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View Full Version : Templar Vision [I still think so]



ACSisterHood
11-19-2011, 07:35 PM
Hey all,

I suggested this idea almost a year ago, but instead of an ability I thought it could be modified into the perk, Blender.

Old Blender:

You join a crowd and another person next to you will be a clone.

New Blender:


You join a crowd and another person next to you will be a clone.

However...

When the perk, Blender, is activated - your pursurer using "Templar Vision", will see 2 green or [blue] glowing characters , which forces him/her to guess the real target.

Also don't forget that other abilities will still function the same like Charge.

I'm not sure if this can work at all but thought I resuggest this.

ACSisterHood
11-19-2011, 07:35 PM
Hey all,

I suggested this idea almost a year ago, but instead of an ability I thought it could be modified into the perk, Blender.

Old Blender:

You join a crowd and another person next to you will be a clone.

New Blender:


You join a crowd and another person next to you will be a clone.

However...

When the perk, Blender, is activated - your pursurer using "Templar Vision", will see 2 green or [blue] glowing characters , which forces him/her to guess the real target.

Also don't forget that other abilities will still function the same like Charge.

I'm not sure if this can work at all but thought I resuggest this.

SniffyPenguin
11-19-2011, 07:54 PM
Would make the ability entirely pointless. You already glow like a light-bulb when using it, and it has a long enough cool down.

TV is fine as it is. It's very under-used, tbh.