View Full Version : Poll: should Heroes V have a uniqe cd-key or not?
Magic_stick
04-04-2005, 07:05 AM
UndeadDontDie
04-04-2005, 07:34 AM
Even without a CDKey it would be illegal to play with your friends on the internet if they have not purchased the game...
Anyway, I voted NO just because I don't like the encumberance of having to store multiple copies of the CDKey somewhere safe just in case and having to insert it every time you install (if you perform many reinstalls).
Pitsu
04-04-2005, 08:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>On one site it would be great if you wouldn't need a cd-key. So you could play the game in the internet with your friends without spent so much money... <HR></BLOCKQUOTE>
It is your holy quest to beat up everyone who uses illegal stuff, don't you know it? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I do not think H5 needs it. Just a day ago I was told that the russian versions of H4 actually have already CD-keys. Dunno if it is correct, but if local distributer can decide such things I do not think that everyone should have them. For me CD-key is rather an annoyance when I want to re-install a game.
MacSoftish
04-04-2005, 10:34 AM
I wouldn't be suprised if they Starforce it like they have done with Splinter Cell - Chaos Theory. I hope they do use Starforce on it and keep the monkeys away from my favourite game brand!
NECRO95
04-04-2005, 11:00 AM
I think its an annoyance and hinderance... but then if the game is REALLY good, i might not mind the trouble, hehe
UndeadDontDie
04-04-2005, 11:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MacSoftish:
I wouldn't be suprised if they Starforce it like they have done with Splinter Cell - Chaos Theory. I hope they do use Starforce on it and keep the monkeys away from my favourite game brand! <HR></BLOCKQUOTE>
Hmmmm, what's a Starforce?
It can't be that effective because I heard of Beta version of Chaos Theory roaming the vast plains of the net.
MacSoftish
04-04-2005, 11:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by UndeadDontDie:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MacSoftish:
I wouldn't be suprised if they Starforce it like they have done with Splinter Cell - Chaos Theory. I hope they do use Starforce on it and keep the monkeys away from my favourite game brand! <HR></BLOCKQUOTE>
Hmmmm, what's a Starforce?
It can't be that effective because I heard of Beta version of Chaos Theory roaming the vast plains of the net. <HR></BLOCKQUOTE>
If the beta is out (I havent heard of it) it is surely without the starforce protection.
Starforce 3 is a cd protection system that reads the cd if it is legit or not. It is considered the best anti copy protection system availible.
Camay1
04-04-2005, 02:44 PM
But with that kind of great game... I think most of us will buy the game at the release day !
But yeah it's true that PC game is very affected by piracy mentality... Ubisoft is aware of this and dont forget that the game will be very multiplayer oriented (thats the new way editors focus on to have custumer to buy the game).
ShPhoenix
04-04-2005, 03:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MacSoftish:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by UndeadDontDie:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MacSoftish:
I wouldn't be suprised if they Starforce it like they have done with Splinter Cell - Chaos Theory. I hope they do use Starforce on it and keep the monkeys away from my favourite game brand! <HR></BLOCKQUOTE>
Hmmmm, what's a Starforce?
It can't be that effective because I heard of Beta version of Chaos Theory roaming the vast plains of the net. <HR></BLOCKQUOTE>
If the beta is out (I havent heard of it) it is surely without the starforce protection.
Starforce 3 is a cd protection system that reads the cd if it is legit or not. It is considered the best anti copy protection system availible. <HR></BLOCKQUOTE>
It is also supposed to be very very nasty to ones system to the point of erasing data (or so I have heard). If they absolutley MUST use some sort of CD-Check then I would prefer something like SafeDisc. I'd definetly take a CDKey based system if I had the option of not having cd checks at all. Outside of that I'm indifferent to it.
Campaigner_1st
04-04-2005, 03:14 PM
Defninetly! With the latest verion of StarForce + unique cdkeys to access the master server the release groups will not crack the game until after at least a week, forcing normal people to buy it if they want it. And the release groups are very slow on cracking updates for StarForce protected games making pirates unable to play updated versions.
So it is in both ours and Ubis best interest that StarForce and unique cd-keys are used.
Vitirr
04-04-2005, 03:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MacSoftish:
I wouldn't be suprised if they Starforce it like they have done with Splinter Cell - Chaos Theory. I hope they do use Starforce on it and keep the monkeys away from my favourite game brand! <HR></BLOCKQUOTE>
Hell, on which side are you?. I don't want to be on the side of pissed off customers whose reader can't read his original Starforce protected cd. Nor on the side of the customers that have his computer invaded by strange drivers impossible to delete installed by his legal copy protected with Starforce. Nor I want to be the customer who sees how his Starforce protected legal copy removes programs he has installed in his computer without even being asked. Nor I want to be the customer who can't run his Starforce protected game just because he has changed his hardware configuration.
Yes, THAT is Starforce. You better be careful with what you wish, it could come true.
Campaigner_1st
04-04-2005, 03:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ShPhoenix:
It is also supposed to be very very nasty to ones system to the point of erasing data (or so I have heard). If they absolutley MUST use some sort of CD-Check then I would prefer something like SafeDisc. I'd definetly take a CDKey based system if I had the option of not having cd checks at all. Outside of that I'm indifferent to it. <HR></BLOCKQUOTE>
That rumour is false. This (http://firingsquad.com/features/starforce_interview/) is an interview with the StarForce founder where that rumour is declined.
Vitirr
04-04-2005, 03:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Campaigner_1st:
That rumour is false. http://firingsquad.com/features/starforce_interview/ is an interview with the StarForce founder where that rumour is declined. <HR></BLOCKQUOTE>
The founder of Starforce declines a rumor that would make him get less money and that should be considered as an absolute truth?. Are you serious?. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif.
Menathor
04-04-2005, 08:30 PM
Haha, there is no protection that can't be cracked. If Ubisoft wants to profit they should make a great game and they can rest assured that there are a lot of honest people that will buy it. The trick is making the gamers love your game and want to help the company, not concentrate on protection.
Of course it would help sales if there was a protection that was unbreachable, but for offline games that is not possible. :/ (and I'm glad actually)
Muess-_-
04-04-2005, 11:23 PM
I think any sort of anti-piracy protection they can use, they should. I'm all for giving good developers their dues and can't stand piracy of quality games.
Pirating games leads to developers not getting money for their hard work, which leads to less money to develop the next game, which leads to worse games. It's a lose/lose situation.
the_Gagis
04-05-2005, 02:14 AM
This one is simple again. Cdkey protection is easy to do on Linux. I guess that starforce thingy is not http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
MacSoftish
04-05-2005, 02:40 AM
I nor any of my friends has ever had any problem with any game that uses Starforce. Could it be warez monkeys spreading those rumours like wildfire?
Go figure.
Vitirr
04-05-2005, 03:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MacSoftish:
I nor any of my friends has ever had any problem with any game that uses Starforce. Could it be warez monkeys spreading those rumours like wildfire?
Go figure. <HR></BLOCKQUOTE>
Or perhaps it's just true. I visit some games forums and the problems are real, lots of people have problems with Starforce. And even worse, lots of people is starting to avoid buying any game with that protection. Don't know what could make them lose more money, piracy or Starforce. Anyway, there are other antipiracy systems, why to use the most annoying for the customer?.
Aseved
04-05-2005, 04:14 AM
I've to agree with Vitrr. I bought Rome: Total War this Christmas, and I had a very annoying time the days after. The d**mn original game did not wanted to play. I had to do some websearch (wich I had to wait for, since I have no Inet at my pearents') and needed to uninstall Nero to make it work.
So much annoyance for fan gamers (those who buy the game the first day) should be prevented. It can be done doccumenting the protection properly, but preferably the copy protection shoud not have side-effects.
In any case... protections tend to be broken before or after, and if somebody is not really willing to pay the game, he will not really mind having it first day or three weeks after. So I think it is pointless to overprotect it.
lostn
04-05-2005, 04:43 AM
All you've gotta do is enter the key once (and again each time you reinstall it). The key is conveniently placed in the CD case, so there should be no excuse about losing it, or forgetting it.
Anyone that fears CD keys is most probably a pirate who worries they can't play the game online. This doesn't even warrant a thread.
MacSoftish
04-05-2005, 04:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Vitirr:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MacSoftish:
I nor any of my friends has ever had any problem with any game that uses Starforce. Could it be warez monkeys spreading those rumours like wildfire?
Go figure. <HR></BLOCKQUOTE>
Or perhaps it's just true. I visit some games forums and the problems are real, lots of people have problems with Starforce. And even worse, lots of people is starting to avoid buying any game with that protection. Don't know what could make them lose more money, piracy or Starforce. Anyway, there are other antipiracy systems, why to use the most annoying for the customer?. <HR></BLOCKQUOTE>
Starforce is the only protection that has been remotly close to actually keep the pirates away (singleplayer that is).
I think I saw a article stating that UbiSoft europe will always use Starforce from now on. I'll check if I can find it.
Aseved
04-05-2005, 04:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lostn:
All you've gotta do is enter the key once (and again each time you reinstall it). The key is conveniently placed in the CD case, so there should be no excuse about losing it, or forgetting it. <HR></BLOCKQUOTE>
Yep, but discussion has evolved to CD copy-protection systems.
And about the CD-KEY, if used, i'd like it, if it is not so difficult, to be printed on the CD itself. If you're moving around from your pearent's house to your flat and so on, you use to bring only the CD's in CD-storing folders, and it is really annoying to discover you forgot to copy the CD-Key before leaving the place you have the game box in.
Krydor
04-05-2005, 06:06 AM
Hello Aseved,
Now that is a good idea! Personally I'm not bothered one way or the other as long as you can play LAN multiplayer with the same CD key.
alvinstardust
04-05-2005, 06:17 AM
Is anyone here familiar with the game sacred? There was quite alot of hoohaa regarding the cd copy protection (cant remember which one they employed), as many older cdrom drives would cause errors upon game loading and abort. Even my own drive at that time had to read the disc for a whole 5 minutes before the game would load! While i understand that it is the publishers right to protect their investment, I do hope they will strike a balance between that and keeping the game idiot proof when it comes to starting it up. 5 min game loads are a no-no in my book, its just wrong to penalize some people due to 'conflicting hardware' issues with the copy protection.
UndeadDontDie
04-05-2005, 06:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lostn:
All you've gotta do is enter the key once (and again each time you reinstall it). The key is conveniently placed in the CD case, so there should be no excuse about losing it, or forgetting it. <HR></BLOCKQUOTE>
Wrong.
Just as an example, a friend of mine asked me to lend him a game so he can play it at his home and try it out before purchasing it.
After buying it and playing his own copy of the game, I asked him to give me my copy back, only to discover that his dog broke the CD case and the CDKey was lost forever.
Luckily for me, I didn't like the game's multiplayer (it was Starcraft, how ironic), so the CDKey wasn't that important, but when I had to reinstall the game, I had to use my friend's CDKey.
Besides this private example, a lot of things can happen to little pieces of paper, you shouldn't be forced to write down the CDKey everywhere you can just in case some mistake occours and you lose it.
And while we're on the subject, I wouldn't even say that cracking games is such a bad thing (now I know Im going to get flamed), I've had two games already who broke through no fault of my own and thus I was forced to play an illegal copy of the game despite legally owning it (in both cases it was just the regular wear and tear of handling a CD for a lengthy period of time). (hmmmm, or was it three?)
lostn
04-21-2005, 03:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by UndeadDontDie:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lostn:
All you've gotta do is enter the key once (and again each time you reinstall it). The key is conveniently placed in the CD case, so there should be no excuse about losing it, or forgetting it. <HR></BLOCKQUOTE>
Wrong.
Just as an example, a friend of mine asked me to lend him a game so he can play it at his home and try it out before purchasing it.
After buying it and playing his own copy of the game, I asked him to give me my copy back, only to discover that his dog broke the CD case and the CDKey was lost forever.
Luckily for me, I didn't like the game's multiplayer (it was Starcraft, how ironic), so the CDKey wasn't that important, but when I had to reinstall the game, I had to use my friend's CDKey.
Besides this private example, a lot of things can happen to little pieces of paper, you shouldn't be forced to write down the CDKey everywhere you can just in case some mistake occours and you lose it.
And while we're on the subject, I wouldn't even say that cracking games is such a bad thing (now I know Im going to get flamed), I've had two games already who broke through no fault of my own and thus I was forced to play an illegal copy of the game despite legally owning it (in both cases it was just the regular wear and tear of handling a CD for a lengthy period of time). (hmmmm, or was it three?) <HR></BLOCKQUOTE>
That is your problem. This kind of thing doesn't happen to responsible people. What is he doing keeping your software within reach of your dog? Lending it to him was your responsibility, not anyone else's.
These are not things that happen commonly, or under normal circumstances. Developers aren't responsible for a customer's lack of care.
Don't blame negligence on CD Keys. Their purpose is to reduce piracy, and that is a more important goal than to protect negligent people who let dogs chew their cd keys. The dog just as well could have chewed and broke the CD... what would your excuse be then? They shouldn't use CDs because they aren't durable enough?
Nachtogen
04-21-2005, 04:06 AM
I think a serial is not a problem
... i buy my stuff but use cracked files cause i'm not a disk jokey (i like to play games not to put in a new cd or dvd every time i switch game ... ive noticed that games with no crack also get unplayed very fast even if they are very good)
... but a one time to enter serial is livable
... even registering (but also only once)is no problem (i think ubisoft does that)
UndeadDontDie
04-21-2005, 09:05 AM
BTW, to all you starforce worshippers, I just saw a hacked version of "Chaos League", which is a starforce protected game AFAIK.
And to lostn:
The problem with CDKeys is that they are irreplaceable, while CDs aren't.
It is easy to create backup copies for CDs and its easy to download them from the internet (which I think is fair, considering you already paid for the game).
It is however impossible to retrieve a lost CDKey, and the only solution would be an illegal one (which will prevent online play) or buying a new game (which I think is a bad solution).
Anyway, I don't really mind having CDKeys, since I'll be paying for the game, I expect I'll backup my CDKey everywhere I can =P.
Marelt
04-21-2005, 10:27 AM
How's this for an idea? Write the CD-Key on the CD itself (or put a sticker on it). That way, you can't lose one without the other.
ToHeroes
04-22-2005, 12:04 AM
As long as they don't do what Valve did with Steam for Half Life 2, I'll be ok with CD keys.
CyberViper
04-22-2005, 12:13 AM
Just buy the game people, and support Ubisoft and their efforts.
I voted YES YES YES on proposition "CD Key Requirement", that way ******s out there won't pirate it. Long Live HoMM!!!
Sikon_
04-26-2005, 11:48 PM
Of course not. I don't like any measures that aim to reduce piracy. For example, Buka (the Russian publisher of Heroes) protected its Heroes IV CDs with StarForce and CD-keys, and what? Most people immediately download a No-CD and get rid of this system because it's just annoying. And Equilibris is only playable with the No-CD version, so you have to replace the exe file anyway.
The proposed measure won't reduce piracy, it will only reduce the number of online players and increase the number of frustrated players.
Alderbranchh
04-27-2005, 12:28 AM
Adding a CD-key is all ok...
Especially if you do it like Blizzard do it with their gaming-servers etc.
UndeadDontDie
04-27-2005, 01:24 AM
Originally posted by CyberViper:
that way ******s out there won't pirate it.
Yes, but only ******s will be limited by it, you can easily download a CD Key Generator or just a CD Key from the internet.
Im not saying games shouldnt be protected, Im saying you should see that there is no such thing as an effective protection.
The closest option would be to cancel Direct IP and Network games and allow only Online games which will be played on a lobby checking for CD Key autheticity, and that will only mean hackers can't play multi (and will have lots of drawbacks).
I say, do whatever you want, as long as there is no risk of harming the consumer in any way.
Lith_Maethor
04-27-2005, 06:36 AM
cd keys can become obsolete in a matter of weeks, copy protection can border on illegal... in the end there is little a company can do for the cd itself... now, limiting multiplayer to a unique signature or whatever could work... as long as lan is possible with the same copy
Talzar13
04-27-2005, 05:37 PM
Anyone that fears CD keys is most probably a pirate who worries they can't play the game online. This doesn't even warrant a thread.
Or, like me, have multiple computers that they play on. For example, I have 2 complete copies of Diablo 2 and the expansion. I install a copy on each computer so my friend and I can play.
Later on I have to reinstall the game, type in the CD-Key and play. My friend comes over and I find out that I used the same key as on my other computer. Had to reinstall the whole game, which takes a bit of time. Not the end of the world, but certainly an annoyance.
I don't care what protection they use as long as it's transparent. A one-time CD-key, or waiting an extra minute for the disk to be verified won't be the end of the world.
Heck even with buggy protection, I'd build a separate system just to play this game, if that's what it takes.
alpha-draco1984
04-27-2005, 06:32 PM
As long as there is a way to get a new CD-KEY like Blizzard does (you can send them you're manual and 10$ and they will send you a CD-Key) I would be happy, but I don't like the idea of having to send the manual through the mail costing me with the 10$ more then buying a new copy all together
Galgoyle
05-01-2005, 08:34 AM
CD Key SU**S !!! That is the stupidest thing ever existed. Starforce is the strongest protection software for the moment but this doesn't mean that is unbreachable. I personally played about 3 cracked games that are protected with starforce, btw one of them I played ONLINE, so this is bulls**t. If the game is good I'll will buy it, just like i bought HoMM3 all series. Not because I hadn't played them cracked but because the game worth the money.
If Ubi - Nival make a good game, it will be bought - not cracked. Starforce or not I't will be cracked for max 2 days, because this is one of the most waited game for the last few years.
We live on one planet, but not in one country, not everyone can affort to buy every new game.
I personally will buy the game only when i play it.
nicktg
05-01-2005, 09:13 AM
A cd key can be a minor annoyance but i`m ok with it, although it doesn`t offer any substancial copy protection.
Basically, I`m all against copy protection. I as a legitimate user have the right to back up my software. No, I`m not handling my cd`s with care and no one is going to force me to change my attitude.. If a game has copy protection I can`t break then I`m not going to buy it. Plus, I`m always using a no cd crack before playing a game, just in case the copy protection ***** makes the cd unreadable by my brand new dvd player (something that has happened twice in the last 2 weeks!).
Mypoint is, games get copied anyway, cracks eventually come out and still, it`s the legitimate user who gets punished by copy protection that often renders his cds unreadable and prevents him from making legal copies (like cd`s are unbreakable). I understand that developers have the right to protect their software against piracy, but then, they have to understand that we as customers have the right not to spend our hard earned money on scum software.
Campaigner_1st
05-01-2005, 12:09 PM
I don't believe any talk about people saying they're not buying the game because of effective anti-piracy measures. People seem to try their best at getting software for free, and when they can't get that they blame the copyprotection for various things.
F.e. making backupcopies should really be illegal since it's a very high chance that those "backupcopies" will be used in illegal purposes.
Instead, you should be able to get a new cd for the production price of it if you can prove that you bought the game.
And people not being able to afford every new game is absolutely not an excuse for them to pirate it. I can't get every new car that comes out, but that doesn't give me any right to steal them!
If StarForce gets implemented, Ubisoft should put up a list on compatible hardware (DVD/CD burner/reader)
This way, they're showing that they're doing pretty much to make their customers able to run their games.
nicktg
05-02-2005, 04:20 AM
My frustration comes after spending 80 bucks on games I wouldn`t be able to play without cracks. I didn`t try getting those games for free and trust me, if I wanted I could have had both for 10 bucks and save myself the trouble of downloading cracks. Copy protection that makes buying pirated copies more attractive has obviously failed to do it`s job.
Many things could be used for illegal purposes (like backup copies) but that doesn`t mean they should be banned. There are even more chances a backup has a legitimate purspose, like keeping the original cd scratch free. Its a right usually recognised by even strict user agreements and you should think twice before giving it up.
Galgoyle
05-02-2005, 09:40 AM
Originally posted by Campaigner_1st:
I don't believe any talk about people saying they're not buying the game because of effective anti-piracy measures. People seem to try their best at getting software for free, and when they can't get that they blame the copyprotection for various things.
F.e. making backupcopies should really be illegal since it's a very high chance that those "backupcopies" will be used in illegal purposes.
Instead, you should be able to get a new cd for the production price of it if you can prove that you bought the game.
And people not being able to afford every new game is absolutely not an excuse for them to pirate it. I can't get every new car that comes out, but that doesn't give me any right to steal them!
If StarForce gets implemented, Ubisoft should put up a list on compatible hardware (DVD/CD burner/reader)
This way, they're showing that they're doing pretty much to make their customers able to run their games.
Well Campaigner_1st if in your country 80$ aren't much in Bulgaria they are. My monthly payment is about 200$, if i give 80$ for game that would not run how do you think I will fell ??? At least furious !!!
So maybe this is an excuse to play the game first before buying it. Am i a little bit correct?
Leto_II
05-02-2005, 11:36 AM
Originally posted by Campaigner_1st:
I don't believe any talk about people saying they're not buying the game because of effective anti-piracy measures. People seem to try their best at getting software for free, and when they can't get that they blame the copyprotection for various things.
F.e. making backupcopies should really be illegal since it's a very high chance that those "backupcopies" will be used in illegal purposes.
Instead, you should be able to get a new cd for the production price of it if you can prove that you bought the game.
And people not being able to afford every new game is absolutely not an excuse for them to pirate it. I can't get every new car that comes out, but that doesn't give me any right to steal them!
If StarForce gets implemented, Ubisoft should put up a list on compatible hardware (DVD/CD burner/reader)
This way, they're showing that they're doing pretty much to make their customers able to run their games.
this post is just rediculous.
No you cant just go steal a car. However, you are allowed to test drive it. There are pirating in all media, books online, scripts movies, music, games the list goes on. If they charged a more reasonable price there would be less pirating and more games sold. this worked for the record industry in england. They lowered prices and set a new sales record. Copy protections harm the consumer and favour the people who get the illegal copy.
Campaigner_1st
05-02-2005, 02:55 PM
Originally posted by Galgoyle:
Well Campaigner_1st if in your country 80$ aren't much in Bulgaria they are. My monthly payment is about 200$, if i give 80$ for game that would not run how do you think I will fell ??? At least furious !!!
It's 70$ over here http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif
Originally posted by Galgoyle:
So maybe this is an excuse to play the game first before buying it. Am i a little bit correct?
Yes, a little bit.
I remember that the demo of Warhammer40K: Dawn of War didn't work on my computer and I was afraid of buying the full version because of it.
And since that game comes with cd-key protection you can't exchange it if it shouldn't work (how can you prove it anyway...?)
But if we assume that the game work (like it does 95% of times) then your options to see the game beforehand are the following:
<UL TYPE=SQUARE>
<LI>Gamestores
<LI>Friends house
<LI>Demos
<LI>Trailers
[/list]
If you pirate it and buy it if it's good is considered acceptable but it's still wrong. Most pirates justify their theft with many arguments and the one I mentioned is one of them. That argument can be used for the good side but is probably used for the dark side to a great extent too.
Campaigner_1st
05-02-2005, 03:26 PM
Originally posted by Leto_II:
this post is just rediculous.
No you cant just go steal a car. However, you are allowed to test drive it. There are pirating in all media, books online, scripts movies, music, games the list goes on. If they charged a more reasonable price there would be less pirating and more games sold. this worked for the record industry in england. They lowered prices and set a new sales record. Copy protections harm the consumer and favour the people who get the illegal copy.
I've been over this "high price is the badguy" argument a hundred times. And it always ends with agreeing to disagreeing....
Well, I'm going to answer your initial argument and if you want to take it further then just reply.
70-80$ for a game seems to be pretty much, but when you factor in the productioncosts it's really necessary to have such prizes.
Here's a little list of a gamedevelopers expenses.
<UL TYPE=SQUARE>
<LI>Pretty new cpu, RAM, graphics and soundcards: 3000$ maybe (to build nextgen games you need the nextgen computers to run it on. )
<LI>Good monthly salary: 3000$/person (Western standards considering 1SEK=7$)
<LI>Rent for the building they develop games in
[/list]
There was also an article on Gamespot I think were some hotshots in gamedevelopment said that gameprizes need to rise by 10$ because of increasing developmentcosts on the nextgen consoles.
Lowering prizes would sell a little more, I give you that. But those that are hellbent on not paying (pirates) wouldn't be affected by it. Another consequence of lowering prizes for a specific game (will not happen with the entire industry) will be that it get a unintended "budget stamp" by people.
F.e. if you saw a brand new game for 45$, what would you think? I would immediately think: "Budget publisher!".
This will have to make do for today.