View Full Version : 24 player online!
nu_ignition
05-24-2007, 05:46 AM
In one of the new videos, Neko says that it'll be 4 player co-op via online, LAN, split-screen and a combination of all of them, and also 24 player online.
I'm quite glad it isn't any more than that, otherwise lag really does take hold.
nu_ignition
05-24-2007, 05:46 AM
In one of the new videos, Neko says that it'll be 4 player co-op via online, LAN, split-screen and a combination of all of them, and also 24 player online.
I'm quite glad it isn't any more than that, otherwise lag really does take hold.
deded999
05-24-2007, 05:58 AM
24 is plenty, but I think splitscreen is limited to 2 player, unless it's over LAN, in which case you can probably get 4 players over two machines...
I hope there's a Hard mode going in for co-op... wait, what am I saying? This is FRD right? lol
sygmazx7
05-24-2007, 05:58 AM
thats freakin awesome! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif
cob_shaw
05-24-2007, 08:24 AM
Sweet as moonshine!
sanderDrost
05-24-2007, 08:46 AM
24 is good enough, i dont think more would lag though but its more that i like it when its not to much. to many people speaking and stuf.
TerranUp16
05-24-2007, 08:52 AM
It depends on what modes they're offering. I'd heard mention in one of the videos or interviews that Haze would feature a more tactical mode- I'm guessing a beefed-up version of TS2/TS:FP's Assault mode- which might be better-served by 32.
LiquidEagle
05-24-2007, 10:57 AM
Sounds glorious.
sanderDrost
05-24-2007, 11:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TerranUp16:
It depends on what modes they're offering. I'd heard mention in one of the videos or interviews that Haze would feature a more tactical mode- I'm guessing a beefed-up version of TS2/TS:FP's Assault mode- which might be better-served by 32. </div></BLOCKQUOTE>
my experience with tactical modes and 16 vs 16 or more is that almost all players go theyre own way and theres no team play, no certain strategie discussed and stuf. but if its like 8 vs 8 that theres more listening to eachother and theres more teamplay.( this is with random teams, not clan wars etc.)
this is how i experience it.
TerranUp16
05-24-2007, 11:17 AM
Don't use Battlefield as a reference- it does a poor job of reinforcing the need to team play. If the game's design does a good job of fomenting teamplay, it won't matter how many players are on a team.
Korath36
05-24-2007, 05:20 PM
24 players sound awesome.
I would enjoy a hectic 24 player free for all death match in a small arena. http://forums.ubi.com/images/smilies/784.gif
Tesseract
05-24-2007, 05:34 PM
You want good solid team play? Remake Battlezone II. 'nuff said.
sygmazx7
05-25-2007, 06:22 AM
i wouldn't mind any mode, just bring on the game! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
SmokeUmDown
05-25-2007, 02:51 PM
You know what they say....the more the merrier! Or was that better, or mass carnage? Whatever the online player limit may be, I for one am going to be a happy camper once I get a copy in my grubby little hands!
The.Godlock
05-27-2007, 04:49 PM
Nice, 24 players sounds great indeed.
Wasn't Battlefield 2 Mondern Combat also 24 players? I think so, and it played awesome. But then again, that game runs on EA's deticated servers.
DeadPool1990
06-17-2007, 03:59 PM
id love 24 players on the 360, cuz that what i got. i could easily see myself having ridiculous LAN parties w/ my friends for this game, itd own!
TicTac166
06-20-2007, 01:03 PM
24 is decent, but I would like it to be more around 40 like Resistance.
Rc_guy24
06-20-2007, 05:39 PM
24 seems like it will be too crowded for this kind of game but if it was a game like battlefield I could understand. Oh well Im sure their will be an option to put max room size.
TerranUp16
06-20-2007, 07:22 PM
They've already said that multiplayer matches will forward the storyline, so I'm willing to bet that the main multiplayer mode will be far more akin to Timesplitter's Assault mode rather than its Deathmatch modes. Anyway, TS2 and TS: FP allowed for 10 bots and 4 players splitscreen on the GameCube, and matches never felt crowded- ever, and I'd think Haze would have larger levels anyway.
DeadPool1990
06-21-2007, 11:23 AM
whats goin on is that the assault modes will provide sum extra info on the storyline, but wont be necessary to understand the game at all Ex: in the SP, you hear theres a battle goin on sumwhere that you have to get to. The MP map will be that battle before the SP character gets there. Another scenario could be the rebels captured a Mantel camp in SP. The Mp would be the actual attack and defense of the camp.
Rasomaso
06-21-2007, 12:10 PM
The idea...
"in the SP, you hear theres a battle goin on sumwhere that you have to get to. The MP map will be that battle before the SP character gets there."
...is great! I can't wait to see what's it gonna be really like http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
p.s. it looks kinda weird when you both have the same avantar ha ha
DeadPool1990
06-21-2007, 12:50 PM
yea, lol, im new to the forum Rasomaso, im still feelin it out, its different than the one at Epicgames.com
Dr._Dementia
07-18-2007, 01:30 AM
24 is a good amount. But is there going to be custom classes?
mb0742
07-18-2007, 03:07 AM
I hope you can use a hub and connect multiple machines imagine lag free 24players http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif
(Bring on the 360, copy)
deded999
07-18-2007, 07:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mb0742:
I hope you can use a hub and connect multiple machines imagine lag free 24players http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif
(Bring on the 360, copy) </div></BLOCKQUOTE>
Try Resistance for lag free, 40 player games http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif
I don't see why we should expect to see lag in Haze...
BllBanks
07-19-2007, 03:16 PM
its sexayyy
billbanks
07-20-2007, 04:56 PM
when ya say 24 player do ya mean 24 on 24 or max 12 on 12?
deded999
07-21-2007, 03:08 AM
24 in total, so up to 12 vs 12.
ladon68
07-21-2007, 03:39 AM
well idk bout that, resistance fall of man has a 40 player online thing, and it doesn't lag at all. i no cause i have that, but it would be kool to have tha 40 person<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by nu_ignition:
In one of the new videos, Neko says that it'll be 4 player co-op via online, LAN, split-screen and a combination of all of them, and also 24 player online.
I'm quite glad it isn't any more than that, otherwise lag really does take hold. </div></BLOCKQUOTE>
deded999
07-21-2007, 07:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ladon68:
well idk bout that, resistance fall of man has a 40 player online thing, and it doesn't lag at all. </div></BLOCKQUOTE>
Resistance is hosted on Sony servers though, so you would expect them to have the best online experience. Third-party publishers historically haven't had quite the same level of support for online games. Here's hoping that changes sharpish. http://forums.ubi.com/images/smilies/shady.gif
TerranUp16
07-21-2007, 08:07 AM
Meh, Ubisoft may as well start gathering up servers now anyway, b/c they'll need them for the PC version (unless they cooperate with MS on Windows Live... [shivers]).
atrueresistance
07-22-2007, 11:44 AM
ya i didn't see this anywhere so is there going to be support for bringing a guest online like on 360 for ps3?
And i agree they should get 40 like resistance. Imagine the Carnage
NMCJackassxxx
07-22-2007, 06:41 PM
well black hawk down on the xbox supported up to 50 players so i don't understand why so many next gen games fail to even reach half of that.
the_assassin_07
07-27-2007, 04:42 AM
Because they focus more on the actual gameplay not just the online play.
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-You can't escape the Assassin-
antman311
07-31-2007, 07:39 PM
Sick. I hope the graphics aren't downgraded for multiplayer though. The PS3 has so much power though, I don't think they would need to do that anyway.