View Full Version : Any official UBI response to the "Epilepsy Filter"
Is this indeed a fact as stated by Maddox games?
IS SLI/Crossfire not working due to this?
Is game performance severely degraded due to this?
If true can this game breaking "filter" be disabled and original game play
as intended by the developer be restored IE: Proper looking props
and other realistic graphics?
http://forum.1cpublishing.eu/showthread.php?t=19418
Fast clarification on this would be advised as UBI is losing customers very
fast and I have not heard of anyone so far that has not been very
disappointed by this news.
Is this indeed a fact as stated by Maddox games?
IS SLI/Crossfire not working due to this?
Is game performance severely degraded due to this?
If true can this game breaking "filter" be disabled and original game play
as intended by the developer be restored IE: Proper looking props
and other realistic graphics?
http://forum.1cpublishing.eu/showthread.php?t=19418
Fast clarification on this would be advised as UBI is losing customers very
fast and I have not heard of anyone so far that has not been very
disappointed by this news.
LeazesNDR
03-25-2011, 03:16 AM
Dear UBISOFT
Despite what you may think, I would like to inform you that selling a flight sim that has a crippled frame rate of 10 -15 FPS is not a good idea
http://www.youtube.com/watch?v...ture=player_embedded
Implementing this anti epilepsy feature is fine AS LONG AS IT IS OPTIONAL especially for products that need a good smooth frame rate such as IL2 CoD.
WAKE UP BEFORE ITS TOO LATE!
carguy_
03-25-2011, 03:53 AM
WHAT?! YOU KIDDING ME?!
This just keeps getting better and better.
I am still playng Il-2 series games so far and have been waiting for Battle of Britains for several years. I even placed on hold my PC upgrade until the moment the game is issued.
Today I was about to pre-order this game but now, indeed, I would like to have a clarity on embedded epilepsy filter. I don't like to have degradation in performance AND visual quality of the game with the filter which I can not disable.
cheruskerarmin
03-25-2011, 02:42 PM
Very nice, another good reason to stick to the old game.
Is there any game ubisoft didn't spoil in the last time?
Testus01
03-25-2011, 06:11 PM
Recent post from Luthier:
More on epilepsy in Cliffs of Dover
Hi everyone,
The team could never in a million years imagine that a post on a Russian-language forum would so quickly make the rounds and spread around the internet.
The information there is not accurate, especially the placing of the blame on Ubisoft.
I feel that I need to describe this in more detail.
Our game did cause wide-scale epilepsy failures when tested. Propellers, muzzle flashes, smoke puffs, explosions, falling bombs, flying or taxiing between buildings, sun shining through canopy framework, etc, they were all causing potentially seizure-inducing flashes.
We worked hard to address all these issues individually, but since a flight sim is all about fast-moving large objects, there were just too many instances of things causing high-contrast flashes.
So, as we were running out of time, WE decided to implement this epilepsy filter as a stop-gap measure.
The filter sits on top of the game's graphics wrapper. It saves a previous frame, and then compares it pixel-by-pixel to the new frame. When two pixels are found with a high degree of contrast between them, the new pixel is toned down to make the change less drastic.
This causes a visual effect somewhere between bloom and motion-blur that removes virtually all instances of high-contrast flashes.
However this pixel-by-pixel frame analysis and modification takes up additional resources, it in fact delays the showing of each new frame until each pixel of it checked, and therefore the filter is causing deteriorated performance that is especially notable on lower-end machines.
We are continuing to work to optimize the game and to increase its framerate. Ubisoft has been very patient and understanding with us throughout the entire process, and we are continuing to work with them very closely to find the best solution to epilepsy issues.
In summary, I want to stress that it is OUR code and OUR game engine that is causing performance issues. And it US who has to make it better, and that's exactly what we pledge to do.
Sokol__1
03-25-2011, 07:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
The team could never in a million years imagine that a post on a Russian-language forum would so quickly make the rounds and spread around the internet.
</div></BLOCKQUOTE>
No, in the "Internet Age" CLod fans dont know Sukhoi forum and Gooogle Translator... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
Sokol1
Treetop64
03-25-2011, 09:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Testus01:
Recent post from Luthier:
More on epilepsy in Cliffs of Dover
Hi everyone,
The team could never in a million years imagine that a post on a Russian-language forum would so quickly make the rounds and spread around the internet.
The information there is not accurate, especially the placing of the blame on Ubisoft.
I feel that I need to describe this in more detail.
Our game did cause wide-scale epilepsy failures when tested. Propellers, muzzle flashes, smoke puffs, explosions, falling bombs, flying or taxiing between buildings, sun shining through canopy framework, etc, they were all causing potentially seizure-inducing flashes.
We worked hard to address all these issues individually, but since a flight sim is all about fast-moving large objects, there were just too many instances of things causing high-contrast flashes.
So, as we were running out of time, WE decided to implement this epilepsy filter as a stop-gap measure.
The filter sits on top of the game's graphics wrapper. It saves a previous frame, and then compares it pixel-by-pixel to the new frame. When two pixels are found with a high degree of contrast between them, the new pixel is toned down to make the change less drastic.
This causes a visual effect somewhere between bloom and motion-blur that removes virtually all instances of high-contrast flashes.
However this pixel-by-pixel frame analysis and modification takes up additional resources, it in fact delays the showing of each new frame until each pixel of it checked, and therefore the filter is causing deteriorated performance that is especially notable on lower-end machines.
We are continuing to work to optimize the game and to increase its framerate. Ubisoft has been very patient and understanding with us throughout the entire process, and we are continuing to work with them very closely to find the best solution to epilepsy issues.
In summary, I want to stress that it is OUR code and OUR game engine that is causing performance issues. And it US who has to make it better, and that's exactly what we pledge to do. </div></BLOCKQUOTE>
Bullsheet.
That's Luthier talking with Ubi's pistol pointed at the back of his head... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Widow17
03-26-2011, 04:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Treetop64:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Testus01:
Recent post from Luthier:
More on epilepsy in Cliffs of Dover
Hi everyone,
The team could never in a million years imagine that a post on a Russian-language forum would so quickly make the rounds and spread around the internet.
The information there is not accurate, especially the placing of the blame on Ubisoft.
I feel that I need to describe this in more detail.
Our game did cause wide-scale epilepsy failures when tested. Propellers, muzzle flashes, smoke puffs, explosions, falling bombs, flying or taxiing between buildings, sun shining through canopy framework, etc, they were all causing potentially seizure-inducing flashes.
We worked hard to address all these issues individually, but since a flight sim is all about fast-moving large objects, there were just too many instances of things causing high-contrast flashes.
So, as we were running out of time, WE decided to implement this epilepsy filter as a stop-gap measure.
The filter sits on top of the game's graphics wrapper. It saves a previous frame, and then compares it pixel-by-pixel to the new frame. When two pixels are found with a high degree of contrast between them, the new pixel is toned down to make the change less drastic.
This causes a visual effect somewhere between bloom and motion-blur that removes virtually all instances of high-contrast flashes.
However this pixel-by-pixel frame analysis and modification takes up additional resources, it in fact delays the showing of each new frame until each pixel of it checked, and therefore the filter is causing deteriorated performance that is especially notable on lower-end machines.
We are continuing to work to optimize the game and to increase its framerate. Ubisoft has been very patient and understanding with us throughout the entire process, and we are continuing to work with them very closely to find the best solution to epilepsy issues.
In summary, I want to stress that it is OUR code and OUR game engine that is causing performance issues. And it US who has to make it better, and that's exactly what we pledge to do. </div></BLOCKQUOTE>
Bullsheet.
That's Luthier talking with Ubi's pistol pointed at the back of his head... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif </div></BLOCKQUOTE>
Thats exactly what iam thinking. Somethings very very wrong here.
And very strange that 3 months before release they suddenly absolutley unexpectedly failed the test. Did noone ever tell them about this before, problems that may arise and how to program for the epis? to come up with this when its too late is really terrible.
I personally wwant to see the game the developers created and not a toned down version with bad fps and without specialeffects. And why did noone ever tell us about that? There were discussions about DRM etc etc. This thing NEVER has been mentioned. No hint at all. No statement the last 3 months theres being worked on an adaptation for epileptics and what that means for the game. And Noone ever said something about systemspecs. Now we learn after release that they are not up to date due to this filter not to speak of all the specialeffects that have been taken out. And we who upgraded our systems because we BELIEVED what we were told until the day of release feel pretty betrayed right now. Now we have to wait months perhaps another year until its working correctly if ever. And we dont know how if this will be good for the game as im not sure that even if its programmed correctly for the epis the specialeffects will look as good as in the originally planned release because real life as well produces these effects. So an effect that would do that in RL will look different because its not allowed to in the game. No quick contrast or brightness changes etc...
THIS IS ULTRY HUGHE MEGA BULL****: sry to say this but it is.
I wont buy this game before everythings fixed correctly. i know they need the money for development. But this betrayal is NOT acceptable.