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GKane
08-21-2009, 04:04 AM
Hello everybody and welcome to the Silent Hunter 5 forums!

I am GKane, the Community Developer for Silent Hunter 5, and I will be one of the links you guys will have with the people developing the game. I am sure that with the recent announcement we have made, you guys must have a lot questions.

In this thread I will get your most important questions answered directly by the developers. So feel free to add your question to this thread. However, answering your questions might take time, because the devteam has a very busy schedule.

GK

Answered questions:

08.09.2009

<span class="ev_code_YELLOW">How does the camera work in SH5? Has the improvement been made significantly compared to the camera view from SH4?</span>

The player is free to move through the submarine in free FPS-like fashion. We believe that creating a simulation game is not just a question of writing the mechanics that define the machine – in our case the u-boat – but there’s also the very important part of defining the actual human experience. What is it like to be the captain of an u-boat crew, in mid-Atlantic?

You should feel the tension and the claustrophobic atmosphere inside the UBoat and the way it affects the crew.

On the other hand, external camera is now allowed to rise much higher above the sea, allowing a dramatic view of the battlefields and landscape. We’ve changed the water and terrain rendering engine, solving the bugs that prevented this in the previous version and increasing the rendering distance too.


<span class="ev_code_YELLOW">Are we going to get a comprehensive manual of step by step to set up manual firing solution?</span>

We believe manual targeting is a very interesting and rewarding experience. Our ambition is to have it easier to understand and explained IN GAME – without sacrificing its complexity. Of course, there will still be a manual describing all the steps in greater detail.


<span class="ev_code_YELLOW"> Being a first person (Captain), how do we manage the crew? And what kind of things we can expect from the evolution of the crew abilities?</span>

In true first person game fashion, the player can walk to a crewmember and click on it, opening the dialogue menu. You can chit-chat, if you want, or tell him to use one of his abilities.

There will be also a crew management menu where you have an overview of each of the crew member’s abilities and the overall performance. Based on the results of your patrol, you will receive a number of skill points which are used to evolve the crew. This allows you to customize your experience as you see fit.

Regarding the abilities, they are based on real mechanics and may even have some penalties. For instance, you can tell your Engines Petty Officer to push the electric engines a little harder, getting that extra knot of underwater speed. Of course, this will result in greatly increased battery consumption and may force you to quit combat and surface much sooner than normally.


<span class="ev_code_YELLOW">Will we be able to make/record movies of any actions during the course of the game so we can replay it at anytime? </span>

No. But any player could use FRAPS of another frame grabbing program to film his experience.


15.09.2009

<span class="ev_code_YELLOW">What other features are there outside the submarine? i.e. is there a kind of screen saver if we are at a harbour? Can we go to a cafe as a first person? Talk to a General perhaps?</span>

The focus of Silent Hunter is always the action at sea, during the patrol, with the time spent between patrols taking a secondary importance. However, the way you prepare your next mission is very important, and you will be able refit your boat with the latest technological gadgets, obtain intelligence from your commanding officer and choose your torpedo loadout. The harbor keeps the first person perspective, but some of the management jobs are better done through 2D interfaces.


<span class="ev_code_YELLOW">How much freedom will we be seeing/getting? Are we able to navigate from the rear torpedo room all the way to the forward torpedo room seamlessly or will it be more like SHIV, click on a ladder/door/hatch to enter the next submarine section?</span>

The player will have full access everywhere inside the submarine. Just like in any other first person game and just like a real captain had. But remember, you’re not just a camera, you’re the captain. Don’t go sunbathing on the fore deck or you’ll have a long way to go to that conning tower hatch before the sub can dive!


<span class="ev_code_YELLOW">Will this be the same in SHV as in SHIV that the player can replace the sailor or officer of his job and do it himself? (Or are we restricted to giving them commands only?)</span>

The player can jump in most of the key positions on the ship – firing guns, periscope, hydrophone, navigation map. More so, each of these stations is realistically modeled, and, combined with the FPS view, the immersion should be total. Additionally, we’re aiming to make the player work SIDE BY SIDE with his crew – be it on the periscope, when identifying a ship, or on the map, when looking for enemy convoys.


<span class="ev_code_YELLOW">Will the AI controlled crew men do their tasks properly? (Better than in SHIV).</span>

They are all well trained sailors. And, with the abilities that the player gives them, we believe you’ll be a proud captain to have them serve under your command.


23.09.2009

<span class="ev_code_YELLOW">Any plans for a Co-op. multi player mode that puts several players in one single Submarine? (Co-Op campaign mode?)</span>

This is an interesting feature and one that we have considered many times and would like to do – but it comes with some design and technical problems that need to be solved before committing to it. For release the answer is No. But there will be several enhancements to the multiplayer mode, derived directly from the enhanced submarine controls.


<span class="ev_code_YELLOW">The screen shots reveal a German Uboat, I assume we will be seeing a campaign based on the German navy or will there be an U.S. Navy campaign as well?</span>

For now, only the German Navy. Our focus was to create a highly detailed game, with a highly detailed campaign and submarine experience. To achieve that, we needed to narrow our scope so we can give full attention to all small details that make this game so unique. Other navies (US Navy, Regia Marina, Royal Navy, etc) will have to wait … for now.

<span class="ev_code_YELLOW">Recognition Manual (in game) - can we expect to see it more detailed like the Recognition Manual that could be found in the collector’s edition?</span>

The recognition manual will be greatly improved and more usable from the previous version. We expect it to be more important, usable – and in the end – a fun experience for the player.


<span class="ev_code_YELLOW">Will we be able to turn off all the factors that tell us about every move the enemy makes, to keep the game more realistic? (Ex: flood meters on enemy ships). </span>

Yes.



30.09.2009

<span class="ev_code_YELLOW">How does the morale system work?</span>

Your crew is a highly trained unit of the German Kriegsmarine. They will do their duty, but as with every man, there is a question whether they will go the extra mile for their captain and mission. This is translated into their morale – their capacity to use their special abilities such as making a team effort to reload all bow torpedoes very fast to deliver a fatal blow to enemy shipping.
Of course, as you spend time at sea, your crew will long for their families, get tired of canned food and their morale will go down. This diminishes your capacity to use them and excel in battle, so as captain, you have to be careful that there’s reasons for the crew to be happy. Sink some ships, make them proud, and it should be ok.


<span class="ev_code_YELLOW">Will there be improved ship buoyancy dynamics EG the roll and pitch of the submarine?</span>

Yes. Physics throughout the game is under tuning. We added a “flooded” mechanic to enemy ships as well, which simulates water flowing from one compartment to another, thus buoyancy is expected to be more realistic.


<span class="ev_code_YELLOW">I have noticed that the ship/submarine textures on all the current screenshots are VERY basic; will you be replacing them with more realistic skins and textures like in SH4? (EG bolts and rust ect).</span>

Textures and graphics are still under tuning. We textured the submarine based on real images taken from real uboats.

<span class="ev_code_YELLOW"> Will more realistic sounds be used for the ships and subs? Also will we finally have the function to change the crew’s voices to German (instead of relying on mods)?</span>

Yes. There will be new sounds, true surround effects, and a German voice pack distributed with the game.



08.10.2009


<span class="ev_code_YELLOW">Will ship damage and breakup be improved?</span>

Yes. Now the ships can break in multiple parts, still stay afloat even though, for instance, they lost their bow due to a torpedo hit. The explosions and the SFX will also be enhanced.


<span class="ev_code_YELLOW">In SH III, the engine telegraph orders are German translations of US Navy orders. For example, the Kriegsmarine never used the term, "Eins dritte fahrt voraus." Could Ubisoft put in the correct German telegraph orders? </span>

In Silent Hunter 5, the crew voice lines for the engine telegraph orders will be appropriate for the German u-boat engine telegraphs. For instance, that particular German voiceover will be “Kleine fahrt voraus”.


<span class="ev_code_YELLOW">Will there be any AI operated boats forming a Wolfpack?</span>

There will be AI operated boats. Wolfpack mechanics are under consideration. This is something we always wanted to do but we want to do them properly so there’s a question if we’ll be able to fit them before release.


<span class="ev_code_YELLOW">Will we be able to meet another u-boat, while on the patrol? Say hello, exchange fuel and food supplies, perhaps?</span>

Resupplying from milk-cows will definitely be possible. Meeting other u-boats will be possible but the degree of interaction with them is to be decided.



14.10.2009


<span class="ev_code_YELLOW">Any chance to meet a partially damaged ship (imitating activity of another u-boats)?</span>

Yes. This is one of the enhancements of the damage system and the dynamic campaign.

<span class="ev_code_YELLOW">Will there be a Macintosh version of Silent Hunter?</span>

There is no Mac version planned at the moment.

<span class="ev_code_YELLOW">Will the navigation map handle the earth as a cylinder like in SH3?</span>

Yes. Although not geographically correct, the cylindrical view is the easiest to understand and use of all cartographical projections, especially if we consider the possibility that the player could roam all the seas as he / she wishes. We investigated other projections as well, using a globe or specific maps of several locations (like they did in reality) but the drawbacks in terms of usability, freedom and understanding were too big to consider them further. Also, there is a number of technical problems associated to other geographical projections, which we chose not to tackle for now.

<span class="ev_code_YELLOW">Will SH5 allow the flexibility for a player to switch between commanding a surface warship and a submarine or even the ability to switch sides?</span>

For the release of SH5 the player will only be able to command a German u-boat.



21.10.2009

<span class="ev_code_YELLOW">Will SH5 allow the ability to command a sub fleet or squadron from a naval base thereby determining duty rosters, assign commanders their boats, and establish objectives?</span>

Our focus is to create the perfect German submarine experience, with the highest detail current technology allows in real time. Silent Hunter is not about surface ships, is not about strategic decisions. What truly means Silent Hunter is life of a captain, his boat, his crew, a desperate battle for survival they themselves may not understand or agree with, sinking ships, live a drama on the high seas.


<span class="ev_code_YELLOW">Will Silent Hunter V have added the Dynamic Shadows feature?</span>

SH5 already has dynamic shadows – check out the screenshots, for example, here are some that we made for SubSim! It’s pretty cool and it brings ships and other units to life, integrating them in the visual environment of the game.


<span class="ev_code_YELLOW"> Will more elements limit the max duration of your patrol in SH5? (ex: food, water, medical supplies, crew morale, crew wanting to return home after a long period etc)</span>

In SH5, crew morale is the deciding factor; the longer you stay on patrol, the more affected the crew is, and the less you are able to demand that “extra mile” from them. The morale system takes into account many modifiers that represent factors such as the “longing for home”, exhaustion, lack of food, while we chose not to bother the player, the U-Boat captain, with mundane tasks such as managing the food inventory.

<span class="ev_code_YELLOW">Is it going to be possible to manage our own realism (like in sh3), or we will stuck again on easy, medium, hard and realistic mod (like in sh4)?</span>

Actually, SH4 allowed full customization of the realism settings, but the options were hidden in the captain’s office. Click on the radio on the left side of the room. For SH5, we will of course let the player tune the realism and difficulty options to whatever combination he sees fit.


28.10.2009

As a side-note, you can rest assured that all your suggestions are being compiled and sent to the devteam for review.And now, the answers:


<span class="ev_code_YELLOW">Is it possible to develop the feature to control the Port and Starboard engines of the U-Boat independently?</span>

We’re considering this feature. It should go much deeper than just individual control by allowing the player to use the electric motors while on the surface – for faster response to commands.


<span class="ev_code_YELLOW">Can we call in a refuelling sub or to reload the torps in the middle of Atlantic? and perhaps we can also see the crew in actions to refuel and reload the torps?</span>

Whether the crew will be visibly performing these actions is still to be decided, but you’ll definitely be able to resupply at sea. This was an important factor in the real U-Boat campaign and it will be the same in our game too.

<span class="ev_code_YELLOW">Will SH5 have both a gramophone (like SH3) for playing "records" and a working radio (like SH4) that can be tuned in to various stations for broadcasts of music, shows, and news?</span>

Both these features will make an appearance. The amount of included materials for them will be limited though because of copyright issues and respect for other people’s works. We expect modders will come out with content packs for these features, as they did for SH4.

<span class="ev_code_YELLOW">Just like in SH3 can you set the audible voice language to be german while the text be english? I loved that immersive feeling.</span>

We agree it was very immersive and plan to provide same option for SH5 too.


04.11.2009

<span class="ev_code_YELLOW">Can you tell me please if the damage interface of SH5 will be at least with the level of accuracy reached in SH3?</span>

Even if the mechanics behind the damage management are at the same complexity, the interface is lighter and more focused on most important aspects. None the less, you won’t lose any information or degree of immersion compared to the old games. Additionally, we are implementing some more advanced flooding control mechanics which would be a blast for the player.

<span class="ev_code_YELLOW">During the storm in the Atlantic, will the stormy features/elements like rain drops, lightning, layers of grey clouds be more realistic than the previous releases of SH?</span>

The weather system is enhanced compared to the previous titles; it is now more dynamic and realistic. Expect to see weather conditions correct to the climate zone in which you travel, for the respective season and moment of day. You will face raging blizzards in the North Sea and enjoy the nice weather in the Med, and this will change the way you fight.

<span class="ev_code_YELLOW">Is there any game adjustment in any game stages for the environment? For example:
- during the storm, how much the player wants for the sea to swell or how dark the player wants for the clouds?; or how often the lightning to show up? </span>

- Another setup whether we want to see the sunshine, or semi sunshine, or just murky grey clouds?
- What other features that a player can set similar to the above mentioned. scenari
We have no plan to develop such a feature. The environment is meant to mimic reality and real weather, and the player is not supposed to alter it to his preference. However, we expect the new work we have done in this area to make the weather both nicer “to be in” and more varied overall.

<span class="ev_code_YELLOW">I believe that the UBoat can go to the Southern Hemisphere or at least to the Pacific region ... no? Knowing from the war history with the involvement of UBoat in the Pacific (like SH4 UBoat Missions), will there be a feature (or perhaps a surprise??) that we will encounter Japanese Navy/convoys who ask for UBoat support?</span>

While the player is still free to go as he pleases, there is no plan to include the “Monsoon boats” in the release version of SH5.


18.11.2009


<span class="ev_code_YELLOW">What about surface ships firing torpedoes? In SH3 even torpedoes boats didn't attack another ships by torpedoes, only guns, guns, guns...</span>

This is a nice feature and one we have in plan. However, it is regarded as less important than other features such as AI submarines - friendly and enemy.



<span class="ev_code_YELLOW">Will completing the training missions give you a reward or bonus towards a new campaign?</span>

The game tutorial is part of campaign – it should be a smooth and seamless ride from beginning to end in terms of player progression. The way you complete it will have some impact on the rest of the campaign – but let’s face it: the war was not lost on its first night.


25.11.2009

<span class="ev_code_YELLOW">What historical documents do the developers use for the creation of models of the German submarines? </span>

Our research started of course with modeling books such as the “Vom original zum Modell” series and the technical books by Eberhard Roessler. But there’s much more that we do with analysis of photos and guesswork. We also took trips to visit the Vesikko submarine in Finland and the U-995 in Germany. I can tell you, nothing can match the experience of walking the deck of a real type VII u-boat.


<span class="ev_code_YELLOW"> Will we see water flooding the submarine or fire in 1st person view?</span>

Yes you will, even more you will have to manage the flooding.


03.12.2009


<span class="ev_code_YELLOW">Will you be able to change ammo storage loadouts, such as adding more AAA rounds, or more deck gun rounds?</span>

Like in the previous games, we believe the main weapon of the U-boat is the torpedo – and the player is only allowed to customize that loadout. The ammo stocks for the deck and flak guns will be standard.

<span class="ev_code_YELLOW">Will there be weight simulation? The more weight within the sub the lower it sits in the water thus more drag with the water, will torpedoes, AAA ammo, deck gun ammo, and fuel all affect the subs weight, thus changing the speed vs fuel usage?</span>

We’re working on improving the submarine dynamics (underwater drag mainly) in relation to the customizable items on the deck: deck gun, conning tower, flak guns. This feature is still some ways away, though!


<span class="ev_code_YELLOW"> Will the captain support options from U-boat missions be available in SH5? Such as requesting a friendly DD to scout or sink a convoy, requesting Luftwaffe recon/bomber/fighter aircraft?</span>

There will be some co-operation with friendly forces in Silent Hunter 5, but we’re trying to make it in a realistic fashion – as opposed to giving direct command over another unit.


<span class="ev_code_YELLOW">Will it be possible to turn off the fatigue-system? I always thought it's not my job as a sub commander to sing everybody to sleep.</span>

Say good bye to the fatigue system. SH5 takes a completely different approach to modeling crew fatigue and morale, built upon the idea that these men are after all professionals, doing their job and knowing that their life depends on it.


09.12.2009

<span class="ev_code_YELLOW"> Will there be random damages or problems with the U-boats? I am thinking about problems with the Diesel-Engine or other technical problems (maybe like sabotage by dockyard workers, which happened more often later in the war).</span>

While we strive to give the player a realistic view on the war and the machines taking part in it, we think random malfunctions or sabotages are very dangerous for gameplay reasons. These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you. In the future, we will tackle them in some way, but for now, we have no such thing in the game.


<span class="ev_code_YELLOW">Will there be dual monitor support?</span>

There will be available resolutions for dual screens, but nothing customized in terms of HUD. Not for now at least.


<span class="ev_code_YELLOW">Will the ladder in the galley be modeled? Just a detail, but I think it can't do any harm to ask.</span>

The galley hatch is modeled, but the ladder is not mounted since we understand it was not standard practice to have it in place for normal operations.


<span class="ev_code_YELLOW">Will the toilet be accessible too? It's not really important for gameplay, but it would be funny.</span>

Nope, you have to use your own http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



18.12.2009 - there will be no new updates for the next 2 weeks


<span class="ev_code_YELLOW">Will we see the crew on deck whilst they move torpedoes from external storage to internal storage?</span>

Not for now, but you’ll be able to see the reloading of the torpedoes taking place inside the submarine!


<span class="ev_code_YELLOW"> Will there be lifeboats that rescue some of the crew of a torpedoed ship?</span>

Like in SH4, yes, you’ll be able to see those.


<span class="ev_code_YELLOW">What will the customization level be to make the boat really feel yours, like naming it yourself, adding hull serial numbers, personalizing your captain’s cabin etc?</span>

The player is given command of a standard U-boat of the Kriegsmarine, but he doesn’t own it. Naming it is out of the question, since it was not the way “it was done”. Likewise, hull serial numbers were removed at a war’s start.
You will be able to customize it with a conning tower emblem and a custom hull paint scheme, should you wish.

By the way, in case you missed it, you can vote in the following THREAD (http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/5531086518) for your favorite tower emblem from a series of community submitted emblems. The top 10 will be added into the final game!


<span class="ev_code_YELLOW">Can you tell me please if the horizontal dive bug problem of the subs in Silent Hunter 4 will be fixed in SH5. In Silent Hunter 3 the developers team made the subs dive properly in a tilted way (bow dive first), unlike in Silent Hunter 4 when the brand new developers team forgot this and the horizontal sub dive killed a bit the immersion factor.</span>

Many of the developers of of SH4 were there for SH3 too! We did have those problems, but they were caused by changes in the water dynamics in another part of the code. The water has been changed again – it looks and behaves amazing - and we’re looking to tune the submarine dynamics better than in SH3 or SH4.


<span class="ev_code_YELLOW">Will there be an option for the sub to auto-dive to periscope depth and switch the engines to 1-2 knots when the surface crew spot a unknown/enemy vessel or plane? (This is mostly for the new players)</span>

As in the previous games, this kind of “standing orders” will be available to help the player. We believe these automated drills and responses to encounters are good simulation of how the crew works in a real submarine and also serve to take some of the tedious micro-management out of the game.


06.01.2010

<span class="ev_code_YELLOW">When you visit a friendly port or sub tender while on a mission, will you be able to request half replenishment instead of a full replenishment so you can get back out to the mission sooner?</span>

It’s an interesting idea – but we’ll have to keep it for the future. I’m wondering how often would a captain choose “less than full” loadouts if he had the choice.


<span class="ev_code_YELLOW">Will there be a feature if you're being pinged by a enemy vessel to have one of your officers do a depth under keel ping/check at the same time an enemy ping goes off to help prevent them from finding you while checking to see how deep you can go?</span>

Would it really be possible for the pings to be timed so well as to disguise them? It’s an interesting question and a good suggestion noted for the future. Considering the layout of the Atlantic, I doubt it would be useful in most convoy battles though.


<span class="ev_code_YELLOW">I’m interested to know whether or not it would be possible to see team members’ breads growing during a campaign.</span>

We are working on this right now; we thought about it and discussed it since the game was started. We believe that we have a good technical solution but given that it’s mostly eye candy (and therefore secondary in importance to gameplay and simulation) it might make it or not in the final build.


<span class="ev_code_YELLOW">Is it possible to sit in the officer’s mess or "sleep" in my commander bunk? </span>

It is possible to sit and you even have a pinup girl poster to keep you company. ? Sleeping is another thing – but we have something in plan for that part.


13.01.2010


<span class="ev_code_YELLOW">Will there be a filter for events stopping the time acceleration?</span>

Time Compression is a critical tool in our game as we don’t make compromises with the long travel distances involved in WW2 submarine warfare. There are some filters regarding the dreaded drop from time compression but details are not finished and it’s not clear how much you will be able to configure in game menus – as opposed to game configuration files.


<span class="ev_code_YELLOW">Given the new ability to roam the sub and command system, will SH V support TrackIR 6dof?</span>

I love my Track IR and it adds to immersion and usability in several titles I own. However, Silent Hunter has different needs from the interface point of view and the improvement in using this device would be marginal. For the release version of SH5 there will be no dedicated support.



20.01.2010


<span class="ev_code_YELLOW">Will it be possible to hear sounds like depth charge explosions and sinking ships (even whale songs?) with the hydrophone? This didn't work in SH3.</span>

Negative on the whale songs, for now. However depth charges and sinking ships will most likely make it in, and overall we feel the hydrophone station / crew member will be more useful than in the previous games.


<span class="ev_code_YELLOW">Will there be more atmospheric sound in the uboat compared to SH3? I'd like to hear some talking, laughing and snoring from time to time.</span>

Since the player is free to roam in a 3D environment, that environment should be believable and immersive. Yes, those kinds of sounds are an important part for this and some of that will be seen / heard in the game.



27.01.2010


<span class="ev_code_YELLOW">Will the game still be moddable? To what extent, compared to the previous versions?</span>

Yes, the game is even more moddable than the previous versions of Silent Hunter. For sure, the guys that are passionate about submarine simulators and want to put their own fingerprint on the game will find SH5 a great platform to develop their ideas.


<span class="ev_code_YELLOW">Does SH-V allow for nightly surface attacks? Can you surface within a convoy at night like Kretschmer did without a big chance to discover?</span>

Yes, we have adjusted the ships spacing to be historically accurate and also the enemy sensors to allow the player to recreate those surface attacks.


03.02.2010


<span class="ev_code_YELLOW">Will we be able to see people working on ships? In SH3 ships always seemed like ghostships. That's why I like to see some crew or outlooks working on deck (on neutral and enemy ships).</span>

Yes, all ships, be it enemy or friendly, will have crew walking about the decks, manning the guns etc.


<span class="ev_code_YELLOW">Will there be an option in multiplayer to take command of a Battleship, Destroyer, frigate etc... and fight against other players commanding the submarines and eventually some other KM ships supported by Submarines?</span>

No, you won’t be able to take control of a surface ship in multiplayer but the new interface (TAI) can be used to achieve better synchronization between players in 3D, making online coop much more interesting.



10.02.2010


<span class="ev_code_YELLOW">Will there be historical important events on the map during missions, for instance after the Bismarck incident in 1941 the British put a considerable fleet to shadow the Tirpitz in the English channel, will they be there or are you going with the random generated nameless ships.</span>

Most of the historical events will be there and will happen in the world even if the player is in proximity or not. Also, if a battleship happens to be sunk, it won’t appear in the game anymore.



<span class="ev_code_YELLOW">Will holes made by the deck gun below the water fill the ship with water ( several times in SH3 i would put 3 or 4 rounds into a cargo ship from lest then 100m move off to a safe distance and watch it sail away at full speed and NOT SINK.)</span>

Damage feedback is more accurately represented now in 3D and also in the way a ship will sink due to that damage.



17.02.2010


<span class="ev_code_YELLOW">Will it be possible to improve the diving methods for example in previous versions of the game one could hardly change depth at low speed while with use of the ballasts one actually shall be able accelerate the depth change without increasing the propeller power.</span>

The “diving officer” logic in the game actually uses more ballast or compressed air when depth changes cannot be achieved easily by dive planes – like for example when there’s not enough forward speed. However, direct control to the ballast tanks is not given to the player in the release version of SH5.


<span class="ev_code_YELLOW">Are the 7 extra skins that come with the collector edition only available in the Campaign or also on Multiplayer?</span>

The customized ships are only available in the Campaign and they are non playable. They act as elite AI units in the dynamic campaign (including the U-boats).

By the way, find below a sneak preview of five of the seven exclusive skins (3 submarines & 4 ships) coming with the collector:

http://img180.imageshack.us/img180/9108/hmsdukeofyorkscreen3.jpg

http://img15.imageshack.us/img15/8894/hmsstorkscreen1.jpg

http://img138.imageshack.us/img138/2756/hmssuffolkscreen3.jpg

http://img638.imageshack.us/img638/8721/hmswalkerscreen4.jpg

http://img211.imageshack.us/img211/3343/u552screen2.jpg


01.03.2010


<span class="ev_code_YELLOW"> Like in SH IV when you have sunken a ship there are some survivors in a little boat. What can we do with them?</span>

There is no interaction with the survivors. You cannot kill them, nor save them.


<span class="ev_code_YELLOW"> In SHIV one easter egg was The Flying Dutchman, will there be a cool similar egg in V?</span>

Well, it wouldn’t be an Easter egg if you would know about it in advance http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


<span class="ev_code_YELLOW">Are we able to personally award the crew with awards or promotion to the crew after returning from patrol in the sh5 game or do we have to quit to your office menu like sh3 or sh4 office and promote your crew with awards or promotion in the award section?</span>

Basically you don’t promote your crew, like advancing in hierarchy, but you can specialize your crew to perform better at some tasks and jobs. Every time you will complete objectives or sink ships you will receive promotion points. But you will receive the most of these promotion points at the end of a patrol.


<span class="ev_code_YELLOW"> Will growing experience of the crew improve crash dive and repair speed?</span>

Yes, the Chief Engineer and some other petty officers can improve the repair speed and even repair broken items, in other words getting you out of impossible situations.


<span class="ev_code_YELLOW">Will there be a real editable notebook in the commander’s quarters? It would be nice just to write down some things in own words, like a war diary or log.</span>

Sadly, you cannot add notes to the commander notebook. We wanted such a feature, and we hope that at some points we would be able to add it to the game. Nevertheless, we made some great improvements to the captain log among them you will be able to publish your captain log on the web.


<span class="ev_code_YELLOW">Will the amount of coast ships, like fishing trawlers, ferries or other be realistic?</span>

It is pretty hard to find ‘realistic’ numbers for this costal traffic, but definitely Silent Hunter 5 is the best documented game in the series. We did a lot of research over the previous years, and we hope you will notice this, including how we made the coastal traffic.


<span class="ev_code_YELLOW">Will game play be controlled by the same type of layers as in SH3? Will there be a mission editor included in the SH5 package?</span>

The mission editor for Silent Hunter 5 was totally redone. It has many new features including layers, projects support, much better ship group customization, etc. Here are some screenshots from the editor:

http://img69.imageshack.us/img69/8939/aidebugger.png

http://img407.imageshack.us/img407/5226/aiscript.png

http://img525.imageshack.us/img525/2959/interfacescripteditor.png

http://img682.imageshack.us/img682/5451/menueditor.png

http://img696.imageshack.us/img696/9678/missioneditor.png

http://img341.imageshack.us/img341/9382/moddingoptions.png

http://img502.imageshack.us/img502/5118/terraineditor.png

http://img11.imageshack.us/img11/6097/toolsp.png

http://img707.imageshack.us/img707/1549/uniteditor.png



05.03.2010


<span class="ev_code_YELLOW">Surface next to a destroyer 3 times, didn't notice me.</span>

The actual detection system is tuned on various parameters – light, fog, object size, etc. Based on the day / night conditions your crew cannot spot instantly the enemy ships all the time. We decided to make the scene illumination more friendly for player – there is no pitch black, the fog is not 100%, etc – unlike the crew AI who has all the penalties (realistic simulation). Also the current reporting officer is updating you every 1 minute (in the initial version there was 4 minutes, so this may let you believe they don’t do anything at all). The reason we decided to make crew report every minute, not every 5 seconds for example is because it can become annoying to listen to that guy reporting the same thing over and over.


<span class="ev_code_YELLOW">No auto target .</span>

Periscope has now two types of firing system. One manual where you need to determine the target speed, range, AOB, etc in order to find the solution and one where you need to estimate the torpedo trajectory by analyzing the map. Compare with the previous SH, where in auto-target mode you simply select-and-fire, now you actually need to estimate target course, based on the map information, watch target through periscope to see its speed and finally use your combat experience to predetermine torpedo trajectory.


<span class="ev_code_YELLOW">Can't tell chaps to leave deck gun.</span>

You can secure the deck gun by talking with the Watch Officer. You can find him either in the Crew Quarter or on the Bridge when the submarine is at surface.


<span class="ev_code_YELLOW"> Have 2 types of map - tactical and main map - bit confusing</span>

Basically there is only 1 map with different functionality – tactical map is used when at battle stations and have specific information displayed on it, while the strategic map has different role and information displayed. While a bit confusing, it was necessarily to have this kind of separation, otherwise the map would have become clustered.


<span class="ev_code_YELLOW"> Not enough guys in sub</span>

We have place in the sub only the guys at the current stations or doing maintenance activities on board of the submarine, which are around 20-25 guys. The other guys up to 40, are resting in the Crew Quarters. Having 40 guys in submarine would have made player movement and character interaction quite difficult.



<span class="ev_code_YELLOW">Some guys have no options when talking to them other than leaving dialog (map guy).</span>

You can discuss only with some guys on the submarine, specifically petty officers or officers. Also these guys have different dialogues only in some campaigns, and this is specific for each of them both in the numbers of options and campaign.

pacific_breeze
08-21-2009, 06:45 AM
Hello GKane, I'd like to welcome SH5 into Silent Hunter community http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Questions :

1. Perhaps you know that we have a camera MOD in SH4 simply because the restrictive camera view in SH4 i.e. the original camera view can't take the "walk on the deck" shot. How does the camera works in SH5? Has the improvement been made significantly?

2. What other features are there beside the game itself? i.e. is there a kind of screen saver if we are at a harbour? can we go to a cafe as a first person? talk to a General perhaps?

3. Is there a view that we can watch the guys loading torpedoes into the sub or repairing the damage subs in the bunker?

4. Are we going to get a comprehensive manual of step by step to set up manual firing solution? In SH4 this didn't get explained thoroughly.

5. Being a first person (Captain), how do we manage the crew? and what kind of things we can expect from the evolution of the crew abilities?

6. Will we be able to make/record movies of any actions during the course of the game so we can replay it at anytime? If this feature is included then will we be able to replay the movie using any movie player?

7. What are the recommended graphic cards for this SH5? both NVidia and ATI at least as of August 2009.

Thank you GKane for answering my questions on 08/09/2009. Really appreciate your time to go through those questions .. http://forums.ubi.com/images/smilies/25.gif

shadow_858
08-21-2009, 07:52 AM
Originally posted by pacific_breeze:
Hello GKane, I'd like to welcome SH5 into Silent Hunter community http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Questions :

7. What are the recommended graphic cards for this SH5? both NVidia and ATI at least as of August 2009.

The Devs answered this over at subsim:

NVidia 8800 GT 512mb...ATi 4850 512mb

512mb on the video card is a minimum to play the game with every option checked. We're trying to make the game to fit into 256 mb of video memory (with the lowest settings).

tambor198
08-21-2009, 08:36 AM
Originally posted by shadow_858:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pacific_breeze:
Hello GKane, I'd like to welcome SH5 into Silent Hunter community http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Questions :

7. What are the recommended graphic cards for this SH5? both NVidia and ATI at least as of August 2009.

The Devs answered this over at subsim:

NVidia 8800 GT 512mb...ATi 4850 512mb

512mb on the video card is a minimum to play the game with every option checked. We're trying to make the game to fit into 256 mb of video memory (with the lowest settings). </div></BLOCKQUOTE>


I have stickyed your post on the specs for SHV, Shadow. I think that they need to be up there on top where everyone can see it. http://forums.ubi.com/images/smilies/25.gif

luviera
08-21-2009, 12:55 PM
I've a few question, I hope to find an answer to.

1) Source SubSim:

VIEW AS A CAPTAIN: Walk through highly detailed submarines in the new first-person view and access every part of your U-boat <span class="ev_code_YELLOW"> How much freedom will we be seeing/getting? Are we able to navigate from the rear torpedo room all the way to the forward torpedo room seamlessly or will it be more like SHIV, click on a ladder/door/hatch to enter the next submarine section.</span>

2) In SHIV and its previous counter parts, the player pretty much had to perform every task him self if he wanted it to be done proper and good, lets just say that the AI didn't do there jobs very well.
<span class="ev_code_YELLOW">Will this be the same in SHV, that the player can re leave the sailor or officer of his job and do it him self? (or are we restricted to giving commands only?)</span>
Also if we allow the AI controlled crew men to perform the given tasks him self, will the do it proper.
Re formated to...
<span class="ev_code_YELLOW">Will the AI controlled crew men do their tasks properly? (Better than in SHIV).</span>

3) <span class="ev_code_YELLOW">Any plans for a Co-op. multi player mode, that puts several players in one single Submarine? (Co-Op campaign mode?)</span>

4) <span class="ev_code_YELLOW">The screen shots reveal a German Uboat, I assume we will be seeing a campaign based on the German navy or will there be an U.S. Navy campaign as well?</span>

*edit*
5) <span class="ev_code_YELLOW">Recognition Manual (in game) can we expect to see it more detailed like the Recognition Manual that could be found in the collectors edition?</span>

6) Collectors Edition, will there be one? And if so could you consider adding a "Manual Angle on Bow Calculator" like the one CapnScurvy created, instead of a Recognition Manual. 9or do both)
There is nothing wrong with a printer Recognition Manual, but the community often pimps/upgrades the in game Recognition Manual any how, what will make the paper version become obsolete over time.
The "Manual Angle on Bow Calculator" CapnScurvy created is a heavy used tool, I've used up several now, because its made out of paper. Would love to own a plastic version a more sturdy version.

MWolfe1963
08-21-2009, 12:56 PM
Read the reviews and no doubt will buy it.

I assume with options we can cut off all the, for lack of a better term, arcadish stuff.

I don't want to see flood meters on enemy ships. I'm not on the ship and shouldn't have that info.

Also concerned about everytime a Skipper gives an order morale goes down. I would think morale would be based on taking damage to boat or crew.
Would love more info how this works.

My guess is options will let us rid ourselves of these things? Just hope we can adjust all the factors that tell us about every move the enemy makes can be turned off.

tuddley3
08-21-2009, 12:59 PM
How about a playable demo ?

Miechiel
08-22-2009, 03:25 PM
Hi. I noticed that there is a "required" about of memory, etc. But, what will be amount of memory and other issues to run this game with no problems. We all know the difference between what is necessary and what reality means

icecold6661985
08-22-2009, 09:23 PM
Hi,

Thanks for your time. Il ask a couple of questions that i really need to know due to "my perfectional needs" lol. If the answer is yes or what im looking for, i think you will have a perfect game from what i can make out ontop of the information that has gone public already. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


1) Will there be improved ship boyancy dynamics EG the roll and pitch of the submarine?

2) I have noticed that the ship/submarine textures on all the current screenshots are VERY basic, will you be replacing them with more realistic skins and textures like in SH4? (EG bolts and rust ect).

3) Will more realistic sounds be used for the ships and subs? Also will we finaly have the function to change the crews voices to German rather than relying on the community to make something months and years down the line and then have it pasted all over your game?

4) Will ship damage and break up be improved?

5) NOT a question... a Requirement... PLEASE PLEASE PLEASE knock the requirements down as much as you guys can, i am getting very frustrated due to the past couple of years, developers realeasing games that are either way to advanced in tech requirements or at the very peak. It may look nice in their office but i as a paying customer and the target of their work, i dont like it for its impossible and expensive to enjoy.

KingOfScience
08-22-2009, 09:40 PM
Will Silent Hunter 5 support nvidia 3d vision? Nvidia supposedly provides support for developers looking to include it, I hope you took advantage of it or will include support in patches

Ironoutlaw34c
08-24-2009, 12:29 AM
Hi GK

Thanks for the invite to post.

There are a couple of points I would like to mention that no one else has taken up yet, or variations on others' comments.

1. Could the harbours and ports in SH V replicate the actual layout of the real ports as far as piers and wharves are concerned? The info is available and I have done quite a bit of work researching them and drawing them up. Ubisoft is most welcome to anything I have free, gratis, etc.. The locks are not an issue, but being able to park my boat in Tirpitz Hafen in Wilhelmshaven would be really neat, as would watching the crew cast berthing lines, but I guess that's going a bit far.

2. In SH III, the engine telegraph orders are German translations of US Navy orders. For example, the Kriegsmarine never used the term, "Eins dritte fahrt voraus." Could Ubisoft put in the correct German telegraph orders. I've got them too if needed, although they are written on the telegraph itself in the sim.

3. AI operated boats forming a Wolfpack would enhance the sim also, particularly if complemented by appropriate radio messages, along with the escort responses. It was an important aspect of the U-boat war for several years and would add so much to the sim.

I use SH III as one of many tools to research the U-boat war. Using several photocopies of KTB's and FTB's from the Militär Archiv in Freiburg, I have replicated templates of them and the forms used to account for the expenditure of torpedoes, along with plots of the attack.

As a result, my patrol reports look very much like original reports, except for the bits in English where my German is sadly lacking. Again, if they can be of use, let me know.

Cheers

Brad

philiptracey
08-24-2009, 06:32 AM
My wife and i love playing silent hunter 4 together as lan and was wondering if they are going to put unlimited torpedoes as an option as we make our own maps with plenty of destroyers and not enough torps to go around with just us 2 playing...

Thanks...

JFK09
08-25-2009, 08:49 AM
Hello GKane,

1) Will we be able to meet another u-boat, while on the patrol? Say hello, exchange fuel and food supplies, perhaps?

2) Any chance to meet a partially damaged ship (imitating activity of another u-boats)?

3) Please, add an ability to write notes to captain's journal.

Thank you in advance.

Holtz_
08-25-2009, 07:25 PM
Thanks for the opportunity to ask a few questions...

Interact with your crew, watch them perform their daily jobs and experience the tension and fear inside the U-boat through the new advanced order system

- Will the player have to manually perform tasks assigned even after issuing orders to the crew? I hope the advanced orders feature will be robust enough to allow the crew not only to receive orders, but to actually perform them according to their ability and skill. Too often in SH4 the player was forced to manually do the crews' job.

tuddley3
08-25-2009, 08:18 PM
Good one Holtz. I'd like to add to that. Let the crew manage their own breaks. Us captains are not babysitters, we have more important things to do besides telling our crew "Ok son, it's time for me to tuck you into bed".

macinplay
08-26-2009, 01:43 AM
Hi,

will there finally be a Macintosh version of Silent Hunter?

Thanks and cheers!
macinplay

BotenAnnaa2009
08-26-2009, 02:58 AM
Hi GK,

I have just a simple question which most gamers of the Silent Hunter series would never mind, but anyway, I think it's still important for the simulation-reality freaks http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Will the navigation map handle the earth as a cylinder like in SH3? I think because of the 2-dimensional map there couldn't be a good solution for that "range-problem" (the distances between two points in SH don't fit with the real ones)
So my final question is: Would it be possible to create a navigation map maybe like "Google Earth" style? In my opinion that would be the most realistic way...

greetz, BA


edit: check your pm inbox fallenyggie http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

fallenyggie
08-26-2009, 03:42 AM
hmm...speaking of the "most realistic way":
did they have "Google Earth" style maps on UBoats???

Navelintel
08-26-2009, 06:50 AM
Hi GKane,

Even with the initial flaws, I found the SH series (stock game without any of the custom mods that I have added to my games) not only absolutely fascinating but extremely captivating. Whether the setting is the North Atlantic in 1941 stalking an allied convoy aboard a VIIC Unterseeboot or near the Bungo Strait southeast of Honshu shadowing a Japanese task force in a Balao sub, for a few hours whenever I can spare them, I have been taken to another place and time. I’ve had SH4 since it came out and have recently purchased SH3 and enjoy it as well (since I had an uncle who served in the Merchant Marine on a liberty ship in the North Atlantic and lived to tell it). But let’s get back to SH5. For example, will SH5 allow:

1)the flexibility for a player to switch between commanding a surface warship and a submarine or even the ability to switch sides? If you are using ‘Cold War’ theme, a cat and mouse option could fit nicely in this format (almost reminiscent of the “Bedford Incident” a 1963 Cold War naval thriller by Mark Rascovich that preceded Tom Clancy’s 1984 novel, “Hunt for Red October”).

2)an option to command a “Pacific wolf pack” a strategy which the U.S. Navy tinkered with in the Pacific theater during WWII (see the latest edition, World War II magazine (Weider History Group, Inc., “Killer Subs – How Nazi tactics helped crush the Japanese”, September 2009)?

3)the ability to command a sub fleet or squadron from a naval base thereby determining duty rosters, assign commanders their boats, and establish objectives as the naval war was carried out in the Pacific during WWII?

4)allow for various scenarios: What if Kido Butai (the Japanese fleet) had been intercepted before it had actually reached striking distance of Pearl Harbor and before American bases were attacked on the Philippines in early December 1941? What if the fall of Singapore and the Dutch East Indies could have been forestalled? Could the war in the Pacific have been shortened with early and alternative naval intervention? Can these historic conundrums be entertained within the parameters of your new simulation?

Other than the questions, comments, and suggestions as previously posted, you are probably well aware of the very discerning and demanding fan base for the SH series that you will need to gratify with your latest offering but I’m sure you’ll present us with your finest effort. I wish you and your R&D team all the best as you complete your task.

Sincerely,
Navelintel http://forums.ubi.com/images/smilies/25.gif

walkirie
08-27-2009, 04:22 AM
Originally posted by icecold6661985:



2) I have noticed that the ship/submarine textures on all the current screenshots are VERY basic, will you be replacing them with more realistic skins and textures like in SH4? (EG bolts and rust ect).



5) NOT a question... a Requirement... PLEASE PLEASE PLEASE knock the requirements down as much as you guys can,i dont like it for its impossible and expensive to enjoy.

Anyone noticed the contradictory of this statements , before he stating the graphics of SH5 looks very basic and after stating He cannot afford to upgrade his computer , http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

I was ready to upgrade my video card from a very old Nvidia 8800GT to a ATI 4890 , but I am waiting for the next september and the new version of this GPU made with 40nm technology and DirectX11 , because made with 40nm offer cooler performance



.

tuddley3
08-27-2009, 04:34 AM
Thanks Walkirie, next time I see him walking down the street, I'll be sure to have a talk him.

walkirie
08-27-2009, 05:43 AM
Please Please UBISOFT add the Dynamic Shadows feature to the next edition/version of the Silent Hunter series ,the Dynamic Shadows add so much to the inmersion factor ,the Dynamic Shadows feature in SH3 have been partially developed but later were totally cancelled and deleted with the excuse of lowering frame per seconds , in SH4 were no Dynamic Shadows at all , the excuse that Dynamic Sadows lowering Frame per seconds is ridiculous and not true because I have many other games with enabled Dynamic Shadows and my computer with a very very old Nvidia 8800Gt dont have problem with dynamic shadows,


The Dynamic Shadows of SH3 were with many bugs
http://i194.photobucket.com/albums/z58/tonschk/turmVIIb_shadows.jpg
http://i194.photobucket.com/albums/z58/tonschk/flags.jpg

http://i194.photobucket.com/albums/z58/tonschk/silent-hunter-v-20090819111129205.jpg
http://i194.photobucket.com/albums/z58/tonschk/il-2-sturmovik-birds-of-prey-200905.jpg
http://i194.photobucket.com/albums/z58/tonschk/battlestations-pacific-200904230245.jpg
http://i194.photobucket.com/albums/z58/tonschk/dqi.jpg
http://i194.photobucket.com/albums/z58/tonschk/fop.jpg
http://i194.photobucket.com/albums/z58/tonschk/colinmcraedirt_1a.jpg


http://i194.photobucket.com/albums/z58/tonschk/s34176_pc_3.jpg
http://i194.photobucket.com/albums/z58/tonschk/s34176_pc_11.jpg
http://i194.photobucket.com/albums/z58/tonschk/T342026nov202007206.jpg
http://i194.photobucket.com/albums/z58/tonschk/gwx4-08.jpg

glenninoz
08-27-2009, 07:48 PM
Will SH5 be DX10 , thankyou glenn aka sober .

JFK09
08-28-2009, 06:18 AM
Dear GKane,

Please add an AA (anti-aliasing) option to SH5.

Thanks.

YUSEME
08-28-2009, 02:13 PM
Dear GKane,

great DAS BOOT atmosphere..
I already read it somewhere; but as a Veteran player (SH 1>4) I would like to vote for German spoken game included. Nothing would kill this game more with then German speaking English as their main languages.. As a European, this would be culture shock.

tuddley3
08-28-2009, 02:23 PM
@ YUSEME
I have a feeling, judging by the demo, SH5 will be just like SH3 as far as being able to choose between German and English languages (both voices and text).

Tuddley

YUSEME
08-28-2009, 02:32 PM
Originally posted by Navelintel:
Hi GKane,

Even with the initial flaws, I found the SH series (stock game without any of the custom mods that I have added to my games) not only absolutely fascinating but extremely captivating. Whether the setting is the North Atlantic in 1941 stalking an allied convoy aboard a VIIC Unterseeboot or near the Bungo Strait southeast of Honshu shadowing a Japanese task force in a Balao sub, for a few hours whenever I can spare them, I have been taken to another place and time. I’ve had SH4 since it came out and have recently purchased SH3 and enjoy it as well (since I had an uncle who served in the Merchant Marine on a liberty ship in the North Atlantic and lived to tell it). But let’s get back to SH5. For example, will SH5 allow:

1)the flexibility for a player to switch between commanding a surface warship and a submarine or even the ability to switch sides? If you are using ‘Cold War’ theme, a cat and mouse option could fit nicely in this format (almost reminiscent of the “Bedford Incident” a 1963 Cold War naval thriller by Mark Rascovich that preceded Tom Clancy’s 1984 novel, “Hunt for Red October”).

2)an option to command a “Pacific wolf pack” a strategy which the U.S. Navy tinkered with in the Pacific theater during WWII (see the latest edition, World War II magazine (Weider History Group, Inc., “Killer Subs – How Nazi tactics helped crush the Japanese”, September 2009)?

3)the ability to command a sub fleet or squadron from a naval base thereby determining duty rosters, assign commanders their boats, and establish objectives as the naval war was carried out in the Pacific during WWII?

4)allow for various scenarios: What if Kido Butai (the Japanese fleet) had been intercepted before it had actually reached striking distance of Pearl Harbor and before American bases were attacked on the Philippines in early December 1941? What if the fall of Singapore and the Dutch East Indies could have been forestalled? Could the war in the Pacific have been shortened with early and alternative naval intervention? Can these historic conundrums be entertained within the parameters of your new simulation?

Other than the questions, comments, and suggestions as previously posted, you are probably well aware of the very discerning and demanding fan base for the SH series that you will need to gratify with your latest offering but I’m sure you’ll present us with your finest effort. I wish you and your R&D team all the best as you complete your task.

Sincerely,
Navelintel http://forums.ubi.com/images/smilies/25.gif
hear hear..
very well spoken..
one small comment if I may,
your third suggestion would be extremly appreciated. Kind of 'Total War' series approach. but this might be already outside the focus scope of the developers..
but who knows..

icecold6661985
08-28-2009, 04:34 PM
Originally posted by walkirie:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by icecold6661985:



2) I have noticed that the ship/submarine textures on all the current screenshots are VERY basic, will you be replacing them with more realistic skins and textures like in SH4? (EG bolts and rust ect).



5) NOT a question... a Requirement... PLEASE PLEASE PLEASE knock the requirements down as much as you guys can,i dont like it for its impossible and expensive to enjoy.

Anyone noticed the contradictory of this statements , before he stating the graphics of SH5 looks very basic and after stating He cannot afford to upgrade his computer , http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

I was ready to upgrade my video card from a very old Nvidia 8800GT to a ATI 4890 , but I am waiting for the next september and the new version of this GPU made with 40nm technology and DirectX11 , because made with 40nm offer cooler performance



. </div></BLOCKQUOTE>


If you knew a little about game development you would understand that materials (Textures) do not cause a large drag on perfomance. Rather pixel rates, model poly counts and effects are where the drags come in. I have also noticed that you have trolled me twice before trying to pick holes in my statements. And for note... My rig...

Intel Quad Core extreme 3.2Gh
Nvidia GTX 280 Tripple SLI
4GB 1000htz Corsair Ram
900GB WD Velicraptor HD


So as you can imagine i have no intention on upgrading my rig as you said. I am thinking about the people who cant spend hudreds upon thousends on a pc like me. I work on a simple premeses...

If it dosnt run on my PC it wont run on 95% of everyone else's pc's, which means its bad programing and design.

owner20071963
08-28-2009, 07:52 PM
I spoke recently to a member on our site on Teamspeak,
13yrs of age,
plays Silent Hunter,and All Mods,he prefers the LSH3 Mod,
100% Realism???
Now 100% realism is not loved on Multiplay,
due to time in multiplay,
Question here is
will the Dev Team work more this time on the Game Engine Multiplay Or not,
The same Dev team worked on SH4,
Using only 30% of the engine Product,
end result?Nothing,
Therfore SH4 ended up with a disaster Release
U-Boat Missions add on,with No patches,Updates,etc,etc,
Like most Games now Online,
Multiplay sells Big in gaming 2009 & 2010,
Why did Ubisoft opt for the same Dev Team?
If A 13yr old can see?
Why did Ubisoft choose the same Dev Team?
Simulation games sell more in multiplay,
Is it not what Ubisoft want?
In todays worldwide climate,
in gaming,New Players,Buyers,etc,etc,
Will the Dev team Now realise where a game Sells?
Multiplay,
a european meet with non multiplay players
will not solve your issue,
members here on Ubisoft forums will,
Just ask any other multiplay gamer,
If the Dev team do as they did before?
with SH4 in multiplay?
Then SH5 will be a Disaster in Sales,
My View?

jimbuna
08-29-2009, 04:10 AM
Originally posted by tuddley3:
@ YUSEME
I have a feeling, judging by the demo, SH5 will be just like SH3 as far as being able to choose between German and English languages (both voices and text).

Tuddley

I should imagine you'll be right.

In a commercial business sense....the release will be aimed primarily toward the gamer (who make up for the vast majority of sales) and not the dedicated hardcore sub simmer.

What we should see is the option to play arcade style but also an option for maximum realism.

I have read one or two pleas for more attention to Multiplay both here and on other forums and as such I would add the following:

Attention was given to Multiplay in both SH3 and SH4, whether it was enough is down to individual opinion.

The simple fact is there is not a big enough audience to warrant the level of effort such an outcome would require.....a quick visit to the frequently touted Multiplay sites would simply confirm this.

Multiplay in the main is less organised and co-ordinated, it is more commonly a group of friends doing they're 'own thing' together on the Ubisoft server.

One thing that particularly saddens me is the innuendos and negative comments that occasionally eminate from a small minority of people, aimed at the Romanian Dev Team.

I know a few of these guys and have met Dan Dimitrescu personally. They are a fine bunch of dedicated employees of Ubisoft who are totally committed to producing the best sub sim possible to our community.

WITHOUT THEM IT COULD BE ARGUED THERE MIGHT NOT HAVE BEEN AN SH3 OR AN SH4 NEVERMIND A FUTURE SH5

One can only imagine the negative impact such comments could have on any of them reading such posts.....especially when they come from one or two individuals devoid of any modding skills.

SH5 has got to be a success because failure at the checkouts will probably mean a cessation of investment in the future of the genre.

I hope we can all buy it on the day of release because funding will be needed for the inevitable further improvements/patches required in the months after said release.

Spectemur Agendo

http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

pacific_breeze
08-29-2009, 07:13 AM
Originally posted by jimbuna:

One thing that particularly saddens me is the innuendos and negative comments that occasionally eminate from a small minority of people, aimed at the Romanian Dev Team.


Agree.

This is again the nature of human being, never satisfy with one thing but always ask for more. I think it's good enough that UBI wants to continue in making the better SH. The company could just say .. bugger all .. SH4 would be the last one.

I would more concern if the first release of the game has too many bugs (like SH4), therefore I'd ask the Dev Team to ensure that the experience of the SH4 first release won't be repeated in SH5 so we will be satisfied. This gives more positive expectation compared to hammering Dev Team with "negative" comments for something that hasn't been released.

shaene2007
08-29-2009, 07:58 AM
Dear Silent Hunter V developers,

THANKS for continuing our UBoat gaming experience with Silent Hunter V. I CANT WAIT!!!

Silent Hunter III is BRILLIANT so Im salivating for Silent Hunter V.

One thing Id like to see more of if its possible, is maybe more UBoat Fleet interaction, like tracking a convoy, radioing its position and waiting for a coordinated UBoat attack on the Convoy as happened in the early parts of the UBoat campaign in WWII.

Maybe the AI is a bit much to ask for being able to cordinate a multiple UBoat attack, however, Id love to see some UBoat interaction at sea maybe. Id appreciate any thoughts any of you with heaps more gaming and development experience on being able to have UBoat Fleet attacks in the future??

Keep up the great work and THANKS for the exceptional UBoat gaming youve provided all of us around the world with the exceptional Silent Hunter Ubisoft Game

luviera
08-29-2009, 09:06 AM
Another Question,

The duration of the patrols, will more elements limit the max duration of your patrol in SH5?


In SH4 and its previous versions, you could stay on patrol for as long as you liked. As long as you had enough fuel to reach home port with and torpedo's left to sinks ships, you could stay out there for ever.


I'd love to see food, water, medical supplies, crew moral and other elements become more of an limiting factor of how long you can stay on patrol.

Heading to a friendly port will resupply most of you resource, it will boost moral some what for the crew will get a chance to send out post and who know receive a letter from there loved ones back home. But at some point, your crew will want to return home and may result to mutiny.

Can we expect to see more of this in SH5?

Stormfly9U
08-29-2009, 07:30 PM
may i also give my 5 cents here...

good multiplay capabilities is a important key factor for a susseccful titel today, the best example is WOW in my eyes. So where is the problem, stock up the budget and create a fitting portfolio for today and tomorrow, perhaps you give us our DD`s and escorts sometime ?

I know the development team isn`t responsible for creating the portfolio. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

owner20071963
08-29-2009, 07:52 PM
Ubisoft gave the Dev Team short time and targets to Develop SH4,
I salute the Romanian Dev team,
Ubisoft wake Up,Sell Silent Hunter Multiplay Online with a server,Keep Paying the Dev Team,
Online,Make The Silent Hunter Server A Paid Server,like World Of Warcraft,The Biggest Online Worldwide Game,
It will work & get more Involved Online,
Plus make more for Ubisoft Plus the Dev Team to improve & keep them in a job,
Worth a look http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Stormfly9U
08-29-2009, 08:05 PM
well yes, very good developers become more and more the role of an artist, perhaps they get also payed like them sometime http://forums.ubi.com/images/smilies/winky.gif

J5_Lehmann
08-30-2009, 07:01 AM
When Jimbuna stated that, "The simple fact is there is not a big enough audience to warrant the level of effort such an outcome would require.....a quick visit to the frequently touted Multiplay sites would simply confirm this" he was indeed absolutely correct. His statement was grounded in reality, and verifiable data... not fantasy... not by arbitrarily fabricated 'numbers' and 'statistics' pulled out of thin air... as Owner20071963 has done in these forums ad-nauseum and is doing here on this thread yet again.

Originally posted by Jimbuna:
Multiplay in the main is less organised and co-ordinated, it is more commonly a group of friends doing they're 'own thing' together on the Ubisoft server.

One thing that particularly saddens me is the innuendos and negative comments that occasionally eminate from a small minority of people, aimed at the Romanian Dev Team.

For the record I've personally played online/multiplayer to test modifications that were made during the development of GWX.

However, "Big sales" figures for SH5 certainly do not depend on multiplayer as you imply... and as you stated directly concerning the past successes by the GWX dev team. Quite the opposite is true... and historically it is for that reason the majority of developmental time obviously went in that direction.

Furthermore, I know for a FACT that the devs are aware of multiplayer concerns and will address them suitably. Multiplayer concerns were addressed with Dan by the group we were with in Houston... (AS WERE REQUESTS FOR WOLFPACKS GUYS!!!)

Multiplayer issues are one of the tiniest blips on the radar when you understand the scope of the challenges they face.

Single player matters must be firmly nailed down first anyway because multiplayer matters DEPEND on the single player issues. That's reality... not the other way round.

Think about it... just a tiny bit! Acknowledge reality... and not only will you be happier, but you'll get a lot farther with the things you'd like to see done. Stop with the attempts at arm-twisting the devs... doing so will only backfire on you... and leave you standing in the rain.

Besides, this thread was meant to be a point of contact where you can ask questions of the SH dev team... not a platform for you to berate them... or to launch more word-games.

pacific_breeze
08-31-2009, 03:00 AM
First mistake on the new Video,
Never was there a Captain called a Captain on a U-Boat,this seems so silly,
Kaleun is the correct phrase I'm told by german lovers of the game,

Goodness, we speak English!! .. and that seems so silly by not saying it in German. It sounds like English is a mistake to be used .. http://forums.ubi.com/images/smilies/51.gif



If the Dev team do not improve as they tried with SH4? Then SH5 will not Sell Worldwide,

Big sales on Silent Hunter 5 depend on Multiplay,


Wow .. Owner, are you not working for UBI as an international marketing manager there? It seems you know a lot about UBI sales figure, structure as well as what will happen in the future .. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif I'm impressed!!

tuddley3
08-31-2009, 04:40 AM
Can we please get back to asking questions. This is highly embarrassing gentlemen. We are normally one of the most well behaved forums Ubisoft has, so lets try to keep it that way.

I'll clean this thread up later.

owner20071963
08-31-2009, 08:27 PM
Thank you Tudd,
Its best kept to Q&A

klcarroll
09-01-2009, 05:10 AM
There are two issues that seem to keep surfacing in this (…and other) threads: …..”Wolfpacks” and “Multiplay”.

……..And while both of them may provide amusing options within the context of an “Entertainment Level Game”; …….It’s time for an historical “Reality Check”!

In Real Life, even during the “Glory Days” of Wolfpack activity, there was virtually NO tactical level communication between U-boats at sea.

They received orders and exchanged contact information with Headquarters:

They even overheard the radio transmissions from other boats:

....But the exchange of tactical level information while actually “on contact” was virtually non-existent. When a Wolfpack was actually attacking a convoy, the individual U-boats were essentially all conducting independent, individual attacks. Information on the status and position of the other U-boats in the pack was pretty much limited to listening to depth charges detonating in the distance. (….and as every GI has said all throughout history; “Better you than ME!” http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif)

Frankly, …..I have always been amazed that significant numbers of U-boats weren’t lost to “friendly fire”!!

But just where does the historical reality leave us on the issues of “Wolfpacks” and “Multiplayer”???? …….Almost nowhere!!

Without the addition of historically inaccurate Tactical Level Communications between boats, both features can’t offer much to the Computer Gamer: …..And from my personal point of view, the only sort of “Multiplayer” environment that would be both historically accurate AND interesting would be one where the various players involved all “manned” various stations on the SAME U-boat!!

Think about it: …..Go back and re-read your books: ……Boat-to-Boat communications just didn’t happen often enough to be worth simulating!!

klcarroll

Ironoutlaw34c
09-01-2009, 05:49 PM
Good point KLCarroll.

As Lehmann pointed out, there are not thay many involved in multi-player anyway.

The only tactical level interaction I would like to see would be in the form of radio communications back and forth from B.d.U. and one's own boat, and possibly other boats that the AI has in the area.

A Wolfpack could be set up by B.d.U. sending a message out to a number of boats, one's own included. The player would take up his own position irrespective of what the AI was doing with other boats. The only interaction would be what is heard on the radio.

Maybe the AI could have the other boat/boats attack the convoys, but as you rightly point out, the pack boats had no tactical interaction or co-ordination at all, only a measure of control from B.d.U..

GWX people did a great job incorporating extra communications into SH III, so I guess it might be done in SH V. The only difficulty I see, due to my complete ignorance about how this programming stuff works, is being able to generate B.d.U. signals co-ordinated with AI boats and one's own, and the replies from the other boats.

One other point is the use of homing beacons which boats generated when they found a convoy for other boats to home in on. Could AI boats do this for one's own boat to follow?

As long as they get the ports and harbours looking like the original layout, and the correct German language engine room telegraph orders right, I will be happy! Wolfpacks would have me overjoyed!

Wolferz
09-02-2009, 04:59 AM
Greetings, GKane,

Loads of questions with little or no responses/answers.
Are we going to get any answers?
Or is it going to be like III and IV where the community was left in the dark until release date, only to find that we were bamboozled? I can appreciate a good Flim Flam. But it gets all of us a little flustered to be promised the moon and only get a rock.

Should we all be over at Subsim to get any info?
I ask, because it seems like information is released to an unofficial forum long before it reaches this "Official" forum.
Nothing against Neal and the gang but, why does this occur?

OttoVonStrunfh
09-02-2009, 07:29 AM
Greeings Herr Kaleun

I got only 1 question: Is it going to be posibile to manage our own realism (like in sh3), or we will stuck again on easy, medium, hard and realistic mod (like in sh4)?

thx and hawe good hunt.

shaene2007
09-02-2009, 08:18 AM
Originally posted by klcarroll:
There are two issues that seem to keep surfacing in this (…and other) threads: …..”Wolfpacks” and “Multiplay”.

……..And while both of them may provide amusing options within the context of an “Entertainment Level Game”; …….It’s time for an historical “Reality Check”!

In Real Life, even during the “Glory Days” of Wolfpack activity, there was virtually NO tactical level communication between U-boats at sea.

They received orders and exchanged contact information with Headquarters:

They even overheard the radio transmissions from other boats:

....But the exchange of tactical level information while actually “on contact” was virtually non-existent. When a Wolfpack was actually attacking a convoy, the individual U-boats were essentially all conducting independent, individual attacks. Information on the status and position of the other U-boats in the pack was pretty much limited to listening to depth charges detonating in the distance. (….and as every GI has said all throughout history; “Better you than ME!” http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif)

Frankly, …..I have always been amazed that significant numbers of U-boats weren’t lost to “friendly fire”!!

But just where does the historical reality leave us on the issues of “Wolfpacks” and “Multiplayer”???? …….Almost nowhere!!

Without the addition of historically inaccurate Tactical Level Communications between boats, both features can’t offer much to the Computer Gamer: …..And from my personal point of view, the only sort of “Multiplayer” environment that would be both historically accurate AND interesting would be one where the various players involved all “manned” various stations on the SAME U-boat!!

Think about it: …..Go back and re-read your books: ……Boat-to-Boat communications just didn’t happen often enough to be worth simulating!!

klcarroll

THANKS KLCARROLL for the reality check.

I must apologise for how I worded my Wolfpack SH5 dreams for the future.

I was not even contemplating ANY interaction with other UBoats on the scene and coordinating attacks other than thru Radio Messages on the Convoys Position so all available UBoats in the area in such a mission could attack the convoy independanty over the coming days.

My wolfpack wishes comes from the Historically significant Uboat/Luftwaffe attack on the scattered PQ17 Convoy of July 1942 as it headed for Murmansk.

Remember the threat of the Schlachtschiff Tirpitz coming out to possibly attack Convoy PQ17, made First Sea Lord Pound scatter the convoy which lead to 25 of the 36 vessels to be lost over the coming days to UBoats and the Luftwaffe.

That is exactly the type of Wolfpack scenario that I would love to see. Historical missions NOT Gameplay for the sake of unrealistic gameplay ,by co-ordinating Uboat attacks which as you so rightfully pointed out did not happen, but often I have radioed to HQ the position of a convoy and wondered what it would be like to just see or hear in the distance the sounds and sights of attacks by other UBoats on the Convoy I am attacking.

For years I have been an enthusiast of the Schlachtschiff Bismarck and Tirpitz and whilst Bismarcks career was short and glorious, Tirpitz was long and pitiful, PQ17 was a timely reminder of how cautious the Germans were of exposing Tirpitz to enemy action and while they delayed sending the Tirpitz out against PQ17, the very thought of her attacking the convoy lead to the Uboats and Luftwaffe taking advantage of the scattered Convoy PQ17.
U-255 sunk 4
U-457 sunk 2
U-334 sunk 2
U-703 sunk 2
U-88 sunk 1
U-456 sunk 1
U-355 sunk 1
U-376 sunk 1

Not together but independently thru Radio & Luftwaffe reconnaisance etc. over those subsequent days of the attack.

I should have been more to the point with the suggestion of a PQ17 type mission for SH5, various Uboats independently attacking the same Convoy thats all, not a coordinated Wolfpack attack.

Its just a suggestion and I thank KLCARROLL for his historical insight which made me express my wish for a PQ17 scenario I shouldve pointed out in my earlier post.

Right or wrong on my part, Im happy to have been corrected and hopefully all that matters in the end is the best possible UBoat Simulation we can get from SH5.

PS...Ubisoft, any chance of a Schlachtschiff Bismarck simulator, now that would be a dream come true, successfully breakout into the Atlantic and wreak havoc on the Convoys, whilst staying out of the Home Fleets way and get back safely to home waters. Oh well I can dream cant I!!!!!!!

PSS Thanks ,already for the SH Bismarck pick up the war diary scenario, that was fun to get to the Bismarck and then watch the ensuing battle.

ALARM!!!!!!!!!!!!!!!!!!!

Heres to continued debate and to Silent Hunter 5

klcarroll
09-02-2009, 09:04 AM
@shaene2007;

I did not intend my post to be a "personal correction" aimed at you!! .....I'm sorry if it came across that way!

I was merely pointing out, for the benefit of all, that there were terrible limitations on boat-to-boat communications in the 1940s.

I completely agree with you that some specific historical missions like the ones involving both Bismark and Tirpitz would be fascinating gaming opportunities!

....And by all means, keep making suggestions!! ....That's how we eventually get the games we want!

klcarroll

GrafPaper
09-02-2009, 03:48 PM
I can understand the desire of many to have an historically accurate game. On the other hand, catering to the die-hards will only ensure an even smaller market for a franchise that is already considered to be in a "niche" of limited appeal.

Sometimes, you have to sacrifice realism for the sake of game play, especially if you want to encourage the causal gamer to part with their money. There's always the choice of adding optional realism settings, just as SH3 offered.

Multiplayer in SH3 is still alive and well, regardless of those who prefer playing solo in Career Mode stating the contrary. Ask organizations like Deep Raiders, Nordfront, ComSubsPac, and others. In fact, I have personally seen new sales of SH3 based entirely on the appeal of the multiplayer community. I just registered a guy a few days ago who placed his order on Amazon as soon as he got his membership approval notice. That isn't the first time that's happened and it won't be the last.

Having as broad as base as possible means more sales and a wider popularity, even if it offends the purists. Multiplayer used to be a novelty but it is an expected part of any game with today's customers. Ignoring or marginalizing that aspect for SH5 only ensures lost sales. Take a look at games that were expected to do well, but largely failed because the multiplayer action just wasn't up to the standards players demand.

You can only do so much with scripted missions and campaigns. Multiplayer introduces the human element, which means you can play the exact same mission dozens of times and it will unfold differently every time. That element of replay value can never be duplicated by even the most sophisticated game AI available.

klcarroll
09-02-2009, 09:27 PM
@GrafPaper;

Well, ….I have to admit that I disagree with virtually ALL of your points: …..Sorry!

SH3 and SH4 are SIMULATIONS; …….and the whole point of a simulation is to model “Reality” as closely as possible. If you depart from that concept, you have moved your game into some other genre.

You said: Sometimes, you have to sacrifice realism for the sake of game play, especially if you want to encourage the casual gamer to part with their money.

That was the approach UBI took with the initial release of SH4, ….and it was a total disaster! The “Casual Gamers” that you want to attract were horrified at the complexity of the game, and upset because they felt that UBI had misrepresented the product. ….And the people who bought the game in the expectation that it was a proper simulation were unhappy with many of the “Arcade” features that had been injected in the effort to attract “Casual Gamers”! …….In short, NEITHER side of the aisle was happy!

Producing hermaphrodite,” half-this, half-that” products that do no one job well is the fastest route to the “Discount Bin” that I can think of!

You also said: ” Multiplayer used to be a novelty but it is an expected part of any game with today's customers.”

Wow!! ……Now THERE’S a broad generalization!!!!!!! “ANY GAME”???? …..Really??? It seems pretty clear to me that some genres and titles lend themselves very well to multiplayer implementations, and others do not. FPS titles are typical examples. ……And simulations where “group tactics” and “tactical level communication” are part of the reality being simulated are good examples of practical multiplayer platforms within the “Simulation” genre. (Aircraft and AFV sims, for example.)

….On the other hand, a game that simulates 1940s Submarine Warfare, where the “Group Tactics” and “Tactical Level Communication” were either rudimentary or non-existent does not lend itself to a Multiplayer approach. (At least if your idea of “multiplayer” involves multiple boats!) ….And your suggestion that such tactical level features should be added “for the sake of game play” is a poor idea: …..All that does is degrade the quality of the basic simulation, and create a “Fantasy World” for your multiplayer game to rattle around in! If fantasy features “for the sake of game play” are really desirable, ……why don’t we just add “Demonic Enemy Ships From A Parallel Universe That Blow Up Really Good” and call the game “U-Doom”??

Now some might point out at this juncture that SH3 has features like “difficulty variables” that are not technically accurate: ……And they would be right. …..But there is a fundamental difference! Those “difficulty variables” were put in place to make it just possible for a Novice Player to survive long enough to actually learn the game: …..NOT to forever distort the Simulation or create a fantasy environment!

….And finally, you made reference to “Die-Hards” and “Purists”: …….I would suggest that you go lightly with “labeling” people! ……..After all, I’m sure you would be unhappy if someone “labeled” you as a “Lightweight” just because you are looking for a more arcade type game experience!


klcarroll

Ironoutlaw34c
09-03-2009, 06:37 AM
Hi KL Carroll!

Many thanks for your continued words of wisdom.

Maybe I am asking the program too much in hoping for some AI generated Wolfpack orders. The ancient and arcane mysteries of what goes on inside a PC or a program, are way beyond my poor old grey matter.

However, there is one thing that occurred to me recently and that deals with weather. At various times during the war, B.d.U. allocated certain boats to act as weather stations. In SH III the only weather available is from the Watch Officer. From all that I have read, there was a certain amount of weather forecast information passed on to U-boats, and other vessels, informing them of anticipated weather patterns. Could SH V order a patrol as a weather boat, as part of its regular patrol duties, thus requiring regular reports transmitted to B.d.U.

I wonder, as the AI creates the various weather conditions in the sim, could it also generate forecast signals that more or less give the player an idea of weather that may be encountered?

All the copies I have of KTB's from Freiburg show a serious interest in recording weather conditions including, wind speed and direction, sea state, temperature, cloud cover, levels of fog, rain, etc., and several include the barometric pressure. In SH III I have made up some of these figures when completing my KTB's so that can more accurately replicate the originals. It would be nice if greater weather detail could be included. (If any would like to see the sort of KTB's I do, contact me off list and I will forward one on.)

Fierce weather, when encountered in the Atlantic, was a major factor in whether conoys could keep formation or not, and could result in stragglers.

Cheers

Brad

shaene2007
09-03-2009, 07:24 AM
Originally posted by klcarroll:
@shaene2007;

I did not intend my post to be a "personal correction" aimed at you!! .....I'm sorry if it came across that way!

I was merely pointing out, for the benefit of all, that there were terrible limitations on boat-to-boat communications in the 1940s.

I completely agree with you that some specific historical missions like the ones involving both Bismark and Tirpitz would be fascinating gaming opportunities!

....And by all means, keep making suggestions!! ....That's how we eventually get the games we want!

klcarroll

Dear KL Carroll,

Absoultely no offence was taken by me in any of your remarks. So never worry about that ever, fire all tubes as I dont mind being told Im wrong, its refreshing debating all things as our ultimate goal is the best historically accurate UBoat Simulator SH5 developers can give us.

For all my Wolfpack PQ17 type mission dreams for SH5 I would never want a U Doom type arcade game ever, just for the excitement or Multiplayer. I want to dive and carry out operations in Uboats of the Second World War as accurately as it can be made. Thats the whole point of a UBoat simulator isnt it. Its not all about excitement and thrills for as we know Uboat Missions were very gruelling and very frustrating so often with fruitless searches for potential targets for endless weeks at hand.

Im for historically accurate as it can be with maybe the occasional what if situations in Missions if it permits, just like the previous mentioned pick up Bismarcks War Diary mission in the earlier SH, it was fun to actually achieve what no UBoat was able to do in May 1941 and actually rendevous successfully at sea with Bismarck and pick up the War Diary. And as Ive already said it would be great if there was an occasion where I was attacking a convoy that had maybe another UBoat was attacking it at some distance in a mission. YES IM OBSESSED WITH THAT, SORRY!!!!! BRING ON PQ17!!!

Anyway long fruitless patrols as well as fruitful patrols were all a part of Uboat warfare in WWII and Id hate future SH games to deviate from the true course of what attracted me to SH in the first place, commanding a UBoat at sea in WWII, as realistically as I can.

So i guess my suggestion for this Q&A Post is please keep SH5 as real as possible. I think to try and keep both historically accurate and exciting arcade gameplay totally defeats a UBoat Simulator. As KL Carroll already expertly pointed out.

That doesnt mean I dont want what if Missions, Id just hate to have unrealistic Uboat invulnerabilty with unlimited torpedoes and easy unlimited targets and a cloaking device with shields. I want to feel the thrill of a calculated attack on a Convoy and the heartpounding dread of an unrelenting depth charge attack by a protective destroyer escort who will not stop until my UBoat is blown out of the water.

Thats just my suggestion, whatevers best for SH5, thats whats this Q&A is all about.

Grafpaper lets keep all suggestions rolling in comrade, its always great to hear another point of view as we all want SH5 to be a success.

ALARM!!!!!!!!!!!!!!!!!
CRASH DIVE!!!!!!!!!!!!!!!

Heres to SH5 being the best UBoat Simulator EVER!!!

klcarroll
09-03-2009, 09:17 AM
@Ironoutlaw34c and shaene2007;

I think you both have made some excellent suggestions!

I think that REAL two-way communications with the B.d.U. would add a fascinating dimension to the game. How gratifying would it be to hear another boat acknowledge the B.d.U.’s relay of a Contact Report you just transmitted???? ……And wouldn’t it be satisfying to get a radio transmission from the B.d.U. that says; “U-xx, U-yy, and U-zzz are now on station: …..commence attack!!” (Particularly if you were able to witness the AI attacks that your Contact Report called in!)

I also think that specific historical missions would be great! ……Particularly if you had the ability to “Change History” by successfully executing your instructions where the “Real Players” 70 years ago were unable to do so!

I think that the addition of these features would dramatically increase the “Immersion Factor”!!

Good work guys!! http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif

klcarroll

GrafPaper
09-03-2009, 01:16 PM
Please put aside your sarcasm and snide comments, klcarroll. You won't achieve much by talking down to members here or being rude. Let's try to remain civil and reasonable.

Being a purist or die-hard isn't necessarily a bad thing, just as those who might be called "lightweights" ought to carry no particular stigma.

It's thanks to the former, who constantly push for adhering to the standard, that we still have a u-boat sim of any kind at all, instead of "U-Doom".

However, even the best possible level of "realism" still would not make SH5 a simulator. It is indeed a "fantasy world" of its own, where some aspects of submarine combat seem to be decently represented, but it is a virtual abstraction of a subjective reality, at best. Calling this game a simulator has more to do with marketing than actual fact, which makes it a very amusing misnomer.

And my generalization of "any game" is applicable when you consider that every genre has examples of the multiplayer option, from Tetris to Starcraft to Call of Duty. Whether or not it "fits" any game is merely your opinion, not fact.

When SH5 is released, I sincerely do hope that proper implementation of "realism options" and rich multiplayer features are available, so everyone from the most "lightweight" to the hardest of the "die-hards" can take from the game the experience that is most enjoyable for them.

In career mode, for instance, I play SH3 with very high realism settings. The only exception is I have never mastered manual targeting, so my WO handles the calculations for me, after I gather the target data.

On the other hand, I greatly enjoy multiplayer. It may not fit in with some concepts of what is "real" but it sure is fun! That fun and the great bunch of people I sail with are what keeps me coming back. You get to have a wolf-pack of real people to sail and fight alongside and it lends itself to the feeling of camaraderie, at least in part, the sailors of that time must have felt. You can't simulate that with "0" and "1".

Stormfly9U
09-03-2009, 01:35 PM
hi guys,

i cant understand that multiplayer have to be an arcade game... ohhh my good ! ...i love realism, we also play it on hard or realistic settings. A good example for a huge wolfpack was the 04th of April 1943, here got HX 231 attacked by a pack of 18 boats. This attack wasnt very sucessful, but it shows that 18 submarines attacked a convoy on one day.

Shure, the only communication was between bdu regarding positioning, but you can do so by creating more realistic starting positions for each Kaleun. We also create missions with much random positions and waypoints, 30 km away... and this means those missions have a duration between 3 and 8 hours. Its also nice to hear if someone of your pack is beeing deptcharged by using the hydrophone, while you sneak in for your attack, and some escorts are busy on the other side of the convoy. We also play on easyer settings if new members require it, to get familar with the basics.

But... the worst thing is, it seams that nobody is willing to give us our DD`s/DE`s, to have the most realism level possible, to play against a human hunter killer group ! ohh yes everybody knows that, with SH2 and Destroyer Command, we fought the most enjoyable battles against submarines, also with modded cruisers and battleships, communicated as a realistic team in the foodsteps of Captain Johnny Walker and his sloop`s, bringing a real hell of carpet`s to our friends below the surface... but yes it would be sooo arcadic then.....http://forums.ubi.com/images/smilies/blink.gif

tuddley3
09-03-2009, 02:02 PM
@ Graf Paper - Even though KLC lost his temper a little, I have to agree with him. The only genre I play is simulators, and SH3 is very much so a submarine simulator as much as FSX is an aircraft simulator. Even if the stock Ubisoft product at release wasn't 100% a simulator, the community mod developers sure did a dandy job of doing it.

The more everyone asks for more arcade like features, the more the Dev Team with pamper those requests, and there goes a genre down the toilet. If someone wants to play a arcade style submarine game, I'm sure there are a few in the children section. If I were you, I wouldn't go over to Subsim and make this argument, you'll get body slammed.

Stormfly9U
09-03-2009, 02:22 PM
Originally posted by tuddley3:
@ Graf Paper - Even though KLC lost his temper a little, I have to agree with him. The only genre I play is simulators, and SH3 is very much so a submarine simulator as much as FSX is an aircraft simulator. Even if the stock Ubisoft product at release wasn't 100% a simulator, the community mod developers sure did a dandy job of doing it.

The more everyone asks for more arcade like features, the more the Dev Team with pamper those requests, and there goes a genre down the toilet. If someone wants to play a arcade style submarine game, I'm sure there are a few in the children section. If I were you, I wouldn't go over to Subsim and make this argument, you'll get body slammed.

@tuddley3

you are missing the point here, Graf Paper is one of our "Hard Core Kaluens" who realy enjoy realitic long battles, where you have to find the enemy first... its more like a mini campaign online http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

...if we could have didicated servers and join in progress, that would be very welcome !

GrafPaper
09-03-2009, 07:53 PM
You misunderstand me, Tudds. I'm not proposing that SH5 be some watered-down arcade-shooter, far from it.

My argument was that a well-thought and full-featured multiplayer is a valuable part of broadening the appeal, and thus sales, of SH5.

I have proposed such things at Subsim and still have all my teeth. lol

There are indeed those who do enjoy multiplayer in SH3 and such a feature in SH5 should not be neglected. Realism for solo-players doesn't have to be sacrificed for that, just as it wasn't in SH3.

That was the point of this thread, asking our opinions about what we wish for the developers to give their care and attention for SH5, right?

owner20071963
09-03-2009, 08:26 PM
Q&A Boils down to 1 Subject here,
What You want in SH5,
So many great replys Posted here
http://forums.ubi.com/eve/foru...7101043/m/7131094357 (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/7131094357)

klcarroll
09-03-2009, 08:33 PM
“Sarcasm and Snide Comments”?????

Hmmmmm………….

That’s strong criticism from someone who then proceeds to mention an absurdity like “Multiplayer Tetris”! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

But whatever………………….

I have to observe that over the past three years, we have had, on the average, one three or four post thread, every two weeks or so, on the subject of Multiplayer Gaming: …..Some discussed on-line flotillas, and others were simple inquiries; …..but the frequency was fairly consistent.

Now, we rarely have a day when three out of the top ten threads DON’T contain some reference to the “Multiplayer Environment”! …….The odd part of all that is that the same five or six names seem to figure prominently in all of those threads.

But rather than drawing a conclusion from the above observations, ….and possibly make an error in analysis; …..I think we should put this to a legitimate test: ……And since this thread is dedicated to telling the Dev Team what we think, ….I think this is the best place for such an effort!

So!! ……… Post here and be counted!!! If Multiplayer is really important to you, here is your chance to provide the Devs with some real numbers!!

Answer the following two questions:

1)Do you currently play either SH3 of SH4 in a multiplayer environment?

2)Will the availability of multiplayer features affect you decision to buy SH5?


klcarroll

Stormfly9U
09-03-2009, 08:44 PM
Originally posted by Ironoutlaw34c:
Good point KLCarroll.

As Lehmann pointed out, there are not thay many involved in multi-player anyway.


could it be, that the reason for many of us is simply the fact, that SH3/4 didnt deliver human playable DD`s, dedicated servers with join in progress option ?

...iam pretty shure that many would love to play on a dedicated server with JIP and so on, so people could jump onto a ai controlled vessel like in arma, if they loose connection, ai is putted online again.

Also maybe the ability to open your own server at a point where you shadowing a convoy on your campaign. That would mean you continue with your approach and other can join this battle as a DD, or U-Boat, with or without notice for the host, but customizeable in the options...

shadow_858
09-04-2009, 06:29 AM
Ubisoft has always been spectacularly unsuccessful with its attempts at a multi player environment with the Silent Hunter series. I don't believe that SH5 will be any different. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

shaene2007
09-04-2009, 07:50 AM
Originally posted by klcarroll:
@Ironoutlaw34c and shaene2007;

I think you both have made some excellent suggestions!

I think that REAL two-way communications with the B.d.U. would add a fascinating dimension to the game. How gratifying would it be to hear another boat acknowledge the B.d.U.’s relay of a Contact Report you just transmitted???? ……And wouldn’t it be satisfying to get a radio transmission from the B.d.U. that says; “U-xx, U-yy, and U-zzz are now on station: …..commence attack!!” (Particularly if you were able to witness the AI attacks that your Contact Report called in!)

I also think that specific historical missions would be great! ……Particularly if you had the ability to “Change History” by successfully executing your instructions where the “Real Players” 70 years ago were unable to do so!

I think that the addition of these features would dramatically increase the “Immersion Factor”!!

Good work guys!! http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif

klcarroll

And wouldn’t it be satisfying to get a radio transmission from the B.d.U. that says; [b][i] “U-xx, U-yy, and U-zzz are now on station: …..commence attack!!”

THATS EXACTLY WHAT ID LOVE IN FUTURE SH!!!

THANKS KLCARROLL!!!!!!

Plus Change History missions, its funny on one of my pick up the BISMARCKS war diary missions I tried to see if I could help out BISMARCK by attacking the KING GEORGE V, so anything like that in the future would be great.

Heres another of my wish/dream lists for future SH.

A recreation of Gunther Priens successful attack on Scapa Flow on 14October1939 in which U-47 sank the HMS ROYAL OAK.

Imagine trying to pull a mission like that off, I think Id get greedy and try to sink as much as I could and be blown out of the water, however, it would be awesome to actually penetrate the nets without being detected in the first place,thats just another suggestion.

Im not up on Game development so sorry if any of these from PQ17, to BDU combined attacks and a U-47 Scapa Flow attack are unrealistic to reproduce, its just a wish list I thought Id put out there. I can dream cant I.

ALARM!!!!!!!!!!!!!!!!!!!!

walkirie
09-04-2009, 07:53 AM
Hello there , can you tell me please if is possible to develop the feature to control the Port and Starboard engines of the U-Boat independently ? , thank you very much

tuddley3
09-04-2009, 08:33 AM
Originally posted by klcarroll:
@Ironoutlaw34c and shaene2007;

I think you both have made some excellent suggestions!

I think that REAL two-way communications with the B.d.U. would add a fascinating dimension to the game. How gratifying would it be to hear another boat acknowledge the B.d.U.’s relay of a Contact Report you just transmitted???? ……And wouldn’t it be satisfying to get a radio transmission from the B.d.U. that says; “U-xx, U-yy, and U-zzz are now on station: …..commence attack!!” (Particularly if you were able to witness the AI attacks that your Contact Report called in!)

Now that would be cool. Kind of like air traffic control in FSX.

tuddley3
09-04-2009, 08:45 AM
Originally posted by Stormfly9U:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tuddley3:
@ Graf Paper - Even though KLC lost his temper a little, I have to agree with him. The only genre I play is simulators, and SH3 is very much so a submarine simulator as much as FSX is an aircraft simulator. Even if the stock Ubisoft product at release wasn't 100% a simulator, the community mod developers sure did a dandy job of doing it.

The more everyone asks for more arcade like features, the more the Dev Team with pamper those requests, and there goes a genre down the toilet. If someone wants to play a arcade style submarine game, I'm sure there are a few in the children section. If I were you, I wouldn't go over to Subsim and make this argument, you'll get body slammed.

@tuddley3

you are missing the point here, Graf Paper is one of our "Hard Core Kaluens" who realy enjoy realitic long battles, where you have to find the enemy first... its more like a mini campaign online http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

...if we could have didicated servers and join in progress, that would be very welcome ! </div></BLOCKQUOTE>

Maybe I just don't understand what you MP kaleuns are asking for. Are you just afraid they wont have MP in SH5 ? Has there been any mention from the Dev Team that there wont be ?

As far as SH3 is concerned, it's pretty much always been busy online until recently. SH4, well seems nobody wants to play the Pacific online.

I just thought of this. I think it would be cool if the Dev Team created the campaign part as the main part of the sim, then make an add-on dedicated just for MP customers. This way they can get info from all you MP kaleuns, and create something mind blowing that could change the way SH incorporates online gaming.

walkirie
09-04-2009, 09:29 AM
Can you tell me please if the damage interface of SH5 will be at least with the level of accuracy reached in SH3 because everybody already knows that the cross section representing the floodings compartments of SH3 were much much MUCH better developed in SH3 ( in SH4 were clearly WorsT and less detailed )


Please http://forums.ubi.com/images/smilies/sadeyes.gif Please the water in the flooding compartments actually must be seen inside the compartments of the sub like was in SH3 ( in SH4 the flooding water was represented somewhere outside the cross-section of the U-Boats )

http://i194.photobucket.com/albums/z58/tonschk/damaged.jpg
http://i194.photobucket.com/albums/z58/tonschk/Barracks-1.jpg

Stormfly9U
09-04-2009, 10:53 AM
In my eyes SH4 wasnt popular in MP because many asked for a human playable DD like Destroyer Command, but what we got was only this poor adversial mode, without direct control of deptcharges explosion dept, no sonar station, no 3d stations and so on... many players expected more from this, and it seams we will see a déjà vu regarding this long awaited feature, it could be a revolution in marine warfare online battles... most of us are calm now because they are disapointed, they simply gived up to ask for it... why should SHV go two steps back ? http://forums.ubi.com/images/smilies/51.gif

Why not using the campaign as the heart of it, simply allow other players to join your campaign when ever they want... as DD (posibility to jump on the nearests campaign vessels) or also as a submarine after the player sended a contact report or something...

this campaign could also run persistant on a dedicated server with historical correct convoys and sub positions. If so, global time compression could run until at least 2 players have chosen a vessel, which have to be in a minimum range to an enemy vessel, ingame time compression is only working if all players agree like in SH2... we could also have more dedicated servers for different years... just some ideas.

tuddley3
09-04-2009, 10:58 AM
Originally posted by walkirie:
Can you tell me please if the damage interface of SH5 will be at least like the level of accuracy reached in SH3 because everybody knows that the cross section representing the floodings compartments of SH3 were much much MUCH better developed in SH3 ( in SH4 were clearly Worst )

http://i194.photobucket.com/albums/z58/tonschk/Barracks-1.jpg

Hey, for some reason that screenshot looks rather familiar. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Stormfly9U
09-04-2009, 11:00 AM
Originally posted by walkirie:
Can you tell me please if the damage interface of SH5 will be at least like the level of accuracy reached in SH3 because everybody knows that the cross section representing the floodings compartments of SH3 were much much MUCH better developed in SH3 ( in SH4 were clearly Worst )


good point ! http://forums.ubi.com/images/smilies/25.gif

tuddley3
09-04-2009, 11:04 AM
Originally posted by Stormfly9U:
Why not using the campaign as the heart of it, simply allow other players to join your campaign when ever they want... as DD (posibility to jump on the nearests campaign vessels) or also as a submarine after the player sended a contact report or something...

this campaign could also run persistant on a dedicated server with historical correct convoys and sub positions. If so, global time compression could run until at least 2 players have chosen a vessel, which have to be in a minimum range to an enemy vessel, ingame time compression is only working if all players agree like in SH2... we could also have more dedicated servers for different years... just some ideas.

What I meant by campaign, is Career Mode. The main DVD will not have a MP option until the Multiplayer Add-on DVD is inserted. They could include a second DVD along with the Career disc, which would allow online play

Stormfly9U
09-04-2009, 11:18 AM
Originally posted by tuddley3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stormfly9U:
Why not using the campaign as the heart of it, simply allow other players to join your campaign when ever they want... as DD (posibility to jump on the nearests campaign vessels) or also as a submarine after the player sended a contact report or something...

this campaign could also run persistant on a dedicated server with historical correct convoys and sub positions. If so, global time compression could run until at least 2 players have chosen a vessel, which have to be in a minimum range to an enemy vessel, ingame time compression is only working if all players agree like in SH2... we could also have more dedicated servers for different years... just some ideas.

What I meant by campaign, is Career Mode. The main DVD will not have a MP option until the Multiplayer Add-on DVD is inserted. They could include a second DVD along with the Career disc, which would allow online play </div></BLOCKQUOTE>

i see you are just frighten to loose features from the campaign/career regarding developement time, i see. Iam also very frighten if they promise to release a MP addon, and after that we get nothing... no no, not from my side, without MP i buy nothing !

jimbuna
09-04-2009, 12:16 PM
If it were ever down to a simple choice of either having a campaign playing ability or a MP ability (which it won't be)....it would be a no brainer and you would save your money.

For the life of me I can't understand why the arm twisting of some people regarding the concept of MP keeps rearing its ugly head.

The argument for MP has been made for heavens sake!!

I'm sick of getting this sense of deja vu http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Stormfly9U
09-04-2009, 12:35 PM
Originally posted by jimbuna:
If it were ever down to a simple choice of either having a campaign playing ability or a MP ability (which it won't be)....it would be a no brainer and you would save your money.

For the life of me I can't understand why the arm twisting of some people regarding the concept of MP keeps rearing its ugly head.

The argument for MP has been made for heavens sake!!

I'm sick of getting this sense of deja vu http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

ohh this have nothing to do with armtwisting or ugly heads. This threat is made for questions and answers. So i am just explaining what i want to have and if it would be possible to develope... if your sick, get well soon! http://forums.ubi.com/images/smilies/heart.gif

klcarroll
09-04-2009, 01:06 PM
@Stormfly;

It appears to me that the larger question here is being answered:

So far, ......NO ONE has responded to my request for "votes" on the "Multiplayer Issue"!

If the existing customer base doesn't care enough about "Multiplayer" features to even post here, ....in a thread aimed squarely at the Dev Team, ....Then I am very much afraid that you are "Preaching to an Empty Church"!!!


klcarroll

walkirie
09-04-2009, 01:08 PM
Can you tell me please if you think is possible to add the metal sheet deformation of the U-Boat due to deep charges exploding very close to the submarine ? , I think is already time to add this damage feature to the Silent Hunter Game Serie, thank you

http://i194.photobucket.com/albums/z58/tonschk/1212786851_220-20Submarine20-20U-bo.jpg
http://i194.photobucket.com/albums/z58/tonschk/dc-dam.jpg

Stormfly9U
09-04-2009, 01:21 PM
@klcarroll

Empty Church ???

...iam sorry bud, ithink your just not long enough in this kind of simulation community to be able to state this (only from my point of view http://forums.ubi.com/images/smilies/10.gif)

If someone release a working mod for SH3, to be able to hunt u-boats in MP as like Destroyer Command, the guys simply would whip it off the modders hands...

...also tell me, why are those mods created like the Warship Mod, or still in development the "SurfaceWar Supermod" ? The guys simply also want to drive surface vessels, and belive me not only in single player http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

...ithink they are just a bit tired to ask about it, because they asked to much for it in the past... http://forums.ubi.com/images/smilies/51.gif

jimbuna
09-04-2009, 01:36 PM
I think the constant/repetitive posting of adulation and preference toward MP would get a more reasonable element of consideration if it came from a wider audience base and not from the few that frequent the same site.

This is not meant as a criticism exactly, more as an observation but I witnessed similar trends elsewhere and it gets to the point where it almost becomes predictable.

Stormfly9U
09-04-2009, 01:46 PM
Originally posted by jimbuna:
I think the constant/repetitive posting of adulation and preference toward MP would get a more reasonable element of consideration if it came from a wider audience base and not from the few that frequent the same site.

This is not meant as a criticism exactly, more as an observation but I witnessed similar trends elsewhere and it gets to the point where it almost becomes predictable.

your right, good things need time... gain a bigger group of customers by implementing good mp features, think more long-term.

pacific_breeze
09-04-2009, 07:26 PM
I think the meaning of Q&A for this thread has drifted and become the place of debates especially with multiplayer feature.

I've created a poll thread in this forum to see people's vote for Multiplayer and hopefully GKane will look into it but again, don't expect anything.

Let's keep this thread with the sound of purpose. Try to avoid making questions or suggestions with some interpretations or predictions that sometimes based on speculations only or without actual fact unless someone from UBI tells us officially what is happening.

Also, putting suggestions by also making assumptions or predictions on what will happen to SH5 like "impacting product sale .. " or "if we don't have MP then SHV will be ... " are not very constructive.

Let's make the questions clear and concise and perhaps before making suggestions, ask first for the situation. For example, ask the Dev Team how big the Multiplayer feature will take part in SH5 and how UBI will support it. Hold on to your suggestion until we get the answers. When making suggestions then let's make it a little more constructive like (for example):

"I think a strong MP feature is good because from my point of view, I like having friends with live communications who can attack the huge convoys and see the heavy fire, battle and blasts in the Atlantic."

then perhaps you want to ask again with something like:

"Do you think it is possible to implement before the release date?"

So .. can we keep this thread clean? I believe it will make a lot easier for GKane to go through all questions and suggestions http://forums.ubi.com/images/smilies/25.gif

owner20071963
09-04-2009, 07:33 PM
Q & A Community,
Multiplay is nothing to do with Just 1 site,
Unlike before the expectation of SH5 is now Huge for Us who love each series,
On previous releases of Silent Hunter? Multiplay was never an issue,
Until Mod Groups made the game itself much more enjoyable,Asking a Yes or No?do you Prefer Multiplay with SH in here is useless,why?
Gameplay on previous releases for Multiplay were Bad,
Players logged in,played & left,
disappointed,
Multiplay with SH5 should not be Ignored by this Dev team for the sake of a Few,
Like SH2,
1 Online server will be discontinued
after the release of SH5,
My question like others here?
who will ask soon, will it be the SH3 or SH4 server?
For SH5,
2 Parts,
1 for Gameplay the other for Multiplay,
Would see Silent Hunter 5 be Ubisoft's best release of the franchise yet,in sales worldwide,
If implemented by Ubisoft,
these are my thoughts http://forums.ubi.com/images/smilies/25.gif

Stormfly9U
09-04-2009, 07:49 PM
Originally posted by pacific_breeze:
I think the meaning of Q&A for this thread has drifted and become the place of debates especially with multiplayer feature.

I've created a poll thread in this forum to see people's vote for Multiplayer and hopefully GKane will look into it but again, don't expect anything.

Let's keep this thread with the sound of purpose. Try to avoid making questions or suggestions with some interpretations or predictions that sometimes based on speculations only or without actual fact unless someone from UBI tells us officially what is happening.

Also, putting suggestions by also making assumptions or predictions on what will happen to SH5 like "impacting product sale .. " or "if we don't have MP then SHV will be ... " are not very constructive.

Let's make the questions clear and concise and perhaps before making suggestions, ask first for the situation. For example, ask the Dev Team how big the Multiplayer feature will take part in SH5 and how UBI will support it. Hold on to your suggestion until we get the answers. When making suggestions then let's make it a little more constructive like (for example):

"I think a strong MP feature is good because from my point of view, I like having friends with live communications who can attack the huge convoys and see the heavy fire, battle and blasts in the Atlantic."

then perhaps you want to ask again with something like:

"Do you think it is possible to implement before the release date?"

So .. can we keep this thread clean? I believe it will make a lot easier for GKane to go through all questions and suggestions http://forums.ubi.com/images/smilies/25.gif

Hi pacific_breeze,

this thread is made for questions of customers or potentional new ones, iam a legitimate customer of UBI-Soft. Please be so kind and let me ask my questions and explain them. You are free to ask your own questions ok ? http://media.ubi.com/us/forum_images/gf-glomp.gif

pacific_breeze
09-04-2009, 08:06 PM
Originally posted by Stormfly9U:
You are free to ask your own questions ok ? http://media.ubi.com/us/forum_images/gf-glomp.gif

I was the first person who asked the questions in this thread .. check out the first page .. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

klcarroll
09-04-2009, 08:10 PM
@Stormfly9U;

"Bud"???????????

"....not long enough in this kind of simulation community...."????????????


Tread softly, my friend!!


You didn't address my point: ....If the demand for the Multiplayer Features you keep requesting is as great as you say; ....Then where are the posts from other users supporting your position??

klcarroll

BTOG46
09-04-2009, 08:13 PM
Originally posted by Stormfly9U:
this thread is made for questions of customers or potentional new ones, iam a legitimate customer of UBI-Soft. Please be so kind and let me ask my questions and explain them. You are free to ask your own questions ok ? http://media.ubi.com/us/forum_images/gf-glomp.gif

So far, I haven't seen you ask one single question in this thread for GKane to pass on to the dev team for them to answer.

All you've done so far, is express your desire for mp, and engage in an exchange of opinions with other members.

You're not alone in this though, so as already suggested by pacific_breeze, can we all keep this thread free from distracting posts, and leave it free for real questions to be forwarded to the devs for them to answer.

Stormfly9U
09-04-2009, 08:14 PM
Originally posted by pacific_breeze:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stormfly9U:
You are free to ask your own questions ok ? http://media.ubi.com/us/forum_images/gf-glomp.gif

I was the first person who asked the questions in this thread .. check out the first page .. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

...iam shure you got me right, so stay by your own questions than http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Stormfly9U
09-04-2009, 08:17 PM
Originally posted by BTOG46:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stormfly9U:
this thread is made for questions of customers or potentional new ones, iam a legitimate customer of UBI-Soft. Please be so kind and let me ask my questions and explain them. You are free to ask your own questions ok ? http://media.ubi.com/us/forum_images/gf-glomp.gif

So far, I haven't seen you ask one single question in this thread for GKane to pass on to the dev team for them to answer.

All you've done so far, is express your desire for mp, and engage in an exchange of opinions with other members.

You're not alone in this though, so as already suggested by pacific_breeze, can we all keep this thread free from distracting posts, and leave it free for real questions to be forwarded to the devs for them to answer. </div></BLOCKQUOTE>

ohh iam sorry that you cant understand my postings, ones again sorry. But iam shure the development team will http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

BTOG46
09-04-2009, 08:21 PM
Originally posted by Stormfly9U:
ohh iam sorry that you cant understand my postings, ones again sorry. But iam shure the development team will http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I understand your posts perfectly well, and not one of them was a question to the dev team, they were statements of your personal preferences.

So please think carefully before making any further replies in this thread. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Stormfly9U
09-04-2009, 08:24 PM
Originally posted by BTOG46:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stormfly9U:
ohh iam sorry that you cant understand my postings, ones again sorry. But iam shure the development team will http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I understand your posts perfectly well, and not one of them was a question to the dev team, they were statements of your personal preferences.

So please think carefully before making any further replies in this thread. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif </div></BLOCKQUOTE>

good idea, we are not here to discuss what is a question and what not. (EOF)

tuddley3
09-04-2009, 08:29 PM
Originally posted by Stormfly9U:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BTOG46:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stormfly9U:
ohh iam sorry that you cant understand my postings, ones again sorry. But iam shure the development team will http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I understand your posts perfectly well, and not one of them was a question to the dev team, they were statements of your personal preferences.

So please think carefully before making any further replies in this thread. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif </div></BLOCKQUOTE>

good idea, we are not here to discuss what is a question and what not. (EOF) </div></BLOCKQUOTE>

Did you happen to notice BTOG46 is a Global Moderator ? I would suggest you take his advice before he removes your posting privileges. You are getting to have a real smart mouth.

klcarroll
09-04-2009, 08:34 PM
I would suggest you take his advice before he removes your posting privileges.

@Tuddley;

Well, ......I don't know: ....Personally, I think I can "out-draw" BTOG!! http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

(That's a Moderator Joke!)


klcarroll

pacific_breeze
09-04-2009, 08:35 PM
Originally posted by tuddley3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stormfly9U:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BTOG46:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stormfly9U:
ohh iam sorry that you cant understand my postings, ones again sorry. But iam shure the development team will http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I understand your posts perfectly well, and not one of them was a question to the dev team, they were statements of your personal preferences.

So please think carefully before making any further replies in this thread. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif </div></BLOCKQUOTE>

good idea, we are not here to discuss what is a question and what not. (EOF) </div></BLOCKQUOTE>

Did you happen to notice BTOG46 is a Global Moderator ? I would suggest you take his advice before he removes your posting privileges. You are getting to have a real smart mouth. </div></BLOCKQUOTE>

I would consider this a heavy warning especially when a Global Moderator and 2 SH Moderators give the same point of view. http://forums.ubi.com/images/smilies/blink.gif

owner20071963
09-04-2009, 08:38 PM
Q & A Community,
each member here has a right to post the above,
The member who has made it Personal?
I know stormy,
he is from Germany speaks english well,somtimes his posts are not fully well in english,
Please as the Global moderator states lets keep it,
Q & A for the Dev team http://forums.ubi.com/images/smilies/25.gif

Stormfly9U
09-04-2009, 08:42 PM
You are getting to have a real smart mouth.

hi tuddly,

i hope that this statement wansnt a personal abuse on my person, or was it ?

BTOG46
09-04-2009, 08:45 PM
One more remark like that, from anyone, will result in a spell in the cooler for them.

Final Warning

nchristiansen
09-04-2009, 09:14 PM
I would like more allowance in connections when playing on-line.
When a connection is lost for a player, he should have a couple of minutes to rejoin since the game wouldn't have changed materially.
Also please consider a kind of shared host concept. When a host in SHIII or SH4 drops connection, everyone lose the game. With a shared burden, the rest may be able to soldier on if they so desire.

With kind regards.

pacific_breeze
09-04-2009, 11:12 PM
Hi GKane,

Questions:

1. During the storm in the Atlantic, will the stormy features/elements like rain drops, lightning, layers of grey clouds be more realistic than the previous releases of SH?

Do you have a sneak peak picture of a rough stormy condition that we can take a look?

2. Is there any game adjustment in any game stages for the environment? for example:
- during the storm, how much the player wants for the sea to swell or how dark the player wants for the clouds? or how often the lightning to show up?
- another setup whether we want to see the sunshine, or semi sunshine, or just murky grey clouds?
- what other features that a player can set similar to the above mentioned scenarios?

3. Can we call in a refuelling sub or to reload the torps in the middle of Atlantic? and perhaps we can also see the crew in actions to refuel and reload the torps?

4. I believe that the UBoat can go to the Southern Hemisphere or at least to the Pacific region ... no? Knowing from the war history with the involvement of UBoat in the Pacific (like SH4 UBoat Missions), will there be a feature (or perhaps a surprise??) that we will encounter Japanese Navy/convoys who ask for UBoat support?

I thought that it would be very interesting if this applies to SHV ... hmmm .. if you tell us then perhaps it won't be a surprise anymore ?? d'oohhh http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

whiskey111
09-05-2009, 12:15 AM
Just two things:
1. PLAYABLE DD
Silent Hunter series lost 50% of multiplayer capabilities without playable DD. Why nobody want to do this ? Giving us at least two destroyers (one british, one american) will be great addon for this game !

2. What about surface ships firing torpedos ? In SH3 even torpedos boats didn't attack another ships by torpedos, only guns, guns, guns...

GrafPaper
09-05-2009, 08:59 AM
I'll second that!

Working AI torpedoes! FTW!

jimbuna
09-05-2009, 08:59 AM
Hi BTOG46

A hypothetical question if I may, but a valid one IMHO because it is in relation to the release of SH5:

If upon the release of SH5 are Ubisoft considering dropping either the SH3 or SH4 online server....being obviously mindful of those who presently continue to play both versions online?

Furthermore, if such an action was given serious consideration have Ubisoft given any consideration to leasing said 'dropped' server to any other entity, whether it be a company or an individual?

My concerns should any of the above ever become a reality would be that the 'dropped' server would more than likely be used as a source of income (profit orientated) to the new owner despite the fact that the majority of users/subscribers would be using supermods given to the community entirely free of charge on said server.

As I said earlier, just a hypothetical question, but one The Grey Wolves and as far as I am aware one or two other supermad creators have reservations about.

Pacific_Ace
09-05-2009, 11:47 AM
Is there any timeline on getting some answers to some of these questions?
Since MP seems to be such an issue I will say this: Wolfpack MP is pointless IMHO. Yer just stealing my tonnage and cramping my style.
Now...adversarial (with DD's or DE's) THAT gets my heart pumping.
Im not sure how much coming and going between subs and tincans went on in the German Navy, but in the USN there was considerable transfer from one to the other, which to me makes sense as you get great insight into the other point of view.

klcarroll
09-05-2009, 11:57 AM
Now...adversarial (with DD's or DE's) THAT gets my heart pumping.


Yup!! ......Socko and I could really get into slipping a "ZonkII" into your "Tin Can, Trash-Can Dropping" Butt!!!

(Hehehehe!!)

klcarroll

tuddley3
09-05-2009, 12:25 PM
Originally posted by Pacific_Ace:
Is there any timeline on getting some answers to some of these questions?

I just contacted him, asking him when his next visit will be. I also somewhat suggested that the Dev Team let us know about the progress of SH5 FIRST!!! It seems Non-Ubisoft websites are finding out much more info on this release than we are (like IGN and Subsim). Aren't we THE OFFICIAL WEBSITE !!!

shadow_858
09-05-2009, 03:56 PM
As we are in the twenty first century, why doesn't Ubisoft arrange a 'Live' online Q and A session with the Devs? Some pre selected questions could be asked in advance, and maybe some good questions could be selected in real time during the 'Live' event.

The next Preview Trailer of the game could also be played at that time. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Pacific_Ace
09-05-2009, 05:08 PM
Originally posted by klcarroll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Now...adversarial (with DD's or DE's) THAT gets my heart pumping.


Yup!! ......Socko and I could really get into slipping a "ZonkII" into your "Tin Can, Trash-Can Dropping" Butt!!!

(Hehehehe!!)

klcarroll </div></BLOCKQUOTE>

Hmmm, me thinks the sock, errr gauntlet has been dropped. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

tuddley3
09-05-2009, 05:17 PM
Originally posted by shadow_858:
The next Preview Trailer of the game could also be played at that time. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh, and how about the playable demo, can we have it to play with ? Huh, can we, can we !!!!

owner20071963
09-05-2009, 06:21 PM
Originally posted by shadow_858:
As we are in the twenty first century, why doesn't Ubisoft arrange a 'Live' online Q and A session with the Devs? Some pre selected questions could be asked in advance, and maybe some good questions could be selected in real time during the 'Live' event.

The next Preview Trailer of the game could also be played at that time. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Great idea,
plus consolidate a Multiplay forum here for Ubisoft players,
Publicly promoting Silent Hunter on Multiplay here http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

owner20071963
09-05-2009, 06:28 PM
Originally posted by tuddley3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pacific_Ace:
Is there any timeline on getting some answers to some of these questions?

I just contacted him, asking him when his next visit will be. I also somewhat suggested that the Dev Team let us know about the progress of SH5 FIRST!!! It seems Non-Ubisoft websites are finding out much more info on this release than we are (like IGN and Subsim). Aren't we THE OFFICIAL WEBSITE !!! </div></BLOCKQUOTE>

I Sir could not agree with you more,
than you expressed,
Though Ubisoft may have a Press agreement with those Sites you mentioned,If so then yes the Moderators here also should be notified of new Info,
Ubisoft Forums are the main,not other Sites,
we all agree,
in Todays World Promotion of a New game like SH5 is vital with the game Press,
somtimes its a time issue like the trailer release,
personally I agree with you,
Greets http://forums.ubi.com/images/smilies/25.gif

tuddley3
09-05-2009, 06:38 PM
Originally posted by owner20071963:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by shadow_858:
As we are in the twenty first century, why doesn't Ubisoft arrange a 'Live' online Q and A session with the Devs? Some pre selected questions could be asked in advance, and maybe some good questions could be selected in real time during the 'Live' event.

The next Preview Trailer of the game could also be played at that time. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Great idea,
plus consolidate a Multiplay forum here for Ubisoft players,
Publicly promoting Silent Hunter on Multiplay here http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

No disrespect to you Owner, but now that we have Multiplayer covered already in this thread, lets move on.

Thank you,
Tudds

owner20071963
09-05-2009, 06:47 PM
Thank you Tudd
then a Multiplay Forum will be opened here soon,
great news http://forums.ubi.com/images/smilies/25.gif

klcarroll
09-05-2009, 08:14 PM
then a Multiplay Forum will be opened here soon,
great news

@Owner;

That is not what Tuddley said!

If you want a forum dedicated to multiplay, …..then you need to speak to someone at the “Community Manager lever”. (...or THEIR boss!)

There is no point in campaigning for it at this level! ……No one “down here” can do a thing for you on THAT subject.

klcarroll

shadow_858
09-06-2009, 07:00 AM
Originally posted by tuddley3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by shadow_858:
The next Preview Trailer of the game could also be played at that time. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh, and how about the playable demo, can we have it to play with ? Huh, can we, can we !!!! </div></BLOCKQUOTE>

There's no reason why they shouldn't set up an online Q and A as a 'live' event. I think the Devs would enjoy it. Playable Demo...sure. Why not?

Without wishing to start the "I hate Ubisoft" crowd off with their nonsense, so please don't rant here and ruin a productive thread, I do believe that Ubisoft could do a lot to smooth the release of Silent Hunter 5 by involving the whole of the subsim community in some good pre release PR.

So, come on Ubi, how about investing in the people who have invested in your Silent Hunter Series over the years?

bfogel
09-06-2009, 08:22 PM
WOW!
I just read, actually read every post on this thread! Every single one. All of them.
WOW!
So... this is me trying NOT to whine .... and not even mentioning, well, you know... yeah, that "thing", which I have done on occasion, and it was OK too as we had headsets working and did the real time "Hey, over there" deal, but it ain't no deal breaker one way or another for this Skipper.
Anyway....
DEV TEAM! Hey you guys!
I'm thanking you for wading this far through the stuff n things to get to my post, so I'll be trying to make the most of my 15 minutes.
I want only the simple things that weren't available in earlier versions AND are very much a part that needs to be "Simulated", to wit:
I need plane control. I may need to do things that could be unconventional or risky, or last ditch. How can I fly my boat if I cannot control my planes?
I need engine control. I may need to do things that could be unconventional or risky, or last ditch. How can I fly my boat if I cannot control my engines?
I need ballast tank control. I may need to do things that could be unconventional or risky, or last ditch. How can I fly my boat if I cannot control my tanks?
I had plane control in Silent Hunter (the original) and I have every faith that you Dev Team-ers can do this!
I need, really need to be able to play this kind of realism and with the simulation quality you have previewed, as an American Captain in a US boat. I'm a little lost on why U-Boats get all the really great mods, campaigns, detail and quality. Even the boats in SH4 were apparently re-skinned SH3 stuff, which didn't perform as the real US boats did. Requesting here guys, not complaining! The Pacific UBoats are available for SH4. Cannot the Atlantic Allied boats, with accurate modeling, be available in SH5, with the kind of graphics we have seen?
Oh, by the way .... Thanks for coming to work today!
I bought Silent Hunter in 1994(?), SH2 in 2004, SH3 in 2005 and SH4 in 2007... So I'll be buying SH5 anyway, no tit for tat here.
I was using Pacific Aces mod on SH2 to get American Pacific boats. I still play Silent Hunter on a couple of my WinXP machines and I have just gotten SH3 GWX Gold up and rolling on my new HP tablet alongside SH4, so I've done the loyalty thing.
And will!
Whatever you can do, thanks.
We did win the war, after all.
We, the players often forget that you guys have:
Budgets, deadlines, bosses, make that "BOSSES", limited time and staff, the limitations of actual history and human frailties to manage as the work proceeds.
Thanks for all your efforts!
As you know, Modders, those unpaid,hard working individuals with the patience and skill to enhance the structure that you have so lovingly crafted, will be working to sharpen the points which the constraints listed above preclude you from addressing in the manner you might wish to and to the degree which some erroneously believe that you should have, and with this in mind, some doors left open to facilitate that can only add to the individualization of each players game experience, thereby benefiting future sales, future development and a better product.
I'm no modder, but I appreciate their efforts and outcomes!
It is the quality of the underlying structure that captured the interest, attracted the audience and stirred the Modders minds to take action which is often overlooked.
The promises you made in the trailer comprise a very tall order, indeed. Forgive us our overreaching and enthusiasm at the drop of a hat, and remember that the magic you have wrought has convinced us that everything is possible, so now please deliver ... everything!
Seriously, I don't need to be awakened by a roach on my forehead as I'm trying to get some sleep before we intercept that convoy, just do what you can, and accept our great enthusiasm, jostling, worry and raising our voices to be heard as a complement to your skills!
Thanks for allowing my opinion an airing and again for such consideration as it may merit.

GrafPaper
09-06-2009, 10:39 PM
Entertainment and keeping up with world events was important for any crew at sea.

Will SH5 have both both a gramophone (like SH3) for playing "records" and a working radio (like SH4) that can be tuned in to various stations for broadcasts of music, shows, and news?

I certainly hope so!

Two more things:
It would also be nice to actually review your crew and inspect the u-boat's readiness to sail. The scene in "Das Boot" comes to mind.

While in your Office, going over paperwork, shuffling crew assignments, and other business of war, it would be great if there were some method of choosing to head out to the Officer's Club to catch up on the latest unofficial news, gossip, and hints that might prove critical to survival and success in upcoming patrols.

Ironoutlaw34c
09-06-2009, 11:00 PM
@ Bfogel.

Great point about the U-boat controls, particularly engines. When a boat departed from, or entered her dock / bunker / etc., they often did so on electric motors, just point out one instance where such control would be useful, particularly if the Dev Team supply us with realistic layouts for bases.

walkirie
09-07-2009, 01:33 AM
.

Quote : Originally posted by Ghostrider9667

I would definitely like to see more of this - even more, I would like to see the results of damage inside the boat - flooding, fires, injured/dead crew, etc.


I Agree http://forums.ubi.com/images/smilies/25.gif , please add the possibility to see the flooding water inside the damaged sub ,but not only inside the interface cross section of the U-Boat like was in SH3 ,actually will be nice to see the flooding water in the animated control room , if is possible , please http://forums.ubi.com/images/smilies/sadeyes.gif


.

Andrev2004
09-07-2009, 10:59 AM
Hello. Im SH2/SH3/SH4 fan and I'm happy that SH5 will be designed... and will be not designed at Christmas...
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Graphic is really amazing and now it cures some issues of SH3/4/UBM (land, fog at distance) - thanks for it!

I'm multiplayer fan and I have few questions about it. Could you be so kind and answer?

1) At the Gamescom UBI showed 20-minutes 'action film' from SH5 (how SH5 works). When this film will be available for fans?

2) On web these information about SH5 multiplayer was found:
SH5 Multiplayer Functions
* Offline Versus Multiplayer (8 players)
* Offline Co-Op Multiplayer (8 players)
* Online Versus Multiplayer (4 players)
* Online Co-Op Multiplayer (4 players)
* Online Multiplayer

Because many players love multiplayer mode please explain difference between:
* versus and co-op multiplayer
* online and offline mode
* last one: 'online multiplayer' and other multiplayer modes

3) Many people were frustrated due to the unsolved bugs or limitations in SH4/UBM. Is UBI designing SH5 uses the practical experience of the SH4 bugs report to avoiding these same bugs of the next version of Silent Hunter?

4) What about "destroyer command" mode in SH5? In SH4 UBI took a step in the right direction (ADV mode), but this step was too small.
Will escort be controlled in higher level than SH4? I think f.e. precise speed control, shooting to periscope or throw depth charges in specified locations.
...and of course, play war patrol or single mission as battleship, cruiser or destroyer...

5) Limitations. We hate them. For example in SH4/UBM is impossible to create multimission with German uboats.
Is chance to create other submarine than german uboat (American Gato? Italian Brin? British Vampire? Japan Sen-Toku?) and play them in multimission. I know that UBI cannot implement all of them... but we can...

tuddley3
09-07-2009, 03:20 PM
<span class="ev_code_YELLOW">Good News Has Arrived</span>

I just received notice from GKane, and he is planning on visiting us starting tomorrow.

Also, I must say, the last half of this page has some excellent ideas. Bfogel, nice speech dude http://forums.ubi.com/images/smilies/25.gif

Maverick_U2007
09-08-2009, 04:19 AM
Originally posted by tuddley3:
<span class="ev_code_YELLOW">Good News Has Arrived</span>

I just received notice from GKane, and he is planning on visiting us starting tomorrow.

Also, I must say, the last half of this page has some excellent ideas. Bfogel, nice speech dude http://forums.ubi.com/images/smilies/25.gif

That is great news...just one question I really want answering....'Release date'???? So far we have heard 2010...what about a month???......'day of a month'???......

Just in case he is in the slightest bit reluctant to give proper answers I was wondering are you in any way versed in the practices of 'Torture'???

Ripping finger nails out...
Stapling eye lids open.....

I jest not, this is a SERIOUS subject we are talking about and we NEEED serious answers????

Maverick http://forums.ubi.com/images/smilies/shady.gif http://forums.ubi.com/images/smilies/shady.gif http://forums.ubi.com/images/smilies/shady.gif

shadow_858
09-08-2009, 04:57 AM
Both SH3 and SH4 were released in March of their respective years. I've read in several places that the release date in Australia is March 20 2010.

owner20071963
09-08-2009, 07:28 PM
Originally posted by tuddley3:
<span class="ev_code_YELLOW">Good News Has Arrived</span>

I just received notice from GKane, and he is planning on visiting us starting tomorrow.

Also, I must say, the last half of this page has some excellent ideas. Bfogel, nice speech dude http://forums.ubi.com/images/smilies/25.gif


Fantastic, will he be firstly here on Ubisoft SH Forums, then seperate the Forums?
Why?easy access,
Ubisoft Multiplay Forums for SH,
Why?
simply needed,
Game Sales rely on A Multiplay UBI Forum,
2010,
You agree? http://forums.ubi.com/images/smilies/25.gif

Maverick_U2007
09-09-2009, 02:30 AM
Originally posted by owner20071963:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tuddley3:
<span class="ev_code_YELLOW">Good News Has Arrived</span>

I just received notice from GKane, and he is planning on visiting us starting tomorrow.

Also, I must say, the last half of this page has some excellent ideas. Bfogel, nice speech dude http://forums.ubi.com/images/smilies/25.gif


Fantastic, will he be firstly here on Ubisoft SH Forums, then seperate the Forums?
Why?easy access,
Ubisoft Multiplay Forums for SH,
Why?
simply needed,
Game Sales rely on A Multiplay UBI Forum,
2010,
You agree? http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>

Sorry your statement of your view doesn't appear to be held by others.

At the moment there is a poll going on in this forum about multiplayer and at this time only 25% of people think that Multiplayer should be the main part of the game. Which, if this forum is representative of the the people that play this game worldwide, suggests that game sales currently do not rely on the Multiplayer side of the game.

Maverick

tuddley3
09-09-2009, 03:10 AM
Originally posted by tuddley3:
No disrespect to you Owner, but now that we have Multiplayer covered already in this thread, lets move on.

Thank you,
Tudds

Hello, can you hear me, can you hear me? I hate this damn WiFi connection, sometimes my message doesn't get through or something.

As far as the Multiplayer section of this forum is concerned, don't expect anything for about 6 months, when this SH5 forum becomes official.

Mav is right so far, but lets wait until GKane says what's on his mind.

jimbuna
09-09-2009, 06:14 AM
Originally posted by tuddley3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tuddley3:
No disrespect to you Owner, but now that we have Multiplayer covered already in this thread, lets move on.

Thank you,
Tudds

Hello, can you hear me, can you hear me? I hate this damn WiFi connection, sometimes my message doesn't get through or something.

As far as the Multiplayer section of this forum is concerned, don't expect anything for about 6 months, when this SH5 forum becomes official.

Mav is right so far, but lets wait until GKane says what's on his mind. </div></BLOCKQUOTE>

LOL http://img113.imageshack.us/img113/7975/gigglebigtb9fg3.gif



Looking forward to being enlightened by GKane http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Don_D_Dwain
09-09-2009, 06:14 AM
Hello Guys,
I am so sorry, I just got off of work, and it seems I have missed the boat!!!
Ok guys, risking making a fool of myself here. I am not sure how difficult, or costly this could be so if its not worth it, I will understand. However, I would REALLY like to have a voice control or speech engine included with SH5. I understand that there may just be simply too many commands to be covered for a speech engine to encompass. But, if at all inclinded, I would absolutely appreciate the ablility to give some commands by voice, especially in regard to EMERGENCY operations, and navigation. Thats it.

I have a speech control program that will allow me to customize the control of other programs, but I am LAZY, and don't know exactly what I am doing with that application, anyway I use it for work, so I don't want to spend any more time with it than I have too. Please consider this as an option for ingame.

Thank all of you for supporting the SH series, for giving us the game, that is not just a game.

jimbuna
09-09-2009, 06:15 AM
Originally posted by tuddley3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tuddley3:
No disrespect to you Owner, but now that we have Multiplayer covered already in this thread, lets move on.

Thank you,
Tudds

Hello, can you hear me, can you hear me? I hate this damn WiFi connection, sometimes my message doesn't get through or something.

As far as the Multiplayer section of this forum is concerned, don't expect anything for about 6 months, when this SH5 forum becomes official.

Mav is right so far, but lets wait until GKane says what's on his mind. </div></BLOCKQUOTE>

LOL http://img113.imageshack.us/img113/7975/gigglebigtb9fg3.gif



Looking forward to what GKane has to say http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Wingtip9875
09-09-2009, 02:58 PM
what killed mp in iv was the horrible game lobby... it was worthless and nobody wanted to waste their time, and just go back to single player.. if the game lobby offered a LOT more information then i think more people would be playing it.

it needs a master list of players currently logged into the lobby and a chat box for the lobby

a server list with much more info than before. we need ip number, server name, game mode, passworded?, players count and max players allowed, ping, mission name, realism %,

all these need to be able to be sorted as well

favorites list, buddy list

and hopefully not another ready box bug as when sh4 shipped, nobody could play, or was that III? have played these so long they're all blending together lol


game wise, i to want to know if there were more things like food and supplies to worry about and have to go to a port or supply ship...

yes as another person mentioned it would be great if you could co op more players on a single sub.. one guy on sonar, one guy in the engine room etc... then each person that would log into mp would have stat ratings on their performance... say 1-10.. giving players ratings after each mission and to be averaged..

ratings could be based on:

engines/batteries
flak
cannon
radar
repairs
observation
sonar
radio
torpedo

pdk477
09-09-2009, 03:29 PM
Hi Guys
This is my first post on any forum ever!!
I guess I must be excited about the new installment of this great sim
What I would love to see in this game are:
1)expansion packs that add escort vessels to the game,
These vessels would be presented with the same level of detail and care as the u-boats.
I do understand that this is a subsim but I honestly believe that the addition of escort vessels would extend the life of this series into something very special.eg : 'The Battle of the Atlantic '
2)Mundane activities like eating,sleeping,washing etc.
3)see the captain on the bridge with the external camera.

That's all for now

Rocker_lx
09-10-2009, 12:17 AM
I'm happy that we can go back to the atlantik.

I have just one question.

- Having bought an nvidia 3D vision kit and loving it, I would like to know if SH5 will support it.

Thanks

SeeWolfU-571
09-10-2009, 02:11 AM
Hi guys! Question: what historical documents developers for creation of models of German submarines use?

SeeWolfU-571
09-10-2009, 02:15 AM
It is interesting, whether it is possible to realise beard growth in a campaign at members of team? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

GertFroebe_neu
09-10-2009, 06:44 AM
Hello!

To me it is important to have the feeling of playing a uboat-commander in a living world. SH3 made me feel like being alone with my uboat in a world which was almost uninhabited. I like to have some evidence that this is a real world and that there is a war going on (like a destroyed Lorient). Also Wolfpacks would add a lot to a more realistic feeling!

So far my statement, now some questions:

- Is it possible to sit in the officers mess or "sleep" in my commander bunk?

- Will it be possible to turn off the fatige-system? I always thought it's not my job as a sub commander to sing everybody to sleep.

- Will the uboat-bases be displayed correctly? I visited all the french bases in May and I think it shouldn't be too hard to at least layout the bases like they were in reality.

- Will I be guided in and out of the base by escort ships? (Like in some SH3-MODs?)

While I think about other questions I hope I get some exciting answers! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

cheers
Marc

PS.: Please measure distances in SM and not in KM!

Ironoutlaw34c
09-10-2009, 04:42 PM
GertFroebe_neu

I agree about the appearance of bases. I did send out a message that I can help with the German bases and those in France that I have drawn up, but have heard nothing back. Maybe the SH V modders will take up the cause.

As for the fatigue model, you are dead right. I hope they don't even bother to include it. Senior non comms sort out rosters, not the CO!

If the CO can go to his cabin and relax(?) maybe the book of ship profiles could also be available there. It would seem logical that the CO would read it in his rack when time permitted.

Regarding radio comms, how about the ability to actually type in the messages to B.d.U., and then save them as a txt, (et al), file to refer to later? If one was part of a community with a human Flot CO, such a file would be of great value.

GertFroebe_neu
09-11-2009, 01:57 AM
And PLEASE also add ocean depth info on the maps and a calender with sun/moon rising/downing times! That calender thing is an important tool for night convoy attacks.

cheers
Marc

Mehring1917
09-11-2009, 02:06 AM
There's some really tasty icing planned and suggested, all of which I'm looking forward to. But more than anything I'd just like the cake fixed.

All the bugs to do with saving games on the surface, away from land and enemy ships; minimising screen bugs; the injured crew that magically cures on a save but healthy crews moved to damaged compartments become injured on restarting; the noise bug when de-compressing time; translucent crews; lack of protection for off-duty topside crews; damage rapair in flooded compartments; magic movement through/survival in flooded compartments.

There are really so many bugs, many of which originate in previous editions and they should be fixed for SHV.

And yes, please let us keep manual targeting and give us all the tools, particually the AoB wheel.

tuddley3
09-11-2009, 03:45 AM
Originally posted by GertFroebe_neu:
And PLEASE also add ocean depth info on the maps and a calender with sun/moon rising/downing times! That calender thing is an important tool for night convoy attacks.

cheers
Marc

There's an idea, navigation using a sextant. Kind of like KFreddie's RealNav Mod for SH3.

tuddley3
09-11-2009, 03:49 AM
Looks like I need to nudge GKane again.

GertFroebe_neu
09-12-2009, 02:48 PM
I got another question: Will there be random damages or problems with the uboats? I am thinking about problems with the Diesel-Enginge or other technical problems (maybe like saboutage by dockyard workers, which happened more often later in the war).

cheers
Marc

pdk477
09-13-2009, 04:36 AM
Hi Guys
One more thing I would like to see is the ability to abandon ship if your boat is damaged.

Thanks and regards

Loki061077
09-13-2009, 11:23 AM
-will there be dual monitor support?
-will we see water flooding the submarine or fire in 1st person view?
-will there be a filter for events stopping the time acceleration?
-how detailed is the damage model?

owner20071963
09-13-2009, 05:16 PM
Originally posted by klcarroll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">then a Multiplay Forum will be opened here soon,
great news

@Owner;

That is not what Tuddley said!

If you want a forum dedicated to multiplay, …..then you need to speak to someone at the “Community Manager lever”. (...or THEIR boss!)

There is no point in campaigning for it at this level! ……No one “down here” can do a thing for you on THAT subject.

klcarroll </div></BLOCKQUOTE>

Will do http://forums.ubi.com/images/smilies/25.gif

ZG10_Oiink
09-14-2009, 02:38 AM
Seperate engine control

seperate dive plane control

SH commander style crew manegement in port

ability to surrender

dedicatet server ( i would love RT campaign) giant dynamic world "when you log of at sea you disapear, when you log back on you will be at last koordinate.

BDU track of cap`s progress (server stats)

Playable surface ships, just dd`s. But when entering server and choose "escort" mode you get avaliable Convoys and ships and choose one. Convoys where a sub is close will be marked red. Convoys with sub on plottet course green. convoys with no subs maked white.

Implement tools, so player made ships, subs and objects are easy implentet (like CFs or msf)

server checker. When joining world campaign server checks item folder to se if it is the same as server, if not no go.

on the campaign world map, you can choose entering game at a hot spot. (sound contact) for instant action.

That way some can just go at it, some can play it there way and the surface jocks will have a chanse wooping tin cans.

With the mod ability, the entire world can be open and we can have the atlantic, the pacific and the med right there on one map. and the posibility of sub vs sub.....

well i know this is alot, but i would love all the above....

Oiink http://forums.ubi.com/images/smilies/25.gif

GertFroebe_neu
09-14-2009, 12:15 PM
Aaaand another Question:

Will there be oil-traces on the water when the submerged uboat is damaged in a certain way? It was hard to hide from the destroyers when a boat left such a trace on the water surface.

cheers
Marc

walkirie
09-15-2009, 01:38 AM
Originally posted by GertFroebe_neu:
Aaaand another Question:

Will there be oil-traces on the water when the submerged uboat is damaged in a certain way? It was hard to hide from the destroyers when a boat left such a trace on the water surface.

cheers
Marc


http://forums.ubi.com/images/smilies/25.gif Intresting and Very Good feature suggestion to inplement in the SH5 game http://forums.ubi.com/images/smilies/25.gif in the SH4 the oil leak feature was barely or almost no visible


.

Mehring1917
09-15-2009, 01:53 AM
Given the new ability to roam the sub and command system, will SH V support TrackIR 6dof?

Will it give subs concealment from ASDIC on sea floor?

Will the world be flat or a globe?

Crew skills- SH4 awards skill increases upon promotion, the latter achieved according to acrued experience and a slot for a higher rank being available. In real life promotion does not magically bestow ability.

Would it not be more realistic to increase abilities according to a formula like experience x inate quality of a crew member? Promotion could then be left to the discretion of the captain, to advance crew members that he believes are best suited to lead, to fill available command slots.

walkirie
09-16-2009, 01:09 AM
Hello there cant wait to SH5 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif, Somewhere I saw this suggestion to the Silent Hunter 5 game , the idea is to implement the periscope vibration when the speed of the boat is too high. for example at approx. 5 knots, the periscope must starts vibrating realistically...


May be this feature can be implemented in Silent Hunter 6 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



.
__________________

axenet
09-16-2009, 03:07 AM
Can't wait to SH5 too. First person feature seems fascinating...if it's done well it can add great feeling...
Just a few suggestions that could be implemented:

1. Instead of always using the time scale feature, the "sleeping" function could be implemented, where you can plot your course and set a few automated functions (eg.: dive every 2 hours for 10 minutes to listen with hydrophones), and you could actually walk to your bed and set how many hours you want to sleep, and with one click you could skip many boring hours...if anything important happens during your sleep, one of the officers would wake you. (Of course time scaling function should also remain)

2. With the first person feature some interesting features could also be implemented.
Eg.: environment effect on you (you can also be wounded, suffer from luck of oxygen,find harder to move during depth charging or crash dive...)
All of the things which could add to the "You are there" feeling...

3. Just an idea for wolfpacks in game. It would be fascinating, if you could control nearby U-boats,giving orders and plot courses using the map screen (bit like controlling aircrafts in SH4 uboat mod), "acting" a bit like BDU. In this way you could coordinate wolfpack attacks.
( I know that this might be hard to program and would require too much time....so just an idea)

Anyway, waiting for the game...
(sry for the bad enlgish, first post here... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif )

Ironoutlaw34c
09-16-2009, 08:29 PM
@Axenet

Some interesting ideas mate. However, Wolfpacks were never controlled by any one U-boat copmmander, they were always controlled by B.d.U. An individual commander had nowhere near enough information to be able to do it anyway. For a starter there is no reference point to work from, no way of knowing where the other boats really are, and due to the distances involved, combine with the slow underwater speed, it would be impractical to attempt.

If Ubisoft can get the AI to create convoys, hopefully it can also create other AI boats, along with the signal traffic between the AI boats and B.d.U. in addition to the messages to own boat That would be as close as we could expect, and would in fact represent reality reasonably well. And don't forget, most transmissions from boats near a convoy would quickly be DF'd.

Anyway, if Ubisoft doesn't do it, maybe some of those amazing modders out there will come up with something.

GertFroebe_neu
09-17-2009, 02:57 AM
Will it be possible to hear sounds like depth charge explosions and sinking ships (even whale songs?) with the hydrophone? This didn't work in SH3.

axenet
09-17-2009, 11:45 PM
Originally posted by Ironoutlaw34c:
@Axenet

Some interesting ideas mate. However, Wolfpacks were never controlled by any one U-boat copmmander, they were always controlled by B.d.U. An individual commander had nowhere near enough information to be able to do it anyway. For a starter there is no reference point to work from, no way of knowing where the other boats really are, and due to the distances involved, combine with the slow underwater speed, it would be impractical to attempt.


This is why I wrote "acting" like the BDU. I know that Commanders had literally no information on the position of other U-boats...Still to get the B.D.U coordinated attack feeling, it would be a reasonable solution...(Coding itelligent AI U-Boats and BDU Orders I think is much harder)

I hope that the stock game will have enough interesting and useful features by itself. Of course I'm also waiting for any possible future mods too, I play with GWX3 at the moment...amazing
(Why don't get those guys to help in the development process of SH5.... http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif )

shadow_858
09-19-2009, 12:50 PM
A few of the Devs are currently in Copenhagen, where a private showing of 'the game so far' revealed a few snippets of information that they allowed to be released:

In the 'first person' mode, the crew loads torpedoes in front of you
The red triangle is alive and well.
Water grfx is better than either the stock or modded versions of SH4
If you sink a specific ship, you will not encounter it again in the game.
Real 3d wake and shore waves are present.
Dynamic shadows are present.

jimbuna
09-19-2009, 01:01 PM
Originally posted by shadow_858:
A few of the Devs are currently in Copenhagen, where a private showing of 'the game so far' revealed a few snippets of information that they allowed to be released:

In the 'first person' mode, the crew loads torpedoes in front of you
The red triangle is alive and well.
Water grfx is better than either the stock or modded versions of SH4
If you sink a specific ship, you will not encounter it again in the game.
Real 3d wake and shore waves are present.
Dynamic shadows are present.

You are referring to the SubSim 2009 Meet in Copenhagen.

I missed the bugga despite going to the 2008 Meet in Texas last year.....it clashed with my 25th wedding anniversary http://www.psionguild.org/forums/images/smilies/wolfsmilies/****edoff.gif

Here's hoping the wife doesn't stumble across this post http://img142.imageshack.us/img142/2391/bubblegum21.gif

GertFroebe_neu
09-19-2009, 01:42 PM
- Will there be more atmospheric sound in the uboat compared to SH3? I'd like to hear some talking, laughing and snoring from time to time.

- Will crewmembers wear different outfits in winter, summer, cold and warm regions? In SH3 the crewmembers wore thin shirts even in polar regions.

- Will the ladder in the galley be modelled? Just a detail, but I think it can't do any harm to ask.

- Will the green curtain of the commander's bunk be modelled? Would be nice for privacy http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

- Will the toilet be accessible too? It's not really important for gameplay, but it would be funny.

- Will there be wildlife in the oceans (like whales)?

tuddley3
09-19-2009, 06:13 PM
I'm beginning to wonder if this thread will ever serve it's purpose. GKane promised to make an appearance this last Monday or Tuesday. This irritates me to no end. http://forums.ubi.com/images/smilies/51.gif

walkirie
09-20-2009, 02:23 AM
Originally posted by tuddley3:
I'm beginning to wonder if this thread will ever serve it's purpose. GKane promised to make an appearance this last Monday or Tuesday. This irritates me to no end. http://forums.ubi.com/images/smilies/51.gif

No problem ,there are still many many months to the SH5 release day the 15 or 20 March 2010 , therefore dont worry , we have plenty of time

Quote GertFroebe_neu : - Will there be wildlife in the oceans (like whales)?

http://forums.ubi.com/images/smilies/25.gif I AGREE http://forums.ubi.com/images/smilies/25.gif since the release of SH4 I was always thinking there must be some random fishes swimming around the sub , I think is already time to add this feature to Silent Hunter Serie PLEASE


.

GertFroebe_neu
09-20-2009, 05:40 AM
Originally posted by tuddley3:
I'm beginning to wonder if this thread will ever serve it's purpose. GKane promised to make an appearance this last Monday or Tuesday. This irritates me to no end. http://forums.ubi.com/images/smilies/51.gif

The first posting has been updated on Tuesday the 15th.

cheers
Marc

tuddley3
09-21-2009, 04:54 PM
http://forums.ubi.com/images/smilies/88.gif The last place I would look for a new post. He must be a noob http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

opalias
09-22-2009, 08:37 PM
I was really hoping to see better navigation controls, and maybe a little cleaner interface with the manual target data entry. While the periscope approach is really the only viable option when the only option is straight running torpedoes, once the passive homing variants are introduced a passive submerged approach becomes a viable option. But developing a solution requires that the course and speed of the boat be as exact as possible, which can be hard even with the magnifying options on SHIV. Also, though it can be overcome, receiving all bearing from sonar in relative bearings does make the conversion a little monotonous. Getting true bearings assuming that maybe the sonar tech was doing some legwork for his captain, would be a huge help.

Also, the ability to manually enter data into the fire control computer is an invaluable asset. Generally I use none of the automated tools to develop my solution all based on bearing rate. Having readout for all instead of some of the dials so that angle on the bow could be entered exactly or range not generated by the stadimeter could be entered on american ships could be entered.

It would be nice if the thermal layer interfered with the submarines ability to track contacts. While the bathymetry does have a huge affect on the manner in which going deep will affect your ability to track, it seems to have no affect at this point. Also, own ships speed also seems to have little impact which also seems a little unrealistic.

Lastly, screw noise. I know that there have been some calls to make it more accurate. And I have to second them. In the real world, screws can be used to determine ships speed and screw/blade configuration. With a little experience, a sonar operation can tell the difference between a 3, 4, 5 bladed propeller and even sometimes detect multiple shafts by sound alone. Additionally the shaft rpm can also be determined by listing for the reinforced blade. With a little intel a relatively linear relationship between shaft rpm and speed through the water. If this could be modeled that would really help with my approach.

To put all this in perspective, as a US Navy sonar tech, it is a little bit easy to get spoiled on the latest and greatest sonar technology. But there is nothing more satisfying that hearing the torpedo impact a target you never even saw.

shadow_858
09-23-2009, 02:58 AM
But there is nothing more satisfying that hearing the torpedo impact a target you never even saw.

Oh, I don't know. I can think of a couple of things! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

ruskoz
09-24-2009, 06:54 PM
Two very simple things I would really like to see included:
1) The Captain goes to his quarters and sleeps. If nothing of significance happens he wakes up on his own. If something significant does happen he is awaken. If he doesn't jump in the rake...maybe he startes slowing down (something to act as a penalty)
2) A working calendar with a true moon phase. Hopefully the moon light will be modeled currently?

Ironoutlaw34c
09-25-2009, 01:47 AM
To Ruskoz

Good point re the calendar. In addition, to get the most out of mission planning, weather is a critical factor. For example, the winter of 39/40 was really bad icing up several locations, sometimes preventing boats from leaving port.

Obviously, weather predictions cannot be as good as they are today, but if the AI actually creates the weather, surely a message could be generated from B.d.U. advising of anticipated weather.

As for current weather conditions, the info provided should include barometric pressure, wind velocity in knots, (or Seemile), and sea state, in addition to the info provided in SH III.

I still hope for AI Wolfpacks, and realistic harbour layouts!!!

Fredo_1969
09-25-2009, 08:10 AM
I've posted this before (many years ago)on the SH-III "Creatives" forum, before SH-IV. Now I hope SH-V can finally catch up on my ideas...

...

I must say that I have enjoyed playing SH III, otherwise I would not have played som +70 missions. But needless to say - the game has potential for some great improvements.

If there will ever be a SH IV (which I hope there will) this is what I would like to see in it that would definitely take it to the “next level" - compared to SH III.
I have grouped my list in three categories:

1 “Must have" otherwise there will be no need for a SH IV !
2 “Should haveââ " for making a even greater, more realistic and fun game
3 “Nice to have" for total immersion

Must have:
1. There must be Wolf-packs
- When you detect a convoy and send a contact report, BdU will/may order you to shadow the convoy (and not attack). When shadowing you shall send contact reports as often as you dare (the enemy can detect and home in on your radio, especially later in the war). You shall receive some renown for the time you shadow a convoy.
- BdU will send a message to you when you are free to attack (BdU then has indication of enough submarines going toward the convoy)
- You shall, from time to time, receive contact reports, as radio messages, from other subs shadowing convoys. Contact reports should also be shown in the map.
- When you chose to hunt after a contact report‚ you should inform BdU, with a radio message. BdU needs that information to control the battle of the Atlantic.

2. There must be more mission types
Yes, most missions during the war was just hunting for and sinking tonnage. But there where other types of missions. And if you play a long career you should occasionally get some other type of mission.
- Mine laying (Mine laying was a quite common mission during the war, and a dreaded one ââ‚ it often required the sub to go to some narrow and dangerous location close to enemy harboursââ‚ Greater part of torpedo load exchanged for mines, to be laid through the torpedo tubes. Primary target area and secondary target area. Primary, more difficult/dangerous, should be mined if possible ââ‚renown award. Secondary, little bit easier to reach, can be used if unable to reach prime due to enemy activities ââ‚less renown award.)
- Delivery/picking up of agents (go to a dedicated position close to enemy shore and deliver / pick up agents. Renown award for being on correct position at right time!)
- Weather reporting (really not the type of mission you like to get, but someone has to do it. Go to remote position in the ocean and send weather reports until ordered otherwise. The enemy might locate your radio transmissions an send ASW aircraft or a hunter-killer group (later in the war) towards you
- Shore bombardment (Go close to some enemy installation (example; harbour, radar mast or refinery) and destroy it with your deck gun. Renown award based on the level of destruction you cause.)

3. There must be more radio coordination from BdU
- I already mentioned the coordination that wolf-packs require under 1
- You may occasionally receive radio messages from BdU ordering you to rendezvous with other submarine/s at a given location. The reason for a rendezvous may be one of many: To share torpedoes between boats. Exchange of spare parts. A boat with hurt/sick crewmembers may need help. And of course to re supply from a milk-cow submarine.
- There shall be possibility that BdU may signal you to return to another port after your mission. Maybe to re supply from a German ship interned in a neutral port.
- If you are operating in the north sea or close to the English isles you may receive message ordering you to search for downed Luftwaffe fliers. Renown award if you find and pick them up.
- Rescue submarine crew

4. Use of guns in little worse weather
It must be possible to man the guns even if there is a little water spraying over the deck. I know that you can alter this in the SHIII game files. But this must be fixed. It should then of course be a risk of you having some crewmembers lost overboard if the weather is to bad.

5. There must be more attention to snorkel submarines
SH III is not designed for submarines with snorkels. You can not assign periscope watch outs, and the radar Warner does not work when snorkelling (even though most German submarines equipped with snorkels in the latter part of the war had radar warners on the top of their snorkel). And both periscopes where always manned with two lookouts when snorkelling (to detect ASW aircrafts not using their radars).

Should have:

1. Better map detail
When Gunther Prien entered Scapa Flow he did it by slipping by blockade ships sunk by the British to prevent passage through the Kirk sound into Scapa. But in SH III there is not even a Kirk sound and definitely not any sunken blockade ships. The map has to be given a higher resolution and more details (wrecks, mines and anti submarine nets)at least around important bases and harbours.

2. Less visibility through the water
(It is not realistic to be able to follow destroyers on the surface through the periscope from 100 m depth. Although I admit that it is beautiful and fun to do.) You should be able to switch between the current (fairly transparent water) and “real water" in the realism settings. (Real north Atlantic water is pitch black at night nearly no through water visibility, and a sunny day maybe you can see a shadow of a surface ship above you from down to 50 m depth, no more.)

3. BdU transferring your officers
When your officers reach a high level of renown there should be a chance for BdU to promote them to captains of their own submarines. That should add their renown value to you, since you have trained them so well.

4. Crewmembers killed while on leave
There should be an increasing risk (as the war goes on) that you may have some crewmembers getting killed by allied bombings in between missions.

5. Promotion to more important tasks
If you become an top ace there should be a chance of BdU wanting to transfer you to a training flotilla in the Baltic (to bring your skills to new recruits) or even promoting you to serve at BdU itself. In BdU you could play master of the Atlantic war (a whole new game in the game). At BdU you manage crews and boats. Managing repair and replenishment of boats and crews in-between their patrols. Taking deliveries of new boats and men. Assigning different missions to different commanders. Commanding wolf-packs and recon airplanes across the Atlantic. Construction of submarine pens and bunkers. Prioritise between different submarine types for construction. Manage research and production of new weapons and so on.


Nice to have:

1. Pennants for sunken ships flying from the periscope upon return after a mission
- Tonnage of the ships painted upon the pennants.
- White pennants for merchants and red for warships

2. Better rating of “realism" setting
If you use the “free view" you should not be able to get realism rating higher than 50%. The benefit you get from that view is enormous, and it takes you far from what being captain of a submarine is all about (but it is beautiful).

3. Replay function
When you pause the game, you should have the possibility to replay up to the last 30 minutes. In replay you should be able to use the free view to pan around and se what really happened (without reduced realism rating). But you should not be able to alter anything, just watch and perhaps learn something.

4. More submarine types
At least type XXIII - the small electro uboat. Type XXIII actually came to use in the war, as opposed to type XXI. One XXIII boat accounted for the last sinking during the war by a German submarine (two merchants on the last day of the war).

5. Radio war bulletins
Occasional reception of war progress bulletins over the radio. Announcing victories and defeats of the German fighting forces (exaggerated in a propaganda way).

6. Free movement onboard
Possibility to move around in the whole submarine, and see the crew working and resting in different parts of the boat. Also to inspect and asses different damages by your self.


My god - what a game this might be!
Maybe to good (it would ruin my social life).

Sindrio
09-25-2009, 09:05 AM
Would we be able to play card games with the crew? Or perhaps some other games that people played in a U-boat?

Fredo_1969
09-25-2009, 03:16 PM
I dont play multiplayer.
It is not a priority for SH-V.



Originally posted by klcarroll:
“Sarcasm and Snide Comments”?????

Hmmmmm………….

That’s strong criticism from someone who then proceeds to mention an absurdity like “Multiplayer Tetris”! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

But whatever………………….

I have to observe that over the past three years, we have had, on the average, one three or four post thread, every two weeks or so, on the subject of Multiplayer Gaming: …..Some discussed on-line flotillas, and others were simple inquiries; …..but the frequency was fairly consistent.

Now, we rarely have a day when three out of the top ten threads DON’T contain some reference to the “Multiplayer Environment”! …….The odd part of all that is that the same five or six names seem to figure prominently in all of those threads.

But rather than drawing a conclusion from the above observations, ….and possibly make an error in analysis; …..I think we should put this to a legitimate test: ……And since this thread is dedicated to telling the Dev Team what we think, ….I think this is the best place for such an effort!

So!! ……… Post here and be counted!!! If Multiplayer is really important to you, here is your chance to provide the Devs with some real numbers!!

Answer the following two questions:

1)Do you currently play either SH3 of SH4 in a multiplayer environment?

2)Will the availability of multiplayer features affect you decision to buy SH5?


klcarroll

airwolf1943
09-25-2009, 03:20 PM
can you please ask the devs if you can watch water rising in each compartment of the uboat as its taking on damage and there is flooding like if im in the control room i can watch it flood while damage control is working

lt commander lare subsim forum member

Wingtip9875
09-25-2009, 03:32 PM
if it doesnt have mp i wont buy it...

i dont play sh4 mp cause the mp browser sucks balls and always has from day one when nobody could even click ready button... if sh5 sucks mp too i will stick with single player but i will not even buy it if it doesnt have mp from the get go...

tuddley3
09-25-2009, 03:33 PM
Originally posted by airwolf1943:
can you please ask the devs

You just did http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

tuddley3
09-25-2009, 04:04 PM
Originally posted by Fredo_1969:
3. Replay function
When you pause the game, you should have the possibility to replay up to the last 30 minutes. In replay you should be able to use the free view to pan around and se what really happened (without reduced realism rating). But you should not be able to alter anything, just watch and perhaps learn something.

There ya go, something that would definitely help with the Screenshot Comps, and making movies (and possibly start a movie comp).

GertFroebe_neu
09-27-2009, 10:22 AM
- It would be realistic to have two sets of maps. One is a navigational with ocean depth and other important information. The other one is the one with the Kriegsmarine-grids.

- also tide would be nice for North Sea and other regions, where tide makes a difference.

tuddley3
09-27-2009, 04:21 PM
Originally posted by GertFroebe_neu:
- It would be realistic to have two sets of maps. One is a navigational with ocean depth and other important information. The other one is the one with the Kriegsmarine-grids.

- also tide would be nice for North Sea and other regions, where tide makes a difference.

Yes, like the pull down maps we have in SH3 http://forums.ubi.com/images/smilies/25.gif

Fredo_1969
09-28-2009, 11:09 AM
I'm going thru my own old SH-III "creatives" posts... Heres one I would like to repeat once mora as it seems a new SH is comeing...

...

It IS easier to detect a submarine in the open ocean than it is in shallow ("littorial") waters. When close to the bottom, the submarines echo dissapears in the "bottom reverberation" (bottom echo). Similary, when close to the surface (especially in rougher weather), the submarines echo dissapears in the "surface revereberation" (surface echo).
Most probably the sonar (Asdic) model in SIII is simplified a lot compared to the real "sonar equation".
When hunting submarines in shalow water you need sonar operating at much higher frequencies than in the open ocean, to be able to get the resolution needed to distinguish the submarine. (This means shorter range.) But pinging with a low frequency, high power, open seas sonar in shallow water is pretty useles... (in fact)you only get a lot of reverberation in your system - NO submarine!

...

The sonar simulation needs to be improved. I dont expect absolute realism, bur at least I would like it to "feel" realistic! You should be able to hide on/clise to the bottom (from active sonar/Asdic - passive sonar will still hear you).

Fredo_1969
09-28-2009, 11:25 AM
I'm thrilled that the "dev's" are working again on a new SH release and that it's back to the Atlantic - the no 1 submarine conflict ever(.)

I have previouslu listed my whishes (in priority order) for a new Atlantic war SH release - see a couple of posts ago.

I must say that it worries me a bit to see that what I've listed as "nice to have" (being able to walk freely thru the submarine) maybe has been given a to high priority in the development?
Also some of the posts on this forum "scares me" when people asks for total nonsence things like being able to "play card with your crew" ore pure "eye candy" stuff like seeing the water rise in the submarines compartments...
Well shure it would be thrilling, but come on - for realism in a simming perspective, what does it add???

tuddley3
09-28-2009, 03:43 PM
Originally posted by Fredo_1969:
I'm going thru my own old SH-III "creatives" posts...

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Is that part of the forum still on the server ?

sneakattacks
09-28-2009, 11:52 PM
REALISM:

Updatable radar reports for range and bearing of detected aircraft (like exist for sonar reports for ships). To dive or not to dive?

Radar scope gives accurate RANGE and BEARING. Those who have used radar know the importance of having accuracy for both. Invaluable for planning strategy.

Crew to call out visual bearing of aircraft, with updates, not just call ONCE "aircraft spotted". (A player manning the AA gun has severely restricted vision.)

Realistic Sea State: Example: if the wind is from the east, waves and swell should move from east to west. This affects chosen course and fuel efficiency. This is real life if you are a skipper. Are there any blue water sailors out there?

What it looks like is secondary to how it acts .

gregwak
09-29-2009, 09:01 AM
Okay, this might just be because I am a poor commander. Saw a uboat show on history channal for the upteenth time and again they mentioned how they attacked at night from 600 meters. No way could I get anywhere near that close underwater no less than on the surface. The AI seemed to be a bit too good. Glad a new SH is comming as my trusty SH3 won't run on Vista 64 due to starforce.

Wingtip9875
09-29-2009, 09:16 AM
Hmmm I have vista 64 for many years now and ran SH 3 and 4 just fine. Can't wait for SH5

Fredo_1969
09-29-2009, 02:07 PM
Originally posted by tuddley3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Fredo_1969:
I'm going thru my own old SH-III "creatives" posts...

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Is that part of the forum still on the server ? </div></BLOCKQUOTE>

- Yes, it is.

airwolf1943
09-29-2009, 02:53 PM
is there any chance that you will be able to watch water filling up in a caompartment in 1st person view when the u boat is taking on water from depth charges
airwolf1943

jimbuna
09-30-2009, 12:49 AM
Originally posted by airwolf1943:
is there any chance that you will be able to watch water filling up in a caompartment in 1st person view when the u boat is taking on water from depth charges
airwolf1943

I think this highly unlikely because of the enormous call on your system this would entail.

It is probably more likely that we will have an indicator guage of some type instead.

Mehring1917
09-30-2009, 02:21 AM
Torpedoed ships show flooding, why not our subs?
Otherwise, doesn't that sort of render the whole 1st person element upon which this edition is being promoted, sort of pointless? It will competely destroy the suspension of disbelief upon which game imersion is based.

Personally, I find the current set up which shows a supposedly flooded control room fully crewed and with a nothing more than a burst pipe (and damage control spannering thin air), deeply silly. I tend to avoid it at all costs and make for the damage control and crew management screens. If nothing's changing, I won't buy. Period.

walkirie
09-30-2009, 02:48 AM
.




Originally posted by Mehring1917:


Personally, I find the current set up which shows a supposedly flooded control room fully crewed and with a nothing more than a burst pipe (and damage control spannering thin air), deeply silly.

.

I Agree , this lack of realistic damage features is pathetic http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

and unfortunately we will need to wait till SH7 or SH8 to be able to see the metal sheet of the hull warped due to deep charges http://forums.ubi.com/images/smilies/bigtears.gif

http://i194.photobucket.com/albums/z58/tonschk/1212786851_220-20Submarine20-20U-bo.jpg
http://i194.photobucket.com/albums/z58/tonschk/dc-dam.jpg



.

shockboy2000
09-30-2009, 05:07 AM
Originally posted by Don_D_Dwain:
Hello Guys,
I am so sorry, I just got off of work, and it seems I have missed the boat!!!
Ok guys, risking making a fool of myself here. I am not sure how difficult, or costly this could be so if its not worth it, I will understand. However, I would REALLY like to have a voice control or speech engine included with SH5. I understand that there may just be simply too many commands to be covered for a speech engine to encompass. But, if at all inclinded, I would absolutely appreciate the ablility to give some commands by voice, especially in regard to EMERGENCY operations, and navigation. Thats it.

I have a speech control program that will allow me to customize the control of other programs, but I am LAZY, and don't know exactly what I am doing with that application, anyway I use it for work, so I don't want to spend any more time with it than I have too. Please consider this as an option for ingame.

Thank all of you for supporting the SH series, for giving us the game, that is not just a game.

Piflius worked very well with Silent hunter 3, once you trained your voice in windows a lot. Sure it takes about an hour to map the keys, but by being able to sit back away from the keyboard i felt much more like a sub commander instead of a gamer pushing keys

I trawled through this thread purely to see if anyone else had asked questions about voice...so i dont think you're a fool http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Q1)
I would like to ask the devs, if voice isn't directly integrated in the game, could they make more direct functions available to be mapped to keys (which can in turn be mapped to voice functions).

e.g. open tube X (instead of having to say 2 voice commands: "select tube X" and "open tube"

give actual bearings to helmsman OR 5/10/etc degrees to port/startboard commands instead of only being able to say 'hard to port'/'hard to starboard' then issuing a 'rudder amidships' command.

ability to issue voice commands for exact speeds/depths would be appreciated also.

key mappings to set torpedo speed to fast/medium/slow would be good too (i.e. not just 1 key acting as a toggle).

Q2
Totally seperate, would be nice to be able to give the officers standing orders/specific orders to follow,
i.e. run on surface at night at speed X, dive to Y during day running at speed Z, repeat...so you dont have to micromanage this stuff during long periods of time compression.

Q3
Will we see the crew on deck whilst they move torpedoes from external storage to internal storage?

tuddley3
09-30-2009, 01:16 PM
Originally posted by shockboy2000:
Q2
Totally seperate, would be nice to be able to give the officers standing orders/specific orders to follow,
i.e. run on surface at night at speed X, dive to Y during day running at speed Z, repeat...so you dont have to micromanage this stuff during long periods of time compression.

Amen to that brother http://forums.ubi.com/images/smilies/11.gif

owner20071963
09-30-2009, 06:07 PM
<span class="ev_code_YELLOW">Content removed - Lets keep this thread and its posts on topic please http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif</span>

Ironoutlaw34c
09-30-2009, 11:10 PM
Good points Shockboy!

One tiny problem is that many players have the crew speaking German, but with written messages in English. In such cases the voice program would need to use both Engish and German, and, I guess, other languages that SH V will be released in.

I would prefer German as the interactive language, assuming UbiSoft get things like the engine telegraph orders right this time. After all, one only needs to watch "Das Boot" a couple of times to get things like terminology correct.

Just a point about tubes; the totpedo tubes were selected well before firing, often depending on what torpedoes were loaded in which tubes. Thus the command, "Open outer doors," would apply only to those tubes which had been prepared for the engagement. It does raise the issue of commands on board the boat. I always have trouble working out the manual calculations for torpedoes, and give in to my excellent Weapons Officer. What would be good is to be able to at least hear the orders and responses between those members of the crew involved in any evolution.

On another point, how come in SH III the Watch Crew man the conning tower as soon as the boat surfaces, but not the Watch Officer who has to be moved there? Hope that's fixed!

shockboy2000
10-01-2009, 12:48 AM
yeh i cant honestly see/expect SH5 containing voice control built in, would be a lot of work to get it correct for all countries the game is shipped to. Thats why if the dev could implement some way to provide orders for speed/depth/bearing directly via keyboard - we can then rely on our favourite 3rd party programs to initiate those keys by voice in our own language, be that german/english/...

Did uboats only allow 1 torpedo tube to be opened at a time, as in SH3 ? just gets frustrating when trying to get off torps quickly in a convoy by having to say 'select tube 3', 'open tube', 'fire torpedo'.
Would prefer to just state the tube to open, then state the tube to launch (or be able to open numerous tubes in advance if that was realistic).

Being able to tell the weapons officer to 'target merchant at XYZ' (XYZ being bearing) would be great in middle of the convoy also, instead of fumbling for the 'L' key.

Fredo_1969
10-01-2009, 01:31 AM
I have a questione to all to all of you on this forum that wants to see the water rising inside the submarine...

- Do you also want to see panicing, high pitch screaming for their "mutters" (doing it in their pansts) submariners in there also???

Me myself a former submariner would find that a bit "morbid". It doesent take a great imagination figuring out the scenes inside a sinking submarine!

Ironoutlaw34c
10-01-2009, 01:52 AM
Back again Shockboy!

As far as I am aware, if the plan was to fire more than one torpedo then the doors would all be opened just before they were ready to fire, not before as they would disturb the water around the bow. It's just that the torpedoes were fired one at a time so that the boat did not broach due to the sudden change in weight when the torpedo left the tube even though the tube was immediately filled with sea water. Bit like battleship guns in turrets which are fired one at a time as the turret mount would not like them all going off at once. In the case of a submarine the boat needs to compensate for the absence of one torpedo prior to letting the next one go. It didn't take long, seconds not minutes.

On the point about voices again, I would just like to hear more of the communication throughout the boat, (in German), between various personnel, particularly regarding regular daily evolutions as well as engagements.

shockboy2000
10-01-2009, 01:53 AM
Originally posted by Fredo_1969:
I have a questione to all to all of you on this forum that wants to see the water rising inside the submarine...

- Do you also want to see panicing, high pitch screaming for their "mutters" (doing it in their pansts) submariners in there also???

Me myself a former submariner would find that a bit "morbid". It doesent take a great imagination figuring out the scenes inside a sinking submarine!

Thats a great idea! i'd personally rather see it be morbid and scary and emphasise the fact i screwed up somehow. i.e. capture more of the experience of being a submariner in combat.
Would kill the immersion if all the crew acted normally/chef still trying to offer me soup as the boat is severely flooded and sinking is imminent.

Simulating the contents of their pants might be taking it a little too far... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Mehring1917
10-01-2009, 02:06 AM
Originally posted by Fredo_1969:
I have a questione to all to all of you on this forum that wants to see the water rising inside the submarine...

- Do you also want to see panicing, high pitch screaming for their "mutters" (doing it in their pansts) submariners in there also???

Me myself a former submariner would find that a bit "morbid". It doesent take a great imagination figuring out the scenes inside a sinking submarine! Hmmm, as the compartments flood, how will "Taste the soup, captain?" go down, with the turds floating around in it?

Truth is, war is morbid. People die in hundreds of thousands and millions. The more that fact is glossed over the more easy it will be for our richers and betters to send us all off into another one as recession turns to depression and trade tensions increase. Make it as real as can be, I say.

Fredo_1969
10-01-2009, 04:46 AM
Originally posted by shockboy2000:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Fredo_1969:
I have a questione to all to all of you on this forum that wants to see the water rising inside the submarine...

- Do you also want to see panicing, high pitch screaming for their "mutters" (doing it in their pansts) submariners in there also???

Me myself a former submariner would find that a bit "morbid". It doesent take a great imagination figuring out the scenes inside a sinking submarine!

Thats a great idea! i'd personally rather see it be morbid and scary and emphasise the fact i screwed up somehow. i.e. capture more of the experience of being a submariner in combat.
Would kill the immersion if all the crew acted normally/chef still trying to offer me soup as the boat is severely flooded and sinking is imminent.

Simulating the contents of their pants might be taking it a little too far... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>


You'd have to take this discussion further with "Mehring1917", since he wants it as "real as can be", then I assume nothing can be "to far"...

I will follow the discussion with interest!

GertFroebe_neu
10-02-2009, 03:41 AM
- Will there be lifeboats that rescue some of the crew of a topedoed ship? I remember that SH3 had no lifeboats, because someone could get the idea of shooting them. If that is the reason for not having lifeboats, just make them unsinkable.


cheers
Marc

tuddley3
10-02-2009, 03:57 AM
Originally posted by GertFroebe_neu:
- Will there be lifeboats that rescue some of the crew of a topedoed ship? I remember that SH3 had no lifeboats, because someone could get the idea of shooting them. If that is the reason for not having lifeboats, just make them unsinkable.


cheers
Marc

SH3 has them now thanks to the community modders, and SH4 came with them stock, along with pilots parachuting out of their destroyed aircraft.

<span class="ev_code_YELLOW">SH3 Lifeboats</span>
http://i101.photobucket.com/albums/m65/tuddley3/SH3%20Screenies/SH3Lifeboats.jpg

Fredo_1969
10-02-2009, 04:32 AM
I suggest that you should loose some renown if you fire at life boats, since that was against BdU policies and orders.

GertFroebe_neu
10-02-2009, 06:20 AM
It should have a desasterous impact on the crew moral too!

Hlynur76
10-02-2009, 11:26 AM
How about awards?? How much will they be part of SH5?

Will we see some cool/scine with Award ceremony?

For examble, crew getting Iron Cross from commander & etc

Grind-and-Click
10-02-2009, 03:46 PM
What will the customisation level be to make the boat really feel yours, like naming it yourself, adding hull serial numbers, personalising your captains cabin etc?

Make the long voyages more fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Grind-and-Click
10-03-2009, 11:13 AM
Will there be ambient sea life? Whales, dolphins, schools of fish/jellyfish etc

walkirie
10-04-2009, 02:55 AM
Originally posted by Grind-and-Click:
Will there be ambient sea life? Whales, dolphins etc

Good Idea http://forums.ubi.com/images/smilies/25.gif I agree http://forums.ubi.com/images/smilies/25.gif Please UBISOFT add some random fish swimming around the Silent Hunter http://forums.ubi.com/images/smilies/sadeyes.gif PLEEEEESE http://forums.ubi.com/images/smilies/sadeyes.gif

walkirie
10-04-2009, 03:03 AM
.



I hope the developer team can make the U-Boat dive properly in the SH5 game and fixed the almost horizontally dive bug problem of the subs in Silent Hunter 4 , in Silent Hunter 3 the developers team have made the subs dive more accurate and steeper in a tilted way ( bow dive first ) , in Silent Hunter 4 the brand new developers team forgot this and the sub dive almost horizontally





To be more exact ,actually the subs in SH4 after a while also become a bit tilted in the dive process , but in SH3 the sub become quick tilted even when the stern is still above the water surface


http://i194.photobucket.com/albums/z58/tonschk/previe7.jpg







.

GertFroebe_neu
10-05-2009, 04:06 AM
When will we get new screenshots?

shadow_858
10-06-2009, 04:28 AM
Here are a few winter screen shots.
http://www.subsim.com/sh5/sh5_prelim1.php

KptLt_Kosinus
10-06-2009, 04:05 PM
In the trailer (german) I have seen the team captain with the captain responds, not with Kaleu

He always addressed us in the master or individual with the rank?

because, as I think no one has mentioned the boss but with captain or lieutenant commander with the rank

Farkitt_
10-06-2009, 11:35 PM
Wow, been a while since I last posted.

For me, some things I would love to see have already been said. But i'll repeat them for emphasis.

THINGS I'D LIKE IMPLEMENTED IN SHV

1) Standing Orders: The idea in SHIV to have standing orders whenever a merchant/warship/aircraft was spotted was brilliant. However I'd like this to be extended to the daily running of the submarine. Ie Dive at XXXXhrs to XXXm at XXkts.

2)the suggestion earlier for a "Sleep" function in the game for the Commander of the sub would be neat. And do away with alot of time Compression.

3) The watch system when not at Battle Stations in SHIV is a great Idea. I'd also like to see this option for the AA gun. Or perhaps one member of each deck watch to be 'tied' to the AA gun so he'll man it if a) the captain tells him to or; b) an Aircraft appears.

4) The return of some SHIII features. ie) Asking the Watch officer to varify the type of ship you're looking at if you can't pick it. Perhaps with a margin for error built in. And the ability to get one of the Crew to estimate a range to target, again with a measure of error, so you can say, take an average of your estimation and your crew mates.

5) The ability to get the Hydrophone Operator to Follow more than one contact. ie) In a defensive situation, tell you when it sounds like a Destroyer is running in from whatever bearing. Or to keep an ear on the escorts while you do the maths for the Merchant firing solution.

6) Further animation for the crew on the U-boat and other ships. For example, on your U-Boat when you dive you can see the deck watch go down the hatch, or when you order the deck gun manned that the gun crew emerge from the boat and man the gun, rather than just appear. This would also be good when Periscopes are being repaired etc. And admittedly less likely to be in the release; To see the crew of other ships going about their business too. Men running to action stations when you're spotted. Men climbing down cargo nets into life rafts (or whatever is most realistic) from stricken and burning ships. Oh, and recoiling deck guns!

7) Usable resupply subs and replenishment at sea. I believe this was going to be in SHIII but never really eventuated. Would be great to see it in this release.

STUFF I DON'T EXPECT TO SEE BUT WOULD LIKE TO BE NOTED BY DEV TEAM

1) ROYAL NAVY! I would love the opportunity to play as royal navy subs hunting Italian and German Shipping in the Med. 'nuff said about that!

2) Playable Escorts. I was first lured into Silent Hunter by the SHII and Destroyer Command Combination. Would love to be able to take command of some escorts and play out that scenario. And of course, if it were to happen, ROYAL NAVY escorts playable. Not just the Yanks. (nothing against the yanks of course http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif)

3) IL-2 Had a great system of allowing private modders to Add Aircraft both playable and non-playable, via the dev team. Which resulted in some fantastic additions. Perhaps an option of this nature would be a good way to bring in Playable British/American Ships and submarines, as well as appealing to a wider fan base?

4) If Multiplayer is Implemented, as suggested earlier, I think it'd be great being able to have multiple human crew on board one submarine. And that perhaps would be a good stepping stone while other Multiplayer possibilities were worked out?



AND FINALLY, to the dev team,

Guys, I've played every Silent Hunter at length since SHII. You guys have provided me with countless hours of entertainment and fascination, and despite some areas improving or deteriorating in each generation of the sim, overall I think they're getting better. If our wishes can't all be met, so be it. It's nice to know you're keeping the communities sim alive, and eventually, we will have our perfect diesel boat simulation. Thanks lads!

GertFroebe_neu
10-07-2009, 06:22 AM
Originally posted by shadow_858:
Here are a few winter screen shots.
http://www.subsim.com/sh5/sh5_prelim1.php

Thanks! The water looks a bit strange, but the overall look is cool. The interior needs more detail! The REAL E-engine-room is stuffed with pipelines and a lot of complex equipment.

jongboy13
10-07-2009, 07:20 AM
First SH 5 Looks realy cool!! the walking in the submarine it just amazing!

but there is some questions I have:

1)the suggestion earlier for a "Sleep" function in the game for the Commander of the sub would be great. And do away with alot of time Compression.Say like you can sleep 8 hours and when in the 8 hours something happens you will be waked by the second commander or just a crewmember.

2)Can you also have something to relax? Like in the orther SH games it was just looking on the map and set time at 8000x and when a fight is over you just go back on the map and start again to adjust time to 8000x. Maybe you can read a paper like a captain did when he was bored or just do something else like eating or put on the radio and sit down while he is talking to some crewmates or smoke some sigartes.
I think that is just fun to do and also it is something else then looking on the map and wait and wait is just boring for the player himself like in SH IV you have to wait for 15 minutes when you were in enemyzone.
Now I'm thinking ,,some smokes will be pretty fun to do, just go to the bridge and but on a smoke while you can see nothing then sea.
Like I said it is something different.
Of cource a player have to play the game faster then normal but it would be a nice change to do something else then only looking at the map and waiting. I hope for a good response http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

3) Like in SH IV when you have sinked a ship there a some survivers in a little boat.
What can we do with them? In real it was often to take them on board of the less nicer if the captain had no room shoot them dead.
I don't want to say that I like that but it was how it went sometimes.

4) Do you have a opion to go to a friendly harbor/ or a friendly ship/submarine to get new fuel,food,smokes ect?


thanks for your time and I hope to hear from you! ( sorry for the maybe crappy english I'm from the netherlands :P)

Grind-and-Click
10-07-2009, 07:56 AM
In SHIV one easter egg was The Flying Dutchman, will there be a cool similar egg in V?

Can we rule out a simply modeled sea monster perhaps? =)

GertFroebe_neu
10-07-2009, 02:45 PM
...

3) Like in SH IV when you have sinked a ship there a some survivers in a little boat.
What can we do with them? In real it was often to take them on board of the less nicer if the captain had no room shoot them dead.....

That is totally nonsense! There was only one (ONE!) situation where a u-boat commander shot at suvirvors! It was the Commander named Eck on U-852, who tried to get rid of evidence that his boat was operating in a particualar area. This bahavior has been deeply rejected by other commanders.

At the beginning of the war the uboats equiped the survivors with chocolate and cigarettes and sometimes a compass. Later in the war they just ignored the survivors because of orders from BdU.

tuddley3
10-07-2009, 02:54 PM
This is as far as that subject will go !!!!

Ironoutlaw34c
10-07-2009, 03:26 PM
<span class="ev_code_RED">Read the post above </span> http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

Ironoutlaw34c
10-08-2009, 08:28 PM
Interesting idea jongboy13, however, there are several better possibilities.

I would like to see SH V have the capability to keep the sound going when the game is minimised. In SH III I need to stop the game so that I can put the latest data into the KTB and FTB, both in MS Word, and cannot crank up the game until I ma back in it. If SH V could keep the sound running I could stay longer on MS Word, filling in the KTB/FTB, and return quickly to the game should anything be reported.

Such a facility would also allow those players who wish to, plenty of time to encrypt/decrypt messages with Enigma, particularly if they belong to an online group where someone in the group represents B.d.U.

I guess a Chess game could also be an option.

tuddley3
10-08-2009, 10:17 PM
@ Ironoutlaw - I think this can be achieved by using the "Windowed" feature. I've never tried it, so I'm not positive.

Ironoutlaw34c
10-08-2009, 10:47 PM
tuddley3, I think you maybe referring to Windows Vista. I am running XP Professional and have had no luck with it. If anyone can tell me how I'd be grateful.

tuddley3
10-08-2009, 11:12 PM
I'm not referring to an operating system, I'm talking about game settings in the Options screen of the main menu. Like in SH3, from the Main Menu you go to Options and you can select "Windowed Mode", or leave it unchecked for "Fullscreen Mode". This should allow you to do things on your desktop while Silent Hunter is running in the background.

Some games don't work this way though, like Flight Sim X. It has a windowed mode, but as soon as you click on the desktop, the game pauses. But some games will continue to run.

Juhiz75
10-09-2009, 12:26 AM
Hi,

Q: Will be there real navigation. So you can lost in sea heavy storm or fog. You need stars/sun to determine your location.

WilhelmSchulz.
10-10-2009, 12:50 PM
Will food supplys dictate the patrol length as well as fuel and torpedos? I mean putting along at 4 kts for a 4 month patrol in a VIIC is kinda silly(been there done that).

luviera
10-11-2009, 06:13 AM
*edit* Reformatted the question,

Feature request,

One of the things I always considered missing in the silent hunter series, is that you could not pass on the information you collected through you periscope, to an AI controlled sailer that would make notes on the map.

As I recall, from movies and books, the captain simply reads them out loud for an other crew member to have him draw them out on the map.

So,
Would it be possible for the captain to call out ship distance and bearing when looking through his periscope, for an other crew member to mark/draw/scribble it on the map, being as accurate to the information the captain supplied him with. (incorrect measurement is incorrect map markings)

Technically, its already in the game, in a less realistic mode, one that updates constantly along with the ships movement, I was looking for the kind that is slightly less accurate and a lot more realistic

Fredo_1969
10-11-2009, 07:49 AM
About the "difficulty" in creating the AI necessary for wolf-pack coordination from BdU...

IF the "Devs" can create the AI necessary for the animated submarine crew to behave belivable - i.e. not asking the captain if he wants some soup in the middle of a depth-charge attack (and not repeeting themselfs after a few playsessions...), then it must be a "walk in the park" creating the necessary AI for wolf-packs!!!

Realistic radio coordination from BdU (including wolf-packs and more two-way communication) is the most missing part in SH-III!

rik1961
10-11-2009, 09:30 AM
Does SH-V allow for nightly surface attacks? Can you surface within a convoi at night like Kretschmer did without a big change to discovered ?

GertFroebe_neu
10-11-2009, 10:36 AM
Originally posted by rik1961:
Does SH-V allow for nightly surface attacks? Can you surface within a convoi at night like Kretschmer did without a big change to discovered ?

- Possibility of surface attack ant night is very important! If this will be possible, will moonlight and the fluorescenting of the stern wave at night make it more likely to be discovered by the convoys or escorts? A surface attack at a cloudy and dark night should be more easy then.

- Will we be able to see people working on ships? In SH3 ships always seemed like ghostships. That's why I like to see some crew or outlooks working on deck (on neutral and enemy ships).

cheers
Marc

jimbuna
10-11-2009, 12:23 PM
Originally posted by rik1961:
Does SH-V allow for nightly surface attacks? Can you surface within a convoi at night like Kretschmer did without a big change to discovered ?

I certainly hope so....night attacks on the surface were the most popular form of attack in the early war years http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

montana221
10-11-2009, 07:24 PM
Are we able to personaly award the crew with awards or premotion to the crew after returning from partrol in the sh5 game or do we have to quit to your office menu like sh3 or sh4 office and premote your crew with awards or premotion in the award section. ?

tuddley3
10-12-2009, 03:34 AM
For modding purposes, it would be nice to implement a "Refresh" screen feature to see the results of your work immediately. Flight Sim X has this feature, and saves a lot of time not having to load the entire game after making a small change (Such as modifying ship/sub skins or making longer wakes etc etc...).

montana221
10-12-2009, 06:58 PM
What do you mean my own work and why ?

tuddley3
10-12-2009, 11:44 PM
Originally posted by montana221:
What do you mean my own work and why ?

I guess you are new to the Silent Hunter community. Welcome to SH Forums. You have lots to learn in our world Montana Son, "Wax On, Wax Off".

What I mean by work, is that there are very talented members in our community that make camo paint schemes on ships and submarines, or model new boats that are not included in the stock game. Or some may create new loading screens and menu screens. Others may tweak more powerful torpedos, or make more realistic and beautiful sky textures/clouds/sunsets.

To test the new files they have modified, they have to load the game from a cold start, and with most supermods (Such as GWX and WAC for SH3 for example) installed, can take up to 15-20 minutes load time. With Flight Simulator X, if someone was to paint an airplane with real world companies like British Airways, they can do it while the game is running, and just hit refresh and the update is shown within seconds. I would find it nice to have this feature in SH5, so one can view their new Uboat Skin or test a new powerful deck gun in seconds, rather than having to wait 20 minutes for the game to load.

Once you get a taste of Silent Hunter Blood, it all over. http://forums.ubi.com/images/smilies/icon_twisted.gif

Asthaven
10-13-2009, 03:42 PM
Hi,

Will there be an option in multiplayer to take command of a Battleship, Destroyer, frigate etc... and fight against other players commanding the submarines and eventually some other KM ships supported by Submarines?

Are you planning to eventually release other game with compatible multiplayer with SH5 or another verson of SH just like it was with SH2 and Destroyer Command? It would be great to see theese games work together in new graphics...
BTW SH+new Version of DC+IL2 or other version could give amazing multiplayer....


-----------------------------

PS: Sorry for my English.

Darkbluesky
10-14-2009, 12:03 PM
Will it support Nvidia 3D Vision? Ubisoft has endorsed 3D Vision technology, so I hope that it will work ok.

BTW, seeing Silent Hunter 3 in 3D was most astonishing, and immersive at maximum, although SH3 had some problems in the hud and about consistency between some stations.

Nvidia is giving support to developers to make their games compatible...

jfsimon1981
10-17-2009, 12:31 PM
Hi,

Thanks for giving the opportunity to give insights about the game.

Should it be possible to improve the diving methods for example in previous versions of the game one could hardly change depth at low speed while with use of the ballasts one actually shall be able accelerate the depth change without increasing the propeller power.

In practice it would be very helpful to have a certain ammount of control directly over the ballast level as well the dive planes, more than only setting the new depth and letting the crew change depth at his own.

Sometimes it's necessary to change depth quickly, sometimes it's not. Implementing this would be great.

As well, implementing a much more realistic mode could fine interesting such as no magic lines on the map and no accurate plottnig of the actual position on the world map.

I guess it is required to make some visual calculation on surface with instruments in order to plot a correct position, is'nt it ?

BotenAnnaa2009
10-17-2009, 02:25 PM
Hi again,

i just have one little question left, so: will it be possible to fall down from the uboat into the water? to precise the question a bit: are we able to leave some of the men on the bridge or on the boats deck to increase the diving process at risky situations?
i know that was not the regular way they did when they had problems but i heard that it happened this way a few times..

tuddley3
10-17-2009, 02:39 PM
Originally posted by BotenAnnaa2009:
Hi again,

i just have one little question left, so: will it be possible to fall down from the uboat into the water? to precise the question a bit: are we able to leave some of the men on the bridge or on the boats deck to increase the diving process at risky situations?
i know that was not the regular way they did when they had problems but i heard that it happened this way a few times..

This was mostly done by most the crew members rushing towards the forward torpedo section. This is demonstrated in the movie Das Boot.

walkirie
10-18-2009, 05:17 AM
.


I understand that the " Hull percentage damage indicator "feature was very controversial two years ago between the full realism fanatics and the people that like to keep this % Hull damage indicator , I think this problem is easy to sort out , UBISOFT can add a optional in the realism interface to switch off/on this feature and everybody will be happy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Actually the % Hull Damage indicator give information to the player about the amount of Hit points still available, and therefore have nothing to do with the Hull

.

tuddley3
10-18-2009, 09:18 AM
Originally posted by walkirie:
.


I understand that the " Hull percentage damage indicator "feature was very controversial two years ago between the full realism fanatics and the people that like to keep this % Hull damage indicator , I think this problem is easy to sort out , UBISOFT can add a optional in the realism interface to switch off/on this feature and everybody will be happy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Actually the % Hull Damage indicator give information to the player about the amount of Hit points still available, and therefore have nothing to do with the Hull

.

With that in mind, you bring up another good idea. I wonder if there are any of the developers that know about JSCones SH3 Cmdr. There are so many features on SH3 Cmdr, that would be very welcomed to have in the options screen. I'm sure we could arrange something if they would like to "borrow" a copy of SH3 Cmdr from us.

GertFroebe_neu
10-19-2009, 03:09 AM
- Will growing expirience of the crew improve crash dive and repair speed?

cheers
Marc

shadow_858
10-21-2009, 03:55 AM
Originally posted by owner20071963:
May I Ask? The Dev Team? Why Do They Reply To Members Of Subsim.com?And Not To Members Of the Ubisoft forums here?
Or Moderators????Here In Your Home Forum Before Subsim.com,long Ago,
Just Because Writing An American Report On Silent Hunter,Gave Subsim.com an edge? http://forums.ubi.com/images/smilies/compsmash.gif
Like Other Games Developed By Ubisoft,
Why Do Ubisoft & The Dev Team Rely On An American Website?Subsim.com?
Moderators here in past have Feared Those,
Why?This Latest Dev Team Never Knew The Silent Hunter 3 Files?Why?The Previous SH3 Dev Team Erased Them,Why?Rumour has it Ubisoft never Paid them?True?
Time To Find The Dev Team For SH3,
Where They Too Expensive?For Development Of SH4 For Ubisoft????
Ubisoft employ the same Team that did SH4?
Total Disaster,Why?Simple,
It Will Not Sell,Why?Too Much American Influence on A German Game,
Lets Have Fun & Get Real,
Ubisoft Need A New 2010,Development Manager,For
Silent Hunter 5,
I'll gladly post some great candidates here privately,To The Ubisoft Dev Team,If Needed,
Bottom Line Here. Do The Official Release Of Silent Hunter 5 Need An Outside Forum?Like Subsim.com?
Are Moderators Here Second Fiddle To The SH5 Dev Team?
Eg Subsim.com gets the Official Screenshots,News,etc,etc,
So What Are We Doing Here????
Wake Up Dev Team
This Is Your Forum,Not Subsim,
Though Most of these guys forget their Ubisoft Password,
May I Say More?
Happy Hunting http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

We Cordially Invite The Dev Team To Chat Live,& To Inform Us This Is Not A Repeat Of SH4,
We have So Far Done a Survey,
70% will Not Buy SH5,
Why?
You Tell Us,
Not At Subsim.com.
But Here www.ComSubsPac.com (http://www.ComSubsPac.com)
Its Near 2010.
Lets Move Forward.

A lot of rambling nonsense here in my view, but I know several members of the Dev Team and I think I can answer the core question of why they respond to posts at subsim and not here.

This Forum was set up by Ubisoft to offer people who have purchased a game from the Silent Hunter series a venue to discuss the game, and the ability to offer each other some level of technical support.

Subsim was set up and paid for by its owner, Neal Stevens, because Neal is a keen Naval Historian. It's scope goes well beyond the video game market.

As an example, every year, there is an annual subsim meeting that takes place in a different Country each year, and which focuses on various areas of Naval Interest. This year, the meeting was in Copenhagan and several of the SHV Devs attended.

They visit subsim on their private time, because they respect the fact that Neal set it up from scratch as a labor of love, and the fact that it's paid for by its members. They also spend time on the Forums there that have nothing to do with the Silent Hunter series.

They will visit the Mods Workshop for the current Silent Hunter game in order to see the kind of things the modders are looking to do with the game. They will also take the time to answer some technical questions posed by members from time to time.

None of this is done in an official capacity, and they are as free as you or me to do whatever they want with their private time.

tuddley3
10-21-2009, 06:30 AM
So why didn't GKane just post this over at Subsim then? We can just close Silent Hunter Forums, and all move over there. (This is also in no way directed at Neal, it's Ubisoft's/Dev Team's choice in where they choose to do this, but I find it like if BMW were to start advertising their new cars under the name of Toyota)

shadow_858
10-21-2009, 07:07 AM
The thing is, Tud, Neal is a useful Vendor for Ubisoft.

Think about it...the members here have already purchased the game.....that's how they got here in most cases. But with subsim, there are numerous Forums on that site that have nothing to do with the Silent Hunter series, but by definition, the members there are very interested in all things to do with subs.

Therefore, from Ubisoft's point of view, Neal represents the potential for thousands of potential sales of the Silent Hunter product. So sure they treat him a bit differently.

As for the Devs....if you work for a company....any company.....then the last thing you want to do after a long day at work is visit a site owned by the company you work for.

Ubisoft obviously sees the Q and A threads here as sufficient interaction.

Maverick_U2007
10-21-2009, 07:35 AM
The answer is quite simple....

ANYTHING new that is to be divulged, new information about the game, pictures etc, SHOULD be placed here first and then whereever else they decide. To announce it elsewhere is a slap in the face for those who are committed to the Silent Hunter Series. THIS is the Silenthunter forum and this is where NEW snippets should originate.

If I want to know the most up-to-date information about a forthcoming release from Ubisoft I should not have to visit a 3rd party website to get it. (I have nothing against Subsim either.)

Maverick

BTW, where does 'owner' get the information that 70% are not going to buy SH5 and why is he again being allowed to spam the forum with details of his website yet again!!!!

Grind-and-Click
10-21-2009, 09:27 AM
waow, i got proper ignored.

Such a small and valid simple question too.

Will there be ambient sealife in SHIV.....

tuddley3
10-21-2009, 10:02 AM
Originally posted by Maverick_U2007:
BTW, where does 'owner' get the information that 70% are not going to buy SH5 and why is he again being allowed to spam the forum with details of his website yet again!!!!

Taken care of Mav

jimbuna
10-21-2009, 11:09 AM
Originally posted by tuddley3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Maverick_U2007:
BTW, where does 'owner' get the information that 70% are not going to buy SH5 and why is he again being allowed to spam the forum with details of his website yet again!!!!

Taken care of Mav </div></BLOCKQUOTE>

Pleased to learn of it
http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
http://www.ohkult.hu/images/bencepix/simba.jpg

owner20071963
10-21-2009, 06:25 PM
You are Pleased Jimbuna http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Time to get Real The Above Posts Are Q&A
For The Silent Hunter Community,
Posted Neal Is A Useful Vendor For Silent Hunter,
Well Its Near 2010,
We Look Forward not Back,
Though I Still Believe Ubisoft Forums.Should Be & Get The Latest Info,Not Subsim.com,
Lets Not Forget Your First Ubisoft Registeration,
Do You?Most Members Of Subsim cannot,
So?Tell Me?I'm Not Spamming,CSP Will Grow without Me,
Its About Q&A Here,The Dev Team Have A Right To Know,
Maybe A New Mod Forum Here With Ideas,etc,etc,
would Surpass Subsim.com
Lets go for it in 2010 http://forums.ubi.com/images/smilies/25.gif

jimbuna
10-22-2009, 05:28 AM
Originally posted by Grind-and-Click:
waow, i got proper ignored.

Such a small and valid simple question too.

Will there be ambient sealife in SHIV.....

I'm not positive but I think you meant 'ambient sealife in SHV'

If so, I would reckon on a resounding YES.....if not I'm confident someone would be sharpish to put something in.

nordfront.org
10-23-2009, 06:24 AM
Originally posted by klcarroll:
So!! ……… Post here and be counted!!! If Multiplayer is really important to you, here is your chance to provide the Devs with some real numbers!!

Answer the following two questions:

1)Do you currently play either SH3 of SH4 in a multiplayer environment?

2)Will the availability of multiplayer features affect you decision to buy SH5?


klcarroll



This post is being made on behalf of the 17. Flottille (http://nordfront.org/xvii) (an online SH3 multiplayer unit). Because multiplayer groups often have their own forums and online environment, such players tend not to frequent the more general communities, such as UBI.COM and SUBSIM.COM.



To answer klcarroll's questions:

1. The 17. Flottille usually has between 20 and 25 active members (http://nordfront.org/xvii-flottille/roster.htm). For us, an active player is someone who has played a mission in the last 2-weeks. The total number of players who have registered and have played at least one mission is 67 (since Aug'2007). We concede that these are very small numbers but, on the other hand, the unit was founded over two years after SH3 was released when general interest in the game had dropped.

2. The 17. Flottille policy is that unless SH5 can exceed the capabilities of SH3 multiplayer then we will NOT adopt it as the official 17. Flottille game. Without polling the individual members it will not be possible to assess whether this will affect whether they purchase the game for private use or as part of a different online group.



Message to the Devs

Since the 17. Flottille was founded, we have recorded 2228 missions (http://nordfront.org/xvii-flottille/results.txt). We have written 60k lines of code to provide character recognition software of multiplayer results (http://nordfront.org/xvii-flottille/kb.htm), automated records software (http://nordfront.org/xvii-flottille/zugsys.htm), individual multiplayer record books (example (http://nordfront.org/xvii-flottille/poske.htm)) and reactive multiplayer campaign (http://nordfront.org/xvii-flottille/campaign.htm) using software-generated missions (http://nordfront.org/xvii-flottille/cmg.htm). We are of course enthusiastic about SH5 and would like to port all our software to the new game.


<span class="ev_code_YELLOW">Will SH5 have post-multiplayer mission result screenshots?</span>

For us to adopt SH5, we need to be able to record our results from an end-of-mission screenshot (example (http://nordfront.org/xvii-graphics/kb_example_results.jpg)). This information is key to our utility software and meta-game.


<span class="ev_code_YELLOW">Will SH5 have additional information on that screenshot (such as torpedoes fired)?</span>

The more information that can be packed onto a SINGLE screen, that does not need scrolling, the better.


<span class="ev_code_YELLOW">Will SH5 have the ability to change (i.e. mod) the "U-boat selection" menu in the Multiplayer lobby?</span>

Currently, the 17. Flottille offers multiplayer games with 13 different U-boat types (http://nordfront.org/xvii-flottille/uboats.htm). However, we are limited by the inability to mod the multiplayer U-boat selection menu.



Finally, if the Dev-Team (or anyone else) has any further questions for our multiplayer unit, they can contact the 17. Flottille via Private Message or via e-mail (admin@nordfront.org). Thank you.



17. Unterseebootsflottille
» F.d.U. Nordfront «
http://nordfront.org/xvii

Maverick_U2007
10-23-2009, 09:52 AM
I will reply on behalf of 'Thewolvesdenflotilla.com'.

This group was originally set up for Silent Hunter 3 and at one time had 50 members who were actively playing missions online, each of an hours duration and some were playing over 100 missions in a 3 month period. Stats programs were created to store all the sinkngs, KIA's etc. It was a very active online gaming clan purely for SH3.

Silent Hunter 4 had a very negative effect on the group. There were people who did not buy that edition and there were those who would not/couldn't upgrade their systems for the graphics hungry SH4. Ths actually caused 'issues' amongst the group as some wanted to play SH4 with its powerful graphics whereas others wanted to remain with SH3 due to it's better gameplay. As, in real life, where there are problems some will always move on whereas others remain.

The current position is that the game being played now is Silent Hunter 3. We ARE looking forward to Silent Hunter 5 and hope that this will 'cement' the group back together again.

The Multiplayer side of SH5 will NOT affect my intention to purchase the game on day 1. I can quite honestly say that this is the ONLY game I would consider buying for the single player mode.

Maverick

owner20071963
10-23-2009, 08:00 PM
<span class="ev_code_YELLOW">Content has been removed</span>


<span class="ev_code_RED">@owner
Any more such comments about individuals or Subsim from you and you shall start an immediate vacation, understood</span>

Maverick_U2007
10-24-2009, 01:50 AM
Content removed in response to request from Moderator. PM sent.

Maverick

tambor198
10-24-2009, 06:52 AM
<span class="ev_code_YELLOW">@ Maverick & Jimbuna
While I realize that you two are not the ones at fault here, I am asking you both to remove your comments about owner20071963. Replying back to comments made by another person in the same content is forbidden by Forum Rules. In future if either of you have a complaint about comments made by a person please PM either tuddley3 or myself and we shall handle it.</span>

jimbuna
10-24-2009, 07:11 AM
Comments removed and PM sent.

spaced_monkey
10-24-2009, 09:25 PM
I would like also to thank you for this very cool opportunity to bless you with a my 2 cents. (1 1\2 i can't lie I'm just not 2 cents smart LOL http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif )

will there be historical important events on the map during missions, for instance after the Bismarck incident in 1941 the British put a considerable fleet to shadow the Tirpiz (wrong spelling i think) in the English channel, will they be there or are you going with the random generated nameless ships http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Are the magnetic warheads that are on all German ww2 torpedoes going to function, having a torpedo go the whole length of a ship and detonate at the aft only to be call a miss (the obvious air the ship gets must have been from a freak wave)

will holes made by the deck gun below the water fill the ship with water ( several times in SH3 i would put 3 or 4 rounds into a cargo ship from lest then 100m move off to a safe distance and watch it sail away at full speed and NOT SINK.)

if you are going to add food or lack of fresh food as a moral negative will you add the ability for sub captains to accept or demand ships to surrender.

what would really be cool would be to acually go through ship movement and weather reports and base ship encounters and weather patterns on actual data not just random numbers.


well i have chewed that fat enough for now thanks again for this very cool opportunity http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Stenner_55
10-26-2009, 05:27 PM
Hi, I know this is going to sound stupid, but i'm very slow, and I also enjoy rotating my crew.

Will there be anyway to assign crew to watch, so that while you're surfaced, they're on watch? (and at stations underwater) I don't know, like maybe a shift-click that colors their names orange?

Remember that I prefaced this knowing it sounds stupid.

jfsimon1981
10-27-2009, 12:46 AM
Hello,
As you know, the community has posted a lot of posts about what we are waiting from SHV.
Is it possible to have at some point any confirmation that someone hears us - are some of our posts going to be eared ?

Thanks.

Maverick_U2007
10-27-2009, 02:39 AM
Originally posted by jfsimon1981:
Hello,
As you know, the community has posted a lot of posts about what we are waiting from SHV.
Is it possible to have at some point any confirmation that someone hears us - are some of our posts going to be eared ?

Thanks.

I don't know if you are aware but if you go to PAGE 1 of this thread, you will find that some of the questions have been answered and when new answers are made they will appear on the fist page.

Maverick