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st14z
09-13-2005, 10:29 AM
ftp://ftp.ubi.com/emea/homm5/videos/HV_GC_Demo_2.zip

st14z
09-13-2005, 10:29 AM
ftp://ftp.ubi.com/emea/homm5/videos/HV_GC_Demo_2.zip

MacSoftish
09-13-2005, 10:31 AM
Sweet! Thanks man! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Heroine_LL
09-13-2005, 10:33 AM
dl complete *watching video*
Griffins take a looong battle dive.
The whole thing looks pretty good to me. Sure hope they'll add that battle log! A detail I don't like is the near-sighted layout of the spellbook but I guess it's like that for a reason.
When pointer goes over creature it shows kills; #. What does that mean?

st14z
09-13-2005, 10:33 AM
Did i saw rite? when markmens tried to shoot succubus i read: WILL Retaliate!!

st14z
09-13-2005, 10:53 AM
heh my ie did not show several threads, including first thread of GC video2 .. strange http://forums.ubi.com/images/smilies/35.gif

Moenster1986
09-13-2005, 11:11 AM
Why doesn't this link work in Firefox...?

Shredst0r
09-13-2005, 11:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by st14z:
heh my ie did not show several threads, including first thread of GC video2 .. strange http://forums.ubi.com/images/smilies/35.gif </div></BLOCKQUOTE>

maybe i should have pushed "F5" for refreshing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

st14z
09-13-2005, 11:59 AM
or maybe my f5 is weared http://forums.ubi.com/images/smilies/354.gif down from countless pressing in need to find anything new about H5

GreaterBasilisk
09-13-2005, 12:24 PM
Notice how it says winter 2006 and not febuary 2006 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Dink-the-Mink
09-13-2005, 12:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GreaterBasilisk:
Notice how it says winter 2006 and not febuary 2006 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>Basically, Feb is also Winter http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

-****

han6
09-13-2005, 12:34 PM
maybe you should consider winter as the first season in one year

Pollo2002
09-13-2005, 12:36 PM
I also saw that the marksman when shooting pointing the succubis it says Retalition , sucks
I understand the hand hand retalition but the long range one seems absurd to me.
Also it seems to me that first strike suddenly is too important, i don't know but i felt units die too easly .

han6
09-13-2005, 12:42 PM
Here is the official discription of Succubus.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Succubus (Upgrade: Succubus Favorite)

Succubi are the only shooters within Inferno ranks, they should therefore be used as support troops for the attacking units. This is all the more true as they have the ability to counter-strike on enemy ranged attacks. The enemy will always hesitate before engaging a combat against them. Use this at your own advantage. </div></BLOCKQUOTE>

From above we see that Succubus has the ability of ranged retaliation.

Pollo2002
09-13-2005, 01:00 PM
Well if it's a special succubus abiltiy it's ok to me

Zamolxis108
09-13-2005, 01:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Heroine_LL:
1. Griffins take a looong battle dive.

2. The whole thing looks pretty good to me.

3. Sure hope they'll add that battle log!

4. A detail I don't like is the near-sighted layout of the spellbook but I guess it's like that for a reason.

5. When pointer goes over creature it shows kills; #. What does that mean? </div></BLOCKQUOTE>
1. I suppose that's because the Succubi were not in their range, so they only reach them in the second round.

2. Hmm... that's all that I can also say - pretty good. But I'm still waiting for some improvements.

3. Oh yeah! I also really want that battle log. It's one of the improvements I was talking about in the previous point.

4. I'm not so thrilled about the spell book layout also. It reminds me of the H4 stile of investing too much in layout, with the price of making things less practical (we'll sure need a lot of browsing with only 3 spells per page).

5. That means they want to help us with the mathematics so now, aside from the exact damage, we'll also see how much that actually represents in number of creatures. I haven't give it much thought, but it seems like a good idea.

vladpopescu1979
09-13-2005, 01:20 PM
I don't like the fact that the creatures have to look forward all the time. The heroes4 idea of different positions could have been further developed. After retreating, e.g., the griffin turns around and show it's back to the cerberi. Why don't they implement something else, for example, let the creature face the nearest enemy, that would make a lot more sense.

vladpopescu1979
09-13-2005, 01:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Moenster1986:
Why doesn't this link work in Firefox...? </div></BLOCKQUOTE>

Maybe you're not supposed to spoil the beauty of this game by using a mac? http://forums.ubi.com/images/smilies/59.gif

Sajentine
09-13-2005, 01:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by vladpopescu1979:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Moenster1986:
Why doesn't this link work in Firefox...? </div></BLOCKQUOTE>

Maybe you're not supposed to spoil the beauty of this game by using a mac? http://forums.ubi.com/images/smilies/59.gif </div></BLOCKQUOTE>

Firefox also works with Windows.

Zamolxis108
09-13-2005, 01:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by st14z:
Did i saw rite? when markmens tried to shoot succubus i read: WILL Retaliate!! </div></BLOCKQUOTE>
You saw right. I guessed they put that to make the H4 fans happy, but I find it stupid, because:

1. Why would the succubi, unattacked, have the energy of attacking only once per round, but when attacked by some archers (thus injured), have the energy of attacking twice.

2. Why would the succubi retaliate to the archers range attack, but the archers couldn't retaliate to the succubis (also) range attack?

But, whatever... that's not one of the things that will bug me in H5, so it can as well remain like this.


LE: now I see what others wrote above. Well, if it's a special ability for the Succubi, as they are a higher level creature, then it's really ok.

Zamolxis108
09-13-2005, 01:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GreaterBasilisk:
Notice how it says winter 2006 and not febuary 2006 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Don't worry, it's February. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Sajentine
09-13-2005, 01:52 PM
I have to say that the creature facing forward all the time seems really lame to me and is a definite step backwards. I won't get into the whole "it doesn't represent reallity" because I really couldn't care about that but I do think that it very simply JUST LOOKS STUPID. At the very least the creature should continue to face the direction of the attack/defence that has just occured.

Just in general this whole "the creature pivots on it axis before it attacks" thing is completely lame. If there is one thing in the entire game that I want changed it's this because I'm going to be seeing this <span class="ev_code_RED">constantly</span> throughout my battles. There are a lot of smart people at Nival, evidenced by what they've come up with already, I have to believe that they can come up with a better looking system than this.

KingImp
09-13-2005, 01:53 PM
Now in this video, the attacks looked more in synch than in the previous vid.

I am loving the looks of the spells now. Holy Word, Ice Bolt, and Magic Fist look so cool.

C_h_u_c_k_l_e_s
09-13-2005, 01:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sajentine:
I have to say that the creature facing forward all the time seems really lame to me and is a definite step backwards. I won't get into the whole "it doesn't represent reallity" because I really couldn't care about that but I do think that it very simply JUST LOOKS STUPID. At the very least the creature should continue to face the direction of the attack/defence that has just occured.

Just in general this whole "the creature pivots on it axis before it attacks" thing is completely lame. If there is one thing in the entire game that I want changed it's this because I'm going to be seeing this <span class="ev_code_RED">constantly</span> throughout my battles. There are a lot of smart people at Nival, evidenced by what they've come up with already, I have to believe that they can come up with a better looking system than this. </div></BLOCKQUOTE>

I can understand your concern over this. But try to look at it in different terms. Picture a battle between 2 armies with identicle units. Which direction they're facing is just about the only way to tell which units belong to which hero. Yes, I know there could be OTHER ways to represent it. But that is one of the biggest reasons for it.

Aseved
09-13-2005, 02:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Which direction they're facing is just about the only way to tell which units belong to which hero </div></BLOCKQUOTE>

Guess you haven't seen the stack numbers use different colors, then.

Dink-the-Mink
09-13-2005, 02:11 PM
Yeah. I mean, it wasn't a problem in H4, so why should it in H5?
The coloured Stack number thingies should tell you who's who and it just looks tonns better the H4 way (i.e. creatures facing the direction they last attacked/defended to/from)

-****

talgalili
09-13-2005, 02:27 PM
I wish to add one more thing no one mentioned - and that is thet in the Demo we see 2 types of griffon attacks: one with the BIK and one with the griffon PAW (although in both cases, it actuelly represent the same type of attack)

This is very nice, and I hope they will implement in on all the creaturs (and also to use a diffurent attack animation the represent how lucky the attack was, as we talked about earlier).

P.s: I also agree that it looks stupid that all the creatures face the same way.

And actuelly - I think it might be a good Idea to even implement that is a creature is facing one way (after just attacking some creature) - then it will be more vornerable for attack from his back... (what do you think ?)


p.p.s: great video !


Tal.

TenKSkelletons
09-13-2005, 02:38 PM
didn't want to post anything since most issues are discussed thoroughly.
but it seems that no one said anything about the stats that pop-up when hovering over a enemy creature. IMO they make the game too easy even showing if the creatures will retaliate or not..
i think it would be a good idea to be able to turn this off like in h3. if you play long enaugh you dont need it anyway.

mSg-1
09-13-2005, 02:45 PM
1 think that caught my eye was that a few cerberis that were shot by blessed marksmen, etc came and kicked some paladins and marksmens butt, and then was destroyed by a stack of griffins afterwards.. dunno if it was just to show different things in battle? or does cerberi kick that much ***? :P

Zamolxis108
09-13-2005, 02:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Aseved:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Which direction they're facing is just about the only way to tell which units belong to which hero </div></BLOCKQUOTE>
Guess you haven't seen the stack numbers use different colors, then. </div></BLOCKQUOTE>
Goood point! http://forums.ubi.com/images/smilies/25.gif

FritzGryphon
09-13-2005, 03:21 PM
Unit facing ought to be a player-controlled option, with bonuses awarded for attacking the enemy's rear. For example, units attacked in rear lose morale, or don't retaliate, or take more damage.

Would add another strategic element to the relatively simplistic combat system. Flanking, encirclment would be a factor, and players would have to adjust their tactics accordingly.

Of course, it's not actaully going to happen or anything http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

El_Diablo999
09-13-2005, 05:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sajentine:
I have to say that the creature facing forward all the time seems really lame to me and is a definite step backwards. I won't get into the whole "it doesn't represent reallity" because I really couldn't care about that but I do think that it very simply JUST LOOKS STUPID. At the very least the creature should continue to face the direction of the attack/defence that has just occured.

Just in general this whole "the creature pivots on it axis before it attacks" thing is completely lame. If there is one thing in the entire game that I want changed it's this because I'm going to be seeing this <span class="ev_code_RED">constantly</span> throughout my battles. There are a lot of smart people at Nival, evidenced by what they've come up with already, I have to believe that they can come up with a better looking system than this. </div></BLOCKQUOTE>

what if, for example, you have griffins, and the enemy had griffins, if they are both looking the same way how are you supposed to know which is yours??? and its not that big of a deal anyways, why does everyone point out every little thing wrong with something,instead of being happy there is even a sequel at all?

Sajentine
09-13-2005, 06:22 PM
As far as remebering units go, is this really a big problem? Usually there are a max of 7 units which I don't have trouble remembering what I did with them 20 sec ago and the stack are usually coloured differently.

The main reason I think this is an issue is after I've seen it happen the first 40,0000 times in the first scenario I play I'm pretty sure it's going to get really old really fast.

The other reason I don't like this is I just think it looks lame. I appreciate you trying to justify this CHUCKLES but it just doesn't slide with me.

As I said I'm sure the great people that work at Nival and all the super people who visit these boards can come up with a far better solution.

Salventus
09-13-2005, 06:48 PM
I don't like the fact that the Griffins look a lil' Yellow burp... http://forums.ubi.com/images/smilies/mockface.gif I kid.

C_h_u_c_k_l_e_s
09-13-2005, 07:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Aseved:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Which direction they're facing is just about the only way to tell which units belong to which hero </div></BLOCKQUOTE>

Guess you haven't seen the stack numbers use different colors, then. </div></BLOCKQUOTE>

you're right. I didn't notice that. Still, I have a feeling that's the reason they've done it the way they have up to now. But you guys are right. If they are clearly identified, then they should remain facing the direction they were at the end of their last attack. I'll definitely mention it during the beta.

st14z
09-13-2005, 07:39 PM
i think i heard him say "this is much more difficult battle"? and it oly lasts few
turns, i do not like attack values of those creatures involved, they simply are too strong, i hope that they will not try to make battles faster with that kind of tricks?????

I want more tactical possibilities into battle.

Sajentine
09-13-2005, 09:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by C_h_u_c_k_l_e_s:
you're right. I didn't notice that. Still, I have a feeling that's the reason they've done it the way they have up to now. But you guys are right. If they are clearly identified, then they should remain facing the direction they were at the end of their last attack. I'll definitely mention it during the beta. </div></BLOCKQUOTE>

I would really appreciate it if you would Chuckles, unfortunateley I won't be participating in the Beta, because I'm going on vacation, so I won't be able to give my viewpoint directly to Nival.

lk002
09-13-2005, 09:43 PM
I like the fact that the battlefield is no longer a flat ground and actually has elevation.

Draconic_Oracle
09-13-2005, 10:51 PM
Away from the pivoting and on to a interesting new little tidbit...
Anybody notice the skill he selected after the battle was named "recruiting"?was it in H4? what does it do do you think?
Get you a few extra units per purchase or something?? more chance to convert neutrals to your side??
Another thing i'm curius about is the summoning magic skill (seen in a diff movie) do you suppose we get more varied summons this game?? a whole skill for summoning magic would suggest so.. any thoughts on this?

bogyvaly
09-14-2005, 01:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Moenster1986:
Why doesn't this link work in Firefox...? </div></BLOCKQUOTE>

It's working fine!

bogyvaly
09-14-2005, 01:10 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Draconic_Oracle:
Anybody notice the skill he selected after the battle was named "recruiting"?was it in H4? what does it do do you think?
Get you a few extra units per purchase or something?? more chance to convert neutrals to your side??
</div></BLOCKQUOTE>

In H4, if you learned diplomacy you have 2 options when you meet neutrals or else: to recruit un no. of them by an amount of money or to convert a smaller no. of them to your side by charm.
IMO, what was, in H4, diplomacy (by money) will be in H5 recruiting, and was charm will be diplomacy.

What do you think?

han6
09-14-2005, 07:50 AM
I find that the battle field is 14 by 14. But there's only 3 troops (total width is 5) in both sides of the battle.

I have heard before, that if the total width of both sides is no more than 7, there will be a small battle field of 7 by 7, otherwise 14 by 14. Why the larger battle field is appeared in this vedio? The game is modified or just because the battle took place in a garrison?

Campaigner_1st
09-14-2005, 10:55 AM
I like it. Everything looks fine so far.

The moraleboost gained for eliminating stacks will probably deter singlestacks of certain creatures. Good compromise huh?

I like the battledive. I wonder if there's a way to keep track of when it will hit though.

I just found out a new intelligent tactic. Slow an enemy melee stack while moving around with a fast unit and Holy Charge the enemy to dust! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I want even better graphics and sound though. I want the very best graphics and sound money can buy.

vladpopescu2005
09-14-2005, 11:11 AM
Yeah, but I think Holy charge is pretty weak. Could work on sprites... http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Campaigner_1st
09-14-2005, 11:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by vladpopescu2005:
Yeah, but I think Holy charge is pretty weak. Could work on sprites... http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>

That must depend on lvl and possibly something else. It would prevent that tactic from being overpowered though.

Power_Lich
09-14-2005, 12:53 PM
Very nice! Judging by the damage the Holy Word did, this knight hero doesn't exercise magic powers for a living. Looks like Pit Fiends are offensive spell casters as well (actually this is a bit confusing, I thought those were the Lords [?]).
And yes, it would look even better with units facing the direction of their last action.

El_Diablo999
09-14-2005, 01:20 PM
I too thought they were pit lords...if not, the pit lords will look much cooler http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Draconic_Oracle
09-14-2005, 10:21 PM
Theory:
Holy word damages multiple creatures in a stack, not just the top.

It would explain why only 1 cerberi bit the dust and at the same time why the 25 gryphons one shotted the 15 succubi with battle dive.
Any thoughts on that?

And I gues nobody finds the summoning magic school worth debating.

Finaly:
So basicly recruiting is making it easier to get neutrals to join you then?

Dark_Magiks
09-14-2005, 11:26 PM
Well (to do with summoning) I hope that A) the summonings are not from any faction, B) that the summonings are various (not all of the summonings are elementals), C) that the creatures summonable dont count towards the total creatures (more than 100) that were mentioned by Ubi as being in the game.

I expect they will be netural summonables, and I am guessing there will be a few summoned creature orientaion spells that dont summon a creature, like damage all summoned units, double all summoned units damage http://forums.ubi.com/images/smilies/icon_twisted.gif, destroy target summoned stack etc., as well.

Draconic_Oracle
09-15-2005, 08:48 AM
Very interesting and possible gues..
I'm also hoping it won't just be elementals (i used to find summoning them not worth the bother... i'd rather just pelt my opponents with dmg spells).
And indeed Dispelling and special summon buffs/debuffs and damage spells would be nice..
I in fact feel that summons should even be allowed to be VERY tough single unit stacks.. ofcourse those would be costly and a enemy dispell would really make it a high risk spell but still worth casting.

Zamolxis108
09-15-2005, 02:55 PM
Anybody else bothered by the fact that when attacking the garrison for the final battle, the battlefield looks just like an open field - no sign of the garrison?

Goke
09-15-2005, 03:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zamolxis108:
Anybody else bothered by the fact that when attacking the garrison for the final battle, the battlefield looks just like an open field - no sign of the garrison? </div></BLOCKQUOTE>
Yeah, I had hoped that they would make garrisons actually worth putting units into, with some bonuses (like a weak wall you can attack with units and a few weak towers)... Main purpose would be to deter pesky scout heroes taking all your mines and playing hide-and-seek. I hope it's not like H3 where it was USELESS to put units into garrison since they'll most likely get wiped anyway.

On another note, I hope that they make the mass strategic spells like holy word/shout more powerful... they were so useless in H2/H3...

grotesc
09-15-2005, 08:00 PM
the butt to butt situation with the griffins and the cereberi is plain stupid. they should change that.

Jackson7789
09-15-2005, 11:11 PM
I can't down load