lutonomy
04-17-2005, 10:20 PM
Been doing some experimenting, and just wanted to share what the Message Priority attribute does in the SAlarm actor.
0 = Displays whatever messages you put in AlarmDescription and AlarmDescriptionSpy attributes
1 = Same as 0 but adds a one second alarm ring
2 = Displays "You've been detected".
3 = Same as 2; no apparent difference that I could see initially
4 = Displays "You've been detected - area isolated". Obviously for use with triggered movers and things.
5 = Same as 4, but adds alarm sound and countdown
So if you want to display a message when a trigger happens without sounding an alarm, use 0 or 1 on an SAlarm that has the trigger's event name in its tag property.
Hope this helps. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
0 = Displays whatever messages you put in AlarmDescription and AlarmDescriptionSpy attributes
1 = Same as 0 but adds a one second alarm ring
2 = Displays "You've been detected".
3 = Same as 2; no apparent difference that I could see initially
4 = Displays "You've been detected - area isolated". Obviously for use with triggered movers and things.
5 = Same as 4, but adds alarm sound and countdown
So if you want to display a message when a trigger happens without sounding an alarm, use 0 or 1 on an SAlarm that has the trigger's event name in its tag property.
Hope this helps. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif