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derWalter
08-19-2007, 07:54 AM
what are the plans to supporting the modding crews?

is there a pre-sdk like the cryengine2-pre-sdk?

how is modding done on this engine... gogo, need some infos http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif what programs are supported (maya, max, more)

we are hungry http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

derWalter
08-19-2007, 07:54 AM
what are the plans to supporting the modding crews?

is there a pre-sdk like the cryengine2-pre-sdk?

how is modding done on this engine... gogo, need some infos http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif what programs are supported (maya, max, more)

we are hungry http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

freespam420_2
10-30-2008, 10:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I just read the previews of FarCry 2. I'm disappointed. I would like to know the continuing story about the formula, the research, or whatever was in that book at the end of FarCry 1. FarCry 2 should be carrying the story from FarCry 1 forward. Not just be another bang bang shoot 'em up pass the time and explain nothing of what happened next game "sequel".

Here's what Louis-Pierre Pharand said in an interview:

"Our research with consumers showed that there was more interest in the earlier parts of Far Cry - the highly realistic parts where you were raiding mercenary encampments using planning, infiltration and then explosive action to win the fight," explains Louis-Pierre Pharand, Far Cry 2's producer.

"Many people seemed to feel the game suffered a bit with the introduction of the Trigens, and the fantastical story that they brought with them. We agreed."

Then go develope BattleField Africa for those people! And stop pretending what you're doing is a proper "sequel" to FarCry 1!!!

I just did my own research as to what people wanted in FarCry 2. I contacted hard core gamers around the world. They said what the first post said here in this thread in this forum:

http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/2341032775

Here's a typical comment, a quote from my research from a respondant:

"Aw gee, I hope they kept some mystery and story otherwise its going to be very 1 dimensional.
Tactical shooter fire fights are fun, but its the depth of the plot and quality of the story that makes for a memorable game play experience and a desire to replay it again and again.

Some of the most immersive and challenging fights were against the trigen. I remember they were pretty scary too. I think one of the strengths of Far Cry was the way it included multiple styles of play, stealth, assault and corridor monsters. Sticking to 1 single style of play throughout a whole game will get boring fast as has been demonstrated heaps of times already."

Here's another response I received:

"Maybe its a hero complex but I like being the good guy stopping chaos and destruction of the world. Sure its cliche, but I like the madman taking over the world by mutant theme of Farcry 1, rescuing (sorta) the damsel and blowing up the madmans fortress. And of course you are left wondering what the Japanese had been doing there in the first place. I was hoping for a Trigen/Japanese secret expirement gone awry type theme for Farcry 2."

Your researchers really missed the boat. It was the mystery and the setting as well as the gameplay that made FarCry 1.

Mr. Louis-Pierre Pharand: You are a victim of faulty research. Who did your research and who were the respondants? </div></BLOCKQUOTE>

QFT