View Full Version : weapon features
InsanityPlea95
07-11-2011, 06:45 PM
some features i think would be good
InsanityPlea95
07-11-2011, 06:45 PM
some features i think would be good
o0Kman0o
07-12-2011, 07:54 AM
1: The selective firing will limit the veriation on the weapons, I like the idea of "If you want a burst fire gun you buy one, if you want a automatic gun you buy one ect." It makes the gun feel more unique to have a set firing mode.
2: I like the idea of attachments, But i feel no need to take them off, You attach, you change your gun to how you play simple. I like the choise between attaching something and not.
3: So and so, it's a intresting idea
4:Why not, This doesn't effect anything. Sure let people choose.
5: Maybe one from each class, Just AK 47's is a bit dull.
6: Why would you vote no!
InsanityPlea95
07-12-2011, 04:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by o0Kman0o:
1: The selective firing will limit the veriation on the weapons, I like the idea of "If you want a burst fire gun you buy one, if you want a automatic gun you buy one ect." It makes the gun feel more unique to have a set firing mode </div></BLOCKQUOTE> it shouldnt feel more unique considering most assualt rifles have selective firing not all yes but a majority and to be honest it wouldnt take much time to code that in alot of games sport that feature and support a large gun range(I.E. Every S.T.A.L.K.E.R game)and stalker also has multiple ammos for each gun to so i disagree with your statement but hey everyone gets an opinion.
o0Kman0o
07-12-2011, 10:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by InsanityPlea95:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by o0Kman0o:
1: The selective firing will limit the veriation on the weapons, I like the idea of "If you want a burst fire gun you buy one, if you want a automatic gun you buy one ect." It makes the gun feel more unique to have a set firing mode </div></BLOCKQUOTE> it shouldnt feel more unique considering most assualt rifles have selective firing not all yes but a majority and to be honest it wouldnt take much time to code that in alot of games sport that feature and support a large gun range(I.E. Every S.T.A.L.K.E.R game)and stalker also has multiple ammos for each gun to so i disagree with your statement but hey everyone gets an opinion. </div></BLOCKQUOTE>
I've played games like "operation flashpoint" and I don't like how it feel. Games were they have set firemodes just feel nicer. have selective firing means that they can't be as many assault rife. They could have 3 times as many with set firemodes. I think I only fits games which are trying to be 100% realistic.
DUUSxNOR
07-20-2011, 01:35 PM
I don't mind having selective fire on the weapons. Most of the usual assault rifles only have the choice of semi and fully automatic. So I don't consider that as a problem.
Taking the suppressor on and off while walking around isn't too important to me neither. But I hope we get the choice to equip the suppressor for some of the weapons, and not only have permanent suppressed ones.