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View Full Version : Just how fast does a Destroyer normally sink?



MahiMahi1966
02-13-2007, 07:53 PM
Imp new to this game (1 week) and last night I was finally getting the hang of this game. I play on 100% realistic. I figure if I'm going to learn I'm going to learn the hard way.
Anyways..I finally sunk a DD . She caught me licking my lips at a TROOPS TRANS and just my luck I was able to see her before she got to close. I was able to launch a TORP and she eat it with just a few seconds to spare. I was surprised she sank so fast. I'm talking like in just a few seconds. 20 seconds or less im guessing? Anyways was it because I caught her just right or do DD just sink so fast after one hit?
I was actually afraid I might run into her as she fell beneath the surface. She was so close http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

MahiMahi1966
02-13-2007, 07:53 PM
Imp new to this game (1 week) and last night I was finally getting the hang of this game. I play on 100% realistic. I figure if I'm going to learn I'm going to learn the hard way.
Anyways..I finally sunk a DD . She caught me licking my lips at a TROOPS TRANS and just my luck I was able to see her before she got to close. I was able to launch a TORP and she eat it with just a few seconds to spare. I was surprised she sank so fast. I'm talking like in just a few seconds. 20 seconds or less im guessing? Anyways was it because I caught her just right or do DD just sink so fast after one hit?
I was actually afraid I might run into her as she fell beneath the surface. She was so close http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

hueywolf123
02-13-2007, 08:00 PM
Well, welcome aboard buddy.
DD's sink fairly fast in this game, but it depends where you hit them. Midships is best as they will explode.
In reality though, some DD's had their entire stern shot off and didn't sink. Navy has brilliant damage control, which is emulated to some extent in this game.
Good luck and good hunting

MahiMahi1966
02-13-2007, 08:09 PM
Thank You !

This is a great game. Been wanting to purchase it for a while now. Like when it was SH1 http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif I played ACE OF THE DEEP years ago in DOS. I think Im going to like this better. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TheFastFreddie
02-14-2007, 12:10 AM
One of the hardest escapes I endured in this game was because of a destroyer I hit but didn't sink. Hit it right in the engine room which disabled it but the MFer just started pinging and pinging. Other destroyers in the area knew exactly where to find me and it wasn't until I was deep and moved out of the area I got away. Most will sink in minutes but its not 100%.

Celeon999
02-14-2007, 02:11 AM
Welcome aboard. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Yes, Destroyers sink fairly quickly which is logical as they are small ships which means that a torpedo does far greater damage to them as to a bigger ship. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Ramcourse
02-14-2007, 05:28 AM
See here: http://www.youtube.com/watch?v=pBSixrh4G_4
as well as here:
http://www.youtube.com/watch?v=mgNtlEL2C3g
and here:
http://www.youtube.com/watch?v=XkUu2NR6t7M
and here:
http://www.youtube.com/watch?v=Z60542-r6wc&mode=related&search=

Foehammer-1
02-14-2007, 07:18 AM
Not sure about others, but most Russian destroyers required at least two torpedoes to sink. And the few that were sunk were first disabled by wakeless homing torpedoes.

By the way, is it true that on a lot of American-crewed ships they opened some of the windows? (not sure about the name in navy terms, i'm an army man). Cause if so, then the American ship should have a few extra holes to intake water from... At least thats what they say in the russian navy

logman01
02-15-2007, 02:53 PM
Mine didn't sink at all. I hit a Clemson with a single torpedo. I was told the enemy ship was destroyed, but it never sank.

http://i16.tinypic.com/2cdalmu.jpg

I played around with the AA guns a little.

http://i18.tinypic.com/4cwr97s.jpg

I didn't think the stock version with 1.4 had bodies flying off when something blew up, but I was wrong.

I took off, why waste more ammo on a ship that is technically sunk, even if it doesn't go down?

AO1_AW_SW_USN
02-15-2007, 08:00 PM
Foehammer-1, they're called portholes. Some are/were designed to be opened manually, and most are hard sealed into the bulkhead (much like how an passenger aircraft window looks).

I feel that the game grossly overestimates the vulnerability of a Destroyer. In reality, every combat ship afloat (both past and present) has hundreds if not thousands of watertight compartments that are sealed off.

For the United States Navy, each pipe, hatch, valve, scuttle and various vents and openings have two main conditions for it called "Yoke" (Y) and "Zebra" (Z). There is no such thing as a condition "X-Ray", though X-Ray fittings do exist. Under Condition "Yoke", all fittings with "X" and "Y" must be secured for the entire time a ship is underway or at anchorage. Under Condition "Zebra" all "X", "Y" and "Z" fittings must be secured for General Quarters/Battlestations. Condition "Zebra" offers maximum watertight integrity for a combatant ship. So, if you did nail a DD with a torpedo, chances are that the ship, while under condition "Zebra" at the time, would have a hard time sinking. Even the video of the test firing of a modern Mk 48 on an old Australian DD (http://www.youtube.com/watch?v=7vaImLvZbPw),the ship was under condition "Yoke" at the time and all essential fittings remained open (all TORPEX/MISSEX normally practice this).

Even though old WWII era combatant ships lacked the total amount of watertight compartments as compared to today's standards (all due to quantity of output requirements over quality), they still had enough to help keep the ship afloat in most cases.

logman01
02-15-2007, 09:16 PM
AO1,

Like yourself, I spent some time in the haze grey of the US Navy. I was an Aviation Storekeeper (AK, they don't exist anymore) and did my share of DC training. I loved your explanation of Damage Control and compartmentalization. However, I have to disagree with you on the idea that one torp couldn't take out an escort.

The USS Samuel B Roberts (FFG-58) struck a M-08 mine in the Persian Gulf in 1988. It damn near broke the ship in half. It lifted the ship (4,100 tons) ten feet out of the water and twisted the keel. It was only the DC training of the crew that saved her.

That mine had around 250 lbs. of explosives in it. A standard U-boat torpedo has over 600 lbs. So look at the comparison:
USS Samuel B Roberts - 138 m long, over 4,100 tons
Hit by a 250 lbs warhead and nearly sank.

A Black Swan - 91.3 m long and over 1,200 tons
If you hit that with a warhead over twice that of the M-08 mine, I don't care how many watertight doors you close, she is taking a HUGE hit. You take a smaller ship and hit it with a bigger warhead, she is hurting. Now, if it hits a magazine, she will go up in a huge ball of flame.

The closest escort that I can see (in the basic SH3) is a Type 34, which I haven't sunk yet. Someone should set up a single mission and see if one torp takes her out.

You mentioned the 2,700 ton Australian destroyer, Torrens, being hit by a Mk 48 torpedo. That torp has about 650 lbs of modern explosives in it and your video showed how it broke the ship in half. Whether or not she sinks right away, the ship is dead.

I believe a destroyer's safety depends on its speed and manuverability, not its armor. A torp will kill it if it gets the chance.

AO1_AW_SW_USN
02-15-2007, 09:25 PM
An AK huh? You mean SK? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

You're right about the Sammy B in 1988. My dad was there on the USS Lynde B. McCormick (DDG-8) when it happened.

But, what I was eluding to was that the game doesn't represent the damage model very well in regards to a DD's vulnerability. It wouldn't sink as quickly in real life as it's portrayed in the game, all do to watertight integrity. The video shows that even though the keel was broke in half, some parts of the ship was still afloat because of the compartmentalization.

banzai_billy
02-16-2007, 12:53 PM
keep in mind that modern explosives are more volatile the those of yore. also, the mine had better technology, probaly allowing more damage. also, you said it twisted the keel. that means it exploded under the keep, "breaking the ships back" go watch Das Boot.
a torpedo from the 40's probably just didnt pack as much punch.

AO1_AW_SW_USN
02-16-2007, 08:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by banzai_billy:
keep in mind that modern explosives are more volatile the those of yore. also, the mine had better technology, probaly allowing more damage. also, you said it twisted the keel. that means it exploded under the keep, "breaking the ships back" go watch Das Boot.
a torpedo from the 40's probably just didnt pack as much punch. </div></BLOCKQUOTE>


Not really. The mine that hit the Sammy B was really no different, technology wise, than your average floating contact from the WWII era.

I was an Ordnanceman in the US Navy for 8 years. I can tell you from experience that the only difference between WWII era explosives and the explosives of today is the composition make up is very different from each other.

logman01
02-16-2007, 09:21 PM
The M-08 mine that hit the Roberts was a post WWI mine design. However, it blew a 10 foot hole in the side of the Roberts.

AO1_AW_SW_USN
02-17-2007, 03:33 AM
If I remember correctly, the USS Tarawa was hit with one either shortly before or after the USS Samuel B Roberts incident. She had a gaping hole in her as well.