Vasilia
02-12-2007, 11:19 AM
I've got a fairly big beef here. It has to do with the spawning. We've been doing some coop T-hunts to rank up. Is it my imagination that the terrorists might be aliens with matter transport? Kidding.
Example: We'd gone through Kill House on realistic room by room hunting the last two terrorists. I had two of my team at one end of the house by the stairs, one watching the stairs, the other the door. Two of us checked each room on the second floor, then proceeded down stairs on the other end where there is no stairwell up to the roof. You guessed it. Two terrorists spawn right behind us. Realistic? NO!!
This happens quite a bit. I know what causes it. The spawn trigger is scripted to spawn the terrorists in a particular place, which works fine if you enter it in the 'correct' way, but if you enter it in the opposite way of the design, they will spawn behind you. This needs to be corrected. It is a very amaturish use of a spawn trigger. Devs aren't perfect.
Four of us have 3 greens on our connections. I'm hosting on a T3.
So until this is fixed I guess we have to assume an area that is cleared might not be cleared at all.
Example: We'd gone through Kill House on realistic room by room hunting the last two terrorists. I had two of my team at one end of the house by the stairs, one watching the stairs, the other the door. Two of us checked each room on the second floor, then proceeded down stairs on the other end where there is no stairwell up to the roof. You guessed it. Two terrorists spawn right behind us. Realistic? NO!!
This happens quite a bit. I know what causes it. The spawn trigger is scripted to spawn the terrorists in a particular place, which works fine if you enter it in the 'correct' way, but if you enter it in the opposite way of the design, they will spawn behind you. This needs to be corrected. It is a very amaturish use of a spawn trigger. Devs aren't perfect.
Four of us have 3 greens on our connections. I'm hosting on a T3.
So until this is fixed I guess we have to assume an area that is cleared might not be cleared at all.