PDA

View Full Version : Heroes 5 demo bugs&suggestions(NOT complains)



victorash
04-13-2006, 12:09 PM
Please post here what bugs you ran into till now, what you like and what you don€t

<LI>BUGS:
1)For me on the custom map the first thing I did was to push €œU€ to see the surface. For a second there I saw the Heaven castle then the black screen reappeared. I pushed again the U but no more bugs€¦I don€t know what that was
2)In the custom map I fight with the squire next to the castle. My hero does 27dmg to the 8 defense Footman and 45dmg to the 9 def Squire. Then I attacked something with 4 def and he did 17 dmg. Apparently the damage is random or I didn€t quite get the equation here€¦.
3)In the Falcon map I attacked the last garrison just before the castle(the one with the 20 Paladins,10 Cavaliers,30 Crusaders, 65 Griffins) and after I won in the garrison there were 5 cavaliers that I could took with me. I fought the battle a couple of times for testing the bug but I didn€t acquire it again. But had it ones: see here (http://www.chirea.evonet.ro/victor/ScrnShot_140406_144929.tga). I really don€t know what I did to start this. And another thing: the succubus mistress damaged the cavaliers and did no damage to inferno troops. I don€t know what is the right way.
4)AI bug in the Falcon map: I just stood near Haven€s Castle. The enemy hero with an army way greater then mine was just outside. I gave a couple of turns and he did nothing. I got bored, took his castle that had only a horde of Conscripts, gave another 7 turns(though the condition was only to capture the castle not to vanish the computer) and I won€¦Lame. Now I don€t see how this is a better AI then h4(hope it will be resolved in 1 month period till the release). I€ll play the campaigns maybe I€ll get a challenge.
5)I acquire the same picture for different artifacts: see here (http://www.chirea.evonet.ro/victor/same_picture.jpg)
6)they redesign the look of inquisitor but forgot to change the icon

<LI>WHAT I LIKE:
1)the simple double-click interface
2)the idea with the 3 autosaves
3)the transparency of the environment
4)the castle€s towers

<LI>WHAT I DON€T LIKE:
1)That the game unpack in C automatically and then install€¦.I had to uninstall a lot of stuff to make space, till I had the idea to select the .exe file and €˜Ctrl€+€left arrow€ it in total commander and copy the files from the archive and then install the game without decompressing
2)the artifact arrangement on the hero
3)the fact that there aren€t special slots for endless sack of gold, golden sextant, four leaf clover etc and they use equipment slots
4)that I have to build €˜Sacrificed Pit€ before I can build the Castle
5)that you can gate past the city walls


<LI>SUGGESTIONS:
1) an option to skip the town movie. I don€t like to do an extra click each time I enter the town. I won€t watch the movie more than once anyway so they could make an option for it to play only the first time you enter the town

<LI>ACCOMPLISHMENTS:
1)I played the custom map and I went from the first day to fight with the 62 zombies. I had 5 succubus, 5 horned demons and 16 imp. I lost only 7 imps. The last group of 31 zombies followed my imps, but because they were slow, the imps moved twice per zombies turn and they never got the hand on the imps. It took me some time but I finished the zombies from the distance with the hero since the succubus remained out of shots. Now I know that zombies aren€t rally smart, but still€¦
2)finished the falcon map in month2,week3,day4

I€ll keep updating€¦

victorash
04-13-2006, 12:09 PM
Please post here what bugs you ran into till now, what you like and what you don€t

<LI>BUGS:
1)For me on the custom map the first thing I did was to push €œU€ to see the surface. For a second there I saw the Heaven castle then the black screen reappeared. I pushed again the U but no more bugs€¦I don€t know what that was
2)In the custom map I fight with the squire next to the castle. My hero does 27dmg to the 8 defense Footman and 45dmg to the 9 def Squire. Then I attacked something with 4 def and he did 17 dmg. Apparently the damage is random or I didn€t quite get the equation here€¦.
3)In the Falcon map I attacked the last garrison just before the castle(the one with the 20 Paladins,10 Cavaliers,30 Crusaders, 65 Griffins) and after I won in the garrison there were 5 cavaliers that I could took with me. I fought the battle a couple of times for testing the bug but I didn€t acquire it again. But had it ones: see here (http://www.chirea.evonet.ro/victor/ScrnShot_140406_144929.tga). I really don€t know what I did to start this. And another thing: the succubus mistress damaged the cavaliers and did no damage to inferno troops. I don€t know what is the right way.
4)AI bug in the Falcon map: I just stood near Haven€s Castle. The enemy hero with an army way greater then mine was just outside. I gave a couple of turns and he did nothing. I got bored, took his castle that had only a horde of Conscripts, gave another 7 turns(though the condition was only to capture the castle not to vanish the computer) and I won€¦Lame. Now I don€t see how this is a better AI then h4(hope it will be resolved in 1 month period till the release). I€ll play the campaigns maybe I€ll get a challenge.
5)I acquire the same picture for different artifacts: see here (http://www.chirea.evonet.ro/victor/same_picture.jpg)
6)they redesign the look of inquisitor but forgot to change the icon

<LI>WHAT I LIKE:
1)the simple double-click interface
2)the idea with the 3 autosaves
3)the transparency of the environment
4)the castle€s towers

<LI>WHAT I DON€T LIKE:
1)That the game unpack in C automatically and then install€¦.I had to uninstall a lot of stuff to make space, till I had the idea to select the .exe file and €˜Ctrl€+€left arrow€ it in total commander and copy the files from the archive and then install the game without decompressing
2)the artifact arrangement on the hero
3)the fact that there aren€t special slots for endless sack of gold, golden sextant, four leaf clover etc and they use equipment slots
4)that I have to build €˜Sacrificed Pit€ before I can build the Castle
5)that you can gate past the city walls


<LI>SUGGESTIONS:
1) an option to skip the town movie. I don€t like to do an extra click each time I enter the town. I won€t watch the movie more than once anyway so they could make an option for it to play only the first time you enter the town

<LI>ACCOMPLISHMENTS:
1)I played the custom map and I went from the first day to fight with the 62 zombies. I had 5 succubus, 5 horned demons and 16 imp. I lost only 7 imps. The last group of 31 zombies followed my imps, but because they were slow, the imps moved twice per zombies turn and they never got the hand on the imps. It took me some time but I finished the zombies from the distance with the hero since the succubus remained out of shots. Now I know that zombies aren€t rally smart, but still€¦
2)finished the falcon map in month2,week3,day4

I€ll keep updating€¦

alohaman636
04-13-2006, 12:33 PM
I am at the very end of the installation, and it is trying to install "SmartSound Quicktracks Plugin", but it coming up with an error message saying "The feature you are trying to use is on a network resource that is unavailable. Click OK to try again, or enter an alternate path to a folder containing the installation peckage 'SmartSound Quicktracks Plugin,msi' in the box below."

is anyone else having this problem? What should i do!?!?

Dergos
04-13-2006, 12:48 PM
ok downloaded it, installed it all seems to work perfectly, i start it video one video two then interface i choose a map, it starts loading, i'm hearing the most beautiful sound ever then it chrashes just before it begins that s*cks people aaaaaaaaaaaaaaaaaaaah http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif why won't it work http://forums.ubi.com/images/smilies/compsmash.gif

PyscoFalcon
04-13-2006, 12:57 PM
I can only play Haven!
Then keeps saying mission failed after a week no matter what I do http://forums.ubi.com/images/smilies/bigtears.gif

MrOELOELOE
04-13-2006, 12:59 PM
Have you freed Isabel and captured the city?


I got a hard ctd (memory reading error) when exiting the town screen once.

Guetgemann
04-13-2006, 01:09 PM
I have the same problem as Dergos does...
but only on my notebook...it works fine on the pc of my girl-friend... http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

sirwhale
04-13-2006, 01:19 PM
i cant get past the first screen that you see when loading the game http://forums.ubi.com/images/smilies/sadeyes.gif

MrOELOELOE
04-13-2006, 01:21 PM
Weird that Isabel can attack people behind the wall with the special ability, can she fly?

Look out its a flying horse!

Also: WOW, those graphics

http://img415.imageshack.us/img415/3043/wow0df.th.jpg (http://img415.imageshack.us/my.php?image=wow0df.jpg)

Dergos
04-13-2006, 01:24 PM
sirwhale, geutgemann we have the same problem anybody knows what the problem is

Zamolxis108
04-13-2006, 01:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by victorash:
...on the custom map the first thing I did was to push €œU€ to see the surface. For a second there I saw the Heaven castle then the black screen reappeared. I pushed again the U but no more bugs€¦I don€t know what that was </div></BLOCKQUOTE>It's actually a known small bug since the beta (you must have missed it). Probably they overlooked it. However, I consider it of minor importance...

jprac
04-13-2006, 01:31 PM
i downloaded it, the installation was fine. I could open the game but when the map finishes loading the game keeps crashing. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

PyscoFalcon
04-13-2006, 01:31 PM
Got the castle but I can't see an Isabel anywhere before it quits http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

sirwhale
04-13-2006, 01:32 PM
ok, dergos, can we be bothered to download it AGAIN!

MrOELOELOE
04-13-2006, 01:41 PM
nvm

NUM1974
04-13-2006, 01:41 PM
Is that Demo running smooth for any of you?

All I hear is problems,,, even that thread is in fact dedicated to problems and bugs.

I havent tried the demo yet but all I see here are mostly complaints ans so on...

Anyone like the game so far?


Num

sirwhale
04-13-2006, 01:42 PM
i just wish i could comment. the error report mentions this file C:\DOCUME~1\CHRIST~1\LOCALS~1\Temp\dc2f_appcompat. txt

MrOELOELOE
04-13-2006, 01:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NUM1974:
Is that Demo running smooth for any of you?

All I hear is problems,,, even that thread is in fact dedicated to problems and bugs.

I havent tried the demo yet but all I see here are mostly complaints ans so on...

Anyone like the game so far?
</div></BLOCKQUOTE>

Its awesome!

exojie1985
04-13-2006, 01:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jprac:
i downloaded it, the installation was fine. I could open the game but when the map finishes loading the game keeps crashing. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif </div></BLOCKQUOTE>

i have the exact problem. i am a fan of HOMM series, looks like there is no point for me to buy HOMM V then http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

BoBFiSh66
04-13-2006, 01:45 PM
Played a nice amount of the custom map and encountered no problems thus far. Runs pretty smooth and the gameplay is very sweet http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

A significant improvement over the beta test play and certainly a game to get, well I am anyway http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Game on http://forums.ubi.com/images/smilies/typing.gif

NUM1974
04-13-2006, 01:48 PM
Ah... http://forums.ubi.com/images/smilies/11.gif At long last some things I want to hear http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Nengkan
04-13-2006, 01:53 PM
It runs perfectly for me (by now at least). I find a bit weird the way in which we have to move/rotate the camera but i suppose that i'll get used to it.

Awesome demo. Cannot wait to the release of the full game. *drools*

Jolly-Joker
04-13-2006, 01:58 PM
Game crashing after loading the map probably means you don't have the necessary hardware requirements. Easy and simple.

PyscoFalcon
04-13-2006, 02:07 PM
yeah I know where it is, kept crashing before got to it tho.

Uninstalled and reinstalled fixed it \o/

But still dissapointed with the game - too cartoony and like Final Fantasy http://forums.ubi.com/images/smilies/bigtears.gif

victorash
04-13-2006, 02:13 PM
@zam: I didn€t want to make a big thing out of it. Just that I had to write something for the start. I have a big list going on, with remarks and I€ll update it but for now I just can€t leave the game http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Ok so I modified the title because everything was getting out off topic

Till now the game it€s great for me

Campaigner_1st
04-13-2006, 02:14 PM
Works perfect here except for a recent crash. Boy I hope that it was saved!

I set everything and Anisotropic filtering to max and it's smooth as ever, but if I up Anti-Aliasing it hacks incredibly (main menu which I think is used to measure performance)

I need a new graphics card! When I think about it, I need a new computer! I hate when I can't max everything and have 60 fps! AARGH!

Arachibutyropho
04-13-2006, 03:17 PM
It works fine for me... and the demo is way better than the beta, H5 is going to be one awesome game.

...But there is one thing that is really lame, you can not remap the buttons, it's friggin irretating to stear the camera with arrow keys, I would prefere "w-a-s-d".

Another thing that would be great is if I could re-enter towns etc with just pressing the space bar, just like in H3

MrOELOELOE
04-13-2006, 04:16 PM
Cant u change that in the input.cfg file in the profiles directory?

victorash
04-13-2006, 04:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MrOELOELOE:
Cant u change that in the input.cfg file in the profiles directory? </div></BLOCKQUOTE>
Ya and messing all the other keys

HealingAura
04-13-2006, 04:24 PM
Here you go, found one:
-Isabel casted ability retaliation strike for cavalier
....
-familier hits cavalier
-cavalier retaliates x damage (16 died) {they only had 16}
-Isabel hits familier 33 damage (0 died)

and then I got this:
town walls are gone and so are some of the creatures <STRIKE>(though when it's their turn they reappear)</STRIKE>. (Edit: ok, I was wrong) The creatures did not reappear - so I couldn't choose which creature to attack. I let the computer finish this fight but he always chose defend (since the computer also can't see where are the troops http://forums.ubi.com/images/smilies/35.gif). So all I got was a loop of defed defed defed... I can't even surrender http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
http://i35.photobucket.com/albums/d199/HealingAura/bug1.jpg
After couple of turns I get this situation:
http://i35.photobucket.com/albums/d199/HealingAura/bug12.jpg

ElectroBoogieJa
04-13-2006, 04:32 PM
Crashes during the loading screen. Man, if they can't deliver a game that hasn't been cleared of huge problems like this, I'm not buying H5.

Arachibutyropho
04-13-2006, 04:55 PM
I have found a weird thing now. Not maybe a bug but it's strange allright. No matther what resolution, AA level or graphic quality I have I stille have exactly the same frame rate... around 50-60 fps when zoomed in max and around 5-10 fps when zoomed out max. Is only for me this happens? I have a theory that goes along the lines that it isen't my grahpic card that is to slow, I belive it's all the tree animations that draging my fps down, cuz I belive the tree animation uses the cpu and not the grapich card. Is there possible to shut of the animation some how. anybody have a clue?

and...

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Cant u change that in the input.cfg file in the profiles directory? </div></BLOCKQUOTE>

I have tried but it diden't work for some reasons http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Zamolxis108
04-13-2006, 05:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by victorash:
<LI>SUGGESTIONS:
1) an option to skip the town movie. I don€t like to do an extra click each time I enter the town. I won€t watch the movie more than once anyway so they could make an option for it to play only the first time you enter the town </div></BLOCKQUOTE>I don't know if it changed since the Preview, but AFAIK you don't need an extra click. Just press on the "Build Structure" button for example, and it will take you directly to the build interface.

Still, that doesn't mean that an option to disable that animation would hurt. But as far as I see, there are worse things to worry about. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

On the other hand, I think these bugs are just an accident in the demo, as the Preview version I played two weeks ago (a bit older then the demo) didn't have them, so I wouldn't worry so much about them.

Polaris2013
04-13-2006, 05:29 PM
Yea, I had the same problem as you Healing Aura (except I could still use my creatures, they just didn't have any graphics-- the computers creatures were untargetable, invisible, and unusable). Retaliation Strike should definitely check if the target is still alive or not.

KingImp
04-13-2006, 05:30 PM
This looks absolutely amazing! It totally blows away what we saw in the beta.

I have only one negative thing to say though. First, I want to say that I am so happy they fixed the siege battles and units no longer shoot through walls, but the problem with the closeup battles near a pillar still exists. On occasion, the screen will zoom to the battle and all you will see is the pillar with the units hidden behind it fighting. If that could be fixed, then there would be absolutely nothing wrong with the siege battles.

Loadstone007
04-13-2006, 05:42 PM
What I noticed (not sure it's a bug, but still):
1. During combat if you zoom in and want to move the camera (left, right etc) you have to use the arrow keys and not placing the mouse in the edge of the screen (like in the adventure map).

2. When you have enough exp. pts to upgrade and you place your mouse above a new experience it displays the text and after a second or two it displays some icons of future enabled skills. It's annoying if you start reading the details and then the text formation changes because of the icons. I think they should put the icons with the text in the first right click.
I know it's possible to right click again and switch between modes, i don't see the reason for it if it pops up the icons automatically anyway.

That's it for now.
Bottom line - great, great, great game!! I love it, I really do. Shame my pc can hardly handle "normal" quality. Maybe an upgrade?

f4rs33r
04-13-2006, 06:02 PM
EVERYONE WHO HAS A LAPTOP
please report if you have the loading game crash.

there were some issues on laptops in the beta and now i get that bug :/ i'm not sure if it has to do with laptop but i didn't hear from anyone who has one and all worked for him

petarkos
04-13-2006, 06:40 PM
Hey, I'm reposting you the post I posted in another topic in response:
Me too; same problem, half of a load; on a best part of music an bammm, it crashes. And, me too, I have a very recent laptop: Celeron 1,6 Ghz, 512 Ram (DDR2), 128 mb Intel graphics card. So I wonder: Have anyone maneged to play it on laptop so far? (I mean a decent laptop, not some monster with 2048Mb Ram and 3,06 Ghz CPU...)

pop_pip
04-13-2006, 07:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by f4rs33r:
EVERYONE WHO HAS A LAPTOP
please report if you have the loading game crash.

there were some issues on laptops in the beta and now i get that bug :/ i'm not sure if it has to do with laptop but i didn't hear from anyone who has one and all worked for him </div></BLOCKQUOTE>

I just played the game for 3 hours with my laptop without any problems. However, the game just crashed on me after I loaded an autosaved game, and I tried to pick up some gold. By the way, I use a Dell Inspiron 9100.

So far, the game is definitely more fun than the Open Beta. I hope that the English is improved in the final version (it's readable, but in many cases has small grammatical errors that most people fluent in the language will immediately notice), this also detracts from the experience sometimes.

Overall, I'm glad I have this game pre-ordered, because it definitely shows a ton of potential. Hopefully with patches, and the eventual expansion, this game will improve greatly.

Zamolxis108
04-13-2006, 07:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by f4rs33r:
EVERYONE WHO HAS A LAPTOP
please report if you have the loading game crash. </div></BLOCKQUOTE>I have a laptop with Turion MT-34 processor, and the game plays like a charm. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

EDIT: sorry, I just checked. Actually I have MT-32, so just 1800+ GHz, which is even less then the minimum requirements, and still the game runs very well. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

HealingAura
04-13-2006, 07:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zamolxis108:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by f4rs33r:
EVERYONE WHO HAS A LAPTOP
please report if you have the loading game crash. </div></BLOCKQUOTE>I have a laptop with Turion MT-34 processor, and the game plays like a charm. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
I'm glad to hear that... Though I don't use laptop now, I'll want to buy one in the future so it's good to know it runs just fine http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Zamolxis108
04-13-2006, 07:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HealingAura:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zamolxis108:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by f4rs33r:
EVERYONE WHO HAS A LAPTOP
please report if you have the loading game crash. </div></BLOCKQUOTE>I have a laptop with Turion MT-34 processor, and the game plays like a charm. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
I'm glad to hear that... Though I don't use laptop now, I'll want to buy one in the future so it's good to know it runs just fine http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>Well, just take care what you buy. It seems that the guys with intel processors seem to have *some* problems. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

...but then again, intel was never the best in games anyway. http://forums.ubi.com/images/smilies/icon_twisted.gif

HardWired
04-13-2006, 07:19 PM
1) No reason given for losing the game in campaign mode. What goal did I fail? I have no idea!! Needs to be explained.

2) Grammar errors.. i.e. it should say "There ARE not enough resources." and unit names are spelled incorrectly in some places... missing the final E for instance.

3) Need a way to quit the game or go back to the main menu from the battle screens, ESPECIALLY if retreat option is not available yet.

4) Need to be able to scroll the map using the mouse at screen edge method in the TACTICAL BATTLE MAP!

5) If you alt tab out of the game, the windows title is H5. Can't you make it nicer? Like "HoMM V" at least?

6)Why can't I view my Heroe's inventory from the battle map?

Vintersjel
04-13-2006, 07:44 PM
I played the campaign, I played the custom game (I lost in both hehe).
I like it very much. It work smoothly, I had no problems with the game so far (after 4/5 hours of playing).
What more...

Camera works very slow in the castle and I think the zoom is too big, it's sometimes hard to find a building and it took me some time to find the button (yeah I know it may sound silly).

Also it's hard to see all paths and resources on the map, but I guess that the law of a 3d game.

There are a few things a player needs to get used to but the fun is awesome. &gt;http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

The graphic is just amazing!! The background, the spells, units movement... all is great.

For starters I give it 7/10 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

P.S. Oh, and I don't get the idea of:"They need to do sth about the campaign loss reasons". I never experienced anything unexplained there. I just lost :P It's easy to find and free the heroin. Of course then it is not easy to defend the castle. What's the deal? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Cheers

fahdiz
04-13-2006, 08:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NUM1974:
Is that Demo running smooth for any of you?

All I hear is problems,,, even that thread is in fact dedicated to problems and bugs.

I havent tried the demo yet but all I see here are mostly complaints ans so on...

Anyone like the game so far?


Num </div></BLOCKQUOTE>

Runs great for me, and I'm loving it.

KingImp
04-13-2006, 10:00 PM
Have a quick suggestion which may or may not be too late to do anything about.

I find it kinda silly seeing tradionally slow units like Golems, Treants, Zombies, & Earth Elementals running across the battlefield. Could they be slowed down a little bit to make it look more realistic?

cloud747
04-13-2006, 10:14 PM
like wut i have said in another discuss
PLEASE! give the Incorporeal ability back to Shadowdragon and Wraiths , in the former version , they dont even work, what makes u guys think , its unbalanced?
and now , necro sux in duell , nothing can be meatshield stand before and poor initiative let the hero cast his first spell untill half troops r gone.

krzykrn
04-13-2006, 10:18 PM
Same problem as when I downloaded the beta, the game doesn't even start, immediate crash after starting, some error window pops up that I can't read (only know it's there as I have to go to the Task Manager to close the program down). Also as a result it stretches my damn screen and I have to resize it manually through my monitor, very annoying.

As for my specs, I have more than the minimum so I am not sure why it is doing this.

Dual Xeon 2.8 Mhz Processors
NVidia Quadro FX 3000 256 MB
1 Gig RAM
Soundblaster Audigy
Win XP
All drivers up to date

EDIT: Here is a copy of what appears to be an error log.

00002656 Loaded UI Game Root
00004031 ERROR: CreateVertexBuffer failed with SIZE: 26625280 USAGE: 1. CODE: D3DERR_OUTOFVIDEOMEMORY. DESCRIPTION: Out of video memory
00004078 &lt;color=green&gt;PSRate = 0; FillRate = 0; TriRate = 0; CPUclock = 0
00004078 &lt;color=green&gt;AUTODETECTED: GeForce FX(5700/5800/5900/5950)
00004078 &lt;color=green&gt;AUTODETECTED: Speed: 3 Texture: 2 FSAA: -1
00004078 Executing c:\program files\ubisoft\heroes of might and magic v\demo\Profiles\default_profile\input.cfg
00004750 ERROR: CreateVertexBuffer failed with SIZE: 26625280 USAGE: 1. CODE: D3DERR_OUTOFVIDEOMEMORY. DESCRIPTION: Out of video memory
00004812 ERROR: NGfx::SetMode failed with X: 1024 Y: 768 BPP: 32 FULLSCREEN: 1 (REG 1, F-REG 0 TGTS 3). CODE: E_FAIL. DESCRIPTION: An undetermined error occurred
00006093 ERROR: CreateVertexBuffer failed with SIZE: 26625280 USAGE: 1. CODE: D3DERR_OUTOFVIDEOMEMORY. DESCRIPTION: Out of video memory
00006140 ERROR: NGfx::SetMode failed with X: 1024 Y: 768 BPP: 32 FULLSCREEN: 1 (REG 1, F-REG 0 TGTS 0). CODE: E_FAIL. DESCRIPTION: An undetermined error occurred
00007500 ERROR: CreateVertexBuffer failed with SIZE: 26625280 USAGE: 1. CODE: D3DERR_OUTOFVIDEOMEMORY. DESCRIPTION: Out of video memory
00007547 ERROR: NGfx::SetMode failed with X: 800 Y: 600 BPP: 32 FULLSCREEN: 1 (REG 1, F-REG 0 TGTS 0). CODE: E_FAIL. DESCRIPTION: An undetermined error occurred

Not sure why it says it is out of video memory, I have 256 MB of video memory...

aiolian
04-13-2006, 10:47 PM
&gt;NVidia Quadro FX 3000 256 MB

As far as I know, Quadro is not made for gaming. So it's probably your graphics card.

Get newer GeForce series.

Yaevynn
04-13-2006, 11:57 PM
Anybody actually played Duel in the demo? Since I can't connect to the ubi.com from the game.

exojie1985
04-14-2006, 12:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by f4rs33r:
EVERYONE WHO HAS A LAPTOP
please report if you have the loading game crash.

there were some issues on laptops in the beta and now i get that bug :/ i'm not sure if it has to do with laptop but i didn't hear from anyone who has one and all worked for him </div></BLOCKQUOTE>

hmm, im using labtop. it crashes when i done load the map. But it has no problem playing the dual mode online..........

VodevilX
04-14-2006, 01:02 AM
The game is wonderful
but i'm missing the option to
turn of shadows
and swinging trees to get some more FPS

vermaden
04-14-2006, 01:09 AM
my suggestions:

1) turn on AUTOSAVE like it was in HoMM3
2) in battle units should be able to WAIT if they are faster then enemy [like in HoMM3 but that is not crucial] if they will want to wait they will be moved through initiative list several places

vermaden
04-14-2006, 01:14 AM
and another:

3) turn on the rotation of the world map

vermaden
04-14-2006, 01:16 AM
about game speed:

athlonXP 2000+ / 512MB@400MHz RAM / FX5900

with Maximum Details and Full AA runs smooth http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

unreal_az
04-14-2006, 02:01 AM
I played the scenario map first and i have to say this.
THAT INFERNO CASTLE IN THE UNDERGROUND IT IS TOO GOOD TO TRUE http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
Ok on to the game.
What i like and see has improved substantialy from the beta.
The graphics+specs. I must say for a turn based game it has excelent graphics and the animations are really good. I've played the game in 1024*768 with medium no aa no af and it ran quite smooth on a barthon 2500+ 1gb ram and 128 ram video fx5900xt.
The music is extraordinaire and the way it changes on the battlefield, inside the castle, depending on the terrain is perfect http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
The factions: Since i only played inferno i must say heroes is indeed about quality over quantity, each troop has a specific ability like the sucubi mistress chain atack(here i have a question i had 1 angel in my army,is it meant for the sucubi to chain atack it? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif, aslo it doesn't chain atack inferno enemy troops kinda strange http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif ), the meteor shower of the pit lords and other things.
Also about strategy in the battlefield. I would not like a battle vs a human with 100 grifins and many archers. Cause when those grifins go into battledive you have to run and i mean it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. 69 neutral grifins killed 17 pitlords cause i didn't move them . I was stunned http://forums.ubi.com/images/smilies/blink.gif
The ai on the battlefield seems ok for a computer, i mean yeah you can atract the zombies using an imp and making them follow it while you take it out with the hero or archers but for example. Spectral dragons speed 8 if i recall corectly move 3 squares knowing in the other turn they will be able to atack the enemy troops without those atacking them first. It's kind of frustrating when you encounter this but it's the way it should be.
Building in castles now takes a whold lot then in previous games i mean if in heroes 3 you could build up a castle in 3 weeks (mage guild 5, capitol and 7 upgraded builings) here you can't http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. This is because you don't have the money and also you must recruit the troops to be able to beat something on the adventure map.
Of course there are still some bugs like when you want to double click a hero in the castle screen it first moves it and then enters the invetory and such but those i think will be death with untill the finished product.
Indeed this game is unique and i will have to quote Jolly Joker here http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
"I mean, it ROCKS. HoMM V is CLEARLY the best Heroes game ever." - i think this will go down in history http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
Btw join the duel i wan't to kick some a$$ http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Aspiriins
04-14-2006, 02:03 AM
So...here goes my suggestions and observations:

* gems again was in blue color (not in multi color, what it should be) - especially in town building schedule;
* something was wrong with imps. When it is 1, then it could hit like 100-1000 imps. I mean - 1 imp could kill 3 ANY units in stack - starting from skeletons till crusaders;
* for better army investigation, I would recommend to invent the way, how from Stack View get instantly to Unit View (with double mouse click)

SUGGESTION - in battle it could be nice to invent not only "flee" and/or "surrender", but also "Load" and "Quit" (like in HoMM IV)

// everything else was just perfect:
* dl speed = 400kb/s;
* game on very high quality;
* with anti-aliasing an so on...;
* the game never crashes and never experienced any glithces or bugs;
* music was good, meybe a little annoying only in Haven Castle and area around it;
* cut-screen was awesome - good inventions to HoMM world;
* battle tactics and strategy is just awesome - it will teach You, how to be smart http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
* and bla bla bla - I LIKE IT...no...I LOVE IT!!!!

Loadstone007
04-14-2006, 03:16 AM
Another possible bug:
Resources: There are crystals (red) and apparently another crystal (blue). The blue ones don't appear on the HUD but when you try to buy a structure they do. When I capture a crystal mine (which appears to produce blue crystals) it adds the crystals to both red and blue crystals.

Bottom line - what the...??
If it's meant to be this way add it to the HUD!

PyscoFalcon
04-14-2006, 03:45 AM
Another bug.
To add units from castle to hero I have to move mouse off screen instead of just drag and drop to where I want them to go.

unreal_az
04-14-2006, 03:49 AM
Bug concerning summoning in battle:
Played with Kartabon a duel and the summoning spell says it should summon a type of elemental depending on the type of battlefield.
Well it doesn't http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
http://i33.photobucket.com/albums/d54/unreal_az/2elementals.jpg

victorash
04-14-2006, 06:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by vermaden:
2) in battle units should be able to WAIT if they are faster then enemy [like in HoMM3 but that is not crucial] if they will want to wait they will be moved through initiative list several places </div></BLOCKQUOTE>
the wait option works very well for me http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

f4rs33r
04-14-2006, 07:53 AM
Now it seems like an intel problem... anyway I don't think i'll play HoMM5 anytime soon http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Zalmolxe
04-14-2006, 08:08 AM
Exactly my point; it seems that everybody complaining has an intel based computer. I have an Athlon64 3000+ and it works perfectly; i've got nothing to say against it (well tonight i'll have a gaming session with a good friend of mine; btw; he's got a fujitsu siemens laptop with centrino technology, 512 MB DDR2 and geforce fx 6800 ; so tomorrow morning i'll be able to tell you if i observed anything wrong)

Game on!

ZadYMan
04-14-2006, 08:21 AM
I have an Athlon64 3200+, 1GB RAM Corsair 400MHz and an Asus Radeon x500 PCIx Game Edition 256 MB and the game works PERFECT at very high details!

HardWired
04-14-2006, 08:41 AM
Not an Intel problem... I have a 3.0GHz P4 Nortwood w/1GB and a 6800GT card and the game is almost TOO fast. Everything is zip zip quick with all the goodies on, including AA/AF. This game is EASY on hardware compared to Age of Empires III. Most of you just need a faster PC. :-P

SajberToffe
04-14-2006, 09:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HealingAura:
Here you go, found one:
-Isabel casted ability retaliation strike for cavalier
....
-familier hits cavalier
-cavalier retaliates x damage (16 died) {they only had 16}
-Isabel hits familier 33 damage (0 died)

and then I got this:
town walls are gone and so are some of the creatures <STRIKE>(though when it's their turn they reappear)</STRIKE>. (Edit: ok, I was wrong) The creatures did not reappear - so I couldn't choose which creature to attack. I let the computer finish this fight but he always chose defend (since the computer also can't see where are the troops http://forums.ubi.com/images/smilies/35.gif). So all I got was a loop of defed defed defed... I can't even surrender http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
[ IMG ]
After couple of turns I get this situation:
[ IMG ] </div></BLOCKQUOTE>
I got that same thing:
http://img515.imageshack.us/img515/4939/retaliationbug8ms.th.jpg (http://img515.imageshack.us/my.php?image=retaliationbug8ms.jpg)

As mentioned, several icons looked wrong, but other than that, THIS GAME REALLY ROCKS! http://forums.ubi.com/images/smilies/partyhat.gif
Introducing initiative was an excellent idea! It really adds a new depth and allows a heck of a lot more strategies on the battlefield. The music is great and the graphics is smooth. Despite the big leap, HommV still leave me with a genuine Heroes feeling. The instant multiplayer-battle feature is fun, though a little unbalanced; the elves tend to win.

This game is FANTASTIC! Get it!

Oh, and I'm running it on my laptop, Fujitsu-Siemens Amilo 1667G; AMD Turion-MT 1800, Radeon Mobility x700 128mb and 1024mb RAM

jprac
04-14-2006, 09:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by f4rs33r:
EVERYONE WHO HAS A LAPTOP
please report if you have the loading game crash.

there were some issues on laptops in the beta and now i get that bug :/ i'm not sure if it has to do with laptop but i didn't hear from anyone who has one and all worked for him </div></BLOCKQUOTE>

I have a recent laptop (dell 630m/xps140 : centrino 760 2Ghz, 1024DDR2, Intel 128mb) and it crashes every time on half load. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

krzykrn
04-14-2006, 09:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by aiolian:
&gt;NVidia Quadro FX 3000 256 MB

As far as I know, Quadro is not made for gaming. So it's probably your graphics card.

Get newer GeForce series. </div></BLOCKQUOTE>

Technically no, it is more for 3D work, but I have absolutely no problems playing any newer games with my system, some examples range from Call of Duty 2, Dungeons & Dragons Online (full graphic settings) and Elder Scrolls 4: Oblivion, all of which are at least if not MORE graphically intensive than HoMM5.

JustAndStrong
04-14-2006, 10:15 AM
.


BUG which none of you spotted so far! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif


During combat, if you melee attack with the Lady, the attacking animation displays the Knight instead!


.

LTK-Mitrandil
04-14-2006, 10:25 AM
I love this game.. played trough half the custyom map with inferno last night ( abour 2hour play) Graphic are REAL nice. Did not encounter any spécific bug yet.. Had to get use to the camera on the map but it wasnt too long.

Defenetively want an option to load a game in the battle or at least exit to main menu.

Only minor Issue is that when you right click and hold on and item( monster,resource or chest) to get a description on the main map it goes away real fast .. I had to click 3 time ( every time for every object)for it to stay up until I released the right click ..does it happen to you guys also ??

aiolian
04-14-2006, 10:37 AM
Please separate "invert camera" option into "invert tilt camera" and "invert rotation camera". Those 2 should not be locked into one. I cannot get used to the camera since I often use a visualization software which have different view rotation direction.

Hakuryu9999
04-14-2006, 02:08 PM
I dont know if this is a bug, but it seems like it.

When I attack the first town in the first campaign, I can use my Hero to attack creatures behind the walls, even if there isnt a section down to pass through.

Infiltrator-SF
04-14-2006, 03:19 PM
Confusion (aka Forgetfulness) when I cast it with my Matriarchs on the grand elves.. well it has no apparent effect, they tear through my troops at long range just the same.

Swintar
04-14-2006, 03:22 PM
The game works fine to me and seems very fun (albite a bit vague in the info on the campaign level) but the problem is that I can never play it for very long! xD

After 5-15 minutes it crashes without any real reason and at totally random places. It is quite frustrating, specially since I've already payed for the super collectors edition xP.

hoboman1987
04-14-2006, 03:57 PM
im not sure if anyone mentioned this,

its just when your creature walk over some dead creature's body, the corpes disappears.


that shouldnt happen right?

XyZspineZyX
04-14-2006, 04:55 PM
I want to point out to following:

- There is no save option during battle. Did they say anything about this? I'd like to see that.
- There is no button for wait option, although pressing "W" works!
- Zoom and pan does not work in battle screen. I hope it gets fixed.
- I said this somewhere else but I have to repeat here: 2D images like UI buttons, frames, hero images are all low-res and blurry. UI frames are too thick and blunt. These make the game look cheap.

Ferenchop
04-14-2006, 08:24 PM
well, thank you thegryphon now i know that i can wait in combat...
anyway, i must say thet i really love that game, i didbt played for a long time but i have past the first campain chapter, and it wasnt so hard... meybe i hed luck http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
am i the only one that thinks that the castle (any) look really poor? for expample in heroes 3 all the castles were really big and impresive and in heroes 4 the castle changed when u bought the citidel and capitol, and here its just look really small and poor... i think they need to make the castle like in heroes 4, castle that change herself when u build specific buildings.
the disappearing dead body's really anying me so i hope they'll fix that...
i hope that they wont do the option of saving the game during combet coz i think this is really stupid.
and i need autosave! where is my autosave! http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif
great game :P

C_h_u_c_k_l_e_s
04-14-2006, 08:54 PM
Autosave IS there. Go to options and you'll find it. "Options" OUTSIDE of a map....on the splash screen. (although I'm not sure if it's an "available" option for the Demo version)

unreal_az
04-14-2006, 09:00 PM
Yeah a main menu inside the battle would be good esp in the one hero map http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif. it's really anoying to close game http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif.
And i can't understand why i can't reteat even though this means losing game http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Ferenchop
04-14-2006, 10:04 PM
ohhhh! ur right... didnt see that... thanks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

anyway...i think they need to add the option to exit to the desktop from a battle.

kamblu
04-15-2006, 01:02 AM
I've benn playing in demo and there are my some suggestions:
1) I prefere (in polish inkwizytor) with aurola
2)Maybe this problem been only in my computer but it's hard to move icon with "monsters" in menu heroes or towns to integrate
3)I would prefere icon of skill "monsters" just like in heroes 4, not only inscription
4)We have only one heroes for each town and I don't see diffrent beetwen femele heroes knights (and other's heroes) and mele. I have hope that would be changes because it's important (maybe differents armory or somethink like that)
OK http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif That's alll :P AND DEMO IS GREAT http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

victorash
04-15-2006, 09:10 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by C_h_u_c_k_l_e_s:
Autosave IS there. Go to options and you'll find it. "Options" OUTSIDE of a map....on the splash screen. (although I'm not sure if it's an "available" option for the Demo version) </div></BLOCKQUOTE>
you're not sure if this is in the demo version. are you playing the final version already? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

C_h_u_c_k_l_e_s
04-15-2006, 09:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by victorash:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by C_h_u_c_k_l_e_s:
Autosave IS there. Go to options and you'll find it. "Options" OUTSIDE of a map....on the splash screen. (although I'm not sure if it's an "available" option for the Demo version) </div></BLOCKQUOTE>
you're not sure if this is in the demo version. are you playing the final version already? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif </div></BLOCKQUOTE>

LOL. No. I just finished downloading the demo yesterday. I've been playing the special Preview version that all the reviews have been coming from these past few days. We've had it for a month or so now...and it's pretty close to a complete version (minus maps and some campaigns). Today is the first time I'll get to really dig into the demo. Once I find the autosave trigger...I'll let you know.

~edit~ I just checked. Yep, it's still there in the same place. On the start-up screen where you choose single player/multiplayer/OPTIONS...choose Options. Then choose "Game" options. On the left side you'll see a check-box for autosave. There ya go! :O)

stinger640
04-15-2006, 10:49 AM
I have a few suggestions for the game before it comes out, some of which have already been suggested:
1) Make an option to turn the tree effects on and off
2) Make an option to turn the water effects on or off
3) Allow the game to be in 16-bit or 32-bit (will provide FPS speedups as it does for a lot of games I run.)
4) Allow other options of what graphics to be on or off
5) Maybe do some more work on the rotate algoritm when going in battle, it slowed my laptop down to really slow! (5-10 FPS)
6) In battle was still slow too and may need some options to turn on and off. this will hopefully allow it to speed up frames per second.
Overall, the land ran allright (still not that good) if i put everything to the bare minimum in graphics options, but the battles still ran really poorly and slow.
The reason for these suggestions is because the game runs really slow for me! I did try to zoom in and out and the game still ran really slow which is really surprising considering my laptop specs which are:
AMD Athlon 64 3200+
1 GB of RAM
ATI RADEON XPRESS 200M (128MB dedicated, 128 MB shared for total of 256MB of Video RAM)
WINDOWS XP Professional SP2
So please look into adding some more options for the graphics and possibly looking into why it is running so slow in general. BTW, it's not my laptop as me and many of my friends tried it on laptops with these specs or better, made by HP or COMPAQ, some even up to a 4000+ processor on them. All of them had the ATI RADEON XPRESS 200M video card though.
My friends and I really love the Heroes of Might and Magic Game and hopes that it will work smoother on our laptops when the game comes out.
Thanks

loonyjoe
04-15-2006, 12:13 PM
eeerrr..it's been a while since i was here...http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
anyway...
in the campaign mission just at the end when i passed the gate with godric, he disappeared (i guess he was supposed to), than nicolai appeared and a demon lord not far away. the problem is: i defeted the red player before and had isabel between demon lord and nicolai and...oh...er..killed the demon lord http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif and nothing happens then...each next turn i get this cutscene again, is this the end? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

also had problems with advancing with godric after killing units in the sacrificial pit...(advanced dark magic instead of expert, although it was ok later; the exp-meter frozen on end 15th lev, while i was on 16th, can't say if it was only graphics, cause, there was nothing more to kill thenhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif )


suggestion: i think there should be an option to quit to desktop or load (not save!) a game during battle: it's frustrating when i know that i'm going to lose a battle because of my mistake(like misplacing a troop) and have to play it to the end... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

i'd like to see a wait option that is clickable, until i've red thegryphon's post i didn't even knew it existed...(btw. thx thegryphon!!!)

oh and the demo rocks!!!
and runs quite smooth on 64mb gf3 card...with p4 3.2 ghz (so it's not intel's problem as someone stated..i didn't get even a single crash)and 1gb ram, but anyway...set on 1200x1024 and normal effects...aa nad all the stuff downed to 0 of course...but the game looks so...prettyhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

...comes back to the demo

grifter_66
04-15-2006, 03:08 PM
The demo will ranomly crash for me as well, most of the time it is when I am exiting from one menu into another during the build process in the castle screen both Dunmoore and the demon castle. The other instance would be during the quick save or loading screens.

I am using a pentium 4 2.8gigs, 2 gigs of ram, 74gig Raptor and an e-VGA 6800GT. This is a loaner system while I wait for my RMA mobo to get back so I am not sure what version the Intel chip is. I am also using XP Media Center Edition 2005.

I think I will try the ram from my machine to see if I still have issues, the ram in this comp is cheap. I will post back if it solves the problem. Unlikely but worth a shot.

aetherburst
04-15-2006, 03:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jprac:
i downloaded it, the installation was fine. I could open the game but when the map finishes loading the game keeps crashing. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif </div></BLOCKQUOTE>
anyone know how to fix that cause i get that too

HealingAura
04-15-2006, 03:31 PM
Personally, I prefer them to go bug hunting and then do some balancing (since obviously Necropolis creatures are not worth buying) rather than adding more options to have trees enabled or disabled.

kutjus
04-15-2006, 03:54 PM
While I played with Haven Campign I saw an interesting bug.
I sieged Dunmoor with Isabel, and after I won Godgic get the levels...
Why?

Niagaran
04-15-2006, 04:02 PM
Game downloaded and copied to 2 computers...installed fine and runs great.
3500+ 6800GTm and 2200+ ATI 9K (lower setting)

We are getting 2 copies even if only 1 required
now that starforce is off. We love this game
I hope random and XL maps available

Infiltrator-SF
04-15-2006, 06:47 PM
Perhaps worth mentioning - I have a pretty strong rig, and although the game is mostly optimized, a major performance drop is noticable in situations where some animations that have a load of sprites load up (for example matron or matriarchs shooting animations). The drop in FPS is considerable, from 50 frames or so to 10, then 50 again once the attack ends.

JonAntonsson
04-15-2006, 06:49 PM
Introdution
*Note: This post has been finished but has been moved to its own thread; http://forums.ubi.com/eve/forums/a/tpc/f/7811096804/m/3011016334

*Updated so you will be albe to read it. So now it will be twice as big in size.

I have played trough the demo twice now. The first time just to enjoy it, and the second time I decided to take a piece of paper and pencil and write down absolutely every possible wrong and good thing I ever could think of about this game. I really took the time to seriously examine everything. Since this is version 0.9 they (Nival) hopefully are using this demo as a last public bugtest. Some of the things surely has been said before in this forum, but I think that if people just repeat them again is good.

One reason why I did this is becouse I am a extrem fan of all Heroes games (Espessially H3). And another reson is becouse i have already pre-orderd my super collectors edition (some money have disappered from my account, so I must get the game eventually.)

*Note: Some of these things are also a question of taste so you may not aprove some of my points. But if they could make the options more advanced so you coud make the game more costumized just like you want it. Then more people would be satisfied with the game.

Good things
1. Have you noticed that Windows fades away when you doubleclick on the Heroes V icon?

2. Cinematic camera is optional.

3. You can hear in the backgrounds sounds of the forest that some birdsounds are taken from H3 wich will make it more cosy, wich all heroes games always has been.

4. The doubleclick in windows that pops up.

5. The horsecursor.

6. All creatures stands up and screams when you have won/lost a battle.

7. No windows popup when you take resources and gains moral, luck etc.

8. Puzzle map is as cosy as before. (thou I´ve read that people have some problem with it)

9. Everything goes blurry & the adventure maps fades away when going into battle.

10. I like the soundeffect when a creature gains moral in combat.

11. The flags that appears in the top middle of the screen showing some info about new skills, spells etc. But it should showed 1 sec longer thou.

12. I like the sound of the hero´s horse when he runs around the map, and when the hero stops moving the horse makes a breathing sound.

13. That there are several autosaves, 2-3 more woudnt hurt.

14. The Quick combat option, it may get strenuous to have to fight all creatures all the time. And its great that you can replay it yourself after the results of the quick combat if you want.

15. I like that the hero stands in the background of the battle like the older games. It makes him/her feel more of a leader and looks more powerfull.

16. Dynamic battle is fun, stressfull, but the fight goes much faster.

17. The game doesnt seem to demand a supercomputer to be able to enjoy some of the graphics.

18. I like that you can explore the whole map before it ends, thou some scenarios are fairly stressful like "The betrayal" in inferno campaign. You may miss the whole undergraound levelof a map just because you finished tha main objectives before you even got the chanse to calmly explore the map. Lots of scenarios are like this in H3.

19. I think the underground level looks awesome, really atmosphereic.

20. It very enjoable to just sit back and watch the autocombat. (When you win)

21. The fog of war is gone. (H4 had fog of war)

22. It feels like all heroes can walk fairly long on the map.

23. All items on the map is marked in different ways, wich makes it much easier to see them.

24. Amount of units are showed as: few, lots, hordes, legion etc.

25. The load times are fast.

26. The Succubi mistress chainshots looks cool.

27. The little blip sound when someone is writing something in mutliplayer.

28. Dual mode is fun. It feels like a nice game of chess.

29. Ofcourse, the games graphics is great, animations, spells and everyting looks great.'

Bad things & Suggestions to improvements
1. I dont like the main menu, its to stressful with that jumpy camera. It should just show a still picture (but with the games engine) of a tree droping some leaves in the front with the background of a forest then some mountins and then the sky/sun glowing in youre eyes (like the human towns sun). And you can suspect you are seeing a angel flying somewhare around there. And the menu should update and show different landscapes/music depending on wich campaign you are playing on. Ex. You have just completed the heaven campaign, then the menu changes from what I just suggested to an Inferno type of Main menu because that is the next campaign according to the demo. Ex. A dead tree infront (like the one in the current menu) with a vulcanic background/moutins/red glowing sky (like the inferno town). And far away you can suspect you see a Devil standing still staring at you, ontop of the mountains. The main menu of a game is actually very important for the atmosphere. According to me the most cosy menu for a game ever is Age of empires II, (becouse of the background sounds) after the music.

2. The scroll speed when touching the edge of the screen with the cursor in the adventure map is to slow, also it need to be implemented in the battlescreen.

3. Soundeffects when entering a house in the map, Ex. sawmill, is way to low, you may have to turn down music and zoom in to the max to be able to hear the sounds coming from houses near of you. The sounds that those houses made like in H3 is important for the games mood.

4. The info that pops up when rightclicking on anything is strange it shows different kinds of info. I think it always should be advanced info when you rightclick on something, otherwise its just confusing. If you have "autoinfo" on with different types of speeds and you hold your mouse over something and you start to read, suddenly some icons appers on that info-window moving the text away from youre eyes when you try to read it. That is irritating.

5. Most of all the text in the whole game is to small, youll have to squint with youre eyes to see something, like the text you are suposed to read when the game is loading is way to small. Suggestion: Make it bigger.

6. Sometimes it feels like you would need a small textstrip (like the log in the battlescreen). But in the adventure map, like in H3: You just hold the mousecursor over something and info instantly pops up in that little strip. Everyone who have played H3 will know what I mean.

7. You should be albe to adjust exacty where you want the camera to be placed in the battlescreen & townscreen so you dont have to change that every time you are going into battle or visiting your town (Wich you probably are doing every turn). Sometimes I wish to see the battle behind my lines and sometimes from the side (default).

8. The cinematic camera for a town is only enjoyable the first (& mabye last time when youre town is 100% complete). Its very anoying to see that every time, and you´ll have to click away it. The camera here should start as a big overview of the town, completely zoomed out. And the camera could be a little paned so you look down to the town (holding right mouse button and moving mouse up/down). The camera should also not move around when you are building something (It shows a far to inzoomed preview of the building that you can build) wich makes it look like there is no difference in the picture of the town, but if the camrea stands still with that big overview I´ve just mentioned and you press around that building menu you should be able to see a "ghost" preview of the house you are planning to build. (Ghost= transparent, you can see trough the building). Clicking on the buildings in the picture is hopeless, you´ll have to use the menus, wich are fairly slow at this stage.

9. When you have just won/lost a battle and are staring at the results, the music repeat itself for all eternity if you not click away that window.

10. We need the ability to change absolutely all the controls just like we want it. And this must be corrected in the righclick-popup-info-window later after you have changed the controls. Many other games shows the default keys for something in their tutorils, when you know you have changed that. And that is anoying.

11. All other options must be much more advance: the controls as said above, diverse camera options, cinematic camera for towns, toggle ability to pan camera up or down in adventure map on or off, this makes it easier to rotate the camera without worrying that youll have to move the mouse up all the time , when holding down rightmousebutton-RMB(I think its completly unnecessary to pan camera down in the map, you cant see anything and its starts to lag even with every graphics setting on lowest, for me). But overall the game work absolutly fine with Medium setting and It still looks good with my mediocre computer--&gt; this leads us to the graphics & sounds options, someone in this thread mentioned lots of things like turning on/off animations of tress,water, play in fullscreen or not, 16,32* colour. And more detailed textures options. Now it just says "Very High, Normal..." But it doesnt say what the difference of the look of the game will be. And graphics cannot be "Normal" it should say "Medium", also a checkbox if you are using widescreen or not. And that "No eycandies" box should be "Eycandies" its just confusing if it says "NO". I think peolpe would appreciate more advanced & detailed options, you will be able to make it more exactly just like YOU want it. And its also fun when you´ve just installed the game start it up for the first time and to sit down and go trough all option for youre liking.

12. Buying creatures menu is slow and to big, there are to many menus and you´ll have to click to many times to be able to buy them. And when you click on "buy all creatures" button in the downright corner of the screen a popup window appears in the middle of the screen, that window should be place in the downright corner (Same place as the button), and you will not have to move youre mouse to much. Peolpe appreciate simple things that is not to complex, but these menus are almost a mess.

13. (Tip from someone above me) When pressing Alt-Tab. It should say "HoMM V" or mabye "Heroes V" instead of "H5". It make it look like it has more class & style like HoMM always has.

14. ...
15. ...
16. ...

*Note: Almost all of these minor problems I can live with, But it is actually "HEROES V" and since Nival & Ubi seems so fanfriendly mabye they will listen to us to be able to tweak this GREAT game into perfection........... (Wich is impossible)

************************************************** ***********************************************
I have written this for hours now, its 2:40 Am. I´ll contiue tomorrow,
STAY TUNED! ABOUT 60 MORE BAD THINGS TO GO........

Nxsx
04-15-2006, 06:56 PM
I would love to read all of that however, it might need some spaces! Tis hard on the eyes clutered as it is http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Ferenchop
04-15-2006, 07:07 PM
yea!u got all that right! expecialy the manu thing...meybe its cool to watch it but its pritty anoying in the third time...
anyway how do we get those guys to know all this? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

C_h_u_c_k_l_e_s
04-15-2006, 07:08 PM
Odd little bug here. While re-playing the Falcon map, I'm not sure if this happened after a load, or a restart...but I stopped generating resources. Gold, wood/ore...you name it. I just stopped getting it. I could still pick up loose stuff and that would get added into my totals, but the daily generation simply stopped. Also, the pop-ups when you left-click on the resource bar at the top...it didn't list anything other than what I currently had. Odd.

JonAntonsson
04-15-2006, 07:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nxsx:
I would love to read all of that however, it might need some spaces! Tis hard on the eyes clutered as it is http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

spaces indeed!

grifter_66
04-15-2006, 08:19 PM
Ok I tried out the better ram in my system and the game still droped out. I also had an ATI 9600 in the machine when I first started playing and I don't remember it droping out on me, of course I didn't play nearly as long as I did after I put the 6800GT in. I also uninstalled and re-installed the game on a different drive with no change.

At this point judging from my eperience and from the other posts I think it is an issue with older P4 chips/chipsets and possibly NVIDIA drivers or the card itself. My drivers are up to date at version 81.98. If any of the devs read this I hope this helps.

Other than the crashes I am digging the game so far, and I LOVE! the opening menu screen. You guys should make mor charecter battles like that and of course have an option to turn it off for those that don't like it. The only other thing I can think of at the moment is the difficulty, this demo is damn hard so for those of us that suck at these games maybe putting in an easy setting and for me a dumb *** setting. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

unreal_az
04-15-2006, 08:30 PM
Infiltrator i also noticed the same thing about fps drop. For me it occurs when there is intense graphic like a fireball/meteor shower or when fighting on some types of battlefield.
Of course my video card isn't in recomended (fx5900) but the game works ok the rest of the time on 1024 with med.
Also i can see the leaks cause after playing the whole falcon map i had to do a restart as the ram usage went really up.

The_Sybian
04-15-2006, 08:38 PM
Has anyone mentioned a way to exit to the main game menu while in a battle? That'd be nice.

and actually a meenu driven way to exit the game while in a battle as well. I guess ctrl+q hehe.


And almost every single 3-d strategic game misses thi feature, but is there a 'snap to north' button? taht'd be nice

unreal_az
04-15-2006, 08:42 PM
U mean a default view camera? Like reseting camera to default?
The HOME button does that.

kk2583
04-15-2006, 10:04 PM
Bug for the Necromancer,

When I use the Mark of the Necromancer Ability, it says that mana is being transfered to the hero dierdre whenever the creature takes damage, but the mana never goes up for the hero.

ShPhoenix
04-16-2006, 12:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by C_h_u_c_k_l_e_s:
Odd little bug here. While re-playing the Falcon map, I'm not sure if this happened after a load, or a restart...but I stopped generating resources. Gold, wood/ore...you name it. I just stopped getting it. I could still pick up loose stuff and that would get added into my totals, but the daily generation simply stopped. Also, the pop-ups when you left-click on the resource bar at the top...it didn't list anything other than what I currently had. Odd. </div></BLOCKQUOTE>

I ran into this in the first campaign mission. First few days I got nothing (gold or resources), then one day I got 1000 gold, then the next I got 500. When the week restarted I got everything normal again.

I did notice that the week is the "Week of the Festival" though. Does this week by chance divert all of the resources somewhere?

pharen
04-16-2006, 12:44 AM
Answer for you krzykrn.

It looks like the game is not made to support your graphic card, since this is not a normal game card etc.

HeroesV is a D3D, DX9-based game which makes the producers produce the game to support all the graphic cards manually. If a card handles code another way than the instructions put into the game, it will not work http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

In this case, Quadro is not supported.

And ye, it looks like it does not deal too well with long cpu pipelines and netburst http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Sorry for the grammar, sleepless for a day.
Greets. Rise

KingImp
04-16-2006, 01:00 AM
Got something that seems like a bug. With the Stables in the Haven town, at the beginning of the week it doesn't automatically give your hero the extra movement. You have to go out of the town, take a step forward, and then come back in for it to activate. This shouldn't be like that. It should automatically give your heroes the boost as soon as you click on the town's icon.

Boromir2006
04-16-2006, 04:04 AM
Hello.

Just a few things. First of all, the demo crashed during a battle (when earth elementals attacked imps, but this did not look to be something special, as they attacked them several times and HoMM crashed only once).
The other thing is not a bug but something I think should be a bit improved. When you attack any unit with Treants (by the way: after having played the demo a bit I can say the new look of Treants is AWESOME - don't bring back the previous one, as this is a thousand times better!), the roots bind the attacked unit. The animation is cool, but have you noticed of how lower quality is the texture of the roots compared to the texture of the Treants? It's just as if the resolution was 10 times lower. And, what's more, I think the roots are too thick - they are thicker than Treant's arms and legs (but this - contrary to my remark about the texture quality - is just my presonal view).

Cheers http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

KingImp
04-16-2006, 08:35 PM
Since this seems to be the closest thing to an official bug thread, I guess I'll post what I've found so far here.

Here are some problems I've noticed.

- There should be a way to bring the troops who are up in the town garrison down to the hero. Instead, you have to put the hero up into the garrison and then drop them down again. That's two movements when there is only a need for one.

- They really need to add a right-click function to the external dwellings to let us know if there are any units currently available in them. Since there isn't a Caravan to make life easier it would be nice to see if there are units in the dwellings before we waste our time travelling to all of them.

- Some Fountains of Fortune don't work on the first try. You can run up to them, but then have to click it like 3 times before it actually accepts that you are visiting it.

- With the War Machines, I'm really not liking all three of them being right next to each other. It makes it far too easy to target with a large area spell. It was much better in the beta when they were spread apart.

- With the Stables in the Haven town, at the beginning of the week it doesn't automatically give your hero the extra movement. You have to go out of the town, take a step forward, and then come back in for it to activate. This shouldn't be like that. It should automatically give your heroes the boost as soon as you click on the town's icon.

hiZis
04-16-2006, 11:59 PM
OMG please return model of treant from beta I beg you! This new monkey-mutant looking model is UGLY!

KingImp
04-17-2006, 12:56 AM
Here are a few more things I found while playing the Duel mode.

First, and most importantly are Luck and Morale. I'm sorry, but I feel these two things (especially Luck) are ruining battles. It no longer comes down to strategy and who developed their armies better. All you need is to constantly get Luck and you can wipe out a full army with the amount of damage you do in 2-4 rounds. It really, REALLY needs to be toned down so units only get it once in a while, not every other turn.

Next are a couple of spells that don't seem to be working properly.
First is Mark of the Necromancer. Fighting an army with a lot of Imps, I was quickly depleted of mana so I decided to cast this spell on one of my units. It worked as the message bar told me my hero was gaining mana back after that creature got hit, but unfortunately it said I only gained 1 mana point. One? What is that going to help? Then to make matters worse, when I went to cast a spell with my hero, it turned out that I didn't have any mana points at all, even though I was told I did.
Second spell in question is Puppet Master. I cast this thinking it would allow me to gain control of an enemy unit like the description says. Unfortunately all it did was push the unit back on the ATB bar. It never actually gave me control of the unit to use for myself.

olmutz01
04-17-2006, 05:22 AM
During single player game I haven't found any bugs yet, which is really honourable. But I have some comments on gameplay and spells:

- I find the way Town Portal spell works absolutely unacceptable. I guess I'm not the only player who prefers extra-large maps and large battles (single player), and I can't imagine who wants to get teleported to a RANDOM town when there is trouble; or to the nearest town on expert level, either. This latter method was the biggest mistake of Heroes 4, and now developers repeat it, or even go beyond. Town Portal should be a spell that teleports you to a selected friendly town on expert level. Anything less is NOT town portal - see Heroes 3. I don't think I will give money for a game that comes with this kind of mistake and I will not be the only one.

- I also think there should be a "wait" option during battles. This is again some kind of mistake that's reasons I can't figure out. Leaving it reduces the tactical elements of the battle. In my opinion it is a clear argument to add it, especially Heroes 3 and 4 had it.

rmertz
04-17-2006, 06:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by C_h_u_c_k_l_e_s:
Odd little bug here. While re-playing the Falcon map, I'm not sure if this happened after a load, or a restart...but I stopped generating resources. Gold, wood/ore...you name it. I just stopped getting it. I could still pick up loose stuff and that would get added into my totals, but the daily generation simply stopped. Also, the pop-ups when you left-click on the resource bar at the top...it didn't list anything other than what I currently had. Odd. </div></BLOCKQUOTE>

I have experienced the same bug. I am no longer generating any resources on the Falcon Map.

Other Suggestions: Speed up the time it take to save the game. The entire game runs smoothly for me until I try to save the game. It takes like 15 seconds at least to save the game.

Ellderon
04-17-2006, 06:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by olmutz01:
- I also think there should be a "wait" option during battles. This is again some kind of mistake that's reasons I can't figure out. Leaving it reduces the tactical elements of the battle. In my opinion it is a clear argument to add it, especially Heroes 3 and 4 had it. </div></BLOCKQUOTE>

Have you tried pressing W?

kk2583
04-17-2006, 05:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Second spell in question is Puppet Master. I cast this thinking it would allow me to gain control of an enemy unit like the description says. Unfortunately all it did was push the unit back on the ATB bar. It never actually gave me control of the unit to use for myself. </div></BLOCKQUOTE>

It pushes the unit back in the ATB but you do get control of it once the units turn comes up. However puppet master is dispelled if the unit takes any damage or if the other hero uses cleansing

KingImp
04-17-2006, 06:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kk2583:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Second spell in question is Puppet Master. I cast this thinking it would allow me to gain control of an enemy unit like the description says. Unfortunately all it did was push the unit back on the ATB bar. It never actually gave me control of the unit to use for myself. </div></BLOCKQUOTE>

It pushes the unit back in the ATB but you do get control of it once the units turn comes up. However puppet master is dispelled if the unit takes any damage or if the other hero uses cleansing </div></BLOCKQUOTE>

I'll have to try it again, but I am almost 100% certain that it didn't take any damage, nor was it Cleansed. It's turn came up after being pushed back and then it still went on it's own, attacking me.

Voodoo64
04-17-2006, 08:07 PM
Great game so far, I'm quite impressed with how Ubisoft & Nival are handling this!

Problems:

I find the battle system is where there's some trouble though, and the source of it is the camera:

1) There are times when it is hard to see who is the currently selected character, even with the highlight option. (Example - The elven tree unit can block the view of smaller ones)

2) The default camera zoom level is a bit too far away, making the characters a little hard to see.

3) You can't return to a default view by pressing the 'Home' key like you can on the world map.

Suggestions:

1) Make it so that the player can return to a default view by pressing the home key.

2) I would really like to see around 4 preset camera angles that the player can switch between when required/desired by hotkeys. It would be best if I give examples:

a) Behind your troops, but at an angle looking toward the enemy.

b) Behind the enemies troops, but at an angle looking toward your troops.

c) A top down overview of the battlefield.

d) The regular default view.

Here's an example of what I'm talking about for 'a' and 'b': Camera Angle Shot (http://pcmedia.ign.com/pc/image/article/701/701845/heroes-of-might-and-magic-v-20060414034101090.jpg)

3) There could be an option for a "Unit Camera" of sorts, where it would zoom in close-up behind the selected unit and show an over the shoulder view of the battlefield. This one isn't as likely because there could be enemy troops behind it.

4) Bring the default camera zoom level closer to the ground, enough so that just everything that is needed is visible.

5) Current Battle Grid Screen (http://pcmedia.ign.com/pc/image/article/701/701845/heroes-of-might-and-magic-v-20060414034035121.jpg) vs Old Battle Grid Screen (http://pcmedia.ign.com/pc/image/article/682/682872/heroes-of-might-and-magic-v-20060123061332599.jpg) The original battle system had a 10x8 grid, while the new one has a 12x10. It is obvious that the 3D unit models were made to be used with a camera zoomed in on the 10x8 grid. Since players asked for a bigger battle grid, the camera had to be zoomed out, but the 3D models are still set for the 10x8 grid. I suggest that the 3D unit models be increased slightly in size to make up for this.



My main focus for these camera angles is to bring some consistancy to the battles. The way it is now you really can't get the exact same angle twice, at least not easily. It requires the player to spend time positioning the camera when it could be used for playing.

Don't get the wrong idea though, having a moveable camera is good, but really only for special cases, or when you want to look at a unit in detail.

What do you guys think of the preset camera angles I suggested?

ajdavidsome
04-17-2006, 08:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rmertz:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by C_h_u_c_k_l_e_s:
Odd little bug here. While re-playing the Falcon map, I'm not sure if this happened after a load, or a restart...but I stopped generating resources. Gold, wood/ore...you name it. I just stopped getting it. I could still pick up loose stuff and that would get added into my totals, but the daily generation simply stopped. Also, the pop-ups when you left-click on the resource bar at the top...it didn't list anything other than what I currently had. Odd. </div></BLOCKQUOTE>

I have experienced the same bug. I am no longer generating any resources on the Falcon Map.

Other Suggestions: Speed up the time it take to save the game. The entire game runs smoothly for me until I try to save the game. It takes like 15 seconds at least to save the game. </div></BLOCKQUOTE>

I also had a similar problem on the first campaign demo. I dont know if it was a bug or was something to do with the weeks i was in, but for a week or more all my resourses stopped an i only recieved 500 gold a day. I had just taken one of the inferno towns and it happened soon after that, but after a week or so it returned to normal.
Also after revealing some of the map and defeating the black dragons near the castle, i think it has something to do with the angle the computer, it becomes really really slow but if you change the angle it returns to normal speed, like there is a memory leak there. it seems to happen when i am looking at the land from the black area over the land but if i rotate it back to the land are towards the dark area it goes back to normal speed.

KingImp
04-18-2006, 11:10 AM
Latest problem I noticed.

Say you target a group of units along with some war machines with a spell. If the spell destroys the First Aid tent, the Shadow Witches/Matriarchs will then shoot at the destroyed tent, making it a wasted shot. That is quite annoying.

agogoSGP
04-18-2006, 10:32 PM
I think more information is required to be given to make the game better.

1) Show us the detailed information of creature growth in town i.e. base growth, boosts from hero skills, boosts from external dwelling, total growth

2) The effects caused by a new week should be stated e.g.indicate that week of the disease reduce creature growth by how much, indicate how much growth increase there is in the week of gargoyles

3) Creature abilties require elaboration. Some abilities like enraged and shield allies are hard to understand e.g. i do not know where i should put my troops to make use of the shield allies effect


other suggestions:

1) Give an option to adjust scroll speed

2) Allow the cinematics when entering te town to be switched on or off

3) Confirmation windows for upgrading creatures.(I accidentally upgraded my 1000 peasants in conscripts, lost that extra gold everyday)

4) There should be an option to shift all creatures down or up to save the trouble of moving each creature stack one by one

5) Add split stack option

6) Show a skill encyclopedia or skill tree which we can refer to and use it to decide what skills to focus or develop. This especially important because different races can learn different abilities although the skill learned is the same and the ultimate skill for its racial ability can only be learned after certain prerequisites are met

7) Auto adjust camera view according to hero's position in the underground area and allow the camera to revert back to normal when switch to the view on the surface



Keep it up Nival Interactive and Ubisoft, you've done a good job! Hopefully more improvements are made before the game is released http://forums.ubi.com/images/smilies/clap.gif

Fraservet
04-19-2006, 01:02 AM
5 - try holding shift and moving a stack, that will split it.

---------------------
Also, I would hope that a lot of the points relating to better explanations for abilities, skill trees etc. will be covered in the manual.

Now for my points

1 I really think there must be an easy setting added. Even though the demo maps aren't that difficult once you know what you are doing, it is very frustrating to know that a small mistake is all it takes to ruin your chances, and make you have to reload.
If they don't add an extra difficulty setting, I would suggest re-naming the current ones to easy, normal, hard. This will stop a lot of the complaints - psychology rules!

2 I would like to see the objectives in the campaign pop up on the main screen, rather than have to go and check them myself. I tried the first map about half a dozen times before I realised I had to rescue the woman from the tower within a week.

3 Too many units can cross the battlefield in one move.

4 In battles, I find it difficult to get my units to attack from the square I want them too. They often move round at least one square. Please tweak this so it is a bit easier.

5 I can't seem to cancel special abilities without losing my turn. Eg - I clicked on the dive attack with my imperial griffons, then decided I didn't really want to use it, but couldn't seem to find a way to go back to a normal move.

6 In general, ranged units are too powerful, and slow melee units are not very effective.

H5forem
04-19-2006, 03:38 AM
Special town buildings to buy for 2000 gold:

Inferno: +2 Attack
Sylvan: +2 Defense
Dungeon: +2 Spellpower
Academy: +2 Knowledge
Necropolis: +2000 Experience
Haven: +1 random might and +1 random magic ability

P.S. for the haven building:

* you must have the right skill
* you can't buy a racial or special ability (ex: Retribution, Expert Trainer)

ArangarH5
04-19-2006, 03:48 AM
Three things that might ruin the strategic element of the game:

1. Almost random ATB placement at start.
2. Luck
3. Morale

This really needs to be fixed. At the moment it feels like a game of chance.

DacrioS.PSombra
04-19-2006, 04:39 AM
Playing Demons on the Falcon map:

You can build the Imp Crucible to produce Familiars, and then you could upgrade it to the Familiar Crucible to produce Imps (the Familiar upgrade)... Aren't the buildings names swapped?

H5forem
04-19-2006, 03:28 PM
Not a bug, but still:

+1 attack and +1 defense after every 2 levels is way too much (see Ossir +7 attack and +7 defense on Hunters)

http://forums.ubi.com/images/smilies/1072.gif

Voodoo64
04-19-2006, 05:41 PM
Something really has to be done about the castle battles. At the moment the walls of the castle, and the archer tower get in the way of seeing the units near them.

- Maybe the tower could be moved back one space?

- Maybe the entire castle wall should have the ability to go transparent like the gate part. In the demo only the part near the gate goes transparent when you step near it.

KingImp
04-19-2006, 11:52 PM
I feel as if the Imps are able to take too many mana points per turn. In only 2 rounds of battle, my hero is completely wiped out of MP, making it impossible to cast even the smallest of spells.

nikonoid
04-20-2006, 12:37 AM
I was wondering if anybody got a bug like this,
In the custom map(the only one) playing infernalis, in the town of dis, as soon as you start the tavern is "built" according to the build screen but you can't access it or build anything that depends on it.

I had some minor loading troubles with the campaigns, where the game crashed once it got halfway through loading. I went through and deleted all the saves that wouldn't load properly and that seems to have fixed that.

But otherwise the game runs like a charm. http://forums.ubi.com/images/smilies/partyhat.gif

DacrioS.PSombra
04-20-2006, 03:43 AM
The tabern isn't built, the icon is transparent. What happens is that the tabern can't be build in any town of that map, it's locked. However, They should change the color of the locked buildings to something grey instead of transparent.

victorash
04-20-2006, 05:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingImp:
I feel as if the Imps are able to take too many mana points per turn. In only 2 rounds of battle, my hero is completely wiped out of MP, making it impossible to cast even the smallest of spells. </div></BLOCKQUOTE>
Agreed

The problem I have with the tavern is that I can€t build cerbers. I don€t know if it€s appropriate that the tavern is a require for a unit building

DacrioS.PSombra
04-20-2006, 05:33 AM
That quote seems strange...

Well, the tabern is required for the cerberi, i don't know why, but it's true. Perhaps the cerberi are the guards of the corrupted beer of the tabern XD

rahenMaster
04-20-2006, 10:23 AM
Some bugs and suggestions after playing demo:

-Necromancer on 21 level has
Attack: 3
Defense: 5
SpellPower: 15
WISDOM: 2
Heroes seems to develop only one statistic what is especialy painful for magic heroes what you can see abovehttp://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

-connected to mentioned above: inferno heroes increse almost only attack. But they can also get special ability "Hellfire" which strength depends on spellpower http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif(i dont say whether it's strong or not because i didnt test it)

-it would be great if there was two kind of heroes for each town (one of might and one of magichttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif ) as it used to be in heroes series

-hero's abilities are unbalanced. Retaliation Strike and Mark of the Damned for example seem useless to me whilst Mark of the Wizard is extremaly powerful (two Lighting Bolts per turn!!)

-heaven special Training ability is useful only on very very very huge maps i think- it needs overwhelming amount of gold (i realise if it was cheaper then this ability would be too powerful ;( . I have no idea how to solve this problem.)

-when playing heaven campaing mission i have no use of diplomacy ability although i had 100 Archangels (i attacked small groups of creatures that arrives during weeks of monsters)

-it's very annoying that buttons in town screen aren't always in the same place. They are at different positions in city view/building structure screen/hire screen/etc.

-dismissed heroes dont come back to "hero pool" ("place" where heroes are before they arrive in tavern). After several weeks of buying and dismissing heroes i had empty tavern (new heroes didn't arrive when new week came)

-there should be caravans like in heroes 4. It was really convenient.

-upgraded Lich is white! Like Archangel! ;(

-First Aid Tent has only 3 "shoots"

-i have no idea how wait option works. I never know when my creature will act after using it. There should be kind of sign showing this.

-i dont know how to use Archdevils "Summon Balor" ability http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

-Treants look like insects :P

chavv
04-21-2006, 04:45 AM
I'm not sure if its reported:
If a hero casts "mark of the damned" and kills the unit with it, the unit sometimes is visible although dead (ie it figure seems alive, and it even has number of units...) - although "the ghost" cannot be attacked. If another unit moves through or onto it, the ghost dissapears.
On "Falcon" map, I triggereed this several times
With some probability it will work ok, sometimes the creature will look "dead" on the floor yet a numbre of units will stay next to it, sometimes it will look like "alive" ....

ST_Ghost
04-21-2006, 10:36 AM
Bug really:

Mark of the wizard will not always amplify damage to the creature by a factor of 2.

If you cast a meteor swarm at the creature but do not have it as the absolute center (speak: target) of your spell, it takes normal damage.

If you cast a chain spell like chain lightning on the creature, the spell is cast twice for the cost of 1 and all other creatures hit by the spell take double damage as well (rather hit twice)

MightGamer
04-21-2006, 02:39 PM
Hello,

I am a fan of Heroes of might and magic, i had played all the versions of the game and after
I played the demo.(it's not bad), i have some complaints and some suggestions to overcome my complaints. (if it can be done)

Complaints:
1) There is not enough towns (I don't know if there will be only 3 towns in the full game, i have noticed that from version to version there is less towns).
2) If the game is 3D why didn't they do view from the top (they did that) and exactly forward too (it would be great if there would be a view of exactly forward. In the demo I saw that in the Maximum view forward, it is 30 degrees to the ground , W-H-Y?)
3) There is no explanation ,like in the previous games, of what building do you need to buy for another building. (Example : If you click on the building of the devil you would see the requirements for that building, but in the demo only after you already have the requirement, only then you can see the building that you can buy).

Suggestions : See my complaints and resolve them.

**** If I have mistakes don't pay attention, because English is not my mother tongue.

agogoSGP
04-22-2006, 05:05 AM
Suggestions:

1)Place buildings on the adventure map that can allow heroes to learn abilties(not skills) because there are just too many abilities and skills to learn.
Hero can learn the abilities by paying school fee and the amount of school fee required can be increased as more abilities are learnt or allow the hero to choose any 1 available ability to learn in the building for free.
I believe this will make the pace of the game faster in the custom games

2)I find the battlefield a bit small and cramp and it would be great if it is enlarged.

3)Reduce speed for some fast moving creatures because there are too many creatures that can execute their attack in one move.

4)Pit lords are far too slow for a lv 6 creature


Bugs:

1)Archdevils can't summon pit lords in the game

2)The devils seem to be just another flyer. Shouldn't teleportation ability be like in HOMMIII where the devil can move to anywhere on the battlefield?

Azure_Slayer
04-22-2006, 06:38 AM
Suggestion:

I think area spells damage should vary with the targets proximity to the center of the spell.(max damage to center min damage to the end points)

DacrioS.PSombra
04-22-2006, 02:30 PM
Archdevils DO summon pit lords in the game, they just need a corpse (i think that an ally corpse) to be able to raise pit lords

Azure_Slayer
04-22-2006, 03:23 PM
Bugs:

-I casted frenzy on dark raiders so they they attacked eachother.But the dark raider being attacked bit itself afterwards.

-Initiative bar doesnt get updated fast enough
(in case of decay spell for example)

-not sure this is a bug but when royal griffins use ability battle dive it doesnt say whom it was activated on

-puppet master spell sometimes skips the turn of the creature you cast on.It might be because of a reason i dont know if you know please tell me.

-wait command seems to be added at the last minute.It doesnt have a button and no way to tell when the creature will attack if you choose to wait.

-Necromancer heroes mark of the damned ability doesnt work

AngelDemon777
04-22-2006, 05:29 PM
Ok, I'm too lazy, or I don't have that much time to waste, to read all this thread, so I'll state my bugs/suggestions/no complaints (ven if I have alot) here... Maybe somebody already stated this but I don't care I just need to share.

-Many Units are unbalanced (hit harder than they should).
-In the Inferno town, I have all units but one and I can't figure out which one it is 'cause I have all buildings.
-Computer on Falcon's map is overpowered (Meh, he has 14 upgraded angels when I have 4 upgraded Devils and I have everything in the map but his castle).
-Again, as much as any Homm game, the campains against computers are barely doable without cheats.. seriously I cannot do the ones that are in the demo.
-Pit Lord are the coolest creature I've seen so far.. That and Succubus ^^
-I don't see anything else actually...only good things http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
-Graphics are FTW
-I can't run the game on Very High graphics lol..
-Oh, there's a bug that occures sometimes when I try to get in my castle, the game just crashes.
-Ok I'll edit if I find something more to say http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
-Enjoy the game 'cause it rocks ^^

muhlio
04-23-2006, 01:42 AM
So - another bug.This one is bad.

- Sometimes,I dont know why my army is doubled at random.Not every creature.Sometimes just the griffins.Other time the Inquisitors.The situation is that I have 2 stacks on the same place,and when I move the unit it has another unit on its place.
- If a paladin is buged in that way it cannot move!
- Luck happens too ofen.If it is cut on half it will be nice.
- Nowhere is explained how to guess the sequence of move when WAIT or DEFEND.Hope for a tutorial.

P.S. AngelDemon777 - Just try with some patients mate.They are not so hard.If you play them on hard - maybe,but on normal they are way too easy.That is the first HoMM that grabs me with campaign.I am very intrigued.I felt this way playing StarCraft Campaign.Reeeeealyyy goood!
P.P.S The game is realy fantastic and the SysReq are realy low.I have 40 FPS on Athlon 1800+,256DDR Vdata,FX5500,Maxtor ATA133,MB Gigabyte VT600.If someone thinks I lie - give me a mail and I will sand you a screenshot with FRAPS marker.

Jakob_Aus
04-23-2006, 02:55 AM
A couple of other people have mentioned this as well but I think it's the most annoying thing in the entire game! When trying to move a creature stack from one hero to another or from the castle to a hero you have to try several times before the creature will move. I love the game but PLEASE fix this before the final release.

panchess
04-23-2006, 02:20 PM
This is a MUST!
During a battle when it is obvious I will lose,why the hell can't I forfeit,get out and reload? Why do I have to wait to see the obvious? This is such a newbie mistake I can't belive you guys missed it.
Or am I wrong and you can stop the fight and get the hell out/reload?

KingImp
04-23-2006, 02:45 PM
Please bring back the Summon Elementals logic the way it was. I was so much better and made so much more sense when the ones you summoned would be determined by the type land you were on. Now, it's gone back to summoning all types and frankly it just doesn't feel as much fun as before.

Now, if I were to program it, it would go as follows:
Air Elemental = Sand terrain
Earth Elemental = Dirt, Grass, & Underground terrains
Fire Elemental = Lava terrain
Water Elemental = On boats, Snow (whenever we finally get to see it), and Swamp terrains.

H5forem
04-24-2006, 01:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by panchess:
This is a MUST!
During a battle when it is obvious I will lose,why the hell can't I forfeit,get out and reload? Why do I have to wait to see the obvious? This is such a newbie mistake I can't belive you guys missed it.
Or am I wrong and you can stop the fight and get the hell out/reload? </div></BLOCKQUOTE>

I use Alt+F4 to exit the game... but you still have to run the program again... http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

red_12345
04-24-2006, 07:23 AM
Bug:
I encountered this bug once. When I was fighting against demon army in Dunmoor, suddenly all the creatures and walls disappeared leaving only balista and two heroes on the field of battle.
-------------------------
The sound shutters horribly. Especially when saving & on the battlefield.

Suggestions:
Town screen:
When one enters particular town screens he/she can see specific radial menus (bottom right). The problem is that while you are in the structures menu, you can go directly to recruitement menu. This is believed to be nice, but actually it causes confusion, as you don't know if you will build the selected building or go to some other screen. I opt for less buttons in the radial menu.

Battle screen:
The HAVE to be an option to go directly to load menu (or simply the main menu) as it is very tedious to wait whole fight in order to lose and load the game, whereas you could load the game just after the battle starts.
-------------------------
Wait menu have to placed on the radial menu, thus the player knows that there is such an option in the game.
-------------------------
There are still problems with overlapping stack counts, which forces player to change the camera angle.
-------------------------
Player should be able to turn the camera clockwise in order to place the camera on the left side of the battlefield, not to be bounded to the right side (it is when you are on the offence).

Graphics:
Please change the design of the following creatures:
Griffin: The upg. version looks horribly, and I feel sorry for those majestic creatures to wear this funny armour. Maybe you should consider only adding a few armour components and a small colour revamp.
Gargoyles: What the heck is that?! C'mon bring back the normal gargoyles!
Treants: Pack of branches? Treants are meant to be stalwart protectors of the forest, thus they should be powerful and mighty.
Inquisitors: Nice helemt, ain't it? NO. What are they? Squires? They should be the religion followers not some armoured tanks. More robes, less armour I say.

Various aspects:
While in the map view, changing the camera angle to see more distant land, results in severe slowdown even on good machines.
-------------------------
Can the devs tell us how to change creatures' abilities (ie. incorpreal) [modding wise]?

KingImp
04-24-2006, 08:56 AM
Since we won't have a Caravan of any sort, I still believe that external creature dwellings should be made to continually accumulate units inside until someone actually takes them.

If you think about it logically, where do they go at the beginning of each week? Why do 22 Peasants automatically disappear into thin air? You don't see them roaming the map and they aren't in the dwelling anymore. Where are they?

Please consider changing this to let it accumulate. The people on the WoG (Wake of Gods) team realized it was something that was needed in Heroes 3. 3DO and NWC realized it was a good idea for Heroes 4. Please follow their leads.

MightGamer
04-24-2006, 11:25 AM
Hi,
I found a bug while playing HEROES 5, OK I don't know if it is really a bug, or I don't have enough ability.
My problem is that the healing tent heals only a few times, and then it continues to defend all the time.
What I mean is that I can't heal my creatures every turn of the tent after a few healings I have already made.
Is there a reason for that, or is this a bug?

*** If I have mistakes, don't pay attention because English is not my mother tongue.

KingImp
04-24-2006, 12:12 PM
Is there a reason why some heroes go twice in a row during battle? Seems way too overpowered to me considering they can do more damage to your troops than most creatures can.

Boromir2006
04-25-2006, 12:54 AM
I happened to find an extremely funny AI bug in the battle. My hero (in the Haven campaign) got attacked by a Demon Lord. The battle started with some of my units shooting at theirs and some defending (no unit went forward!), while Imps used gating and Hell Chargers and Hell Hounds made a few steps forward. No-one managed to attack any other unit in hand-to-hand. And then, the Horned Demons had their first turn. And guess what they did: they used their special ability "Self-explode" and killed almost half of the poor Imps, which stood next to them. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Of course there was no unit of mine standing next to them, so they made some damage only to Imps. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Cheers http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

H5forem
04-25-2006, 01:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingImp:
Is there a reason why some heroes go twice in a row during battle? Seems way too overpowered to me considering they can do more damage to your troops than most creatures can. </div></BLOCKQUOTE>

They learn the skill Sorcery:

Reduces the time to take an action for the heroe...

H5forem
04-25-2006, 01:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Boromir2006:
I happened to find an extremely funny AI bug in the battle. My hero (in the Haven campaign) got attacked by a Demon Lord. The battle started with some of my units shooting at theirs and some defending (no unit went forward!), while Imps used gating and Hell Chargers and Hell Hounds made a few steps forward. No-one managed to attack any other unit in hand-to-hand. And then, the Horned Demons had their first turn. And guess what they did: they used their special ability "Self-explode" and killed almost half of the poor Imps, which stood next to them. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Of course there was no unit of mine standing next to them, so they made some damage only to Imps. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Cheers http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

If your settings is on the normal the demons do that...

But if you play on the Heroic (I never play on hard) is much more smart, and NEVER explodes like that... http://forums.ubi.com/images/smilies/disagree.gif

KingImp
04-25-2006, 02:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by H5forem:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingImp:
Is there a reason why some heroes go twice in a row during battle? Seems way too overpowered to me considering they can do more damage to your troops than most creatures can. </div></BLOCKQUOTE>

They learn the skill Sorcery:

Reduces the time to take an action for the heroe... </div></BLOCKQUOTE>

Yeah, but twice in a row? That's ridiculous.

H5forem
04-25-2006, 05:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingImp:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by H5forem:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingImp:
Is there a reason why some heroes go twice in a row during battle? Seems way too overpowered to me considering they can do more damage to your troops than most creatures can. </div></BLOCKQUOTE>

They learn the skill Sorcery:

Reduces the time to take an action for the heroe... </div></BLOCKQUOTE>

Yeah, but twice in a row? That's ridiculous. </div></BLOCKQUOTE>

And the abilities Master of.... reduces cost of initiative by 50% (master of that spell)

So if the other units have low initiative, the heroe may be before any unit after hi cast a spell...

P.S. Everytime ? or only a few times?

Fidanas
04-27-2006, 03:13 AM
I noticed the same SOUND issue like in UbiSofts Far Cry. My 5.1 onboard sound card could not play the game in 5.1 except from the Ubi and Nival splash screens. In every other game i play (Doom, Civ...etc) the 5.1 works perfect.

I just wanted to say that, bat overal i'm very HAPPY with the demo, and i think that i will love the game as i did with 2 and 3.

SlickRR
04-27-2006, 06:24 AM
there are few minor bugs that i can think off, but i have a big remark about the AI.
Well i was with Darogan and had pretty small army (30 grifins, 70 archers, 100 squires) and the enemy(red) had a way more powerful army, now read carefully as the map has two roads that lead to same point he started following me and i just kept going in the other direction, the AI will come from the direction where i went and i'll just go in the other direction, so it basicly followed me the same way again and again for 2 weeks, 1 more hero came to take ower my castle in those 2 weeks of chasing but didnt succeed and i was abble to make a pretty large army for that time go with melisa to the enemy hero that was chasing me and easily kill it. For me this is way stupid, at least the AI could have surrounded me, or return to his castle to gather more heroes, or go in another direction and not just chase me for 2 ****ing weeks(game time ofcourse http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif.

DacrioS.PSombra
04-28-2006, 03:39 AM
In the campaing, Isabel's skills are wrong. Her racial skill "is" leadership instead of training.

Sir_Arveragus
04-28-2006, 10:47 PM
The last problem is already mentioned in the demo's readme under the Known Issues header.

"Leadership perks incorrectly placed at racial ability slots on Hero Screen"

So the developers already know of this problem.

KingImp
04-29-2006, 02:10 AM
Two new issues that should be looked into and hopefully fixed.

First, the Vampires for some reason are able to regain health from other Necropolis units. This is clearly a mistake. They are dead so in essesence there is no real life to be gained from them. You cannot gain life from the dead.

Second, Wasp Swarm doesn't appear to be working the way it used to. It was a great idea having it so it would push a unit back on the ATB bar, but that no longer happens. All it does is cause a miniscule amount of damage and the attacked unit still gets to go on his/her regular turn. Unless I'm missing something here, please bring back that "pushing back" ability.

OoNebsoO
05-03-2006, 07:11 PM
Armageddon does damage to Black Dragons.

KingImp
05-04-2006, 01:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OoNebsoO:
Armageddon does damage to Black Dragons. </div></BLOCKQUOTE>

This was an issue in the beta and I was certain they were going to fix this. Apparently they didn't bother to do so.

I believe it has something to do with the Dungeon army and their racial ability Invocation. According to it's description it says "Warlocks have the unique ability to deal increased magical damage to creatures with Magic Proof abilities and even against immune to magic creatures. The amount of damages dealt depends on the skill level."

So, unfortunately this ability affects their own units as well and I can't believe Nival completely overlooked this. Good job guys! http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

gromada120
05-04-2006, 11:59 AM
1. u can't scroll down the map below the mini map

2. scrolling map is better with the arrows(just do it same)

3. When casting puppet master...on angel which will have a turn at the moment...he lost turn, I tried it second time but same effect came. Another fight and all get normal.

4. 14 cavaliers killed 64 pit lords.(i understand, "the charge", but what was that?).

5. gryphons done battle dive in 1 turn(cast and attack). No slow on me, or anything like that.

6. using the altar of sacrifice is bugged... hint: just check it.

gromada120
05-04-2006, 12:26 PM
of course i mean: "under" not "below http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

KingImp
05-05-2006, 07:10 PM
Master of Ice's Freezing effect does not work. Unit becomes white on the ATB bar, indicating "freezing", but then their turn comes as normal and they get to move and attack as if nothing ever happened.

Sunwindx19
05-08-2006, 08:45 PM
don't know if this has been posted yet, an AI "bug" or "flaw"

in the skirmish map the angel hero had a few hundred of every monster, and i had less than half the amount he had, i engaged him in battle because i never remember how many is a "lot" a "throng" a "pack" and all that ****. so i battled him to see what he had, he slaughtered me so i reloaded and didnt fight him, instead i walked right past, he didnt even try to attack me in his turn, just ignored my completely weak hero.

i went and took his poorly defended (wtf? 12 pikemen?) castle, easily. then he never even came to try and take the castle back. he stood in the same spot and skipped his turn every day for a week until he lost for not having a castle, where is my gratifying end-battle with the enemy hero and our armies?

i feel really used by the demo, it robbed me of a final duel between our heroes =(

i should probably not even bother posting since the game is made and being printed to discs as i speak so its not like theyre guna notice.

pavel44
05-09-2006, 01:13 AM
1. Hellfire ability is semi broken:

First of all it is ridiculously expensive--5 mana each time and it is not reduced even with Arcane Training.

And most importantly it gets activated often when the stack you attacked is totally killed on the initial hit making you waste 5 mana on nothing

and third, I think it should do a little bit more damage.

2. Imp and Familiar buildings inside the Iferno city are mixed up I think.

3. Don't make it so difficult to level up after about level 20

4. How about being able to retreat a stack from the battlefield or telling before the fight for some stack to appear on the battle field on a certain turn?

jbaleq
05-09-2006, 02:33 AM
Hi I have sugestion to make backgrounds looks better. Actually backgrounds are designed almost in one color, especially in unit's miniatures. I think thaat little texture or any faction-like picture(you know what i mean) added to this backgound will make it looks a far better(!!!) with low cost of work. The same of the dialog windows of hero managament or even resources bar. They are too simple and too cartoon-like(H4). I have to compare it with hom&m 3 frame texture. In hom&m3 this texture are very simple, but makes ALL GAME looks excellent. Just Imagine how hom&m3 may looks with "cartoon"(one colour or simple gradient) frame texture. It may be horrible, don't you think? My second suggestion it's about colours of icons. For example, the colour of peasant's rags(it's even not like rags becouse it looks like new http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. It's too teal! Maybe a colour in darker and pastel-like tonation will change it from cartoon-like to real m&m look what we want to see. It's all a basic things that can make our H5 better. http://forums.ubi.com/images/smilies/25.gif

jbaleq
05-09-2006, 09:55 AM
I moved my earlier topic to another discussion, so i'm sorry for spamming http://forums.ubi.com/images/smilies/35.gif , and i have to ask moderator to clean this last two topics from this discussion.

daqPL
05-14-2006, 10:38 AM
OK few things that need to be looked at. Some spells don't work correct. Like the puppet master spell it's supposed to give you control over the target unit right? Well when I cast it on the heaven stack it's just ommited in the monster que (meaning that nither I nor the CPU can control it)
Same goes for the frenzy spell. Other thing the pit lord is way to slow!! The same squire pack attacked my pit lords four times befour I had a chance to act with them again!! And the spell damage of the pit lords spells is way to low. 300 dmg with fireball when they hit for 2000 in melee? C'mon you can't be serious. At least make them faster so you have a chance to fight. I don't understand why the turn system works like it does. I mean in HoMM3 even the slowes unit had a chance to move in one "round". Then the next "round" started and the units moved from fastest to slowest at the end. Then a new "round" starts.. and so on. In the demo a fast unit can move a couple of thimes befour the slow one can act. And some other minor things that I think were mentioned by other users so I just skipp them. The game is great jus fix the bugs and do a normal wait command.

SandroTheMaster
05-14-2006, 02:52 PM
Just this, you can keep fighting with raised creatures. That doens't seems right. If you lose once you have only summoned creatures, you should when there is only raised creatures as well.

Patenaudeluc
05-15-2006, 11:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by daqPL:
OK few things that need to be looked at. Some spells don't work correct. Like the puppet master spell it's supposed to give you control over the target unit right? Well when I cast it on the heaven stack it's just ommited in the monster que (meaning that nither I nor the CPU can control it)
Same goes for the frenzy spell. Other thing the pit lord is way to slow!! The same squire pack attacked my pit lords four times befour I had a chance to act with them again!! And the spell damage of the pit lords spells is way to low. 300 dmg with fireball when they hit for 2000 in melee? C'mon you can't be serious. At least make them faster so you have a chance to fight. I don't understand why the turn system works like it does. I mean in HoMM3 even the slowes unit had a chance to move in one "round". Then the next "round" started and the units moved from fastest to slowest at the end. Then a new "round" starts.. and so on. In the demo a fast unit can move a couple of thimes befour the slow one can act. And some other minor things that I think were mentioned by other users so I just skipp them. The game is great jus fix the bugs and do a normal wait command. </div></BLOCKQUOTE>

DaqPL,

It has been mentioned, several months ago, that the "round" thing has to be removed and, was removed.
What you just witnessed in your last combat scenes/encounters is the semi-RTS feel of it all. So, as a result, the inferno town's alignment is truly disadvantaged(they are already cursed and damned by nature from the Heavens(God and Eden)). Since, we already know that, by Catholic beliefs, that the holy and living will always prevail over the damned(Hell realm and not necessary evil in nature). Therefore, the holy living will not suffer these spells of damnation and, will attack at blitz-like speed towards them.

Once an Inferno town is captured though, these creatures will feel a tremendous boost in morale(from realizing that the holy human has not razed their town)from a thought and belief that they are redeemed and pardoned from God and the Heavens also. These Heretics will see their combat speed and efficiency at combat rise with the Holy Hero of Haven and will accept immediately the presence of Haven troops amongst their own ranks, making them invaluable partners of combat against true evil such as the Necromancers and the Dungeon Overlords(Warlocks).

As a conclusion, the Real War is truly Good(Heaven and Hell) VS Evil(the undead and the emprisoned for eternity/Necromancers and Dungeon's Warlocks).

The trick is: can you master all five schools of magic of your faction's guild in order to boost and help your troops of might to overthrow your current encounters' enemy or, try master the might skils in true strategy and tactics? Only the result/end of the last campaign will decide your true fate. Now, and forever, Good Journey to all!!!
http://forums.ubi.com/images/smilies/typing.gif

pavel44
05-15-2006, 11:21 AM
Demonic ability should make units immune to Horned Overseer's Explosion damage and also should give at least a little resistance against fire damage and make units immune to Hellfire(if Inferno fights Inferno)

Draeven2006
05-15-2006, 12:08 PM
Dont know if this has been posted yet(I tried the search button) But I have quite an annoying problem...

I cant finish the first mission of the campain(this will contain a LOT of SPOILERs)
I saved Isabel, send godric away, then the orhter hero, Nicolae, comes. Then its the demon turn. During that turn, Nicolae starts moving and bumps into a demon hero. The demon turn ends, but I cant start my turn! The cursor is a hourglass and I cant do anything, open anything. I reloaled(after I had to restart my pc) several times, same thing every time...

And during multiplayer, it often crashes to desktop...

daqPL
05-16-2006, 01:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Patenaudeluc:
As a conclusion, the Real War is truly Good(Heaven and Hell) VS Evil(the undead and the emprisoned for eternity/Necromancers and Dungeon's Warlocks).

The trick is: can you master all five schools of magic of your faction's guild in order to boost and help your troops of might to overthrow your current encounters' enemy or, try master the might skils in true strategy and tactics? Only the result/end of the last campaign will decide your true fate. Now, and forever, Good Journey to all!!!
http://forums.ubi.com/images/smilies/typing.gif </div></BLOCKQUOTE>
Bah i always win this mission. What you said is not the problem. The problem is that the Pit Lord is slow as hell (nomen omen? :P ) Oh and one more thing the game ofetn crashes to desktop. Quite annoying since the autosave doesn't work in scirmish :/ It should at least auto save every week.

VeNtRuE-666
05-17-2006, 10:21 AM
wwhen i try to install hommV appear a ugly message asking me to insert cd1 with the file game_manual.pdf , y tipe the route , the file is on the cd ,i see it! , but still ask for it , so i must cancel the installation , why the hell i cant install it on my pc , on other pc i installed it without probs , just on mine , dunno if i have a problem with acrobat or any pdf reader, sad, so sad

Kellysc
05-21-2006, 06:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sirwhale:
i just wish i could comment. the error report mentions this file C:\DOCUME~1\CHRIST~1\LOCALS~1\Temp\dc2f_appcompat. txt </div></BLOCKQUOTE>

I have the same problem.. I had to run the game from the last autosave file.. but couldnt recover my fist game from the save file after getting this error.