter Cell anymore, plenty of design flaws, a really easy Realistic mode, average looking console exclusive on the 360 (Splinter Cell in the past always raised the bar visually) and Conviction only offers a total of 15 hours of gameplay including both Singleplayer and Coop!!? The game is so strongly linear that there is barely in replay value even if you can customize your weapons. Ubisoft really should take a look at Batman: Arkham Asyleum to really step up the Splinter Cell franchise to another level of stealth.

The IGN rating is largely overrated with a 9.3/10... 8.3 would be way more accurate.

For the fans, this game must be called once more: Splinter Cell: Deception (following Double Agent). The only thing that was wrong was the direction, but that changed everything.

However, if a player never played a Splinter Cell before, he will think that Conviction was a cool, but extremely short action game.

NOTE: I hope Ubi is one day going to get the difference between making a Casual title and make a game more Accessible. Splinter Cell was a harcore franchise, now turned into a pretty casual one.

Versus-Mroj
04-16-2010, 08:45 AM
Originally posted by Andre202:
I know only the story so I will write about that.

For the next game it would be nice to come up with an original, complexe, depth story just like Splinter Cell titles should be. This way you will be able to avoid lots of questions. The Story in Conviction is told in a very good way but it is to simple and hasn't the depth the previous games had. Like Splinter Cell Double Agent the Story has alot of holes and the comic doesn't help me either to find a connection between Splinter Cell Double Agent and Splinter Cell Conviction.

One thing in Splinter Cell was that you had the freedom to gather additional information. You could for example interrogate soldiers or you could just kill/KO them. There were also alot of information saved in hard disks (computers). Some are required to see them because they are part of the mission but alot of other E-Mails and Data gives you additional information. In Conviction alot of things are not clear and til today noone can really say how Sam got into the prison and how the Death of Sarah was faked. In Conviction they didn't show where she lives, they didn't show where she went with Coste. She is there only for a few seconds. The ending is disappointing because there you think [SPOILER]<span class="ev_code_WHITE"> that Sam wouldn't kill Reed because he learned Revenge isn't a solution (well I hoped he would learn that, actually he knows it that revenge isn't a solution). You couldn't tell why Grim shoot Reed now. Sadono was also a very dangerous man but they didn't killed him, they used him to gather more information.</span>[/Spioler] It is to much Hollywood. Don't ruin the characters because of that because they are reach and alot of people could identify themself with the character of the old SCs. Some said combine SCCT with SCC, I agree but don't use a shallow Story. Use the Story Telling of SCC (emotions etc.) but use the depth, complexe Story of SCCT. I cannot really say the story is that good, because it is to shallow for a Splinter Cell Game.

I think SCC has good story as idea, but as you said, I missed some oppurtunity or bonus goals to gather more informations... Hacking e-mails, interrogations of more guards, etc... But next-gen SCDA has worse story in-game than SCC... When I first heard about SCC in spring 2007 I thought, that it will be more difficult than old SC's because I have to read all e-mails and find informations in it by myselft. No 3E analysis and door code in Notes section...

effufishglove
04-16-2010, 09:04 AM
Although I don't believe the current setup, spy vs spy, needs to be completely thrown out, I really wish Ubi would return to the Choas Theory style of multiplayer with a Merc and a spy. The concept behind the Multiplayer in "Conviction" is great. Having computer controlled characters mixed in with player vs player is very original. That being said, although there haven't been many posts about this, we all want the Merc vs spy. Yes, the Sam Fisher story line is great, but let's be honest for a moment. The online play is what makes Splinter cell playable month after month. So please Ubisoft, BRING BACK MERC VS SPY!

CoastalGirl
04-16-2010, 09:06 AM
The campaign, for me, was somewhat surreal. Everything’s a little bit familiar, but the changes still struck me. With Sam, it was his voice (http://forums.ubi.com/images/smilies/heart.gif), but he wasn't saying the things I would have expected him to say, or doing the things I would have expected him to do. <span class="ev_code_WHITE">For example, the Grim punching scene was awkward. Actually pushing the button to hit her felt weird by itself (I just sat there for a while thinking “Really? Really?”, but when he hits her again as she's getting up... No. Just, no. Sam can be ticked, but I'd like to think he has more self control than that.</span>

As far as the gameplay goes, I can handle the simplified stealth (though I had some trouble with the B&W; I couldn't always tell where the shadow boundaries were), but I still prefer the old - light/sound meters, tri goggles, dismissible lures, moving bodies, etc. Also, I would have liked the levels to have more possible routes, especially ones that would allow for ghosting. Considering how they're more open than the past, which is good, I expected more options/fewer forced interactions. The majority of the time it's okay, but there always seem to be people blocking the only path the next area. Oh, and like in all the other SCs, I could have really done without the assault sections. <span class="ev_code_WHITE">I like the idea of rescuing Sam, but seriously...I hate shooters, and that level (along with the section with the helicopter, and all the stuff in TE, and the White House, etc...) completely took me out of the game - immersion lost because dying over and over and over gets annoying after a while.</span>


Anyway, the huge redeemer for me is Deniable Ops. Even with the simple stealth, the levels are very well done (I wish the campaign maps had been similar), and, for the most part, allow for serious predatory sneaking (in an old-school suit, no less!). It also proves that I really don't need any real reason to be in any given place in a stealth game (which I've been saying for years LoL) – just drop me in a map and let me sneak. Now we just need that map editor... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

bobbob_146
04-16-2010, 09:12 AM
worst part about the game is mutiplayer, bring back the merc vs spy from the 3rd title

muti offeredd now is beyound sad

darthsoth
04-16-2010, 09:17 AM
Finally a place to compile this stuff properly. I've posted this stuff elseware so I will just go repost it.

Ubi did a fantastic job with Assassin's Creed 2 by listening to what the fans were asking for so lets hope that the do the same for the next Splinter Cell game. Because THAT will make it the best one ever.


Couple things I would like to suggest for improvements on the next game. First, the black and white. The only issue I have with this is that it is very hard to discern where the shadow ends and the light begins while in black and white. I've found a few times that I am in shadow and I can't tell if my next step will put me in the light and in sight or if it is 10 feet of darkness still. At least with the NVG in the previous games if you had trouble with that you could quickly flip them off and clearly see where the light began. That needs to be sorted out a little better next time. Even the ability to shut the Black and White mode completely off would be a pretty sweet gameplay element. Adding a little bit to the mix for a realistic playthrough.

quote:
Originally posted by altair2nd:
I'd like chaos theory and conviction combined, if not, then go back to chaos theory style gameplay.


That. I like the new style but they need to add all the stuff they took out as well. Moving bodies, hacking, lock picking, knife, kill or ko option, NVG(Splinter Cell trademark for flip sakes), random interigations when you grab guys. That kind of stuff.

More variable speeds like the previous games. the two part run OR walk and then two speed crouch movements are OK but pale in comparison to the versatility of the previous games. If you just touched the stick you would SNEAK. and then gradually increase the speed as you moved the stick more. That was definitely lacking in this one for some reason.

Sevstar81
04-16-2010, 10:01 AM
Horrible game. I am greatly disappointed in almost every aspect of what you guys have done with Splinter cell. Whether I go to open a door and magically jump off into nowhere or I enter a room and cant spot the pipe I am suppose to climb 50 feet away in the dark. Not sure if shooting a light out will help me or (usually) give my position away. No clue how to do anything. The upgrades seem very useless also. This game was not made for the average gamer. So since I know you guys will build off of the so-called "progress" you made with this game I will not be following this series anymore. Thanks for letting me waste $60 dollars.

project_um
04-16-2010, 10:08 AM
Originally posted by Sevstar81:
Horrible game. I am greatly disappointed in almost every aspect of what you guys have done with Splinter cell. Whether I go to open a door and magically jump off into nowhere or I enter a room and cant spot the pipe I am suppose to climb 50 feet away in the dark. Not sure if shooting a light out will help me or (usually) give my position away. No clue how to do anything. The upgrades seem very useless also. This game was not made for the average gamer. So since I know you guys will build off of the so-called "progress" you made with this game I will not be following this series anymore. Thanks for letting me waste $60 dollars.
At least, I hope that the next GRAW isn't going to be more even more casual.

Cobra682
04-16-2010, 10:08 AM
Bring back the glory days of chaos theory

Xx_Redex_xX
04-16-2010, 10:21 AM
A lot of how I feel has been said by others so ill put some things down id like to see specifically for the next Splinter Cell.

Do NOT force us to go on an all out assault or blow up a fuel tanker if we do not wish to.
in the DC level I got to the fence undetected to find out I couldn't hop the fence.....

I really didn't enjoy that among many other scenes when it came to "forced" action. I've always been okay with you guys putting action in the game but I was disappointed that it was forced in more than a few areas. Make sure EVERY style of player has an alternative rout next time in my opinion.

A shining example is the mansion infiltration I managed to get through the whole mission un seen and I loved it. Unfortunately the same can not be said about the 2nd half of the game.

With that said id like to see SC back to its roots but im not counting on it so see statement above. :P

STK_468
04-16-2010, 10:36 AM
<span class="ev_code_RED">[SPOILER!!!!!]</span>


there is a part in the white box mission when the elevator door opens and you see a bunch of slaughtered scientists. well in the next room was a room full of 4 guards and two scientists on their knees getting ready to be executed. I managed to open the door portable emp the room hand to hand kill the first guard, and mark and execute the other three guards before they even have a clue to whats going on. Even with all the guards dead, IMAGINARY BULLETS FIND THEIR WAY INTO THE SCIENTISTS HEADS. HMMMM? WTF!?!?!

I AM A HERO OK, AND I DONT LIKE UBISOFT TRYING TO TELL ME WHEN INNOCENT PEOPLE SHOULD DIE WHEN THEY CLEARLY SHOULDNT HAVE!!!!!

Yabab_2
04-16-2010, 10:51 AM
Well the game was great and the overall tone was one of a heavy story-driven game. It was good. The game does have small flaws that can make the overall experience frustrating once or twice during the game. Like having to infiltrate a place without being detected but not being able to move bodies, and the mission fails if any guards find bodies. Or the fact that in Realistic the AI's are so close sometimes it's impossible to stealth through.

I personally could use the return of a silent light deactivation device, much like the old OCP. Or maybe make the Portable EMP targetable and much weaker, but also unlimited. And the ability to move bodies. Those two things would make the game a lot better.

And maybe make the Sonar Goggles flicker less when walking slowy. It use it generally to see in the dark and it can be pretty annoying at times.

wtfisupwiththis
04-16-2010, 11:18 AM
Ability to move bodies... In SCC style, drag the bodies away by grabbing their foot or throw them out from the windows. I should be able to attach/detach upgrades into my weapons! I felt ******ed while playing this cause I couldn't, made the experience horrible. The right and left hand side switch wasn't there and I missed it. The little things like where the handguns disappear when you unequip them? Practically in the air, why wasn't there a holster for it? The eternal pain of watching an assault rifle floating in the air on Sam's back was so not refreshing. A strap for it could've been nice.

With this I try to say... It's the many little things that make an awesome game, not the one or two major ones.

wtfisupwiththis
04-16-2010, 11:24 AM
Originally posted by STK_468:
<span class="ev_code_RED">[SPOILER!!!!!]</span>


there is a part in the white box mission when the elevator door opens and you see a bunch of slaughtered scientists. well in the next room was a room full of 4 guards and two scientists on their knees getting ready to be executed. I managed to open the door portable emp the room hand to hand kill the first guard, and mark and execute the other three guards before they even have a clue to whats going on. Even with all the guards dead, IMAGINARY BULLETS FIND THEIR WAY INTO THE SCIENTISTS HEADS. HMMMM? WTF!?!?!

I AM A HERO OK, AND I DONT LIKE UBISOFT TRYING TO TELL ME WHEN INNOCENT PEOPLE SHOULD DIE WHEN THEY CLEARLY SHOULDNT HAVE!!!!!

LoL I did that exact same thing... I couldn't believe that the dev's forced it like that. I thought I was one to come and SAVE THE DAY! but no instead I get dead scientist and am left to stand for 10 secs in awe of disbelief, only saving that one annoying sounding ***** wasn't good enough. It's 60€ down the drain, and another three years to wait for another SC game.

TalkingToaster
04-16-2010, 11:31 AM
I quite enjoyed SCC. Was it worth the years of waiting? Eh. Was it a awesomely fun action game? Yes. I have played all the previous SC installments, and while the change of gameplay style was unexpected, it wasn't entirely illogical and was a riotous amount of fun (especially in co-op).

I have a few complaints about the game though, most of which revolves around the uPlay system and multiple playthroughs. The uPlay system needs to be integrated into the game menu. It shouldn't be a stand-alone application that quits from the game every time I launch it. Also, when the game ships everything listed in the uPlay store should be available. The "coming soon" parts of the uPlay service make the service feel more tacked on and rushed than it should.

Secondly, for second playthroughs I think I've earned the right to use some new skins in the game. I prefer playing co-op and campaign and it would be nice to see some abilities to reskin either Sam or his weapons.

Last, the weapon upgrade system. It's far too easy to unlock all the upgrades (two playthroughs were all it took to unlock everything) and you can't reverse an upgrade. This is extremely frustrating, especially when some of the upgrades negatively impact the game's playability (such as zooming in with a ACOG scope on the AK47, which is shockingly disorienting going from third person to first person with such a high zoom on the gun). Also, the ability to unlock marks for execute was poorly thought out since I only used two guns throughout both playthroughs since they had maximum marks (Five-Seven for 4 marks and the M4 for marks/suppressor & accuracy). This stymied the variety in the game and prevented me from using the AK due to the scope since the M4 would allow me to zoom in just slightly and still land a headshot with the overly generous auto-aim. I was also shocked to find that the SC3K would only allow 2 marks even after being fully upgraded. A Splinter Cell game and I spent the entire game without once firing the signature rifle? Inexcusable.

These irritations aside, I was otherwise impressed and thrilled by the gameplay change. And while Ubisoft and I don't exactly see eye to eye (especially on the use of their in-game advertising system which I find shatters the fourth wall and drops my entire enjoyment of the experience for a brief moment), I still enjoy the Tom Clancy lineup and will continue to purchase their games.

EDIT: Removed dissatisfaction with uPlay store unlocks since I was shown how to properly unlock the weapons I wanted.

darthsoth
04-16-2010, 12:06 PM
Originally posted by wtfisupwiththis:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by STK_468:
<span class="ev_code_RED">[SPOILER!!!!!]</span>


there is a part in the white box mission when the elevator door opens and you see a bunch of slaughtered scientists. well in the next room was a room full of 4 guards and two scientists on their knees getting ready to be executed. I managed to open the door portable emp the room hand to hand kill the first guard, and mark and execute the other three guards before they even have a clue to whats going on. Even with all the guards dead, IMAGINARY BULLETS FIND THEIR WAY INTO THE SCIENTISTS HEADS. HMMMM? WTF!?!?!

I AM A HERO OK, AND I DONT LIKE UBISOFT TRYING TO TELL ME WHEN INNOCENT PEOPLE SHOULD DIE WHEN THEY CLEARLY SHOULDNT HAVE!!!!!

LoL I did that exact same thing... I couldn't believe that the dev's forced it like that. I thought I was one to come and SAVE THE DAY! but no instead I get dead scientist and am left to stand for 10 secs in awe of disbelief, only saving that one annoying sounding ***** wasn't good enough. It's 60€ down the drain, and another three years to wait for another SC game. </div></BLOCKQUOTE>

I replayed that stupid part at least half a dozen times trying to save the scientists to no avail. Really upsetting. Sam might be ****ed but He (I) still went out of my way to save the pilots in Seoul, and Sam would have saved the scientists here as well.

jdogg412008
04-16-2010, 12:14 PM
I like the game simply because I am new to Splinter Cell. I stumbled upon it last year in searching for another title and seen the E3 demo. Since then, I had been waiting for it to come out. The E3 demo and the actual masion seen are different. "?" A few things that I don't like about the game is like a lot of people have stated, why can't you move bodies? Also, I think Sam should of had a "life" bar. I mean, I hate getting spotted and shot at two times and then I'm dead. I have never played a game where the character didn't have a life bar. Also, I think there should have been a map of all the levels in the corner of the screen or something so that you could see where you are going and track the enemies movements much better. I felt like you kept pushing this game back for "better polishing" reasons and there wasn't a lot of polish on it. Also, I would have like to be able to control Sam's fighting skills with button combos. I mean, during an interrogation, all you have to do is press "B" and then you smash the guys around. You should have taken a page from the Bourne Conspiracy. I mean, if Sam is supposed to be a master of a certain fighting style, thenlet me use it in the game. Graphics are tight. I love the opening scene with Victor Coste. however, entire game doesn't have that movie graphic quality. I also loved the Desert Storm level. Only becasue my brother was over there during that war and i loved how you could see the oil wells on fire in the background. I still have more to play so I can't comment on the rest of the game. I haven't played Batman Arkham Asylum so I can't compare it like others but, all in all I think it was a good job. Next time, just don't make us wait so long for a title and then don't put that extra polish on it like you said you were doing for years.

MrKurt2012
04-16-2010, 03:17 PM
The only major flaw is really the multiplayer player system they need to add more players 1 vs 1 gets boring or 2 players together gets boring as well. They need to at least raise it to 4 players or more to make it more enjoyable. I also think they should of kept the ability to drag bodies. In one situation I shot a guard and he dropped in front of a cameras view the camera saw him and I got detected. I should of been able to drag his body away but sadly could not this needs to come back. There are several other flaws that have been mentioned above as well. I also feel P.E.C is a huge disapointment with such few customization possibilities.

sam2000_290
04-16-2010, 05:27 PM
I am still waiting for mine on PC, however, I do have to say I got some comments about the game. I just saw people play it and I will be providing feedback for what I have seen.

Great game, however, the main problem is, the story is too short. There isn't enough emotional moments when Sam reunites with Sarah in the helicopter. There is enough in the flashback when Sarah was a little girl. I feel that Tom Reed should have more involvement in the story. He is a person that never shows up in the story. He is someone that is very important and like a boss but has no role until the end. And I was just wondering, was any of the E3 video footage level in the game? I know the Lincoln Memorial is, but was there the shooting the guards and the flashbang? If it is, then I love it. Is the piano scene with Tom Reed in there? If it is, then I love it. If those 2 are not, it feels more like Brothers in Arms Hell's Highway where the E3 levels are not in the game. I hate this so much!

Overall, the game is awesome. Love the M&E but it should be more of a reward, like after several stealth kills. The black and white needs a bit of work...it's fine but annoying at times. I love the CQC moves, I guess wrestling could have been incorporated. Love to see a stunner in the game. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Perhaps a sweet chin music. They are pretty fast paced moves.

Multiplayer should be a bit better. Love the 1vs1 but I think 16vs16 would be great. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Love to see SVM but make it more accessible and similar to the game feature. Co-op is great but ending is so sad. http://forums.ubi.com/images/smilies/sadeyes.gif More unlocks, like weapons, clothing, etc. But make it so that attachments can be detached.

One thing I don't get is that the game is for causal players. I heard mostly for little kids. However, the rating is M and 18+, so how can UBISOFT make the games for little kids?! BTW, well, stereotypically, adults should be more mature and can handle playing the game with patience, I say this b/c of stealth.


Don't the mods of the forum work for UBISOFT? Shouldn't they get the hands on the game already? And also "agree" and "like" the game no matter what?


I have to rate the game 10/10 even though, I have suggestions. I always rate all SC games 10/10. I am just a huge fan! I love SC and SC:C!

CoastalGirl
04-16-2010, 07:59 PM
Merging



Originally posted by MiniAssasin:
So been playing this with my woman, dragged her on it because i wanted a decent partner. one i could mold into my playstyle lol

well this game is fantastic

spent a good 8 hours on the first two co-op missions, while she got up to speed and i got used to the gameplay.

after seeing 4 chapters i was bummed out until i played them and they are really big maps with tons of objectives and they last quite some time

where people get the idea you can run and gun on realistic is beyond me. you drop down like a sack really fast. its not like you can hide in cover either because the dudes flank you and throw grenades and when you try and dart to another cover you get shot at or run into other dudes, plus more reinforcements come unlike in single player which is also challenging. stealth is definately the way to go

the mark and execute system doesnt make the game too easy. you never get enough, they are hard to earn most of the time and involve alot of prepwork to make sure you get all the guys. because if you dont you get spotted and chaos ensues. its pretty mandatory for some places too and it never feels like a win button. more of a desperation or well planned thing

i wont lie to you guys on realistic we died an awful lot and i wouldnt call myself a bad gamer. been playing for 20 years and was pretty pwnsome at the older games and this really snt easy.

the ai is alot better too than past iterations. i replayed the older games weeks up to launch (today for me btw) and the ai was rediculous. this ai is pretty brutal most of the time with a few exceptions

i played some of the story too and it was great.

why people say this doesnt feel like splintercell is a mystery but to each their own. i'm enjoying this and i shall be playing my game for many months ahead at this rate.

leaving the forums now. only came here for info and just got a wall of unnecessary hate spewed about every single little aspect of the game the majority of which wasnt even true.

so toodles and might see some of you online

darthtrav
04-16-2010, 08:00 PM
I understand some complaints, but overall its a great game on its own merit. Just because its not Chaos Theory 2 doesn't mean its not bad.

Co-op specially is a blast. Found a co-op partner luckily, guy on my friends list got it, I hadn't played with him in a really long time, and we've become better friends through playing it haha.

Also, I've been playing on realistic too, and I've also died a ton. Maybe I'm just not very good, but yeah, I die a LOT.

pinpal1987
04-16-2010, 08:00 PM
I never let other people 's opinions stop me from getting a game. you made a great choice in getting conviction.

MrArmageddon8
04-16-2010, 08:00 PM
I also really enjoy the game, but I do admit that there are some things they could of done better like PEc and the weapons system.

sumoaltus
04-16-2010, 08:00 PM
I'm right up there with you man, glad to see that you formed your own opinion and didn't let others discourage you.

If you ever need a good co-op, hunter, or infiltration partner just let me know.

GT = Chilerophon

GamerAssassin21
04-16-2010, 08:07 PM
First of i don't know how they can call this game splinter cell it has no stealth zero consequences for killing enemies, raising alarms, and leaving bodies behind. This game is a third person shooter with Sam Fisher. Ubisoft what happen, you went and change the winning formula that was splinter cell. I know at the end of double agent Sam left Third Echelon and was begin hunted by other splinter cells while he is trying to find out who is responsible for the death of his daughter, so why is Sam not trying to break into Third Echelon trying to steal his gadgets or killing the other splinter cells and stealing them why is the basically still working for them? Anyway the game is solid good graphics, environment, nice lighting, the black and white thing is cool if not somewhat lame it gets annoy and takes away from the game's graphics, love the mission objective on the side of buildings, but that's it in the good department, Now time for the bad, there is no stealth you can shoot everyone in the room and walk through the room that is not how splinter cell games play you wait and watch and sneak your way through a room full of enemies. Overall you guys really messed this splinter cell up big time not what i was expecting at all,i have all the splinter cell games this one is truly not splinter cell, a total EPIC FAIL !!!!

ZoomerX_GC
04-16-2010, 08:55 PM
Great game, but it feels rushed. Over all, I am seriously looking forward to writing the review for this game. I'll link once I get it done.

Wiitard12
04-16-2010, 08:57 PM
The Game is Great Ubisoft...all you need to do is add a few changes to it such as knife,picking locks,etc.But other than that The New Sam(I especially love how much swifter he is)is Great..I see where you guys are going with this game....keep going that way because its great.Its my favorite splinter cell yet. Please dont change it back to the old slow sam fisher with the old slow gameplay...please.

NoDiscount
04-16-2010, 09:00 PM
I beat the game on realistic, and I did not get achievement.
There has probably been replies like this, but this is mine.
Can you release a patch or something, because I really don't want to start the story all over.

thunderkatt
04-17-2010, 12:54 AM
Great game all round and a very welcome change of pace. However, I agree with others here on some things.

1. Allow players the choice if they want to kill or not - don't force it.

2. Allow the player to sneak if they want to rather than force engagements.

3. Fix the A button that does everything as sometimes it just doesn't work well. Closing a door next to a gun, window and jump location can be tricky.

4. Add a sneaking mission to the Hunter and Infiltration modes. Go from zone to zone undetected.

5. Add proper time based leader boards (in game) to the Hunter and Infiltration modes.

6. Add Unlimted time to Face Off mode. So players can 1 vs 1 as stealtily as they like.

Icebreaker.007
04-17-2010, 01:07 AM
The lack of the classic 2v2/3v3 adversarial modes makes multiplayer pointless. I don't care about beating AI opponents or coop, it just doesn't have the same thrill.

DarkLord144
04-17-2010, 07:57 AM
Overall the game graphic and plot are good.
The most annoying part is the aiming & covering system.

The aiming make me most furious.
It often misleading the place of your shoot.
I've notice it always tend to be a little left-ward.

Bullet speed are slower then they should, which cause a lot of missing shots. The other problem is, why can't I change the sensitivity of the aiming movement? Default speed are real sucks and I never get along with. These aiming problem/glitch or whatever really turn down the smoothness & enjoyment.

For the covering system, I think thats a bug. Sometimes I'm being "moved" slightly next to my orign covering position, in a sudden. Obviously that doesn't make sense, and that's very, very annoying when u just have a good tactical point for some clear shoots, just when you shoot your view change to somewhere else. I don't know why its there and I occur enough to make me speak out.

Please put more time in the core system rather then fancy graphic enhancement...The core is essential to every game...

Jwags029
04-17-2010, 08:44 AM
The only complaint that I have, and I think a lot of others do as well. Is that the swearing in the game is over done. I really love splinter cell games, but I found that while playing this game the constant NPC chatter, shouting the f-word every time you even shoot out a light got really annoying and I didn't feel as immersed in the game as I have while playing previous splinter cell titles. This is something that was brought up months before the game was released, and is still an issue with a lot of fans here on the forums, (click here) (http://forums.ubi.com/eve/forums/a/tpc/f/5271091065/m/9171011358) and I'm sure there's many more that don't come on here and voice their opinions.
I think a lot of us would appreciate some kind of patch to be able to turn off the NPC voices, to take this annoyance out of the game.

Real720
04-17-2010, 09:01 AM
Originally posted by Cobra682:
Bring back the glory days of chaos theory
I agree. Conviction is MUCH too easy for fans of the original games. For instance, it's almost too easy to get head shots with a pistol, and it's too easy to get out of a fire fight. Also, the lack of a noise/sound meter makes the game feel to arcady. Ubisoft should go back to its roots.

txcombatvet
04-17-2010, 09:11 AM
AI will never pose a challenge like a real person. When Ubisoft left out the player vs. player aspect I knew the game would have a short lifespan. All of the other Splinter cell games gave thousands of hours of enjoyment and challenge. Now all I'm left with shooting the same lame AI over and over and over again. That to me is the definition of lame.

http://card.mygamercard.net/CombatvetX2.png (http://profile.mygamercard.net/CombatvetX2)

http://card.mygamercard.net/Combatvet.png (http://profile.mygamercard.net/Combatvet)

PurpleParadox
04-17-2010, 11:05 AM
Not sure if this could be an easy fix or not, but the COOP STORY ending of "Russian Embassy" (or whatever), grabbing onto the helicopter is a bit tricky, and usually ends up with me and my partner just jumping off the railing.

This isn't a gamebreaker, but is super annoying.
========================
Also, not sure if this is feedback or not but, get rid of the "Black and White" darkness screen, and replace it with the system from Double Agent, simply changing the OPSAT color or something subtle like that.
========================
Accuracy for Assault Rifles diminishes way too quickly.
========================
Reduce enemy profanity when simply shooting out lights.
========================
Besides that, keep up the good work. Montreal is the best UbiSoft!

drangel_jam
04-17-2010, 11:06 AM
Things I don't like:
a) The engine feels outdated.
b) Mark-and-Execute doesn't feel very rewarding because all you do is press Y, adding timing and precision mechanics could improve it.
c) I don't like the monochromatic in-shadow feature, it'd be nice if they would make it at least optional, and bring back the blinking green-yellow-red light.

Also, it feels like the game rewards guns blazing more. For instance, it's a lot easier to go guns blazing that stealth, many missions feel like the stealth options and routes are cumbersomely hidden. Especially the later sections of most chapters.

I love the game as it is, but bringing back old hardcore mechanics and making them optional would be great.

AuroraMarine
04-17-2010, 12:57 PM
I'm a little new here, but, A gun I want to see in upcoming DLC would be a Colt M1911 .45 Silenced with Hollow Point ammo, Silencer, and Extended mag, with 4 Mark capabilities, y'know, to mark four enemies. That would be a miracle to me for this game.

And also, maybe the original splinter cell suit. Also! Seeing as how Ubisoft is releasing new guns or suits every week, we need more challenges. I finished most of mine, and I have up to 2900 points, but that will be blown quickly on the new DLC, so it would be nice for more challenges.

TreFacTor
04-17-2010, 02:06 PM
Originally posted by AuroraMarine:
I'm a little new here, but, A gun I want to see in upcoming DLC would be a Colt M1911 .45 Silenced with Hollow Point ammo, Silencer, and Extended mag, with 4 Mark capabilities, y'know, to mark four enemies. That would be a miracle to me for this game.

And also, maybe the original splinter cell suit. Also! Seeing as how Ubisoft is releasing new guns or suits every week, we need more challenges. I finished most of mine, and I have up to 2900 points, but that will be blown quickly on the new DLC, so it would be nice for more challenges. The FIVE-SEVEN is the only gun in the game that can mark 4 targets. It's really the only gun you'll ever need.

Jawdyn
04-17-2010, 02:26 PM
I have completed the game, and I think its brilliant. I have unlocked a lot of the stuff, but sadly I think it'll be going back to the shop since I only really find replay value in Multiplayer, and everyone knows Conviction has been stripped of its vital MP. If the game ever gets a playlist update with a versus mode without AI or with more players then i could see myself holding onto it. ^-^

Great game, recommend everyone should play it.

AuroraMarine
04-17-2010, 04:40 PM
Originally posted by Fattyboy122:
The only major flaw is really the multiplayer player system they need to add more players 1 vs 1 gets boring or 2 players together gets boring as well. They need to at least raise it to 4 players or more to make it more enjoyable. I also think they should of kept the ability to drag bodies. In one situation I shot a guard and he dropped in front of a cameras view the camera saw him and I got detected. I should of been able to drag his body away but sadly could not this needs to come back. There are several other flaws that have been mentioned above as well. I also feel P.E.C is a huge disapointment with such few customization possibilities.

Agreed. If they release a free DLC that brings the Spys vs Mercs thing, i'd be happy. I never played Double Agent but i'm not going to use any names *cough* Hobo Reloaded *cough* keeps *****ing about it. And I looked at gameplay from it, looks pretty fun. Of course *spoler* The mercs being Black Arrow and Third Echelon Agents. Release it as a cheap DLC, and I will totally get it.

Sarapion
04-17-2010, 05:53 PM
NO DISAPPEARING BODIES!!!
this bothers me beyond belief. it hasn't existed in any splinter cell game in the past, and it should have never existed in conviction.

Killa-Deej
04-17-2010, 09:27 PM
Expand multiplayer for more information read information in this link:
http://forums.ubi.com/eve/foru...1091065/m/7051039258 (http://forums.ubi.com/eve/forums/a/tpc/f/5271091065/m/7051039258)

claurio83
04-17-2010, 09:48 PM
I loved the flashback mission in the gulf especially Coste's "we dont leave a brother behind. We dont leave family." it really resounded. the story was par the course in the single campaign. the conclusion to the coop campaign made my jaw drop. the new dynamics were great and for the most part the m&E was intergreated rather well.

the P.E.C system was pretty bogus and lacking. the limited amount of gear stomped my enthusiasim for it. maybe some free market place skins and or paying skins, unfortunatly.

robren2009
04-17-2010, 09:52 PM
My feedback is that the Co-Op is terrible.

I paid $130 (Aus) to realise that I can't even play with my mates. As an Australian I could be disadvantages with connection, but in this game, I can't even get further than the intro to the co-op story. Same goes for deniable ops, I have never ever played an online game that has lasted longer than 10 seconds.

This has happenend to about 20 of my friends who have gotten the game, and not to forget the 100 or so people I have attempted to play with.

So please Ubisoft, fix the co-op connection issues.

sloberado99
04-17-2010, 09:58 PM
“ If YOUR GOING TO READ THIS PLEASE READ IN ITS ENTIRITY. THIS NOT A POST TO JUST BUTCHER SPLINTER CELL, BUT I’AM ONE ****ED OFF FAN AND I WANT TO BE HEARD” 1st off let me say this. Why? Why? Why? Ok you screwed up once with double agent. Ill give it you! No one expects 4 great titles in a row. But seriously, and read well into this. After all you’re delays, all your fans anticipating a great game. We are talking about a game you scraped more then once and revamped. Then you release this garbage. If I wanted utter shooting chaos I would have left on Modern Warfare 2, rainbow six, or battlefield. I would have rather you killed off Sam Fisher in the last one then put him in this bull**** situation. You destroyed a great series and a great character. You aged him like a 100 year old man and gave him a women’s heart. Where is the covert, spy, fifth freedom sneaky splinter cell we all fell in love with. Im sure some people loved the change, But for the original splinter cell lovers, who were attracted originally to Sam’s old days of actually being a splinter cell (not some old vigilante) I say good bye. Ubisoft on a more regretful note. Splinter Cell Pandora tomorrow was the first game I went xbox live with. And I thank you for that. But I must inform you that iam no longer a fan. I don’t even want to know what thoughts you are going to have for the next one. (Splinter Cell: Break out in the senior center) I really cant express my disappointment in you. Don’t even get me started on the online multiplayer. Just forget it! I don’t have the time to write down all of the **** you guys did wrong. 1 out 5! I just hope this reaches a fan like me that feels how I feel.

noodlelover
04-18-2010, 12:40 AM
I got splinter cell conviction on day release and was the first to get it at my local gamestation i have played about 3/4 of the game and I'm loving it the story is amazing as its more personal to Sam Fisher

the P.E.C is a lot better as they are now more like mini objectives that you get to choose when you do them

lovin the game keep up the amazing work

P.S. cant wait for the next splinter cell game

g4rret
04-18-2010, 12:41 AM
I have been a huge SC fan since the first game. I even have an 18 inch statue of Sam from the original game. I was worried when I saw they were getting away from the traditional stealth formula. Once I played the demo a few times I realized that wasn't such a bad thing. I applaud Ubisoft Montreal for not being afraid to try introducing some innovations into such a set in stone genre. I love the close quarters combat, the ability to play at a faster pace at times, M&E, the quick cover system, COOP, deniable ops, and the sadist in me loves the interrogations. I really enjoyed Sam's story in Conviction.

Given all the good things to come from Conviction there are a few things I miss from the older installments of SC. I miss being able to give someone the sticky shocker! I know it sounds like I need dating advice, but I'm serious. I was expecting the SC3K to have a grenade launcher upgrade turning it into the ultimate rifle, and giving Sam even more amazing spy toys. I miss having night vision. I like the sonar, but think it should be selectable. More stealth paths really would go a long way in making it more true to the stealth genre. I hate to admit it, but I must agree that the B&W shifting doesn't work for me. I know it is supposed to help do away with a HUD, and at the same time show some artistic style in the feel of the game. I would still prefer to see the world stay congruent during game play with some other form of light meter display. I prefer it for aesthetic reasons, and to make stealth play easier.

Regarding the story, in SC:AD I made sure not to kill Lambert. I accept Ubisoft using some creative liberty in changing that fact in Conviction (I had to) to advance a story arc that they decided to go down. There were many upsides though. The emotion came through in many of the scenes. Anybody who doesn't understand how the need to protect a child, or the inability to do so, can turn a normally calm, cool individual into someone willing to pimp slap, hammer, and choke punks into submission has never been a parent. I like the Victor Coste character too. I could see a future with Sam and Vic working together on more legit, less rogue missions. They could also go underground as an elite special forces group doing vigilante-for-hire work in LA driven around in a van by their handler B.A. Oh, wait... I hope Ubi isn't looking to retire Sam yet. I like the new coop characters well enough, but Sam is splinter cell. I noticed you never kill/catch that blond guy with the pony tail. He is not the guy holding the scientist like in the demo.

I think this game play would make an amazing gi joe game (first gen! forget the movie). I could see some excellent ninja/zartan missions mixed with big gun toting shoot-em up levels. Would make for potentially great MP too.

Metninja
04-18-2010, 12:48 AM
You guys took the best, most successful stealth franchise ever made and you took a dump on it, set it on fire put it on fans' porch and rang the doorbell. I will never forgive you for this and I will never buy a ubisoft game again. They are all dumbed down for the masses trash, it's become the rule and not the exception for all the recent entries in the various ip's ubi has.

With the exception of AC2, which is definitely decent, every ubi franchise has been run into the ground in the hopes of appealing to the lowest common denominator. Prince of Persia, Ghost Recon, Rainbow Six, Far Cry... I could go on and on. The only difference was that I wasn't as invested in those games. Splinter Cell was special. But no longer.

I hope all you folks in montreal are put on imagine party babyz 5 next year. You shouldn't be allowed you ruin any more ip. Hope the new direction works out with your mediocre, unimpressive, generic third person shooter, becuase you really had something with chaos theory.

noodlelover
04-18-2010, 01:01 AM
I love this game this is a big change to past titles

the story is amazing and more personal to Sam Fisher and the P.E.C is new and improved they are now like mini objectives and you get to choose when you do them http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

the multi player is good but could be improved but is still very good

the graphics are sic love the stealth part of the game

the costumes are very cool

I love this game and have been a fan of the series since day 1 but I still love this game

keep up the good work http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

meathoven2
04-18-2010, 08:04 AM
The game was pretty good but I think if another splinter cell game is made there are a few things that need to be addressed. To be honest there was just not enough stealth and the times that you are forced into scripted shootouts is ridiculously frustrating.

- Less scripted events that force you into gun fights (more stealth in general).
- Whistling, This could of worked so well in this game and needs to be brought back.
- Some animations are missing, example (turning on lights or opening windows) there are no animations for this but there was in past games.
- Ability to move bodies.
- Possibly night vision/heat vision/ and sonar vision?
- More moves, such as the split jump and others.
- Lock picking, hacking etc.

I think if all of these things are included in a sequel it could possibly be the best in the series. Just aim for a happy medium between this and chaos theory and it would be perfect.

Jamsedreng22
04-18-2010, 11:00 AM
The game is ****ing kickass. Sad you had to kill off Archer and Kestrel.

Jamsedreng out.

MarchingOn
04-18-2010, 11:28 AM
I only have one complaint about the game. See attached picture.


http://r2gdnw.bay.livefilestore.com/y1pXOjRy1xYIcMtpF8yiH_b8Ed1FQg5a0f3TzaRz8OqFJq3Y7o HryA9qW8BaQy7aCqtHfhdSWNgjvSSgo1jPpkG-1ZtO9M7Ah-f/body_dragging.jpg

If we can have body dragging for DLC that would be nice.

Other than that I liked Sam's faster speed, the Krav Maga, and M&E. I did like the black and white L&S mechanics as well.

Thanks for a gr8 game, Ubisoft!

EDIT: Thanks Sarapion. I guess we need for bodies to not disappear if they are to be draggable.

Sarapion
04-18-2010, 01:55 PM
what use is body dragging when bodies disappear? in order to get body dragging, we need bodies to actually stay behind.

FrankieSatt
04-18-2010, 02:32 PM
OK, I just finished the game today and after almost 17 hours of playing the Single Player story mode I can give my full impression of the game. I will not be playing Multiplayer, just the Co-Op mode, and the meat of the game is the Single Player story mode so that is why I'm giving my review of that and that alone.

Story Line:

If I didn't know any better I would have thought I was playing "24" instead of a "Supposed" Splinter Cell game. The story line was alright but there is so much more that could have been done with it had the dev team had some imagintion.

Game Play:

Saying the game was action oriented is an understatement. There is action from the start to the finish and nothing else in between. There is ZERO stealth, as for there to be any you would have to be able to go through a level without being seen and that is IMPOSSIBLE. Beland and Co.'s definition of "Stealth" is "Hide and Go Seek". Shoot some guards, hide, rinse and repeat.

Mark and Execute can be used as a "Win" button in some situations but overall it's just a game mechanic used to make the game more "Dumbed Down" for the casual gamer.

Save points instead of being able to save where you want is horrendous. It forces you to listen to the same damn people or kill the same damn people time and time again when you make a mistake. It's purely assinine and has no place in any game, much less a "Supposed" Splinter Cell game.

The gun selection is alright but only a hand full are useful for those of us who actually TRY to be stealthy. Not being able to remove the mods you put on them limits the replayability, the little bit of that there is.

Characters:

Sam and Grim have been replaced by characters with the same name but with totally different personalities. Grim isn't a Field Agent, she was an Analyst. Making here into some bad-*** field agent and giving here a full body make over so that she looks nothing like she did pretty much ruined her character.

Instead of Sam looking like an agent on the run he looks like a male model looking for his next modeling job wearing the J. Crew clothes and the gym type body. His vigelante attitude and torturing people for info pretty much resembles Jack Bauer to a "T". It works for TV but it doesn't work for a "Supposed" Splinter Cell game.

Score:

4 out of 10. This game is "Supposed" to be a Splinter Cell game. It has the name, it has the characters names but that's it. There is NOTHING that is Splinter Cell in this game. It's barely a good action game.

This dev team was the worst thing that could have happened to this series. They have given the proverbial "Middle Finger" to those who actually wanted a Splinter Cell sequel. I for one will not recommend this game to anyone and tell everyone I know to stay away from it.

eviljohnny666
04-18-2010, 03:37 PM
Originally posted by FrankieSatt:
OK, I just finished the game today and after almost 17 hours of playing the Single Player story mode I can give my full impression of the game. I will not be playing Multiplayer, just the Co-Op mode, and the meat of the game is the Single Player story mode so that is why I'm giving my review of that and that alone.

Story Line:

If I didn't know any better I would have thought I was playing "24" instead of a "Supposed" Splinter Cell game. The story line was alright but there is so much more that could have been done with it had the dev team had some imagintion.

Game Play:

Saying the game was action oriented is an understatement. There is action from the start to the finish and nothing else in between. There is ZERO stealth, as for there to be any you would have to be able to go through a level without being seen and that is IMPOSSIBLE. Beland and Co.'s definition of "Stealth" is "Hide and Go Seek". Shoot some guards, hide, rinse and repeat.

Mark and Execute can be used as a "Win" button in some situations but overall it's just a game mechanic used to make the game more "Dumbed Down" for the casual gamer.

Save points instead of being able to save where you want is horrendous. It forces you to listen to the same damn people or kill the same damn people time and time again when you make a mistake. It's purely assinine and has no place in any game, much less a "Supposed" Splinter Cell game.

The gun selection is alright but only a hand full are useful for those of us who actually TRY to be stealthy. Not being able to remove the mods you put on them limits the replayability, the little bit of that there is.

Characters:

Sam and Grim have been replaced by characters with the same name but with totally different personalities. Grim isn't a Field Agent, she was an Analyst. Making here into some bad-*** field agent and giving here a full body make over so that she looks nothing like she did pretty much ruined her character.

Instead of Sam looking like an agent on the run he looks like a male model looking for his next modeling job wearing the J. Crew clothes and the gym type body. His vigelante attitude and torturing people for info pretty much resembles Jack Bauer to a "T". It works for TV but it doesn't work for a "Supposed" Splinter Cell game.

Score:

4 out of 10. This game is "Supposed" to be a Splinter Cell game. It has the name, it has the characters names but that's it. There is NOTHING that is Splinter Cell in this game. It's barely a good action game.

This dev team was the worst thing that could have happened to this series. They have given the proverbial "Middle Finger" to those who actually wanted a Splinter Cell sequel. I for one will not recommend this game to anyone and tell everyone I know to stay away from it.

Agreed. And hell you could add some actions in the previous splinter cells too, you could shoot if you wanted and use the shotgun. Where's the fugitive Sam Fisher? This idea is almost as essential to such a spy agent as becoming a double agent before that. Why did they had to **** up the whole progression of the series?

wanderingaim
04-18-2010, 04:35 PM
Originally posted by NoDiscount:
I beat the game on realistic, and I did not get achievement.
There has probably been replies like this, but this is mine.
Can you release a patch or something, because I really don't want to start the story all over.

I second this. I got the White House level and the uPlay points, but no finishing on realistic. Is it somehow tied to the credits?

Aveelo
04-18-2010, 04:46 PM
My Feedback Is. Best Game On World. + Conviction Are Best Of All Splinter Cell. http://forums.ubi.com/images/smilies/25.gif

P.S Ubi Don't Bring Back The Old Game.

Andre202
04-18-2010, 04:50 PM
An opinion that shouldn't be ignored. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



Originally Posted by eviljohnny666:
Not putting a flame-shield Not afraid of the fire!

Terrible splinter cell game, competent/fun game. Seriously, Ubisoft really lost their balls. Well this isn't news, since Double Agent, the only... rather good/really good/worth of hype was Far Cry 2 and I'm still surprised they made that game considering how un-mainstream it is. When your creative lead tells the series' fans that their main goal with Conviction was to make it as accessible as possible, there is a ****ing big problem. Yeah, it may be one of your goals, but the main, before making a solid game that you think make the series evolve in a way that it is compelling for fans and the vision of the studio, there is a big problem about priorities which are REALLY apparent.

I don't know where to begin, this isn't even a Splinter Cell game, it really doesn't make any sense compared to the previous titles. Don't get me wrong, I'm all for changes, I'm all for putting the series forward making them changes and do something else than Chaos Theory 60 times, those games are still out there to play. But here, Ubisoft lost their balls, there's no innovation and putting the series forward, it's about regression and trying to appeal to a wider audience by make it more like the games that sell. Sure there's still a little of stealth going on, with the mark and execute which is rather fun to be honest, but it still dangerously cruise with third person shooters. The first most obvious problems: you have no choice to kill. What the hell? Even third echelon agents who did nothing wrong? I know Sam is ****ed off, but killing is still killing. Sure you could kill in the previous titles, but you always had a choice, not here. So that insta-kill system works rather well, especially in the earlier missions (that means it doesn't really work well further on and shows all the problems with the game) but what makes no sense, is the obligation of having to do a melee kill. Sure it would be too easy and it brings challenge, but there is no logical reason for this. If Sam can instantly headshot four people in a row, barely taking time to aim, he surely doesn't need to melee kill someone to pull this off. The system is fun, but it doesn't make any sense.

Then there is level design. The first missions, particularly the mansion, are well made, different levels, different ways to do things without everything becoming merely a third person shooter (because it's not that hard for the game to become just this). But then, the levels are too much of corridors (or at least have too much parts which are corridors) and then you're options are more limited, sometimes just unloading a assault riffle clip or manually headshotting someone being more effective. And sometimes, it's rather hard to melee kill someone then mark and execute, rinse and repeat without being seen. Another problem, the game after a certain point, is damn generic and repetitive, always doing the same thing. So it becomes harder doing all this the stealthy way, because the moment you are seen, dozens of enemies are running after you. If you already killed a bunch of them, it's not that much of a problem since you can always make them lose you, but when there are 10 of them, you have no choice but to throw grenades and start shooting with automatics else they manage to outnumber you even if they don't really know where you are. Another problem, too much enemies. And since you can only kill, it's all about killing them, often turning this in a sub-par third person shooter, particularly after the second half of the game. And since you have almost no gadgets, unless you are playing the very first few levels, it's all about mark and execute or some silent headshots, rinse and repeat and add maybe a moment where you screwed it and have to start shooting the hell out of the enemies.

This is no innovation. In the earlier Splinter Cell, the game could barely become a third person shooter, yeah there were some shooting moments, but you had to be careful and not pull the game off as a third person shooter else you'd probably die. The game was really different from most of the others out there, here, they just made the line thinner between the authenticity of the series and the rest of the more mainstream games. What better to make it more accessible than do like all the other games out there? Sure Conviction is not a third person shooter, but it's too easy for it to become one, when you are found, all the limitations of the gameplay design are shown at light, and even when playing in the dark with the mark and execute system it almost looks like some time of hybrid shooter with the only stealth elements being stab someone so you can shoot all the others without being seen. And hell, just look at the Irak mission, if the public the game was intended isn't obvious enough, "hey guys why don't we just put some military mission where you just shoot tangos like people like to do in Modern Warfare with tons of explosions" you don't even play as Sam Fisher. I can understand a flash-back mission, but one where you don't even play as the main character and in which has no link whatsoever to the storyline besides showing why some dude is your best friend? No thanks.

Then its way too cinematic for a Clancy game, it looks like a movie. There's no immersion. I don't get the appeal of projected text, well yes, but not in this game. The black and white thing too makes no sense, hell how are you supposed to see in complete darkness... in black and white? Who had that brilliant idea? Certainly not the old creative lead (because that creative lead didn't work on the original splinter cells). And the interrogations, we all know Sam is ****ed off, but he REALLY beats the **** out of them, it's almost gratuitous and again for the casual games. There's nothing interesting about them, pressing the b button 3 times and watch, hell it's annoying in the end. Hell, the new Sam Fischer is really a new one, I can't make any ties with this one and the previous one. Here, he's almost personality-less, only a ****ed off dude who beats the **** out of people. You only see him as an angry dude, only, like a very simple person which he isn't.

I mean, I loved the direction took with Double Agent, sure it could have been pulled off in a way better way, but still it was in the right direction. Hell most of DA's problems could have been resolved at looking at the xbox version with hard choices, a longer game and a deepened story line. And even if you look at both games endings which were quite suspenseful and the xbox version emotionally charged, it made you want to play the sequel right now. Problem? All ties cut off. If you play both games back to back, Conviction is extremely disappointing only considering DA's ending. 5 years in the making. Not at all, it didn't took longer than say Assassin's Creed, they only rebooted it once or twice. Hell the first videos and stuff really got me pumped. A rogue Sam Fisher, in hiding, having to use what he could, finding a weapon supplier and hiding himself in the crowd to do inappropriate things hiding from some people. It was supposed to be far deeper than: beat down those three thugs in back alleys so nobody can see you. And you were supposed to be able to engage in melee combat using chairs and such. I'm not only disappointed the game is terrible as a splinter cell game, but that they scrapped a game they already started making that would have made the series evolve in a way more interesting and INNOVATIVE direction, with a fugitive Sam Fisher (after the double agent) than this idea-less game.

I could continue to go on (and I probably forgot some important points), but it's the most disappointed game to me in a loong time. They literally destroyed anything good and any evolution DA started. I probably won't sell it as I still find it a good game nevertheless, it is fun, but NOT a splinter cell game, it betrays everything about the series. And I just don't understand what the hell people are saying when they say the other games were too hardcore. Play them as stealth games dammit not a shooter and you might stand a better chance, I'm not that much of a good splinter cell player, but I got no problems getting through the games. Most of the time I retried because I wanted to pull everything perfectly, but all in all, the gameplay of the previous games are ten times more deep, with way more ways to pull everything off.

And last thing, I was just looking at old Conviction videos so I'm even more disappointed, and I realized something. That producer/creative lead/whatever who was always around talking of his splinter cell games, was talking in a pre-alpha build demonstration, but since then, in the countless of the newest Conviction videos, he was never there to talk about it, only some creative lead dude whom I never saw in interviews and such before, and who said their main goal was to make it more accessible.
You make there some very good points and Ubi should do some Hardcore Games again. If the market overflooded with accessible games that doesn't try to be original then you won't get much sales.

otter2007
04-18-2010, 04:58 PM
Positives:

-There is some stealth involved.
-The campaign itself was good overall though it just seemed like we were watching someone just get angry and go kill a bunch of people without much reason no tactful choices.
-Gadgets are fun to use imo.
-EMP is a nice addition in all it's forms.
-Co-Op story was nicely done I thought especially the level in Russia with the big tower in the middle and all the guys walking around I thought that was the best part.
-AI was better.
-Snake cam/Mirror was good.
-The cover system was nice for sneaking around.
-Free content each week is always nice and appreciated, U Play service also shows some promise. Keep it around.

Negatives:

-No replay value, don't think I will even touch the single player again after play through 1.
-Most of the guns in the game are not able to be equipped with a silencer (even most pistols that could have it easily).
-Scopes for many weapons make killing people way to easy. (No idle sway at all or anything just put it where you want it and pull the trigger and dead merc)
-THE CONTROLS: Oh my where to begin. I look directly at a Pipe, see jump and go through a window and make guards shoot at me. Not fun. Switches "hit box" for clicking way too small I usually end up jumping up a wall or opening a door or something else not useful.
-The cover system can make this game a shooter.
-[b]Explosive gadgets are insane and you can bring up to 5 at once? Poor design choice.
-Regardless of what anyone says M&E is an "I WIN" button. No yes no maybe about it, you have to hand to hand one person (which is EASY) and you can kill 4 people with ONE BUTTON PRESS.
-AI doesn't look up ever unless your LKP is up there.
-LKP just is some gimmick that makes all of them look one direction.
-Sonar goggles should blur more when moving. The old goggles were removed is also I believe a misstep.
-There is not enough stealth evolved even in Infiltration you can just shoot whoever you want whenever you want and just gotta worry about if some other brain dead AI will walk over to it.
-The Iraq mission served no purpose, seems like something thrown in to make the game seem longer.
-Realistic difficulty is not realistic at all. Can still take bullets like a maniac especially with +3 armor to your suit. Doesn't seem to take into account where you got hit either. If I shoot you in the head it hurts a lot more then the foot, at least that's what I heard.
-Face Off mode. I mean it's just silly to have AI in there and you can't turn them off except in a private match.
-Last Stand mode. Why is this even in a stealth game? From how everyone plays it you just sit back and spray a bunch of brain dead AI as they run through the same doors every wave.
-PEC was short and uninteresting (with the exception of the do a level with only melee and do a level without detection.

Final Word:
-I think a lot of things were overlooked in this game especially the lack of stealth or consequences for your actions.
-Having Sam as a "rogue" doesn't give him the excuse to be some murdering psychopath with no care or remorse at all especially after he found out his daughter was alive (in what the third mission?, lol.)
-Anyways, this game did not need this crazy new direction and simplification of EVERYTHING. Bring back the old game.
-Also I completely disagree with everything Aveelo says, I just think the opposite it's kinda funny, is he in your guy's pocket or something? (No offense to Aveelo personally I just disagree with you.)

Look at the bright side you can make the next one better if you completely forget this one ever happened, and maybe with enough PR and marketing you can make us forget this ever happened too. http://forums.ubi.com/images/smilies/88.gif

BRIZZLERAY
04-18-2010, 05:06 PM
this game has absolutely no replay value.
quit ripping off other games and make somthing original, like splintercell used to be.

last stand: stolen from gears of war 2 (horde mode)

PEC: rainbow six. but atleast rainbow six's PEC took more than an hour to unlock them all.

cover system: rainbow six

co-op story- feels like army of 2

they should have called this game
Splintercell: Noob addition

where's the stealth.

this game has no replay value. it's repetitive, the lip syncing is bad, the upgrades for you guns are useless...........

80% of the guns aren't silenced, i'm gettin missed signals, it this game about stealth or is it run an gun. feels really run and gun.

this game is going to flop hard, unless ubi brings back spy vs merc

otherwise, i've already beaten everything, and theres no reason to keep playing this repetitive game.

sorry ubi but you guys lost a fan, i should have spent my 60 on something better... like medal gear

ryanwag
04-18-2010, 05:33 PM
Animations when doing dual anything is horrible..

ON CO-OP example Last level have to dual EMP to destroy turrent when you do the animation is slow and you get shot even if your hiding you automatically stand up and get shot..same with jumping on the heli you have to look exactly at the right spot and hope you and your teammate dont engage at the same time otherwise you hop off the rail.

a bunch of other stuff i could nit pick at. it just feels with the time had developing the game would be bug free but instead there is 100 little things that add up to alot of anger.

OmidNadi
04-18-2010, 05:48 PM
Has anyone else notice that lucious galliard is in the menus in the oval room holding a gun. This is weird because <span class="ev_code_RED">SPOLIER!</span> he gets killed earlier in the game.

eviljohnny666
04-18-2010, 05:55 PM
Originally posted by Andre202:
An opinion that shouldn't be ignored. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Thanks. I'm someone quite open-minded who don't necessarily want to always play the same game all over again, but when you start to change things, usually you can sense in which direction a game may go, and which it wouldn't make sense. I'm at my second playthrough and I'm already bored, hell I said I thought as simply a game that it was a competent/good/fun one, but I'm beginning to think it's not good at all. The more I play it, the more I think there's so many things out there that doesn't make any sense. The Washington Mall mission, I don't understand, it seems like they put this so they could say: "see we built upon the original iteration, we innovate, you have to take baddies while there's people around and they can't see you".

And usually, I try to not immediately jump on the "sell-out" bandwagon, particularly in music, but now, in this video game industry, with so much money at stake, it's hard not to see the idea behind some changes. And even if there's a lot more giving out the "we want to sell it as much as possible rather than making an actually good game" the Irak mission alone is the biggest offender. Hell, I'm going on, writing long posts again...


Originally posted by otter2007:
Having Sam as a "rogue" doesn't give him the excuse to be some murdering psychopath with no care or remorse at all especially after he found out his daughter was alive (in what the third mission?, lol.)

Yeah, something else that makes no sense whatsoever. And I didn't realize this before, but on the airfield mission, my brother who didn't play the game asked me from where I was escaping from, to which I answered Third Echelon, at least from Third Echelon guys. He was like, then why are you killing so much of them, they work for the government and are good guys. Well even if Reed is rogue, these guys have their orders and are not "bad guys". Even with "melee attacks" you shoot them with your pistol.

I first thought I'd keep the game as I still found some enjoyment and that I'm a big Splinter Cell fan, but I'm really considering exchanging it for another game after I beat co-op with someone since I'll probably never play it again and games aren't cheap nowadays. Anyone knows how much you can get from a recent game?

ryanwag
04-18-2010, 07:43 PM
I agree with Johnny
the story fell apart after the 3rd mission when you know your daughters alive so there goes the whole point of your on a revenge trip.

K33VRN
04-18-2010, 07:45 PM
well....where do i start?

just a quick one also do ubisoft see what we say on here to get proper gamer feedback and somewhat...''advice''?

my verdict....

the game itself:

did anyone think they were playing rather a ''bourne identity'' sort of game rather than splinter cell? i LOVE splinter cell....and tbh...i didnt feel like i was playing a splinter cell game at all.

its like its not all about sneaking no more?? as prev said, all the certain manovers you where able to do like dragging bodies, hacking doors, jumps and splits, interrogating enemys etc etc its all gone..., the game was very ''easy'' in a sense of the whole way through was just cover...shoot...cover...move up...cover...shoot....move up...cover...shoot... was very repetitive, also not being in a splinter cell suit again just made me feel like im jason bourne...not sam fisher lol

single player was good, but just somthing missing..., and very short!! also dare i say it easy..., its only hard when they all charge u and all u have is a pistol lol.

multiplayer:

well...honestly....i hate it. co-op is about the only good part, but theres only so much of that you can do before bordom kicks in...also i think i speak for many when i say that nealy all guns that have no silencer dont get used. this is splinter cell (stealth), not army or two...the silencer option should be allowed on all guns and have a removable option as with all upgrades (although from whats available i dont know why you would want to remove as they only make the guns better...)

ALSOOOO

WHAT THE HELL HAPPEND TO 4 ON 4 MERCS VS SPYS????????????????????? that was the best part of multiplayer with countless hours spent on it! i was sooooooo looking forward to getting on that only to be majorly dissapointed!

so yer my verdict for multiplayer os 1/10 due to now mercs vs spys...that MADE the multiplayer and put co-oop second. DO NOT fix what isnt broken.

my main hissy fit is as im sure MANY and all i have spoken with agree

BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!
BRING BACK MERC VS SPY MULTIPLAYER!!!!

ryanwag
04-18-2010, 08:01 PM
Also Any word from Ubisoft on the resetting of the single player missions?

wolfbrother47
04-18-2010, 08:20 PM
This is the first SC game I have ever played or even seen. I downloaded the demo when it became available and loved it. I bought the game Friday and I must say, It was purely awesome. As I said I have never played SC before so I cant compare it to the other titles, but it sure does beat Metal Gear Solid into the ground. I did feel that the single player campaign was a little short, but that may have been because I liked it so much that I wanted more. Great game. Because of it I am going to buy the previous titles. I have only two requests in closing: Please don't stop making more SC titles and keep Michael Ironside as Sam Fisher. Great voice.

K33VRN
04-18-2010, 08:32 PM
Originally posted by ryanwag:
Also Any word from Ubisoft on the resetting of the single player missions?

resetting?

TGuard
04-18-2010, 08:35 PM
I'm really disappointed with Conviction. The original splinter cell was called Splinter Cell: A "STEALTH" Action Game. People bought it because it was like nothing else they'd ever played before and you managed to make it seem like EVERY OTHER GAME. They never got to sneak around and snap peoples necks. Now I feel like I'm playing an action game but i can be stealthy if I want to. Before you had to be stealthy or you died(most of the time). For Conviction they pretty much took out stealth and threw in a load more action. If they keep this up the next game will be
"Splinter Cell: An Action Game" why bother throwing in the stealth part of the game if there is no way to get around something without getting into a firefight. There were way too many un-suppressed weapons. Too short is a major concern for everyone. We all know the other splinter cells were short but they relied on stealth and took a while to do things. Making Sam faster is making gameplay faster which in turn makes the game too fast and over abruptly quick. Take out a bunch of the new things and bring in the old ones that people ACTUALLY liked. And so what if Splinter Cell was too hardcore for the average gamer. Splinter Cell was fine the way it was and you web and wrecked it. This is just a money scam to appeal to more people so they'll buy it. And with you manages to p*ss off every supporter of th original franchise plus you gave us a bunch of faulty garbage. and the whole sandbox areas was bulls**t. You gave us multiple ways to enter and one way exit. You could have at least made it so we ha more options when I came to navigating the map and there we're enough things to climb on. That's about it and i think this a major turning point for the franchise but in a BAD way.

ryanwag
04-18-2010, 08:37 PM
Originally posted by K33VRN:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ryanwag:
Also Any word from Ubisoft on the resetting of the single player missions?

resetting? </div></BLOCKQUOTE>
yeah i completed story and it says my save was corrupted and i cant do scene select.
but i got the achievment for realistic , but on co-op i didnt.

ryanwag
04-18-2010, 08:40 PM
the "sandbox" is bull...sure there are different ways to enter each situation but its simple..either the door or the pipe on the ceiling.

K33VRN
04-18-2010, 08:46 PM
we cant change the game just moan, but i think we should have a massive petition to be made to get the 4 on 4 vs mode back!!! that was awesome!!!!! has to be done. the one vs one sucks *** badly!!!!!!!!!

kidmosey
04-18-2010, 09:15 PM
Story mode was disappointing. I was anticipating something more like Deniable Ops instead of being spoon-fed a linear path through the level and being forced to kill nearly every enemy.

Nothing needs to be removed, but things need to be added.

1. Sandbox the levels better. Throwing in a random pipe does not make a well-designed level. The carnival and 3E garage were probably the two best designed levels of this game. Why have doors that do not open?

2. Non-stealth consequences. The three stages of alertness were great. Also, bringing in reinforcements is nice and would only make it more fun for people who rely on M&E instead of stealth.

3. Moving bodies. This is tied to the above. For this to make sense, bodies will have to stay around.

4. Save anywhere. Checkpoints are annoying. It is even worse that they are predetermined; the enemies that were there before are no longer there.

5. A better alternative to B&W. How about an auto-brightness as you enter <STRIKE>lit</STRIKE> dark areas? Increase the bloom of lit areas as you leave the shadows so you know how shaded you are. This would feel more realistic. I'm getting a headache from not being able to see in color.

6. Better "interactive" animations. Throw in an option of light/heavy interrogation techniques, and make it so you can interrogate anyone (nearly anyone). Also, do you really need the sequences where all the player can do is push forward; linear gameplay at it's maximum.


IMO, these are the things that need the most work. Everything else is just a nitpick and affects gameplay/story very little.

WindowMakerX1
04-19-2010, 01:10 AM
Impressed and disappointed.

Cover system is great.
Easy to handle weapons.
Emotional, gripping story.
Fast paced and exciting.


If you thought those comments were compliments, you'd be mistaken.
Any other game would have scored high marks with me if it had the same mechanics and gameplay - but NOT SC:Conviction itself.

We (referring to fans) went to SCC with a mindset kind of knowing what to expect, but then didn't receive much of what we loved about the "originals".

Gadgets were there, but felt odd - (only explosive sticky cams, goggles with only one mode, no launcher attachment for rifles)
KILL EVERYONE, MOVE TO NEXT ROOM gameplay was as generic as any other shooter.
Situations where breaking stealth was forced...
Objectives: infiltrate or kill/interrogate said person, that's it? That's IT? (Coop had some, but was still meh)
Levels were straight lines instead of explorable areas. Levels also needed more entry points/alternate routes.

In this game, stealth was an option.
AN OPTION
What? Why? Don't we play splinter cell for the challenge of do-it-right-or-die gameplay?

Ubisoft, I think I can summarize this whole thread for you:
I ordered a steak, and got roast beef.
THIS GAME WAS GOOD, BUT NOT WHAT WE WANTED.

Next time create a new franchise before you decide call checkers chess.

D_R_A_G_x_O_N
04-19-2010, 02:19 AM
Coming from someone who has played every Splinter Cell, this is not a Splinter Cell game. I bet Clancy would spit in your faces, just like you did to us true Splinter Cell fans. This is the worst excuse for a Splinter Cell game that I've ever played. Heck you guys made Double Agent look admirable compared to this garbage. Overall, yeah decent game. But nothing like the game I thought I knew.
Splinter Cell was a game I fell in love with and started playing at 13 years old. I loved it. I loved knowing I could go through a level undetected. I loved knowing I could hold the cards in my hand by being smart and sneaky. I loved knowing half the people I killed didn't know I was in the same room as them. And most of all, I loved it wasn't the typical shooter game. Now you feed me this garbage and say it's Splinter Cell. Yeah right. If I wanted to play a shooter game I would have choose one of the thousand others out there. I encourage any first timers of this game to play PT or CT and tell me if it's similar. And you know ubisoft is the only company that doesn't give a damn about it's hardcore fans, the ones who put them in the spot they are today. I bet if you told Gears or Halo fans their gameplay would be altered, that game would lose all it's fans. You just can't change a game during the series, it's not right. Only reason I liked this game was Michael Ironside, Sam Fisher and the other characters, and some of the music, that's the only thing Splinter Cell-ish about this game.

Multiplayer is boring and sucks, I spent 2 years on CT nearly day in and day out as a teenager trying to be the best and got to be top ten in the world on the PS2. I bought DA and won a bestbuy tournament you guys held. Those were the best multiplayer games ever. Now what is this junk? Hardly any stealth is used!!! I hardly ever play co-op but me and my partner had to deal with it because we couldn't play together and be tactical on multiplayer.

Bring back night vision and thermal, it was perfect. I hate the shadow junk in this game, never know if I'm about to be seen or not.

You made this game seem like it was made for kids. It was too easy, even on realistic me and my partner beat it in 2 hours. Once on normal and we literally RAN through it on realistic. It was too easy. Junk like Mark and execute ruined it, and made a safety blanket for the people who sucked. If this get too hard just mark and execute. Please don't hold my hand, I want to feel acheived when I play this. Speaking of which. There is an easy button for when things get too hard. Just tap X and every gaurd will just stop chasing you! LKP is dumb as well, not even realistic. What moron thinks someone who was just spotted is going to just sit there. Canvas the area, not just stare at my LKP.

Which goes to my next point. What are this gadgets? A sticky camera used to gas my enemies to sleep not play awful music and blow up. What happened to smoke and flash and chaff? Alarm snares? Those were perfect. Now the only options I have are blowing my enemies up or giving them a 7 second mental lapse (EMP).

Controls are awful. Bring back the classic controls. Hate having the press A for everything. And hate how everything is written out for me, too linear.
Why can't I run and roll? Why can't I stand up while in cover? What happened to crab walking?

The gaurds. Talk about dumb. They curse more than any rap
song I've ever heard and they all share the same exact voice! Are they all twins? All sounded like a crappy borat impression. The cursing gets so annoying sometimes and I never thought I'd say that. Sure they are scared but it just is over doing it by saying the F word literally 50 times or more in a single area. I grew up with cursing but even I know when enough is enough. Couldn't you guys have gotten the point accross without such foul language or did you guys really suck at making a variety of phrases. Lack of creativity there.

Level design. Made it so linear. I wanted to be able to avoid shooting people and what not but when I jumped on a pole thinking it'd lead me somewhere different. It just lead me to the exact path the enemy was walking along. How convenient! Really made me feel like it was just giving me the kill.

Hand to hand is cool but allow there to be a choice to kill or not kill and give me a choice of how to kill him. I'm a fan of grabbing necks and even kniving. I only saw this twice. Once I did kill them, I had to just leave them there so his friends could find them and start cursing up a storm. Let me hide him in the shadows or dumpster.

The script was poorly wrote and seemed like it was trying to explain me things. As if I wouldn't have understood it any other way. Too Hollywood and unoriginal. Cheesy one liners. Espescially with Archer. You know which lines I'm talking about.

Why even make weapons without a silencer. Aren't we suppose to be stealthy and not really wanting enemies knowing where we are? With this loud SCAR, everyone knows where the shots came from, I'm detected. Should be mission failed but oh wait let me just tap X. How pointless was that.

Interrogations were very fun but Jesus after slamming a guys head into an old TV would probably knock him out along with a toilet and sink. Must have a hard head. And since when can Sam throw gaurds like rag dolls? In CT he had a hard enough time picking them up over his shoulder. Plus Sam climbs like a spider monkey now.

I know I really seem ungrateful, but that's because I am. I waited forever to get this game and now I got it and feel disrespected and tricked into getting a shooter with the title "Splinter Cell". Thank god I only rented it. I never once felt like I was Sam like previous games. Only as an on-looker. To be honest, half the people who probably love this new direction are either getting paid, new to the series, or sucked at previous SC games. Let's be honest, people who have been here since day one feel cheated. It's Rainbow 6/24/Bourne, not Splinter Cell. If you're going to do this atleast name the game "Rogue Shootout" or something instead of putting beloved SC to shame. I feel spit on as a long time supporter and it isn't fair to be honest. Bring it back to it's roots, because the people who complain like me are the people go care the most about seeing their favorite game turned into a piece of junk.

billybrush2007
04-19-2010, 03:49 AM
Fantastic Game All In All

I found it more fun, more varied than the old Splinter cell games, and a massive improvement particularly in terms of character control, and pacing. I hope they make another one like this to be honest as it's much, much better than the old games.

Highlights....loved the story, and the co op

Lowlights....not a big fan of the face off mode

All in all - Brilliant!

doluck2100
04-19-2010, 04:05 AM
it seems a lot of people have a problem playing the game. you have to look at the action you want to perform and make sure it is lit up before you press A. like the helicopter part when you jump on. look up at it and you wont jump over the side. the hiding bodies thing is still kinda possible but not like it should be. for those that want to move someone grab and hold him and walk to where you want him and snap his neck. i love this game. reminds me of the jason bourne movies

funky_p
04-19-2010, 05:31 AM
Discovered a bit of a bug...

Finished a round of Face-Off whilst in sticky-cam view and when the next round started I still had the sticky cam over-lay on the screen and my controls were all flipped around (pressing right moved me left, etc).
Tried to launch another stick-cam to see if it sorted it, but no, so I hit the Y button to detonate it and the game froze and ditched both myself and the friend I was playing on dashboard.

Tried it again to see if it was a one-off or a bug and it did it again.

I have the game installed to the HDD if that makes a difference.

Just thought I'd let the Ubi guys know...

Andre202
04-19-2010, 06:18 AM
People who played the first time Splinter Cell should go to the old titles and tell us what they think about them expect that it is a bit slow.

HerrEivor
04-19-2010, 06:35 AM
Splinter Cell: Conviction - The game I should have rent.


I feel insulted, and I will not buy a single game from UBISOFT ever again. I was a huge fan of Splinter Cell and had high hopes for Conviction, now I will exchange it for CT instead, yes a FIVE YEAR old game, that's still so much better. This is a game for young teenagers at best, or mentally slow people. Why is that? Here's why.

You kill a dude, without being detected only to know that seconds later a patrol will find the dead guard (Due to your inability to clean your mess up) and then hell brakes loose. Now, all the guards on the map starts cursing unrestrained and going beserk with their flashlights. And now you have to act fast in order to remain sanity. At this point you'll feel forced to kill everyone as quickly as possible before the AI's repetedly use of their three diffrent, horrible, phrases drives you bloody nuts.

These Elite mercs and what not, doesn't have any sense of sound and light disciplin, so not knowing exactly where the enemy are, at all time, should be a bloody achivment. Also all interactive parts of the game is glowing so you don't have to think too much. And if it's still too difficult just use your sonar googles. Perhaps next splinter cell game will be played using only one button.


Main Campaign.
You play as Jason Bou... Sam Fisher, who is on a mindless, linear, killing spree wich just as well could have taken place in a long corridor with guards lined up one after the other. Don't worry you don't need to be creative, just climp a pipe och burst trough front doors wich pretty much are your only options.

Weapons
Don't get me started, this whole costumization thingy in this game is so insulting to the player. And hey once you have equipped something it can't be detached, yay.



Only good thing about Convictions IMO is the hand to hand moves, wich you don't need when you pray and spray, going cover to cover.
Splinter Cell Conviction is a bad combination of Army of Two and Bourne Identity. I will not give constructive criticism becouse UBISOFT doesn't give a damn about their customers, they just want your money and screw you over.

Over and out.

Flembo26
04-19-2010, 06:40 AM
Loved the game, finished it all on Realistic but no acheivement.

Is there a way round something that i need to do to get it? Or will you guys fix it and i'll just get it when done?? Cheers

Noccifer
04-19-2010, 06:41 AM
I was looking forward to the new Splinter Cell. I tried to convince everyone it would be awesome, since I checked all the previews and thought they were awesome.

Then I went to buy the collector's edition for a total of 75 bucks cdn.

Then I played the game.

Here is my thorough review: Meh.

That's right, "Meh".

75 <span class="ev_code_RED">*EDIT*</span> dollars for 5-6 hours of a bad version of Gears of War.

Here's what was good:

-The story
-The visuals
-The sound design

Here's what was bad:

-Level design
-Gameplay
-Everything else


Now, I used to think those "darksider" people were exaggerating and dissed them for not wanting to embrace change. I won't retract that statement, but I will add that a change for the worst is certainly not change worth embracing.

Let me tell you something, Ubi. I live in Montreal, I'm an amateur game designer, I did a playtest before and I work in an architect's office.

I can almost GUARANTEE you I can design something one MILLION times better than this game and STILL appeal to tons of people INCLUDING Chaos Theory people.

Seriously.

I want to talk to you people.

By the way, while I was doing the AC2 play-test, I suggested something for a multiplayer mode. Then all of a sudden a while after the game comes out, you announce AC3 will have MP. Curious.

My suggestion probably inspired Face-Off in SCC, except Face-Off sucks ***, and my idea actually incorporates more than two <span class="ev_code_RED">*EDIT*</span> people.

So yeah, if you took that idea seriously and managed to mess it up, let ME do it and we'll do this **** properly.

If you still have the Playtest lab fill-in sheets, my name is on it and also is on my account. It will be easy to find.

So yeah.

It can be done. Also, I will bump this thread until I get a proper answer by Ubi or a number to contact these design people or until this thread is locked. Regardless, I will repost if it's locked.

INB4 "Because a new creative director in 2008 worked so well the first time right?"



<span class="ev_code_RED">Do not bypass the word filter.</span>

K33VRN
04-19-2010, 06:46 AM
Originally posted by doluck2100:
it seems a lot of people have a problem playing the game. you have to look at the action you want to perform and make sure it is lit up before you press A. like the helicopter part when you jump on. look up at it and you wont jump over the side. the hiding bodies thing is still kinda possible but not like it should be. for those that want to move someone grab and hold him and walk to where you want him and snap his neck. i love this game. reminds me of the jason bourne movies

youve hit the nail on the head my son, thats just it....its not a jason bourne game!! its a stealth sam fisher game.

Andre202
04-19-2010, 06:54 AM
I hate it when I read the name of one of the 3 JB's in the Splinter Cell Forum.

BourneBaxter
04-19-2010, 09:02 AM
Originally posted by Andre202:
I hate it when I read the name of one of the 3 JB's in the Splinter Cell Forum.
sorry but bourne is better than sam fisher.

project_um
04-19-2010, 09:35 AM
Ubisoft is making all their games more casual, but how can you make better games by doing that when casual gamers are nothing but non-gamers?

We have nothing against making a game more accessible, but more casual?... that's a mistake.

dybyf8
04-19-2010, 09:38 AM
I have played every splinter cell game and have LOVED them all, but this one i would marry. i love where they took the story and game play. archer could be our next splinter cell. he gets my vote. not getting rid of sam. i do need skins to play in single player and co-op story. and i would love a code to the alkali suit. thank you very much. yours trully (sam fisher jr) Gamertag= DYBYF8.

sykosquirrel08
04-19-2010, 10:54 AM
This game turned out to be an empty shell with half-fulfilled promises and some things that should be common sense by now are just completely left out.

The "sandbox" level design in Conviction is a half-truth. Yes, there is more than 1 way to enter most places....but just because there are 2 ways doesn't make it a sandbox level design at all.

Mark and Execute...what can I say? It's just a bad idea. It was a bad idea in RV6: Vegas and is still a bad idea in Conviction. The game caters to it by leaving one guard in the open to get the points, then the rest of the guards are set up to use the points. It makes the game too easy and just focuses on killing everyone in sight.

B/W filter: Unnecessary. I'd rather have the little green/yellow/red light on your back saying whether or not you're in the shade. Oh wait, Archer and Kestrel both have a light on their back yet the B/W is still there. Weird. It takes away from the scenery and is very distracting and misleading at times. It is just a poor excuse to get rid of night vision. While you're in the shadows, every other person whether they're in the shadows or not is filled in color. It's just a bad idea that should have never been implemented.

Sonar goggles: These are just ridiculous. It is obvious that whoever was behind this idea was trying to get the fans from Arkham Asylum. Let Batman live in his comic book world.

Story/Character: Messy and poorly written. No wonder why Micheal Ironside didn't want to do the voice for Fisher when this was announced.

“I wasn’t interested in doing it because structurally the way the character was built was that I thought ‘I don’t want to do this,”‘ Ironside told Collider. “And [Ubisoft] asked what was wrong and I said ‘Well, he is too monochromatic. There isn’t enough humanity in the character. There is no conflict underneath his decisions.’”

All Fisher is now is a blood-drunk empty shell of what used to be a great character. The story is also very cliche. Angry daddy looking for daughter(Taken), Confused spy looking for information(Bourne), c'mon. While I don't expect a mind-blowingly original story, don't make it a fast paced shoot 'em up because that's what sells in Hollywood.

Gameplay: There is only one section in the entire campaign that requires stealth. In single player it's the 3E parking garage. Once you get past that section, it's open season again. In co-op, its the first section of the second mission. Other than that, feel free to fire all your guns. This series started out as a stealth franchise. PT and CT were the best sellers. In DA, many of the stealth features were watered down and was a good sign that decreasing the stealth aspect was a bad idea.

Multiplayer: What multiplayer? Hunter/Infiltration is just the co-op campaign again with no story line. Last stand is another Horde mode that just turns into a defend your position shootout. And Face-Off? Was this an idea that was meant to be taken as a joke and was accidentally taken seriously? First off...1v1 should have set off some red lights as a bad idea. Also, the game mode just focuses on hiding behind a box and shooting all the AI that flood towards the choke point you've set up. In 5 minutes you can kill 40 or 50 AI guards. It's dumb. The spies barley ever run into each other simply because there's not much of an incentive to. Why kill the other spy when you can get 50 kills in the same amount of time it takes to find one spy? And it's not like one spy can sneak up behind another since the sonar goggles let you see where they are at all times.

Also, DA didn't sell very well and didn't have any longevity because the title ruined spies vs. mercs with cheetah speed spies and permanent motion tracking radar and remote hacking. The spies also didn't have any weapons? What was going on in that conference? So now in Conviction they just completely took out the only multiplayer mode that the fans wanted in replace of some tacked on mess.

Suggestions for the next SC title:
Get rid of:
Mark and Execute
Black/White shadow filter
Infinite ammo
Sonar goggles

Improve:
Customization options(both character and weapons)
Map interaction(let us pick up objects and knock on walls or whistle to gain the guards attention)

Add:
Spies vs. Mercs(3v3 preferable) For those who don't want to play it you don't have to, you have the other game modes to play still. But they shouldn't take away a game mode that has been expected of the series since the 2nd installment.

Custom Characters: Instead of giving us pre-set configurations to alter, let us make our own unique spy.

ryanwag
04-19-2010, 11:50 AM
Originally posted by K33VRN:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by doluck2100:
it seems a lot of people have a problem playing the game. you have to look at the action you want to perform and make sure it is lit up before you press A. like the helicopter part when you jump on. look up at it and you wont jump over the side. the hiding bodies thing is still kinda possible but not like it should be. for those that want to move someone grab and hold him and walk to where you want him and snap his neck. i love this game. reminds me of the jason bourne movies

youve hit the nail on the head my son, thats just it....its not a jason bourne game!! its a stealth sam fisher game. </div></BLOCKQUOTE>
if i wanted to play a Jason Bourne game i would have bought the jason bourne game.

jdogg412008
04-19-2010, 11:54 AM
Just got done playing the game yesterday and yes, it was kinda short. Also, like everyone has said, I don't like the fact that you can't drag the people away so you won't be spotted.and there are a lot of "F" bombs in this game. Also, I thought that Sam was supposed to be able to blend in with the crowd. In one part of the game (when he is in the carnival) i mean, I got spotted almost instantly. I've already mentioned other stuff in a previous post. I just think that all the time that was spent on this game, there was a lot of detail that was left out.

Noccifer
04-19-2010, 01:17 PM
Oh and btw, with the b&w filter, it's actually HARDER to figure out your light level.

Shadow on the ground and line of sight do a much better job at this.

ConvictionSUKS
04-19-2010, 01:27 PM
Hi ubisoft, you guys really really reallllly suck now, and ruined splinter cell. A 5 yr old kid could beat this game on realistic in a day..the gameplay is so lame, has no stealth at all, the multiplayer is crap..we just wanted chaos theory's multiplayer versus, not this casual noob friendly 1v1 spy garbage..u guys completely fuc*ed up a great franchise...ubisoft thanks for screwing over ur hardcore splinter cell fanbase

altair2nd
04-19-2010, 01:33 PM
Originally posted by ConvictionSUKS:
Hi ubisoft, you guys really really reallllly suck now, and ruined splinter cell. A 5 yr old kid could beat this game on realistic in a day..the gameplay is so lame, has no stealth at all, the multiplayer is crap..we just wanted chaos theory's multiplayer versus, not this casual noob friendly 1v1 spy garbage..u guys completely fuc*ed up a great franchise...ubisoft thanks for screwing over ur hardcore splinter cell fanbase Thanks for being constructive.

EmmaJordan
04-19-2010, 01:44 PM
Originally posted by Jamsedreng22:
The game is ****ing kickass. Sad you had to kill off Archer and Kestrel.

Jamsedreng out.

Thanks for the freaking spoiler. Not at that point yet. !@#$

codenameeric
04-19-2010, 01:54 PM
I am boycotting this game, although I am a huge Splinter Cell fan. That's right, I love Splinter Cell. Thing is, Conviction is not Splinter Cell.

Ubisoft: If you want to make a different game, go ahead. Just make a NEW game. Call it something else. Don't give me macaroni and call it spaghetti.

QuantumOmega
04-19-2010, 02:19 PM
Things that irked me in the game as well.

Lack of choice - especially during the co-op missions where killing was not prohibited. This made me think why do Archer or Kestrel not have any sticky shockers/Foil rounds, gas etc? I can see it during Sam's part, but it didn't make any sense in co-op.

This also goes for the level design. We were told we would get a mini sandbox, but in reality that wasn't the case. Conviction is quite linear compared to the others. The maps felt significantly smaller then other games as well. They were long and kept you in a straight line, but during each section there is less room to move overall, less alternate routes etc and just less possibilities to experiment.(No air ducts, no repelling down sides of buildings, just front doors, windows and that 1 pipe that always felt out of place) The previous Splinter Cells were closer to Sandboxes than this.

The game holds your hand too often and there are no real consequences to running in and shooting everyone.

For the CQC moves - we couldn't choose to use lethal or non lethal moves.

Sonar goggles only use was to compliment M&E.

Black & White filter, it would have been much better if color was still visible, you could have just taken away the color for Sam, not the environment. Just have a colored light on Sam, when you can see it, you're visible.

Same goes for weapons, we did not have any non lethal options.

The pacing of the game, it's too fast to have Tom Clancy in the title.

The knife, while the exclusion didn't bug me, I thought during these new Krav Maga melees it could have been awesome.

The cqc moves become a weapon in themselves for the game, I felt it should be more for self defense. I'm not talking about walking up knocking someone out or breaking their neck from behind, but bringing them down with the pistol, either with hitting or shooting. These moves seem to be better suited for moments of desperation and life and death, not just for the hell of it.

Realistic difficulty wasn't that difficult. I think it was demonstrated by the fact that the only way they could challenge you was by throwing swarms of enemies at you that you couldn't avoid. I had a more challenging time playing the harder difficulties on previous splinter cells.

Also, guards behavior need to change more radically when they do find a body. I.e. Reinforcements, body armor etc.

Why did Archer and Kestrel get the exact same move set as Sam? They had no reason to be as reckless as Sam was during the solo mission. (I understand it's easier than re-creating a whole different move set etc, but for the SC universe it was just out of place).

Mark and execute made things too easy.

LKP Silhouette - it was never needed before and you don't need to hold my hand now, I'm an adult, thanks though.

Critical thinking is not needed. Nor do any judgments need to be made as you will not suffer any consequences for your decisions. Instead of worrying about dealing with patrols you just kill everyone, even in co-op.

Unlimited pistol ammo. You'd be a lot more careful when it came to taking shots if it was finite, this game just wants you to shoot everything. The fact that I know I will always have bullets in my pistol prevents me from worrying or feeling any suspense in the game. I don't mind on rookie or normal, but when I play realistic there is no excuse.

The Iraq level.

Lack of stats in between levels.

Graphics don't really live up to the games of this generation.

Going back to basics as opposed to building upon the game play and gadget choices of SC:CT or DA.

Stealth was limited, shadows were primarily there just so you could shoot others in the cover of darkness, not to move about and truly remain undetected.

PEC had no depth.

In about half of the game you are forced into detection.

Being able to move bodies. If you're going to make a level where I can fail when a body is spotted, the option to move it needs to be there, regardless of how fast paced the game is.

The fact that guards knew you had to be there even if you ghosted and remain undetected. You shoot out a light, open or close a window. Take a guards french fry while he isn't looking, it all equals the same result, "Fisher's gotta be around here somewhere!" And followed by an absurd number of expletives. Those fries were cold mother******.

In multiplayer there are no objective modes, the only rule in all the game types is 'kill everyone'. I think if they implemented hacking, stealing sensitive data etc, instead of annihilating everyone it could have satisfied the traditional SC crowd a bit more, even with the lack of SvM.

While Deniable ops is fun it doesn't have long lasting appeal (to me).

Customization on outfits is far to limited and overall, poorly executed.

The game really didn't live up to the title Splinter Cell in my opinion. I never felt rewarded for doing anything in the game, M&E looks cool, but so what? Why would I need to use that? Especially in Co-op when you're still a splinter cell? I really hope for the next installment they at least put in the choice of playing it the way it was meant to be played (hardcore stealth) and let the less adept casual players run and gun.

Choice is the key and they didn't provide much of it.

kidmosey
04-19-2010, 02:31 PM
nearly all of the constructive posts say the exact same things.

I sure hope ubisoft is listening

Overlai
04-19-2010, 03:47 PM
Why'd Ubi close the dev questions thread? We still have questions, and you are still ignoring everyone.

xXassassinXx92
04-19-2010, 03:47 PM
It saddens me to say this, but I am starting to hate Ubisoft and I hope that their catering to the casual gamers stop, because they are going to lose their loyal fanbase, and if all of their games become casual, then the market will be over saturated with casual games and the game will sell badly. (Who hoo run on sentences http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif )

RaulO4
04-19-2010, 03:56 PM
also on the unlimited ammo

need to be taken off
it will make the upgrade for ammo
more impotent......

PEC i like but need improvement
i like to mix and match all the
paints/shirts/goggles/shoes/gloves/masks/glassics/armor/ammo&gadgets pocket


weapon need freedom
i want to put what ever i want on them(limited only to real life tech)

by that i mean no bull upgrade if its not real it does not go in

also
if i have an m4 i should be able to put a scope/flash light/laser/and suppressor at once because the m4 has many rails

also
have that CT stealth with the Option of Conviction
but on Realist shooting can only be use to protect yourself but you cant do it for long 2-3 guys should kill you easily.


more objectives on Ops not just KILL ALL
its not original put the Splinter Cell mix in there
make it as i have to grab something or save a hostage or kill this ONE guy

but make it random

B/W remove it,it makes it harder to tell from light and shadow
just put the NV/HV/EMV back on
sonar was only put there for M&E

also if you going to keep M&E take note of Red Dead

and add this feature: that you can shoot their legs so they will drop down on to the floor
and maybe drag themselves
or any where else
so the arms etc etc


thx for Sc5
i will play it until Sc6 and hopefully you listen to everyone or most of us

D_R_A_G_x_O_N
04-19-2010, 04:18 PM
That's the thing. They won't listen. They don't care they made their quick buck. Ubisoft is a sad excuse for a company now, in my honest opinion. I wish Clancy would take his rights back reconstruct his dev teams. They're putting his name to shame. Clancy would think this is a joke of a Splinter Cell game. It's an okay game in general but not SC. The person who said don't give me macaroni and call it spaghetti said it best.
I pray they read this thread and the handful of others with statements from the HARDCORE fans who have been here since day one, that show their concerns. You wouldn't be Splinter Cell without the fans who played it and supported the originals. Atleast show some respect and give us a proper sequel of the same game we invested so much into.
Whoever wants to boycott, I'm with you. Ubisoft needs to open it's ears or just step down. Don't see bungie, epic games, infinity ward, or other companies not giving a crap about their real supporters.

xXassassinXx92
04-19-2010, 04:31 PM
I hope Ubisoft changes their ways and sees their errors. I am never buying another Ubisoft game again.

AuroraMarine
04-19-2010, 04:37 PM
Hey guys, a question. My friend just got his copy of Conviction and he has a SPAS12. You know how in a campaign mode you actually KEEP your weapons? If he drops it and I pick up his SPAS, would I be able to keep it in my shotguns?

Try to reply quickly someone

Toa TAK
04-19-2010, 04:51 PM
As a huge fan of the series since the first (and the only real Tom Clancy series I've enjoyed), Conviction is awesome. Yes, it strays a bit from the stealth a little bit, and I'm a bit dissapointed that I can't choose to use non-lethal force (I just play that way) and the body hiding, etc. But I love the new changes that this game brings into the series.

The gameplay is very different obviously, but it brings people who are new or didn't like the series before. My friend never liked the game before Conviction, but we played it and a combination of stealth and firefights was a lot of fun. I like how it's easier to take different choices of cover, and how quikcly you can move through. While I'm not a fan of always killing everyone and I like getting a choise to just knock them unconcious, story-wise, I can accept that. The CO-OP is waaaay too much fun. I'm not upset at all that Spies vs. Mercs is gone, I never really liked it. My friends and I loved the CO-OP, the story and everything else Deniable Ops had to offer. I miss the classic/original googles, but the Sonar Goggles are just as good. Make for a more interesting GP experience. The upgrading and credits system is also done well. The little challenges are also a great incentive to keep playing. The more equipment that can be used are also fun as well, the sticky camera is still fun to use, and the remote mines are great, and the EMPs are helpful, too. I like how objectives are projected on walls, as well as the flashback/story peices, too. The pipe climbing is cool, but I wish I could climb things besides pipes... like ladders. =P The new warining system is nice, too, with the arrows on the circle pointing out the enemies. Realistic difficulty wasn't too bad as I expected it to be, but a challenge to go through nonetheless. Mark & Execute is awesome, you can take out enemies quick enough for others farther away not to notice. I really use it more of a stealth mechanisim more then a "Rush-and-Go", but either way it's efficent. The limit of targets on specific guns and that it's limited to only one use after each hand-to-hand kill evens it a bit, but man, it was rewarding on Realistic. I really like the Black and White, not that the bars before were bad or anything, it just made things a lot easier, it simplified whether you could be seen or not. The AI is great as I expected it to be, (it scares me everytime I have to go up against other Splinter Cells, XD) and the graphics aren't something to really complain about, to be honest. To me, personally, I compared it with Halo 3, not the greatest graphics in the world, but good enough to present itself, and tell a story.

SPOILERS (just sayin' ;D)

Which brings me to the one of the reasons why I buy games. Splinter Cell was never really something I bought for the story, but that seemed to change with Double Agent. They seemed to start developing more of a story for Fisher, being a DA. But in this one, I felt that they really humanized him. I could actually relate to him in some ways. I did not expect Grim to become such a big character all of a sudden, (makes me wonder about others like Redding), but I welcome it. The new characters great, too. I just wish I had seen a bit more of Reid's intentions a little more, but Coste, he was great, reminded me of my own best friend. Sam felt like a real character, more then he had been before, his motivations were clear and we could understand his frustration and anger, esspecially after he was forced to shoot his own best friend, and why he was upset when he found out Lambert had betrayed his trust. The story is radically different then before, instead of being some guy ordered to infiltrate some base, clear it out, get what's needed and extract as a tool of Third Echelon, it's more about Fisher being on the run and his investigation. You're still doing what others are telling you to, but it feels more organic. The voices are top-notch. Glad to see a return from Ironsides, (seeing that I can't imagine anyone else to play Fisher), and the voice of Lambert and Grim. The theme of "Trust" runs very deep in the game and what the personal story is based on. During the cinimatics or key story moments from the game, I really liked the use of the projected words, such as "BURDEN" "GUILT" "HOPE" "ANGER", just great. It put real emphasis on things. While I don't expect the story to have been completely original (not to say, I expected/predicted ANYTHING in the story to happen, so I was surpised/shocked/WTF look on my face since the beginning cutscene) the way it was presented was great in my opinion. The Iraq Level I did feel like it was out of place, but it did put more emphasis on why Sam trusted Coste so much. He went through a lot to get to Sam, and that meant a lot. He didn't leave "Family". I didn't expect the choice at end (or the Iraq Level), obviously I let him go, and seeing that achivement pop up with that title felt good. Of course, I was happy Reid got what he deserved, that f**k. The soundtrack was also done well, as I expected it to be since Grooves Addicts was helping out. The CO-OP story was good as well, (thanks for keeping in Split-Screen! =D) of course the main story had dozens of awesome moments, but nothing could compare to the sad/surpising/holycrap ending. I felt good that I got my newbie freind (new to the series), but...

That was not a good day to do split-screen. XD

Okay, since half you people can't or choose not to read, I'll sum it just sum it up: In my honest and personal opinion, Conviction was the most fun I've had in a Splinter Cell game since Chaos Theroy, definelty one of my favorite titles of the year. I just loved absolutely everything about it, waiting for this game since 2007, I think it was worth it the wait and the price, and I believe that Ubisoft made a great game.

vagval
04-19-2010, 06:32 PM
The game was totaly awesome, but now that you have the formula Ubisoft please let's not have to wait 3.5 years again...oh and don't bring this game to the PS3 or else you can burn in hell for all eternity...we (of the 360) own conviction! FOREVER.

Noccifer
04-19-2010, 07:03 PM
Oh yeah... and the levels felt flat. There isn't any depth.

Just having a few rappelling sequences would've fixed that, even if they were scripted. Or more indoor-outdoor switchin-switchout.

JustDaveMan
04-19-2010, 07:30 PM
The game is great. I think the stealth for a stealth game has probably been stripped down a little too much. The wall split probably wouldnt get used that much but it would still be good to have it there at some points rather than having really conveniently placed pipes on the ceiling. Theres just not enough depth with the stealth.

The black and white to tell me when Im hidden isnt necessary. Its cool to look at for a little while but it actually makes the whole screen darker and harder to see things and actually enjoy the rich colour and textures in the game.

The sonar sight range is a little too far. Its quite often the case you can stand at a door without having to look under it to mark up the enemys, Then most of the time you can just run in and press y and bam bam bam everyone is dead except the last guy you can run up to and execute and then do it again and again. In fact I can often mark men 4 or 5 rooms away from me.

Not sure I like the sound design. With games like Battlefield and CoD I can normally hear footsteps and shouting and tell which direction the enemy is approaching me from. On this I have tried the different sound set ups but still if theres a couple of men shouting about a dead body in front of me it sometimes sounds like theyre actually behind me like some lunatic ventriloquist terrorists throwing their voices.

Theres the face off mode and then theres the hunter modes and infiltration modes which have like kill counts and time records as the game is going on but why arent there any leaderboards for the vs or co op or deniable ops modes? Even a PEC challenge leaderboard could be good to just see when the 1st people max out their scores and things.

SwatZeR
04-19-2010, 07:49 PM
I've played every single Splinter Cell, and I gotta say how much I LOVE this game!

I'm happy to see multiplayer go back to the 2 player coop. Thats exciting and better than the spy vs merc crap.

As for the single player, well its not the same as SC from days gone by, but holy crap UBI did a great job on making Sam a kick *** character!

The levels are realistic and you can tell a lot of time and effort went into the details.

I give this game a 9 out of ten. 9 because I'm impressed with the game overall, but there are a few nagging things that prevented me from giving it a 10. Keep in mind I am a HUGE Splinter Cell fan. I've seen all the different changes to Sam, multiplayer and the game as a whole and I've like most all the changes in Conviction. Those who think the game is changed too much are not willing to accept something different. To those people: I feel sorry for you. Go back to your analog phones and stay in the past, but for me and a LOT of other people who LOVE this game, keep Sam Fisher alive and the game going for years to come.

Here are things that I wasn't too keen on:

The little white arrow/markers telling me where I can jump/hide are kinda gay. We aren't that ******ed that we need to be shown every single place we can jump/hide.

The grey screen when I'm hidden is silly. I loved the color and dammit they grey makes me sad that I can't appreciate the entire game in FULL BLOWN COVER!!! What was wrong with the shadow bar? Some things that aren't broken don't need to be changed just for the sake of it *Facebook* cough**

Its too bad we can't go full stealth/no kills throughout the game. really too bad. I like being able to go nuts with the guns and grenades, but part of the attraction of SC is that I can take guards down and never be seen. I always played every game like that. Too bad its impossible in this one.

eviljohnny666
04-19-2010, 08:35 PM
Originally posted by SwatZeR:
Those who think the game is changed too much are not willing to accept something different. To those people: I feel sorry for you. Go back to your analog phones and stay in the past, but for me and a LOT of other people who LOVE this game, keep Sam Fisher alive and the game going for years to come.

Please, have you read our posts? The developers changed things by basing those changes on an illogic logic and most of the things make no sense. There's a difference between good change and bad change, here it's bad because it makes no sense, go read our posts.

wombateer
04-19-2010, 11:08 PM
Loving the game! Just hope some time in the future Archer & Kestrel are developed into a full title.

Jon7dark
04-20-2010, 05:12 AM
alot of the people who actually praise the game are being sucked in big time.

If you dumb down a game enough to make players who suck actually do good then of course they will be happy bout the game.

This is all classic. grats ubi youve fooled alot of people with your trash.

Anybody who thinks this is a stealth game load up hunter on realistic use on frags, mines and ak 47s. dont stop running or shooting. The whole thing should be completed in bout 7 mins.

There you go. Anybody who thinks thats a good game... I feel sorry for you

AnimalFisherBoy
04-20-2010, 08:58 AM
Originally posted by Jon7dark:
alot of the people who actually praise the game are being sucked in big time.

If you dumb down a game enough to make players who suck actually do good then of course they will be happy bout the game.

This is all classic. grats ubi youve fooled alot of people with your trash.

Anybody who thinks this is a stealth game load up hunter on realistic use on frags, mines and ak 47s. dont stop running or shooting. The whole thing should be completed in bout 7 mins.

There you go. Anybody who thinks thats a good game... I feel sorry for you

amen to you brother, amen..im so glad that theres still hardcore fans out there that know this game is thrash, because it is...ubisoft you ruined splinter cell, good job !

AnimalFisherBoy
04-20-2010, 09:01 AM
Thanks ubisoft For ruining one of the most original,innovative series you guys ever made. What has happened to your guy's company, did all the creative,original people leave the company, or did you all just sell out and become just like EA & ACTIVISION.

This game is not even splinter cell anymore, its a 10 yr olds dream. My 7 year old cousin could beat this game on realistic difficulty in 2 days. Why did you guys screw over your fanbase ?

Splinter Cell was about patience,stealth and skill, especially for all of you veteran spy vs merc pandora and chaos theory players, SVM took so much skill and was not a casual game in the least, now conviction is a noobs paradise, the game plays it self for you, Mark and Execute is the most dumbest thing I ever have seen in a video game, it does all the work for you, its so un-realistic and lame, in the old splinter cells, when u used your guns it took precision and timing to get the shot done correctly, now sam fisher has turned into bruce willis from die hard and can just kill 7 guys in a matter of 30 seconds or less, this is a joke.

Ubisoft you guys are really lazy as he11 too, you guys used the unreal engine 2.0 when there is a engine 4.0 , these graphics are lame and not advanced in the least, double agent's graphics beat the he11 outa these graphics conviction has.

And another thing, there is no stealth in this game, oh yeah u noobies on here might argue this with me all day, but if u wana call it stealth, then Im gona call it arcadey,fake,crap,unrealistic stealth that a 6 yr old kid would crap his pants over.

I have to ask you guys a question over at ubisoft, were you trying to impress little kids with conviction, the story line must have been written by the people over at days of our lives , this plot-story is a so lame and ridiculous, i feel as if they turned my classic stealth assassin sam fisher into this rambo/jack bauer off-spring...its so dumb, if u compare this game to the first splinter cell, or even chaos theory, you will seriously be thinking, what the heck has happened to this game ? and what amazes me is that kids actually buy into this casual gaming garbage.


60 dollars for a crap 5 hr campaign, with absolutely no learning curve or difficulty at all, and a horrible co-op story that is complete thrash compared to chaos theory's co-op... you guys remember how in chaos theory u could talk into ur mic behind the A.I and u could actually distract them , how awesome was that, conviction is so lame and horrible, there isn't even Spy Vs Mercs anymore, wow ubisoft you guys really know how to completely destroy a great game and turn it into a child's hollywood movie fantasy...well i'll be waiting for project stealth...project stealth is the direction ubisoft should have taken , but they didn't.

Since the first trailer I saw of conviction last year, I knew ubisoft ruined a great game, video games are all casual, the hardcore gamer is being forgotten and left in the dust, casual games are destroying consoles...I will miss the old sam fisher, the sam fisher that was patient, the sam fisher that was a silent assassin, the sam fisher that didn't run around washington dc blowing up buildings and shooting 10 guys without breaking a sweat, I will miss the classic sam fisher that waited in the shadows . Conviction is a garbage generic action game just like everything els now...
for all of you hardcore fans that are absolutey heartbroken over this garbage...

visit www.projectstealthgame.com (http://www.projectstealthgame.com)

D_R_A_G_x_O_N
04-20-2010, 09:55 AM
I agree with the three posts above. Really they need to be taking notes here.

GroenbaekUplay
04-20-2010, 11:00 AM
Dam...!?

This game is catching some serious criticism!
Most critics are only blowing smoke though!

Killed the Splinter Cell franchise!?

I don't agree!

I love SCC!!! It was exactly what the franchise needed.

I've played EVERY prior Splinter Cell title ever released and honest... Love them all but...
They were frustrating most of the time...

This game really does a great job at delivering the power and skill of Sam at the players fingertips, in an new and inventive way that most games could learn from!

Great job UBISOFThttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

The game is a blast from start to finishhttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

The story is great.
The action is through the roof.
The graphics are beautiful.
The game sounds great.
Lots of weapons and gadgets to play around with.
And finally Sam feels, looks and moves as he shouldhttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

My only nag is the upgrading system...

Would be great if the weapons weren't restricted to only three preselected upgrades!
And the Five-seven (Sam's sidearm) depicted on every SCC promotion (The load-indicator of the official game page as well).
Would be sweet if the game-model could resemble the ideal one (the promotional one) betterhttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

To summaries...
Looking forward to some DLC to this title in the future UBISOFThttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Again; Great jobhttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

SwatZeR
04-20-2010, 11:02 AM
Did any of you even bother to listen at the very beginning of the game when Victor Coste is talking to the camera? He said:


The Sam Fisher you knew is dead.

Anyone old enough to remember the Oldsmobile commercials where they say "this is not your father's Oldsmobile" ?

Well ladies, this is a NEW Sam Fisher. He's a little ****ed off. The game allows us to play as a silent killer, OR to spray and pray. This makes everyone happy. Every single time a new Splinter Cell comes out, there are little whiney girls who complain about this and that. STOP IT PLEASE!!! UBI tried very hard to please both types of people in this game - those who enjoy stealth and those who prefer to shoot everyone.

This game rocks. Plain and simple. If you don't like change, go back to playing a previous version of the game, but at least have the decency to understand that change is inevitable...

GroenbaekUplay
04-20-2010, 11:12 AM
Originally posted by RaulO4:
also on the unlimited ammo

need to be taken off
it will make the upgrade for ammo
more impotent......

PEC i like but need improvement
i like to mix and match all the
paints/shirts/goggles/shoes/gloves/masks/glassics/armor/ammo&gadgets pocket


weapon need freedom
i want to put what ever i want on them(limited only to real life tech)

by that i mean no bull upgrade if its not real it does not go in

also
if i have an m4 i should be able to put a scope/flash light/laser/and suppressor at once because the m4 has many rails


What he said... Guns with lots of custom gear are greathttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

GroenbaekUplay
04-20-2010, 11:16 AM
Originally posted by SwatZeR:
Did any of you even bother to listen at the very beginning of the game when Victor Coste is talking to the camera? He said:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">The Sam Fisher you knew is dead.

Anyone old enough to remember the Oldsmobile commercials where they say "this is not your father's Oldsmobile" ?

Well ladies, this is a NEW Sam Fisher. He's a little ****ed off. The game allows us to play as a silent killer, OR to spray and pray. This makes everyone happy. Every single time a new Splinter Cell comes out, there are little whiney girls who complain about this and that. STOP IT PLEASE!!! UBI tried very hard to please both types of people in this game - those who enjoy stealth and those who prefer to shoot everyone.

This game rocks. Plain and simple. If you don't like change, go back to playing a previous version of the game, but at least have the decency to understand that change is inevitable... </div></BLOCKQUOTE>

Yes yes yes... Thank god I'm not alone on thishttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I'm with you all the way on this SwatZeR!!!

See you online for some SCC action...

Great job UBISOFT.

K33VRN
04-20-2010, 12:18 PM
no reply value...niether single player OR multiplayer....and you would expect endless hours on multiplayer...but the choice of modes are just boring. co-op is cool, but only for so much time....

BRING BACK MERC VS SPY BEFORE PEOPLE GET RID AND TRADE IT IN!!!!

eviljohnny666
04-20-2010, 12:29 PM
Originally posted by SwatZeR:
Did any of you even bother to listen at the very beginning of the game when Victor Coste is talking to the camera? He said:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">The Sam Fisher you knew is dead.

Anyone old enough to remember the Oldsmobile commercials where they say "this is not your father's Oldsmobile" ?

Well ladies, this is a NEW Sam Fisher. He's a little ****ed off. The game allows us to play as a silent killer, OR to spray and pray. This makes everyone happy. Every single time a new Splinter Cell comes out, there are little whiney girls who complain about this and that. STOP IT PLEASE!!! UBI tried very hard to please both types of people in this game - those who enjoy stealth and those who prefer to shoot everyone.

This game rocks. Plain and simple. If you don't like change, go back to playing a previous version of the game, but at least have the decency to understand that change is inevitable... </div></BLOCKQUOTE>

Man, do you guys even read our arguments? It's not about change. Hell, as a game solely (read: as not a Splinter Cell game) it sucks anyway. I know Sam is ****ed off, but he's no better than a psychopath on a killing spree, he was supposed to be more human, not more inhuman! They didn't tried to please everyone at all, if the original splinter cells were hardcore, doing it "stealthy" here is even more so. And don't talk about innovation, any change they made are unoriginal, clichés, things that everybody do. Splinter Cell was always innovative, sure they could have changed it in an innovative way, which they didn't do here. It's even worse than Modern Warfare 2 or all these crap games.

K33VRN
04-20-2010, 01:29 PM
OMG!!!!!!!!!!!!!!!!!!!!

you know you all where going on about how most of the guns dont have a suppressor....

the SCAR H thats for UPLAY downlode....started off with a suppressor as an upgrade...its now been taken off and replaced with laser sight!! WTF!!!!!!!!!! ive been using it all the time, just noticed when i fired and all guards went mental. why they hell they do that??????

methodsmurf
04-20-2010, 01:41 PM
I was told that one would have a choice in how he/she wanted to play the game. I enjoy stealth and sneaking, and prefer to engage the enemy after much planning, and only out of necessity, but I found myself in many situations where i felt forced to fight, and even had to mark and execute in one scenario. I lurked around the shadows to look for alternate routes which would require less engagement with the enemy, but most paths lead to another kill or be killed scenario. So for a lover of the series, I would hope for more alternative routes for a gamer such as myself.

Another problem I am having is with the realistic difficulty level. I do miss the elite level where I would start off with little or no ammunition, which requires a player to play smart, and requires more skill, but even the a.i. in realistic for conviction is way too easy to manuever around. Which is fine, until i'm forced into killing somebody after ghosting an entire level. I didn't find much difference between the a.i. in different difficulties besides their vision radius and shot accuracy.

I do enjoy the option of being able to play at a faster speed and being able to clear out a room full of baddies if so desired. Sam is a special agent, and therefore confrontation should not mean game over. This is a good advancement in the series, which will help bring in a different style gamer, but please don't forget about those of us who find the gameplay from past splinter cells to be enjoyable. I really do appreciate the progression to the action elements in this game, but not at the expense of the stealth elements. IMO, the success of the series was from the stand-out, unique, and well thought out gameplay, atmosphere, and level design offered in the previous installments. Conviction highlights the successes from these installments, and makes large strides towards offering a more accessible game to all different types of gamers, but falls short of offering new advancements, or even offering past renditions of the stealth elements that myself and many other gamers came to love and enjoy.

I have to admit, a part of me is satisfied everytime i get to play as Sam Fisher and hear the calm and tranquil voice of Ironside, so thank you for making Conviction and feeding my secret desire to be an elite special agent.

JEDISKILLS
04-20-2010, 02:56 PM
NEGATIVE:

- Black & White: This as to be the worst innovation to ever come out in a video games. I feel like my large HDTV is getting robbed. Give me the option to turn it off or put back that little meter. I don't need to see my full screen changing colour to let me know i'm in the shadows...

- Leaderboard: For some people achievements is what keeps them going. Good for them. I want to see my stats and make my way on the leaderboard.

POSITIVE:

- Everything else!!! I feel sorry for those who can't cope with evolution.

I'm sure my only 2 negatives points could easily be fixed with a download. Cheers!

strubes
04-20-2010, 03:46 PM
Let me start by saying that while this is technically my first post, i am far from new to these forums, or splinter cell. very far. I have been coming and reading the forums for pretty much as long as i have been a huge fan of the splinter cell games. Which is since late 2002/early 2003 when the first was released. I consider myself to be one of those "hardcore fans". I played through the original literally 100+ times and still do every now and again, and i played through PT and CT more times then i could ever remember. The first three games of the series were my absolute favorite games of all time, and still are. I also believe that i have a great appreciation for the kind of stealth in those games that some people in this thread believe the people who like conviction lack. Again, my favorite games of all time. I am telling you these things just that you have an idea of what my perspective on the whole thing is.

Im not going to say a lot about DA other than that it was okay, but it didn't feel like the splinter cell that i loved, and i pretty much only played it through the one time for the sake of the story, which leads us to Conviction.

I have been following the development of conviction since they first showed the original build a few years back. I was extremely unhappy with the direction they were going with it, as it seemed like they were going to ruin what i thought to be the single greatest video game franchise ever. Then they changed it, and i couldn't tell from the videos and whatnot just what exactly it would be like so i had to wait for the game to be released to know for sure but i didnt have high expectations, and now i have finally been able to play through it and i suppose i will give my feedback on it.

This was a game that i have been waiting for since the day it was announced. I didn't know if it would ruin the splinter cell series, or progress it. Now that i have played through it, on the realistic difficulty (i did this because my expectations were as low as they get and i figured if nothing else i could at least have it be a bit of a challenge), i have reached a conclusion. Splinter Cell: Conviction is pretty damn awesome. Are there things i hope they change? Absolutely, but its definitely a start in a good, albeit new direction.

The most important thing is the gameplay. This is also the thing they changed the most in conviction. A lot of people are arguing that it is impossible to play in a "truly stealthy" way, and that anybody who disagree is simply a noob who doesn't understand how a true stealth game works. I would argue that anybody that can't figure out how to play this game in a stealthy way, is a "noob", or at least not trying very hard. On almost every mission i was able to play through with minimal detection and minimal confrontation. Now obviously there were a few in game events that forced confrontation, as well as a few situations where it was just unavoidable (ill get to that in a minute, in some cases it annoyed me as much as the next guy) but the majority of the game could be played in a stealthy way. And dont say that i lack the sophistication required to understand the finer stealth aspects of earlier splinter cell games, as many people who have posted in this thread seem to imply about people who enjoyed conviction. Conviction is still a stealth action game at heart, just like the earlier games, its just been redefined (see what i did there?). People criticizing it simply need to be more open minded and look at it from a slightly different angle, and i think they will see that conviction was by and large a good progression of the series.

All of that being said, Conviction definitely wasn't perfect, and there are definitely things that i think need to be addressed. Ill start with the completely unavoidable confrontations that dont have an impact on the story. One glaring example of this (and if i have just missed something, somebody PLEASE point it out because its the only part of the game that truly ****ed me off)is towards the end of the game (what follows is spoiler free but if you just dont want to know anything about the later levels you may want to skip passed it) when you are trying to get to the white house and you come to a barricade with a bunch of black arrow mercs and civilians. When i first got to it i saw that there was a ledge that looked like it would allow me to get passed unnoticed, but i found that i couldnt get around the corner and passed the barricade on the ledge for some reason and was forced into a fire fight. this should have been avoidable.

As for a lot of the other large confrontations, those aren't new to splinter cell. Has everybody forgotten about Kalinitek, the abattoir, and the end of the presidential palace level from the very first game? those are all very confrontational situations. In fact the white house level that a lot of people complained about was reminiscent of the presidential palace level to me.

The other thing that i would like to see addressed, is the lack of certain mechanics features from the other games, that a lot of other people have mentioned. Bring back the ability to hide bodies, bring back night vision and ditch the black and white screen, ditch the sonar goggles, bring back the light/sound meters, allow us to chose our crouched movement speed, and please, bring back non-lethal weapons (sticky shockers, ring air foils, etc). If you can manage to address all these things while still maintaining the best parts about conviction, it could be the second best game in the series (after the original, which in my eyes will never be topped). When i say "the best parts of conviction", its hard for me to put my finger on it, but there is something great there. It may just be that sam feels more like a highly trained, highly lethal (when he wants to be), and highly badass spy than ever before, which i think the developers have always been going for. I also love the cover system, and mark and execute is great, and can be used in an awesomely stealthy way if you use it right.

Im simply reiterating what i know others have said here. If you combine the best aspects of conviction with the best aspects of the other games, the next game will be incredible. Although i am assuming Ubisoft Shanghai will be making the next one as the trend has been, so the transfer of development teams might make for a less seamless evolution, but we will have to see. The reason i fell in love with the series from the beginning is the incredible feeling it gave me when i was sneaking around and doing what a splinter cell does. Double Agent was my least favorite game of the series because it never gave me that feeling. However conviction has brought back that old thrill for me, its just getting to it in a slightly different way. Slightly. I didnt mean for this to be such a long post, and i apologize, but after reading all the things people have been saying, i couldn't keep my mouth shut. Conclusion: Conviction is a good addition to the series, and shows new potential for the future of Sam Fisher and the Splinter Cell games.

AuroraMarine
04-20-2010, 04:38 PM
Originally posted by AnimalFisherBoy:
Thanks ubisoft For ruining one of the most original,innovative series you guys ever made. What has happened to your guy's company, did all the creative,original people leave the company, or did you all just sell out and become just like EA & ACTIVISION.

This game is not even splinter cell anymore, its a 10 yr olds dream. My 7 year old cousin could beat this game on realistic difficulty in 2 days. Why did you guys screw over your fanbase ?

Splinter Cell was about patience,stealth and skill, especially for all of you veteran spy vs merc pandora and chaos theory players, SVM took so much skill and was not a casual game in the least, now conviction is a noobs paradise, the game plays it self for you, Mark and Execute is the most dumbest thing I ever have seen in a video game, it does all the work for you, its so un-realistic and lame, in the old splinter cells, when u used your guns it took precision and timing to get the shot done correctly, now sam fisher has turned into bruce willis from die hard and can just kill 7 guys in a matter of 30 seconds or less, this is a joke.

Ubisoft you guys are really lazy as he11 too, you guys used the unreal engine 2.0 when there is a engine 4.0 , these graphics are lame and not advanced in the least, double agent's graphics beat the he11 outa these graphics conviction has.

And another thing, there is no stealth in this game, oh yeah u noobies on here might argue this with me all day, but if u wana call it stealth, then Im gona call it arcadey,fake,crap,unrealistic stealth that a 6 yr old kid would crap his pants over.

I have to ask you guys a question over at ubisoft, were you trying to impress little kids with conviction, the story line must have been written by the people over at days of our lives , this plot-story is a so lame and ridiculous, i feel as if they turned my classic stealth assassin sam fisher into this rambo/jack bauer off-spring...its so dumb, if u compare this game to the first splinter cell, or even chaos theory, you will seriously be thinking, what the heck has happened to this game ? and what amazes me is that kids actually buy into this casual gaming garbage.


60 dollars for a crap 5 hr campaign, with absolutely no learning curve or difficulty at all, and a horrible co-op story that is complete thrash compared to chaos theory's co-op... you guys remember how in chaos theory u could talk into ur mic behind the A.I and u could actually distract them , how awesome was that, conviction is so lame and horrible, there isn't even Spy Vs Mercs anymore, wow ubisoft you guys really know how to completely destroy a great game and turn it into a child's hollywood movie fantasy...well i'll be waiting for project stealth...project stealth is the direction ubisoft should have taken , but they didn't.

Since the first trailer I saw of conviction last year, I knew ubisoft ruined a great game, video games are all casual, the hardcore gamer is being forgotten and left in the dust, casual games are destroying consoles...I will miss the old sam fisher, the sam fisher that was patient, the sam fisher that was a silent assassin, the sam fisher that didn't run around washington dc blowing up buildings and shooting 10 guys without breaking a sweat, I will miss the classic sam fisher that waited in the shadows . Conviction is a garbage generic action game just like everything els now...
for all of you hardcore fans that are absolutey heartbroken over this garbage...

visit www.projectstealthgame.com (http://www.projectstealthgame.com)

Excuse me, someone needs to call the Wanbulance. And if that ain't enough, Counter Strike is over there. -Point-

zisouroland17
04-20-2010, 04:58 PM
UBISOFT IDEA FOR NEXT GAME:

keep the gameplay its beautiful but definitly work on the stealth side of it DO NOT change it just work on it

STORY WISE : I WANT YOUNG SAM FISHER http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif HE IS FREAKING HOT back when he met lambert :P so hes first years on third echelon so will see the same brutal sam as in these one , like 007 on casino royale

Wiitard12
04-20-2010, 05:15 PM
Ubisoft coming from a person thats beaten all of the games pretty much...Do not go back to old splinter cell.There are people who played all the past ones and enjoy this.Most of the people complaining want it to seem like the game is horrible and that you ruined it and nobody likes it and stuff.Most of the people that are complaining want it to be another chaos theory and arent willing to accept too much change.Just letting you know that there are MANY people who actually DO like the game.

eviljohnny666
04-20-2010, 05:28 PM
Originally posted by Wiitard12:
Ubisoft coming from a person thats beaten all of the games pretty much...Do not go back to old splinter cell.There are people who played all the past ones and enjoy this.Most of the people complaining want it to seem like the game is horrible and that you ruined it and nobody likes it and stuff.Most of the people that are complaining want it to be another chaos theory and arent willing to accept too much change.Just letting you know that there are MANY people who actually DO like the game.

No. I don't want Chaos Theory 2. I know change is inevitable and welcome it. Though I want a good game.

Joshua Morrison
04-20-2010, 06:57 PM
You ruined Splinter Cell I'm glad everyone is letting you know it. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

FrankieSatt
04-20-2010, 08:11 PM
Originally posted by SwatZeR:
Did any of you even bother to listen at the very beginning of the game when Victor Coste is talking to the camera? He said:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">The Sam Fisher you knew is dead.

Anyone old enough to remember the Oldsmobile commercials where they say "this is not your father's Oldsmobile" ?

Well ladies, this is a NEW Sam Fisher. He's a little ****ed off. The game allows us to play as a silent killer, OR to spray and pray. This makes everyone happy. Every single time a new Splinter Cell comes out, there are little whiney girls who complain about this and that. STOP IT PLEASE!!! UBI tried very hard to please both types of people in this game - those who enjoy stealth and those who prefer to shoot everyone.

This game rocks. Plain and simple. If you don't like change, go back to playing a previous version of the game, but at least have the decency to understand that change is inevitable... </div></BLOCKQUOTE>

Where's Oldsmobile at today? Yeah, that's what I thought.

You can make changes but when you forgot your past you end up with no future.

Ubi hasn't just made changes, they have totally changed Splinter Cell to something it never was. They totally changed the characters to something they never were.

You can't please everyone, when you try you end up failing and that is what Conviction has done.

kidmosey
04-20-2010, 10:15 PM
You took out too much from the old games. Staples that made Splinter Cell what it was. Dragging bodies, consequences, nonlethal takedowns/gadgets, night vision, realistic physics, throwable objects, sandboxed levels, decent save states.

And I don't see why you needed to remove any of that. Keeping those things around would not slow down the gameplay for anyone who did not want to use them, and would make it more enjoyable for everyone else. Actually, calling in reinforcements for found bodies would make it MORE fun for people who just want to run around killing everyone.

And in case you forgot what a sandbox should be, think in terms of more than one line to your destination. You sneak in through a basement, backdoor, or front door - NOT sneak in through a window or a door to the left of the window.

Joshua Morrison
04-21-2010, 12:19 AM
Originally posted by kidmosey:
You took out too much from the old games. Staples that made Splinter Cell what it was. Dragging bodies, consequences, nonlethal takedowns/gadgets, night vision, realistic physics, throwable objects, sandboxed levels, decent save states.

And I don't see why you needed to remove any of that. Keeping those things around would not slow down the gameplay for anyone who did not want to use them, and would make it more enjoyable for everyone else. Actually, calling in reinforcements for found bodies would make it MORE fun for people who just want to run around killing everyone.

And in case you forgot what a sandbox should be, think in terms of more than one line to your destination. You sneak in through a basement, backdoor, or front door - NOT sneak in through a window or a door to the left of the window. http://forums.ubi.com/images/smilies/clap.gif

Savaga
04-21-2010, 02:08 AM
Originally posted by JoshuaMorrison:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kidmosey:
You took out too much from the old games. Staples that made Splinter Cell what it was. Dragging bodies, consequences, nonlethal takedowns/gadgets, night vision, realistic physics, throwable objects, sandboxed levels, decent save states.

And I don't see why you needed to remove any of that. Keeping those things around would not slow down the gameplay for anyone who did not want to use them, and would make it more enjoyable for everyone else. Actually, calling in reinforcements for found bodies would make it MORE fun for people who just want to run around killing everyone.

And in case you forgot what a sandbox should be, think in terms of more than one line to your destination. You sneak in through a basement, backdoor, or front door - NOT sneak in through a window or a door to the left of the window. http://forums.ubi.com/images/smilies/clap.gif </div></BLOCKQUOTE>

Couldnt have said it any better!

One thing I find ridiculous is the fact that we do not have night vision. One of the main things of splintercell was that enemies cannot see in the dark - BUT YOU CAN! ... in multiplayer (or lagplayer) most of the time I cannot see where the hell I'm going when I switch off lights - its ridiculous really ... night vision wasn't implemented as you couldn't reach a deadline. I cannot imagine any other reason or someone who actually liked the game at ubisoft saying "nah, who needs night vision - they wouldn't want it".

Vijinand
04-21-2010, 08:47 AM
My wish list:
<UL TYPE=SQUARE><LI>Bring back the Light Sensor Bar and do away with the fade out. I understand why the choice was made to move away from the that, and go with the fade out. The fade out is definitely much more slick looking. However, I felt like I played half the game in black and white! And since the graphics aren't spectacular to begin with in Conviction, they get worse during the fade out.

<LI>Bring back Night Vision. That was the staple of the game. I think it fits perfectly with the new "hunter" theme for Sam. Combine the fade out with no night vision, and I couldn't see what was going on sometimes.

<LI>Bring back Non-Lethal Takedowns. I'm sure not everyone in 3rd Eschelon deserved to die and it turns Sam into a cold blooded murderer. I mean you can spare the guy at the end, but you can't spare anyone else.

<LI>Having the option to hide the bodies makes sense. Why would he leave someone lying there when they can be hid in a closet.

<LI>Lock picking was nice too. It was stressfull trying to pick a lock when you knew a guard was walking down the hall towards you.[/list]

project_um
04-21-2010, 08:51 AM
Black and White Filter to indicate that a player is in the shadows - Doesn't work!
The fact that everything is black and white prevent us from really seeing if the character is yes or no in the dark. The lack of colors and tones makes it really hard to read, so it might be better if only the character was shaded that way like in Assassin's Creed 2.

Hollow-Enigma
04-21-2010, 08:56 AM
Yea i dont understand why WE had to be greyed out as well. You had it at one point where we werent blacked out but you changed it...WHY???????

CoastalGirl
04-21-2010, 09:16 AM
The B&W wasn't hard for me to get used to, but I'd rather it was only in the shadowed areas. I know they did it everywhere to make the enemies/objects more obvious, but it'd be nice if the lit areas were in color (to some extent, at least).

That said, I still prefer full color (and full darkness), with a light meter (and NVGs). http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

x10OBMOC
04-21-2010, 09:28 AM
I am here to say that I enjoyed the single player game and liked the new direction. However, It appears that even though the game took some steps forward it took more steps backward in quality and gameplay.

Quality: There are several issues I have run into while playing this game that seem to me like they should not be present if the team had properly tested the title. On several occasions I have fallen through the floor into an abyss, seen dead bodies including my own flop around uncontrollably, shot through walls, frozen up, and not received an achievement. All of these issues would have been caught by a quality testing team. Being a past tester myself it appears to me that the dev team probably choose to ignore these problems which speaks ill of the quality of the games we can expect and the mind set at ubisoft at this moment. Lame Ubi!! FAIL!!

Gameplay:The new gameplay mechanics are a joy to use. However, seeing doors marked as locked just seems wrong for the series. Removing lockpicking and hacking was a mistake and is one element of gameplay I can actually say I miss. Some of the levels are way to action based and it's like playing the tacked on third person perspective in MW2. It's a stealth game Ubi keep it stealth. If you are gonna have multiple enemies breach the room I just entered atleast give me a vent or pipe to climb on to hide. Not allowing me to shoot lights in these areas is just bad game design especially when out of gadgets. Multiplayer is not even relevent to mention. All of the modes are a joke and are more like tacked on pieces of crap to keep the package looking appealing. "Oh look at all these modes buy our game" To this point I have played faceoff only one time. Most of my time is spent in Infiltration. As of this week I haven't even put the game in the 360. It just isn't nearly that fun. I am only keeping the game for the GR Beta. Hopefully you won't screw that up to.

All in all the game is only average in my opinion and should not be getting the 9.0 out of 10 reviews or 4/5 it is getting. I think a 7.5 is much accurate as to the quality of this title. It should not come even close to the scores of Chaos Theory or Pandora Tomorrow. I will await the updates to fix the problems and hopefully a dlc of Spies VS Merc.

mudsak
04-21-2010, 10:16 AM
Awesome game... I love it...but I share some of what other feel...I do have some disappointments with the loss of some of the core game style of past games. Here are some of my Pros/cons....

The GOOD...
- EXCELLENT improvement to gameplay mechanics/controls... movements, climbing, cover to cover, fluid & smooth A+. Subtle things like aiming towards the given action works very intuitively. Nice job!
- M&E was fun to use. I like the addition...gives more options to how I approach...but I want to mark lights too : (
- cinematic storyline was engaging, and the narrative from Coste was an excellent touch.
- Addition of PEC concept is welcomed....flawed, but a welcome addition
- Swift, and brutal hand to hand take downs are awesome
- I ended up liking the sonar goggles
- I also ended up liking the black&white filter...it feels intuitive to me.
- Deniable Ops is an AWESOME addition
- The creativity of missions in the campaign was pretty cool. Nice variety...just too few missions, and a handful of the missions felt more like "half-missions"...(fairgrounds, Lincoln memorial, Iraq, tutorial mission)
- control scheme was very well laid out...very intuitive. Quick gadget button is a great improvement.


ROOM TO IMPROVE...
- Action is TOO forced in too many situations...needs more balance for stealth.
- AI needs more layers of reacting to disturbance. One light shot out shouldn't cause every guard to freak out, and indefinitely search for the hostile. If they don't find anything...they should chill out.
- Many of the campaign levels felt "tight", and very restrictive. Deniable Ops levels felt much more open.
- It takes away from the feel of stealth that EVERYONE seems to know you're coming. Loss of satisfaction. I think this is a major issue with the IA, and gameplay in general. I want full element of surprise.
- loss of body moving sucks because the guards react to a dead body.
- loss of ability to throw objects is a bummer.
- PEC system is WAY to restrictive. Give us the ability to mix & match... not just pre-determined upgrades. Too few silenced guns given that we can't choose.
- Campaign was way to short... it left me a bit unsatisfied.
- The characters were to cheesy. Reed, and Kobin...they were just overboard. Felt more like comic book Villains than they did real life Splinter Cell targets...that just doesn't fit Splinter Cell all that well. Too cheesy....reel it in a bit.
- No Lambert sucks. He was the one character that Sam ever had a real attachment to through the series. I've played all the games, and could have cared less for Grim.
- Need the ability to save deniable ops gameplay...also the ability to retry checkpoint from pause menu.
- want the ability to M&E lights....this would allow for more options in strategic approach.
- I want more hand to hand takedown animations...maybe even a way to choose which ones I want to use?
- dead bodies have no collision detection.


Overall...I give the game a 9 out of 10. I love the game, and have played the snot out of it. I'm a long time Splinter Cell fan from the beginning, and Splinter Cell has been my favorite franchise for years. I like conviction a LOT, but I really want to see it include a little more of what it left behind from older games. I want to feel like a spy again...not just a guy out for vengeance. I want more emphasis on stealth...less forced action. Less enemies that are expecting me to arrive.

x10OBMOC
04-21-2010, 10:33 AM
I agree with everything you've mentioned mudsak, but the overall rating. Giving this game a 9 is very favorable when considering all the problems people are having with corrupt saves, not getting achievements, and a huge amount of glitches that are found in this game. It should not even be close to the scores that some of the earlier games in the series got. It should probably be closer to a 7.5 or 8 at the most. 8 in my opinion is being favorable.

GroenbaekUplay
04-21-2010, 12:04 PM
Originally posted by mudsak:
Awesome game... I love it...but I share some of what other feel...I do have some disappointments with the loss of some of the core game style of past games. Here are some of my Pros/cons....

The GOOD...
- EXCELLENT improvement to gameplay mechanics/controls... movements, climbing, cover to cover, fluid & smooth A+. Subtle things like aiming towards the given action works very intuitively. Nice job!
- M&E was fun to use. I like the addition...gives more options to how I approach...but I want to mark lights too : (
- cinematic storyline was engaging, and the narrative from Coste was an excellent touch.
- Addition of PEC concept is welcomed....flawed, but a welcome addition
- Swift, and brutal hand to hand take downs are awesome
- I ended up liking the sonar goggles
- I also ended up liking the black&white filter...it feels intuitive to me.
- Deniable Ops is an AWESOME addition
- The creativity of missions in the campaign was pretty cool. Nice variety...just too few missions, and a handful of the missions felt more like "half-missions"...(fairgrounds, Lincoln memorial, Iraq, tutorial mission)
- control scheme was very well laid out...very intuitive. Quick gadget button is a great improvement.


ROOM TO IMPROVE...
- Action is TOO forced in too many situations...needs more balance for stealth.
- AI needs more layers of reacting to disturbance. One light shot out shouldn't cause every guard to freak out, and indefinitely search for the hostile. If they don't find anything...they should chill out.
- Many of the campaign levels felt "tight", and very restrictive. Deniable Ops levels felt much more open.
- It takes away from the feel of stealth that EVERYONE seems to know you're coming. Loss of satisfaction. I think this is a major issue with the IA, and gameplay in general. I want full element of surprise.
- loss of body moving sucks because the guards react to a dead body.
- loss of ability to throw objects is a bummer.
- PEC system is WAY to restrictive. Give us the ability to mix & match... not just pre-determined upgrades. Too few silenced guns given that we can't choose.
- Campaign was way to short... it left me a bit unsatisfied.
- The characters were to cheesy. Reed, and Kobin...they were just overboard. Felt more like comic book Villains than they did real life Splinter Cell targets...that just doesn't fit Splinter Cell all that well. Too cheesy....reel it in a bit.
- No Lambert sucks. He was the one character that Sam ever had a real attachment to through the series. I've played all the games, and could have cared less for Grim.
- Need the ability to save deniable ops gameplay...also the ability to retry checkpoint from pause menu.
- want the ability to M&E lights....this would allow for more options in strategic approach.
- I want more hand to hand takedown animations...maybe even a way to choose which ones I want to use?
- dead bodies have no collision detection.


Overall...I give the game a 9 out of 10. I love the game, and have played the snot out of it. I'm a long time Splinter Cell fan from the beginning, and Splinter Cell has been my favorite franchise for years. I like conviction a LOT, but I really want to see it include a little more of what it left behind from older games. I want to feel like a spy again...not just a guy out for vengeance. I want more emphasis on stealth...less forced action. Less enemies that are expecting me to arrive.

Perfectly saidhttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I totally agree on everythinghttp://forums.ubi.com/images/smilies/11.gif

NaaaadroJ
04-21-2010, 02:33 PM
Having played through every other console Splinter Cell game around 5 times each, this one was by far my favourite. Been a fan since the first one come out, and I must say, conviction blew me away.

I love the new direction everything's went in, and only have two little niggles, both of which have been said before;

-The black and white thing could get confusing at times
-Hiding bodys would have made things better, and given me ways to work strategically.

There was also a few parts where I thought "right, this looks like it's been laid out in a way for me to get by without touching anyone, so I'll try that", but in actual fact after hiding for a while, thinking about what there was to do, the only way I could see myself progressing would be by taking out the 8-9 guards that had just breached the room.

Luckily, as in previous titles, I had a healthy array of gadgets and items to help me take them all out, so it wasn't too bad!

Overall, though, I think Conviction was an excellent addition to the Splinter Cell series, with the new features/way of playing bringing a welcome change.

Now if you'll excuse me, I'm off to play through single player another 7 times (as opposed to my usual 5) and get myself immersed in the multiplayer modes! (which, for the record, I'm liking better than merc vs spy).

Call me a fanboy if you will ;D

skilz4kilz
04-21-2010, 03:22 PM
Great Game, I like the option to use less stealth if I desire. But if I dont want to go stealth and fire my weapon then I need a silencer on all of them or there is no need for them in the game. Guns that are not silenced attract attention and killing with a gun is just as satisfying as a hand takedown. We should be able to remove scopes, silencers as well just like RSV. We should have better spy suites and more customised suites just like RSV. Heat vision gogels would also be nice so we did not always detect everyone behind a wall. It's a great game and hunter mode is outstanding!

SJ23
04-21-2010, 04:00 PM
Originally posted by sloberado99:
“ If YOUR GOING TO READ THIS PLEASE READ IN ITS ENTIRITY. THIS NOT A POST TO JUST BUTCHER SPLINTER CELL, BUT I’AM ONE ****ED OFF FAN AND I WANT TO BE HEARD” 1st off let me say this. Why? Why? Why? Ok you screwed up once with double agent. Ill give it you! No one expects 4 great titles in a row. But seriously, and read well into this. After all you’re delays, all your fans anticipating a great game. We are talking about a game you scraped more then once and revamped. Then you release this garbage. If I wanted utter shooting chaos I would have left on Modern Warfare 2, rainbow six, or battlefield. I would have rather you killed off Sam Fisher in the last one then put him in this bull**** situation. You destroyed a great series and a great character. You aged him like a 100 year old man and gave him a women’s heart. Where is the covert, spy, fifth freedom sneaky splinter cell we all fell in love with. Im sure some people loved the change, But for the original splinter cell lovers, who were attracted originally to Sam’s old days of actually being a splinter cell (not some old vigilante) I say good bye. Ubisoft on a more regretful note. Splinter Cell Pandora tomorrow was the first game I went xbox live with. And I thank you for that. But I must inform you that iam no longer a fan. I don’t even want to know what thoughts you are going to have for the next one. (Splinter Cell: Break out in the senior center) I really cant express my disappointment in you. Don’t even get me started on the online multiplayer. Just forget it! I don’t have the time to write down all of the **** you guys did wrong. 1 out 5! I just hope this reaches a fan like me that feels how I feel.

I agree with this statement.

ryanwag
04-21-2010, 04:13 PM
My feedback ticket on my game being deleted is pathetic

Ryan,

It seems that your save file has become corrupted. Unfortunately, there is no way to recover a damaged save file. You will have to either load a previous save or restart the game.


returning this game im done even trying.

K33VRN
04-21-2010, 04:59 PM
love how nearly everyone hates it, i can see me trading in due to no reply value, they have got rid of so much that made splinter cell unique, also ruind the multiplayer...theres nothing over 2 player in multiplayer...what kind of multiplayer is that?????

singularity_
04-21-2010, 05:29 PM
Everyone has commented on SvM, so I'll stay away from that. You guys know you have to bring the thunder with the next game in regards to MP modes and there is already a ton of useful content on the web for that.

My biggest complaint with the game over-all was the length. My buddy bought it on release day and I came over to his place around 1am, local time. Inside of 14 hours, we had both completed the story mode on realistic, the co-op mode on realistic and played through significant portions of deniable ops and unlocked nearly everything. That means my SC experience was complete in 10 hours. After waiting 4 years. Lack of a good adversarial mode added fuel to the fire and made me decide that I would not be purchasing the game myself.

The story was pure hollywood cheese. Cringe-worthy in many respects. No SC game has had a great story, and I didn't expect much, but at least past titles were able to suspend my disbelief. Conviction did not.

Graphics were great. Not mind-bending, but considering how much the game was pushed back, they still managed to be fantastic. Character animations and character models have always been a strong suit in SC titles and you did the series justice in this regard.

The black and white "hidden or not" stealth system was not befitting of a stealth game -- it's the kind they impliment in 3rd party, downloadable games. SC has always been about creating tension through levels of being hidden -- not a "here you are safe -- here you can be seen" system. It was present in SCDA and it was horrible there too. I don't know why it was included in Conviction. The B&W filter was a nice (if uncreative) thought, but made it hard to identify which shadows were dark enough to be used for hiding. They were also a complete eye-sore, having the game go from color to black and white every few moments. There was nothing wrong with the meter from older games. If you must make it un-obtrusive, pull a Dead Space and put it on Sam's back or something, but this whole "hidden or not" stuff is not fitting of a Splinter Cell title. Varying Levels of stealth and shadows create tension and allow for more robust level-designs. It's simply the way to go.

I enjoyed customizing a character, collecting and upgrading wepaons, etc. It was addictive and made me feel like I was progressing through the game and always had something new to play with -- although M&E essentially made every weapon, from shotguns to assault rifles to pistols, essentially the same gun (with the only real difference being if the weapon was supressed and how many marks it had)

Gadgets were ok. It was dissapointing that every gadget was essentially a giant "I'm Right Here!" magnet. Again -- stealth by itself can be very fun and rewarding. You don't need to make a bang.

The AI was a mixed bag. I liked how they would keep actively searching for you and were very agressive at times, but at the same time, they were focused heavily on the LKP, and were very easy to manupilate and predict. Also, the AI only kicked in once it all hit the fan and a fire-fight broke out. They were sitting ducks when everything was quiet.


Which brings me to Mark and Execute. I'm not saying it is a bad system, but that it makes the game far too easy. So many situations were clearly set up for a player to nab a hand-to-hand take down and then execute a group of unsuspecting guards. Rather than really let us play through the game and experiment with various useful tactics, many situations seamed to be geared towards one correct response -- and it was all focused on using M&E. This led to the game getting a little repettitive, being less stealthy, and being far, far too easy.

Co-op was great, and I actually loved the ending sequence. Easily the strongest part of the package. Except like most of Conviction, it only lasted a few short hours. It was good, but not good enough that it could stand to be only 4 hours long. If you are going to remove modes like SvM, you should add a suitable substitute, and Co-op, despite being fun, didn't fill the void. It simply took the past co-op modes and reduced their length by an hour or two, while charging us the same price of admission.

Deniable ops felt a lot like filler. The modes were fun at first and were useful towards getting a few extra points to fully upgrade myself... but they got old fast. After doing the same thing in Story mode and Co-op, D-ops simply gave us more of the same, rather than something different and replayable. Unlike SvM before it, D-ops added to the monotony rather than break it up.

Over-all, it strayed too far from the source material. I can respect you trying something new, and enjoyed the time I had with the game, but I hardly saw it to be worth $60, and 4 years of waiting. Lack of re-playability on any mode, short play time, cheesy story, less stealth, and poor stealth mechanics brought the title down, and keep it from being an heir to the Splinter Cell throne.

Add in an advesarial mode that is complex and difficult to master, bring back the stealth (both in quantity and quality), make the story less super-hero-epic and far less cheesy (and at least somewhat grounded in reality) and give us a co-op mode that makes us feel like we spent our money well. Then you will have the support of the fans.

Edit:
Oh, I almost forgot - the music in the game? Fantastic. :-)

SilencedScream0
04-21-2010, 07:13 PM
I don't believe I have commented here yet, so before I leave, I think I shall.

I enjoy Conviction.
I've played through the SP campaign twice; have played through the co-op story with Tzuu, Solenoid, a third (I apologize for forgetting your forum name!), and my friend BJ; and have put almost two dozen hours into D-Ops (not Face-Off though - no interest in it).


For the pros:
-Music is phenomenal.
-Environmental graphics are very appealing, in the light.
-Gun selection was a fun idea; as is uniform selection.
-Co-op. By far, my favorite part of the game. After the second SP playthrough, no more interest. But as long as I have people to play with, I will be playing co-op.
-Sam Fisher came across as a true bad*** in this game.
-CQC takedowns. How I love thee.
-Cover to cover. Even just seeing the characters slide into the next bit of cover was enjoyable. It made me feel as if I really was trying not to get caught.


Now the cons...
-Sam Fisher is on a personal vendetta:
I get that. I'm not a fan of the idea, but I get it. And, while it's a change of pace and implemented in a decent manner, the reason as to why he reached such a point has been addressed. Move back to where he was before, as it's no longer that personal anymore.

-Co-op story: (Avoiding spoilers) Don't cause us to become so attached to characters and then have that disappointing of an ending, please.

-P.E.C.: I said gun and uniform implementation is a fun idea. And it was...in Vegas and Vegas 2. This seems as if it was an afterthought, though, thrown in at the end. Only three customizable (and NON-removable; everything should've been removable) attachments for each weapon?
And the majority of the uniforms are unappealing, even with upgrades and different camo.
I've only used three weapons and two uniforms because nothing else appeals to me.

-Unsilenced weapons: I understand, it's unrealistic to put silenced weapons on all of the guns. But this isn't a realism game (storming the White House, anyone?). You allowed for a shotgun to be silenced while there are pistols (not just counting the Desert Eagle) that aren't?
I've used two pistols and two assault rifles for the entirety of the game because they have silencers - all of the unsilenced weaponry is useless to me, as I attempt stealthy approaches.

-Stealth: Yeah, I'm going to go there. I understand, for the sake of the storyline, that people know you're coming. Some will actively be looking for you. Which kind of kills the whole ghosting/stealth approach idea. And, for this game, I'll accept that. But I didn't get a predator feel from it. I wasn't stalking prey. They were running out to find me. For future installments, please return moreso to the old approach.

-Black and White: As I said, the environment looks spectacular...in color. It gives off an almost depressing vibe every time I step into the shadows, hiding or not. If you wish to keep this, please at least make it an option.


For what it is trying to be, I enjoyed Conviction.
For future installments, I hope that you'll learn from mistakes in this game and combine some of the mechanics from the earlier game WITH Conviction's. Have a true choice in stealth and action approaches and let the player decide how they'd like to take it.

ImMedicated47
04-22-2010, 12:10 AM
I personally loved the game; I thought Sam Fisher was long overdue for some "brutality" added to his methods of operation. I mean, he's dealing with ruthless killers, ...terrorist, so hell, the brutality is what's been missing. You know, the 5th freedom!? There is nothing better than sneaking up on a guy who is just cursing Fisher to death, talking loads of shhh...then out of no where Fisher emerges from the darkness and grabs the guy with a "hi...let's have a talk", then discreetly takes him to the wall and bashes his head into the bricks!

Oh my god,....this element of Sam Fisher is what ALL THE PREVIOUS SERIES were missing. Seriously. I love this game. I've been playing it every night since I bought it, and am damn well proud to own it. But proud as I am to own it,...it's not without it's obvious flaws. Let's delve into them now, so we can hopefully prevent the same mistakes within the next game.
[LIST]
FLAWS <LI>Lack of ability to change your sneaking temperament. In the past Splinter Cell games, notably, Splinter Cell Chaos Theory, both Sam Fisher and Shadownet-Spys were able to stalk they're enemies at different speeds, each which was complimented with more or less noise projected to the enemy A.I.. Stalk fast and an enemy will most likely hear your footsteps from close behind and turn around and open fire, stalk the enemy slowly from behind while progressing forward and the enemy hears nothing. Basically, your sneaking temperament can be changed depending on your environment and surroundings, in a boiler room full of noise you can run up to an enemy at nearly full speed and they won't hear much because of surrounding noise, but if you run up to him in a quiet setting at full speed he'll turn and blast you unless you apply moderate to minimal sneaking temperament while approaching him.

<LI>The Enemy's Awareness of They're Surroundings. Again, this one is very obvious and is shown off during the very first real level of the game- Kobin's Mansion. During that mission, the first enemy you encounter must be either , blind, deaf, or a mute, perhaps all of the above because Sam Fisher can stand up tall, walk upright, no sneaking necessary, and just walk up to the first door to enter the yard of the mansion and the enemy in front of it totally hears NOTHING! Even though Sam Fisher and the door are merely "less than a foot" behind him, he doesn't hear anything. Or better yet, you can be on ANY LEVEL where an enemy's a good distance in front of the door and you can just open it, and he won't hear anything. I guess Ubisoft allows this to happen in order to get rid of Fisher's ability to "stealthily open door". If Ubisoft fixed this and had enemies actually react to close distance noise such as the opening of a door, they'd surely have to give Sam Fisher the previous ability to "change sneaking temperament" because it would drastically change the dynamics of the game. If enemies were more aware of they're surroundings and the noise around them, Sam Fisher would inevitably need his ability to change speed as he sneaks if not, things would be unbalanced.

<LI>The Ability To Move Bodies. The "stealth" aspect of Splinter Cell Conviction took a big blow by remove this aspect of the game. Now, whenever you kill enemies, wherever they die, it's they're resting place,....FOREVER! Stealth is eliminated if you kill an enemy in a well lit area and can't move they're body to a different location to prevent another enemy from spotting them and then increasing reinforcements. It's very unnerving to kill an enemy only to have them become an immovable object in the environment. If you can't hide bodies, your begging for a redneck gun fight with heavily armed enemies. This should be a CHOICE in the game, not a consequence.

<LI>Random Interrogations and Enemy Dialog. This has to be the most common indicator that Ubisoft fell short, but not failed on this aspect of the game. Random Interrogations is what made Splinter Cell Chaos theory so hilariously fun to play repetitively. It's great to see Fisher emerge from the cover of darkness and grab a guy by the neck and interrogate him only to have them say some pretty funny stuff. It's great to see Fisher display his sarcastic but calculated personality and have an enemy "play dumb". Ubisoft, you should have left this in the game for fun factor purposes. There could have been loads more dialog in the game that would have made it more funny and immersive to you know "put the player in the game".

<LI>Add an option within your NEXT PATCH to toggle the "black and white" mode on/off. The graphics in the game look very beautiful and almost cinematic when the color is enabled, but having everything in black while Fisher is in the dark takes away from graphics of the game. I do like the black and white mode to let me know if I can be seen or not, but sometimes I'd like to see how the level actually looks in color without actually having to leave the darkness. It's a good feature but sometimes it gets redundant.

<LI>Some weapons aren't truly silenced. For instance, your pistols you have the silencer on, many times if I shoot a light from a good distance away from the enemy they'd still hear me and react like I killed someone! How!? I shoot a light from across the room and they lose they're mind! They find my direction of fire too easy too, considering the gun is "silenced".

<LI>You can't pickup environmental objects! How in the hell am I suppose to lure a guy towards a particular direction if the only thing I have to "throw" at him is bullets!? I can be in a room in Kobins Mansion, and I might now want to shoot both guys int he head, I might want to grab them each and snap they're neck,....I can't do that because they're both leaning on a wall talking and the only thing I can do is shoot the light above they're head which "ooops" makes them turn to my exact direction with the flashlight and bam a firefight starts. Taking out the ability to throw objects severely limits the game and the plays mode of play. You see it restricts you to doing certain things you may or may not wanna do to make up for something else you wanna do but can't do. So because of how you guys set it up, we often do what we're able to do, and not what we wanna do.

I expected alot more from this game visually and gameplay wise. The actual moveset Fisher has is amazing, but without the sneaking tempo or the ability to interrogate enemies or hide bodies, it leaves the game lacking; feeling very opened ended and unfinished. You guys made an amazing game and got MOST things right, and added alot of stuff that you couldn't do in the old Splinter Cells to this one but you also left out some important stuff which made it fun. Overall, I give the game a solid 9. But until a patch is released or something to atone for the obvious blunders present in the game, it doesn't deserve anything more than 9.

Real720
04-22-2010, 11:28 AM
This game sucks. Splinter Cell: Chaos Theory is waaaay better.

Aveelo
04-22-2010, 11:30 AM
Originally posted by Real720:
This game sucks. Splinter Cell: Chaos Theory is waaaay better. Chaos Theory Suck. Conviction Is Best

altair2nd
04-22-2010, 11:43 AM
Originally posted by Aveelo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Real720:
This game sucks. Splinter Cell: Chaos Theory is waaaay better. Chaos Theory Suck. Conviction Is Best </div></BLOCKQUOTE>Neither suck.

codenameeric
04-22-2010, 01:23 PM
I've been eagerly awaiting this game for years... Watched every trailer... Checked out every preview... To say I was excited would be an understatement.

But, alas, Ubisoft ruined the series for me. I will not buy this game unless they give us DLC to take the black and white filter off.

killerman1
04-22-2010, 02:19 PM
i cant do my uplay acount on my xbox when ever i try my email it says this email is used by another ubi.com acount

D_R_A_G_x_O_N
04-22-2010, 03:34 PM
Originally posted by Aveelo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Real720:
This game sucks. Splinter Cell: Chaos Theory is waaaay better. Chaos Theory Suck. Conviction Is Best </div></BLOCKQUOTE>
guessing you weren't good at it that's why you like Rambo..I mean Conviction

emitsomla
04-22-2010, 06:52 PM
CHAOS THEORY STILL KING OF THE CELLS!!!!!!

azreil9
04-22-2010, 07:49 PM
Finished co op and single player on realistic.
only got a few problems they are:
Dont like the fact that the whole screen goes black and white in shadow i think it would be cool if at least your goggle's still glowed in co-op
Wish there were goggles for nightvison, or sonar goggles on the move.
Thoose are my only two issues with the game.

jman295
04-22-2010, 09:28 PM
I really hope ubisoft pays more attention to the other forums rather than just this one, especially the ones about SC:6. Oh well here go's.......

need
- option to turn on/off black and white filter (preferably the option to modify the intensity ,like darkness settings)
- detachable weapon attachments
- better looking outfits (spy-ish outfits preferably and not janitor clothes)
- Option to turn on/off Last Known Position or toggle intensity of the silhouette
- Matchmaking options for public matches e.g. AI density (low, medium, high) Pistols (yes/no) Gadgets (yes/no)
- Patch to decrease slowed down gameplay/ lag online
- Increased AI intelligence on realism (so you can't go round shooting everywhere and the AI just go "what was that"
- Option to turn on/off Mark and Execute for Deniable Ops and face off.
- Movable bodies
- Ability to whistle
- Better walking/ crouching/ movement speed control
- Better AI detection/ reaction to noise
- (this may be a bit stupid and hard but) More Shadows/ Shadow Density
- 2v2 Face Off mode

I think these could be done in 2 patches at most. I'd be willing to wait and I'm sure a lot of other people would be as well. It would probably also increase sales as alot of people aren't buying the game because of issues such as the black and white filter and carrying bodies. If these can't be done, they should definitely be added to SC:6 with stealthier gameplay (as well as Spys vs Mercs)

TheMeanGreen
04-22-2010, 11:54 PM
Hi Guys!
My first post here!
I bought meself this wonderful game for 2days ago and I´m loving it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Yesterday me and a friend tried out co-op and it was as good as the rest of the game.
The game just keeps on getting better and better http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

//TMG

Shadowlaw1
04-23-2010, 01:27 AM
Literally the worst sequal to SC so far

where was the co-op teamwork with lifting each other up, throwing each other across the far away ledges ect, majorly disappointing, so many features that weren't put into the singleplayer/multiplayer gameplay that were in the previous versions of SC - by far the worst money ive ever spent on an xbox-360 game (considering im a hardcore SC fan) get some better testers next time instead of little sheep that will say "OMG THIS ROCKS!"

AKG32
04-23-2010, 09:58 AM
Wow pretty much everything I wanted to suggest has been covered. There's a couple of things I want to add though.

Would prefer if your character stayed in colour when you're in the shadows, or at least the light from his goggles. Some sort of night vision would be welcome, it's sometimes hard to see in the dark and the sonar goggles aren't very helpful in that respect, since they get all twitchy when you move.

And I think it would be better if you were able to choose to play as Archer or Kestrel, instead of the host always being Archer and the guest Kestrel.

Also, a capture the flag type game mode would be pretty cool. Something like spy vs merc, but spy vs spy with NPCs. And a 2 vs 2 game mode would be fun.

Elion xTEAMx
04-23-2010, 12:03 PM
please be able to toggle bought upgrades on and off . its not all situations i want my gun silenced . I may want to use differnt tactics if i try a level again.

Also the dark grey feature is not welcome its no fun to play half the game in black and white -_-

darthsoth
04-23-2010, 12:24 PM
Conviction gameplay with old body dragging, lockpicking, hacking, knife, and kill or KO option. Sounds pretty fantastic to me. Also a tweak of the B&W. I've gotten used to it now but there are still times where it is tough to tell where shadows end and light begin in B&W mode, especially soft shadows. A goggle type switch would be excellent or even jsut have an option in the menus to turn B&W off completely for a more realistic mode where you don't really know if you are in the dark or slightly visible. Imagine how hardcore Infiltration mode would be if there was no tell tale Black & White to let you know that you are in fact hidden. Or just have Sam go black and white to show that he is hidden. That would solve a LOT of problems actually.

Spies vs Mercs would be alright as well so long as they keep the excellent Deniable ops and co-op stuff from conviction. Because I don't want to see Hunter and co-op leave. Last Stand could be dropped though.

I don't think anyone would eb opposed to havign NVG brought back either. Sonar work fine but NVG and the whine of them turning on is a SIGNATURE Splinter Cell thing. Found it a little off not having Sam get those goggles.

stiffler_065
04-23-2010, 03:11 PM
ad merc vs spy or SOME other multiplayer game type mode which ISNT co-op (mind you advertising that the game is multiplayer and not defining its core is based around co-op which isnt even close to multiplayer is just sad) then we can rebuy the game until then its just another buy and sell within a week to get your money back


i dont like it when i see "epic multiplayer" only to buy the game and the only multiplayer available is some lame old 1v1 bs you call this advertising i call it crap thats needs another 4 yrs working on

Metninja
04-24-2010, 05:35 PM
Here's some feedback:

Put people who actually want to make a splinter cell game on the project next time.

Stibs
04-24-2010, 05:54 PM
My 2 bits..

I won't go into a huge detailed analysis, there are some posts that mirror my thoughts quite nicely..

But long story short, I mostly enjoy the new gameplay direction. The takedowns are great and Deniable Ops can be good fun and has some great ideas to build on. The bad regarding gameplay.. what most have already said; can't move bodies = very disappointing. Too many options of old taken out. But by and large, I like it, I like the direction.

The bad = the story. Sorry, but it hurts a little. One of the great things about the series was the immersion, the believability. 3E was a believable agency. The characters were intelligent and emotionally "appropriate." The plots were believable, engaging, and felt very real.

Sadly in Conviction, most of these things no longer apply. It's just way too "hollywood." So many things are just way too far fetched. Characters are almost all completely hollow. The protagonists are just generic cartoon villains with completely unrealistic diabolical schemes. Story summary; it just doesn't feel real anymore, it feels like an action movie, and I find that pretty disappointing.

Overall brief summary; I like the gameplay direction a lot, but bring more of the stealthy mechanics of previous titles back. However the story and characters are pretty busted. Needs to return to a "believable reality." That's all..

Joshua Morrison
04-24-2010, 10:34 PM
Originally posted by Metninja:
Here's some feedback:

Put people who actually want to make a splinter cell game on the project next time.
http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/25.gif

headshot1111992
04-24-2010, 10:44 PM
Originally posted by TreFacTor:
Positives:
-The game is well done, the animations are fluid and controls are for the most part tight.
-The story fills in where it should although a little haphazardly and leaves room for another title/sequel
-Denied ops is a great addition, it helps you learn the multiplayer maps, and there is a decent variety.
-I much prefer the look of Sam now as compared to the early hobo rendition.
-Glad to see Co-op return
-No more Spies versus Mercs!
-lots of weapons
-Quick loading
-Hand to hand take downs/ CQC
-interactive environments for combat.

Negatives:
-Botched launch promotions, I had 8 codes that unlocked a total of 5 items. First time I ever regretted pre- ordering a game or Collector's Edition (USA Edition, the Uk edition was fine, should have been universal! Does anyone have a working usb? Didn't care about it's contents, but wanted the usb)
-Can't move bodies
-NO KNIFE! NO LOCK PICK (I can buy a lock pick)
-Sticky cam that plays rag tag music??? WTF might as well have made it a fog horn!
-Sam is more agile than ever, but lost the most agile moves from previous games that fit more in with Convictions gameplay. (Upside down kill, wall split, throwing bottles/objects)
-Black and white saturation without the ability to turn it off
-last known position marker is irritating. LKP has been a staple of the game, there's no need for the hollow marker which gets stuck at times. This marker should be able to be toggled off.
-More co op missions are needed.
-Weapons that should be able to be silenced can't be
-you cannot exchange or unequip upgrades to weapons
-The multiplayer skins are crap
-Multiple upgrades for multiplayer skins, but you can only equip 3 at a time, and there is little to no difference other than armor.
-You can kill enemies with helmets with a single shot if you use M&E, but not if you manually shoot them in the face.
-Single player campaign is far too short!
-Player choice has been limited. Many times there is only one way to proceed, and that almost always leads to a firefight rather than being able to use all of Sam's skill set.
-NPC's don't move until "TRIGGERED", often even when I wasn't detected, NPC's just stood in lighted areas meaning that I had to fire a shot, use a sticky cam, or alert them to Sam's pressence before they started their patrol routine.
-M&E is nice, but there was no need to the slow motion, maybe the first time in training for effect, but it gets boring and old quickly.

I give the game a 4 out of 5, but for the fans who have purchased, and played every single SC game, more consideration should have been given especially when you throw in the wait between games. Sam's motives and his thought process may have changed, but he should not have lost his signature moves while gaining agility.
I agree for the most part except for no SvM being a good thing. I think SvM is the best part of the game and I'm bummed that there is no multiplayer at all. Also the hand to hand takedowns are stupid. For instance, If you just hit B to do one, you end up using you gun at somepoint during the takedown. You have to grab them and then brake their neck in order to make no noise. They should of done the same thing as in DA where you can walk up behind them and hit the takedown button and it just punches them in the neck or something.

Eric_Steinway
04-24-2010, 11:22 PM
Originally posted by Metninja:
Here's some feedback:

Put people who actually want to make a splinter cell game on the project next time.

Exactly.

This type of game is a good idea, and I honestly think something similar would deserve its own franchise.

But turning the great SC series into that franchise? Bad call, Ubi.

Icebreaker.007
04-25-2010, 12:09 AM
Originally posted by Aveelo:
Chaos Theory Suck. Conviction Is Best

You, sir, have no taste.

Bring back SvM!

ReConNinJa.CF
04-25-2010, 03:56 AM
Originally posted by Icebreaker.007:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Aveelo:
Chaos Theory Suck. Conviction Is Best

You, sir, have no taste.

Bring back SvM! </div></BLOCKQUOTE>

check ur PM box i sent you a private message regarding svm a long time ago.

Lamoi123
04-25-2010, 08:03 AM
OK ... Great game.


But,

- Bring back the knife
- Bring back the great graphics with the light and shadow
- Get rid of the black and white
- Bring back more espionage elements that were in the previous games
- Theres choppy framerates on CO-op
- Have the next game in jungle or woodland, some place other than the 'usual' industrial complexes... There getting old now
- Sort out the upgrade System, I want to TAKE OFF the silencers to some of my weapons! But your upgrade system doesnt allow you to unequip any of the upgrades!

mudsak
04-25-2010, 09:06 AM
I wanted to make a thread addressing the over abundance of CHEESY-NESS in plot/dialogue of Conviction. So much of this game is painful to watch in comparison to past Splinter Cell games. Please steer Splinter Cell back on course towards a realism based story/plot.

The Villains (Kobin/Reed) are straight out of a comic book. Their dialogue, and tone are so cheesy it is painful to listen to. It completely kills the mood, and immersion of the game. The old games had so much tension...this is missing in Conviction.

Victor Coste...does he just happen to have a helicopter equipped with missiles parked in his back yard??? In fact...then entire section of the game involving the helicopters will probably go down as the worst section of any mission in any splinter cell game...rivaling that of the JBA sections of DA.

3rd Echelon having a giant headquarters with 3E logos plastered everywhere? That alone just negated so much of what this game has been built on for years.

I could go on, but my point is... If I wanted to play half stealth, half action game with cheesy comic book plot/dialogue... I would play Batman. But that's not what splinter cell fans want. I have always loved the real-world, big-picture story lines of Splinter Cell. Sam is obviously going to go after Megido in the next installment...please bring a balance back to this game. No more CHEESE. Reel it in please.

disclaimer...I am not a lightsider, or darksider. I'm just a longtime fan of the series. I have still really enjoyed Conviction thoroughly. I've played through the campaign 3 or 4 times, and have played the snot out of Deniable Ops. I enjoy much about the game, AND I am disappointed/frustrated by much about this game. There have been plenty of threads on the subject of gameplay...I wanted one to address the over saturation of CHEESY-NESS in the dialogue, and plot.

luca-snooker
04-25-2010, 09:52 AM
when will the update be released so i can get the realistic story achievement? i read that it will automatically detect if i have finished the story on realistic (which i have) but i never did unlock it, i heard this new update will unlock it for me after its detected i have done it which will be pretty much straight away, so when will it be released?

SNSReaperSNS
04-25-2010, 10:59 AM
blending conviction with chaos theory should be the only course of action the developers should take. but please stop with the hollywood influences. the other games were alot more fun due to variation in level design. bring the next splintercell global again. after all, with the "illumanati" like new villian being mentioned theres no reason we shouldnt be doing alot of traveling. but please make the moon darker than it was in the emp level.

Direkin
04-25-2010, 01:16 PM
I've been a long time fan of the Splinter Cell series, and had been looking forward to the release of the game; I even bought it on the first day, and completed the SP storyline pretty quickly on realistic which was just too easy. Not too sure about the whole black & white thing; 95% of the game was without colour.

What really surprised me was the amount of neat features from previous games that had been removed. No lock picking/safe cracking/split jumps and no night vision of all things? Sure, the sonar goggles are nice, but night vision/thermal/EM really ought to have been kept. There was a nice selection of weapons, most of them never get used due to their lack of a silencer. This is meant to be a stealth game, not Rambo. P.E.C. was a decent idea, and it wasn't too hard to complete that either; advanced stealth and advanced hand to hand were pretty good challenges. I also liked M&E, though some would disagree.

The biggest problem, which was a game breaker, was multiplayer. The amount of times the server would drop connections was beyond belief. In co-op story, stages would have to be restarted (the most I believe was over 70 times for one stage) simply because the connection would drop. Considering my friend and I could barely complete a stage at the best of times, there was absolutely no hope for the other multiplayer game modes. For a fairly pricey game, it was also pretty short lived. I don't think I'll be getting the sequel (if any).

T_bag_U_28
04-25-2010, 02:37 PM
i don't know about u ****ing guys but i am extremely upset about conviction it was major let down, idk wtf ubisoft was thinking when they put max beland in charge of the project lead. I've been a die hard splinter cell from the beginning and i still have all of them from 1-4 and noticed how i said 1-4 because i sold my conviction to game stop! The single player was way too short and the multiplayer is a ****ing joke, all it is is the same maps over and over and over just different objectives like last stand, infiltration, and hunter! Last stand dont get me started its the same old cookie cutter multiplayer that every franchise is offering now starting with gears of war, horde mode. then odst fire fight. now splinter cell i mean get it through ur heads the splinter cell multiplayer embodies what it is to the contrary the complete opposite! the multiplayer in pandora, then redefined and better in chaos theory was a whole new experience for everyone and ground breaking. i have played almost every multiplayer from halo to monopoly, and i would have to say that the older splinter cell titles was the best multiplayer ive ever played bar none. i for one am glad to experienced it in all its glory upon its release. and to say that splinter cell conviction's multiplayer experience is ground breaking is an insult to the franchise. i for one am disgusted! and therefore i really want to take action and try to make a petition to bring back the old multipalyer spy vs. merc! i want to bring the ubisoft dev team to its senses and bring back what was amazing chaos theory!

If anyone wants to contact me about this plz contact me via facebook or myspace i would also like to know if someone would help me with the petition:

Facebook search for my email: spy_fatal@yahoo.com http://forums.ubi.com/images/smilies/compsmash.gif
myspace: myspace.com/spy_fatal

T_bag_U_28
04-25-2010, 02:40 PM
by the way just thought i would add in go look at this on google its a unreal tournament that there privately developing from the chaos theory multiplayer now ive never heard of anyone trying to jack a franchises multiplayer like this until go google: PROJECT STEALTH! and u can see what i mean thanks alot mates

chaio
-Mason!

macmathis
04-25-2010, 05:43 PM
didn't read all ten pages so my bad if i'm repeating anything.

I enjoyed this game very much so, it is a refreshing experience to the franchise. However, a couple of things that were compromised because of this:


1. The one button for all action is really irritating. When I want to turn off a turret, I jump over the ledge. When I want to jump a pipe, it grabs the nearest gun etc...

2. Hiding bodies is really something that should've been left in. It'a annoying when circumstances force me to use the pistol instead of hand to hand and the corpse is glued in plain sight for everyone else.

3. I feel that the pistol is more essential in SC than rainbow 6, so having unlimited ammo on realistic mode feels cheap.


Deniable OPs was by far my most favorite addition to the game. It would be interesting to differentiate the abilities of the agents as well. One could operate like the "classic mode" SC with an HUD and more precision oriented controls, and "panther mode" where everything is faster paced and run and gun.

Everyone LOVES options.

AkumaGUY
04-25-2010, 07:48 PM
multiplayer is awesome, (except for the no SvM) and the story in the campaign was too predictable and dull. Its awesome that u guys are uploading new dlc every week. I miss the story in Chaos Theory, that was epic in the end.

DAN0C0NN0R
04-26-2010, 05:44 AM
Pretty much the same constructive opinions as most people here already.

1) Black and White not good, as someone said - why do you want to play large sections of the game (when stealth is required) in black and white?

2) Mercs Vs Spy - What a major let down, how on earth you have managed to leave this out I'll never know!! Such a major part of the online experience.

3) Bodies left lying around for everyone to see, loss count of the amount of time playing the game where a discarded body has meant your stealth cover is blown.

4) Locking picking - self explanatory.

There is probably more, but those are my main gripes, can't see any of this getting fixed - you're talking way too much work to call it 'a patch'

Versus-Mroj
04-26-2010, 06:45 AM
I don't know, if it's useful for you (it isn't in English, it's in Czech language of our site), but someone said, that with Google Translate it's readable... After two weeks I finished my last SCC Xbox 360 review for SamFisher.cz. It took me about 8 hours of writing each one (6 parts) and finally there in this last one with many tables with pozitives and negatives is our verdict bottom in flash video...

Link (http://www.samfisher.cz/main.php?sc=sc5&menu=analysis/SP/review_6.dat&modul=articles)

http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Today we started reviewing PC version... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Snowshot
04-26-2010, 11:56 AM
The game's just far too short. I'd be a little dispointed if the single player story was only twice as long as it is, currently its just pathetic.

Can't say I didn't enjoy playing what little of the story there is, as that would be a blatent lie, just makes it even more of a shame that all I'm left with is a feeling of disapointment about both the game and ubisoft in general.

soron
04-26-2010, 12:01 PM
Originally posted by Snowshot:
The game's just far too short. I'd be a little dispointed if the single player story was only twice as long as it is, currently its just pathetic.

Can't say I didn't enjoy playing what little of the story there is, as that would be a blatent lie, just makes it even more of a shame that all I'm left with is a feeling of disapointment about both the game and ubisoft in general. I agree. We deserve more for a $60 game than 4-5 hours of play. We need some extra maps and modes DLC for single player.

Juggargnome3000
04-26-2010, 05:55 PM
I love the game, the only things I wish they kept in were the ability to move bodies and the knife! I loved the knife in double agent. If they gave you an option for knife only like the pistols only or a no weapons option and the knife was available for melee attacks that would be sweet. even if they add it as a gadget that you can equip for melee attacks that may be easier to implement.

Metninja
04-26-2010, 07:01 PM
Originally posted by soron:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Snowshot:
The game's just far too short. I'd be a little dispointed if the single player story was only twice as long as it is, currently its just pathetic.

Can't say I didn't enjoy playing what little of the story there is, as that would be a blatent lie, just makes it even more of a shame that all I'm left with is a feeling of disapointment about both the game and ubisoft in general. I agree. We deserve more for a $60 game than 4-5 hours of play. We need some extra maps and modes DLC for single player. </div></BLOCKQUOTE>Not to mention Ubi's new proprietary must be signed in online at all times DRM.

THREAD_LOCK
04-26-2010, 10:00 PM
You might consider adding unlockable cheat codes. Things like "giant-head mode" and "slo-mo time" always add to the lulz.

sgtbiscuits
04-27-2010, 09:31 AM
LISTEN THE ONLY THING NEEDED TO MAKE IS GAME BETTER IS A MULTIPLAYER MODE WITH MORE THEN JUST 1v1 at least throw in a 2v2 face or a 4v4 like the last game! PLEASE DO IT THE GAME WITH BE MUCH BETTER THEN!

jhollis505
04-27-2010, 01:10 PM
i've only played D.A. and Conviction. i love both games. but there were things holding Conviction ( and D.A. ) back. the sp campaign was a bit short. the b&w effect when hidden was a great idea, but at some points in the game it was a bit too much, it hurt my eyes. i do love it though. weapons should be more upgradable, like adding a longer barrel to make it do more damage. we should be able to take off upgrades too. unreal 2.5 is old, i do know why it was used. please upgrade to unreal 3. some faces didn't look good, sam's face needs to be redone, he looks like he is 30. sam needs to look like his age. don't put up a button press when a cutscene is on, it takes me out of the experience. i hate when sometimes u shoot someone in the head manually he doesn't die but m&e takes him down with one round. it was hard to be sneaky when there are loads of people. auto picking up guns is kind of cool but its not sam like to go in with a nonsuppressed gun. at least most of the guns should have a suppresser attchment.

jhollis505
04-27-2010, 01:31 PM
my last post was about the flaws of Conviction. this one is about the things that make Conviction great. the gameplay is great. the story was good, kind of simple but not really complex. i love m&e, i like that u have to grow a pair to earn m&e at times when mercs r close by. the projected text is great. interrogations r cool. EMOMOTIONS!!! sam gets mad, really mad, goes off the deep end. emomotions bring the story to life, let sam get angry again but angrier than before. co-op is a great addition, new story & u get to kick some *** with a friend.

kuprij
04-28-2010, 02:20 AM
the only thing needed to make is game better is a multiplayer mode like 4v4

kwan0963
04-28-2010, 02:38 AM
I got it today in HongKong,than i setup...everything is fine...than i run the game, it said can not connect to the sever...what should i do...please help me. thank you.

VasticLord
04-28-2010, 04:25 AM
Just wanted to relay this to the moderators, and hope that they possibly send this feedback to the original SC developers:
Awesome game, realistic, fun, good graphics, gameplay etc. and now for the biggest flaw i hope you could adjust in future SC games: the last two splinter cell games were way too short! make the next one longer, being able to complete SC conviction in under 5 hours is way too short!
Hear my plead and take this under advisement!

/ Kind regard, SC fan

Direkin
04-28-2010, 08:01 AM
Originally posted by kwan0963:
I got it today in HongKong,than i setup...everything is fine...than i run the game, it said can not connect to the sever...what should i do...please help me. thank you.

I'm in Hong Kong as well. Haven't had any problems with single player, but have connection problems in multiplayer.

Unfortunately in your case there's not much you can do, as the proprietary Digital <STRIKE>Rights</STRIKE> Restrictions Management is what's preventing you from playing the game. From what I have read in the forums, there are a LOT of people who also have a legitimate copy of the game but can't play because of this issue. This leaves you with two options: 1) wait until Ubisoft comes to their senses and patches the DRM, but don't hold your breath, 2) involves a suggestion that would have moderators jumping up and down on this post...

kingatrock1
04-28-2010, 01:23 PM
I really should have rented this game.

It's a blend of 2 different game styles that shouldn't be together.

the game was too easy, the weapons were pretty useless besides the silenced five-seven.

I hate to harp on it completely, it was a fun game for a while but I really dont want to go through hunter again the gameplay just sorts of drags on.

- too linear
- too action-y
- too easy
- story is ridiculous (all 3 people live from a chopper crash like that?)
- forced into fighting sections instead of stealth
- all upgrades come off as shallow, not deep at all
- no customization besides a few stock camo upgrades, the majority of the suits are terrible

Well I'm done, I enjoyed some of this game, its a good game, not a great game. It would have been better if you guys did this style as "The Punisher" game, not a calculated, smart, deep game like Splinter Cell.

I will be renting the next splinter cell game regardless of the hype.

jayfist
04-28-2010, 09:11 PM
I am a diehard splinter cell fan since the beginning and I love the fresh approach you guys took with conviction. I love all the new mechanics like mark and execute and I find the black and white when in shadow fine also. My only gripes are the very linear single player layout of each level. I would like a return to sam being able to get more info about the splinter cell world by hacking terrorist and third echelon computers and reading data files to flesh out the story even more. I agree with most people when they say the story was too short. Or maybe it was just that every level had a frantic pace and was basically more of an action thrill ride like modern warfare 2. I would like to see a return to a more deliberate pace and would suggest for the next game to have sandbox style elements to the game. I like the ability to kind of level up sam by buying upgrades and would like to see this even more in future installments. Sam's agility was a bit unbelievable when he was able to jump vertically onto a pipe like a cat. i would have preferred he jumping off the wall next to the pipe or something more believable seeing as how he isnt a spring chicken anymore. Spy vs merc should return also or some thing new that is similar to it. I wish there was a bit more variety in the missions than just taking out a group of guys already primed for your arrival. that desert storm level could have been cool like the mcmillan mission from modern warfare if it had stealh elements to it. Oh yeah and that ability to blend in with the environment and groups of civilians should not have been scraped. Overall a very great game but i think a return to more traditional stealth missions peppered with the new assault and action style would make the perfect sc game. cant wait to hunt down meggido!

hwoodlock
04-29-2010, 06:40 PM
Love the game, huge fan of SC since the first one, and I really like the direction that was taken in this game. Great use of the projections to show Sams emotion and to further the story line.

That being said, an option to restart the entire level REALLY NEEDS TO BE ADDED. I am trying to do some of the P.E.C. Challenges and it is maddening to have to quit to menu and load the scene again from the start since you can't restart for some of the Challenges.

Just add an option to restart the scene along with restarting at the last checkpoint!!

stealthmaster23
04-29-2010, 09:48 PM
game is average, not amazing like past iterations. On top of the game only being average it is the shortest game i think i have ever played and the multiplayer is just bolted on and took them no development to make because they used coop levels. biggest waste of money i have ever spent on a video game.....this game was worth thirty bucks if that terrible job ubisoft what were u thinking with this game? u slashed many great elements that made the game too "slow" i thought this game was supposed to be played however you wanted? so then why take out the "slow" gameplay mechanics. it was ur lie to the old fans so that you could release this garbage and appeal to the hyperactive 15 year old who will beg mommy to buy the game. game took ten steps backward in gameplay and about five steps back for the graphics.....i wont buy the next splinter cell if it is even vaguely similar to this.

Dutchess-13
04-29-2010, 11:23 PM
i give ubisoft a thumbs up on conviction. i like the characters..i like the story. the way i look at it...fisher's ****ed. he wants his daughter back. lots of pew pew and the game looks amazing/runs amazing on my rig.

the only thing i dont like is no 1911? you guys put in the desert eagle but not the colt 1911? i hope it's in the making for future DLC.

YtseJammer69
04-30-2010, 02:14 AM
This is for the PC version, and my impressions thus far. I haven't finished the game at all yet, but I have put some good time into both the single player and deniable ops.

The goods:

- Last known position: I was on the fence about last known position, but after I actually played the game, it is a brilliant feature. It's very helpful, and it works seamlessly with the game.

Mark and Execute: It's working for Beland. I feel just like Beland want me to. It's a very badass feature. It actually isn't a win button at all, simply because of the sheer number of guards you will be up against in each room.

Difficulty: having a fully dynamic difficulty is a brilliant addition. It means the game is never frustrating. Also, the game is appropriately challenging on Realistic. Good luck trying to go in rambo, the AI will make short work of you.

Storytelling: I'm not referring to the story itself, but the way it is told. The projected movies and texts are incredibly awesome. Vic Coste's narration between missions works well, and I love the cinematic HD movie you get while the next mission is loading.

Gadgets: Very useful, and well designed. The frag grenade has a very realistic looking explosion. The gadgets also work well with the mark and execute. The potential for badass combos using the gadgets and mark and execute are endless, meaning there are multiple ways to approach your foes.

Hand-to-hand takedowns: Vastly improved from previous games, and very cool.

PEC/Weapon stash: Another great feature, and something all previous SC's should have.

The bads:

DRM: where to start? REMOVE it immediately, I beg of you Ubisoft. I use a USB which gets a signal from the router for my internet connection, and every 2 or so minutes I get an extremely frustrating pop-up saying that I am re-establishing connection. It is very annoying, especially in a game that is as fast-paced as Conviction. (obviously that criticism is unique to the PC version.)

Graphics: Disappointingly average. The lighting effects do look good, but nothing else really does. The shadows are simply not dark enough. The colors are admittedly vibrant, and the character models are very good. But for a game like Splinter Cell, you would expect better graphics. The PC version does have MUCH better graphics than the 360 version, but as we all know, the 360 version has graphics equivalent to a PS2 game.

Frame rate: I have 8 gigs of ram and the ATI Radeon HD 5850, yet the framerate is only around 30-35 FPS on max settings. Crysis on high to very high settings was giving me around about the same framerates, so obviously the optimization for the PC was not very good.

Removal of basic stealth features: Not being able to carry bodies, whistle, throw cans, so on. It is something that in Convcition is sorely missed. Also only having one crouching speed was a bad developer decision.

Weapon stash glitch: After I get out of a weapon stash, Sam automatically fires whatever gun is equipped until there are no bullets left. The only way to get around is to reload last checkpoint. Also, after using a weapon stash I have at times not been able to peek under doors..This a serious bug that I am hoping Ubisoft will patch.

Other comments:

Sonar/Black and white: I decided I like the sonar goggles. However, with the visual filter for hidden, sometimes when you are in the shadows it is hard to know what is light and what is shadow. I didn't really find the black and white effect annoying though. You get used to it, and you barely notice it. Decidedly I would prefer Night vision to come back with a fully functioning light meter.

Overall I am very much enjoying Conviction. However, the DRM holds back an otherwise excellent and enjoyable game.

Eric_Steinway
04-30-2010, 02:18 AM
I want to play as Sam Fisher.

Not James Bond, not Jack Bauer, not Jason Bourne.

I have no clue why Beland thought any of the people who came to know and enjoy Sam over the past four games would want that. I'm all for them making James Bond, Jack Bauer, or Jason Bourne games. But they already had a great character that they decided to ruin with this game.

jack_crysis
04-30-2010, 11:19 AM
Hi,i just finished SC:C and it was awesome. The best SC so far in my opinion.

positive:

+ Story
+ Level Design
+ Coop Mode available
+ Control
+ P.E.C
+ Last known position
+ Charakter design
+ Hunter Mode
+ Collectors Edition (EU/USA)

Negative :

- Mark & Execute (makes it to easy)
- Multiplayer Modes ; Last Stand, Spy vs Spy
- To much weapons makes the game so rambo style
- Bigger Collectors Edition and a uniform one.( For every one the same content.
Thats all for now.
It was great game,I hope the next one will be even better than that one is.
Thank You very much from me for that Epic great game !!!
Im lookng forward that the guys from Ubi Montreal collect the reviews let them happen and create a Splinter Cell 6.
You got my back ^^)

Dutchess-13
04-30-2010, 12:40 PM
official feedback:

matchmaking sucks. who would ever think that that's ever a better idea over lobby.

Knot3D
04-30-2010, 03:54 PM
I'm finally playing this game on PC now ; halfway through the story campaign and playing lots of Deniable Ops Hunter mode.

Preliminary conclusion : more fun to play than I expected & Deniable Ops is perhaps the game its best asset.

Overall ; BETTER than Metal Gear Solid 4, but not without its faults.

RaymondG69
04-30-2010, 07:51 PM
Suggestions for the next Splinter Cell game:

1) Make black and white shadow mechanic OPTIONAL

2) Make LKP mechanic OPTIONAL

3) Make gun attachments REMOVABLE

4) Enhance enemy A. I.

5) Facing off against fellow Splinter Cell operatives in "Conviction" was a brilliant idea that wasn't executed well. It seemed the A. I. Splinter Cells were programmed to spot Sam too easily -- and thus the player was unable enact a more deep and satisfying "cat-and-mouse" scenario when squaring off against said agents.
Stated as simply as possible, it ultimately felt like the enemy Splinter Cells were drawn to Sam like a magnet, and this really diluted the fun-factor of the encounter.

6) Tweak the controls to allow the player (Sam) to move at a slower pace. Ideally, you want to find a way to implement the "stalk" mode we see in CHAOS THEORY. Failing that, just make it so players have the OPTION of moving Sam at a slower pace.

7) Have more levels that are designed in a way that they can be "ghosted." This basically means that, if a player is smart, patient, and cautious, he/she can maneuver through an entire level without either encountering an enemy A. I., or using guns and/or gadgets.

8) Bring back the ability to pick up/carry/drop neutralized enemies.

9) More variety of outfit customization in SINGLE PLAYER. (On a more personal note, please allow the option to use the outfit Sam wore in SCC. I thought the character design for Sam in this game was bar none. It so beautifully complemented the theme and tone of the game.)

10) Bring back "Interrogations." It was a brilliant idea. Unfortunately, the game's designer failed to extract its full potential. Here's my suggestion to add more depth and fun to the interrogation mechanic --

* make interrogations more INTERACTIVE. For example, allow the player -- as MANY TIMES as he wants, and AS LONG as he wants -- to press the "A," "X," and "Y" buttons, each of which causes Sam to use a different act of violence against his victim (punch, kick, knee, headbutt, etc). Then, when the player is finished having fun, he/she can press the "B" button to initiate the kind of "stylized" interrogation animation we see in the current build of the game. (Trust me, this type of interaction ALONE will be worth the price of admission for the game!

11) Bring back the knife!

12) Bring back the knife!!

13) Bring back the knife!!!

If I think of any more suggestions, I'll be sure to add them.

RG

cottonmr
04-30-2010, 09:25 PM
It's not even that the new direction/style for the series is terribly bad. Actually, I believe it's really good!

What is so disappointing is the lack of care put into the final product. Nobody can claim with a straight face that they think the PEC system is anything close to what it should be. The level design in the story campaign is a HUGE letdown. And worst of all, they tried to make up for these shortcomings with ridiculous marketing tricks that just result in more disappointments.

The "Project Trend Buck" free weekly DLC...

Anyone with self-respect should be insulted.

These are all items that we have seen in gameplay demonstrations before with spaces intentionally left in the weapons cache.

In other words they took a rushed, incomplete game and deliberately removed content from it in order to encourage people to buy copies earlier. The exclusive content codes were the same... 'Lets get more, undeserved pre-orders by removing content from our game and only providing it to people who give us more money'... Not only did they release a game that isn't finished but they still try to make up for their losses by screwing their most loyal customers as much as they possibly can.

This was done with Assassin's Creed II as well. They wanted to release the game in time for the holidays to make more money so they left two chapters out, and released it without all the content but tons of bugs and annoying visual glitches all over the place.

These moves are made intentionally and calculated in order to maximize profit with little regard to the artform of game development.

Ubisoft can't be trusted anymore.

Eric_Steinway
05-01-2010, 04:31 AM
This game is way more 24 than Splinter Cell.

The entire plot and almost all of the "new" features are completely ripped from it and a few other spy movies.

If you wanted to make a 24 game, buy the licensing to it! Or if you want to rip it off, do it with another series!

Keep SC playing like SC.

Also, want to include this quote from another thread.


Originally posted by I_Redemptionx_I:
My favorite part of all of this, they **** up DA then when it does pooryl, they automatically assume there's something wrong with the splinter cell formula instead of wondering if DA had poor sells because they ****ed it up.

On a similar note, take your time with the PC ports or don't bother at all. If you took your time moving the games over instead of rushing them out to make some extra money, maybe the PC market wouldn't die so fast. Also, your DRM fails. I know about twenty people who have stopped buying Ubi games because of it.

vaders501fistx
05-01-2010, 10:34 PM
Im going to keep this simple.

Dislikes
-Overuse of Black and White mode. (Light meter was much more effecient in the other titles and didn't take away from the great texture, color, and shadowing effects)
-PEC
-Gun attachments non-removable.(Just doesn't make sence)
-Can't move bodies.
-Multiplayer
-Single player (Campaign) is a little too linear and offers few stealth routes. (I also miss being able to hack into laptops and PCs, like in the old titles)

Other than those general issues, I find the game to be steering in a much more unique direction than the other titles. Just add a few more elements from the previous titles and the next game could even better.

TottyTime
05-02-2010, 06:24 AM
Splinter Cell Double Agent is a disgusting game, enough said. Thank You guys you have made a game so noob friendly it isn't worth playing.

RaulO4
05-02-2010, 08:30 AM
here (http://www.youtube.com/watch?v=PRhDV3VKrLE)


what happen to this Interrogations?

if you are to bring back this kind of Interrogations
go back to this E3 build.
why the downgrade from the final build it beats me
but fix it the next time

mudsak
05-02-2010, 12:01 PM
I would like to see climbing movement expanded. I would like to be able to jump from a hanging position on a pipe...to another ledge (given that it is within a reasonable distance). The ability to go from one ledge to another ledge...example: You're hanging on the ledge of a column of warehouse shelves, and I would like the ability to jump across the isle to the ledge of the other island of shelves. This would expand movement, and offer yet even more freedom.

Rod_Borza
05-02-2010, 05:02 PM
I've benn very vocal about this game, but lets do it precise and concise as per ms kleaneasy request.
Its a great game, fast, Sam is a killing machine and all. But it is not the Splinter Cell I expected. If they've done the game with another character and another name, it would be a great game.
I'm a long time fan of the series, but what I see is that SC is suffering from a serious identity crisis.

The bad:
- In the other games, you had the chance NOT to kill, you were even chastised by that. In this game, there are situations where you are forced to kill.
- The other Splinter Cells were objective based. If Sam killed or knocked someone out was to get to an objective. The only objective of this game is making Sam kill and kill relentlessly and without motive.
- Splinter Cell was based around stealth. If you pay attention, that is exactly what Lambert says to Sam. In this game, I don't see mrking&executing my way of situations as stealth.
- And if I wanted a shooter, well....I've already got Rainbow Six, thank you. Its sad seeing SC being compared to Crysys, Mass effect or other shooters.

Changes:
- The story: finally something good happens to Sam. it seemed that the deves liked to disgrace Sam's life. Although Lambert death was really lame. I didn't shoot him in the last game, sorry...
- Cover system: good, keep it.
- Mark & execute: please, limited ammo. C'mon. it shouldn't be a arcade game;
- Options: Ubisoft has the Silent Hunter series, a sub sim. In those games you are able to choose from a 0% realism to even '105%' setting.
So, do the same. If people want the black white thing, option to that. Foul language filter. Mark&Execute filter. Look at what Alpha Protocol wants to do: the player can choose its gameplay style, either stealth or run&gun. For me, it would be stealth all the way (night vision, thermal vision).
- The DRM: not against it, if it worked. Please Ubi, either fix your servers or ditch this completely. I understand your right to protect your property, but people who legitimated bought the game has its rights too.

jayfist
05-02-2010, 10:46 PM
oh yeah please return the knife!!! knife takedowns would be so awesome! lethal and non lethal decisions need to return.

Krimzon82
05-03-2010, 03:24 PM
Hey, been playing away for a few weeks now, still enjoying the game.. well inflitration mode at least ;p so feed back

Co-op: always loved this concept since it was put into chaos Theory so thumb's up for that, would love a bit more of it though tbh,

Sticky cam's: really love what you've done with em, and i noticed in single player there was a Picture in picture view id like to see this more.

the introduction of a PEC system:, thanks ive always wanted a bit of control over my set-up, feel's a bit of a last minute idea thought,the lack of option's is almost frustrating - Clown suit's for uniform's i can deal with but teasing me with weapon's is just upsetting, attachment's are magicly super glued onto gun's and the pistol's are better than most secondary's, UMP for example - out ranged by pretty much every pistol. and the lack of silencer option's is shocking i strongly advise you go dig out a copy of vegas 2, now that was a PEC system and quiet franky one that set's the bench mark any thing without the amount of option's that system gave is sub standard.and when i first heard the words PEC together with splinter cell i really expected a similar system not a step back ;p

Player agility: - its nice to be able to move a bit faster than the old games where you moved like you were carrying a half tonne of gear on your back.. but it needs dialed back just a bit..especially when moving on ledge's hes sam fisher not spider man ;p

the split jump: - what happened?, not that there was ever many place's to actually do it but i really consider it to be as much a part of the series as the 3 lens goggles- and with the move "death from above" the games just screaming for more ways to get above people ;p


dont get me wrong i love the game but ive waited some time for it to come out, id have happly waited a few more month's for a more in depth experience..

thanks, ill go back to my playing and hope that we get a well deserved patch or 2 adressing some of the fans issues, seems multi player and weapon's are the hot topic's ;p hint hint ;p

badnagger
05-03-2010, 05:53 PM
Originally posted by ms-kleaneasy:
Please use this thread to post your feedback both, positive and negative on Splinter Cell Conviction. Remember to keep posts clear, concise and to the point http://forums.ubi.com/images/smilies/25.gif

Spam posts and posts in breach of the forum rules will be removed without warning.

Thank you all in advance for your valuable feedback


NOTE: If you're having technical issues with the game contact support and file a ticket (direct web link in my signature) this thread is for feedback rather than assistance. Thanks

I thought conviction deserved a 6.5 out of 10 because of it's simplicity to beat the game in both singleplayer and multiplayer without very much story or multiplayer...

On a totally different, non influential, note I'd like to say that i wish more stealth, dead body movement, spy vs. merc, more multiplayer(key word MULTI, not CO), an ability to actually jump, and more story was included in conviction...

If any three of those had been fulfilled i can assure you it would've been atleast ATLEAST a 8.5 out of 10

PreciseDemise
05-05-2010, 12:24 PM
Originally posted by Krimzon82:
Hey, been playing away for a few weeks now, still enjoying the game.. well inflitration mode at least ;p so feed back

Co-op: always loved this concept since it was put into chaos Theory so thumb's up for that, would love a bit more of it though tbh,

Sticky cam's: really love what you've done with em, and i noticed in single player there was a Picture in picture view id like to see this more.

the introduction of a PEC system:, thanks ive always wanted a bit of control over my set-up, feel's a bit of a last minute idea thought,the lack of option's is almost frustrating - Clown suit's for uniform's i can deal with but teasing me with weapon's is just upsetting, attachment's are magicly super glued onto gun's and the pistol's are better than most secondary's, UMP for example - out ranged by pretty much every pistol. and the lack of silencer option's is shocking i strongly advise you go dig out a copy of vegas 2, now that was a PEC system and quiet franky one that set's the bench mark any thing without the amount of option's that system gave is sub standard.and when i first heard the words PEC together with splinter cell i really expected a similar system not a step back ;p

Player agility: - its nice to be able to move a bit faster than the old games where you moved like you were carrying a half tonne of gear on your back.. but it needs dialed back just a bit..especially when moving on ledge's hes sam fisher not spider man ;p

the split jump: - what happened?, not that there was ever many place's to actually do it but i really consider it to be as much a part of the series as the 3 lens goggles- and with the move "death from above" the games just screaming for more ways to get above people ;p


dont get me wrong i love the game but ive waited some time for it to come out, id have happly waited a few more month's for a more in depth experience..

thanks, ill go back to my playing and hope that we get a well deserved patch or 2 adressing some of the fans issues, seems multi player and weapon's are the hot topic's ;p hint hint ;p

Everything I could possible want to say is right here. Go back and play SC:CT and remind yourselves what made it so totally awesome. It was benchmark and graphically superior to anything else at the time ... I remember booting both SC & SC:CT for the first 2nd & 3rd times and just being totally dumb struck with the beauty.

I think SC:C is a good game, I love playing Sam Fisher again ... but it lacks so much too http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Miketavion
05-05-2010, 02:25 PM
Positives:

1. Being Sam Fisher
2. Hearing Lambert..(I wanted to seem him)
3. Graphically ok..certainly not innovative( could have been much much better.

Negatives:

1. Story was to short and I couldn't get into the story at all. it seems that I was thrown into the story without any idea of what was going on.

2. NO STEALTH..ok barely any stealth.

3. B/W Filter, it is atrocious, I can barely tell if I am in shadow or in light. It took away from the graphics and visuals. NEVER put that in any other game please.

4. M&E- I hate this feature, I hate it because it was an "easy mode" button. A lot of the times when I earned the mark and execute feature I was instantly found and was normally forced on me to use it. Worked great in RB6, but keep it there...

5. SP has absolutely no replay value, and if the game wasn't worth $25 USD at Gamestop I would have sold it back by now.

6. No unlockable original SC Suit, and the old 5-7 Pistol and SC-20K with launcher capability (Put it in patch please).

7. Excessive use of the "F" word every 5 seconds, I understand that this is a Mature game, but still, come on guys..

8. Not enough interrogations, in the previous titles, you could interrogate a lot of people and they would give you various kinds of information, or just had silly things to say like "Oh my God, a real ninja!", then you'd k/o him..not kill him for no reason just bc you are angry.

9. Hacking/Lock Picking (where is it?), all the doors in 3E were open, if it was on "lockdown" then wouldn't the doors be locked?

10. There wasn't any interactive objects in the game..you couldn't pick up a soda can and distract the guards.

11. The game was to lineal, it seemed to me that there was one way in and one way out. (If there were other ways of getting around, I wasn't aware of them since the B/W filter made it to difficult to see for example (pipes).


In the patch make sure to get some quality DLC:

1. More SP levels (levels you can play w/o a partner

2. More guns, with the option of customizing weapons. (and sticky shockers..hilarious http://forums.ubi.com/images/smilies/88.gif )

3. Custom costumes so we can mix and match items.

4. Give us the option of turning off M&E and the B/W filter please

5. Give Sam all of his moves from the previous titles, (you wouldn't forget them over the years).

I really hope the devs and UBI listen to us and give us some of our needs in the game.


Thanks

(I will add more if I think of any later)

LaMomiaVampiro
05-06-2010, 12:06 AM
Long time reader, first time poster
I really liked the game,Im a huge Splinter Cell fan and i just want to leave very clear that this game is awesome for me.

But i do have some rather unoriginal constructive criticism (unoriginal in the sense that everyone is *****ing about it already):

-the black and white thing, i get how it helps me to be in the game and not in the hud and im not raging because of it but it kind of sucks to not be able to see colours,it messes with your eyes a bit too.

-THE STORY, (please note the caps lock) my god the story.. i mean im sorry but bringing back people from the dead, and the conspiracy theories, and the whole "sam vs. helicopter" part.. Im assuming theres a reason behind the action cliches and that it was a cold hard decision to knowingly use them because i cant believe that someone could think up that plot without noticing that it could pass as a Steven Seagal movie, ok i know that my criticism for the story wasn´t that constructive but its just that i really respect the story of Splinter Cell, i like how the co-op story ended, who am i kidding i was crying like a little pig-tailed school girl on the inside, but its a good tragedy story it kinda moves you and thats why it would SUCK if you applied the "just-kidding,nobody-ever-dies-in-splinter-cell-haha" method of writing and brought them back.. maybe a prequel could let us play as them again(it would be the prequel of a prequel but whatever).
yeah.. oh and wtf with grim?!?!? now she cant be the tech girl who would joke with sam about how old he was compared with her and stuff, i dont know i quess is just confusing that in conviction sam isn´t the bad-*** because grim is.

-the graphics people the graphics, better ones never hurt anyone and this game´s graphics are kinda why i cant show off this awesome game to my graphics-wh**e friends

-and finally (i want to say more but this post is already long enough)the STEALTH. i'll keep it simple.. i just want to turn off a light without having to shoot it( i know there are power switchs but in a lot of situations they are not an option)
..to make a sound (wistle, tap on the wall, etc)for distraction, c'mon im sam fisher and i need a gadget because i forgot how to wistle?
..and being able to ghost the game (its pretty self-explanatory)

everything that wasnt criticized in this post is awesome for me

i know this post is long but hell, read it you lazy bastards.

solenoid
05-06-2010, 09:07 AM
I have given it a lot of thought and after playing the game for several weeks I have now sided with the darksiders, below is the totality of all my thoughts concerning the game.

Single Player
While the single player was fun it was also non-challenging, extremely short, extremely linear and overall not what I have come to expect from a splinter cell game. It should have had a different title, maybe like "Assassins Creed III: Modern Murder". The bottom line is that for all the "polishing" they did, I expected more. It certainly has some charming qualities and is a good base to build on but HAS to be blended better with what people have come to appreciate in a Splinter Cell title.

CO-OP
Again, over all, it was fun but it was non-challenging, extremely short, extremely linear and overall not what I have come to expect from a splinter cell game. If this is what they wanted to base the entire "new direction" around it should have been much more fleshed out. SilentScream and I beat it in one sitting in no time flat and I now have no desire to play it anymore.

Deniable Ops
This is probably my favorite mode when played with a friend. It is a solid foundation for re-playability and has the *potential* (if they bring some solid and FREE DC) to keep me from trading the game in yesterday. However these are big ifs now that I have seen the free content they have been offering is a gun here and a proximity mine there. I paid $60 for a game I am tired of after a few weeks and I am extremely sad to say this is the only thing that has the potential to save it. I waited a long time for this game, I guess disappointment is the cost of having high expectations. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Multiplayer
Um... what multiplayer? There is a rant section below, so I won't go into to much detail but FACE-OFF is NOT multiplayer. There is no competitiveness at all and it really comes down to a bunch of AI is in the way or you take the AI out and spend the entire match trying to find the other player on a huge map. While I have had some fun playing face-off with friends and a select few on xbox live, they are not always available and this new NOOB community that UBI has created with their, "redefining" of the franchise (i.e. let's get the casual gamers money in our pockets too) has made me hate playing face-off on live with anyone I don't know because they either quit or suck so bad it's not any fun for me.

Mechanics
I do like most of the changes to the core of the game. I like the idea of being able to flow in and out of action and stealth but I hate how unrealistic the action becomes. Sam now is some super human spiderman like character that can bend the laws of physics. Panthers are cool Max but Sam is a human. Let's leave the panther like gameplay to Shadow the dog in Dead To Rights: Retribution.

Mark and execute is a cool feature but is TOO prominent. I think it would have been better if you only had two marks and had to physically mark the AI in a slow motion mode before being able to execute. Maybe three marks at max but make it so the time limit on the slow motion required a good bit of skill to mark three targets and execute them all at once. You might could even mark specific body parts which would have been very cool in the missed opportunities that were interrogation scenes. Being able to clear out 5 enemies in one fell swoop by pressing two buttons (left trigger for death from above and Y button for execute) is just boring and uncreative. P.S. Please do not allow me to execute people by penetrating stone, concrete and any other substances a bullet can not travel through. Again for all the "polish" that was supposedly put into the game, this should have been addressed.

Cover to cover is plain BAD ***, great job there UBI!

LKP (last known position) Is possibly the worst feature in the game. I feel fairly confident in saying that it is the sole reason the AI looks as ******ed as they do in the game. Running over to some ghostly figure in the middle of the map and staring at it and sometimes shooting at it point blank is just ridiculous and the developer who thought that was a good idea should be shot.

Rants
Locked content on the disk - In my humble opinion this is a class action lawsuit waiting to happen. I paid for the disk, it is now my property, do not put content on the disk I can't access until you unlock it UBI. Make it downloadable... hints... "downloadable content". Wrong on so many levels!

Spies Vs. Mercs - The game lost most if not all of it's re-playability with the removal of this cornerstone of Splinter Cell gameplay. Whether or not you liked it personally, it was a breath of fresh air, brilliant, creative and helped define the franchise. UBI, bring it back!

Hollywood- I'll be honest, I didn't buy the game for it's story, although a good story helps, I bought it for gameplay which was lacking substance. Furthermore, I think a greater problem exists. UBI has a chance every time they put a game like Splinter Cell or Ghost Recon out on the market to touch on issues that are relevant and matter in today's society. I think they have a great opportunity to teach and inform a generation who otherwise is viewed as irresponsible, spoiled and ignorant. Part of the reason people few the gaming industry as such is the content in video games. I just think that people who produce entertainment that is based on a political front should take the opportunity to educate people what is going on here and abroad which in turn would score them some major points with people who have a poor perception of video games companies like UBI.

AI- In one word, "******ed". This video says it all. (http://www.gamespot.com/pc/action/tomclancyssplintercellconviction/video/6260600) I have done something like this, on realistic, so many times it's scary. I really hope they improve on this in future releases.

Conclusion
The game does have a certain charm and a solid foundation to build upon but the lack of content, overall ease and absence of engaging multiplayer really puts a damper on the re-playability and over all quality of the franchise. I am afraid this game may be the death of the Splinter Cell we once knew and the rise of a indistinguishable third-person action game that will not stand the test of time.

My score:
7.5/10

That's saying a lot for someone who mostly defended the game before it's release.

Take what you will from the above and hopefully the dialog that follows will be a catalyst for UBI to make improvements in the future.

sameer_monier
05-06-2010, 02:12 PM
Just one word for you, and i really hope you hear me out, i'm waiting for Conviction 2, This game is really amazing, i almost through half of the SP and i really love it, all of it great the new mechanics the story and everything is just great, it may needs some few things to fix but over all it's amazing, great work really, and i will be back to tell me whole feed back after i finish the game http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

codenameeric
05-07-2010, 09:53 AM
Splinter Cell Conviction was a huge disappointment. HUGE. It's like the Star Wars special editions and the prequels. It's like New Coke. Improvements aren't always for the better, you know?

At first, I thought the black and white filter would be my biggest beef, but as it turns out there are other things that bug me more. And that's saying something, because I HATE the black and white filter.

My biggest beef is with the instructions plastered throughout the game. Projected text... Objective markers... Hints (e.g. climb, press A). It feels like a massive tutorial. Worst of all, you're robbed of the ability to explore and discover. In previous games, if you had to find something (e.g. a bomb), you actually had to FIND it. Now, all you have to do is follow the silly objective marker. It's like playing follow the leader or something. Or like having an usher guide you along. And finding your route is ridiculously easy, too. If you have to climb a pipe, for example, text on that pipe will say "hey, over here!"

To use an analogy, imagine walking into a washroom and finding post-it notes on everything. They'd say "lift seat", "unzip pants", "equip p*nis", and there would be one on handle that says "flush - press handle". Ridiculous.

Integrating all these tips and information into Splinter Cell is like taking a racing game and making a sequel where you're that silly little car on the GPS screen. Your destination would be marked, every turn would be marked, every street would be marked, and all you'd have to do is follow the directions. Some people say that integrating everything into the game is a good thing. Not me.

And another thing... I'm not a fan of how Conviction (and Double Agent) tell the story by jumping into the future and then having someone recall events that already happened. This technique robs players of feeling like they're in charge of their own destiny. After all, the future has already occurred - all you're doing is playing it out.

That's it for now, but of course there's more. I have all the same complaints everyone else seems to have. And please don't call me a darksider. Call me a disappointed fan. It's almost like I've been betrayed.

Still, I do have hope for the series. Classic Splinter Cell will hit the shelves again, just like Classic Coke did. For now, I keep reminding myself that it's just a game. There are better things in life - especially compared to Splinter Cell Conviction.

terminatrixtx2
05-08-2010, 02:27 AM
I'm a Splinter Cell veteran. I've played EVERY Splinter Cell game EVER.

I really LIKED Conviction overall. The PROS definitely outweigh the CONS. There is no doubt that the series will continue for a long time and here are my comments.

THE GOOD
- Keep the FASTER pace.
- The cover system rocks, improve it further if possible.
- The storyTELLING was superb. The projections, flashbacks etc.
- I loved MARK & EXECUTE. More on it later.
- LAST KNOWN POSITION was a really nice touch.
- The musical score was good.

THE BAD
- Bring BACK the stealth elements but KEEP the faster pace. Elements like hiding bodies, ghosting a level etc.
- Please make interrogations more frequent and interactive.
- MARK & EXECUTE made things easy even on REALISTIC. Make it harder to earn it.
- Bring the KNIFE back.
- Bring the REAL Night Vision back.
- For God's Sake, build Splinter Cell 6 on Unreal Engine 3.0

I hope Ubisoft takes notice.

Jazz117Volkov
05-08-2010, 07:19 AM
First of all I'll say that Splinter Cell Conviction is definitely a good game by any standards.
But it isn't any game, it's supposed to be Splinter Cell.

So here's my feedback:

The Good:
- Level Design. Not exactly the promised sandbox, but I love the levels nonetheless.
- The music. Splinter Cell has always had good music and this title does not disappoint. Excellent work there.
- The graphics. This is both good and bad. Good because they look very nice, but bad because the Engine is really starting to show it's age and the black and white filter prevent the player from seeing them most of the time.
- The none stop, fast paced, cinematic roller coaster ride is pretty awesome. But sadly it's held back by a poor script. It feels rushed at first but then gets better but then fills up with cheese. It was fun, but not very Splinter Cell or Tom Clancy.
- Animations are very nice. All the CQC looks fantastic and the basic walk and climb look good. I'll get to the others later.
- Cover system is superb. But can be improved upon but more on that later.
- COOP is tons of fun. But the story ending is disappointing.
- Deniable Ops are fun, but there are not enough modes and character customizations.
- PEC is great, but way too easy. I had every gun with every upgrade on day one.
- The AI

What's broken...
- The AI (it's good and bad) good because it's rather intelligent and aggressive, uses tactics etcetera, but bad mostly because of LKP. But admittedly this wasn't as extreme as I first thought it may have been.
- While the action is good it is very forced at times, and can become rather chaotic in a bad way. And that's not saying it's hard, it is rather easy. No matter the situation if you bash hard enough you can get through with force.
- One speed crouch walk. This is just crap, plain and simple.
- No control over lethal\non-lethal takedowns outside of plot related restrictions.
- Can't pick up stick cams
- Can't drag bodies
- Sonar. They're not bad, just useless. They're not as good as nightvision or thermal and pointless when moving. However there introduction scene did make them seem really cool for about ten minutes.
- Black & White. Now not everything about this feature is bad but it destroys the nice graphics and in dark levels (like the Lumber Mill) it’s impossible to see. Nightvision on the goggles is the only way.
- No passive distractions (whistling\throwing objects.)
My brother isn't much of a stealth gamer. He couldn't\didn't play much of the passed four titles.
Yet he was rather annoyed that some of the most obvious\important stealth features had been removed. (Body dragging, whistling) Many times we've been playing Hunter and it's been him who's complained that he can't whistle.
- Climbing animations and speed. One word, ridiculous.

How to fix it...
- We don't necessarily need a light meter with ten different visibility levels, but we do need something with a little depth that is displayed on the HUD. There’s a reason why games have always been like this.
- Scrap Black and White filter in favour of a moderately fast iris adaptation and nightvision goggles.
- Multiple crouching speeds and the Closer Then Ever Mode. So that you can escape without standing up, and slowly stalk an enemy.
- I like the idea of two climbing speeds when on pipes and ledges. But when moving fast you should make noise and it should be a believable speed.
- Nearby Enemies should hear violent takedowns. Such as death from above, or face first skull smashers.
- Attacking from cover needs much improvement. The corner grab from Double Agent was good.
- Need to be in arms reach before you’re able to initiate a CQC takedown.
- Ability to attack from pipes without letting go. (inverted necksnap\chokehold)
- Seriously needs a decent quiet landing animation.
- Stealth options. Such as hiding under desks, in closets, under cars and the splits jump. This was the first Splinter Cell without the splits jump… that’s just tragic. Fix it would you.
- Ability to stand up in cover and a variable peek system like Ghost Recon Advanced Warfighter. And multiple speeds for moving along cover. At least three.
- Ability to play as Sam Fisher in Deniable Ops. This isn't very important, but it's something I'd like.
- I like the way that your CQC varies depending on what weapon you’ve equipped. But at the end of the day they’re all just random lethal\non-lethal. If you don’t have a weapon equipped it should be non-lethal. We were told this was the case, but that was a lie. A broken neck is almost always lethal.
And it would be cool to see the knife return. Bring it back for SC6.
- You’ve really painted yourself into a corner with this cheesy script so all I will say is try and bring back some more of the Clancy thriller feeling, give us something solid and believable and make it longer... much longer.

I could go on all day, but this will suffice. I’m sure someone else has already said anything that I might have left out. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

P.S. Do your self a favour and bring back Spies vs Mercs.

sameer_monier
05-08-2010, 02:28 PM
so after finishing the sp:

the story: i found that the story is great yet again it left me wondering so what's next !!!!, now i really want how splinter cell 6 going to be like, but it was amazing story and i loved it

there is alot of things that is great in the game that i loved like:

the fight against the other splinter cells so fast and intense but could have been harder

the interrogation was so beautiful, but there wasn't enough of them, it could have used more

the M&E really great mechanic keep it the way it is, but add more animation to it

Sam Fisher being beaten up near the end was great (Y)

the story telling was excellent, going backward then forward was great, and you should add more flash back memories to take a look at Sam's past

i loved the chasing part, and the environment, it was really colorful and amazing

-what i din't like:

in the start the game was great combining stealth with action, but in certain spots in began to feel like action game, when i was going into a room full of 7 enemies and there is no other way around

the black and white i got used to, and i loved it, but i wish that only Sam became black and white so i could enjoy the colors of the environment

the iraq level needed it's own action mechanic cause the stealth didn't apply

that's all i can thin of for now, i just finished it after all, and i am going to replay it AGAIN cause i don't feel like i got enough yet, great work UBI http://forums.ubi.com/images/smilies/clap.gif

chriha83
05-08-2010, 02:33 PM
I agree that the game is perhaps short, but i disagree that it makes it a worse game. I have enjoyed the single player game and the new ideas that have been brought to the table. I also liked the new aspect of sam that we get to see him (naked) without his government help, in a man against the world role. Some things I would have liked to have seen would have been how this new director had 1.'stonewalled' the president and the events leading up to his takeover and 2. More character development regarding every other character (bar sam).
It felt as though I was being pushed head first through the game with a blindfold on and was not permitted to savour the creation fully. The dialogue is fantastic but could do with some better context sensitive programming, eg the guards saying the wrong things in wrong situations. And finally the music and sfx are brilliant, but you should have got me in on the engineering and production!! I don't feel mr. Ironside has been done justice. Especially on the undeniable "*******" part in the toilets. You all know what I'm talking about. Ha Ha. 3 thumbs up from me!

TacticalNikita
05-08-2010, 09:42 PM
I'm not the greatest gamer but I did pre-order this one based on my love of Splinter Cell and I have played every game, almost getting full stealth on every one. I am so disappointed with this version. I want my hiding bodies back, hacking computers, and sneaking up and interrogating. I don't like the stupid internet connection for single player crap. I have been to many times in the middle of something and lose connection that has nothing to do with my internet connection (My bf and I play WOW and have issues, but if he's still connected and I'm not, that is a server/Ubi issue not us and it has sooo many times jacked my game up. This is not to mention the crashing of my comp just trying to start the game after getting updates. I think UBI really screwed this game up not only by the internet required for single player, but bring back the actual stealth. Leave out the stupid execute crap that you tried to make be the same thing, but totally fails! And again. Single Player= Single Comp. and leave the saves to the player not the developers concept of where the saves can be done. I want to progress sometimes when I only have a few minutes. This game makes sure I can only play when I have x amount of time instead of a whenever I have a chance during the week and on weekends when I have the time to spend getting to the next checkpoint, saved online... Single Player should not require internet nor Ubi's servers not screwing my play up.

TacticalNikita
05-08-2010, 09:47 PM
oops forgot one thing....The language is unacceptable. A f&*k here and there is ok. Constant is wrong. You know there are youngsters that want to play this game...

dubbs911
05-09-2010, 10:30 PM
Great game for the franchise. Definate improvement since the botched Double Agent.
Pros:
Streamlined gameplay; the weapons gadgets were getting out of control, glad to see them go.
No more body moving; makes for better gameplay to make more strategic kills.
Flashback scenes for "training"/geting used to controls is an excelent and fresh idea.
B/W much better than light/noise meters.
Cons:
Lambert dead? WTF
Grim a field operative? WTF she is much sexier as a data geek.
Acheivemnts and p.e.c. challenges for co-op/online has to go.
Having to earn weapons on co-op has to go.
Sometimes quirky movements when covering on corners.
no throwable distractins (bricks, bottles)
Suggestions for future installments:
Backhanded clothesline takedown while covered at a corner.
Get rid odsticky cam all together.
Have Sam Do 3rd Echelon/gov'ment missions and "undercover"/rogue missions and have to earn money or points to earn equipment/uniforms for other missions. Receive missions as does Agent 47 of Hitman.Or have that concept in addtion to the storyline in order to legnthen gameplay.
One of the best games overall this year.
Keep up the good work.

vaders501fistx
05-10-2010, 12:07 AM
Are you sure the devs are reading this?

codenameeric
05-10-2010, 10:49 AM
Constructive feedback for the DEVs:

It makes no sense that you have to do a hand-to-hand takedown to gain M&E.

Usually, you can still rationalize gameplay that doesn't make perfect sense. To use an example from previous Splinter Cell games, a light bulb protected by a wire cage would break if you shot it in real life. But, that's okay since the cage does offer some protection, and it's not that far of a stretch.

BUT, why the heck would Sam lose the ability to mark and execute every time he uses it? Does he forget? Does he need a hand-to-hand adrenaline rush to get him going? Nope. That mechanic is just there because it would be way too easy if we could just execute everyone all the time.

So from a gameplay perspective, it makes sense. Thing is, we're not playing a board game here - we're supposed to be immersed in a story to such a degree that you feel like the character. And how can you do that when the game makes no sense?

Suggestion for next time:

Instead of hand-to-hand takedowns, it would be better if you gained the ability to execute by making a head shot. THAT would make sense: proficiency with a weapon = proficiency with a weapon. It would be SKILL. And players would feel like they're part of the action, since they executed the first person.

Imagine how much cooler it would be to mark a group of people, shoot one in the head, and then press Y to finish the rest. Again, it would make SENSE.

Kyran_Bloodrun
05-10-2010, 10:42 PM
To whomever it may concern:

I'm not gonna lie. I was never a big Splinter Cell guy. It just wasn't my kind of game, and in fact, I had no real intention of playing Conviction.
Then that new trailer with the Johnny Cash song came along. Well, I do loves me some Johnny Cash. Plus...man did that look cool. So, what the heck. Give it a shot.
Right now, Splinter Cell: Conviction has my vote for Game of the Year.
I had so much FUN playing this game! It was just...it was just so GOOD.
I understand that this is a departure from past SC titles. Keep it that way.
I liked playing the grizzled old bada$$. I liked the unrestrained fury of a man who has nothing to lose. I like the controlled discipline with which he dismantled anyone he came across. It just...felt good to BE someone that capable. I loved the integration of the story elements into the structure of the game--the flashbacks projected on the walls, the projected text...all these kept me immersed in the game world.
I just wanted to thank everyone who worked on this game and made it such a wonderful experience. I work at a major electronics retailer, and this has been my #1 recommendation for a while now. It will continue to be so until the next SC arrives.

Thank you. Thank you all.

BerSeb
05-11-2010, 07:49 AM
A "+" means I liked whatever I'm writing about. A "-" means the opposite.

+ The hand-to-hand combat system is good and for the first time ever you don't feel completely doomed when one lonely guard notices you. Keep this part for the upcoming games.

+ Every now and again, you guys managed to create a nice mix of stealth and action. Parts of the game were like this. E.g., the beginning of Third Echelon, most of White Box Laboratories, the beginning of the Russian Embassy mission in co-op etc. These moments didn't feel as stiff as previous games, but they were definately stealth-moments.

+ Hunter. The game mode is absolutely brilliant, big thumbs up to everyone involved in designing the gameplay. Keep this part for future games and design all the missions (singeplayer, co-op, deniable ops) like you designed Hunter.

+ The co-op section should be kept in the next game, it's a nice idea.

- The AI is a piece of cr*p. Sure, they patrol irregularly in Hunter but they still seem to have the same intelligence as a dog. Work on it more please.

- Why, why, WHY do you insist on forcing us to play the game like som generic cr*p 3rd person shooter? Seriously, I felt like throwing my controller into the wall and smashing something when this happened. Examples: When you have to defend objectives (both singeplayer and co-op)you don't even have a theoretical chance to play it like a stealth game. Stop it, don't include similar moments in any future games. And oh, don't even THINK about designing any levels like you did with the last singleplayer level. That level was by far the worst piece of sh*t in the entire series.

- Give us night vision again. You can keep the sonar goggles if you want to, but for God's sake, give us the old goggles back. Thermal, NVG & Sonar in one pair of goggles would be awesome.

- The game is incredibly dumbed down compared to the older ones. I'm not saying you have to make everything like the old games, but at least make sure future games are much more similar to the old games.

- Why can't we hide the bodies anymore? It's a thing we fans appreciate, put it back.

- There's only one speed for walking while crouching. I liked the ability to choose betweeen sneaky incredibly slowly and silently and crouching faster but a bit noisier.

- This whole "the screen turns black when you're invisible"-cr*p. What it actually does is that it turns almost the entire screen black in some dark areas, and you can guess how annoying that is. Bring back the good ol' light-meter.

There, that's all I had to say about the actual game. Another couple of points which I can't really complain about in the game but which I would like to see in future games is a more open game design. Multiple paths to sneaking to your objective would be much appreciated. The second point is the story. Keep it the way it was in the previous games, I don't care if you totally have to ignore the events in Conviction to do this.

And oh, if you didn't notice it already, I would love it if you kept the parts of Conviction which were good and mixed them with what was good in the previous games.

HOLY_LAND007
05-11-2010, 01:33 PM
I think that M&E need to be removed from the game. It is a cheap feature that should never be used. I want the game to go back to the old playstyle of Pandora and Chaos Theory with full Multiplayer.

If you add a Co-op make it for the story where Sam Fish has a old Splinter Cell buddy from his past who can help him. But really not needed only if you desire Co-op so badly then make a amazing Mulitplayer with the same graphics of story mode. Make a real jump button not look at a object then you can be given a option to jump.

Big advice listen to your FANS

Joshua Morrison
05-11-2010, 08:14 PM
This game is horrible considering Ubisoft use to make good games. Since the 360 has came out your games have become complete casual garbaged. I hate Ubisoft and Splinter Cell was one of my favorites but its safe to say now I will never by another Ubisoft game until, you get your act together.

stealthmaster23
05-11-2010, 08:50 PM
Originally posted by JoshuaMorrison:
This game is horrible considering Ubisoft use to make good games. Since the 360 has came out your games have become complete casual garbaged. I hate Ubisoft and Splinter Cell was one of my favorites but its safe to say now I will never by another Ubisoft game until, you get your act together.

agreed.....go hardcore thats what used to make ubisoft great

yeti1221
05-12-2010, 03:25 AM
Best Game of 2010. I love the story, but you have to fix the Co-op modus. Very Very nice game i am still fan of this serie. Gratulations for Ubisoft.

mpotter93
05-12-2010, 10:45 AM
Well Ubisoft...you have outdone yourselves! Loved this game, i did play the past splinter cell games and loved them but i really do love this one aswell - Good job to everyone that worked on the game and Thanks!

Ryoxayon
05-12-2010, 01:38 PM
Hey guys, wth are you talking about? the game was perfect, I love it ! And there was stealth!

The final was brillant! " Brother, brother is family right? " then Sam Fishers go in to rescue Vic, I LOVE IT!

Will be Splinter Cell Conviction 2 or another history ?

I'm to excited for SC:CONVICTION 2 ! Aaaaah
Please keep the history! Sam is going to rescue Vic and all this, pretty good game! Really!

Gordlonious
05-12-2010, 03:51 PM
COULD HAVE BEEN the greatest game ever made in my opinion, IF you would have mixed more kick butt features from chaos theory. no SvM? no good objective games where you can just completely sneak through>? You also sacrificed lots of realism for more intensity which is very understandable, but you went waay overboard. mark and execute???? i can do the equivilent of that with 2 guys!!! no need to have the computer do it for you! 3 if you count 2 shots to head while right next to someone to melee quickly after. I don't want to be such a negative Nancy but this game had infinite potential to be the greatest game ever and you did a half job.
alright, no that that's out of my system i can say, truthfully, I DO thoroughly enjoy playing this game, good luck next time!! Please don't let me down next time...or i might just have to start playing halo and nothing else(llaaammeeee)

RaulO4
05-12-2010, 10:33 PM
UBI note for every 3 pages there that one guy that likes what you done then another 3 pages how you should improve which almost have the same things on it