View Full Version : R6: VEGAS 2 - Questions Answered [PART 2 of 3]
Ubi.LevelUp
02-06-2008, 10:38 AM
Questions Answered: Part 1 Game Mechanics, Weapons & PEC System (http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/6751041826)
Questions Answered: Part 2 Multiplayer
Questions Answered: Part 3 Story Mode / Terrorist Hunt
Multiplayer
Max # of players:
360 - 14, Dedicated Server 16
PS3 - 14 Dedicated Server 16
PC - 14, Dedicated Server 16
No map editor.
Ever hear someone tell you, "I'll take your whole team on"? Multiplayer matches no longer have to be balanced. For example, you can now have a game of 7 vs 2 (Player Match only). No host migration. No split screen online. No multiple "squads" per team.
Join In Progress - You now have the option of allowing players to join in the middle of a multiplayer map and play right away instead of waiting until the end of the match. You can toggle this option if you want joiners to wait until the end. No party-invite.
Menu Interface Vegas 1 fans will be happy to know that when in a full room, you can now swap teams without asking someone to leave and re-invite them back. As mentioned in Part 1, you now have 4 slots for custom preset equipment templates: Assault, Recon, Demolition & Sniper. Whatever weapons and gadgets you save on each template will always be there as you freely swap between them. From the multiplayer menu, you have the following:
Launch Game (host only)
Change Team
Outfitting
Match Settings (changeable by host)
Players
Options
A.C.E.S.
Statistics
Communication - While your team is talking, your HUD will display the person's name on the top left, showing you who is talking.
Sprinting & Bullet Penetration Sprinting and Bullet Penetration is available in all modes. Please refer to Part 1 for more information.
Host Control in Ranked Matches Improved - Ranked Matches are a competitive area where players go to affect their statistics. Therefore, we have certain "fixed" settings that cannot be modified by the host in order to create a fairer experience:
- Join In Progress: Disabled
- Game Invitations: Enabled
- Friendly-Fire: Host Control
- Host cannot kick players under any circumstances; In Lobby & In Game.
- Automatically kick a player after 3 Team-Kills
- Lock Teams: Host Control
- Host cannot force a player to change teams
- Auto-Swap Teams: Host Control
- Game cannot start until there is an even number of players on both teams. (ex: 3v3, 4v4)
- Require a minimum number of 4 players before starting the game.
- Modify respawn setting: Disabled; therefore this setting is disabled from the CREATE MATCH and MATCH SETTING screens altogether.
I am very pleased to announce that Vegas 2 has the option for you to invite your friends into ranked matches (while in the multiplayer lobby). The person who invites and the person who accepts will be on the same team. Think: ranked clan matches with you and your friends.
Radar (Overhead Map) Can be toggled on or off and is auto-saved to your system. You can set this under multiplayer OPTIONS.
Kill Cam When enabled, the camera will look to the location from which the killing shot came. Kill cam can be toggled on or off under multiplayer MATCH SETTINGS.
Loading Times - Much, Much Better!
We substantially reduced the waiting & loading times associated with playing multiplayer compared to Vegas 1.
* No loading of the multiplayer menu to play online; the PEC is now part of the main menu.
* PEC assets are streamed, so there is no need to load other players' PEC assets.
* Join in Progress eliminates having to wait in observer mode until the round ends.
* Coop Tango Hunt can be launched alone, so you aren't waiting in a lobby for more players to connect before you can play.
* Clients and host load maps simultaneously, as opposed to having the host first load the map and then all clients following afterwards.
We also optimized the replication of custom faces across the network. We've noticed in Vegas 1 that when there is a full multiplayer room of custom faces, it would sometimes take over 15 minutes to load them all (and would be pending with a default face until they loaded). In Vegas 2 we have optimized the custom faces so even with a full room each face would load in a minute or less (depending on the connection). With our tests they loaded in a matter of seconds.
Rankings Vegas 2 will reward returning gamers with enough XP to make the first rank, as well as extra gear to help you on your mission. If you are a returning Elite (or completed story mode on realistic difficulty) you will be rewarded all the benefits that veteran gamers get + more.
XP Cap per match There is none! Depending on how well you play (A.C.E.S., Team Kill, Suicide, # of Kills, etc) you can earn up to and over 1200 XP (which was the cap limit in Vegas 1). Mind you, it takes a lot of skill to earn over 1200 XP per match.
"I'm not cheating... a fly died in the center of my screen"
In multiplayer modes, players do not have a crosshair when covering against a wall. If you've played Vegas 1 multiplayer, you most likely came across a gamer who put a black dot in the middle of their screen with a marker, or a put a small rip of paper in the center held by a piece of tape. Whatever the case may be, there was no way to stop them from aiming from behind cover with their self-made crosshair and killing you in a blink of an eye. Enter Vegas 2, where pop-n-shoot has a movement penalty applied to the accuracy. Players are encouraged to peek around corners when waiting instead of covering to pop-n-shoot.
Multiplayer Modes
Team Leader <span class="ev_code_YELLOW">(NEW)</span>: Eliminate the enemy team's leader and their team while protecting your own leader. As long as the Team Leader is still alive, all other team members can respawn to aid the team. Once the Team Leader is killed, there will not be anymore respawns for the team. However, if the Team Leader kills someone on the opposing team, they will no longer respawn whether or not their team leader is alive or dead.
Total Conquest <span class="ev_code_YELLOW">(NEW)</span>: A revised version of Conquest mode, Total Conquest is an intense back-and-forth game where the tide can turn at anytime. Capture all three satellite transmitters and hold them for the duration of the countdown. If a satellite is interrupted the countdown resets.
Deathmatch: Free-for-all combat with no mercy. The player with the most kills wins the match. Respawns optional. Renamed from Survival & Sharpshooter.
Team Deathmatch: Two teams compete by hunting each other to see which team will rack up the most kills. Respawns optional. Renamed from Team Survival & Team Sharpshooter.
Attack & Defend (There are three game types depending on the map)
A&D - Item Extraction: The Attackers must reach and pick up a briefcase, then bring it to an extraction zone. The Defenders they must prevent this from happening. The match can also be won by eliminating the opposing team. C4 cannot be attached to the briefcase. The Defenders cannot pick up the briefcase.
A&D - Hostage Rescue: Two hostages are placed in different areas of the map. To win, the Attackers must successfully locate and escort the hostages to the extraction point. The Defenders must prevent the attackers from escorting the hostages to the extraction area.
A&D Demolition <span class="ev_code_YELLOW">(NEW)</span>: One team must pick up the bomb and successfully detonate it inside one of the target sites. The other team must prevent this from happening by finding the bomb and defusing it. In other words, there is a role-reversal where the attackers become the defenders (arm bomb then protect it during the countdown), and defenders become the attackers (defend target sites then defuse it when armed).
Ubi.LevelUp
02-06-2008, 10:38 AM
Questions Answered: Part 1 Game Mechanics, Weapons & PEC System (http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/6751041826)
Questions Answered: Part 2 Multiplayer
Questions Answered: Part 3 Story Mode / Terrorist Hunt
Multiplayer
Max # of players:
360 - 14, Dedicated Server 16
PS3 - 14 Dedicated Server 16
PC - 14, Dedicated Server 16
No map editor.
Ever hear someone tell you, "I'll take your whole team on"? Multiplayer matches no longer have to be balanced. For example, you can now have a game of 7 vs 2 (Player Match only). No host migration. No split screen online. No multiple "squads" per team.
Join In Progress - You now have the option of allowing players to join in the middle of a multiplayer map and play right away instead of waiting until the end of the match. You can toggle this option if you want joiners to wait until the end. No party-invite.
Menu Interface Vegas 1 fans will be happy to know that when in a full room, you can now swap teams without asking someone to leave and re-invite them back. As mentioned in Part 1, you now have 4 slots for custom preset equipment templates: Assault, Recon, Demolition & Sniper. Whatever weapons and gadgets you save on each template will always be there as you freely swap between them. From the multiplayer menu, you have the following:
Launch Game (host only)
Change Team
Outfitting
Match Settings (changeable by host)
Players
Options
A.C.E.S.
Statistics
Communication - While your team is talking, your HUD will display the person's name on the top left, showing you who is talking.
Sprinting & Bullet Penetration Sprinting and Bullet Penetration is available in all modes. Please refer to Part 1 for more information.
Host Control in Ranked Matches Improved - Ranked Matches are a competitive area where players go to affect their statistics. Therefore, we have certain "fixed" settings that cannot be modified by the host in order to create a fairer experience:
- Join In Progress: Disabled
- Game Invitations: Enabled
- Friendly-Fire: Host Control
- Host cannot kick players under any circumstances; In Lobby & In Game.
- Automatically kick a player after 3 Team-Kills
- Lock Teams: Host Control
- Host cannot force a player to change teams
- Auto-Swap Teams: Host Control
- Game cannot start until there is an even number of players on both teams. (ex: 3v3, 4v4)
- Require a minimum number of 4 players before starting the game.
- Modify respawn setting: Disabled; therefore this setting is disabled from the CREATE MATCH and MATCH SETTING screens altogether.
I am very pleased to announce that Vegas 2 has the option for you to invite your friends into ranked matches (while in the multiplayer lobby). The person who invites and the person who accepts will be on the same team. Think: ranked clan matches with you and your friends.
Radar (Overhead Map) Can be toggled on or off and is auto-saved to your system. You can set this under multiplayer OPTIONS.
Kill Cam When enabled, the camera will look to the location from which the killing shot came. Kill cam can be toggled on or off under multiplayer MATCH SETTINGS.
Loading Times - Much, Much Better!
We substantially reduced the waiting & loading times associated with playing multiplayer compared to Vegas 1.
* No loading of the multiplayer menu to play online; the PEC is now part of the main menu.
* PEC assets are streamed, so there is no need to load other players' PEC assets.
* Join in Progress eliminates having to wait in observer mode until the round ends.
* Coop Tango Hunt can be launched alone, so you aren't waiting in a lobby for more players to connect before you can play.
* Clients and host load maps simultaneously, as opposed to having the host first load the map and then all clients following afterwards.
We also optimized the replication of custom faces across the network. We've noticed in Vegas 1 that when there is a full multiplayer room of custom faces, it would sometimes take over 15 minutes to load them all (and would be pending with a default face until they loaded). In Vegas 2 we have optimized the custom faces so even with a full room each face would load in a minute or less (depending on the connection). With our tests they loaded in a matter of seconds.
Rankings Vegas 2 will reward returning gamers with enough XP to make the first rank, as well as extra gear to help you on your mission. If you are a returning Elite (or completed story mode on realistic difficulty) you will be rewarded all the benefits that veteran gamers get + more.
XP Cap per match There is none! Depending on how well you play (A.C.E.S., Team Kill, Suicide, # of Kills, etc) you can earn up to and over 1200 XP (which was the cap limit in Vegas 1). Mind you, it takes a lot of skill to earn over 1200 XP per match.
"I'm not cheating... a fly died in the center of my screen"
In multiplayer modes, players do not have a crosshair when covering against a wall. If you've played Vegas 1 multiplayer, you most likely came across a gamer who put a black dot in the middle of their screen with a marker, or a put a small rip of paper in the center held by a piece of tape. Whatever the case may be, there was no way to stop them from aiming from behind cover with their self-made crosshair and killing you in a blink of an eye. Enter Vegas 2, where pop-n-shoot has a movement penalty applied to the accuracy. Players are encouraged to peek around corners when waiting instead of covering to pop-n-shoot.
Multiplayer Modes
Team Leader <span class="ev_code_YELLOW">(NEW)</span>: Eliminate the enemy team's leader and their team while protecting your own leader. As long as the Team Leader is still alive, all other team members can respawn to aid the team. Once the Team Leader is killed, there will not be anymore respawns for the team. However, if the Team Leader kills someone on the opposing team, they will no longer respawn whether or not their team leader is alive or dead.
Total Conquest <span class="ev_code_YELLOW">(NEW)</span>: A revised version of Conquest mode, Total Conquest is an intense back-and-forth game where the tide can turn at anytime. Capture all three satellite transmitters and hold them for the duration of the countdown. If a satellite is interrupted the countdown resets.
Deathmatch: Free-for-all combat with no mercy. The player with the most kills wins the match. Respawns optional. Renamed from Survival & Sharpshooter.
Team Deathmatch: Two teams compete by hunting each other to see which team will rack up the most kills. Respawns optional. Renamed from Team Survival & Team Sharpshooter.
Attack & Defend (There are three game types depending on the map)
A&D - Item Extraction: The Attackers must reach and pick up a briefcase, then bring it to an extraction zone. The Defenders they must prevent this from happening. The match can also be won by eliminating the opposing team. C4 cannot be attached to the briefcase. The Defenders cannot pick up the briefcase.
A&D - Hostage Rescue: Two hostages are placed in different areas of the map. To win, the Attackers must successfully locate and escort the hostages to the extraction point. The Defenders must prevent the attackers from escorting the hostages to the extraction area.
A&D Demolition <span class="ev_code_YELLOW">(NEW)</span>: One team must pick up the bomb and successfully detonate it inside one of the target sites. The other team must prevent this from happening by finding the bomb and defusing it. In other words, there is a role-reversal where the attackers become the defenders (arm bomb then protect it during the countdown), and defenders become the attackers (defend target sites then defuse it when armed).
SODsniper
02-06-2008, 10:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">UbiLevelUp:
No map editor.
</div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif
{sniffle} http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif {sniffle}
However, I do like the COMMUNICATION. That's going to be sweet.. No more relying on TeamSpeak...
What about SADS???
AntiPersonnel
02-06-2008, 10:44 AM
thanks for the info, but i take it there is no way of playing the game with a "hardcore" setting, not even server options to allow it:
toggle options
max health: miniscule
health regen: off
HUD: off
MeanMF
02-06-2008, 10:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ubi.LevelUp:
Radar (Overhead Map) Can be toggled on or off and is auto-saved to your system. You can set this under multiplayer OPTIONS. </div></BLOCKQUOTE>
Just to clarify, that's a host option that disables radar for everybody in the room, right?
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ubi.LevelUp:
A&D - Item Extraction: ...The Defenders cannot pick up the briefcase.
</div></BLOCKQUOTE>
Has anything been done to give the defenders a chance if the attackers decide that instead of trying to win the round, they just capture and camp out next to the briefcase racking up kills? i.e. does the package reset to the starting point if the attackers drop it for a certain amount of time?
Is Retrieval completely gone?
I noticed in the Diary #2 video that you can see if respawns are turned on for each game in the server list, but you need to highlight each match to find out. Since Survival and Sharpshooter are now both named "Deathmatch" there's no way to tell them apart without scrolling through each game in the list. Is there going to be a way to filter the list to only respawn/no-respawn games?
RazorWind_NPPL
02-06-2008, 10:51 AM
Thanks for the info http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
It all sounds good but I'm kind of upset that clan support hasn't been brought back
FreD_BeaR
02-06-2008, 10:53 AM
Awsome stuff, i am really looking forward to the game even more now. but i still have some questions or things to be clarified.
1. will players show up on oposing radar if they are not crouched like in vegas 1? how did it work anyway i heard if you wore little to no armor this isnt the case but it was never clear to me.
2.has the hosting been upgraded to diminish lag that overwhlemed vegas 1 and rid the unfairness that the host has?
3. will there be a party system, or is it still invite only?
4. will there still be the same easy dedicated server glitching of the ranks like there was in vegas 1 which many people exploited to get to elite in no time? i assume players can only get xp in ranked matches?
5. has the crash to xmb screen for ps3 been fixed?
6. im a little confused with the whole pec ranking, you can only get xp during online matches, the single player unlocks and xp are sperate?
so far it looks awsome, a great number of improvments have been added, cant wait!
Mr.Hanky2005
02-06-2008, 11:00 AM
Thanks LevelUp http://forums.ubi.com/images/smilies/25.gif
Perseus_AWC
02-06-2008, 11:01 AM
Good stuff, thanks for hte info.. will a map editor be something for a future expack or DL?
Also, any SADS for the PC crowd?
cypher235
02-06-2008, 11:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeanMF:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ubi.LevelUp:
Radar (Overhead Map) Can be toggled on or off and is auto-saved to your system. You can set this under multiplayer OPTIONS. </div></BLOCKQUOTE>
Just to clarify, that's a host option that disables radar for everybody in the room, right?
</div></BLOCKQUOTE>
Multiplayer options is on the game menu. So it would be an individual players preference as to whether or not they want the radar on or off.
FreD_BeaR
02-06-2008, 11:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cypher235:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeanMF:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ubi.LevelUp:
Radar (Overhead Map) Can be toggled on or off and is auto-saved to your system. You can set this under multiplayer OPTIONS. </div></BLOCKQUOTE>
Just to clarify, that's a host option that disables radar for everybody in the room, right?
</div></BLOCKQUOTE>
Multiplayer options is on the game menu. So it would be an individual players preference as to whether or not they want the radar on or off. </div></BLOCKQUOTE>
why would someone turn the radar off, thats just giving them a disadvantage over everyone with it on.
AWC_Pest
02-06-2008, 11:11 AM
In the videos, it appears that your team has matching uniforms in multiplayer.
Will there be an option in multiplayer to force a team to have matching uniforms but still be able to customize from the neck up or is it like Vegas 1 where everyone looks different?
Thanks!
AntiPersonnel
02-06-2008, 11:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Multiplayer options is on the game menu. So it would be an individual players preference as to whether or not they want the radar on or off. </div></BLOCKQUOTE>
if this is the case, how does that make ANY SENSE?
i cant remember anywhere anyone EVER asked for radar toggle to be an individual one (why the hell would you purposely give other players an advantage over you).
we SPECIFICALLY asked for server side radar toggle that affects all players.
FreD_BeaR
02-06-2008, 11:13 AM
[QUOTE]Originally posted by Ubi.LevelUp:
Multiplayer
Max # of players:
360 - 14, Dedicated Server 16
PS3 - 14
PC - 14, Dedicated Server 16
QUOTE]
why is there no dedicated sever option for the ps3?
MeanMF
02-06-2008, 11:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AntiPersonnel:
i cant remember anywhere anyone EVER asked for radar toggle to be an individual one (why the hell would you purposely give other players an advantage over you). </div></BLOCKQUOTE>
Yeah I can't imagine that they would have done it that way, because it would be completely pointless. I don't see how anybody could get the idea that people wanted to be able to turn off their own radar but not other peoples'. But from the way LevelUp worded it, it sounds like that might be what's in the game. Hopefully he'll clarify it for us.
Homicide410
02-06-2008, 11:20 AM
In part 1 something was mentioned about realistic mode. Can you tell us what this entails?
STRAKAZulu
02-06-2008, 11:47 AM
I think he meant Realistic for Campaign and T-Hunt.
And it sounds to me that the Radar is a host option.
Ubi.LevelUp
02-06-2008, 11:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AntiPersonnel:
why the hell would you purposely give other players an advantage over you </div></BLOCKQUOTE>
I totally agree with you. Knowing my friends, most people are going to keep it on. However, there are veterans who asked for an option to toggle it off because they felt it took too much of the screen, so at least we gave them an option. This is not a host option.
MeanMF
02-06-2008, 11:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ubi.LevelUp:
there are veterans who asked for an option to toggle it off because they felt it took too much of the screen...This is not a host option. </div></BLOCKQUOTE>
Wow...I don't know where to begin. If I post an actual reply to this right now I'll probably get banned, so I'll just leave it at that.
SODsniper
02-06-2008, 12:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AntiPersonnel:
wouldnt it make MORE sense to include OPTIONS to toggle on/off that would allow us older gamers to enjoy the vegas experience as much as new fans do?
</div></BLOCKQUOTE>
At the risk of getting my wee-wee rap'ed http://forums.ubi.com/images/smilies/compsmash.gif I think I can answer that.
It's because they need to have options that are addressable/applicable/available in all platforms. So, for something that would be perfectly logical and rational for a PC, if it's not doable on a PS3 or an XBOX 360, then it won't be included..
Judging from all the posts and info to date, that's my assessment..
MeanMF
02-06-2008, 12:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SODsniper:
It's because they need to have options that are addressable/applicable/available in all platforms. So, for something that would be perfectly logical and rational for a PC, if it's not doable on a PS3 or an XBOX 360, then it won't be included.. </div></BLOCKQUOTE>
All hail the great PC!
COD4 has the same server options on PC and console including radar toggle, regen health, HUD, sprinting, etc. Yeah.. Even Halo has a radar toggle.
thybrutalthrone
02-06-2008, 12:19 PM
Its the age of the Kill Cam!
Great idea for this game, less campers = better experience. People will disagree but it makes things a whole lot better.
SODsniper
02-06-2008, 12:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeanMF:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SODsniper:
It's because they need to have options that are addressable/applicable/available in all platforms. So, for something that would be perfectly logical and rational for a PC, if it's not doable on a PS3 or an XBOX 360, then it won't be included.. </div></BLOCKQUOTE>
All hail the great PC!
COD4 has the same server options on PC and console including radar toggle, regen health, HUD, sprinting, etc. Yeah.. Even Halo has a radar toggle. </div></BLOCKQUOTE>
I refuse to get into a CONSOLE vs PC debate with you.
Each platform has it's own strengths and weaknesses...
But to pretend that they are identical to the point of absurdity is useless and does nothing to advance the cause of either platform..
It's a given that what may be the living end on a console will totally fall flat on a PC.. And versie vicie...
This "one platform to rule them all" ideology is at the heart of everything that is wrong in the FPS market today...
AntiPersonnel
02-06-2008, 12:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by thybrutalthrone:
Its the age of the Kill Cam!
Great idea for this game, less campers = better experience. People will disagree but it makes things a whole lot better. </div></BLOCKQUOTE>
dude, this is not a new feature, they just gave it a name. "kill cam" was in vegas 1, you just couldnt toggle it off. in vegas 2 now you can.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> It's because they need to have options that are addressable/applicable/available in all platforms. So, for something that would be perfectly logical and rational for a PC, if it's not doable on a PS3 or an XBOX 360, then it won't be included.. </div></BLOCKQUOTE>
none of the host options i am referring to are platform dependent.
Max health: miniscule, normal, double
regenerate health: fast slow off
radar: on off
HUD: on off
friendly fire: on off
etc
etc
again, i find myself always having to refer to COD4 as the standard, it is available on all platforms ther.
Nightslasher_17
02-06-2008, 12:27 PM
Can you choose what colors the AI teammates wear in COOP story, or force a camo type as host in COOP?
Thank you.
Perseus_AWC
02-06-2008, 12:28 PM
Ugh way too many posts about a radar toggle.. I understand the frustrations, but I am afraid people's questions are getting buried and the flow of information is being halted.
Ubi.LevelUp
02-06-2008, 12:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
[QUOTE]Originally posted by Ubi.LevelUp:
Multiplayer
Max # of players:
360 - 14, Dedicated Server 16
PS3 - 14
PC - 14, Dedicated Server 16
QUOTE]
why is there no dedicated sever option for the ps3? </div></BLOCKQUOTE>
Update: Dedicated server IS on PS3. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Perseus_AWC
02-06-2008, 12:32 PM
what exactly is dedicated server?
Will we have total control of the server?
Also, will scores be kept thruout the rounds in a match?
B_E_C_K_O_N
02-06-2008, 12:32 PM
Levelup: Just wondering how much xp does one need to have to get the award of carry over from Vegas 1 to Vegas 2? Do you have to be an elite level or will an officer level work as well? Also is the carry over for the Story mode on realistic mode the same thing as the ranked xp or are they two different types of awards? Thanks again for all of your answers. Cant wait for it to come out.
AntiPersonnel
02-06-2008, 12:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Perseus_AWC:
what exactly is dedicated server? </div></BLOCKQUOTE>
its when your computer or console acts as a neutral server for others to play on.
its like hosting a game, but you dont get to play in it.
SODsniper
02-06-2008, 12:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AntiPersonnel:
none of the host options i am referring to are platform dependent.
Max health: miniscule, normal, double
regenerate health: fast slow off
radar: on off
HUD: on off
friendly fire: on off
etc
etc
again, i find myself always having to refer to COD4 as the standard, it is available on all platforms ther. </div></BLOCKQUOTE>
This may come out snooty, but it's not meant to be..
COD4 wasn't made by UBI.
I have no doubt that it is possible to create a game that has the same options on one platform that are available on another. It requires separate coding or optimizing to do so... The makers of COD 4 obviously took the extra steps required.
But, as we have seen with Lockdown and Vegas 1, UBI doesn't feel it necessary to take those steps.
Carbon15k
02-06-2008, 12:46 PM
Hey, quick question.
As mentioned, those who got to elite or completed story mode on realistic got extra benefits on top of what the other R6:V players.
Does this mean either you reached Elite online OR completed the story on realistic, or:
different "benefits" for each one.
It seemed to me like, an either/or thing, but just thought i'd be sure.
Rolo7575
02-06-2008, 12:49 PM
I was really pumped for this update, but it came off more bland than expected. I really don't see much change from the last Vegas and I don't even think a bunch of my multiplayer questions were even answered. Such as, is there an ability to travel in parties between games? Like a lobby system for a party, while the host finds another player who is hosting a gametype. Kind of like mixing CoD4 party system with Vegas's select a match.
lovelyskill
02-06-2008, 12:55 PM
i have to agree with anti http://forums.ubi.com/images/smilies/clap.gif some of these things that have been adjusted seem pointless for how they are used. my first rainbow game was vegas one, so i cant really come out and say that you've replaced fans, but i get the hint that adding things from previous successful games *call of duty 4* adds to the fun and it doesnt seem original.
anyways thanks for the new information Ubi.LevelUp http://forums.ubi.com/images/smilies/25.gif and i think that you guys will have a fun game for us.
and i dont play much single player either ..its kinda like playing with yourself http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif
killer-thriller
02-06-2008, 12:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rolo7575:
I was really pumped for this update, but it came off more bland than expected. I really don't see much change from the last Vegas and I don't even think a bunch of my multiplayer questions were even answered. Such as, is there an ability to travel in parties between games? Like a lobby system for a party, while the host finds another player who is hosting a gametype. Kind of like mixing CoD4 party system with Vegas's select a match. </div></BLOCKQUOTE>theres still one more question answered page i think thats going to be the daddy of them all!!!
DrMarks82
02-06-2008, 12:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> - Host cannot kick players under any circumstances; In Lobby & In Game. </div></BLOCKQUOTE>
This could cause some problems...
1. Teams will not be happy when they get stuck with someone without a mic.
2. People are going to join ranked games to just get free XP. (Join a 20 minute match, put some rubber bands on your controller, go watch 20 minutes of TV, come back to do it all over again) Has the DEV team already forgotten about the ranking glitch in RSV1?
3. Glitches will be found in the game, and now hosts can't kick those people. Playing a ranked match is asking to play with cheaters.
4. If you get several bad pings in your room you can't kick them. That's going to make for a long 20 minutes for everyone else...
All of those problems can be fixed with a voting system.
Rolo7575
02-06-2008, 12:57 PM
Basically overall, I felt that you could go into more depth on everything..such as if you were to log on and host a match, what everthing would be like.
Like, from the main menu you have the list of options for:
single player
multiplayer
P.E.C customization
Xbox Live Marketplace
and then you would say, you click on the multiplayer, and it gives you options to host a match or find a match.
Then like actually give all the host options as they go down the list. It seems all broken and jumbled right now. You didn't even describe how you go about selecting a match. Is it the same as Vegas or is it changed?
You are trying to interest us in the game,not surprise us later. Unless you are hiding a lack of features and hiding the negatives.
Overall, I say this update maybe deserves a: 6/10
FreD_BeaR
02-06-2008, 12:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rolo7575:
I was really pumped for this update, but it came off more bland than expected. I really don't see much change from the last Vegas and I don't even think a bunch of my multiplayer questions were even answered. Such as, is there an ability to travel in parties between games? Like a lobby system for a party, while the host finds another player who is hosting a gametype. Kind of like mixing CoD4 party system with Vegas's select a match. </div></BLOCKQUOTE>
cod4 didnt invent the party system. but that is for sure something that i want in r6v2, the wya it was set up in vegas 1 just didn't make sense and was too difficult to gather a group of friends together and keep playing together.
Rolo7575
02-06-2008, 01:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by killer-thriller:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rolo7575:
I was really pumped for this update, but it came off more bland than expected. I really don't see much change from the last Vegas and I don't even think a bunch of my multiplayer questions were even answered. Such as, is there an ability to travel in parties between games? Like a lobby system for a party, while the host finds another player who is hosting a gametype. Kind of like mixing CoD4 party system with Vegas's select a match. </div></BLOCKQUOTE>theres still one more question answered page i think thats going to be the daddy of them all!!! </div></BLOCKQUOTE>
Yea, but thats on Story Mode and Terrorist Hunt. I don't think we are going to get much out of that. More time should have definetly been spent on the Multiplayer section update.
I buy games for multiplayer, because it adds replayability..that should probably be your biggest selling point, and the update on it was minimal at best.
Rolo7575
02-06-2008, 01:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rolo7575:
I was really pumped for this update, but it came off more bland than expected. I really don't see much change from the last Vegas and I don't even think a bunch of my multiplayer questions were even answered. Such as, is there an ability to travel in parties between games? Like a lobby system for a party, while the host finds another player who is hosting a gametype. Kind of like mixing CoD4 party system with Vegas's select a match. </div></BLOCKQUOTE>
cod4 didnt invent the party system. but that is for sure something that i want in r6v2, the wya it was set up in vegas 1 just didn't make sense and was too difficult to gather a group of friends together and keep playing together. </div></BLOCKQUOTE>
Yea i know, but I was using a current example. I want it like the CoD system with create a class, I want to be able to change my characters outfitting (not just guns) without having to back out of a lobby with my friends.
I am just talking about a lobby that still gives you the options to edit things outside of a gametype, and which keeps you together with your friends between matches.
This seems to me like it would be the best available set up. Player matches only of course.
Carbon15k
02-06-2008, 01:04 PM
I agree with the host kicking. It shouldn't be like in V1 where the host can just kick anyone, or like this where there's no kicking. There should have to be a majority vote.
And sadly, it's probably pointless to tell people how COD4 didn't invent this or that. Sadly, it's the 'cool' game for alot of people right now and that's what they are gonna compare everything to. Personally, I wish the halo series was big again so people like that would be out ofour hair. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
AntiPersonnel
02-06-2008, 01:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">my first rainbow game was vegas one, so i cant really come out and say that you've replaced fans </div></BLOCKQUOTE>
what i meant by "replacing fans" is that for many people like you stated, vegas is the first foray into the rainbow six world, and for many, R63 (or lockdown, or in my case vegas) was the last.
rather than including ALL player types, i personally feel that Ubi has excluded older fans in exchange for newer ones.
there is nothing wrong with GAINING new fans, its when you systematically REMOVE them that i have a problem.
killer-thriller
02-06-2008, 01:05 PM
can you join a match when already started like cod4
B_E_C_K_O_N
02-06-2008, 01:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by killer-thriller:
can you join a match when already started like cod4 </div></BLOCKQUOTE>
Yes if enabled by host, the story mode has jump in point like checkpoints where one can come in, as I understand the multiple if enabled if there is an open spot then someone cant jump in anytime
MeanMF
02-06-2008, 01:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by killer-thriller:
can you join a match when already started like cod4 </div></BLOCKQUOTE>
Yes, in unranked rooms.
killer-thriller
02-06-2008, 01:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B_E_C_K_O_N:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by killer-thriller:
can you join a match when already started like cod4 </div></BLOCKQUOTE>
Yes if enabled by host, the story mode has jump in point like checkpoints where one can come in, as I understand the multiple if enabled if there is an open spot then someone cant jump in anytime </div></BLOCKQUOTE>thanks
killer-thriller
02-06-2008, 01:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeanMF:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by killer-thriller:
can you join a match when already started like cod4 </div></BLOCKQUOTE>
Yes, in unranked rooms. </div></BLOCKQUOTE>is there ranked and unranked matches theres no point
FreD_BeaR
02-06-2008, 01:12 PM
hi Ubi.LevelUp. i know we may seem like a pain, repeating our questions and i know youre busy,but if there is a way you can address our questions and concerns thatd be superb. in my opinion they are pretty critical, seeing as how they are the major problems that vegas 1 faced, it would be nice to know if we are to expect the same in vegas 2.
1. everyone is complaining about the radar toggle. i as well feel that it makes no sense to have as a personal preference as it gives the player a great dissadvantage, that is unless all you see on your radar is your team. will oponents show up on the radar, whether it be when they shoot or just walking around?
2.something that concerns me is the rank glitching found in vegas 1. as someone stated above, an easy 1200 points in a match can be attained by putting an elastic band around the analogs, has this glitch been fixed, if not then there is no point to including a rank feature, as people will do anything to get the job done easier. and while on the topic of xp, is the online xp and ranking sperate from offline? or can you completely level up your character offline.....i hope not.
3. will there be servers or will we be relying on people to host games, because in vegas 1 i personally found that to be a big problem resulting in lots of lag and the host having an advantage over everyone.
4. will veags 2 operate on the same basis as vegas 1, where you have to send invites to all your friends to get in a match, or will it include a party system so you can all travel to matches together?
thanks.
lovelyskill
02-06-2008, 01:13 PM
i agree. you can only play the story mode so many times. thats where multiplayer comes in. how many people have you seen playing T.H. by themselves? i find replayability to be one of the most important things in a game:\ call of duty was short but they made up for it with multiplayer.
i dont really like call of duty as much as vegas but the little things that i do like in it would fit perfect with vegas. my personal opinion, run and gun games dont take that much talent, sorry to who thinks different
MeanMF
02-06-2008, 01:16 PM
LevelUp said "no party-invite" in the post - I think that's pretty definitive that there's no party system in the game.
lovelyskill
02-06-2008, 01:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AntiPersonnel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">my first rainbow game was vegas one, so i cant really come out and say that you've replaced fans </div></BLOCKQUOTE>
what i meant by "replacing fans" is that for many people like you stated, vegas is the first foray into the rainbow six world, and for many, R63 (or lockdown, or in my case vegas) was the last.
rather than including ALL player types, i personally feel that Ubi has excluded older fans in exchange for newer ones.
there is nothing wrong with GAINING new fans, its when you systematically REMOVE them that i have a problem. </div></BLOCKQUOTE>
haha, i meant to agree with you:P sorry if if you took it the wrong way. i just meant that i wouldn't really know cause im new to the game. and thanks for explaining yourself even further, haha
do you play on 360, PC, or PS3?
not trying to start a console war just curious
killer-thriller
02-06-2008, 01:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
hi Ubi.LevelUp. i know we may seem like a pain, repeating our questions and i know youre busy,but if there is a way you can address our questions and concerns thatd be superb. in my opinion they are pretty critical, seeing as how they are the major problems that vegas 1 faced, it would be nice to know if we are to expect the same in vegas 2.
1. everyone is complaining about the radar toggle. i as well feel that it makes no sense to have as a personal preference as it gives the player a great dissadvantage, that is unless all you see on your radar is your team. will oponents show up on the radar, whether it be when they shoot or just walking around?
2.something that concerns me is the rank glitching found in vegas 1. as someone stated above, an easy 1200 points in a match can be attained by putting an elastic band around the analogs, has this glitch been fixed, if not then there is no point to including a rank feature, as people will do anything to get the job done easier. and while on the topic of xp, is the online xp and ranking sperate from offline? or can you completely level up your character offline.....i hope not.
3. will there be servers or will we be relying on people to host games, because in vegas 1 i personally found that to be a big problem resulting in lots of lag and the host having an advantage over everyone.
4. will veags 2 operate on the same basis as vegas 1, where you have to send invites to all your friends to get in a match, or will it include a party system so you can all travel to matches together?
thanks. </div></BLOCKQUOTE>read what they said for question 3 and 4 and 1 the host can toggle the radar on or off and i doubt level up will listen to you worth a try anyway
Rolo7575
02-06-2008, 01:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeanMF:
LevelUp said "no party-invite" in the post - I think that's pretty definitive that there's no party system in the game. </div></BLOCKQUOTE>
If thats the case, thats ridiculous. I can understand in Ranked matches that be the case, but in unranked its absurd. I am so frustrated with CoD4 right now, but I keep playing because I can play with my friends every match. If you can't invite to terrorist hunt even, then thats the end of this game for me. The only place I see to restrict playing together is Ranked matches, to keep them competitive.
Ryzchex
02-06-2008, 01:25 PM
I read through all of the sections, and replys, but I haven't read anything about Co-op, Story or T-hunt, and what kind of maps are there going to be, any old maps revisted? Maybe I have to wait until 3of3.
Blakey8
02-06-2008, 01:26 PM
I agree that it's pointless to add the individual option to toggle the radar, as opposed to the host. But I'm confident that the gaming community could use the option to create matches where everyone has the radar toggled off. It could be achieved by making it an option in challenging a clan on GB or NX.
The possibility of this happening would rest on the ability to tell (via some tiny icon or another) who has it toggled off and who doesn't.
As long as they keep the host system they've had I'll be happy though. I despise the system Halo 3 and COD4 have.
MeanMF
02-06-2008, 01:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rolo7575:
The only place I see to restrict playing together is Ranked matches, to keep them competitive. </div></BLOCKQUOTE>
That's not what I'm saying.. You could always invite people to player matches, and I'm sure you'll continue to be able to do that. But there's no party matchmaking system like in Halo or COD4. Your friends just have to manually join the same host or send invites to each other in order to play together.
FreD_BeaR
02-06-2008, 01:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">read what they said for question 3 and 4 and 1 the host can toggle the radar on or off and i doubt level up will listen to you worth a try anyway </div></BLOCKQUOTE>
ive read it several times, and i dont feel like my questions were answered, i read it over and over and i dont seem to find the answer. maybe its because im looking for the answer i want and fail to see the actualy answer...lol who knows.
B_E_C_K_O_N
02-06-2008, 01:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rolo7575:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeanMF:
LevelUp said "no party-invite" in the post - I think that's pretty definitive that there's no party system in the game. </div></BLOCKQUOTE>
If thats the case, thats ridiculous. I can understand in Ranked matches that be the case, but in unranked its absurd. I am so frustrated with CoD4 right now, but I keep playing because I can play with my friends every match. If you can't invite to terrorist hunt even, then thats the end of this game for me. The only place I see to restrict playing together is Ranked matches, to keep them competitive. </div></BLOCKQUOTE>
a party system should be in place for ranked matches as well, good teamwork shouldn't be taken apart, if anything have something like a clan setup so groups can play other groups and still earn a rank.
SODsniper
02-06-2008, 01:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AntiPersonnel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">my first rainbow game was vegas one, so i cant really come out and say that you've replaced fans </div></BLOCKQUOTE>
what i meant by "replacing fans" is that for many people like you stated, vegas is the first foray into the rainbow six world, and for many, R63 (or lockdown, or in my case vegas) was the last.
rather than including ALL player types, i personally feel that Ubi has excluded older fans in exchange for newer ones.
there is nothing wrong with GAINING new fans, its when you systematically REMOVE them that i have a problem. </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif
Rolo7575
02-06-2008, 01:33 PM
I am basically going to assume now that everything unanswered is the exact same as the first Vegas, and seeing how there isn't many changes....
killer-thriller
02-06-2008, 01:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rolo7575:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeanMF:
LevelUp said "no party-invite" in the post - I think that's pretty definitive that there's no party system in the game. </div></BLOCKQUOTE>
If thats the case, thats ridiculous. I can understand in Ranked matches that be the case, but in unranked its absurd. I am so frustrated with CoD4 right now, but I keep playing because I can play with my friends every match. If you can't invite to terrorist hunt even, then thats the end of this game for me. The only place I see to restrict playing together is Ranked matches, to keep them competitive. </div></BLOCKQUOTE>when you hosted a match you quickly invite them t your game
Mr.Hanky2005
02-06-2008, 01:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by killer-thriller:
read what they said for question 3 and 4 and 1 the host can toggle the radar on or off </div></BLOCKQUOTE>
That is incorrect. He clearly states that it is the individual players option to turn radar on/off.
oNeilo
02-06-2008, 01:41 PM
My question: Has anyone from Ubi even looked at the input from this forum? If so, why has 99% of the quality feedback been ignored? (not being rude/offensive/argumentative, just want to know the facts)
This new game seems to me to be a diluted version of vegas 1, ubi do not seem to have listened to any suggestions/improvements that forum users have made, in fact one of the statements (individual radar toggle) from op just goes to show that this community is ignored. Nowhere have I read that individual users want a option to remove the radar because of screen area that it occupies.
I realise that the whole point for Ubi is to make money but that cannot be the only point, they are ruining this franchise. Not only are they changing the game for the worse (in my opinion) but they are also refusing to put in an OPTION for a hardcore mode.
How difficult would it be to disable the cover button? disable regen health? insta-nades? This is not a great ask, just for an option to play to our own tastes, surely you can see that this would attract a greater fanbase if you catered to all tastes?
Just my opinion
Thanks
AWC_Pest
02-06-2008, 01:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I am basically going to assume now that everything unanswered is the exact same as the first Vegas, and seeing how there isn't many changes.... </div></BLOCKQUOTE>
This is how it was before Vegas 1 released. The Devs had to get permission to answer specific questions even though they knew the answers. 95% of the time, a question goes unanswered because the answer would upset people. At this point, they have probably leaked all of the good news.
SODsniper
02-06-2008, 01:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oNeilo:
My question: Has anyone from Ubi even looked at the input from this forum? If so, why has 99% of the quality feedback been ignored? (not being rude/offensive/argumentative, just want to know the facts)
This new game seems to me to be a diluted version of vegas 1, ubi do not seem to have listened to any suggestions/improvements that forum users have made, in fact one of the statements (individual radar toggle) from op just goes to show that this community is ignored. Nowhere have I read that individual users want a option to remove the radar because of screen area that it occupies.
I realise that the whole point for Ubi is to make money but that cannot be the only point, they are ruining this franchise. Not only are they changing the game for the worse (in my opinion) but they are also refusing to put in an OPTION for a hardcore mode.
How difficult would it be to disable the cover button? disable regen health? insta-nades? This is not a great ask, just for an option to play to our own tastes, surely you can see that this would attract a greater fanbase if you catered to all tastes?
Just my opinion
Thanks </div></BLOCKQUOTE>
Welcome to the UBI Forums..
Please be sure and tip your waitresses.... http://forums.ubi.com/images/smilies/88.gif
oNeilo
02-06-2008, 01:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SODsniper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oNeilo:
My question: Has anyone from Ubi even looked at the input from this forum? If so, why has 99% of the quality feedback been ignored? (not being rude/offensive/argumentative, just want to know the facts)
This new game seems to me to be a diluted version of vegas 1, ubi do not seem to have listened to any suggestions/improvements that forum users have made, in fact one of the statements (individual radar toggle) from op just goes to show that this community is ignored. Nowhere have I read that individual users want a option to remove the radar because of screen area that it occupies.
I realise that the whole point for Ubi is to make money but that cannot be the only point, they are ruining this franchise. Not only are they changing the game for the worse (in my opinion) but they are also refusing to put in an OPTION for a hardcore mode.
How difficult would it be to disable the cover button? disable regen health? insta-nades? This is not a great ask, just for an option to play to our own tastes, surely you can see that this would attract a greater fanbase if you catered to all tastes?
Just my opinion
Thanks </div></BLOCKQUOTE>
Welcome to the UBI Forums..
Please be sure and tip your waitresses.... http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>
Thanks man, I expect your feedback is all I'll getv http://forums.ubi.com/images/smilies/compsmash.gif
SODsniper
02-06-2008, 02:05 PM
Now THAT made me laugh... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif :lol:
If you look at the history of the UBI forums, you will learn that UBI views these forums as a necessary evil...
We are the red-headed step-children of their business. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
But, hay... We have a lot of fun here... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/88.gif
AWC_Pest
02-06-2008, 02:06 PM
Not that it would change anything on a finished game that is in the debugging stage, but I just did a search of "RADAR" in both the PC and XBOX forums for Vegas 1 and everything I see in hundreds of posts is how radar needed to be able to be disabled for everyone from the host.
The posts concerning screen clutter were in regards to huge fonts, non fading or non transparent text, and how large and non transparent the radar was.
Granted, from the screenshots it looks like UBI did a great job of uncluttering the screen, but if someone actually wanted to gimp themselves by turning off the radar that everyone else uses to know where enemies are hiding and know where their own team is so they don't TK them, then that is not a very bright person and will probably be kicked after the 3rd TK.
B_E_C_K_O_N
02-06-2008, 02:07 PM
This part 2 of 3 seems to be going to much to the negative side. http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif
I love the join in progross add-on. I dont agree with all of the host controlls but i do remember getting kick out of a room in Vegas 1 by mistake but then not getting to re-join with friends because the host doesnt feel like taking the time to restarting the room to make up for his/her mistake. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif
There are improvement being made here and I love to see them. Just remember that no game has ever been perfect from the start and thats why there are updates. http://forums.ubi.com/images/smilies/clap.gif
One thing that I dont want to see is that all of the replies going negative, then Ubi takes it the wrong way and instead of playing Vegas 2 in March 08 we wont see it until April or May. http://forums.ubi.com/images/smilies/35.gif
I like most of what I am seeing and am really looking for a change of pace from COD4. Cant wait to be playing with/against everyone on RSV2. http://forums.ubi.com/images/smilies/25.gif
Peace http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
SODsniper
02-06-2008, 02:13 PM
However, having said the afore, I must give credit where credit is due..
The communication from UBI today is heads and shoulders above what it was a year ago..
UBI is to be commended for that...
SODsniper
02-06-2008, 02:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B_E_C_K_O_N:
This part 2 of 3 seems to be going to much to the negative side. http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif
</div></BLOCKQUOTE>
Bet I get blamed for that.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/88.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B_E_C_K_O_N:
I love the join in progross add-on. I dont agree with all of the host controlls but i do remember getting kick out of a room in Vegas 1 by mistake but then not getting to re-join with friends because the host doesnt feel like taking the time to restarting the room to make up for his/her mistake. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif
There are improvement being made here and I love to see them. Just remember that no game has ever been perfect from the start and thats why there are updates. http://forums.ubi.com/images/smilies/clap.gif
One thing that I dont want to see is that all of the replies going negative, then Ubi takes it the wrong way and instead of playing Vegas 2 in March 08 we wont see it until April or May. http://forums.ubi.com/images/smilies/35.gif
</div></BLOCKQUOTE>
Trust me on this one.. Our comments will not make UBI change it's plans one iota... Considerable experience with this allows me to make such a claim...
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B_E_C_K_O_N:
I like most of what I am seeing and am really looking for a change of pace from COD4. Cant wait to be playing with/against everyone on RSV2. http://forums.ubi.com/images/smilies/25.gif
Peace http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
Here's hoping.. http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Arcleaf
02-06-2008, 02:23 PM
Please just make a host radar toggle in a patch.
That was probably the worst news I've heard in these forums. Why not give everyone an individual vision toggle? I'm guessing the same amount of ppl will use it.
Aside from that bad news, the rest of the game looks pretty nice. I'm very glad multiplayer graphics were improved.
B_E_C_K_O_N
02-06-2008, 02:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SODsniper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B_E_C_K_O_N:
This part 2 of 3 seems to be going to much to the negative side. http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif
</div></BLOCKQUOTE>
Bet I get blamed for that.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/88.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B_E_C_K_O_N:
I love the join in progross add-on. I dont agree with all of the host controlls but i do remember getting kick out of a room in Vegas 1 by mistake but then not getting to re-join with friends because the host doesnt feel like taking the time to restarting the room to make up for his/her mistake. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif
There are improvement being made here and I love to see them. Just remember that no game has ever been perfect from the start and thats why there are updates. http://forums.ubi.com/images/smilies/clap.gif
One thing that I dont want to see is that all of the replies going negative, then Ubi takes it the wrong way and instead of playing Vegas 2 in March 08 we wont see it until April or May. http://forums.ubi.com/images/smilies/35.gif
</div></BLOCKQUOTE>
Trust me on this one.. Our comments will not make UBI change it's plans one iota... Considerable experience with this allows me to make such a claim...
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B_E_C_K_O_N:
I like most of what I am seeing and am really looking for a change of pace from COD4. Cant wait to be playing with/against everyone on RSV2. http://forums.ubi.com/images/smilies/25.gif
Peace http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
Here's hoping.. http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
I hear you man, nope wasnt directed towards one person but really as a group from both part 1 and part 2 of 3 parts even though I only listed part 2, I understand all of the questions but really if any of them were to delay RSV2 in any way (do know that its really unlikly) it would really suck for all of the people out there that are looking for a reason to put away COD4 and so that there friends would do the same. http://forums.ubi.com/images/smilies/353.gif
Take it easy all and keep your heads down when you see B E C K 0 N on the other team. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
FreD_BeaR
02-06-2008, 02:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B_E_C_K_O_N:
One thing that I dont want to see is that all of the replies going negative, then Ubi takes it the wrong way and instead of playing Vegas 2 in March 08 we wont see it until April or May. http://forums.ubi.com/images/smilies/35.gif
Peace http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
i cant believe that someone could think like that. have them rush out a so so game , instead of wait 2 months and give people what they want. but on the other hand if they delayed it another 2 months no one would buy it even if it was better,due to gta4 being released, which will pwn any game, especially sub par tactical shooters whos developers ignore their gamers...
FreD_BeaR
02-06-2008, 02:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Arcleaf:
Please just make a host radar toggle in a patch.
I'm very glad multiplayer graphics were improved. </div></BLOCKQUOTE>
yeah i love good lookin graphics like the next guy, i probably base gmaes a little bit too muhc upon their graphics, but gameplay is most important. and a patch? playing r6v on ps3, we encountered many problems and glitches, but we never saw a patch to fix these problems. pc gamers always get the patchs way before the consoles, that is if the consoles even get one. so basically for console gamers, if it didn't come on the disk, you probably get.
MeanMF
02-06-2008, 02:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B_E_C_K_O_N:
This part 2 of 3 seems to be going to much to the negative side.
</div></BLOCKQUOTE>
I'm a bit more negative than usual because I foolishly thought that when LevelUp said in the previous Q&A thread "Yes for radar toggle" (http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/6751041826?r=1261072826#1261072826) that he meant that the host would have the option to turn off radar in the game just like he does in PRACTICALLY EVERY OTHER GAME THAT HAS EVER BEEN MADE THAT HAS RADAR IN IT. I even had my hopes up that in this update they might throw us fans of realistic, tactical gameplay another bone or two in the way of more options like maybe a HUD or regenerating health toggle.
So imagine my shock when I found out that the one single positive bit of news that I've heard so far about gameplay changes in the sequel turns out instead to be a completely useless option that nobody asked for and that nobody will ever use. And to top it off, we get the insane, condescending explanation that "veterans...asked for an option to toggle it off because they felt it took too much of the screen". Not that it would have required too much work or been too complicated. No, we apparently ASKED for this COMPLETELY USELESS feature.
FreD_BeaR
02-06-2008, 02:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeanMF:
I'm a bit more negative than usual because I foolishly thought that when LevelUp said in the previous Q&A thread "Yes for radar toggle" (http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/6751041826?r=1261072826#1261072826) that he meant that the host would have the option to turn off radar in the game just like he does in PRACTICALLY EVERY OTHER GAME THAT HAS EVER BEEN MADE THAT HAS RADAR IN IT.
So imagine my shock when I found out that the one single positive bit of news that I've heard so far about gameplay changes in the sequel turns out instead to be a completely useless option that nobody asked for and that nobody will ever use. </div></BLOCKQUOTE>
amen brother...which is why i was so confused, it makes 0 sense, but hey neither does not listening to use when we tell them whats wrong with the game. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
Arcleaf
02-06-2008, 02:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
pc gamers always get the patchs way before the consoles, that is if the consoles even get one. so basically for console gamers, if it didn't come on the disk, you probably get. </div></BLOCKQUOTE>
Yes I agree with you there in many regards. Almost any game with multi platforming, pc was treated like a royal prince while its ugly brothers (ps3 and 360) were thrown rags or glimpses of glory (A great example would be C&C3 which never patched its console version as it continuously released streams of patches for pc).
However, there is a small hope that we could get this on a patch because several were released during the first year of vegas being out.
Disclaimer: I own a 360 and think there are advantages of both consoles and pcs.
pwalsh21
02-06-2008, 02:50 PM
From what I can tell, it's gonna be the same host advantage, bullet lag bullsh** as the other game. Great.
FreD_BeaR
02-06-2008, 02:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pwalsh21:
From what I can tell, it's gonna be the same host advantage, bullet lag bullsh** as the other game. Great. </div></BLOCKQUOTE>
if so..i guess ill have to look into army of 2...
MeanMF
02-06-2008, 02:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
if so..i guess ill have to look into army of 2... </div></BLOCKQUOTE>
Ugh, you might want to keep looking: http://www.primotechnology.com/2008/02/05/army-of-two-two-vs-two-trailer/
B_E_C_K_O_N
02-06-2008, 03:04 PM
Ubi.LevelUp
do you have any answers to any question before everything really start to get off topic http://forums.ubi.com/images/smilies/353.gif
Carbon15k
02-06-2008, 03:10 PM
I'm not knocking army of two, but i won't get into it since this isn't an Army of two forum, thus not an EA forum. But i find it funny anyone would bring up this game on a R6 board. "Vegas 2 isn't realistic enough for me...I think i'll get army of two!"
doesn't make much sense.
More related, was something said about pistols having a higher ROF? Cause if so, I hope they keep the low rate of fire for the D. Eagle and Raging Bull. I really liked that trade off in the first vegas, and it's realistic. Any caliber either of those firearms are chambered in can't realistically be fired off like everyone does with their gold desert eagles in COD4...
FreD_BeaR
02-06-2008, 03:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Carbon15k:
I'm not knocking army of two, but i won't get into it since this isn't an Army of two forum, thus not an EA forum. But i find it funny anyone would bring up this game on a R6 board. "Vegas 2 isn't realistic enough for me...I think i'll get army of two!"
doesn't make much sense.
</div></BLOCKQUOTE>
i never sais anything about conisdering army of two because it was more realistic. im lookin at it because its new, it may be similar to other games but atleast its not vegas 1.5, im not saying that r6v2 will be vegas 1.5 , but so far from what ive seen, ya they made alot of good improvements, but not fixing some of the major issues vegas 1 has is just unforgiving, no matter which way i look at it, i like many others will probably get r6v2, because we all did enjoy r6v even tho it had so many problems, but that developers know that, and thats the unfortunate thing, developers feel it is ok to release a sub par game they know people will buy.
Mr.Hanky2005
02-06-2008, 04:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Carbon15k:
"Vegas 2 isn't realistic enough for me...I think i'll get army of two!"
doesn't make much sense. </div></BLOCKQUOTE>
That is not how most people think http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif It is more like "I'll get Vegas because it should bring tactics and realism, and to take a kick back and just blow things up, I'll buy Army of Two."
BfromOG311
02-06-2008, 04:21 PM
Most of the posts on this thread are right on with the toggles for HUD and party systems and etc but I still believe this will be a great game and can't wait to play it.
Carbon15k
02-06-2008, 04:39 PM
eh, I guess i completely misunderstood you on the Army of two post. Like i said, i'm not shooting it down or anything, i've got vegas 2 and Ao2 on reserve (seeing as that's all i'm interested in until RE:5, AitD, SH).
The whole 'kick back and blow stuff up' attitude in addition to the weapon customization and easy playability (family/girlfriend can't really play R6 games) are exactly why i'm getting it.
In short, I wasn't trying to necessarily say that was a bad decision or anything.
I get that it wasn't a R6 substitute or anything.
While not many games really live up to ALL of everyone's expectations, you can't really dismiss a game before you actually play it. People have lots of complaints about every game and they either go away, or they game turns out to actually be horrible.
I think most of us are hoping for the first one.
strahobrz
02-06-2008, 05:03 PM
1.In coop, will it be possible to set the equipment and outfit+camo to your AIs also, or only yourself and Knight have customizable clothing...
2.I actually got an answer to the following question already, but I think I wasnt specific enough in the question....Im asking if everyone in coop is dressed in the same manner, as usually CT groups are, is there any measure AT ALL to be able to remove the green rainbow logo above Bishop and Knight ? sorry if im being a bit anal about this...
all of the above questions are for PC.
thanks lvlup!
MeanMF
02-06-2008, 05:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by strahobrz:
Im asking if everyone in coop is dressed in the same manner, as usually CT groups are, is there any measure AT ALL to be able to remove the green rainbow logo above Bishop and Knight ? </div></BLOCKQUOTE>
Negative: http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/6...561008926#5561008926 (http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/6751041826?r=5561008926#5561008926)
TW_Night_Fox
02-06-2008, 05:25 PM
Ok everyone needs to calm down alittle bit. Sure you may think some of the feature are pointless but I'm sure there are reasons why they were included seeing as if there weren't then Ubi would not have worked to put them in. We should all wait for more info to come out before really getting angry about anything. Please remember, Levelup is just the messenger. He didn't personally think up these features, he just posts here and gives us the info that we really want, so let's all try and show him alittle more respect. Thanks.
I have two questions for you Levelup;
1. Will there be a way to check to see who has their radar on or off? This would be great if you wanted to have a room with no radar and didn't want anyone "cheating" so to speak.
2. I asked this in part 1 but it didn't get answered under all the other questions that were flooding your way so I thought I'd ask it again here. Military and Police advisers are becoming increasingly popular in movies, television and videogames. They add some depth and realism that are otherwise absent from these media outlets, especially when the product relies greatly on realism, such as War Movies, Police Dramas, or in this case, Tactical-Shooter videogames.
Many next-gen games have used Military and Police advisers during production like Call of Duty 4, GRAW, and even Halo 3. So my question is; were there any Military or Police advisers used during the production of Tom Clancy's Rainbow Six: Vegas 2? This is a big deciding factor in whether I purchase or not so you can see my anxiousness to have it answered.
Thanks.
TWSandman1970
02-06-2008, 05:27 PM
Level Up, please adopt me.
d3m0nyk
02-06-2008, 05:36 PM
I dont know if this has been answered yet but can equipment be banned like in Vegas 1?
MeanMF
02-06-2008, 05:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TW_Night_Fox:
Levelup is just the messenger. He didn't personally think up these features, he just posts here and gives us the info that we really want, so let's all try and show him alittle more respect. Thanks. </div></BLOCKQUOTE>
You should have seen the reply I DIDN'T post.. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
athenian
02-06-2008, 05:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SODsniper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">UbiLevelUp:
No map editor.
</div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif
{sniffle} http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif {sniffle}
However, I do like the COMMUNICATION. That's going to be sweet.. No more relying on TeamSpeak...
What about SADS??? </div></BLOCKQUOTE>
Sniper, you think PC will actually get built in VOIP? I am sure this Q & A is based off of the xbox360 version.
FreD_BeaR
02-06-2008, 06:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TW_Night_Fox:
Ok everyone needs to calm down alittle bit. Sure you may think some of the feature are pointless but I'm sure there are reasons why they were included seeing as if there weren't then Ubi would not have worked to put them in. We should all wait for more info to come out before really getting angry about anything. Please remember, Levelup is just the messenger. He didn't personally think up these features, he just posts here and gives us the info that we really want, so let's all try and show him alittle more respect. Thanks.
I have two questions for you Levelup;
1. Will there be a way to check to see who has their radar on or off? This would be great if you wanted to have a room with no radar and didn't want anyone "cheating" so to speak.
2. I asked this in part 1 but it didn't get answered under all the other questions that were flooding your way so I thought I'd ask it again here. Military and Police advisers are becoming increasingly popular in movies, television and videogames. They add some depth and realism that are otherwise absent from these media outlets, especially when the product relies greatly on realism, such as War Movies, Police Dramas, or in this case, Tactical-Shooter videogames.
Many next-gen games have used Military and Police advisers during production like Call of Duty 4, GRAW, and even Halo 3. So my question is; were there any Military or Police advisers used during the production of Tom Clancy's Rainbow Six: Vegas 2? This is a big deciding factor in whether I purchase or not so you can see my anxiousness to have it answered.
Thanks. </div></BLOCKQUOTE>
you mean other than Tom Clancey himself? lol. actually on G4 Tv they have a show called game makers where they show the most influential game franchises, and raibow six was one of them. Tom Clancey and some other "military officials" or whatever you call them, overlooked the games to help ensure the realism. whether thats the case with this one rs6 and r6v2, i dont know but i would assume its the same.
ps. i agree we ( especially me) are too hard on Ubi.LevelUp and are too quick to judge the game even though i havent played it, i think its just the lack of answered questions and the fear that some features will be left out that frustrate , before we get a chance to give it a try...
BeloAvrgJoe
02-06-2008, 06:34 PM
So no official answer yet on whether friends/recent players can form a party to move from one game to another together?
TW_Night_Fox
02-06-2008, 06:36 PM
Tom Clancy hasn't had any part in Rainbow Six ever since Redstorm was bought out by Ubisoft years ago. Don't believe me? Just watch the credits for Vegas 1. I think someone who had any part in ANYTHING would have their name in the credits. Tom Clancy's name remains on the box for reasons that no one really knows. There are different theories around though if you're willing to search.
Welcome to the forums. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
FreD_BeaR
02-06-2008, 06:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TW_Night_Fox:
Tom Clancy hasn't had any part in Rainbow Six ever since Redstorm was bought out by Ubisoft years ago. Don't believe me? Just watch the credits for Vegas 1. I think someone who had any part in ANYTHING would have their name in the credits. Tom Clancy's name remains on the box for reasons that no one really knows. There are different theories around though if you're willing to search.
Welcome to the forums. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
well for one it sells because people an already identify him with previous titles, its a good selling point. second hes probably the best military novelist of all time...
Doc_Gerbil_1
02-06-2008, 06:46 PM
This is ridiculous. Vegas 1 could have had great multiplayer but it had a shoddy lobby and it took FOREVER to find a games, and they were constantly lagging.
There is NOTHING said about if there's a better GUI or even an improved lobby.
FreD_BeaR
02-06-2008, 07:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Doc_Gerbil_1:
This is ridiculous. Vegas 1 could have had great multiplayer but it had a shoddy lobby and it took FOREVER to find a games, and they were constantly lagging.
There is NOTHING said about if there's a better GUI or even an improved lobby. </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif i asked Ubi.LevelUp about this issue, but we havent gottena response back, hopefully we will soon. *finger crossed*
Rolo7575
02-06-2008, 07:31 PM
I thought of an idea for how they could work out the toggle the radar to make it worth it.
Say in like team deathmatch, you normally get like 5 points of exp towards rank for a kill, well if you were to have your radar toggled off, it would give you a bonus multiplier so you get 10 points of exp per kill instead of 5.
Just an idea that seems to make sense to me, but I doubt they will implement it.
slayer_419
02-06-2008, 07:36 PM
i really wish the grenade throwing is alot faster in this one cause in RSV1 it took forever to throw a grenade anyone else feel me? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
FreD_BeaR
02-06-2008, 07:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by slayer_419:
i really wish the grenade throwing is alot faster in this one cause in RSV1 it took forever to throw a grenade anyone else feel me? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif </div></BLOCKQUOTE>
yeah i agree, but at the same time, you are throwing a 'grenade' , which is kinda cheap i guess, so it needs to be evened out.
slayer_419
02-06-2008, 07:41 PM
actually that makes alot more sense Fred good point http://forums.ubi.com/images/smilies/agreepost.gif
Nightslasher_17
02-06-2008, 08:09 PM
No no no no no NO!!!!
You don't even have to pull a pin!! Let-alone pull it out of a pouch. Absolutely not.
No offense, but that would just make the strafe-artillery worse.
trig_kma
02-06-2008, 09:26 PM
love these posts levelup. thanks for all ur info. but i have a question about the server system. im sure you've heard about all the server issues/crashes going on that seem to have gotten worse in the last month. any idea what is causing it and what are they doing to make sure it doesn't happen in vegas 2? i always laugh when i read posts about "im not getting this because blah blah blah" because this game will sell and it will make ubi money. but for the first time ever, i wont be buying a rainbow six game (because these crashes have really put me off) until i know for sure its not going to be an issue. and please spare me any posts about "did you release/renew ur ip and all that nonsense. it doesnt work and i shouldnt have to try to circumvent the server issues. it should work, and if an issue pops up, it should be fixed if it is a big enough problem, and this is. sorry to be so elaborate.
rojasaga1960
02-06-2008, 11:40 PM
people asking for a party system similar to cod4 seem to have forgotten (or dont realize)on vegas you can host a room with as many private slots as you require meaning only invited freinds can enter your lobby. this in my opinion is far better than cod4, if you have more than six freinds who want to join, as we have spent ages trying to fill a room with mates and avoid the abusive nutters, where as with vegas its easy to fill the room. this of course refers to player matches.
headsniper1984
02-07-2008, 12:14 AM
Is RETRIEVAL gone? Its a really good game, does anybody know why retrieval was not on the list?
What is this weapon balancing I keep hearing in the interviews.
What reason did you have for giving the TAR21 and 552 COMMANDO 8 bars of damage? Why does the G3KA4, SCAR-H CQC, AK-47, and M468 only have 7 bars of damage? The big bullets are supposed to do more damage than little bullets. Whats your explanation?
Do the Weapon ratings for damage, range, accuracy and rate of fire actually mean anything this time around?
Will shoulder glitches be a problem in multi-player?
I'm glad to see some new info. I really wish someone would address the balanced damage ratings the guns have always had.
AntiPersonnel
02-07-2008, 12:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">What is this weapon balancing I keep hearing in the interviews.
What reason did you have for giving the TAR21 and 552 COMMANDO 8 bars of damage? Why does the G3KA4, SCAR-H CQC, AK-47, and M468 only have 7 bars of damage? The big bullets are supposed to do more damage than little bullets. Whats your explanation? </div></BLOCKQUOTE>
that IS what weapon balancing is. if you forget anything you know about how guns might really operate and instead think of this game as "plasma rifles" with 'human guns' skins over them, then it starts to make a lot more sense.
you need to suspend belief for a bit and try not to think in terms of reality
SODsniper
02-07-2008, 04:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by athenian:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SODsniper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">UbiLevelUp:
No map editor.
</div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif
{sniffle} http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif {sniffle}
However, I do like the COMMUNICATION. That's going to be sweet.. No more relying on TeamSpeak...
What about SADS??? </div></BLOCKQUOTE>
Sniper, you think PC will actually get built in VOIP? I am sure this Q & A is based off of the xbox360 version. </div></BLOCKQUOTE>
Perhaps...
What about that, LevelUp?? Is everything posted going to be in all platforms??
Ade2601
02-07-2008, 06:55 AM
Thanks for the update, levelup. But one things bothering me.
In player matches u dont gain xp but thats the only way to play wit ur friends? So u hav to rank up with strangers, who only want their pts, they dont care about getting a win as a team. I'd prefer to play wit my clan so we can play as a team, win then get xp aswell, as we cud in vegas 1.
I'm assuming thats the adversial modes anyway such as team deathmatch. So my next question is, can u send invites to friends in t hunt? U can in story mode an u both rank up, so is t hunt the same as story mode, as in can u invite 3 friends then play together while ranking up?
DrMarks82
02-07-2008, 07:08 AM
I posted this on page two, but no one else seems concerned about it. It seems like a pretty big issue to me, but everyone else is more concerned about the radar toggle. 90% of the games I join have explosives turned off, so I just use the radar jammer the entire time. Yes, I'd like the radar jammer toggle fixed too, but it's a mute point if ranked games are loaded with bad pings, cheaters, glitchers, and no mics.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
- Host cannot kick players under any circumstances; In Lobby & In Game.
This could cause some problems...
1. Teams will not be happy when they get stuck with someone without a mic.
2. People are going to join ranked games to just get free XP. (Join a 20 minute match, put some rubber bands on your controller, go watch 20 minutes of TV, come back to do it all over again) Has the DEV team already forgotten about the ranking glitch in RSV1?
3. Glitches will be found in the game, and now hosts can't kick those people. Playing a ranked match is asking to play with cheaters.
4. If you get several bad pings in your room you can't kick them. That's going to make for a long 20 minutes for everyone else...
All of those problems can be fixed with a voting system. </div></BLOCKQUOTE>
MeanMF
02-07-2008, 07:10 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ade2601:
In player matches u dont gain xp but thats the only way to play wit ur friends? </div></BLOCKQUOTE>
You gained XP in player matches in Vegas 1 - I don't see anything that says they've changed that. The only real difference was that ranked matches went towards your leaderboard standings and unranked didn't.
MeanMF
02-07-2008, 07:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ubi.LevelUp:
- Modify respawn setting: Disabled; therefore this setting is disabled from the CREATE MATCH and MATCH SETTING screens altogether. </div></BLOCKQUOTE>
I just noticed this - since sharpshooter and survival have now been lumped together under "deathmatch", how does a host of a ranked match go about picking one or the other if the respawn setting is locked?
Cons72
02-07-2008, 07:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ubi.LevelUp:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AntiPersonnel:
why the hell would you purposely give other players an advantage over you </div></BLOCKQUOTE>
I totally agree with you. Knowing my friends, most people are going to keep it on. However, there are veterans who asked for an option to toggle it off because they felt it took too much of the screen, so at least we gave them an option. This is not a host option. </div></BLOCKQUOTE>
Good thinking. http://forums.ubi.com/images/smilies/clap.gif
A cheaper, more low tech solution could have been for players to just blindfold themselves when playing... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
Perseus_AWC
02-07-2008, 07:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SODsniper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by athenian:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SODsniper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">UbiLevelUp:
No map editor.
</div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/bigtears.gif
{sniffle} http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif {sniffle}
However, I do like the COMMUNICATION. That's going to be sweet.. No more relying on TeamSpeak...
What about SADS??? </div></BLOCKQUOTE>
Sniper, you think PC will actually get built in VOIP? I am sure this Q & A is based off of the xbox360 version. </div></BLOCKQUOTE>
Perhaps...
What about that, LevelUp?? Is everything posted going to be in all platforms?? </div></BLOCKQUOTE>
He stated that it's identical, cept for some pc specific things, so I would assume yes. We are getting PEC this time around too.
Ade2601
02-07-2008, 07:52 AM
Ok, srry i misunderstood it, i was thinking player matches were a new addition to the game, so it doesn't matter now, thx MeanMF. Really happy now cos i was quite worried that one of the best parts of vegas 1 imo had jus disappeared, but thankfully not.
This update hasn't given much away but its to b expected as if we knew evrything we wudnt need to buy it, for instance i was an elite (didn't cheat) on vegas 1, so i get veteran +more.... but we dont know wot 'more' is yet, so adds a surprise, cud b gd, cud b bad, but at least i know i'll find out wen i get vegas 2.
AKmarksman
02-07-2008, 08:55 AM
no,it just means that when you reach Elite..you get to customize your own camo pattern..same stupid useless way as last time.
I do like the 50 gamerscore points for getting the Best of the Best achievement,even if it meant wasting countless hours and 1 controller on a game I now consider worthless..and it sounds like the new version will be just as full of offal as the previous version..but now the developers have added shiny offal.
Of course there will not be Colt weapons.Colt is an American firearms company and Ubi is a french company..
Granted most Federal Law Enforcement and S.W.A.T teams use the M4,including The F.B.I.SWAT,DEA,LAPD,NYPD ESU,etc..
and of course we'll get another german pistol..but the thing is,the 1911 style pistol is what most agencies use..2-3 of the agencies I just listed use Kimber or another brand..speaking of which,im sure the next installment in the Ghost Recon series (GRAW 3) will have colt style weapons..which I don't get it..they have permission to use the M16A3 in a game like GRAW2,yet the parent company UBIsoft wont get the same permission to put in a M4..heck even a licensed copy by Diemaco canada would be fine by me..
Of course we couldn't get a family of weapons..no for a detail like that,we'd have to go back in time to 2001 and buy Sierra's SWAT 3 for the PC and have a nice selection of weapons that have different sounds and different effects.
I like having the ability to host my own server because if I want to play with just americans with 10MB cable connections,I could boot out the europeans if i wanted to and vice versa.
There is a way to fix the problem with cheaters and people with bad pings,go to the dashboard and reload the game..
1 of my many druthers is the fact that many people who joined the forums to whine about the MP7 or other gun in RS:Vegas..well Ubi listened to those 10-12 year olds and now a gun that was designed to penetrate NATO CRISAT armor at 200 meters is pretty much worthless unless you dump half a mag into someones head at close range in RS Vegas..whereas in real life a 100 meter headshot would be fatal..and lets not get started on the SPAS12 and the fact that it's select fire(SEMI AUTO or PUMP) in real life.
If UBIsoft could,I wonder would they just bring over guns from the Ghost Recon series(including the grenade launchers) and use them?..
those guns seem to work well in that game..nay almost perfect..you shoot a guy with a Barrett .50 and he drops,it might take 2 shots with the SVD..but a well placed shot from the M16A3 and they go down..
unlike the piece of work they call Rainbow Six Vegas that the devs have decided to ruin with more updates then Windows XP..
just a rant from a longtime gamer..with lots of good points that Ubi wont take into consideration because im not their target demographic.
xlINeMesIsIlx
02-07-2008, 09:03 AM
i think you should get more points by extracting the item quicker rather than having someone camp on the extraction point to get more points
Cons72
02-07-2008, 09:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by slayer_419:
i really wish the grenade throwing is alot faster in this one cause in RSV1 it took forever to throw a grenade anyone else feel me? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif </div></BLOCKQUOTE>
No. http://forums.ubi.com/images/smilies/88.gif
It was too easy and too fast to throw grenades in Vegas.
MiddyMan
02-07-2008, 10:11 AM
I'm sorry if this has already been asked, but will we be able to play the A&D modes individually? Like only play Demolition for example? Or will we only have the option to play A&D, and just take our chances with whatever map/gametype we get?
justskate13
02-07-2008, 10:47 AM
wat do u mean diary 2 theres only 1 diary
RGC-xHybridx
02-07-2008, 11:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by justskate13:
wat do u mean diary 2 theres only 1 diary </div></BLOCKQUOTE>
Yes there is.
Clicky!! (http://gameinvasion.comcast.net/gameinvasion/show/#2781490_tom_clancys_rainbow_six_vegas_2/3119964_rainbow_six_2_dev_diary_2_mpcoop_trailer_1 6x9_053)
RGC-xHybridx
02-07-2008, 11:16 AM
Now the main one, Numero Tres. Aka Number 3
VP360
02-07-2008, 12:40 PM
So Attack and defend extraction is exactly the same and the briefcase still cant be returned. I hope its more balanced this time. I remember in rsv1 on calypso casino everybody would always jump right up to the attack team and the attack team won pratically every single time. I hope this time they at least they lower the time limit because with not being able to return the briefcase and the game being 20 minutes long the attack team will usually always score eventually.
Madwacker
02-07-2008, 02:34 PM
I asked these in the Part 1 thread, but didn't see any answers for them from Ubi.LevelUp:
1. Currently when the host 'ends' the game in progress, it kills the entire session/lobby/etc. It doesn't just take the players back to the lobby, where-upon people can join and we can re-launch quickly. -- Is this fixed?
2. Can you use the Xbox Voice & Text settings for 'Everyone', 'Friends Only', 'Nobody' be used? I can't remember if Vegas 1 allows for this.
3. Quick mute of players in Live lobbies that are obnoxious (a-la Halo 3's quick mute system)?
4. Clan tags (a-la CoD4 simplicity) or something like GRAW2's Clan system.
Mr.Hanky2005
02-07-2008, 02:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Madwacker:
4. Clan tags (a-la CoD4 simplicity) or something like GRAW2's Clan system. </div></BLOCKQUOTE>
Clan tags were in RB6V. You were able to have 3 letters in front of your name. Unless you are referring to something else?
Madwacker
02-07-2008, 02:54 PM
That's right, I remember now. The length I don't remember, but 3 letters huh? I hope its at least 4 now.
Also what's the deal with 7v7? How many people have a spare 360 sitting around? 8v8 is pretty much the standard...
FreD_BeaR
02-07-2008, 03:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Madwacker:
That's right, I remember now. The length I don't remember, but 3 letters huh? I hope its at least 4 now.
Also what's the deal with 7v7? How many people have a spare 360 sitting around? 8v8 is pretty much the standard... </div></BLOCKQUOTE>
it was 7v7 online in r6v1... it like many other things havent changed lol
Madwacker
02-07-2008, 03:13 PM
Huh, ok. Just an odd number is all. My main question and that of my group I play with is about #1 in my list above...
AKmarksman
02-07-2008, 03:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Madwacker:
That's right, I remember now. The length I don't remember, but 3 letters huh? I hope its at least 4 now.
Also what's the deal with 7v7? How many people have a spare 360 sitting around? 8v8 is pretty much the standard... </div></BLOCKQUOTE>
it was 7v7 online in r6v1... it like many other things havent changed lol </div></BLOCKQUOTE>
so what was the Master of Ceremonies achievement for hosting a 16 player room then?
MeanMF
02-07-2008, 04:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AKmarksman:
so what was the Master of Ceremonies achievement for hosting a 16 player room then? </div></BLOCKQUOTE>
You can only host 16 if you set up your Xbox 360 as a dedicated server.
n00dles141
02-07-2008, 04:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DrMarks82:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> - Host cannot kick players under any circumstances; In Lobby & In Game. </div></BLOCKQUOTE>
<span class="ev_code_RED">Teams will not be happy when they get stuck with someone without a mic.</span> </div></BLOCKQUOTE>
Sorry i have to disagree there is people out there who doesn't have a mic or is just shy and don't talk that isn't a motive for that person to be prevented of enjoying the game. Every person plays the way it wants. I'm shy i admit but i play good like that and i enjoy it very mutch i hear and understand everything they say as bad as my English can be i don't care i just want to hunt people down whit friend and execute what they propose i don't see the reason to kick those people i guess people don't understand how it feels like.
Sorry for my English im Portuguese.
Btw: 1st post http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
slayer_419
02-07-2008, 04:10 PM
wow feel really left out but am i the only one playing RSV1 on PS3? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
lovelyskill
02-07-2008, 06:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by slayer_419:
wow feel really left out but am i the only one playing RSV1 on PS3? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif </div></BLOCKQUOTE>
no worries man your not alone http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif, but i think we're the only two that play on ps3. not many people have been online http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Mr.Hanky2005
02-07-2008, 06:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by n00dles141:
Sorry i have to disagree there is people out there who doesn't have a mic or is just shy and don't talk that isn't a motive for that person to be prevented of enjoying the game. Every person plays the way it wants. I'm shy i admit but i play good like that and i enjoy it very mutch i hear and understand everything they say as bad as my English can be i don't care i just want to hunt people down whit friend and execute what they propose i don't see the reason to kick those people i guess people don't understand how it feels like.
Sorry for my English im Portuguese.
Btw: 1st post http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
Your English is fine http://forums.ubi.com/images/smilies/25.gif
Welcome to the forums http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
slayer_419
02-07-2008, 06:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lovelyskill:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by slayer_419:
wow feel really left out but am i the only one playing RSV1 on PS3? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif </div></BLOCKQUOTE>
no worries man your not alone http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif, but i think we're the only two that play on ps3. not many people have been online http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif </div></BLOCKQUOTE>
i know dude finally me and my friends gamer tag are; Mine- slayer_419 friends;Gamingknight496 i think not sure on his lol
slayer_419
02-07-2008, 06:59 PM
wow ok news update might spoil things for people and i saw a video on ign on the ps3 part and it revealed that we get up to 15 or more grenades!!!!!!! http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/11.gif
FreD_BeaR
02-07-2008, 07:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by slayer_419:
wow feel really left out but am i the only one playing RSV1 on PS3? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif </div></BLOCKQUOTE>
nope, im still playin it! send me a psn invite FreD_BeaR
FreD_BeaR
02-07-2008, 07:20 PM
heres the ign preview of the multiplayer. ign multiplayer preview (http://ps3.ign.com/articles/850/850597p2.html) .
also here is a wuote that makes me quite happy, and answers a few questions i had about the radar that Ubi.Levelup didnt answer : "Next up is the retooled radar system. By "retooled" we mean that the ever-present radar in the upper-right hand corner of your screen has been removed. Now you'll have the ability to perform a thermal scan which brings up a similar picture-in-picture view of the battlefield as the traditional radar but you won't know which bodies are enemies and which are friendly, you'll just know where they're located on the map and only for a short time. It forces a much more tactical approach to gameplay as players will now have to peak around most corners and keep an eye on their six if they hope to survive" ....enjoy!
MeanMF
02-07-2008, 07:25 PM
Yeah that was a surprise to me as well. Many of the screenshots and videos show a full mini-map with friendlies in green and enemies in red, and not just in campaign/TH mode. So either IGN is wrong or this is a relatively recent change that happened after the screenshots were made. I'm also not sure why LevelUp wouldn't have mentioned that as part of the whole radar toggle discussion.
No radar at all is fine by me but not making it an option will probably piss off a lot of people.
FreD_BeaR
02-07-2008, 07:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeanMF:
Yeah that was a surprise to me as well. Many of the screenshots and videos show a full mini-map with friendlies in green and enemies in red, and not just in campaign/TH mode. So either IGN is wrong or this is a relatively recent change that happened after the screenshots were made. </div></BLOCKQUOTE>
i so hope that this is a change, beecause i didnt like the radar in r6v, you shouldnt be able to see your oponents on your radar, just because they arent crouched. so hopefully ign is right, and what Ubi.LevelUp said is void.
AntiPersonnel
02-07-2008, 08:12 PM
strange indeed.
viewing the multiplayer footage, they never used this "thermal scan" they were talking about. but if the MP is defaulted at no radar, then im ok with that.
even COD4 HC doesnt eliminate radar completely in MP, you have to get a 3-kill streak to activate it.
i wonder how the scan works for vegas 2.
FreD_BeaR
02-07-2008, 08:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AntiPersonnel:
strange indeed.
viewing the multiplayer footage, they never used this "thermal scan" they were talking about. but if the MP is defaulted at no radar, then im ok with that.
even COD4 HC doesnt eliminate radar completely in MP, you have to get a 3-kill streak to activate it.
i wonder how the scan works for vegas 2. </div></BLOCKQUOTE>
yeah good point i never realy thought of that possibility to that of earning it like in cod4, but for some reason i see it being more likely of a gadget, like motion sensor and all the bs which i disabled anyway. but im way more happy to hear that its not some dumb toggle feature based on players preference.
AntiPersonnel
02-07-2008, 08:43 PM
im sure the toggle still exists. and given this new info, NOW it seems like the toggle for individual preference makes more sense.
first of all you dont get a radar off the bat anyway, and even when you do, you cant tell which is friendly or foe. im sure the people who dont communicate or play as a team will find this radar to be more of a nuisance than helpful when it actually does pop up. that way they can option to turn it off permanently
if IGN's info is true, then i take back what i said about radar toggle.
Cons72
02-07-2008, 08:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AntiPersonnel:
strange indeed.
viewing the multiplayer footage, they never used this "thermal scan" they were talking about. but if the MP is defaulted at no radar, then im ok with that.
even COD4 HC doesnt eliminate radar completely in MP, you have to get a 3-kill streak to activate it.
i wonder how the scan works for vegas 2. </div></BLOCKQUOTE>
yeah good point i never realy thought of that possibility to that of earning it like in cod4, but for some reason i see it being more likely of a gadget, like motion sensor and all the bs which i disabled anyway. but im way more happy to hear that its not some dumb toggle feature based on players preference. </div></BLOCKQUOTE>
Who thinks IGN got it wrong, or couldn't accurately convey what is actually in the game? Raise your hand. http://forums.ubi.com/images/smilies/metal.gif
FreD_BeaR
02-07-2008, 08:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cons72:
Who thinks IGN got it wrong, or couldn't accurately convey what is actually in the game? Raise your hand. http://forums.ubi.com/images/smilies/metal.gif </div></BLOCKQUOTE>
ign is the shiznit, best video gaming site around. i always trust them. and yeah anit personal when you put it that way it does make sense, and i too take back all the mean theings i said lol. i shoulnt hae been so quick to jump the gun. it seems like they actually may have listened lol
AWC_Pest
02-07-2008, 09:59 PM
Wait a minute!
Having no map to show your own team is NOT good.
Most games, including the past Rainbow games, you could at least have a mini-map that showed where your own team was. It wasn't considered unrealistic because it gives you situational awareness of where your team mates are that you would normally have through planning, communication, and 180 degree visual awareness that can't easily be simulated otherwise.
Can you imagine how many TK's there will be if you can now shoot through walls and can't tell where your team mates are on a minimap?
No wonder the demo footage has teams purposefully camo/color cooridinated. How will this work when everyone is dressed in there own colors/camo and it is just a bunch of random looking mercenaries running around?
We all know you don't always see the icon over someone's head if it is obstructed or off screen.
I hope someone from UBI will clarify how radar/minimap really works now that IGN has created more confusion.
FreD_BeaR
02-07-2008, 10:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AWC_Pest:
I hope someone from UBI will clarify how radar/minimap really works now that IGN has created more confusion. </div></BLOCKQUOTE>
i deffinately wouldnt say ign has created confusion, if anything, theyve explained it better than fom what weve recieved from ubi. that is , if what ign tells us is true.
AntiPersonnel
02-07-2008, 10:31 PM
it doesnt say that the map is gone altogether. just the on-screen one in the corner.
on the 360 controller (i think it was another button on the PC keypad) if you hit the back button it would bring up a quick access full-screen map that showed where your teammates were on the map.
i doubt this full-screen button-access map is gone altogether.
even in COD4 HC mode you could still access the full map without seeing any map in the on screen radar.
i much prefer this layout as it stops you in your tracks should you need to refer to the map. much more realistic than a "GPS-on-the-fly" PIP map.
AWC_Pest
02-07-2008, 10:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">i much prefer this layout as it stops you in your tracks should you need to refer to the map. much more realistic than a "GPS-on-the-fly" PIP map. </div></BLOCKQUOTE>
I would have to disagree.
As hard as it is to tell the teams apart with non matching uniforms, there should be a minimap always on your screen to show where your team mates are. If UBI only play tested this with matching uniforms, then they did not test it under the same conditions the public will be playing it. TKs will run rampant and everyone will be forced to have friendly fire turned off and make the game even less realistic and more run n gun.
I would also like someone to explain why the new screenshots show the same radar/minimap from Vegas 1 and also do not show icons over team mates heads but the videos show no radar/minimap and do show icons over team mates heads????
AntiPersonnel
02-07-2008, 11:23 PM
well there isnt much point to arguing about a function neither one of us has played yet.
i do see the point youre making, but i really think the on-screen map is overrated and far too relied on. there is enough indication in this game to differentiate friend from foe regardless of differing uniforms (although i would MUCH prefer a standard team uniform).
we'll just have to see how this plays out
Ashley.
02-08-2008, 12:02 AM
Will our online names no longer appear in the pop-up kill indicator and the scoreboard?
For example, the IGN videos just have "black team #1 killed red team #3" ...seems really arbritary and will make it tough to keep straight who is who.
FreD_BeaR
02-08-2008, 12:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ashley.:
Will our online names no longer appear in the pop-up kill indicator and the scoreboard?
For example, the IGN videos just have "black team #1 killed red team #3" ...seems really arbritary and will make it tough to keep straight who is who. </div></BLOCKQUOTE>
no they would never do that. and youll notice that each player on the ign video has a number. ex blackteam1 blackteam2 etc. so no it didnt get rid of personaly stats.
Mr.Hanky2005
02-08-2008, 04:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ashley.:
Will our online names no longer appear in the pop-up kill indicator and the scoreboard?
For example, the IGN videos just have "black team #1 killed red team #3" ...seems really arbritary and will make it tough to keep straight who is who. </div></BLOCKQUOTE>
I think the black team and red team thing is just for demo purposes, so you don't have to go through a bunch of time to create accounts for everyone demoing.
AntiPersonnel
02-08-2008, 06:11 AM
could also be because they are on 16 player LAN (system link) and not XBL with gamertags.
SirPoonga
02-08-2008, 07:53 AM
*sniff* no retrieval
twiztedroach99
02-08-2008, 08:43 AM
What happens if you made elite status and reset back to private? I am now a captain. Will you still get the perks from becoming an elite. I also have the best of the best achievment.
COUNT_SMRIFNACK
02-08-2008, 10:45 AM
I'm sure that the "Best of the Best" or "Rainbow Six Legend" achievement is what they will go by. That would seem to be the easiest way for them to determine who was an Elite and/or completed storymode on Verteran.
MeanMF
02-08-2008, 01:11 PM
Any chance of getting some clarification on the whole radar/thermal scanner thing?
toolmanator
02-08-2008, 02:21 PM
Sorry for this, super noob question coming...
whats the diference betwen ranked and unranked games????
Mr.Hanky2005
02-08-2008, 02:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by toolmanator:
Sorry for this, super noob question coming...
whats the diference betwen ranked and unranked games???? </div></BLOCKQUOTE>
Ranked games count towards leader board positions, unranked games do not.
Doc_Gerbil_1
02-08-2008, 07:57 PM
Are Ubisoft employees even checking these topics?
MeanMF
02-08-2008, 08:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Doc_Gerbil_1:
Are Ubisoft employees even checking these topics? </div></BLOCKQUOTE>
Yes, they've been WAY more active in the forums recently than in the past. I wouldn't hold my breath waiting for any posts over the weekend though.
slayer_419
02-08-2008, 08:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by slayer_419:
wow feel really left out but am i the only one playing RSV1 on PS3? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif </div></BLOCKQUOTE>
nope, im still playin it! send me a psn invite FreD_BeaR </div></BLOCKQUOTE>
sweet tomorrow i will add you im slayer_419
g3ak4
02-08-2008, 09:01 PM
are the teams one persons uniform or your own custom one
wildcard360
02-09-2008, 12:17 AM
Could we get a breakdown of the new A.C.E.S. system, like what constitutes sniper, assault, and demolition points, (lol sorry not sure if those are the 3 sets, its late and i have been working on midterms for way too long.)
Fenyix
02-09-2008, 08:50 AM
This Part of the Questions Answered is far more disappointing than the previous one...
The biggest bummer is the absurd lack of a party system. I mean, that's become STANDARD for all MP shooters. Halo 3 started it, CoD4 took it over, and Vegas 2? Well, obviously Ubi thinks the antiquated invite-only system is still good enough. Problem is: It isn't! I want to be able to invite all my friends to ONE party and then comfortably move from one match to another. I don't want to have to invite every single friend every time the "party" goes to another game.
That's complete garbage and unacceptable!
That really destroys a lot of my anticipation for Vegas 2...
FreD_BeaR
02-09-2008, 09:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Fenyix:
This Part of the Questions Answered is far more disappointing than the previous one...
The biggest bummer is the absurd lack of a party system. I mean, that's become STANDARD for all MP shooters. Halo 3 started it, CoD4 took it over, and Vegas 2? Well, obviously Ubi thinks the antiquated invite-only system is still good enough. Problem is: It isn't! I want to be able to invite all my friends to ONE party and then comfortably move from one match to another. I don't want to have to invite every single friend every time the "party" goes to another game.
That's complete garbage and unacceptable!
That really destroys a lot of my anticipation for Vegas 2... </div></BLOCKQUOTE>
i totally agree with you, i found it took too long and was pretty hard at times to send out invites to all your friends, then wait for them to connect. not to mention theres often one person who gets an error connecting or has problems connecting. then eventually you get them all in there, and lets say you want to switch rooms or go to another room, you have to go there invite them all again. and this just takes too long. resistance has the ideal party setup im not sure why developers arent looking at how theres is set up, cod4 party system isnt that good but atleast it has one. but if the loading times are supposed to be better, than maybe this wont be as much of a problem. im more worried about when i read that you cant invite friends to ranked games or t-hunts, that is just plain stupid.
Fenyix
02-09-2008, 09:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
resistance has the ideal party setup im not sure why developers arent looking at how theres is set up, cod4 party system isnt that good but atleast it has one. </div></BLOCKQUOTE>
I don't have a PS3, therefore neither have I played Resistance nor do I know its party system. Could you please explain how it works?
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
im more worried about when i read that you cant invite friends to ranked games or t-hunts, that is just plain stupid. </div></BLOCKQUOTE>
Please tell me you're kidding... Is it official that you CAN'T INVITE FRIENDS TO T-HUNT?
I thought the no-invite is just for ranked games...
MeanMF
02-09-2008, 10:07 AM
According to an article in OXM you'll be able to invite friends into ranked games this time around. Nobody has said that you won't be able to invite people to terrorist hunt or player matches. The only thing that LevelUp said is that there is no PARTY invite system.
FreD_BeaR
02-09-2008, 10:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Fenyix:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
resistance has the ideal party setup im not sure why developers arent looking at how theres is set up, cod4 party system isnt that good but atleast it has one. </div></BLOCKQUOTE>
I don't have a PS3, therefore neither have I played Resistance nor do I know its party system. Could you please explain how it works?
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FreD_BeaR:
im more worried about when i read that you cant invite friends to ranked games or t-hunts, that is just plain stupid. </div></BLOCKQUOTE>
Please tell me you're kidding... Is it official that you CAN'T INVITE FRIENDS TO T-HUNT?
I thought the no-invite is just for ranked games... </div></BLOCKQUOTE>
in resistance, someone would create a party, then they would invite whomever they wanted, theres a message board in the party screen incase you dont have a mic, you can check out peoples scores,or message other people, although only the host can invite people, you just tell him who to invite and he can invite them. then the leader can either to a quick search, or skim through matches to see which he match his criteria.... and from what i saw and heard you cant invite friends to t-hunt, maybe im wrong, or ts only under certain circumstances, im not sure, but im really hoping this isnt the case.
Fenyix
02-09-2008, 10:29 AM
Alright, thanks for the info, FreD_BeaR. I would already be happy if Vegas 2 had ANY party system at all, no matter if it was CoD4's or Resistance's.
However, that's probably not gonna happen, so we'll have to live with it...
xShadowxSpartan
02-09-2008, 11:17 AM
Rankings Vegas 2 will reward returning gamers with enough XP to make the first rank, as well as extra gear to help you on your mission. If you are a returning Elite (or completed story mode on realistic difficulty) you will be rewarded all the benefits that veteran gamers get + more.
--------------------------------------------
So Elites and people who beat the game on realistic get a little more off the get go? Thank God, If I did all that work for realistic and Elite (which I got legit, with over 40 hours of TH) I am glad I am being rewarded...
but I have a question, I have yet to see the blind fire sights in any video so far, have they been taken out?
alcon1198
02-09-2008, 12:30 PM
Are we going to be able to have pistols only matches? With people joining the game while in play..Will the host be able to set it to pistols only?
hyster41
02-09-2008, 12:56 PM
omg,no kick in the lobby are they freakn serious??they just sent about a major invite to all the **** talkers to join matches & do just that,talk **** to no end their not interested in playing the match thay just wanna tell you how much you suck etc...and now theres not a damm thing thing i as a host can do about it.that rally sux.i shouldnt have to go threw the trouble of having to mute an annoying trouble maker,besides by the time i do mute them i get killed.no kick in game i can live with but i have to have kick in the lobby!!
XyZspineZyX
02-09-2008, 02:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by hyster41:
omg,no kick in the lobby are they freakn serious??they just sent about a major invite to all the **** talkers to join matches & do just that,talk **** to no end their not interested in playing the match thay just wanna tell you how much you suck etc...and now theres not a damm thing thing i as a host can do about it.that rally sux.i shouldnt have to go threw the trouble of having to mute an annoying trouble maker,besides by the time i do mute them i get killed.no kick in game i can live with but i have to have kick in the lobby!! </div></BLOCKQUOTE>
You do not have to listen to a player trash talking, you as a player hold control over who you listen to and can mute any player.
The issue of booting during matches because the host was loosing was a big problem and one with no work around or ability to control.
orthostud23
02-09-2008, 03:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by hyster41:
omg,no kick in the lobby are they freakn serious??they just sent about a major invite to all the **** talkers to join matches & do just that,talk **** to no end their not interested in playing the match thay just wanna tell you how much you suck etc...and now theres not a damm thing thing i as a host can do about it.that rally sux.i shouldnt have to go threw the trouble of having to mute an annoying trouble maker,besides by the time i do mute them i get killed.no kick in game i can live with but i have to have kick in the lobby!! </div></BLOCKQUOTE>
ITs only in ranked matches and since you can only play one match at a time this shouldnt be that big a deal.
Now if we cant boot people in a player match then we have problems!!
Does anyone know if this will keep track of stats in player matches?? It was always fun between clan mates to make fun of our Kill/Death Ratios.
Ermac2008
02-09-2008, 09:46 PM
oy no map editor again? Thanks for answering my question though, won't be buying your game till we got our own way. I don't know why Ubi is so against modders.
Red_Bacon
02-10-2008, 02:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">oy no map editor again? Thanks for answering my question though, won't be buying your game till we got our own way. I don't know why Ubi is so against modders. </div></BLOCKQUOTE>
Sorry, but i dont really wanna play in unoriginal maps. How does map editor work anyway. You make a map and just anybody can play in it? If thats the case i wouldnt include an editor if i made the game. It would be mine and no schmug is gonna interfere with my game... or maps!
Red_Bacon
02-10-2008, 02:26 AM
Btw, the game, multiplayer definitley looks smooth. They talked about a directors cut. Well, i have to agree with m in terms of looks. Dont know how its gonna play offcourse. But it looks fn smooth and refined!
Red_Bacon
02-10-2008, 02:30 AM
I have a question for whoever can answer.
Is it now u can see enemies on radar or not. Cause in screens i definiteley see enemies on radar.
If not it would indeed make sense turning it off. If not then it would indeed have no point of turning it off. And it would be ununderstandable... I would like it if "thats" the case. I dont really like the gps-radar.
ALIHISGREAT
02-10-2008, 03:05 AM
These questions answered threads are making me even more impatient! i want vegas 2 soo badly!
i have some questions about the 'returning elite' where vegas 1 elites get more stuff or people who completed the story on realistic, any chance of finding out what it is?
Alasdair
Sheep117nl
02-10-2008, 07:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wildcard360:
Could we get a breakdown of the new A.C.E.S. system, like what constitutes sniper, assault, and demolition points, (lol sorry not sure if those are the 3 sets, its late and i have been working on midterms for way too long.) </div></BLOCKQUOTE>
Marksman:
Kill a sprinter
Kill someone using a rope
Headshot
Long range kill
Close combat:
Blind fire kill
Close range kill
Kill from behind
Kill while being visually impaired
Assault:
Kill through cover
kill with explosives
Kill a visually impaired opponent
Killing a shielded enemy
They dont add up tho so when you get a short range grenade kill you either get the explosives kill or the short range kill (depending on what is your lowest catagory I believe)
btw. From the vids it looks like you now earn xp towards your rank by ingame performance (kills etc.) so no more rubber banding!
MeanMF
02-10-2008, 07:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sheep117nl:
btw. From the vids it looks like you now earn xp towards your rank by ingame performance (kills etc.) so no more rubber banding! </div></BLOCKQUOTE>
Ya, and if getting kills is the main way to get XP and the only way to get ACES points then no more teamwork either.
someone11222
02-10-2008, 09:35 AM
If you have the Best of the Best achievement (become an elite) from Vegas 1 but no saved game on your hard drive will you still get the XP boost?
Ermac2008
02-10-2008, 09:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Red_Bacon:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">oy no map editor again? Thanks for answering my question though, won't be buying your game till we got our own way. I don't know why Ubi is so against modders. </div></BLOCKQUOTE>
Sorry, but i dont really wanna play in unoriginal maps. How does map editor work anyway. You make a map and just anybody can play in it? If thats the case i wouldnt include an editor if i made the game. It would be mine and no schmug is gonna interfere with my game... or maps! </div></BLOCKQUOTE>
Not like anybody is forcing you to play those maps.
xDxBATMANxCx
02-10-2008, 10:40 AM
i have a big question about the game.. will the ps3 version use the ps3 eye like rb6 vegas did for the 360's vision cam to allow you to put your face on your player?? iv been waiting on buying one because i didnt know if any games would do that. i bought the vision cam just for rb6 vegas to do so and would hope the rb6v2 on ps3 would use the game and allow this feature. i havent seen anything about it so thats why im asking. i would assume you can, you got an achievement on 360 for doing this so will it be coming back? and will it work for ps3?
hyster41
02-10-2008, 11:12 AM
nobody plays a player match.i've tried to host several but no joiner's.
SkyDrifter07
02-10-2008, 12:04 PM
Quick question, the maps that are coming back are like the RSV1 maps??? + the map pack that came out with RSV1...... but are they being redone, such as with more destructable things???
HOPE THAT FISH TANK BREAKS LOL. -Calpyso Casino.
Thanx.
1stPost4MeOnHere.
Red_Bacon
02-10-2008, 01:21 PM
ERMAC;
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Not like anybody is forcing you to play those maps </div></BLOCKQUOTE>
no, but lets face it. Its because of money offcourse. If you can make ur own maps, why bother buyin somethin else?
collver1989
02-10-2008, 01:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Rankings Vegas 2 will reward returning gamers with enough XP to make the first rank, as well as extra gear to help you on your mission. If you are a returning Elite (or completed story mode on realistic difficulty) you will be rewarded all the benefits that veteran gamers get + more </div></BLOCKQUOTE>
Thank you ubi, It took a long time to get to elite the first time round.
DrumFiend
02-10-2008, 05:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">no, but lets face it. Its because of money offcourse. If you can make ur own maps, why bother buyin somethin else? </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif from a mapper for the RvS community.
FURKING_AMAZING
02-11-2008, 05:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I just noticed this - since sharpshooter and survival have now been lumped together under "deathmatch", how does a host of a ranked match go about picking one or the other if the respawn setting is locked? </div></BLOCKQUOTE>
Anyone have answer to MeanMF's question??
merc.pt
02-11-2008, 12:35 PM
will the PS3 version of rainbow six vegas 2 be at least equal to the 360 version? i want an honest answer. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
vegas 1 for ps3 was very poor compared to the 360 version, worse graphics, less options, more bugs and glitches, as u can read on the vegas ps3 section, we even asked for a patch but it never came, it was annoying.
i have a PS3 so i hope the PS3 version of vegas 2 isnt another poor port like vegas 1, cos i realy like this game. ( even with those annoying glitches http://forums.ubi.com/images/smilies/35.gif but i want them fixed on vegas 2.)
sorry for my bad english.
Harryson3
02-11-2008, 02:19 PM
hey first post here, just wondering if your rank from story mode will carry over to multiplayer? anyone know! i liked to earn my rank on rbv1 where it meant something unlike COD4 where you rank up every other match!
MeanMF
02-11-2008, 02:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Harryson3:
hey first post here, just wondering if your rank from story mode will carry over to multiplayer? </div></BLOCKQUOTE>
Yes it will.
Harryson3
02-11-2008, 04:49 PM
dang that sucks http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif i would rather it be to separate but whatever it still will be a sweet game.
Harryson3
02-11-2008, 05:07 PM
why did they move the release date back 10 days
Mr.Hanky2005
02-11-2008, 05:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Harryson3:
why did they move the release date back 10 days </div></BLOCKQUOTE>
There was no announcement of a delay.
TeamXI
02-11-2008, 05:14 PM
This is so exciting. We are so close until launch and I still haven't received my damn Elite rating and I'm about 150 winning 1200 point games! DANG!
Harryson3
02-11-2008, 07:34 PM
well i thought the original was march 11 and now all i see is march 21
scavenger67
02-11-2008, 08:58 PM
well if anyone remember raven shield, it had the hud custom option for the player it self. if you want some thing on or off . you would go to option and then to the hud and turn what ever you want off to off. hell if you did not want to see your weapon then you can turn it off to.
lmfao yall think that is some thing new to the series, but it is not. they just left it out. since raven shield ,all of UBI games has been nothing but a unfinished product. and still is and now with this coming out. it will be the same thing all over again. but hey UBI has all ready lost me as a customer for good.
i will not buy there junk ever again. i have RSV and i won't ever install it again. i wish i never bought it now, since it is a unfinished game but hey UBI never did care about that any way.
They Only Care Is, They Have Your Money !!! Period.
http://forums.ubi.com/images/smilies/353.gif
at least raven shield is still more fun then RSV 1 or 2 will ever be. and it has dedicated server file and a map editor to boot. so the game will never Die, unless UBI kills the master server http://forums.ubi.com/images/smilies/bigtears.gif
kind of sad that a game that was released in 2003 still has more server up and running 24/7 to date then RSV ever had total? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
TEX81
02-11-2008, 10:53 PM
Ubisoft RBSV 2 DEV'S are some of the dumbest people if they don't even have commom sense in making the radar toggle a host option. You all are the dumbest people making games by far, you know what we ask for when we say give us an option to remove the radar so don't be idiots and say some people wanted the option to turn it off so we gave the individual the option. That is just an excuse to try to cover up how pathetic you all are at developing a game that people will actually need skill to play other than look at the corner of the screen an say oh there he is. YOU ALL ARE PATHETIC AND I HOPE YOU NEVER GET THE RIGHT TO MAKE ANOTHER RAINBOW SIX GAME.
BaladOfTheSalad
02-11-2008, 11:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">well if anyone remember raven shield, it had the hud custom option for the player it self. if you want some thing on or off . you would go to option and then to the hud and turn what ever you want off to off. hell if you did not want to see your weapon then you can turn it off to.
lmfao yall think that is some thing new to the series, but it is not. they just left it out. since raven shield ,all of UBI games has been nothing but a unfinished product. and still is and now with this coming out. it will be the same thing all over again. but hey UBI has all ready lost me as a customer for good.
i will not buy there junk ever again. i have RSV and i won't ever install it again. i wish i never bought it now, since it is a unfinished game but hey UBI never did care about that any way.
They Only Care Is, They Have Your Money !!! Period.
at least raven shield is still more fun then RSV 1 or 2 will ever be. and it has dedicated server file and a map editor to boot. so the game will never Die, unless UBI kills the master server
kind of sad that a game that was released in 2003 still has more server up and running 24/7 to date then RSV ever had total? </div></BLOCKQUOTE>
WOW!, ur such a moron Rainbow si vegas 1 and 2 are and going to be a great games., and ur a total douch bag if u think otherwise. Ubisoft Montreal is a great company, U dont even deserve to play R6V 2 im glad u aren't getting R6V2 because ur a *** and no one wants in there game
Yakumo_Fuji2
02-12-2008, 12:46 AM
RavenShield and Vegas don't play on the same category, so comparing them is quite stupide.
But as an older gamer, i prefer Raven Shield, because it's more realistic and you MUST be aware of you're mortality... In Vegas it's more oriented "rush and fire".
Ubisoft are trying something with Vegas saga, and it would be a really to thing that they try to developpe a true rainbow six game for the next issue!
Broadbandito
02-12-2008, 12:49 AM
So what was originally said in the OXM was that you would be able to invite friends to ranked matches and that matches go for more than a round.
This doesn't sound like the case anymore.
No matter what, you are gonna have friends in ranked rooms. Why not just make it easier for everyone?
scavenger67
02-12-2008, 01:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BaladOfTheSalad:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">well if anyone remember raven shield, it had the hud custom option for the player it self. if you want some thing on or off . you would go to option and then to the hud and turn what ever you want off to off. hell if you did not want to see your weapon then you can turn it off to.
lmfao yall think that is some thing new to the series, but it is not. they just left it out. since raven shield ,all of UBI games has been nothing but a unfinished product. and still is and now with this coming out. it will be the same thing all over again. but hey UBI has all ready lost me as a customer for good.
i will not buy there junk ever again. i have RSV and i won't ever install it again. i wish i never bought it now, since it is a unfinished game but hey UBI never did care about that any way.
They Only Care Is, They Have Your Money !!! Period.
at least raven shield is still more fun then RSV 1 or 2 will ever be. and it has dedicated server file and a map editor to boot. so the game will never Die, unless UBI kills the master server
kind of sad that a game that was released in 2003 still has more server up and running 24/7 to date then RSV ever had total? </div></BLOCKQUOTE>
WOW!, ur such a moron Rainbow si vegas 1 and 2 are and going to be a great games., and ur a total douch bag if u think otherwise. Ubisoft Montreal is a great company, U dont even deserve to play R6V 2 im glad u aren't getting R6V2 because ur a *** and no one wants in there game </div></BLOCKQUOTE>
well you are the Moron with such a reply!! and if RVS 1 and 2 are going to be such great games? why is it that there is few to none server, dedicated server for them uh?? oh thats right UBI deem it not necessary to have. beside it took the community to make the SAD for this RSV in the 1st place. beside they could not or did not want to.
ever since the big let down of RSV i will not buy another UBI game again. since they only release unfinished games and with no release of a true SAD file and web admin or in game admin that works. let alone the map editor so the Community can make more maps and even fix the game like it was posted before in RSV forum.
if they would have released the map editor the Community would have fix the game and even optimized for PC, since UBI deem it not need!!
it is not that my rig can or can not play this game. is why try to play when it is plague with CTD and if you have a dedicate server it will crash for no reason at all. which i have done so with my other pc. i use to host a coop server. which i still think should have atleast 8 players to play not the useless 4 man team BS!!!
another reason why the game died out so fast, and the dread full blur garbage is another. 3rd person view instead of the lean fuction. well the list could go on, but why when such noobs like your self think other wise.
Chairslinger
02-12-2008, 01:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TEX81:
Ubisoft RBSV 2 DEV'S are some of the dumbest people if they don't even have commom sense in making the radar toggle a host option. You all are the dumbest people making games by far, you know what we ask for when we say give us an option to remove the radar so don't be idiots and say some people wanted the option to turn it off so we gave the individual the option. That is just an excuse to try to cover up how pathetic you all are at developing a game that people will actually need skill to play other than look at the corner of the screen an say oh there he is. YOU ALL ARE PATHETIC AND I HOPE YOU NEVER GET THE RIGHT TO MAKE ANOTHER RAINBOW SIX GAME. </div></BLOCKQUOTE>
Gotta admit, this made me laugh.
This is such a horrible decision that I bet most of us were thinking this when we read it(not to mention the weak explanation offered to validate it) but not many of us are rude enough to put it exactly like this.
It's like our anger took a physical form and posted this message. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
BlueRagg81
02-12-2008, 02:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by scavenger67:
well if anyone remember raven shield, it had the hud custom option for the player it self. if you want some thing on or off . you would go to option and then to the hud and turn what ever you want off to off. hell if you did not want to see your weapon then you can turn it off to.
lmfao yall think that is some thing new to the series, but it is not. they just left it out. since raven shield ,all of UBI games has been nothing but a unfinished product. and still is and now with this coming out. it will be the same thing all over again. but hey UBI has all ready lost me as a customer for good.
i will not buy there junk ever again. i have RSV and i won't ever install it again. i wish i never bought it now, since it is a unfinished game but hey UBI never did care about that any way.
They Only Care Is, They Have Your Money !!! Period.
http://forums.ubi.com/images/smilies/353.gif
at least raven shield is still more fun then RSV 1 or 2 will ever be. and it has dedicated server file and a map editor to boot. so the game will never Die, unless UBI kills the master server http://forums.ubi.com/images/smilies/bigtears.gif
kind of sad that a game that was released in 2003 still has more server up and running 24/7 to date then RSV ever had total? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif
some of the truest stuff iยดve ever read....
TEX81
02-12-2008, 06:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chairslinger:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TEX81:
Ubisoft RBSV 2 DEV'S are some of the dumbest people if they don't even have commom sense in making the radar toggle a host option. You all are the dumbest people making games by far, you know what we ask for when we say give us an option to remove the radar so don't be idiots and say some people wanted the option to turn it off so we gave the individual the option. That is just an excuse to try to cover up how pathetic you all are at developing a game that people will actually need skill to play other than look at the corner of the screen an say oh there he is. YOU ALL ARE PATHETIC AND I HOPE YOU NEVER GET THE RIGHT TO MAKE ANOTHER RAINBOW SIX GAME. </div></BLOCKQUOTE>
Gotta admit, this made me laugh.
This is such a horrible decision that I bet most of us were thinking this when we read it(not to mention the weak explanation offered to validate it) but not many of us are rude enough to put it exactly like this.
It's like our anger took a physical form and posted this message. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>
Yeah I admit I blew up when I got to read the post about the multiplayer but you have to admit what they did is pretty dumb. They could have approached this option in so many ways to make up for what they did. For example, if you decide to play with the radar off you should gain an extra 10% bonus to your XP at the end of the round for playing with a disadvantage. Other games have done this to reward the gamers who do this you actually have skill and want to make the game realistic. This way people know they have the disadvantage but they will be rewarded and they get what they want for wanting more realistic gameplay. Anyone else agree with me?
TW_Night_Fox
02-12-2008, 06:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">you know what we ask for when we say give us an option to remove the radar so don't be idiots and say some people wanted the option to turn it off so we gave the individual the option. </div></BLOCKQUOTE>
I agree with that. I think they messed it up on purpose. They are trying to be smarmy and factious. They know clearly what we want but they do it wrong knowingly just to piss us off and then they go laugh about it at lunch break. It's their little way of saying "No, we actually do listen to you guys, it's that we just don't give a **** about you. Here we'll prove it", and now we have this moronic feature that even a my 9 year-old nephew could point out the problem in.
Ubi, you need to be straight with us, if you honestly feel that way about your long-time hardcore fans that you would go out of you way to piss us off with no gain anywhere else then maybe you should just come out and say it. Come out here onto these forums and tell us to just GTFO if that's what you want, Just be mature for a change, there is no need to be total jerks about it.
EDIT: I thought that word was in the filter, I wouldn't have used it if I knew it wasn't. Sorry Hanky. You should probably add it to the language filter though when you get the chance so this doesn't happen again. I have revised my post to not include it until then.
-Fox
MeanMF
02-12-2008, 07:11 AM
It looks from the videos like they may have taken the radar/GPS completely out of the game and replaced it with a limited-use thermal scanner. I hope we get some clarification soon so we know whether to send them a case of Molson or some flaming dog poo. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Mr.Hanky2005
02-12-2008, 08:42 AM
First and last warning to everyone, stop throwing insults around at the developers, and other forum members. No matter how much you hate them, they don't deserve to be attacked.
Night_Fox, watch your language. This is your first warning.
RLCSeMPeRFi
02-12-2008, 09:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">No matter how much you hate them, they don't deserve to be attacked. </div></BLOCKQUOTE>
On the contrary, your developers come in here and attack the PC R6 fans any chance they get. We're just returning the hospitality.
Without a map editor and dedicated server files this game is A JOKE. A JOKE ON PC JUST LIKE VEGAS 1. When this game is released these forums are going to explode worse than Hiroshima. Don't waste your time UBI. Unless you are trying to break some kind of piracy record...
AWC_Pest
02-12-2008, 09:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I agree with that. I think they messed it up on purpose. They are trying to be smarmy and factious. they know clearly what we want but they do it wrong knowingly just to piss us off and then they go laugh about it at lunch break. It's their little way of saying "No, we actually listen to you, it's that we just don't give a ****. Here we'll prove it", and now we have this moronic feature that even a my 9 year-old nephew could point out the problem in.
Ubi, you need to be straight with us, if you honestly feel that way about your long-time hardcore fans that you would go out of you way to piss us off with no gain anywhere else then maybe you should just come out and say it. Come out here onto these forums and tell us to just GTFO if that's what you want </div></BLOCKQUOTE>
LOL! Welcome back to being free to say what you really think instead of saying what a moderator has to say to keep moderator status! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Intelligent public relations organizations find ways of working with the critics to make their products better and minimize bad publicity.
Intelligent public relations organizations would empower and communicate with their harshest critics based on the old adage of "keep your friend's close, your enemies closer".
Intelligent public relations organizations would find a way to incorporate valid feature requests into a product when those requests are not costly to incorporate and would not alienate the market they are targeting.
My comments above are in no way bashing UBI unless of course they don't follow these standard business practices.
AntiPersonnel
02-12-2008, 09:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AWC_Pest:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I agree with that. I think they messed it up on purpose. They are trying to be smarmy and factious. they know clearly what we want but they do it wrong knowingly just to piss us off and then they go laugh about it at lunch break. It's their little way of saying "No, we actually listen to you, it's that we just don't give a ****. Here we'll prove it", and now we have this moronic feature that even a my 9 year-old nephew could point out the problem in.
Ubi, you need to be straight with us, if you honestly feel that way about your long-time hardcore fans that you would go out of you way to piss us off with no gain anywhere else then maybe you should just come out and say it. Come out here onto these forums and tell us to just GTFO if that's what you want </div></BLOCKQUOTE>
LOL! Welcome back to being free to say what you really think instead of saying what a moderator has to say to keep moderator status! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Intelligent public relations organizations find ways of working with the critics to make their products better and minimize bad publicity.
Intelligent public relations organizations would empower and communicate with their harshest critics based on the old adage of "keep your friend's close, your enemies closer".
Intelligent public relations organizations would find a way to incorporate valid feature requests into a product when those requests are not costly to incorporate and would not alienate the market they are targeting.
My comments above are in no way bashing UBI unless of course they don't follow these standard business practices. </div></BLOCKQUOTE>
the problem that is inherent in the Gaming industry as opposed to any other commercial industry, is that in those other Entertainment forms, such as the music industry or even hollywood, their PR firms operate in an environment where their perceived audience is in "adulthood". unfortunately, most bigwigs in the gaming upper echelon still think video games are "super marios" for little kids, regardless of the fact that we are playing CT guys with guns that blow the living daylights out of human targets.
the video game industry is in its first Renaissance, much like how hollywood was in the time back when you couldnt get the green light to release a movie unless you had a car chase, gangsters with tommy guns, blonde haired damsel in distress, or some kind of actor who sounded like James Cagney, if it wasnt already Cagney himself.
Don't expect to be treated like anything other than a ******ed moron by these companies because that is exactly how they view their "demographic", until the INDUSTRY ITSELF matures and grows into a legitimate form of entertainment.
right now video gaming is multi-billion dollar NOVELTY business.
AWC_Pest
02-12-2008, 09:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Night_Fox, watch your language. This is your first warning. </div></BLOCKQUOTE>
Off Topic: Did anyone see Schindler's List where members of one religion were rewarded for going against their own, or the new Battlestar Galactica when they were imprisoned on New Caprica and had Humans working for Cylons as security, or the series V where some humans worked as security for the lizard people?
Sorry...I don't know what made me think of that.
On Topic:
It would be appreciated if someone from UBI would come back in and answer questions raised from the confusing difference in released game footage or screenshots and what the developers have stated.
a couple of the issues are related to the lack of coins over friendly heads in some footage but not other and why there is no mini-map/radar in some mulitplayer footage but it appears in the screenshots.
Come on guys...go back through the thread and answer some questions so we can get back to discussing what we do know about the game instead of guessing. Communicate.
Perseus_AWC
02-12-2008, 10:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AWC_Pest:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Night_Fox, watch your language. This is your first warning. </div></BLOCKQUOTE>
Off Topic: Did anyone see Schindler's List where members of one religion were rewarded for going against their own, or the new Battlestar Galactica when they were imprisoned on New Caprica and had Humans working for Cylons as security, or the series V where some humans worked as security for the lizard people?
Sorry...I don't know what made me think of that.
On Topic:
It would be appreciated if someone from UBI would come back in and answer questions raised from the confusing difference in released game footage or screenshots and what the developers have stated.
a couple of the issues are related to the lack of coins over friendly heads in some footage but not other and why there is no mini-map/radar in some mulitplayer footage but it appears in the screenshots.
Come on guys...go back through the thread and answer some questions so we can get back to discussing what we do know about the game instead of guessing. Communicate. </div></BLOCKQUOTE>
Aww Jeez... don't get banned again, k?
riddenuk
02-12-2008, 10:36 AM
Hi Level UP!, would you be able to us some of the new maps that will be in Vegas 2? I know some of them are going to be from ravenshield such as Villa, I'd just like to see if any of my favourite classic maps are in Vegas 2.
AWC_Pest
02-12-2008, 10:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Aww Jeez... don't get banned again, k? </div></BLOCKQUOTE>
I am trying to be civil and engage in intelligent discussions but it appears we are talking to ourselves again. We know that the devs and official UBI community managers read the forums regularly. If they need to get some sort of approval to answer questions or there is some big announcement being worked on then they should at least give us some idea of when we will get a response.
I don't expect them to sit in here and answer questions all the time...but they can spend 5 minutes every other day to let us know when questions can be answered or why questions aren't being answered.
Perseus_AWC
02-12-2008, 10:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AWC_Pest:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Aww Jeez... don't get banned again, k? </div></BLOCKQUOTE>
I am trying to be civil and engage in intelligent discussions but it appears we are talking to ourselves again. We know that the devs and official UBI community managers read the forums regularly. If they need to get some sort of approval to answer questions or there is some big announcement being worked on then they should at least give us some idea of when we will get a response.
I don't expect them to sit in here and answer questions all the time...but they can spend 5 minutes every other day to let us know when questions can be answered or why questions aren't being answered. </div></BLOCKQUOTE> http://forums.ubi.com/images/smilies/agreepost.gif
TW_Night_Fox
02-12-2008, 11:05 AM
http://forums.ubi.com/images/smilies/agreepost.gif
Red_Bacon
02-12-2008, 11:34 AM
http://forums.ubi.com/images/smilies/agreepost.gif
AntiPersonnel
02-12-2008, 11:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Perseus_AWC:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AWC_Pest:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Aww Jeez... don't get banned again, k? </div></BLOCKQUOTE>
I am trying to be civil and engage in intelligent discussions but it appears we are talking to ourselves again. We know that the devs and official UBI community managers read the forums regularly. If they need to get some sort of approval to answer questions or there is some big announcement being worked on then they should at least give us some idea of when we will get a response.
I don't expect them to sit in here and answer questions all the time...but they can spend 5 minutes every other day to let us know when questions can be answered or why questions aren't being answered. </div></BLOCKQUOTE> http://forums.ubi.com/images/smilies/agreepost.gif </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TW_Night_Fox:
http://forums.ubi.com/images/smilies/agreepost.gif </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Red_Bacon:
http://forums.ubi.com/images/smilies/agreepost.gif </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif
Harryson3
02-12-2008, 12:06 PM
changing subjects does anyone know the ranking up system will work i was watching a trailer and it seemed fairly easy. i hope you have to earn it more like you did on RSV1. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
Perseus_AWC
02-12-2008, 12:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Harryson3:
changing subjects does anyone know the ranking up system will work i was watching a trailer and it seemed fairly easy. i hope you have to earn it more like you did on RSV1. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/353.gif
Trevak_Dal
02-12-2008, 12:14 PM
Is the ubi.LevelUp guy not allowed to answer these questions until he get's final approval? I hope he's not sick or something...
Vegas brought me "back" to the series (though honestly, I was never really "with" the series to begin with, I didn't have a gaming PC), mainly because of the reasons the vets dislike it.
The ablity to totally customize your guy, right down to your gun and camoflage-to be in cover, and blind fire, but still be able to see, and to see yourself in 3rd person, 4 player campaign co-op. To me, this was compelling, and fascinating and "New", like how you could steal cars in GTA III, or how you could shoot, melee and grenade without switching between weapons (Like say, in Doom going from the fist to the pistol) in the Halo games.
I didn't really experience too much lag when playing online...but I pretty much settled in with a group of guys, and played with them consistantly, with one of my friends hosting all the time.
I did experience corner/shoulder glitchers, and people who would get out of the maps. I didn't really care for the new maps (since they got played for about a week, and then got dropped as everyone went back to Calypso)
I'm excited about the leveling up in Campaign thing, and how it's similar to COD4 (which I don't really like that much, but the rewards system is pretty cool, and it's nice to see others implementing similar systems)
Red_Bacon
02-12-2008, 12:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">until the INDUSTRY ITSELF matures and grows into a legitimate form of entertainment. </div></BLOCKQUOTE>
thats a well-stated quote... its all about the MASS (effect) but i still think ur overreacting. I mean the shooters nowadays are not that childish. RSV1 i is pretty mature i think... I mean if the movie-industry took example of that i would be watching movies again. Now, i barely watch movies anymore because of all those so-called stars with ego's, bigger then this forum! Theyre thinkin of their image while actin!!!!!! They should stay more out of media so they become more credible... but then again --> promotion, promotion. Hollywood image---> necasserry---> $$$$$$$$ (just thought about that this week... off topic... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)
Lets say uve got depth and superficial. Those movies i think are pretty much the last. RSV1 something in between. Its exactly what i want. Not too hardcore, not to mainstream. Im not talkin about the story... cause i dont give a sh*t about story in games...
By depth i mean the rawness of the game. Graphics are raw, sounds are raw, characters are raw. Thats what u want in a shooter. Not some fake
belony(?). If u hear the terrorists talkn; "why u shootn at the wall *****!" It gives u the feel of a game and serious sh*t packed in 1. Thats more likeable then a terrorist in RVS who doesnt say anything and just shoots at u.
I think RVS was too realistic. Products can be mainstream and still be good. And if ur in military of whatever kind of form. Why would u wanne play some kind of simulator if its already ur work? u wanna do sometin else dont u?
Trevak_Dal
02-12-2008, 12:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Red_Bacon:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">until the INDUSTRY ITSELF matures and grows into a legitimate form of entertainment. </div></BLOCKQUOTE>
thats a well-stated quote... its all about the MASS (effect) but i still think ur overreacting. I mean the shooters nowadays are not that childish. RSV1 i is pretty mature i think... I mean if the movie-industry took example of that i would be watching movies again. Now, i barely watch movies anymore because of all those so-called stars with ego's, bigger then this forum! Theyre thinkin of their image while actin!!!!!! They should stay more out of media so they become more credible... but then again --> promotion, promotion. Hollywood image---> necasserry---> $$$$$$$$ (just thought about that this week... off topic... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)
Lets say uve got depth and superficial. Those movies i think are pretty much the last. RSV1 something in between. Its exactly what i want. Not too hardcore, not to mainstream. Im not talkin about the story... cause i dont give a sh*t about story in games...
By depth i mean the rawness of the game. Graphics are raw, sounds are raw, characters are raw. Thats what u want in a shooter. Not some fake
belony(?). If u hear the terrorists talkn; "why u shootn at the wall *****!" It gives u the feel of a game and serious sh*t packed in 1. Thats more likeable then a terrorist in RVS who doesnt say anything and just shoots at u.
I think RVS was too realistic. Products can be mainstream and still be good. And if ur in military of whatever kind of form. Why would u wanne play some kind of simulator if its already ur work? u wanna do sometin else dont u? </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif indeed, well said.
AntiPersonnel
02-12-2008, 12:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">thats a well-stated quote... its all about the MASS (effect) but i still think ur overreacting. I mean the shooters nowadays are not that childish. RSV1 i is pretty mature i think... </div></BLOCKQUOTE>
youre mistaking the point of my post. i wasnt talking about the game itself, i was talking about the game industry and the corporate mentality.
of course the game is dark and violent and strictly a "mature" title.
but in terms how of the collective gaming upper echelon is concerned, they dont see a difference between Super Mario and Ding Chavez. to them theyre all just pixel people made for kids and idiots. but a highly profitable one at that, so they dont care as long as the money is made.
fact is that larger video game corporations dont take their customers as seriously as say large company hollywood execs, or record execs (and thats a stretch if youve ever met any of those types).
movie and music execs can tend to be pretty scummy, but theyre not stupid people. they know their demographic well. both industries have an entire century of experience. and both industries have matured enough to have spawned "indie" subcultures which may include less superficial interests that give the entire media form a certain "legitimacy". the same cannot be truly said about the gaming industry.
video gaming is still in its teens. we didnt see a bloom of video gaming entertainment until its "resurrection" in 1985 with the NES, very few people on this forum will probably remember that. we are still in that "renaissance" phase. it will definitely take a bit more time for the industry to mature, if it ever does.
video gaming is relatively new, the industry is very young. and as it stands no one (high level execs) really takes it "seriously" (the media form, not the amount of profit made from it) as it retains its initial stigma as "kids entertainment".
Red_Bacon
02-12-2008, 12:56 PM
to personell;
wow, wow. I did took ur point. OMG! Let me say to u like i said; if movie industry took example of game-industry i would be watching movies again! Even if it was in a COD- form! I dont like COD, but in its form its a (very) good game! Ur saying the game-industry is relativly new. True. Therefore the games can be; raw, original and what not! Sure, there is room for improvement, but that's always the case.
But here is the main thing; The game-industry is in hands of; gamers and game-makers. It should stay that way. But guess what; thats not gonna happen. Cause NOW... others (politics) are smelling the air of those games and starting to breeth it in. Because of... complaints. From the... stuck up establishment. Theyre starting to get a voice and boy, when they are gonna interfere with "our" games. You're gonna beg on ur knees if they would please make a game that comes close to vegas http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
Im talkin about a Dr Phil, a Jack Thompson who speak the voice of the happy family.
Ur talking about the music industry; now how good is that? It may be good, but does it has rawness, core? If im talkin about raw, im basicly talkin about; how real is this, and what purpose has it? How much polished (mickey moused)is it to not scare people of? Well, its way more polished then games! And so are movies. Even more! Not in terms of violence. Hell, the more violence, the better it seems. Violence for violence. It has no purpose. Just as s*x in videaclips and commercials. It has no purpose...
And now i quit!
m_biane2005
02-12-2008, 12:58 PM
disc key rainbowsixgame
AntiPersonnel
02-12-2008, 01:04 PM
Red_Bacon, im not going to disagree on the points you made (no need to drag this off topic), but i do have to say that none of them still have anything to do with the point i was trying to make.
i can see that you read the words i wrote, but based on your response, i dont think you understood the point i was getting across (my point has nothing to do with game content). its all good though.
Red_Bacon
02-12-2008, 01:12 PM
Yeah, WTH. It was fun writing it down anyway http://forums.ubi.com/images/smilies/typing.gif
Red_Bacon
02-12-2008, 01:14 PM
But since lvl up isn't answering any questions we just might spam it anyway http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
scavenger67
02-12-2008, 01:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Red_Bacon:
to personell;
wow, wow. I did took ur point. OMG! Let me say to u like i said; if movie industry took example of game-industry i would be watching movies again! Even if it was in a COD- form! I dont like COD, but in its form its a (very) good game! Ur saying the game-industry is relativly new. True. Therefore the games can be; raw, original and what not! Sure, there is room for improvement, but that's always the case.
But here is the main thing; The game-industry is in hands of; gamers and game-makers. It should stay that way. But guess what; thats not gonna happen. Cause NOW... others (politics) are smelling the air of those games and starting to breeth it in. Because of... complaints. From the... stuck up establishment. Theyre starting to get a voice and boy, when they are gonna interfere with "our" games. You're gonna beg on ur knees if they would please make a game that comes close to vegas http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
Im talkin about a Dr Phil, a Jack Thompson who speak the voice of the happy family.
Ur talking about the music industry; now how good is that? It may be good, but does it has rawness, core? If im talkin about raw, im basicly talkin about; how real is this, and what purpose has it? How much polished (mickey moused)is it to not scare people of? Well, its way more polished then games! And so are movies. Even more! Not in terms of violence. Hell, the more violence, the better it seems. Violence for violence. It has no purpose. Just as s*x in videaclips and commercials. It has no purpose...
And now i quit! </div></BLOCKQUOTE>
so in other words you would start watching movies if they release them 1/2 done? and you say that this RSV is a great game? lol i do not think it is. in the state that is was release in or the treatment it got from then on.
oh come on can you smell what your dishing out here? i can from way over here, geesh!! get a grip and see that this RSV2 will be treated the same way and given the same form of garbage that they want us to have.
since They Only Care About Is Our MONEY They Get From US!! Period.
They Don't Care That The Game Will Work When Released Or That They Will Even Fix It So It Can Be Fix And To Be Played On A PC. even though the 1st RSV was Poorly Made To Work On A PC In The 1st Place. It IS Poorly Port From A Console Platform.
now if they would turn it all around and made the game on PC it would be the best game out then. since raven shield was the last of this series to built that way. and look at it, it Still Works To Date. hell i host a server and it runs none stop 24/7
can't say that about RSV with the state it is in, there is no way for that to happen.
oh before i forget, can we separate the PC post from the console post. since the PC of RSV had every thing unlock and we did not have to rank up like the kiddie console did.
ya i said it ( kiddie consoles ) it is what it is, only grown up play on PC since it take more to do so. i mean hell a 5th grader can play on a console. which is what the gaming industries are heading toward any way.
since the parent will buy there kids games to keep them occupied for hours. and they don't even care if it works or not just as long as it keeps them busy.
and that is why all of Tom Clancy games will be compared to Raven Shield since it really launch the series into orbit. thats why it has 2 other add on.
off topic here but has any one figure out, how to get the ammo mod to work with Athena Sword and Iron Wrath? if it would work i would launch a AS server in a heart beat. dam that game rocks and that little mp7 or what ever it was. would just rock in all maps that i use it on.
AWC_Pest
02-12-2008, 01:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">The ablity to totally customize your guy, right down to your gun and camoflage-to be in cover, and blind fire, but still be able to see, and to see yourself in 3rd person, 4 player campaign co-op. To me, this was compelling, and fascinating and "New", </div></BLOCKQUOTE>
Unfortunately, "New" doesn't equal "Playable".
They listened to the narcisists that wanted complete character customization, but this doesn't work in a team game where you need to be able to tell your team from the other team by the look of the uniform and not some magic coin over your head.
They allow a magic 3rd person out of body view and stick it in a game where you can watch an objective or choke point without being seen or shot.
I wish programmers wouldn't implement cool looking things that don't belong.
I am sure they could program my character to emit fire and breakdance on command but I do not think that would add to the playability and immersion into a strategic semi-realistic FPS.
MeanMF
02-12-2008, 01:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by scavenger67:
ya i said it ( kiddie consoles ) it is what it is, only grown up play on PC since it take more to do so. i mean hell a 5th grader can play on a console. which is what the gaming industries are heading toward any way. </div></BLOCKQUOTE>
You haven't played much Counter-Strike, have you?
Trevak_Dal
02-12-2008, 01:54 PM
Hmm. I see your point AWC_Pest. I guess I never really took it that seriously. Vegas seems to be a "happy balance" of realism and 'unrealism', that previously only Halo held in my heart (do remember, that in Halo, you are playing a super soldier, capable of flipping 66 ton tanks with a single hand-a gameplay mechanic but still, going by that, he should be able to do more than what he can do in the Halo series.)
And again, it does seem that they have turned their back on you guys-I'm really an outsider with no real "claim" to the Rainbow 6 days of lore and myth.
I enjoy it as it is.
Now, I have a question for when and if dude ever can answer it (again, I hope he's alright...)
What exactly do attachments do? I've had experience with them in Vegas, and heard...well mostly theories, well, widely accepted, but never directly confirmed or denied by Ubisoft as to what each of the attachements do, and how (from a game mechanics side of it) they accomplish it.
Such as, the laser sight increases accuracy...How does it increase your accuracy? Does it increase the auto-aim value for the weapon that has it attached? Or, how does a silencer increase your accuracy?
From all the gun people I've talked to/read from, silencer in the Real World do not act as accuracy boosters-this isn't a Real World vs Virtual World question, I'm not asking if it is "realistic" that using a silencer makes your shots more accurate, rather I'm asking how the game accomplishes making it more accurate.
And I've noticed numerous people asking in the previous Topic (1/3) about the confirmed attachements and equipment.
All I'd like is a simple list of what is in the game, and how they do what they are supposed to do, again, not in a "realistic" Real World way, but how they accomplish it in Vegas 2.
Thanks in advance?
MeanMF
02-12-2008, 02:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Trevak_Dal:
Such as, the laser sight increases accuracy...How does it increase your accuracy? Does it increase the auto-aim value for the weapon that has it attached? </div></BLOCKQUOTE>
That seems to be the how they did it, at least before they patched and rebalanced everything. I didn't re-test it afterwards but I don't think it changed.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Trevak_Dal:
Or, how does a silencer increase your accuracy?
</div></BLOCKQUOTE>
I couldn't find any difference in first-shot accuracy, but there's a noticeable decrease in recoil so subsequent shots are more accurate, or at least easier to control.
AntiPersonnel
02-12-2008, 02:07 PM
since they said the attachments work the same as they do in vegas 1, i can probably answer this
lasers - the way they worked (confirmed) in V1 was that they increased the auto-aim functionality of your weapon.
instead of the small auto-aim circle in your reticule, it made the circle much larger. what this does is it "bends" more bullets as more of the target is present in the larger circle.
for clarification, the auto-aim worked in that it increased the probability of landing a good shot when your target is touching the circle, regardless of the fact that it isnt centered in the crosshair. as long as the target is touching the circle, auto-aim will kick in. this only applies to hip fire, not scoped in.
suppressor - in V1, this reduced your weapons recoil. so in essence, you were able to make tighter groupings than without. i guess this is how they justify "more accurate". the suppressor does not increase first shot accuracy
example, hypothetically if the AK is a lousy shot by itself meaning it doesnt seem to hit dead on from a certain distance regardless if you aim correctly, then equipping a suppressor is not going to increase that chance of hitting dead on the first time. it will however reduce the weapons recoil making it much easier to group your shots into a tighter pattern, this gives the feeling of a "more accurate" weapon
Trevak_Dal
02-12-2008, 02:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeanMF:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Trevak_Dal:
Such as, the laser sight increases accuracy...How does it increase your accuracy? Does it increase the auto-aim value for the weapon that has it attached? </div></BLOCKQUOTE>
That seems to be the how they did it, at least before they patched and rebalanced everything. I didn't re-test it afterwards but I don't think it changed.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Trevak_Dal:
Or, how does a silencer increase your accuracy?
</div></BLOCKQUOTE>
I couldn't find any difference in first-shot accuracy, but there's a noticeable decrease in recoil so subsequent shots are more accurate, or at least easier to control. </div></BLOCKQUOTE>
Yeah, but see, that's based off of our (well your) own testing and experience...don't they (Ubisoft) know? Isn't it written down somewhere?
And what exactly are the weapon "stats" for? Like, where you select your Assualt Rifles, why does the Aug only have 2 bars in range? I mean, I've seen people nail shots from across streets just fine, and done so myself-so do the "stats" mean nothing?
AntiPersonnel
02-12-2008, 02:16 PM
it is. and its buried in the Vegas 1 forum. what i wrote is pretty much how Goliath explained it during vegas 1.
Trevak_Dal
02-12-2008, 02:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AntiPersonnel:
since they said the attachments work the same as they do in vegas 1, i can probably answer this
lasers - the way they worked (confirmed) in V1 was that they increased the auto-aim functionality of your weapon.
instead of the small auto-aim circle in your reticule, it made the circle much larger. what this does is it "bends" more bullets as more of the target is present in the larger circle. </div></BLOCKQUOTE>
well, what would the "range" on that be, only up close, or could you use it to shoot across the map, with the same effect? I mean, if you had a really nice High-def TV or monitor, then you could spot some guy moving, and just put him in the larger circle?
MeanMF
02-12-2008, 02:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Trevak_Dal:
so do the "stats" mean nothing? </div></BLOCKQUOTE>
I wouldn't say NOTHING, but pretty close. Ick's weapon list (www.ick.bz (http://www.ick.bz)) was much more accurate but I don't think he bothered updating it after the patch(es).
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Trevak_Dal:
well, what would the "range" on that be, only up close, or could you use it to shoot across the map, with the same effect? I mean, if you had a really nice High-def TV or monitor, then you could spot some guy moving, and just put him in the larger circle? </div></BLOCKQUOTE>
Yeah, that's how people were able to successfully snipe with the MP7 and other SMGs.
AntiPersonnel
02-12-2008, 02:21 PM
well, the range was never confirmed, but a lot of us did range tests in vegas 1 and we concluded that auto-aim range was "infinite"
basically an MP7A1 was able to "snipe" from a very large distance due to the auto-aim assist coupled with its naturally low recoil (the target stayed in the autoaim circle because of this)
thats why 11 out of 12 people would use the MP7A1 before the gun patches came out.
but they never fully fixed the auto aim range for SMGs.
as it stood, you were able to hit headshots from much further out by shooting from the hip as opposed to scoping in with rifle scope.
i should also note that the devs never once addressed the issues and inherent problems of auto aim (most notable the inadvertent "increased" accuracy of hip fire from ranges far beyond the weapon's ability), and when we explained this in great detail, we never got any response back. they didnt fix it after 3 patches and i dont expect this to be fixed for vegas 2 since the devs have never even acknowledged this problem exists. hell i wouldnt be surprised if they thought this was more of a "feature" than an error.
seminoles52
02-12-2008, 02:25 PM
i do not know if any of you had a ps2 and played socom 2 but they had a clan home page for clans to see who is on and what game they are in but that would be great for RSV2
Tim_the_Redd
02-12-2008, 02:41 PM
I hate the auto-aim, I try to make a point of shooting down the sights for about 75% of my kills, and only really hip-firing with the shotty
Trevak_Dal
02-12-2008, 03:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tim_the_Redd:
I hate the auto-aim, I try to make a point of shooting down the sights for about 75% of my kills, and only really hip-firing with the shotty </div></BLOCKQUOTE>
I had noticed that it was much more accurate to shoot "from the hip" than to try and aim with any of the scopes, but does shooting down the sights "turn off" auto aim or something?
Thank you guys for the answers, so far. Did getting the extended magazines for pistols lower accuracy of the pistol itself, or did it just add more bullets to the magazine?
And why was it that when you had most of the weapons in single-fire/semi auto, that the game seemed to only let you shoot so fast (especially in pistols) but it seems that with ARs and SMGs, that if you try and just jam on the trigger, the gun "gums up" for lack of a better word, and you aren't shooting nearly as fast as you may want?
I can understand having a fixed firing with the heavier pistols like the D.eagle and Bull, but why the others? Balance?